










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Grey Out Unusable Items 1.7.2This addon shows inventory items in dark grey if they have a power source incompatible with your character. Arcane items are greyed out for antimagic characters, and arcane disrupting items are greyed out for characters with arcane abilities. Never accidentally break your spells again! Mannendake's Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. This is a fork of a fork of Marson's auto-explore and rest tweaks, forked by Dracos and then again by mannendake. This version fixes opening doors taking a turn and returns the fixedart icons to their respective lore entries. v3.5.1 *** FOR ToME v1.7.2 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. This mod provides several options to control it. These may be found by opening the Game Menu->Game Options->Gameplay menu. Feel free to customize to preference with the defaults meant to be free of questionable behavior. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. No AutoTalent on Movement 1.5.10Disable auto-use of talents when player is under some effects so that these effects won't be accidentally broken. Currently these effects include: if you want some other effects included please let me know by responding to the forum post. Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. This mod is not meant for new players. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. QuickTome QoL Changes 1.7.4Changes to make ToME faster to play without providing gameplay advantages. You may freely modify and redistribute this addon and its contents, except where otherwise indicated in the Credits section below. Weight: 216890 Full list of effects- After generating the world map, using zone exits or recalling allows you to teleport to most reachable zones, instead of having to walk through the world map. Recalling can still drag doomelves/doombringers/demonologists to the Anteroom of Agony, and the teleportation won't let you bypass Crypt of Kryl'Feijan, Godfeaster, or the Dreadfell ambush. - Maj'Eyal characters start with the Orb of Communication, which can be used to contact the alchemists, Elder of Last Hope, Protector Myssil, and Zemekkys when appropriate. - Achievement pop-ups and announcing your own achievements in chat can be disabled in the game UI and Online options, respectively. - Added an easily toggleable "digging mode" that automatically uses your Dig talent when you move into a diggable wall with no hostiles in sight. CreditsThe icon used for Toggle Digging Mode is licensed under CC-BY 3.0: https://game-icons.net/1x1/delapouite/war-pick.html Changelog1.1.0- This version is not compatible with savegames from previous versions! 1.0.16- Fixed Drem being able to teleport to Dwarf starting zones 1.0.15- Updated for qt-zone-overhaul version 1.0.32 1.0.14- Updated for qt-zone-overhaul version 1.0.27 1.0.13- Updated for qt-zone-overhaul version 1.0.22 1.0.12- Updated for qt-zone-overhaul version 1.0.18 1.0.11- Updated for ToME4 version 1.4.8 1.0.10- Greatly improve worldmap position handling: zone entrance positions are now auto-detected instead of enumerated, multiple onLevelLoads are no longer added 1.0.9- Fix Murgol Lair exit position 1.0.8- Fix regression in tier 1 zone teleports for non-Zone Overhaul games 1.0.7- Don't try to teleport when exiting damp/intimidating caves, Rat Lich crypt, etc. via the stairs 1.0.6- Allowed teleporting via zone exits, not just the Rod 1.0.5- Updated for qt-zone-overhaul 1.0.13 1.0.4- Fix typo that caused Briagh's Lair to be accessible when it shouldn't 1.0.3- Updated for qt-zone-overhaul 1.0.11 1.0.2- Fixed serialization bug that could leave player with nil wilderness position (requiring save editing to continue) if they teleported with the rod of recall, then saved and reloaded the game, then visited the worldmap without teleporting anywhere else. 1.0.1- Updated for qt-zone-overhaul 1.0.4 1.0.0- Initial release Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Select First Escort 1.7.0Creates a setting under Game Options/Gameplay for selecting the This is intended to allow players to make characters that rely on a certain An advantage of this over addons that allow selecting the escort type when it Bugfix Pack 1.7.3An addon compiling various fixes to bugs in ToME4. ===== Bugs fixed by this addon ===== = Band of Protection = = Quake hitting multiple times = = Proc bonuses/penalties with nested attacks = = Real-time Anomaly Meteors = = Wild Speed, Step Up, etc. resource leak = = Snapshotting for many talents = Unfortunately, this is not all of the snapshottable talents in the game, but it's a start. ===== Compatibility ===== It should otherwise not be destructive. ===== Changelog ===== 1.2.1: 1.2.0: 1.1.9: 1.1.8: 1.1.7: 1.1.6: 1.1.5: 1.1.4: 1.1.3: 1.1.2: 1.1.1: 1.1.0: 1.0.6: 1.0.5: 1.0.4: 1.0.3: 1.0.2: 1.0.1: 1.0.0: Weight: 61428967 Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Plenum Tooltip Custom Edit 1.7.4Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: Nekarcos's Quality of Life 01: Effect Display 1.7.5This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Items Vault 1.7.6Donators/Buyers bonus! Post Effects fixes 1.7.2The addon improves gamefield view during different post effects Here is details about what been changed: Improved Combat Text v2 Custom Edit 1.7.5This is a custom edit of the "Improved Combat Text v2" mod. All credit for the original work goes to to the original mod by Codefly
DescriptionThis addon replaces ToME's floating combat text:
Custom Edit
The original addon is great, but I was always frustrated with the excessive amount of floating talent text and other garbage that just wasn't relevant to combat.
Installation:
* For Steam users: subscribe to this mod Remove: or make it easy in game:
Note for LeoMaven or CodeFly
If either of you want to just steal my code and put it in your addons that is completely fine with me. Tinker Tinkering 1.7.0A collection of small quality-of life tweaks for tinker-using characters in the Embers of Rage DLC. Notable changes:
Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Autosell Schematics 1.7.4Allows schematics to be transmogrified again. Inventory Filter 1.3.0This addon allows to filter inventory by some text from the description of items. Right click on a tab in the inventory and type a text in the popup dialog. For example, filter "Rings and Amulets" with "lightning" to find any jewelry Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Female |
| Race | Cornac |
| Class | Temporal Warden |
| Level / Exp | 50 / 3949% |
| Size | medium |
| Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
| Strength | 41 (base 14) |
| Dexterity | 94 (base 60) |
| Constitution | 37 (base 7) |
| Magic | 136 (base 60) |
| Willpower | 100 (base 60) |
| Cunning | 72 (base 42) |
Resources
| Life | 1093/1279 |
| Mana | 712/791 |
| Paradox | 456 |
| Healing Factor | 1.2041015905905 |
| Regeneration | 0.30102539764763 |
Speed
| Mental | -1.0014211682119E-11% |
| Attack | -1.0014211682119E-11% |
| Movement | +36.80425806594% |
| Spell | -1.0014211682119E-11% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 11.459768778401 |
| See Stealth | 35.529445112898 |
| See Invisible | 35.529445112898 |
Offense: Mainhand
| Damage | 254 |
| Accuracy | 77 |
| Crit Chance | 87% |
| APR | 77 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 127 |
| Accuracy | 77 |
| Crit Chance | 89% |
| APR | 46 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 85 |
| Crit Chance | 58% |
| Speed | 1.0000000000001 |
Offense: Mind
| Mindpower | 63 |
| Crit Chance | 28% |
| Speed | 1.0000000000001 |
Offense: Damage Bonus
| Physical | +72% |
| Nature | +35% |
| Temporal | +47% |
| Blight | +36% |
| Arcane | +78% |
| Mind | +26% |
| All | +17% |
Offense: Damage Penetration
| Physical | +110% |
| Fire | +48% |
| Blight | +43% |
| Arcane | +65% |
| Mind | +81% |
| All | +38% |
Defense: Base
| Armour (hardiness) | -45.064322738495 (64.007671158813%) |
| Defense | 116 |
| Ranged Defense | 116 |
| Fatigue | 0 |
| Physical Save | 39 |
| Spell Save | 62 |
| Mental Save | 60 |
Defense: Resistances
| Acid | + 70%( 70%) |
| Blight | + 70%( 70%) |
| Arcane | + 70%( 70%) |
| Mind | + 70%( 70%) |
| All | + 69%( 70%) |
| Darkness | + 70%( 70%) |
| Temporal | + 70%( 70%) |
| Physical | + 70%( 70%) |
| Lightning | + 70%( 70%) |
Defense: Immunities
| Pinning Resistance | 50% |
| Disarm Resistance | 50% |
| Bleed Resistance | 20% |
| Confusion Resistance | 97% |
| Silence Resistance | 20% |
| Stun Resistance | 100% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 48% |
Inscriptions (5/5)
| Runes | Effective talent level: 1.0 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 23 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental and magical effect and reduce all damage taken by 20% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Runes | Effective talent level: 1.0 Rune: StormshieldUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 74 up to 9 times. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 156 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: StormshieldUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 67 up to 8 times. Its effects scale with your Magic stat. |
Class Talents
| Chronomancy / Threaded Combat | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Chronomancy / Spacetime Folding | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Bow Threading | 1.30 |
| 3/5 |
| 1/5 |
| 3/5 |
| 4/5 |
| Chronomancy / Stasis | 1.00 |
| 1/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Speed Control | 1.30 |
| 1/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Chronomancy / Temporal Combat | 1.30 |
| 2/5 |
| 5/5 |
| 4/5 |
| 0/5 |
| Chronomancy / Blade Threading | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 4/5 |
| Chronomancy / Temporal Guardian | 1.30 |
| 5/5 |
| 5/5 |
| 2/5 |
| 4/5 |
Generic Talents
| Chronomancy / Chronomancy | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Chronomancy / Spacetime Weaving | 1.30 |
| 5/5 |
| 5/5 |
| 3/5 |
| 4/5 |
| Technique / Combat training | 1.30 |
| 5/5 |
| 1/5 |
| 2/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Fate Weaving | 1.00 |
| 1/5 |
| 4/5 |
| 1/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Phase Pulse |
| talent | Chant of Fortress |
| talent | Premonition |
| talent | Contingency |
| talent | Weapon Folding |
| detrimental effect | The more you use runes, the longer they will take to recharge (+4 cooldowns). Runic Saturation |
| beneficial effect | The target's accuracy and power have been increased by 6. 3 Fateweaver |
| beneficial effect | Increases defense by 19. Mobile Defense |
| beneficial effect | The target's spellpower has been increased by 36. Spellsurge |
| beneficial effect | Reduces acid damage received by 21%. Premonition Shield |
| beneficial effect | The target is out of phase with reality, increasing defense by 40, resist all by 40%, and reducing the duration of detrimental timed effects by 40%. Out of PhaseThese effects cap at 40%. |
| detrimental effect | The target has been splashed with acid, taking 46.77 acid damage per turn, reducing armour by 66 and attack by 57. Acid Splash |
| beneficial effect | The target's defense and saves have been increased by 6. 3 Spin |
| beneficial effect | The target is moving is 37% faster. 3 Celerity |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You kept the Orb of Many Ways despite Tannen's request to study it. You must now look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 1 of Daikara. Escort: injured seer (level 1 of Daikara)As a reward you improved talent Premonition (+1 level(s)). | done |
You successfully escorted the lost defiler to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lost defiler (level 2 of Ruins of Kor'Pul)As a reward you improved Magic by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 3 of Dreadfell. Escort: lost defiler (level 3 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 7 of Dreadfell. Escort: lost sun paladin (level 7 of Dreadfell)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: lost warrior (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Trollmire. Escort: lost warrior (level 3 of Trollmire)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the worried loremaster to the recall portal on level 1 of Dreadfell. Escort: worried loremaster (level 1 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the worried loremaster to the recall portal on level 2 of Trollmire. Escort: worried loremaster (level 2 of Trollmire)As a reward you improved Magic by +5. | done |
You successfully escorted the worried loremaster to the recall portal on level 4 of Old Forest. Escort: worried loremaster (level 4 of Old Forest)As a reward you improved Magic by +5. | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
The unhallowed morass is the name of the 'zone' surrounding Point Zero. Future EchoesThe temporal spiders that inhabit it are growing restless and started attacking at random. You need to investigate what is going on. * You have explored the morass and destroyed the weaver queen, finding strange traces on it. * You have helped defend Point Zero. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Shax the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 4163. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You aided various denizens of Maj'Eyal in their attempts to join the Brotherhood of Alchemists, though you did not prove the deciding factor for any. This year's new member is Stire of Derth. The Brotherhood of AlchemistsStire of Derth has completed an elixir of the fox without your aid. Stire of Derth has completed an elixir of avoidance without your aid. You have aided Stire of Derth in creating an elixir of precision. You have aided Marus of Elvala in creating an elixir of mysticism. Marus of Elvala has completed an elixir of the savior without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Agrimley the hermit no longer needs your help making the elixir of serendipity. You have aided Agrimley the hermit in creating an elixir of focus. Having failed to gain admittance to the Brotherhood of the Alchemists, Ungrol of Last Hope no longer needs your help making the elixir of brawn. Ungrol of Last Hope has completed an elixir of stoneskin without your aid. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | completed |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You have met what seems to be a future version of yourself. The Way We Weren'tYou were killed by your future self, and thus this event never occured. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. In the aftermath you turned against the Grand Corruptor and dispatched him. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. * All the bastions of the Pride lie in ruins, their masters destroyed. High Sun Paladin Aeryn would surely be glad of the news! | completed |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Aetherwalk (6 def, 0 armour)2.0 Encumbrance T4 feet armor [Unique] Arcane While equipped: Stats +8 Cun +8 Mag offense ------ Spellpower +15 (+3 eff.) Damage +25% arcane defense ------ Defense +6 (+1 eff.) Fatigue +1% Resistance +25% arcane Out-of-Phase Defense +20 Out-of-Phase Resistance +20% Out-of-Phase Resilience +20% Creates an arcane explosion dealing 299 arcane damage based on magic in a radius of 3 around the user after any teleport. Phase door up to range 6, within radius 2 of the target location. Uses 24 power out of 24/24 A wispy purple aura surrounds these translucent black boots. |
| Light source | Sameyaran1.0 Encumbrance T5 lite [Random Unique] Nature/Master While equipped: Stats +7 Wil +1 Mag offense ------ Physical Crit +5.0% Spell Crit +4% Critical power +19.00% Physical Power +9 (+2 eff.) Spellpower/crit +4 Damage +3% mind Ignore resists +5% blight +13% all Ignore Shields +20% Ignore Armor +11 When Hit 2 mind defense ------ Spell save +6 (+2 eff.) Life +56.00 other ------- Psi when Hit +0.12 Light +6 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | Urthisarand the elven-silk wizard hat (28 def, 0 armour)2.0 Encumbrance T5 head armor [Rare] Arcane While equipped: Stats +8 Con offense ------ Physical Crit +4.0% Critical power +26.15% Mindpower +30 (+8 eff.) Damage +19% blight Ignore resists +33% mind +20% physical Accuracy +15 (+4 eff.) Ignore Armor +9 defense ------ Defense +28 (+4 eff.) Resistance +19% blight Unlife -104.61 life A pointy cloth hat, very wizardly... |
| On hands | Dakhtun's Gauntlets (0 def, 6 armour)1.5 Encumbrance T5 hands armor [Unique] Arcane/Master While equipped: Stats +6 Str +6 Mag offense ------ Physical Crit +10.0% Spell Crit +10% Critical power +50.00% Damage +10% physical defense ------ Armor +6 Unarmed combat: Weapon Damage 36.0 - 50.4 Physical Uses 40% Cun, 40% Mag, 50% Mag 40% Dex Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +10 Critical Rate +10.0% Attack Speed 83% On-hit +20 arcane On Hit: 10% Displacement Shield level 3 On Hit: 15% Wave of Power level 1 Fashioned by Grand Smith Dakhtun in the Age of Allure, these dwarven-steel gauntlets have been etched with golden arcane runes and are said to grant the wearer unparalleled physical and magical might. |
| Tool | Getorin [power 445] (15 cooldown)2.0 Encumbrance T5 torque charm [Rare] Psionic While equipped: Stats +3 Dex offense ------ Physical Crit +6.0% Physical Power +15 (+3 eff.) Damage +15% physical Ignore resists +26% physical Accuracy +25 (+6 eff.) defense ------ Armor +6 Defense +30 (+5 eff.) Unlife -60.00 life Blast the opponent's mind dealing 561 mind damage and silencing them for 4 turns Puts all charms on 15 turn cooldown 100% to increase the duration of 3 beneficial effects by 3. Torques are made by powerful psionics to store psionic powers. |
| On fingers | voratun ring 'Aeryndil'0.1 Encumbrance T5 ring jewelry [Random Unique] Arcane/Master/Psionic While equipped: Stats +8 Mag +8 Wil offense ------ Spellpower +15 (+3 eff.) Spellpower/crit +8 Ignore resists +15% arcane When Hit 6 blight defense ------ Spell save +9 (+2 eff.) Mind save +13 (+4 eff.) Life +36.00 Disarm Resist +50% Confus Resist +37% Pinning Resist +50% Stun Resist +60% Knockbk Resist +48% other ------- Mana/turn +0.12 Rings make your fingers look great! |
| On fingers | Tundravengeance the voratun ring0.1 Encumbrance T5 ring jewelry [Random Unique] Master/Psionic While equipped: Stats +6 Con offense ------ Damage +6% mind Ignore resists +10% mind Accuracy +14 (+3 eff.) Ignore Armor +17 When Hit 4 mind 8 cold defense ------ Defense +17 (+3 eff.) Resistance +12% mind Spell save +19 (+5 eff.) Mind save +13 (+4 eff.) Confus Resist +50% Stun Resist +60% other ------- Max stamina +28.00 Disengage: Puts all charms on 10 turn cooldown Effective talent level: 2.0 Power cost 10 out of 10/10. Range 7 Cooldown: 9 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
| Around neck | Limmir's Amulet of the Moon0.1 Encumbrance T5 amulet jewelry [Unique] While equipped: offense ------ Physical Crit +5.0% Spell Crit +5% Mind Crit +5% Damage +10% all defense ------ Stun Resist +120% Amulets make your neck look great! |
| In main hand | Blade of Distorted Time (40-56 power, 40 apr)3.0 Encumbrance T4 longsword 1H weapon [Unique] Arcane Weapon Damage 40.0 - 56.0 Physical Uses 160% Mag Mastery Strength of Purpose Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +40 Critical Rate +8.0% Attack Speed 100% Damage Conversion 20% temporal On Hit: * deals 156 temporal damage and slows enemies in radius 6 of the target by 166% based on Magic While equipped: offense ------ Damage +30% temporal +30% physical defense ------ Out-of-Phase Defense +20 Out-of-Phase Resistance +20% Out-of-Phase Resilience +20% Blink Blade: Effective talent level: 5.2 Power cost 10 out of 10/10. Range 9 Cooldown: 7 Travel.spd instantaneous Is: a spell Description: Teleport to the target and attack with your melee weapons for 101% damage. Then teleport next to a second random enemy, attacking for 101% damage. Blink Blade can hit the same target multiple times. The remnants of a damaged timeline, this blade shifts and fades at random. |
| Around waist | drakeskin leather belt 'Emelygata'1.0 Encumbrance T5 belt armor [Rare] Arcane While equipped: Stats +8 Dex offense ------ Spellpower +5 (+1 eff.) Damage +24% arcane Ignore resists +25% physical Accuracy +30 (+7 eff.) defense ------ Mind save +15 (+4 eff.) Unlife -80.80 life A belt that goes around your waist. |
| In off hand | Hathachak the Morbuszeal (48-63 power, 9 apr)1.0 Encumbrance T5 dagger 1H weapon [Random Unique] Nature/Master Weapon Damage 48.5 - 63.1 Physical Uses 100% Mag, 50% Dex Mastery Strength of Purpose Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +10.0% Attack Speed 100% On-hit +20 blight On-Hit, radius 1 +8 nature On Critical: * Wound the target dealing 365 physical damage across 5 turns and reducing healing by 50% While equipped: Stats +10 Str +12 Dex +9 Mag +11 Wil +11 Cun +11 Con offense ------ Physical Crit +15.0% Critical power +10.00% Physical Power +12 (+2 eff.) Ignore resists +10% fire other ------- Mana/turn +0.16 Sharp, short and deadly. |
| Cloak | elven-silk cloak 'Sulfurstoker' (3 def, 0 armour)2.0 Encumbrance T5 cloak armor [Random Unique] Arcane While equipped: Stats +6 Wil +5 Mag offense ------ Spell Crit +13% Critical power +30.00% Spellpower +8 (+2 eff.) Damage +18% nature +12% arcane Ignore resists +12% arcane defense ------ Defense +3 (+0 eff.) Resistance +6% lightning +30% temporal +28% darkness Spell save +6 (+2 eff.) Cut Resist +20% Silence Resist +20% Out-of-Phase Defense +20 Out-of-Phase Resistance +14% Out-of-Phase Resilience +26% other ------- Max mana +67.00 Light +3 Blink randomly (up to range 8) within 2 spaces of a target hostile creature Puts all charms on 10 turn cooldown A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Bikini (0 def, 0 armour)2.0 Encumbrance T1 cloth armor [Unique] While equipped: defense ------ Resistance +7% all You have never taken it off. Revealing, pink, fun. If you never take it off and win you will gain a neat achievement and bragging rights! |
Inventory
Primal Infusion (affinity 20%; reduction 4; dur 4; cd 18)0.1 Encumbrance infusion scroll [Unique] Nature When inscribed on your body: Cooldown: 17 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to heal for 20% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 4 each turn for 4 turns. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. This wild infusion has evolved. |
healing infusion of the wizard (heal 327; cd 11)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 10 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 327 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion of the wizard (speed 927%; cd 10)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 9 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 927% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion (res 24%; mental, physical; dur 3; cd 12)0.1 Encumbrance infusion scroll [Normal] Nature When inscribed on your body: Cooldown: 11 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental and physical effect and reduce all damage taken by 24% for 3 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
blink rune of the duelist (range 11; phase 38; cd 15)0.1 Encumbrance T1 rune scroll [Ego] Arcane When inscribed on your body: Range 11 Cooldown: 18 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 11 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 38%, your defense is increased by 38 and all your resistances by 38%. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Rune of Reflection (--)0.1 Encumbrance T3 rune scroll [Unique] Arcane When inscribed on your body: Cooldown: 18 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 780 damage for 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the rune. You can see your own image mirrored in the surface of this silvery rune. |
Mirror Image Rune (dur 6; cd 24)0.1 Encumbrance rune scroll [Unique] Arcane When inscribed on your body: Cooldown: 27 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the duelist (absorb 598; dur 7; cd 14)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 17 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 598 damage for 7 turns. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sealed Scroll of Last Hope0.1 Encumbrance scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Withering Orbs0.1 Encumbrance T1 amulet jewelry [Unique] Psionic While equipped: offense ------ Mindpower +5 (+1 eff.) On-Hit 5 mind On-Ranged-Hit 5 mind other ------- See Stealth +10 See Invisibility +10 Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
Fanged Collar0.1 Encumbrance T2 amulet jewelry [Unique] Unknown While equipped: Stats +10 Cun -5 Wil defense ------ Resistance +15% blight +15% darkness +15% acid Physical save +15 (+5 eff.) Spell save +15 (+4 eff.) Mind save -7 (-2 eff.) Life +20.00 Try to not die... This strange creature seems to melt around your neck, keeping its mouth open just wide enough so that its teeth do not touch you. You suspect that in the case your head somehow goes missing, the creature is going to make itself at home in your neck stump. |
The Black Core0.1 Encumbrance T2 amulet jewelry [Unique] Arcane While equipped: defense ------ Resistance +15% darkness Unlife -100.00 life Blind Resist +100% other ------- Infravision +6 Masteries +0.20 Corruption/Black-magic Shadow Power +5 Grants spellpower equal to your Shadow Power. "Lock your soul away, and death will never reach you." |
Thunderpassion0.1 Encumbrance T2 amulet jewelry [Rare] Nature While equipped: Stats +5 Str +1 Cun +9 Con defense ------ Resistance +9% lightning +12% temporal Crit Resistance 15.00% Pinning Resist +32% Knockbk Resist +27% other ------- Infravision +2 Amulets make your neck look great! |
Ulfyrorach the Shockzeal0.1 Encumbrance T2 amulet jewelry [Random Unique] Nature While equipped: Stats +3 Str +7 Lck +4 Con offense ------ Damage +12% temporal Ignore resists +10% lightning Accuracy +7 (+2 eff.) defense ------ Defense +5 (+1 eff.) Resist unseen 10% Amulets make your neck look great! |
The Far-Hand0.1 Encumbrance T3 amulet jewelry [Unique] Unknown While equipped: Stats +10 Con defense ------ Teleport Resist +100% Teleport: Effective talent level: 4.0 Power cost 36 out of 36/36. Range 10 Cooldown: 29 Travel.spd instantaneous Is: a spell Description: Teleports you randomly within a large range (185). At level 4, it allows you to specify which creature to teleport. At level 5, it allows you to choose the target area (radius 15). If the target area is not in line of sight, there is a chance the spell will partially fail and teleport the target randomly. Random teleports have a minimum range of 15. The range will increase with your Spellpower. You can feel this strange metallic hand wriggling around, it feels as if space distorts around it. |
Zemekkys' Broken Hourglass0.1 Encumbrance T4 amulet jewelry [Unique] Arcane While equipped: Stats +4 Wil offense ------ Damage +10% temporal defense ------ Resistance +20% temporal Max Resistance +5% temporal other ------- Spell cooldown 10% Time Stop: Effective talent level: 1.3 Power cost 50 out of 80/80. Range melee/personal Cooldown: 44 Travel.spd instantaneous Is: a spell Description: Gain 1 turns. During this time your damage will be reduced by 100%. This small broken hourglass hangs from a thin gold chain. The glass is cracked and the sand has long since escaped. |
Frost Lord's Chain0.1 Encumbrance T5 amulet jewelry [Unique] Arcane While equipped: offense ------ Spellpower +12 (+3 eff.) Damage +12% cold When Hit 10 cold defense ------ Resistance +25% cold Pierce Iceblocks +20% Stun Resist +30% other ------- Talents +2 Shivgoroth Form Gives all your cold damage a 20% chance to freeze the target. This impossibly cold chain of frost-coated metal radiates a strange and imposing aura. |
Orb of Many Ways1.0 Encumbrance orb jewelry [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Wheel of Fate0.1 Encumbrance T2 ring jewelry [Unique] Arcane While equipped: Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50. Uses 1 power out of 1/1 "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
Elemental Fury0.1 Encumbrance T3 ring jewelry [Unique] Arcane While equipped: Stats +6 Cun +6 Mag offense ------ Damage +25% lightning +25% fire +25% arcane +25% cold Ignore resists +25% lightning +25% fire +25% arcane +25% cold All your damage is converted and split into arcane, fire, cold and lightning. This ring shines with many colors. |
gold quartz ring0.1 Encumbrance T3 ring jewelry [Random Unique] Nature/Master While equipped: offense ------ Spell Crit +1% Damage +14% lightning +16% fire Ignore Shields +30% defense ------ Armor +4 Defense +10 (+1 eff.) Resistance +28% lightning +32% fire +6% nature Physical save +8 (+3 eff.) Spell save +14 (+4 eff.) Mind save +9 (+3 eff.) Life +20.00 Stun Resist +30% Rings make your fingers look great! |
gold quartz ring0.1 Encumbrance T3 ring jewelry [Random Unique] Arcane/Master/Psionic While equipped: Stats +5 Mag offense ------ Damage +14% mind +3% temporal Ignore resists +5% temporal +25% fire defense ------ Resistance +9% fire +14% mind +9% temporal Spell save +10 (+3 eff.) Life +24.00 Disarm Resist +28% Pinning Resist +38% Stun Resist +30% Knockbk Resist +32% Rings make your fingers look great! |
Ring of the Dead0.1 Encumbrance T4 ring jewelry [Unique] Nature While equipped: Stats +10 Lck defense ------ Physical save +10 (+4 eff.) Spell save +10 (+3 eff.) Mind save +10 (+3 eff.) Unlife -100.00 life Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
stralite ring 'Flashslicer'0.1 Encumbrance T4 ring jewelry [Random Unique] Nature/Psionic While equipped: Stats +15 Cun +13 Wil offense ------ Mindpower +21 (+5 eff.) Damage +17% nature defense ------ Resistance +12% lightning +3% temporal +34% nature Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% Rings make your fingers look great! |
Boltfoe the voratun ring0.1 Encumbrance T5 ring jewelry [Random Unique] Arcane/Nature/Master While equipped: Stats +9 Cun +10 Dex offense ------ Damage +9% mind Accuracy +12 (+3 eff.) When Hit 2 mind 10 lightning On-Hit (Melee): * 22% chance to reduce all saves and defense by 36 defense ------ Resistance +6% mind +3% lightning Life +100.00 Life Regen +16.00 Healmod +17% Blind Resist +50% Stun Resist +60% other ------- Infravision +5 See Stealth +19 See Invisibility +14 Rings make your fingers look great! |
Glowwinter the voratun ring0.1 Encumbrance T5 ring jewelry [Random Unique] Master While equipped: Stats +9 Cun +10 Dex offense ------ Physical Power +14 (+3 eff.) Spellpower +16 (+3 eff.) Mindpower +20 (+5 eff.) Damage +6% acid +9% light +6% all Accuracy +12 (+3 eff.) On-Hit (Melee): * 22% chance to reduce armor by 46% defense ------ Resistance +6% light +12% acid Life +47.00 Disarm Resist +50% Pinning Resist +48% Stun Resist +60% Knockbk Resist +44% other ------- Light +3 Rings make your fingers look great! |
Growthrebel the voratun ring0.1 Encumbrance T5 ring jewelry [Random Unique] Nature/Master While equipped: Stats +8 Cun +8 Dex offense ------ Damage +3% nature +12% blight Accuracy +15 (+4 eff.) On-Hit (Melee): * 20% chance to slow global speed by 64% defense ------ Resistance +12% nature +6% blight Life +119.00 Life Regen +17.00 Healmod +19% Disarm Resist +45% Pinning Resist +28% Stun Resist +60% Knockbk Resist +49% Rings make your fingers look great! |
sneakthief's voratun ring of pilfering0.1 Encumbrance T5 ring jewelry [Ego++] Master While equipped: Stats +10 Cun +8 Dex offense ------ Accuracy +21 (+5 eff.) Ignore Armor +14 defense ------ Defense +12 (+2 eff.) Disengage: Puts all charms on 10 turn cooldown Effective talent level: 2.0 Power cost 10 out of 10/10. Range 7 Cooldown: 9 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
voratun bloodstone ring0.1 Encumbrance T5 ring jewelry [Ego+] Master While equipped: Stats +9 Str +8 Con offense ------ Physical Power +14 (+3 eff.) defense ------ Stun Resist +60% Rings make your fingers look great! |
voratun ring of speed0.1 Encumbrance T5 ring jewelry [Ego+] Master While equipped: offense ------ Move Speed +16% Accuracy +12 (+3 eff.) defense ------ Defense +12 (+2 eff.) Blinding Speed: Puts all charms on 40 turn cooldown Effective talent level: 2.0 Power cost 40 out of 40/40. Range melee/personal Cooldown: 54 Travel.spd instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 23% for 5 turns. Rings make your fingers look great! |
Awakened Staff of Absorption (60-72 power, 60 apr, fire element)7.0 Encumbrance T5 staff 2H weapon [Godslayer] Unknown Weapon Damage 60.0 - 72.0 Arcane Uses 180% Mag Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Accuracy +30 Ignore Armor +60 Attack Speed 100% While equipped: Stats +10 Mag +10 Wil offense ------ Spell Crit +15% Spellpower +48 (+10 eff.) Damage +60% lightning +60% fire +60% arcane +60% cold Ignore resists +30% lightning +30% fire +30% arcane +30% cold other ------- Max mana +100.00 Max positive +50.00 Max negative +50.00 Talents +1 Command Staff May understand old Sher'Tul language. Absorb the essence (ignoring resistance and bypassing most defenses) of a target in range 8, draining 30% of its life and increasing your own damage by 30% for 7 turns. Uses 200 power out of 200/200 Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
Eilinedann (30-36 power, 6 apr, darkness element)5.0 Encumbrance T5 staff 2H weapon [Rare] Arcane Weapon Damage 30.0 - 36.0 Physical Uses 130% Mag Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% While equipped: offense ------ Spell Crit +20% Spellpower +15 (+3 eff.) Spellpower/crit +14 Damage +30% darkness Ignore Shields +41% When Hit 8 arcane On-Hit (Melee): * 27% chance to reduce armor by 46% defense ------ Resistance +24% lightning +15% mind +12% nature Crit Resistance 15.00% Physical save +21 (+7 eff.) other ------- Mana-on-crit +2.72 Max vim +60.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
cruel dragonbone vilestaff of greater warding (30-36 power, 6 apr, blight element)5.0 Encumbrance T5 staff 2H weapon [Ego+] Arcane/Master Weapon Damage 30.0 - 36.0 Physical Uses 130% Mag Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% While equipped: offense ------ Spell Crit +16% Critical power +20.00% Spellpower +15 (+3 eff.) Damage +30% blight defense ------ Armor +11 Defense +12 (+2 eff.) other ------- Wards +3 blight Talents +5 Ward +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
greater dragonbone magestaff of might (30-36 power, 6 apr, arcane element)5.0 Encumbrance T5 staff 2H weapon [Ego+] Arcane Weapon Damage 30.0 - 36.0 Physical Uses 130% Mag Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% While equipped: offense ------ Spell Crit +18% Spellpower +28 (+6 eff.) Damage +30% lightning +30% cold +30% arcane +30% fire other ------- Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
quick voratun greatmaul of persecution (65-98 power, 4 apr)5.0 Encumbrance T5 greatmaul 2H weapon [Ego+] Disrupt/Master Weapon Damage 65.0 - 97.5 Physical Uses 170% Mag Mastery Strength of Purpose Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +4 Critical Rate +3.0% Attack Speed 100% Damage Against +42% Unnatural While equipped: Stats +10 Dex +10 Wil offense ------ Combat Speed +10% Accuracy +35 (+8 eff.) Massive two-handed mauls. |
Dagelahir (43-60 power, 6 apr)3.0 Encumbrance T5 longsword 1H weapon [Random Unique] Master Weapon Damage 43.0 - 60.2 Physical Uses 150% Mag Mastery Strength of Purpose Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% On-crit, radius 2 +8 temporal While equipped: Stats +11 Str offense ------ Physical Crit +12.0% Critical power +45.00% Spellpower +10 (+2 eff.) Damage +9% blight +15% physical +27% arcane Accuracy +38 (+8 eff.) Ignore Armor +14 defense ------ Defense +15 (+2 eff.) Disarm Resist +45% Sharp, long, and deadly. |
inquisitor's voratun longsword (41-57 power, 6 apr)3.0 Encumbrance T5 longsword 1H weapon [Ego+] Disrupt Weapon Damage 41.0 - 57.4 Physical Uses 150% Mag Mastery Strength of Purpose Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% On Critical: * Deals 105 Manaburn damage and puts 1 random spell talent on cooldown for 5 turns (checks Confusion immunity) Sharp, long, and deadly. |
plaguebringer's voratun longsword of projection (40-57 power, 6 apr)3.0 Encumbrance T5 longsword 1H weapon [Ego++] Arcane/Psionic Weapon Damage 40.5 - 56.7 Physical Uses 150% Mag Mastery Strength of Purpose Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% On-hit +20 blight On Hit: 20% Epidemic level 5 On Hit: * 15% chance to reduce strength, dexterity, and constitution by 36 * Projects up to 3 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) While equipped: defense ------ Disease Resist +26% Sharp, long, and deadly. |
voratun longsword 'Xeruvea' (42-60 power, 6 apr)3.0 Encumbrance T5 longsword 1H weapon [Random Unique] Nature/Master Weapon Damage 42.5 - 59.5 Physical Uses 150% Mag Mastery Strength of Purpose Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% On-hit +13 nature While equipped: Stats +4 Wil offense ------ Physical Crit +7.0% Mind Crit +2% Critical power +41.00% Ignore resists +10% physical Accuracy +16 (+4 eff.) Ignore Armor +22 When Hit 4 mind Sharp, long, and deadly. |
balanced voratun waraxe of corruption (39-55 power, 6 apr)3.0 Encumbrance T5 waraxe 1H weapon [Ego+] Arcane/Master Weapon Damage 39.0 - 54.6 Physical Uses 150% Mag Mastery Strength of Purpose Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +6 Critical Rate +7.0% Attack Speed 100% On Hit: 20% Curse of Impotence level 5 While equipped: offense ------ Accuracy +12 (+3 eff.) defense ------ Defense +14 (+2 eff.) Disarm Resist +50% One-handed war axes. |
stormbringer's voratun waraxe of massacre (56-78 power, 6 apr)3.0 Encumbrance T5 waraxe 1H weapon [Ego+] Nature/Master Weapon Damage 56.0 - 78.4 Physical Uses 150% Mag Mastery Strength of Purpose Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +6 Critical Rate +7.0% Attack Speed 100% On-crit, radius 2 +40 lightning +45 cold While equipped: offense ------ Move Speed +47% Ignore resists +25% lightning +25% cold One-handed war axes. |
voratun waraxe 'Islina' (40-56 power, 15 apr)3.0 Encumbrance T5 waraxe 1H weapon [Rare] Master Weapon Damage 40.0 - 56.0 Physical Uses 150% Mag Mastery Strength of Purpose Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +15 Critical Rate +7.0% Attack Speed 100% On-hit +27 physical On Critical: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +5 Str +6 Dex offense ------ Physical Crit +15.0% defense ------ Physical save +15 (+5 eff.) Healmod +27% Poison Resist +27% other ------- Stamina/turn +4.08 Max stamina +30.00 One-handed war axes. |
Dawnlady (52-68 power, 9 apr)1.0 Encumbrance T5 dagger 1H weapon [Random Unique] Master Weapon Damage 52.5 - 68.2 Physical Uses 100% Mag, 50% Dex Mastery Strength of Purpose Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +10.0% Attack Speed 100% On Hit: * 10 arcane resource burn While equipped: Stats +9 Str +6 Dex offense ------ Combat Speed +10% Damage +3% mind +13% physical Ignore resists +10% mind Accuracy +32 (+7 eff.) When Hit 6 light On-Hit (Melee): * 20% chance to slow global speed by 64% * 10% chance to reduce all saves and defense by 36 defense ------ Resistance +6% blight Spell save +6 (+2 eff.) Sharp, short and deadly. |
Mandible of Ungolmor (40-52 power, 12 apr)1.0 Encumbrance T5 dagger 1H weapon [Unique] Nature Weapon Damage 40.0 - 52.0 Physical Uses 30% Cun, 85% Mag, 35% Dex Mastery Strength of Purpose Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +12 Critical Rate +22.0% Attack Speed 100% Damage Conversion 30% darkness On Hit: 20% Poisonous Bite level 3 On Critical: * inflicts spydric poison dealing 200 damage over 3 turns and pinning the target While equipped: Stats +8 Cun +4 Dex offense ------ Damage +30% nature +20% darkness defense ------ Armor +15 Poison Resist +100% other ------- Light -2 Talents +5 Toxic Death This obsidian-crafted, curved blade is studded with the deadly fangs of the Ungolmor. It seems to drain light from the world around it. |
Zuburamina (38-49 power, 9 apr)1.0 Encumbrance T5 dagger 1H weapon [Random Unique] Arcane/Master Weapon Damage 38.0 - 49.4 Physical Uses 100% Mag, 50% Dex Mastery Strength of Purpose Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +10.0% Attack Speed 100% On Hit: * 25% chance for lightning to strike from the target to a second target dealing 132 damage On Critical: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +3 Mag offense ------ Physical Crit +14.0% Spellpower +15 (+3 eff.) Damage +12% mind +6% blight Ignore resists +10% blight Accuracy +13 (+3 eff.) On-Hit (Melee): * 20% chance to reduce all saves and defense by 36 defense ------ Defense +15 (+2 eff.) Disarm Resist +40% Sharp, short and deadly. |
voratun dagger 'Cracklethorn' (38-49 power, 9 apr)1.0 Encumbrance T5 dagger 1H weapon [Random Unique] Arcane/Nature/Master Weapon Damage 37.5 - 48.8 Physical Uses 100% Mag, 50% Dex Mastery Strength of Purpose Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +10.0% Attack Speed 100% On-hit +19 nature On-Hit, radius 1 +13 fire On Critical: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +1 Mag offense ------ Physical Crit +11.0% Spell Crit +1% Damage +6% lightning +9% cold +12% blight Ignore Shields +10% Sharp, short and deadly. |
Pyrewither4.0 Encumbrance T5 longbow 2H weapon [Random Unique] Arcane/Master Weapon Damage 0.0 - 0.0 Physical Uses 50% Mag Mastery Strength of Purpose Accuracy Bonus +0.2% critical chance (max 25%) Attack Speed 100% Range +10 While equipped: Stats +5 Mag +1 Wil offense ------ Physical Crit +8.0% Mind Crit +1% Damage +20% physical +15% temporal Ignore resists +23% physical +10% fire +14% temporal +23% all Accuracy +53 (+11 eff.) Ignore Armor +21 defense ------ Armor +4 Resistance +9% temporal Physical save +3 (+1 eff.) Mind save +3 (+1 eff.) other ------- Reload +6 Hate-on-crit +4.00 Masteries +0.30 Chronomancy/Bow Threading Instant Weapon Swap Longbows are used to shoot arrows at your foes. |
swiftstrike drakeskin leather sling of cunning (+15)4.0 Encumbrance T5 sling 1H weapon [Ego+] Master Weapon Damage 0.0 - 0.0 Physical Uses 50% Mag Accuracy Bonus +0.2% base damage (max 20%) Attack Speed 100% Range +10 Projectile Speed +200% While equipped: Stats +15 Cun offense ------ Combat Speed +10% Ignore resists +9% physical Slings are used to hurl stones or metal shots at your foes. |
Arkul's Siege Arrows (14/14, 68-95 power, 100 apr)3.0 Encumbrance T5 arrow ammo [Unique] Master Weapon Damage 68.0 - 95.2 Physical Uses 50% Dex, 120% Mag Mastery Strength of Purpose Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +100 Critical Rate +10.0% Capacity 14 25% of all damage splashes in a radius of 1 around the target. These titanic double-helical arrows seem to have been designed more for knocking down towers than for use in regular combat. They'll no doubt make short work of most foes. |
blazing quiver of dragonbone arrows of amnesia (20/20, 52-73 power, 18 apr)3.0 Encumbrance T5 arrow ammo [Ego+] Nature/Psionic Weapon Damage 52.0 - 72.8 Physical Uses 70% Dex, 100% Mag Mastery Strength of Purpose Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +18 Critical Rate +3.0% Capacity 20 On-ranged-hit +50 fire On-crit, radius 2 +23 fire On Hit: * 50% chance to put 1 talent on cooldown for 5 turns (checks Confusion immunity) Arrows are used with bows to pierce your foes to death. |
high-capacity pouch of voratun shots of erosion (51/51, 52-62 power, 6 apr)3.0 Encumbrance T5 shot ammo [Ego] Nature/Master Weapon Damage 51.5 - 61.8 Physical Uses 70% Dex, 50% Mag, 50% Cun Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +6 Critical Rate +7.0% Capacity 51 On-ranged-hit +15 nature While equipped: other ------- Reload +5 Shots are used with slings to pummel your foes to death. |
Temporal Augmentation Robe - Designed In-Style (9 def, 3 armour)2.0 Encumbrance T4 cloth armor [Unique] Arcane Oddly it never produces a hat. While equipped: Stats +5 Mag +3 Wil offense ------ Spellpower +23 (+5 eff.) Damage +20% temporal +20% physical Ignore resists +20% temporal +20% physical When Hit 20 physical 10 temporal defense ------ Armor +3 Defense +9 (+1 eff.) Resistance +10% temporal +10% physical +13% all Temporal Reprieve: Effective talent level: 1.0 Power cost 50 out of 50/50. Range melee/personal Fixed Cooldown: 40 Travel.spd instantaneous Is: a spell Description: Transport yourself to a safe place for 2 turns. Designed by a slightly quirky Paradox Mage, this robe always appears to be stylish in any time the user finds him, her, or itself in. Crafted to aid Paradox Mages through their adventures, this robe is of great help to those that understand what a wibbly-wobbly, timey-wimey mess time actually is. Curiously, as a result of a particularly prolonged battle involving its fourth wearer, the robe appends a very long, multi-coloured scarf to its present wearers. |
Crackleglean the elven-silk robe (4 def, 5 armour)2.0 Encumbrance T5 cloth armor [Random Unique] Arcane/Master While equipped: offense ------ Damage +3% lightning +29% darkness +22% light defense ------ Armor +5 Defense +4 (+0 eff.) Resistance +3% acid +33% light +12% cold +43% darkness +15% all Physical save +30 (+10 eff.) Healmod +15% Disarm Resist +20% Knockbk Resist +10% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
elven-silk robe 'Yvysenn' (0 def, 0 armour)2.0 Encumbrance T5 cloth armor [Random Unique] Nature/Psionic While equipped: Stats +4 Cun +9 Con offense ------ Critical power +18.00% Damage +51% nature defense ------ Resistance +9% light +5% arcane +45% nature +3% mind +15% all Spell save +3 (+1 eff.) Mind save +6 (+2 eff.) Life Regen +2.00 Poison Resist +45% Disease Resist +48% Silence Resist +21% other ------- Hate-on-crit +4.00 Psi-on-crit +4.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
mindwoven elven-silk robe of blight (+22%) (0 def, 0 armour)2.0 Encumbrance T5 cloth armor [Ego] Arcane/Psionic While equipped: offense ------ Mind Crit +6% Mindpower +6 (+2 eff.) Damage +22% blight defense ------ Resistance +22% blight +15% all Mind save +29 (+8 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Silominn (61 def, 30 armour)9.0 Encumbrance T5 light armor [Rare] Master While equipped: offense ------ Ignore resists +20% temporal defense ------ Armor +30 Defense +61 (+9 eff.) Fatigue +8% Resistance +7% arcane +30% cold Physical save +15 (+5 eff.) Spell save +24 (+6 eff.) Life +136.01 Healmod +27% Pinning Resist +27% A suit of armour made of leather. |
marauder's drakeskin leather armour (30 def, 8 armour)9.0 Encumbrance T5 light armor [Ego+] Master While equipped: Stats +10 Str +10 Dex defense ------ Armor +8 Defense +30 (+5 eff.) Fatigue +8% Physical save +19 (+7 eff.) A suit of armour made of leather. |
voratun mail armour of natural resilience (5 def, 10 armour)14.0 Encumbrance T5 heavy armor Reqs - Heavy armour training Str 48 [Ego+] Disrupt While equipped: defense ------ Armor +10 Defense +5 (+1 eff.) Fatigue +12% Resistance +19% nature +18% blight Resist Against +15% Unnatural A suit of armour made of mail. |
enlightening voratun plate armour of delving (0 def, 16 armour)17.0 Encumbrance T5 massive armor Reqs - Massive armour training ,Str 60 [Ego++] Master/Psionic While equipped: Stats +7 Str +9 Cun +9 Wil defense ------ Armor +16 Fatigue +22% Resistance +20% darkness +15% physical Mind save +25 (+7 eff.) other ------- Light +2 Track: Puts all charms on 30 turn cooldown Effective talent level: 2.0 Power cost 30 out of 30/30. Range melee/personal Cooldown: 19 Travel.spd instantaneous Description: Sense foes around you in a radius of 20 for 5 turns. The radius will increase with your Cunning. A suit of armour made of metal plates. |
rough leather belt of unlife1.0 Encumbrance T1 belt armor [Ego+] Arcane While equipped: defense ------ Resistance +5% blight The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
Neira's Memory1.0 Encumbrance T3 belt armor [Unique] Arcane While equipped: Stats +2 Cun +5 Wil defense ------ Confus Resist +30% Stun Resist +30% other ------- Mana-on-crit +3.00 Surround yourself with a magical shield (strength 440, based on Magic) for 10 turns. Uses 20 power out of 20/20 Ages ago this belt was worn by Linaniil herself in her youth, using its power she shielded herself from the Spellblaze rain of fire, but naught could she do for her sister Neira. |
Olanarihor1.0 Encumbrance T5 belt armor [Random Unique] Arcane/Master/Psionic While equipped: offense ------ Physical Crit +5.0% Critical power +13.00% Physical Power +6 (+1 eff.) Spellpower +10 (+2 eff.) Mindpower +11 (+3 eff.) defense ------ Resistance +9% acid +1% physical +6% nature +9% temporal Physical save +9 (+3 eff.) Mind save +13 (+4 eff.) Pinning Resist +20% Knockbk Resist +20% Out-of-Phase Defense +5 Out-of-Phase Resistance +5% Out-of-Phase Resilience +5% A belt that goes around your waist. |
noble's drakeskin leather belt of the mystic1.0 Encumbrance T5 belt armor [Ego+] Arcane/Master While equipped: Stats +6 Cun +7 Wil offense ------ Spellpower +12 (+3 eff.) Against +37% Summoned defense ------ Resist Against +30% Summoned Mind save +15 (+4 eff.) A belt that goes around your waist. |
Wind's Whisper (4 def, 0 armour)2.0 Encumbrance T3 cloak armor [Unique] Arcane While equipped: Stats +3 Dex defense ------ Defense +4 (+0 eff.) Deflect Projectile +25% Slow Projectiles +20% Silence Resist +30% Evasion: (Instant) Effective talent level: 2.0 Power cost 50 out of 50/50. Range melee/personal Cooldown: 24 Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 34% chance to evade melee and ranged attacks and 26 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. When the enchanter Razeen was cornered by Spellhunters near the Daikara mountain pass she wrapped her cloak about her and fled down a narrow ravine. The hunters fired volley after volley of arrows at her, but by miracle or magic they all missed. Razeen was able to escape and flee to the hidden city in the west. |
Ethereal Embrace (10 def, 0 armour)2.0 Encumbrance T4 cloak armor [Unique] Arcane While equipped: Stats +8 Mag offense ------ Spell Crit +6% Spellpower/crit +5 Damage +15% arcane +15% darkness defense ------ Defense +10 (+1 eff.) Resistance +12% arcane +12% darkness Shield Duration +1 Shield Power +15% other ------- Masteries +0.10 Spell/Aether +0.20 Spell/Arcane +0.20 Spell/Nightfall Damage shields have +1 duration and +15% power Aether Breach: Effective talent level: 2.0 Power cost 28 out of 28/28. Range 7 Cooldown: 7 Travel.spd instantaneous Is: a spell and usable during Aether Avatar Description: Rupture reality to temporarily open a passage to the aether, triggering 3 random arcane explosions in the target area. Each explosion does 226.11 arcane damage in radius 2, and will each trigger at one turn intervals. Subsequent casts will stack but the explosions will still only occur once per turn and will be centered at the last area targeted. The damage will increase with your Spellpower. This cloak waves and bends with shimmering light, reflecting the depths of space and the heart of the Aether. |
Duriyon (38 def, 8 armour)2.0 Encumbrance T5 cloak armor [Rare] Master While equipped: offense ------ Damage +25% darkness Ignore resists +20% darkness defense ------ Armor +8 Defense +38 (+6 eff.) Resistance +25% darkness +18% blight Mind save +18 (+5 eff.) Stealth +25 Life +100.00 Life Regen +5.44 Stun Resist +20% Out-of-Phase Defense +20 Out-of-Phase Resistance +20% Out-of-Phase Resilience +20% other ------- Hate-on-crit +6.00 Max psi +60.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Eden's Guile (2 def, 1 armour)2.0 Encumbrance T2 feet armor [Unique] Master While equipped: Stats +3 Cun defense ------ Armor +1 Defense +2 (+0 eff.) Fatigue +2% other ------- Masteries +0.20 Cunning/Survival Boost speed by 56% (based on Cunning). Uses 50 power out of 50/50 The boots of a Rogue outcast, who knew that the best way to deal with a problem was to run from it. |
Veluserialaith (5 def, 6 armour)2.0 Encumbrance T3 feet armor [Random Unique] Arcane/Master While equipped: Stats +8 Dex +1 Mag offense ------ Mindpower +5 (+1 eff.) Damage +12% mind defense ------ Armor +6 Defense +5 (+1 eff.) Silence Resist +38% Confus Resist +23% Stun Resist +36% other ------- Mana-on-crit +2.00 Max mana +40.00 Infravision +2 A pair of boots made of leather. |
Adille the pair of drakeskin leather boots (5 def, 24 armour)2.0 Encumbrance T5 feet armor [Random Unique] Nature/Master While equipped: offense ------ Critical power +20.20% Move Speed +10% defense ------ Armor +24 Defense +5 (+1 eff.) Fatigue -9% Resistance +13% acid +3% blight +13% fire +13% cold +11% lightning Life +54.00 other ------- Stamina/turn +0.70 Max stamina +20.00 Infravision +3 A pair of boots made of leather. |
Eilinokira the Winterseam (0 def, 5 armour)2.0 Encumbrance T5 feet armor [Random Unique] Arcane While equipped: Stats +3 Mag +2 Wil offense ------ Spellpower +4 (+1 eff.) Damage +12% cold On-Hit (Melee): * 10% chance to gain 10% of a turn (3/turn limit) defense ------ Armor +5 Resistance +3% cold +3% temporal Silence Resist +44% Confus Resist +26% Stun Resist +33% Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% Blink to a nearby random location (rad 10) Puts all charms on 25 turn cooldown A pair of boots made of leather. |
pair of drakeskin leather boots 'Emuna' (0 def, 5 armour)2.0 Encumbrance T5 feet armor [Random Unique] Master/Psionic While equipped: Stats +4 Str +5 Wil +7 Cun +3 Con defense ------ Armor +5 Physical save +13 (+5 eff.) Spell save +14 (+4 eff.) Mind save +13 (+4 eff.) Unlife -60.00 life Life +100.00 Silence Resist +20% other ------- Stamina/turn +1.10 Max stamina +25.00 Rush: Puts all charms on 25 turn cooldown Effective talent level: 3.0 Power cost 25 out of 25/25. Range 8 Cooldown: 24 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. A pair of boots made of leather. |
Toyon (21 def, 5 armour)3.0 Encumbrance T5 feet armor [Random Unique] Nature/Master While equipped: Stats +4 Str +15 Dex +4 Con offense ------ Critical power +5.00% Damage +12% physical Accuracy +15 (+4 eff.) defense ------ Armor +5 Defense +21 (+3 eff.) Fatigue +4% Resistance +9% lightning +14% temporal Unlife -60.00 life Rush: Puts all charms on 25 turn cooldown Effective talent level: 2.0 Power cost 25 out of 25/25. Range 7 Cooldown: 29 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of voratun boots 'Eclipseripper' (10 def, 11 armour)3.0 Encumbrance T5 feet armor [Random Unique] Master/Psionic While equipped: Stats +4 Con +5 Wil offense ------ Mindpower +7 (+2 eff.) Damage +9% darkness Ignore resists +8% physical defense ------ Armor +11 Defense +10 (+1 eff.) Fatigue +4% Resistance +6% acid +6% fire +3% blight +9% lightning other ------- Infravision +2 Blindside: Puts all charms on 25 turn cooldown Effective talent level: 1.0 Power cost 25 out of 25/25. Range 6 Cooldown: 11 Travel.spd instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 37% (at 0 Hate) to 124% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 10 extra Defense for 1 turn. The Defense boost improves with your Strength. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of voratun boots 'Mayokira' (11 def, 5 armour)3.0 Encumbrance T5 feet armor [Random Unique] Arcane/Master/Psionic While equipped: Stats +14 Dex +6 Wil +5 Con offense ------ Mindpower +8 (+2 eff.) Damage +9% arcane +6% blight Ignore resists +18% temporal +15% darkness +10% blight +5% arcane +9% physical When Hit 2 arcane defense ------ Armor +5 Defense +11 (+2 eff.) Fatigue +4% Resistance +12% blight +27% temporal +27% darkness +5% arcane Out-of-Phase Defense +20 Out-of-Phase Resistance +19% Out-of-Phase Resilience +30% Blindside: Puts all charms on 25 turn cooldown Effective talent level: 3.0 Power cost 25 out of 25/25. Range 6 Cooldown: 9 Travel.spd instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 49% (at 0 Hate) to 163% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 16 extra Defense for 1 turn. The Defense boost improves with your Strength. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of voratun boots of force (0 def, 5 armour)3.0 Encumbrance T5 feet armor [Ego+] Arcane/Master/Psionic While equipped: offense ------ Physical Power +13 (+3 eff.) Spellpower +18 (+4 eff.) Mindpower +18 (+5 eff.) defense ------ Armor +5 Fatigue +4% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of voratun boots of force (0 def, 5 armour)3.0 Encumbrance T5 feet armor [Ego+] Arcane/Master/Psionic While equipped: offense ------ Physical Power +13 (+3 eff.) Spellpower +14 (+3 eff.) Mindpower +18 (+5 eff.) defense ------ Armor +5 Fatigue +4% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
restorative pair of voratun boots of tirelessness (0 def, 5 armour)3.0 Encumbrance T5 feet armor [Ego+] Nature/Master While equipped: defense ------ Armor +5 Fatigue +4% Life Regen +11.00 Healmod +20% other ------- Stamina/turn +1.30 Max stamina +37.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Balagalach the Dimwinter (3 def, 0 armour)2.0 Encumbrance T5 head armor [Random Unique] Nature/Master/Psionic While equipped: Stats +5 Cun +18 Wil offense ------ Spell Crit +2% Mind Crit +8% Damage +15% blight +20% cold Ignore resists +5% arcane Ignore Shields +30% When Hit 2 blight 4 darkness defense ------ Defense +3 (+0 eff.) Resistance +6% darkness +30% cold Physical save +11 (+4 eff.) Mind save +25 (+7 eff.) other ------- Vim-on-crit +1.00 Hateful Whisper: Puts all charms on 15 turn cooldown Effective talent level: 3.0 Power cost 15 out of 15/15. Range 5 Cooldown: 9 Travel.spd instantaneous Is: a mind power Description: Infect a target's mind with a virulent whisper that deals 232 Mind damage and spreads amongst your foes, dealing damage and feeding you 3.4 Hate for each new victim. Each turn for 3 turns, the initial victim will spread the whisper to a new target within 3 tiles if one is available; beyond this, all affected targets have a 26% chance of spreading the effect each turn for 4 turns. Targets damaged by this ability have a 25% chance of suffering Brainlock. The damage increases with your Mindpower. A pointy cloth hat, very wizardly... |
Bleakrain (3 def, 0 armour)2.0 Encumbrance T5 head armor [Random Unique] Arcane While equipped: Stats +8 Mag +10 Con offense ------ Damage +30% arcane +16% light Ignore resists +15% blight On-Hit (Melee): * 20% chance to reduce damage dealt by 29% defense ------ Defense +3 (+0 eff.) Resistance +12% cold +24% light +6% darkness other ------- Max mana +81.00 Arcane Eye: (Instant) Puts all charms on 10 turn cooldown Effective talent level: 5.0 Power cost 10 out of 10/10. Range melee/personal Cooldown: 9 Travel.spd instantaneous Is: a spell Description: Summons an ethereal magical eye at the designated location that lasts for 25 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 9 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. A pointy cloth hat, very wizardly... |
defender's voratun helm of strength (+7) (8 def, 14 armour)3.0 Encumbrance T5 head armor [Ego+] Master While equipped: Stats +7 Str defense ------ Armor +14 Defense +8 (+1 eff.) Fatigue +5% Resistance +7% all Physical save +15 (+5 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
stabilizing voratun helm of ire (0 def, 5 armour)3.0 Encumbrance T5 head armor [Ego+] Master While equipped: Stats +6 Str +4 Con defense ------ Armor +5 Fatigue +5% Physical save +38 (+13 eff.) Mind save +13 (+4 eff.) Battle Cry: Puts all charms on 28 turn cooldown Effective talent level: 2.0 Power cost 28 out of 28/28. Range melee/personal Cooldown: 29 Travel.spd instantaneous Description: Your battle cry shatters the will of your foes within a radius of 5, lowering their Defense by 14 for 7 turns, making them easier to hit. All evasion and concealment bonuses are also disabled. The chance to hit increases with your Physical Power. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
voratun helm 'Duvidas' (10 def, 5 armour)3.0 Encumbrance T5 head armor [Random Unique] Nature/Psionic While equipped: Stats +6 Str +6 Wil +9 Cun offense ------ Critical power +20.00% Physical Power +10 (+2 eff.) Mindpower +15 (+4 eff.) Ignore resists +5% temporal Accuracy +10 (+3 eff.) When Hit 2 temporal When Hit: * 20% chance to gain 10% of a turn (3/turn limit) defense ------ Armor +5 Defense +10 (+1 eff.) Fatigue +5% Resistance +20% mind +13% physical Physical save +13 (+5 eff.) Mind save +25 (+7 eff.) Confus Resist +43% Out-of-Phase Defense +5 Out-of-Phase Resistance +5% Out-of-Phase Resilience +5% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
citrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
aquamarine0.0 Encumbrance T2 blue gem [Normal] While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
amethyst0.0 Encumbrance T2 violet gem [Normal] While equipped: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Item imbue powers: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
lapis lazuli0.0 Encumbrance T3 blue gem [Normal] While equipped: Defense +6 (+1 eff.) Physical save +6 (+2 eff.) Spell save +6 (+2 eff.) Mind save +6 (+2 eff.) Item imbue powers: Defense +6 (+1 eff.) Physical save +6 (+2 eff.) Spell save +6 (+2 eff.) Mind save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
garnet0.0 Encumbrance T3 red gem [Normal] While equipped: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Item imbue powers: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
9 quartz0.0 Encumbrance T3 white gem [Normal] While equipped: Stun Resist +30% Item imbue powers: Stun Resist +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
jade0.0 Encumbrance T4 green gem [Normal] While equipped: Armor +4 Resistance +4% all Item imbue powers: Armor +4 Resistance +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 turquoise0.0 Encumbrance T4 green gem [Normal] While equipped: Ignore resists +10% all Accuracy +10 (+3 eff.) Item imbue powers: Ignore resists +10% all Accuracy +10 (+3 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
10 ruby0.0 Encumbrance T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
10 amber0.0 Encumbrance T4 yellow gem [Normal] While equipped: Physical Crit +4.0% Spell Crit +4% Mind Crit +4% Damage +8% all Item imbue powers: Physical Crit +4.0% Spell Crit +4% Mind Crit +4% Damage +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 bloodstone0.0 Encumbrance T5 red gem [Normal] While equipped: Stun Resist +60% Item imbue powers: Stun Resist +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
23 fire opal0.0 Encumbrance T5 red gem [Normal] While equipped: Physical Crit +5.0% Spell Crit +5% Mind Crit +5% Damage +10% all Item imbue powers: Physical Crit +5.0% Spell Crit +5% Mind Crit +5% Damage +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
16 diamond0.0 Encumbrance T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
15 moonstone0.0 Encumbrance T5 white gem [Normal] While equipped: Defense +10 (+1 eff.) Physical save +10 (+4 eff.) Spell save +10 (+3 eff.) Mind save +10 (+3 eff.) Item imbue powers: Defense +10 (+1 eff.) Physical save +10 (+4 eff.) Spell save +10 (+3 eff.) Mind save +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
18 pearl0.0 Encumbrance T5 white gem [Normal] While equipped: Armor +5 Resistance +5% all Item imbue powers: Armor +5 Resistance +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Runed Skull3.0 Encumbrance T5 red gem [Unique] Arcane While carried: Spellpower +7 (+2 eff.) When Hit 25 fire Latent Damage Type: Fire Dull red runes are etched all over this blackened skull. |
Prothotipe's Prismatic Eye0.0 Encumbrance T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Damage +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam level 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Damage +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Pearl of Life and Death2.0 Encumbrance white gem [Unique] Nature While carried: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con +10 Lck Damage +7% all Resistance +7% all Stun Resist +100% Light +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
Windborne Azurite0.0 Encumbrance T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Move Speed +20% Damage +20% lightning Damage Avoidance +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Move Speed +15% Damage +20% lightning Damage Avoidance +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
Atamathon's Lost Ruby Eye0.0 Encumbrance T5 red gem [Plot Item] While equipped: Damage +12% fire Item imbue powers: Damage +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
Burning Star1.0 Encumbrance T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 30 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
Crystal Focus0.0 Encumbrance T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Damage +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Petrified Wood0.0 Encumbrance T4 red gem [Unique] Nature While equipped: Stats +25 Con Resistance +10% cold +25% nature +10% darkness Crit Resistance 23.00% Item imbue powers: Stats +25 Con Resistance +10% cold +25% nature +10% darkness Crit Resistance 23.00% Latent Damage Type: Fire A piece of the scorched wood taken from the remains of Snaproot. |
Crystal Heart0.0 Encumbrance T5 multi-hued gem [Unique] Arcane While equipped: Stats +5 Con Resistance +20% arcane +20% blight (The created item can be activated to recover the Heart.) Latent Damage Type: Arcane Combine with a suit of body armor (makes a non enchanted armour into an artifact). Uses 1 power out of 1/1 This crystal is huge, easily the size of your head. It sparkles brilliantly almost of its own accord. |
2400 alchemist agate0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
55 alchemist bloodstone0.0 Encumbrance T5 red alchemist-gem [Normal] When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
Squalorquarry the dwarven lantern1.0 Encumbrance T5 lite [Rare] Nature While equipped: offense ------ Damage +18% nature +21% physical Accuracy +20 (+5 eff.) defense ------ Armor +6 Defense +32 (+5 eff.) Resistance +15% light +7% physical Physical save +13 (+5 eff.) Healmod +27% other ------- Light +5 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Lelerim (dig speed 10 turns)3.0 Encumbrance T3 digger tool [Random Unique] Master While equipped: Stats +2 Str +3 Mag +3 Cun offense ------ Spell Crit +1% Critical power +5.00% Accuracy +8 (+2 eff.) defense ------ Crit Resistance 10.00% Life +26.00 other ------- Max stamina +18.00 Infravision +4 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Brightraptor the voratun pickaxe (dig speed 9 turns)3.0 Encumbrance T5 digger tool [Random Unique] Master While equipped: Stats +7 Str offense ------ Damage +3% nature Ignore resists +25% light defense ------ Fatigue -9% Resistance +9% temporal Life +37.00 other ------- Max stamina +28.00 Light +3 Infravision +3 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Dragon Orb (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Elemental Orb (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Communication Orb of Communication0.0 Encumbrance orb [Plot Item] Unknown Speak with someone. Uses 1 power out of 128/128 Activation is instant. This orb can be used to speak with someone far away. It is even capable of teleporting small objects back and forth. |
Orb of Destruction (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Many Ways1.0 Encumbrance orb [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Orb of Undeath (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Annulment (1/1)2.0 Encumbrance T2 rod charm [Unique] Arcane Put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5). Uses 30 power out of 30/30 You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (1/1)2.0 Encumbrance rod charm [Unique] Nature Shoot a bolt of spydric poison out to range 8, dealing 1004.40 nature damage (based on Magic) over 6 turns while rendering the target unable to move. Uses 25 power out of 25/25 This rod carved out of a giant spider fang continuously drips venom. |
yew totem of stinging 'Daimugandur' [power 320] (15 cooldown)2.0 Encumbrance T3 totem charm [Rare] Nature While equipped: offense ------ Damage +6% physical Ignore resists +25% mind Accuracy +30 (+7 eff.) Ignore Armor +6 defense ------ Defense +15 (+2 eff.) Resistance +2% physical Unlife -60.00 life Sting an enemy dealing 432 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 15 turn cooldown Natural totems are made by powerful wilders to store nature power. |
extending dragonbone totem of stinging [power 470] (15 cooldown)2.0 Encumbrance T5 totem charm [Ego+] Nature Sting an enemy dealing 634 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 15 turn cooldown 100% to increase the duration of 3 beneficial effects by 3. Natural totems are made by powerful wilders to store nature power. |
Forbidden Tome: "Home, Horrific Home"2.0 Encumbrance T5 forbidden tome [Unique] Unknown Read the book. A tome of lost knowledge. Touching it you feel both sick and yet strangely at peace. |
Forbidden Tome: "The Illusory Castle"2.0 Encumbrance forbidden tome [Unique] Unknown Read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
Achievements
A dangerous secret (Insane (Roguelike) difficulty)
Found the mysterious staff and told Last Hope about it.By Niria the Cornac Temporal Warden level 43
60th Pyre 123rd year of Ascendancy at 15:08 see stats
A different point of view (Insane (Roguelike) difficulty)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Niria the Cornac Temporal Warden level 50
16th Haze 123rd year of Ascendancy at 12:06 see stats
Against all odds (Insane (Roguelike) difficulty)
Killed Ukruk in the ambush.By Niria the Cornac Temporal Warden level 43
60th Pyre 123rd year of Ascendancy at 10:17 see stats
Anti-Antimagic! (Insane (Roguelike) difficulty)
Destroyed the Ziguranth camp with your Rhaloren allies.By Niria the Cornac Temporal Warden level 35
10th Pyre 123rd year of Ascendancy at 15:56 see stats
Arachnophobia (Insane (Roguelike) difficulty)
Destroyed the spydric menace.By Niria the Cornac Temporal Warden level 50
79th Dusk 123rd year of Ascendancy at 22:37 see stats
Are you out of your mind?! (Insane (Roguelike) difficulty)
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Niria the Cornac Temporal Warden level 46
10th Mirth 123rd year of Ascendancy at 01:06 see stats
Back and there again (Insane (Roguelike) difficulty)
Opened a portal to the Far East from Maj'Eyal.By Niria the Cornac Temporal Warden level 50
76th Dusk 123rd year of Ascendancy at 03:24 see stats
Bikining along! (Insane (Roguelike) difficulty)
Won the game without ever taking off her bikini.By Niria the Cornac Temporal Warden level 50
60th Haze 123rd year of Ascendancy at 20:30 see stats
Bookception! (Insane (Roguelike) difficulty)
Found the Forbidden Tome reward inside the Forbidden Tome: "Of Knowledge And Horrors".By Niria the Cornac Temporal Warden level 50
52nd Haze 123rd year of Ascendancy at 13:30 see stats
Brave new world (Insane (Roguelike) difficulty)
Went to the Far East and took part in the war.By Niria the Cornac Temporal Warden level 46
7th Mirth 123rd year of Ascendancy at 20:07 see stats
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Niria the Cornac Temporal Warden level 19
37th Haze 122nd year of Ascendancy at 10:07 see stats
Destroyer's bane (Insane (Roguelike) difficulty)
Killed Golbug the Destroyer.By Niria the Cornac Temporal Warden level 45
3rd Mirth 123rd year of Ascendancy at 09:37 see stats
Dragon's Greed (Insane (Roguelike) difficulty)
Amassed 8000 gold pieces.By Niria the Cornac Temporal Warden level 37
45th Pyre 123rd year of Ascendancy at 01:57 see stats
Evil denied (Insane (Roguelike) difficulty)
Won ToME by preventing the Void portal from opening.By Niria the Cornac Temporal Warden level 50
60th Haze 123rd year of Ascendancy at 20:30 see stats
Exterminator (Insane (Roguelike) difficulty)
Killed 1000 creatures.By Niria the Cornac Temporal Warden level 22
49th Haze 122nd year of Ascendancy at 03:23 see stats
Eye of the storm (Insane (Roguelike) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Niria the Cornac Temporal Warden level 34
78th Regrowth 123rd year of Ascendancy at 03:10 see stats
Fear me not! (Insane (Roguelike) difficulty)
Survived the Fearscape!By Niria the Cornac Temporal Warden level 29
14th Regrowth 123rd year of Ascendancy at 16:55 see stats
Fear of Fours (Insane (Roguelike) difficulty)
Killed all four bosses of the Slime Tunnels.By Niria the Cornac Temporal Warden level 50
48th Haze 123rd year of Ascendancy at 20:35 see stats
Gem of the Moon (Insane (Roguelike) difficulty)
Completed the Master Jeweler quest with Limmir.By Niria the Cornac Temporal Warden level 50
35th Haze 123rd year of Ascendancy at 23:34 see stats
Guiding Hand (Insane (Roguelike) difficulty)
Saved all escorted adventurers.By Niria the Cornac Temporal Warden level 44
1st Mirth 123rd year of Ascendancy at 05:07 see stats
Home sweet home (Insane (Roguelike) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Niria the Cornac Temporal Warden level 28
67th Haze 122nd year of Ascendancy at 18:38 see stats
I cleared the room of death and all I got was this lousy achievement! (Insane (Roguelike) difficulty)
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By Niria the Cornac Temporal Warden level 48
10th Mirth 123rd year of Ascendancy at 04:15 see stats
Impossible Death (Insane (Roguelike) difficulty)
Got killed by your future self.By Niria the Cornac Temporal Warden level 30
15th Regrowth 123rd year of Ascendancy at 02:47 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Niria the Cornac Temporal Warden level 10
5th Mirth 122nd year of Ascendancy at 01:16 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By Niria the Cornac Temporal Warden level 20
37th Haze 122nd year of Ascendancy at 13:06 see stats
Level 30 (Insane (Roguelike) difficulty)
Got a character to level 30.By Niria the Cornac Temporal Warden level 30
15th Regrowth 123rd year of Ascendancy at 01:24 see stats
Level 40 (Insane (Roguelike) difficulty)
Got a character to level 40.By Niria the Cornac Temporal Warden level 40
51st Pyre 123rd year of Ascendancy at 09:57 see stats
Level 50 (Insane (Roguelike) difficulty)
Got a character to level 50.By Niria the Cornac Temporal Warden level 50
2nd Summertide 123rd year of Ascendancy at 22:22 see stats
Orcrist (Insane (Roguelike) difficulty)
Killed the leaders of the Orc Pride.By Niria the Cornac Temporal Warden level 50
46th Haze 123rd year of Ascendancy at 03:29 see stats
Poisonous (Insane (Roguelike) difficulty)
Sided with the assassin lord.By Niria the Cornac Temporal Warden level 29
5th Allure 123rd year of Ascendancy at 19:15 see stats
Race through fire (Insane (Roguelike) difficulty)
Raced through the fires of the Charred Scar to stop the Sorcerers.By Niria the Cornac Temporal Warden level 50
8th Haze 123rd year of Ascendancy at 01:43 see stats
Shasshhiy'Kaish (Insane (Roguelike) difficulty)
Killed Shasshhiy'Kaish after letting her grow as powerful as possible.By Niria the Cornac Temporal Warden level 50
35th Dusk 123rd year of Ascendancy at 09:08 see stats
Size is everything (Insane (Roguelike) difficulty)
Did over 1500 damage in one attack.By Niria the Cornac Temporal Warden level 50
35th Haze 123rd year of Ascendancy at 14:16 see stats
Size matters (Insane (Roguelike) difficulty)
Did over 600 damage in one attack.By Niria the Cornac Temporal Warden level 41
58th Pyre 123rd year of Ascendancy at 07:33 see stats
Sliders (Insane (Roguelike) difficulty)
Activated a portal using the Orb of Many Ways.By Niria the Cornac Temporal Warden level 45
3rd Mirth 123rd year of Ascendancy at 12:52 see stats
Tactical master (Insane (Roguelike) difficulty)
Fought the two Sorcerers without closing any invocation portals.By Niria the Cornac Temporal Warden level 50
60th Haze 123rd year of Ascendancy at 20:29 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Niria the Cornac Temporal Warden level 13
9th Mirth 122nd year of Ascendancy at 10:19 see stats
The Legend of Garkul (Insane (Roguelike) difficulty)
Learned the five chapters of the Legend of Garkul.By Niria the Cornac Temporal Warden level 50
46th Haze 123rd year of Ascendancy at 09:29 see stats
The Right thing to do (Insane (Roguelike) difficulty)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Niria the Cornac Temporal Warden level 31
53rd Regrowth 123rd year of Ascendancy at 08:08 see stats
The Sun Still Shines (Insane (Roguelike) difficulty)
Aeryn survived the last battle.By Niria the Cornac Temporal Warden level 50
60th Haze 123rd year of Ascendancy at 20:30 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By Niria the Cornac Temporal Warden level 13
4th Haze 122nd year of Ascendancy at 23:21 see stats
There and back again (Insane (Roguelike) difficulty)
Opened a portal to Maj'Eyal from the Far East.By Niria the Cornac Temporal Warden level 49
2nd Summertide 123rd year of Ascendancy at 13:58 see stats
Thralless (Insane (Roguelike) difficulty)
Freed at least 30 enthralled slaves in the slavers' compound.By Niria the Cornac Temporal Warden level 31
52nd Regrowth 123rd year of Ascendancy at 20:16 see stats
Treasure Hoarder (Insane (Roguelike) difficulty)
Amassed 3000 gold pieces.By Niria the Cornac Temporal Warden level 27
62nd Haze 122nd year of Ascendancy at 04:31 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Niria the Cornac Temporal Warden level 17
26th Haze 122nd year of Ascendancy at 10:45 see stats
Vampire crusher (Insane (Roguelike) difficulty)
Destroyed the Master in its lair of the Dreadfell.By Niria the Cornac Temporal Warden level 42
59th Pyre 123rd year of Ascendancy at 13:26 see stats
Wibbly Wobbly Timey Wimey Stuff (Insane (Roguelike) difficulty)
Killed the weaver queen and the temporal defiler.By Niria the Cornac Temporal Warden level 6
78th Pyre 122nd year of Ascendancy at 12:35 see stats
You were not supposed to see that! (Insane (Roguelike) difficulty)
Read a Forbidden Tome.By Niria the Cornac Temporal Warden level 50
50th Haze 123rd year of Ascendancy at 07:59 see stats
Log
The shield around High Sun Paladin Aeryn crumbles.
High Sun Paladin Aeryn is no longer attracting creatures.
Shield of Light hits High Sun Paladin Aeryn for 7 healing, 7 healing (0 total damage) [13 healing].
Rotting Disease from Argoniel hits High Sun Paladin Aeryn for (8 absorbed), 34 blight (34 total damage).
Acid Splash from Argoniel hits High Sun Paladin Aeryn for 15 acid damage.
Niria's storm dissipates.
Talent Arrow Echoes is ready to use.
Talent Arrow Stitching is ready to use.
Acid Splash from Argoniel hits Niria for 11 acid damage.
Lore found: Elandar's journal (2)
You can read all your collected lore in the game menu, by pressing Escape.
Ran for 2 turns (stop reason: learnt lore).
Niria picks up (S.): swiftstrike drakeskin leather sling of cunning (+15).
Niria picks up ( .): extending dragonbone totem of stinging [power 470] (15 cooldown).
Niria picks up ( .): restorative pair of voratun boots of tirelessness (0 def, 5 armour).
Niria picks up (L.): balanced voratun waraxe of corruption (39-55 power, 6 apr).
Niria picks up (H.): quick voratun greatmaul of persecution (65-98 power, 4 apr).
Niria picks up ( .): pair of voratun boots of force (0 def, 5 armour).
Niria picks up ( .): defender's voratun helm of strength (+7) (8 def, 14 armour).
Niria picks up (1.): mindwoven elven-silk robe of blight (+22%) (0 def, 0 armour).
Lore found: ominous, dark runed staff
You can read all your collected lore in the game menu, by pressing Escape.
Niria picks up (E.): Awakened Staff of Absorption (60-72 power, 60 apr, fire element).
High Sun Paladin Aeryn is free from the acid.
Rotting Disease from Argoniel hits High Sun Paladin Aeryn for 41 blight damage.
High Sun Paladin Aeryn receives 7 healing from Shield of Light.
Talent Seal Fate is ready to use.
Acid Splash from Argoniel hits Niria for 11 acid damage.

























































































































































