Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.1 |
| Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Items Vault 1.4.8Donators/Buyers bonus! Easy Map 1.4.0This addon replaces ToME's map display with one that's more in-line with other games. You can drag the mouse to scroll, use the mouse wheel to zoom in and out, and left-click to set the currently viewed area (instead of accidentally traveling there, which can still be done via right-click menu). It also shows the viewport rectangle on the map, and if your computer is powerful enough, you can even show the actual terrain instead of the confusing color blocks, or make the walls red to easily find paths you have yet to explore. The player and zone exits are also displayed as icons on the map. Additionally, if you travel via the map and stop unexpectedly (i.e., you ran into your golem), a friendly dialog will pop up asking if you'd like to continue to your destination. Turn Separators 1.4.0Have you ever noticed that the newlines in ToME's battle log Improved Combat Text 1.4.0This addon replaces ToME's floating combat text: (if you like this addon, be sure to also check out my Map UI improvement, Easy Map!) Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
ZOmnibus Addon Pack 1.5.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Auto-explore and Rest 1.4.9Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Possessor Bonus Class 1.5.0Donators/Buyers bonus! |
| Campaign | Orcs |
| Mode | Nightmare Exploration |
| Sex | Male |
| Race | Orc |
| Class | Sawbutcher |
| Level / Exp | 19 / 13% |
| Size | big |
| Lifes / Deaths | Killed by sun-mage recruit at level 5 on the 16th Retaking 124th year of Ascendancy at 13:18 / 182Killed by sun-mage at level 5 on the 16th Retaking 124th year of Ascendancy at 13:42 Killed by sunwall guard at level 5 on the 16th Retaking 124th year of Ascendancy at 13:57 Killed by sun-mage at level 5 on the 16th Retaking 124th year of Ascendancy at 14:31 Killed by sunwall guard at level 5 on the 16th Retaking 124th year of Ascendancy at 14:53 Killed by sun-mage at level 5 on the 16th Retaking 124th year of Ascendancy at 15:03 Killed by sun paladin at level 5 on the 16th Retaking 124th year of Ascendancy at 15:28 Killed by sunwall guard at level 5 on the 17th Retaking 124th year of Ascendancy at 07:49 Killed by sun paladin at level 5 on the 17th Retaking 124th year of Ascendancy at 22:05 Killed by elven astromancer at level 5 on the 17th Retaking 124th year of Ascendancy at 23:30 Killed by elven astromancer at level 5 on the 17th Retaking 124th year of Ascendancy at 23:38 Killed by sunwall vindicator at level 5 on the 17th Retaking 124th year of Ascendancy at 23:50 Killed by sunwall vindicator at level 6 on the 18th Retaking 124th year of Ascendancy at 00:21 Killed by sunwall vindicator at level 6 on the 18th Retaking 124th year of Ascendancy at 00:33 Killed by sunwall vindicator at level 6 on the 18th Retaking 124th year of Ascendancy at 00:39 Killed by sunwall vindicator at level 6 on the 18th Retaking 124th year of Ascendancy at 00:50 Killed by sunwall vindicator at level 6 on the 18th Retaking 124th year of Ascendancy at 01:00 Killed by sunwall vindicator at level 6 on the 18th Retaking 124th year of Ascendancy at 01:08 Killed by sunwall vindicator at level 6 on the 18th Retaking 124th year of Ascendancy at 01:32 Killed by sunwall vindicator at level 6 on the 18th Retaking 124th year of Ascendancy at 02:41 Killed by sunwall vindicator at level 6 on the 18th Retaking 124th year of Ascendancy at 02:52 Killed by sunwall vindicator at level 6 on the 18th Retaking 124th year of Ascendancy at 03:04 Killed by sunwall vindicator at level 6 on the 18th Retaking 124th year of Ascendancy at 03:17 Killed by sunwall vindicator at level 6 on the 18th Retaking 124th year of Ascendancy at 03:26 Killed by sunwall vindicator at level 6 on the 18th Retaking 124th year of Ascendancy at 03:35 Killed by sunwall vindicator at level 6 on the 18th Retaking 124th year of Ascendancy at 03:47 Killed by sunwall guard at level 7 on the 18th Retaking 124th year of Ascendancy at 05:43 Killed by sunwall vindicator at level 7 on the 18th Retaking 124th year of Ascendancy at 07:30 Killed by sunwall vindicator at level 7 on the 18th Retaking 124th year of Ascendancy at 07:55 Killed by sunwall vindicator at level 7 on the 18th Retaking 124th year of Ascendancy at 08:21 Killed by sunwall vindicator at level 7 on the 18th Retaking 124th year of Ascendancy at 08:47 Killed by sun-mage at level 8 on the 19th Retaking 124th year of Ascendancy at 18:37 Killed by sunwall guard at level 8 on the 19th Retaking 124th year of Ascendancy at 19:09 Killed by sunwall guard at level 8 on the 19th Retaking 124th year of Ascendancy at 21:18 Killed by sun paladin at level 8 on the 19th Retaking 124th year of Ascendancy at 23:04 Killed by sun paladin at level 8 on the 19th Retaking 124th year of Ascendancy at 23:17 Killed by Outpost Leader John at level 8 on the 20th Retaking 124th year of Ascendancy at 15:38 Killed by sun-mage recruit at level 10 on the 20th Retaking 124th year of Ascendancy at 22:32 Killed by sun-mage at level 10 on the 21st Retaking 124th year of Ascendancy at 05:28 Killed by sun-mage at level 10 on the 21st Retaking 124th year of Ascendancy at 06:33 Killed by sun paladin recruit at level 10 on the 21st Retaking 124th year of Ascendancy at 12:50 Killed by sunwall guard at level 10 on the 21st Retaking 124th year of Ascendancy at 19:48 Killed by sunwall vindicator at level 10 on the 21st Retaking 124th year of Ascendancy at 23:02 Killed by sunwall vindicator at level 10 on the 21st Retaking 124th year of Ascendancy at 23:15 Killed by sunwall vindicator at level 10 on the 21st Retaking 124th year of Ascendancy at 23:32 Killed by sun-mage at level 11 on the 22nd Retaking 124th year of Ascendancy at 09:34 Killed by fire drake hatchling at level 11 on the 25th Retaking 124th year of Ascendancy at 06:46 Killed by fire drake at level 11 on the 25th Retaking 124th year of Ascendancy at 07:09 Killed by fire drake hatchling at level 11 on the 25th Retaking 124th year of Ascendancy at 07:22 Killed by gigantic corrosive tunneler at level 11 on the 25th Retaking 124th year of Ascendancy at 07:31 Killed by gigantic corrosive tunneler at level 11 on the 25th Retaking 124th year of Ascendancy at 07:45 Killed by devourer at level 11 on the 25th Retaking 124th year of Ascendancy at 08:53 Killed by devourer at level 11 on the 25th Retaking 124th year of Ascendancy at 09:08 Killed by sandworm destroyer at level 11 on the 25th Retaking 124th year of Ascendancy at 09:35 Killed by devourer at level 11 on the 25th Retaking 124th year of Ascendancy at 10:45 Killed by devourer at level 11 on the 25th Retaking 124th year of Ascendancy at 11:05 Killed by devourer at level 11 on the 25th Retaking 124th year of Ascendancy at 11:14 Killed by devourer at level 11 on the 25th Retaking 124th year of Ascendancy at 11:23 Killed by fire drake at level 12 on the 25th Retaking 124th year of Ascendancy at 11:33 Killed by devourer at level 12 on the 25th Retaking 124th year of Ascendancy at 11:50 Killed by devourer at level 12 on the 25th Retaking 124th year of Ascendancy at 12:07 Killed by devourer at level 12 on the 25th Retaking 124th year of Ascendancy at 12:21 Killed by devourer at level 12 on the 25th Retaking 124th year of Ascendancy at 12:32 Killed by devourer at level 12 on the 25th Retaking 124th year of Ascendancy at 12:48 Killed by dream seed at level 12 on the 25th Retaking 124th year of Ascendancy at 13:40 Killed by luminous horror at level 12 on the 25th Retaking 124th year of Ascendancy at 16:35 Killed by multi-hued drake hatchling at level 12 on the 25th Retaking 124th year of Ascendancy at 16:45 Killed by luminous horror at level 12 on the 25th Retaking 124th year of Ascendancy at 16:59 Killed by gigantic corrosive tunneler at level 12 on the 25th Retaking 124th year of Ascendancy at 17:22 Killed by gigantic corrosive tunneler at level 12 on the 25th Retaking 124th year of Ascendancy at 17:44 Killed by gigantic corrosive tunneler at level 12 on the 25th Retaking 124th year of Ascendancy at 17:53 Killed by gigantic corrosive tunneler at level 12 on the 25th Retaking 124th year of Ascendancy at 18:03 Killed by gigantic corrosive tunneler at level 12 on the 25th Retaking 124th year of Ascendancy at 18:21 Killed by multi-hued drake hatchling at level 12 on the 25th Retaking 124th year of Ascendancy at 18:38 Killed by gigantic sandworm tunneler at level 12 on the 25th Retaking 124th year of Ascendancy at 19:40 Killed by fire drake hatchling at level 12 on the 25th Retaking 124th year of Ascendancy at 20:05 Killed by multi-hued drake hatchling at level 12 on the 25th Retaking 124th year of Ascendancy at 20:23 Killed by multi-hued drake hatchling at level 12 on the 25th Retaking 124th year of Ascendancy at 21:45 Killed by fire drake at level 12 on the 25th Retaking 124th year of Ascendancy at 22:02 Killed by fire drake at level 12 on the 25th Retaking 124th year of Ascendancy at 22:15 Killed by multi-hued drake hatchling at level 12 on the 25th Retaking 124th year of Ascendancy at 22:39 Killed by gigantic corrosive tunneler at level 13 on the 26th Retaking 124th year of Ascendancy at 01:20 Killed by Grgglck's Tentacle at level 13 on the 26th Retaking 124th year of Ascendancy at 01:29 Killed by Grgglck's Tentacle at level 13 on the 26th Retaking 124th year of Ascendancy at 01:38 Killed by Grgglck the Devouring Darkness at level 13 on the 26th Retaking 124th year of Ascendancy at 01:55 Killed by Grgglck's Tentacle at level 13 on the 26th Retaking 124th year of Ascendancy at 02:07 Killed by Grgglck the Devouring Darkness at level 13 on the 26th Retaking 124th year of Ascendancy at 02:20 Killed by Grgglck the Devouring Darkness at level 13 on the 26th Retaking 124th year of Ascendancy at 02:35 Killed by gigantic corrosive tunneler at level 13 on the 26th Retaking 124th year of Ascendancy at 02:48 Killed by gigantic corrosive tunneler at level 13 on the 26th Retaking 124th year of Ascendancy at 02:56 Killed by gigantic corrosive tunneler at level 13 on the 26th Retaking 124th year of Ascendancy at 03:05 Killed by Grgglck's Tentacle at level 13 on the 26th Retaking 124th year of Ascendancy at 03:12 Killed by Grgglck's Tentacle at level 13 on the 26th Retaking 124th year of Ascendancy at 03:25 Killed by Grgglck's Tentacle at level 13 on the 26th Retaking 124th year of Ascendancy at 03:41 Killed by Grgglck the Devouring Darkness at level 13 on the 26th Retaking 124th year of Ascendancy at 03:53 Killed by Grgglck the Devouring Darkness at level 13 on the 26th Retaking 124th year of Ascendancy at 04:09 Killed by Grgglck's Tentacle at level 13 on the 26th Retaking 124th year of Ascendancy at 04:27 Killed by Grgglck's Tentacle at level 13 on the 26th Retaking 124th year of Ascendancy at 04:39 Killed by ritch hunter at level 14 on the 26th Retaking 124th year of Ascendancy at 10:57 Killed by ritch hive mother at level 14 on the 26th Retaking 124th year of Ascendancy at 12:12 Killed by ritch larva at level 14 on the 26th Retaking 124th year of Ascendancy at 17:45 Killed by oozing horror at level 14 on the 26th Retaking 124th year of Ascendancy at 20:20 Killed by oozing horror at level 14 on the 26th Retaking 124th year of Ascendancy at 20:35 Killed by ritch hive mother at level 14 on the 26th Retaking 124th year of Ascendancy at 22:35 Killed by ritch hive mother at level 14 on the 26th Retaking 124th year of Ascendancy at 23:08 Killed by saw horror at level 14 on the 27th Retaking 124th year of Ascendancy at 03:09 Killed by devourer at level 14 on the 27th Retaking 124th year of Ascendancy at 03:19 Killed by saw horror at level 14 on the 27th Retaking 124th year of Ascendancy at 03:29 Killed by saw horror at level 14 on the 27th Retaking 124th year of Ascendancy at 03:39 Killed by multi-hued drake hatchling at level 15 on the 27th Retaking 124th year of Ascendancy at 10:45 Killed by blade horror at level 15 on the 27th Retaking 124th year of Ascendancy at 14:58 Killed by multi-hued drake hatchling at level 15 on the 27th Retaking 124th year of Ascendancy at 19:43 Killed by ritch larva at level 15 on the 27th Retaking 124th year of Ascendancy at 20:19 Killed by ritch hive mother at level 15 on the 27th Retaking 124th year of Ascendancy at 21:17 Killed by gigantic gravity worm at level 15 on the 27th Retaking 124th year of Ascendancy at 22:11 Killed by shadow at level 15 on the 28th Retaking 124th year of Ascendancy at 04:35 Killed by shadow at level 15 on the 28th Retaking 124th year of Ascendancy at 05:24 Killed by saw horror at level 15 on the 28th Retaking 124th year of Ascendancy at 10:38 Killed by saw horror at level 15 on the 28th Retaking 124th year of Ascendancy at 10:47 Killed by saw horror at level 15 on the 28th Retaking 124th year of Ascendancy at 10:58 Killed by dream seed at level 15 on the 28th Retaking 124th year of Ascendancy at 11:07 Killed by luminous horror at level 15 on the 28th Retaking 124th year of Ascendancy at 11:17 Killed by luminous horror at level 15 on the 28th Retaking 124th year of Ascendancy at 11:26 Killed by worm that walks at level 15 on the 28th Retaking 124th year of Ascendancy at 11:34 Killed by saw horror at level 15 on the 28th Retaking 124th year of Ascendancy at 11:41 Killed by luminous horror at level 15 on the 28th Retaking 124th year of Ascendancy at 11:48 Killed by worm that walks at level 15 on the 28th Retaking 124th year of Ascendancy at 11:56 Killed by shadow at level 15 on the 28th Retaking 124th year of Ascendancy at 12:10 Killed by luminous horror at level 15 on the 28th Retaking 124th year of Ascendancy at 12:21 Killed by luminous horror at level 15 on the 28th Retaking 124th year of Ascendancy at 12:33 Killed by luminous horror at level 15 on the 28th Retaking 124th year of Ascendancy at 12:50 Killed by shadow at level 15 on the 28th Retaking 124th year of Ascendancy at 13:34 Killed by saw horror at level 15 on the 28th Retaking 124th year of Ascendancy at 19:20 Killed by worm that walks at level 15 on the 28th Retaking 124th year of Ascendancy at 19:28 Killed by saw horror at level 15 on the 28th Retaking 124th year of Ascendancy at 19:43 Killed by saw horror at level 15 on the 28th Retaking 124th year of Ascendancy at 19:51 Killed by saw horror at level 15 on the 28th Retaking 124th year of Ascendancy at 20:19 Killed by gigantic corrosive tunneler at level 16 on the 29th Retaking 124th year of Ascendancy at 05:03 Killed by dream seed at level 16 on the 29th Retaking 124th year of Ascendancy at 09:10 Killed by dreaming horror at level 16 on the 29th Retaking 124th year of Ascendancy at 09:30 Killed by dreaming horror at level 16 on the 29th Retaking 124th year of Ascendancy at 09:50 Killed by dreaming horror at level 16 on the 29th Retaking 124th year of Ascendancy at 10:43 Killed by dreaming horror at level 16 on the 29th Retaking 124th year of Ascendancy at 11:00 Killed by dreaming horror at level 16 on the 29th Retaking 124th year of Ascendancy at 11:46 Killed by dreaming horror at level 16 on the 29th Retaking 124th year of Ascendancy at 12:28 Killed by dreaming horror at level 16 on the 29th Retaking 124th year of Ascendancy at 12:48 Killed by dreaming horror at level 16 on the 29th Retaking 124th year of Ascendancy at 13:16 Killed by dreaming horror at level 16 on the 29th Retaking 124th year of Ascendancy at 14:02 Killed by dreaming horror at level 16 on the 29th Retaking 124th year of Ascendancy at 14:19 Killed by dreaming horror at level 16 on the 29th Retaking 124th year of Ascendancy at 14:42 Killed by dreaming horror at level 16 on the 29th Retaking 124th year of Ascendancy at 14:54 Killed by dreaming horror at level 16 on the 29th Retaking 124th year of Ascendancy at 15:47 Killed by dreaming horror at level 16 on the 29th Retaking 124th year of Ascendancy at 17:40 Killed by dreaming horror at level 16 on the 29th Retaking 124th year of Ascendancy at 18:08 Killed by dreaming horror at level 16 on the 29th Retaking 124th year of Ascendancy at 18:31 Killed by dreaming horror at level 16 on the 29th Retaking 124th year of Ascendancy at 20:44 Killed by dreaming horror at level 16 on the 29th Retaking 124th year of Ascendancy at 21:05 Killed by dreaming horror at level 16 on the 29th Retaking 124th year of Ascendancy at 22:20 Killed by dreaming horror at level 16 on the 29th Retaking 124th year of Ascendancy at 22:58 Killed by dreaming horror at level 16 on the 29th Retaking 124th year of Ascendancy at 23:47 Killed by whitehoof ghoul at level 16 on the 3rd Revenge 124th year of Ascendancy at 21:15 Killed by whitehoof ghoul at level 16 on the 3rd Revenge 124th year of Ascendancy at 21:39 Killed by whitehoof hailstorm at level 16 on the 4th Revenge 124th year of Ascendancy at 03:10 Killed by dread at level 16 on the 4th Revenge 124th year of Ascendancy at 10:05 Killed by dread at level 16 on the 4th Revenge 124th year of Ascendancy at 10:41 Killed by whitehoof ghoul at level 16 on the 4th Revenge 124th year of Ascendancy at 11:49 Killed by whitehoof hailstorm at level 17 on the 4th Revenge 124th year of Ascendancy at 18:45 Killed by whitehoof ghoul at level 17 on the 4th Revenge 124th year of Ascendancy at 19:16 Killed by whitehoof ghoul at level 17 on the 5th Revenge 124th year of Ascendancy at 09:57 Killed by whitehoof ghoul at level 17 on the 5th Revenge 124th year of Ascendancy at 13:48 Killed by whitehoof maulotaur at level 17 on the 5th Revenge 124th year of Ascendancy at 14:14 Killed by whitehoof maulotaur at level 17 on the 5th Revenge 124th year of Ascendancy at 14:45 Killed by whitehoof ghoul at level 17 on the 5th Revenge 124th year of Ascendancy at 16:07 Killed by Nektosh the One-Horned at level 17 on the 5th Revenge 124th year of Ascendancy at 20:33 Killed by Nektosh the One-Horned at level 17 on the 5th Revenge 124th year of Ascendancy at 20:53 Killed by whitehoof ghoul at level 17 on the 5th Revenge 124th year of Ascendancy at 21:07 Killed by whitehoof ghoul at level 17 on the 5th Revenge 124th year of Ascendancy at 21:22 Killed by whitehoof ghoul at level 17 on the 5th Revenge 124th year of Ascendancy at 21:41 Killed by Nektosh the One-Horned at level 17 on the 5th Revenge 124th year of Ascendancy at 22:19 Killed by Nektosh the One-Horned at level 17 on the 5th Revenge 124th year of Ascendancy at 22:49 Killed by Nektosh the One-Horned at level 17 on the 5th Revenge 124th year of Ascendancy at 23:27 Killed by Nektosh the One-Horned at level 17 on the 5th Revenge 124th year of Ascendancy at 23:47 |
Primary Stats
| Strength | 54 (base 35) |
| Dexterity | 15 (base 10) |
| Constitution | 35 (base 13) |
| Magic | 9 (base 10) |
| Willpower | 21 (base 10) |
| Cunning | 43 (base 42) |
Resources
| Life | 574/574 |
| Healing Factor | 1.2069268292683 |
| Regeneration | 1.750043902439 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 2 |
Offense: Mainhand
| Damage | 69 |
| Accuracy | 24 |
| Crit Chance | 11% |
| APR | 12 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 31 |
| Accuracy | 24 |
| Crit Chance | 11% |
| APR | 4 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 9 |
| Crit Chance | 10% |
| Speed | 1 |
Offense: Mind
| Mindpower | 28 |
| Crit Chance | 10% |
| Speed | 1 |
Offense: Damage Bonus
| All | 0% |
Offense: Damage Penetration
| All | +7% |
Defense: Base
| Armour (hardiness) | 45.317011280365 (73.452380952381%) |
| Defense | 23 |
| Ranged Defense | 23 |
| Fatigue | 34 |
| Physical Save | 31 |
| Spell Save | 27 |
| Mental Save | 26 |
Defense: Resistances
| All | 0%( 70%) |
Defense: Immunities
| Disarm Resistance | 87% |
| Stun Resistance | 30% |
| Pinning Resistance | 98% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 55% |
Inscriptions (3/3)
| Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 30 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 8.3 steam per turn. Can be activated for an instant burst of 41 steam. Its effects scale with your Cunning stat. |
| Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 100% efficiency and cooldown mod of 100%. |
| Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 100% efficiency and cooldown mod of 100%. |
Class Talents
| Steamtech / Battlefield management | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 2/5 |
| Steamtech / Sawmaiming | 1.30 |
| 2/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| Steamtech / Butchery | 1.30 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Steamtech / Automated butchery | 1.30 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Steamtech / Battle machinery | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Generic Talents
| Steamtech / Physics | 1.20 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Steamtech / Blacksmith | 1.20 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Race / Orc | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Steamtech / Chemistry | 1.20 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 3/5 |
| 0/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Effects
Quests
Our ultimate goal on the mainland is to get rid of the Sunwall once and for all. A Ritch PartyTo do that we will prepare a special surprise to help our final attack. Go to the Ritch Hive in the mountains north of the Erúan desert and collect a big pile of ritch eggs. About 30 viable eggs should be sufficient. When you have enough, find a tunnel leading north and use the special sand shredder gloves tinker to open a path under the Gates of Morning. Finally, place the eggs in a protected spot to hatch. With luck, they will provide a distraction while you later assault the city. | active |
Metash has asked you to investigate the Krimbul Clan, south of the peninsula. Clan of the UnicornA whitehoof turned mad with power is trying to lead them in a war against Kruk Pride. * You have stopped the pitiful Nektosh, ensuring one less threat for the Pride and a future for the Whitehooves. | done |
The giants have breached the mountain-side of Kruk pride! HomelandThey are invading the town just when most of our forces are outside. Only you and few others are left to close the breach by collapsing the tunnel from the inside. * You have collapsed the tunnel, saving the Pride. For now. | done |
You have found a bit of preserved yeti muscle, probably somebody somewhere will be interested. Mystery of the YetisFor each yeti muscle you return to the psy-machines in the ruins of a lost city you will gain a great reward. | active |
To win the war you must help the Pride by striking a blow to the giant's morale and supply lines. Of Steamwork and Pain* You must assault the Vaporous Emporium to crush the morale of the Atmos tribe! * You must explore the Yeti Cave and destroy the patriarch! | active |
A group of trolls from the Kar'Haïb Dominion is trying to take foot on the mainland. This is our land!With the Sunwall at full force we can not have the luxury of having to fight on both fronts, the Dominion port of the south must be destroyed. A potent bomb was given to you, you must place it at a weak spot of the tower where it will detonate and destroy the port. It would be a good idea for you to not be there anymore when the bomb explodes however. | active |
The Atmos tribe is not our sole problem. The Sunwall as grown in strength since the Scourge from the West came and murdered the other Prides leaders. You Shall Pass!Our brothers on the mainland lay enslaved, but before we free them you must secure a way to the mainland. Go to the sunwall outpost. Show them the wrath of Garkul, show no mercy for they have none for us. * You have destroyed the sunwall outpost, and secured a way to the mainland. | done |
Equipment
| On feet | Anti-Gravity Boots (8 def, 8 armour) Anti-Gravity Boots (8 def, 8 armour)Requires: - Talent Heavy Armour Training Powered by steamtech 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 2 When wielded/worn: Armour: +8 Defense: +8 (+4 eff.) Fatigue: +8% Changes stats: +5 Str / +4 Dex Changes resistances: +10% fire Changes damage: +10% fire Pinning immunity: +50% Steampower: +3 (+1 eff.) These boots have a 9% chance to fail to operate properly (reduced by Cunning). It can be used to jump to a nearby location within range 7, blasting everything within radius 2 (51 burning fire damage, 2 tile knockback) of the jump point and within radius 3 (88 burning fire damage, 3 tile knockback) of the landing point (damage based on Cunning), costing 18 power out of 18/18. These boots seem to have been made by a... creative individual who seems to have decided that launching yourself through the air via rocketry qualifies as "anti-gravity". They look like they will work, though. Probably. If you're very careful. |
| Quiver | arcing quiver of elm arrows of accuracy (15/15, 15.5-21.7 power, 5 apr) arcing quiver of elm arrows of accuracy (15/15, 15.5-21.7 power, 5 apr)Requires: - Dexterity 11 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 1 Base power: 15.5 - 21.7 Uses stats: 50% Str, 70% Dex Damage type: Physical Accuracy bonus: +0.2% crit / acc Accuracy: +11 Armour Penetration: +5 Crit. chance: +1.0% Capacity: 15 On weapon hit: * 25% chance for lightning to arc to a second target Damage (Ranged): +8 lightning Arrows are used with bows to pierce your foes to death. |
| On hands | Gloves of the Firm Hand (0 def, 8 armour) Gloves of the Firm Hand (0 def, 8 armour) Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 3 When wielded/worn: Armour: +8 Changes stats: +4 Con Talent cooldown: Clinch (-2 turns) Talent granted: +1 Sand Shredder Disarm immunity: +40% Stun/Freeze immunity: +30% Knockback immunity: +30% These gloves make you feel rock steady! These magical gloves feel really soft to the touch from the inside. On the outside, magical stones create a rough surface that is constantly shifting. When you brace yourself, a magical ray of earth energy seems to automatically bind them to the ground, granting you increased stability. |
| On head | Crown of Command (3 def, 6 armour) Crown of Command (3 def, 6 armour)Requires: - Cunning 25 - Talent Heavy Armour Training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Armour: +6 Defense: +3 (+2 eff.) Fatigue: +4% Changes stats: +3 Con / +10 Wil Changes resistances: +8% physical Talent masteries: +0.20 Technique / Superiority +0.20 Technique / Field control Mindpower: +5 (+2 eff.) Activating this item is instant. It can be used to activate talent Indomitable (costing 60 power out of 60/60) : Effective talent level: 1.0 Power cost: 60 out of 60/60. Range: melee/personal Travel Speed: instantaneous Description: Halflings have one of the most powerful military forces in the known world and they have been at war with most other races for thousand of years. Removes 2 stun, daze, or pin effects, and makes you immune to stuns, dazes and pins for 2 turns. This crown was worn by the Halfling king Roupar, who ruled over the Nargol lands in the Age of Dusk. Those were dark times, and the king enforced order and discipline under the harshest of terms. Any who deviated were punished, any who disagreed were repressed, and many disappeared without a trace into his numerous prisons. All must be loyal to the crown or suffer dearly. When he died without heir the crown was lost and his kingdom fell into chaos. |
| On fingers | Wheel of Fate Wheel of FatePowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Effects on melee hit: * Slows global speed by 15% Damage when hit (Melee): 12 fire Changes stats: +2 Con Changes resistances penetration: +5% nature Physical save: +8 (+4 eff.) Spell save: +24 (+12 eff.) Mental save: +10 (+5 eff.) Disarm immunity: +26% Pinning immunity: +30% Knockback immunity: +25% Maximum life: +21.00 Maximum stamina: +10.00 Can be unequipped or rerolled. It can be used to re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50, costing 1 power out of 1/1. "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
| In main hand | balanced steel steamsaw of erosion (14.5-21.75 power, 8 apr) balanced steel steamsaw of erosion (14.5-21.75 power, 8 apr)Requires: - Strength 16 - Talent Steam Pool Infused by nature Crafted by a master Powered by steamtech 3.00 Encumbrance. Type: weapon / steamsaw ; tier 2 Base power: 14.5 - 21.8 Uses stat: 100% Str Damage type: Physical bleed Mastery: Steamsaw Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +8 Crit. chance: +2.0% Attack speed: 100% Block value: +23 Damage (Melee): +6 nature / +5 temporal Attacks use: 1.0 Steam When wielded/worn: Accuracy: +6 (+3 eff.) Armour: +3 Defense: +10 (+5 eff.) Fatigue: +6% Talent granted: +1 Block Disarm immunity: +21% Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
| Light source | brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| In off hand | iron steamsaw (10.5-15.75 power, 0 apr) iron steamsaw (10.5-15.75 power, 0 apr)Requires: - Strength 11 - Talent Steam Pool Powered by steamtech 3.00 Encumbrance. Type: weapon / steamsaw ; tier 1 Base power: 10.5 - 15.8 Uses stat: 100% Str Damage type: Physical bleed Mastery: Steamsaw Mastery Accuracy bonus: +0.2% crit / acc Crit. chance: +1.5% Attack speed: 100% Block value: +11 Attacks use: 1.0 Steam When wielded/worn: Armour: +2 Defense: +2 (+1 eff.) Fatigue: +4% Talent granted: +1 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
| Cloak | thick linen cloak (1 def, 6 armour) thick linen cloak (1 def, 6 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Armour: +6 Defense: +1 (+1 eff.) Changes resistances: +10% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | iron mail armour (2 def, 4 armour) iron mail armour (2 def, 4 armour)Requires: - Strength 14 - Talent Heavy Armour Training 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 (+1 eff.) Fatigue: +12% A suit of armour made of mail. |
Inventory
medical injector implant of the duelist (efficiency 90% / cooldown 58%) medical injector implant of the duelist (efficiency 90% / cooldown 58%)Powered by steamtech 0.10 Encumbrance. Type: scroll / implant ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 90% efficiency and cooldown mod of 58%. Its effects scale with your Dexterity stat. It can be used to implant on your skin.. Steamtech implants can be grafted on the users skin.. Press to compare to your current inscriptions |
This item will automatically be transmogrified when you leave the level. heat beam rune of the psychic (127 fire damage)heat beam rune of the psychic (127 fire damage) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 5 Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to fire a beam of heat, doing 127.38 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
iron steamsaw (10.5-15.75 power, 0 apr) iron steamsaw (10.5-15.75 power, 0 apr)Requires: - Strength 11 - Talent Steam Pool Powered by steamtech 3.00 Encumbrance. Type: weapon / steamsaw ; tier 1 Base power: 10.5 - 15.8 Uses stat: 100% Str Damage type: Physical bleed Mastery: Steamsaw Mastery Accuracy bonus: +0.2% crit / acc Crit. chance: +1.5% Attack speed: 100% Block value: +11 Attacks use: 1.0 Steam When wielded/worn: Armour: +2 Defense: +2 (+1 eff.) Fatigue: +4% Talent granted: +1 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
pair of iron boots (0 def, 3 armour) pair of iron boots (0 def, 3 armour)Requires: - Talent Heavy Armour Training 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Fatigue: +2% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
iron gauntlets (0 def, 1 armour) iron gauntlets (0 def, 1 armour)Requires: - Talent Heavy Armour Training 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Metal gloves protecting the hands up to the middle of the lower arm. |
This item will automatically be transmogrified when you leave the level. Visage of Nektosh (4 def, 8 armour)Visage of Nektosh (4 def, 8 armour) Requires: - Magic 12 - Talent Heavy Armour Training Powered by arcane forces 3.00 Encumbrance. [Unique] Type: armor / head ; tier 2 When wielded/worn: Armour: +8 Defense: +4 (+2 eff.) Fatigue: +6% Damage (Melee): 15 physical bleed Changes stats: +4 Mag / +4 Wil / +4 Cun Changes resistances: +10% darkness Talent mastery: +0.20 Race / Whitehooves Increases your maximum stacks of Death Momentum by 1. You always thought his horns looked kind of stupid, to be honest. |
agate agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
spinel spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 aquamarine 5 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
opal opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 topaz 2 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 amethyst 2 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
emerald emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
quartz quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
amber amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Tower Detonator Tower DetonatorPowered by steamtech 0.00 Encumbrance. [Plot Item] Type: tinker / bomb It can be used to place the bomb on the structural weakness.. This bomb was tailored to weaken the structure of the Dominion's port tower. If placed at the right spot it will explode after 100 turns and destroy the whole port. |
Automated Portable Extractor Automated Portable ExtractorPowered by steamtech 0.00 Encumbrance. [Plot Item] Type: tinker / power When carried: It can be used to melt all the items in the APE at once (also done automatically when you change level), costing 0 power out of 1000/1000. The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
simple frost salve [power 10] simple frost salve [power 10]Infused by nature Powered by steamtech 1.00 Encumbrance. Type: misc / salve ; tier 1 Using medical injector with 100% efficiency and 100% cooldown modifier. Activating this item is instant. It can be used to remove 1 physical effects and grants a frost aura (10% cold, darkness and nature affinity), putting Talent Medical Injector on cooldown for 25 turns. Medical salve. |
simple healing salve [power 125] simple healing salve [power 125]Infused by nature Powered by steamtech 1.00 Encumbrance. Type: misc / salve ; tier 1 Using medical injector with 100% efficiency and 100% cooldown modifier. It can be used to heal 125, putting Talent Medical Injector on cooldown for 15 turns. Medical salve. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
This item will automatically be transmogrified when you leave the level. arcane ash wand of clairvoyance [power 10] (6 cooldown)arcane ash wand of clairvoyance [power 10] (6 cooldown) Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 2 It can be used to reveal the area around you, dispelling darkness (radius 10, power 33 based on Magic), and detect the presence of nearby creatures for 3 turns, putting all charms on cooldown for 6 turns. When used: 100% chance to regenerate 4 mana. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Achievements
Across the Narrow Sea (Exploration mode)
Destroyed the Sunwall Outpost to secure a way to the mainland.By Zokan the Orc Sawbutcher level 8
20th Retaking 124th year of Ascendancy at 16:21 see stats
I did not want that! (Exploration mode)
Tricked Nektosh into killing one of his own people.By Zokan the Orc Sawbutcher level 17
5th Revenge 124th year of Ascendancy at 20:59 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Zokan the Orc Sawbutcher level 10
20th Retaking 124th year of Ascendancy at 16:21 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By Zokan the Orc Sawbutcher level 15
28th Retaking 124th year of Ascendancy at 05:20 see stats
We weren't kidding! (Exploration mode)
Die to Nektosh's beam without being pinned, stunned, asleep, dazed, or confused.By Zokan the Orc Sawbutcher level 17
5th Revenge 124th year of Ascendancy at 20:33 see stats
Log
Saving done.
Option unlocked: New Race: Whitehoof
Quest 'Clan of the Unicorn' is done! (Press 'j' to see the quest log)
Quest 'Clan of the Unicorn' completed! (Press 'j' to see the quest log)
Welcome to level 18 [Zokan].
Zokan has 3 stat point(s), 1 class talent point(s), 1 generic talent point(s) to spend. Press p to use them.
Welcome to level 19 [Zokan].
Zokan has 6 stat point(s), 2 class talent point(s), 2 generic talent point(s) to spend. Press p to use them.
You collect a new ingredient: minotaur nose (1).
You collect a new ingredient: chunk of ghoul flesh (1).
Zokan roars triumphantly.
Zokan misses Nektosh the One-Horned.
Zokan hits Nektosh the One-Horned for 70 physical damage.
Zokan killed Nektosh the One-Horned!
--------------------------------
Resting starts...
Zokan is no longer inspired.
Today is the 6th Revenge of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Talent Orcish Fury is ready to use.
Rested for 26 turns (stop reason: all resources and life at maximum).
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Learnt new tinker schematic: White Light Emitter
Zokan picks up (b.): heat beam rune of the psychic (127 fire damage).
Zokan picks up (t.): arcane ash wand of clairvoyance [power 10] (6 cooldown).
Lore found: personal journal of Nektosh the One-Horned
You can read all your collected lore in the game menu, by pressing Escape.
Ran for 1 turns (stop reason: learnt lore).
Zokan picks up (f.): Visage of Nektosh (4 def, 8 armour).
Lore found: Visage of Nektosh
You can read all your collected lore in the game menu, by pressing Escape.
