Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.5 |
Addons | Items Vault 1.5.0Donators/Buyers bonus! Generous Levels 1.5.5Is more generous with talents, types and stat points for each level gained. Harbinger 1.5.5 Deathknight 1.5.5Adds the Deathknight class. See forum thread for details. Afflicted Dars 1.5.5Dars subclss for afflicted Item Vault Tweak 1.4.9No level/plot limits on the item vault. Warning: I have no idea how quests will react to vaulting key items. Adventurer Quality of life buff 1.5.0This mod is a simple quality of life change for the adventurer class that gives more points over all as well as starting the class off with 3 points in armour mastery and 1 point in weapon accuracy. It also changed all the categories to 1.5 Expanded Shop Inventory 1.3.0Significantly increases the number of items available for purchase in all shops, and allows some higher-quality items. Players can set the number of items with the new option appearing in the 'Game Options/Gameplay' tab. Dreamelf 1.5.5 Sholtar 1.5.5Sholtar have no racial talents of their own; instead, the four slots can be used to learn talents from defeated enemies (of a high enough rank). In this manner, the Sholtar can improve nearly any class by adding abilities from other calsses, or even talents that are normally exclusive to NPCs. --- The Sholtar were once a great nation, with many vasts cities in the southeastern regions of Maj'Eyal. In spite of the harsh, dry terrain they inhabitied, or perhaps because of it, they were a people of great ingenuity and adaptability. The Cataclysm which tore the world apart centuries ago swept nearly all of the Sholtar lands into the murky depths, and all but erased their people from the face of Eyal. While very few survived, those who did fought for survival with all of the wit and grit that was their birthright. An already adaptable people grew to become even more adaptable through neccessity, and it has become their greatest strength. Sholtar are able to learn abilities by carefully studying others, and, regardless of their class, they can always improve by incorporating the talents of others into thier skill set. Daze Tweak 1.5.5This addon will add a low-end threshold to damage values which will break the Daze effect equal to 5 + actor-level/2. This should prevent minor sources of damage from disrupting the effect, with the intent of improving the effectiveness of the status. Credit to ghostbuster for the idea and suggesting the scaling for the threshold. Stoneshaper 1.5.0Adds the Stoneshaper, a wild caster. Stoneshapers manipulate terrain, creating or destroying it at need, and have been known to forge formidable weapons from stone. More Experience with High(er) Level Enemy 1.5.5If your level is lower than the target's, you will get more experience. Midnight 1.5.0Adds two new shadowy Celestial classes. Now with a new starting zone: Save the Sunwall crops from a worm infestation. Currently there are nine new categories. It also grants Sun and Glyphs to Sun Paladin at 1.3 mastery. |
Campaign | Maj'Eyal |
Mode | Insane Roguelike |
Sex | Female |
Race | Cornac |
Class | Adventurer |
Level / Exp | 50 / 456% |
Size | big |
Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
Strength | 170 (base 60) |
Dexterity | 88 (base 52) |
Constitution | 99 (base 60) |
Magic | 82 (base 60) |
Willpower | 83 (base 60) |
Cunning | 72 (base 60) |
Resources
Mana | 284/284 |
Negative | 0/197 |
Psi | 97/97 |
Life | 1314/1314 |
Positive | 177/177 |
Stamina | 340/340 |
Hate | 50/100 |
Healing Factor | 1.2445325278809 |
Regeneration | 12.48477871274 |
Speed
Mental | -10% |
Attack | 0% |
Movement | +121.10848469509% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 19 |
Infravision | 10 |
See Stealth | 82.05979477528 |
See Invisible | 82.05979477528 |
Offense: Barehand
Damage | 65 |
Accuracy | 69 |
Crit Chance | 97% |
APR | 13 |
Speed | 0.89 |
Offense: Spell
Spellpower | 64 |
Crit Chance | 41% |
Speed | 1 |
Offense: Mind
Mindpower | 52 |
Crit Chance | 21% |
Speed | 1 |
Offense: Damage Bonus
Lightning | +157% |
Light | +38% |
Nature | +12% |
Blight | +6% |
Darkness | +11% |
Fire | +28% |
All | 0% |
Offense: Damage Penetration
Lightning | +130% |
Mind | +15% |
Nature | +15% |
Defense: Base
Armour (hardiness) | 53.166201159793 (45%) |
Defense | 45 |
Ranged Defense | 57 |
Fatigue | 0 |
Physical Save | 69 |
Spell Save | 63 |
Mental Save | 45 |
Defense: Resistances
Lightning | + 33%( 70%) |
Physical | + 34%( 70%) |
Temporal | + 25%( 70%) |
Mind | + 28%( 70%) |
Arcane | + 19%( 70%) |
Cold | + 28%( 70%) |
All | + 15%( 70%) |
Defense: Immunities
Stun Resistance | 100% |
Confusion Resistance | 70% |
Fear Resistance | 60% |
Teleport Resistance | 15% |
Disarm Resistance | 10% |
Bleed Resistance | 25% |
Pinning Resistance | 100% |
Instadeath Resistance | 100% |
Knockback Resistance | 38% |
Inscriptions (4/4)
Infusions | Effective talent level: 1.0 Infusion: PrimalUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical, physical or mental effect and increase affinity for all damage by 20% (scales with Constitution) for 6 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 838 life over 5 turns. Its effects scale with your Strength stat. |
Runes | Effective talent level: 1.0 Rune: LightningUse mode: Activated Range: 7 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to fire a beam of lightning, doing 496.96 to 1490.87 lightning damage. Also transform you into pure lightning for 2 turns; any damage will teleport you to an adjacent tile and ignore the damage (can only happen once per turn) Its effects scale with your Strength stat. |
Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 510 damage for 5 turns. Its effects scale with your Magic stat. |
Class Talents
Psionic / Absorption | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Spell / Energy alchemy | 1.50 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
Technique / Combat veteran | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Psionic / Psi-fighting | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Cunning / Tactical | 1.50 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Technique / Combat techniques | 1.50 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Technique / Bloodthirst | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Spell / Storm | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Spell / Air | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Spell / Enhancement | 1.50 |
| 1/5 |
| 1/5 |
| 5/5 |
| 5/5 |
Technique / Magical combat | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Psionic / Voracity | 1.50 |
| 1/5 |
| 1/5 |
| 5/5 |
| 5/5 |
Psionic / Projection | 1.50 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
Cunning / Lethality | 1.50 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Cursed / Force of will | 1.50 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Generic Talents
Cursed / Cursed form | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Unarmed training | 1.50 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.50 |
| 5/5 |
| 5/5 |
| 0/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Psionic / Dream Forge | 1.50 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Psionic / Augmented mobility | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Conditioning | 1.50 |
| 5/5 |
| 5/5 |
| 3/5 |
| 0/5 |
Cunning / Scoundrel | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Celestial / Night | 1.50 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Celestial / Chants | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Spell / Aegis | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Celestial / Light | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Cunning / Survival | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Spell / Conveyance | 1.50 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
Effects
talent | Arcane Combat |
talent | Charged Aura |
talent | Arcane Shield |
talent | Charged Shield |
talent | Thunderstorm |
talent | Inner Power |
talent | Forge Shield |
talent | Feather Wind |
talent | Deflection |
talent | Living Lightning |
talent | Shielding |
talent | Beyond the Flesh |
talent | Arcane Feed |
talent | Lightning Infusion |
talent | Chant of Fortress |
talent | Kinetic Shield |
talent | Daunting Presence |
talent | Augmentation |
talent | Tempest |
talent | Skate |
talent | Hurricane |
talent | Shock Hands |
talent | Precise Strikes |
talent | Kinetic Aura |
beneficial effect | Countering melee attacks: Has a 56% chance to get an automatic counter attack when avoiding a melee attack. (2.0 counters remaining) Counter Attacking |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You successfully escorted the injured seer to the recall portal on level 1 of Dreadfell. Escort: injured seer (level 1 of Dreadfell)As a reward you improved Magic by +2. | done |
You successfully escorted the lone alchemist to the recall portal on level 8 of Dreadfell. Escort: lone alchemist (level 8 of Dreadfell)As a reward you improved Magic by +2. | done |
You successfully escorted the lost anorithil to the recall portal on level 1 of Old Forest. Escort: lost anorithil (level 1 of Old Forest)As a reward you improved Cunning by +2. | done |
You successfully escorted the lost anorithil to the recall portal on level 5 of Dreadfell. Escort: lost anorithil (level 5 of Dreadfell)As a reward you improved Cunning by +2. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: lost sun paladin (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved Strength by +2. | done |
You successfully escorted the temporal explorer to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: temporal explorer (level 1 of Lost Dwarven Kingdom of Reknor)As a reward you improved talent Foresight (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 3 of Old Forest. Escort: temporal explorer (level 3 of Old Forest)As a reward you improved talent Foresight (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You must explore the ruins of Kor'Pul and find out what lurks there and what treasures are to be gained! | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 760. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You aided various denizens of Maj'Eyal in their attempts to join the Brotherhood of Alchemists, though you did not prove the deciding factor for any. This year's new member is Marus of Elvala. The Brotherhood of AlchemistsStire of Derth has completed an elixir of the fox without your aid. Stire of Derth has completed an elixir of avoidance without your aid. Marus of Elvala has completed an elixir of mysticism without your aid. Marus of Elvala has completed an elixir of the savior without your aid. You have aided Marus of Elvala in creating an elixir of mastery. You have aided Agrimley the hermit in creating an elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of stoneskin. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | Nimbuspunish the pair of hardened leather boots (9 def, 9 armour) Nimbuspunish the pair of hardened leather boots (9 def, 9 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +9 Defense: +9 (+3 eff.) Ranged Defense: +9 (+3 eff.) Fatigue: -1% Changes resistances: +5% arcane Changes damage: +6% lightning Maximum encumbrance: +30 Physical save: +7 (+2 eff.) Cut immunity: +25% Disarm immunity: +10% Teleport immunity: +15% A pair of boots made of leather. |
On fingers | gold ring 'Nimbustrencher' gold ring 'Nimbustrencher'Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Physical power: +7 (+1 eff.) Damage when hit (Melee): 20 lightning Changes resistances: +6% lightning Changes resistances penetration: +20% lightning / +15% nature Changes damage: +6% nature Spellpower: +7 (+1 eff.) Mindpower: +10 (+3 eff.) Rings can have magical properties. |
On fingers | stralite ring 'Flashpain' stralite ring 'Flashpain'Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Effects on melee hit: * 26% chance to blind Damage (Melee): 42 light Effects on ranged hit: * 30% chance to blind Damage (Ranged): 44 light Damage when hit (Melee): 20 nature / 8 lightning Changes resistances penetration: +15% lightning Changes damage: +6% nature / +30% lightning Rings can have magical properties. |
Around neck | Tempestborn the gold amulet Tempestborn the gold amuletPowered by arcane forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Effects on melee hit: * 30% chance to corrode armour by 30% Damage (Melee): 11 light / 11 darkness Effects when hit in melee: * 9% chance to inflict 15% damage reduction * 11% chance to blind Changes resistances: +15% mind Changes resistances penetration: +10% lightning / +15% mind Changes damage: +30% lightning / +10% light / +11% darkness Amulets can have magical properties. |
Quiver | 759 alchemist agate 759 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Around waist | Thunderbright ThunderbrightPowered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Fatigue: -16% Changes stats: +15 Wil / +5 Mag Changes damage: +9% lightning Spell crit. chance: +5% Light radius: +3 Infravision radius: +3 A belt that goes around your waist. |
Light source | Chyhell the Sparkflash Chyhell the SparkflashPowered by arcane forces Crafted by a master 0.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 3 When wielded/worn: Effects on melee hit: * 15% chance to daze at end of turn Damage when hit (Melee): 4 blight Changes stats: +5 Mag Changes resistances: +6% lightning Changes damage: +6% blight / +12% lightning Spellpower: +11 (+2 eff.) Light radius: +12 A normal brass lantern, enhanced by alchemy to make it brighter. |
Cloak | thick cashmere cloak of protection (2 def, 7 armour) thick cashmere cloak of protection (2 def, 7 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Armour: +7 Defense: +2 (+0 eff.) Changes resistances: +15% cold Spell save: +7 (+1 eff.) Mental save: +8 (+3 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Psionic focus | Vorydamina the Cloudsaw (38.5-61.6 power, 2 apr) Vorydamina the Cloudsaw (38.5-61.6 power, 2 apr)Requires: - Strength 24 Infused by psionic forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 3 Base power: 38.5 - 61.6 Uses stats: 72% Wil, 50% Mag Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Crit. chance: +3.5% Attack speed: 100% On weapon hit: * Projects up to 3 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) Burst (radius 1) on hit: +8 lightning When wielded/worn: Damage when hit (Melee): 12 temporal Changes resistances: +9% lightning / +12% temporal Changes resistances penetration: +25% lightning Changes damage: +15% lightning Defense after a teleport: +10 Resist all after a teleport: +10% New effects duration reduction after a teleport: +10% Massive two-handed swords. |
Inventory
voratun dagger 'Tempestoath' (48.5-63.05 power, 18 apr) voratun dagger 'Tempestoath' (48.5-63.05 power, 18 apr)Requires: - Dexterity 48 Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Random Unique] Type: weapon / dagger ; tier 5 Base power: 48.5 - 63.1 Uses stats: 72% Cun, 50% Mag Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +18 Crit. chance: +10.0% Attack speed: 100% On weapon crit: * cripple the target Damage Shield penetration (this weapon only): +31% Damage (Melee): +20 physical Burst (radius 2) on crit: +8 lightning When wielded/worn: Physical crit. chance: +8.0% Defense: +6 (+2 eff.) Ranged Defense: +6 (+2 eff.) Changes stats: +2 Dex Maximum stamina: +10.00 Sharp, short and deadly. |
voratun mace 'Nerann' (43.5-60.9 power, 6 apr) voratun mace 'Nerann' (43.5-60.9 power, 6 apr)Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / mace ; tier 5 Base power: 43.5 - 60.9 Uses stats: 60% Wil, 50% Mag Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +6 Crit. chance: +3.0% Attack speed: 100% On weapon crit: * cripple the target * splashes the target with acid Damage (Melee): +14 acid When wielded/worn: Physical crit. chance: +30.0% Effects on melee hit: * 20% chance to disease Damage when hit (Melee): 8 blight Changes stats: +1 Wil Critical mult.: +6.00% Physical save: +6 (+1 eff.) Infravision radius: +2 Blunt and deadly. |
Charged Focus (10-11 power, 24 apr, lightning damage) Charged Focus (10-11 power, 24 apr, lightning damage)Requires: - Willpower 24 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 3 It is part of a set of items. You feel two unconnected psionic channels on this item. Base power: 10.0 - 11.0 Uses stats: 40% Wil, 50% Mag, 20% Cun Damage type: Lightning Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +24 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes resistances: +15% lightning Changes resistances penetration: +9% lightning Changes damage: +15% lightning Talent mastery: +0.15 Psionic / Charged mastery Talent granted: +1 Psionic Maelstrom Mental save: +9 (+3 eff.) Maximum psi: +30.00 Mindpower: +12 (+4 eff.) Mental crit. chance: +6% Electrical energies are focussed in the core of this mindstar. |
Breacher (40-56 power, 10 apr) Breacher (40-56 power, 10 apr)Requires: - Magic 38 - Constitution 38 Powered by arcane forces Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / sceptre ; tier 5 Base power: 40.0 - 56.0 Uses stats: 100% Mag, 50% Con Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +10 Crit. chance: +3.0% Attack speed: 100% When this weapon hits: Arcane Vortex (10% chance level 5). When this weapon hits: Destroy Magic (10% chance level 5). Damage Shield penetration (this weapon only): +30% Burst (radius 1) on hit: +50 manaburn arcane Damage conversion: 50% corrosive acid When wielded/worn: Changes resistances penetration: +20% arcane / +20% acid Changes damage: +30% arcane / +30% acid Spellpower: +20 (+5 eff.) It can be used to activate talent Disperse Magic (costing 25 power out of 50/50) : Effective talent level: 7.5 Power cost: 25 out of 50/50. Range: 10 Travel Speed: instantaneous Is: a spell Description: Removes up to 6 magical effects (good effects from foes, and bad effects from friends) from the target. At level 3, it can be targeted. Powerful enchantments have been laid on this sceptre to make it able to break the most formidible of defenses, both physical and magical. |
Duskwake DuskwakeInfused by nature 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Effects on melee hit: * 30% chance to corrode armour by 30% * 30% chance to inflict 15% damage reduction Damage when hit (Melee): 16 darkness Changes resistances: +12% darkness Changes resistances penetration: +20% darkness Changes damage: +27% acid / +12% darkness Life regen: +3.60 Healing mod.: +30% A belt that goes around your waist. |
Ureslak's Molted Scales (0 def, 0 armour) Ureslak's Molted Scales (0 def, 0 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 It is part of a set of items. It would go well with another part of Ureslak. When wielded/worn: Changes resistances: +20% lightning / +20% darkness / +20% cold / +20% fire / -30% arcane / +20% nature Changes resistances cap: +10% lightning / +10% darkness / +10% cold / +10% fire / -30% arcane / +10% nature It can be used to energize the scales for 16 turns, increasing resistance to Fire, Cold, Lightning, Nature, or Darkness damage by 15% just before you are damaged. (This effect lasts 5 turns and only works on one type of damage.), costing 25 power out of 50/50. This cloak is fashioned from the scales of some large reptilian creature. It appears to reflect every color of the rainbow. |
elven-silk cloak 'Mayeramina' (15 def, 0 armour) elven-silk cloak 'Mayeramina' (15 def, 0 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 5 When wielded/worn: Accuracy: +7 (+1 eff.) Armour penetration: +7 Defense: +15 (+5 eff.) Effects on melee hit: * 10% chance to gain 10% of a turn (3/turn limit) * 10% chance to disease Damage when hit (Melee): 8 blight Changes stats: +5 Cun / +3 Dex Changes resistances: +12% temporal Changes resistances penetration: +10% blight Physical save: +12 (+3 eff.) Maximum life: +60.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Crimson Robe (12 def, 0 armour) Crimson Robe (12 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 5 When wielded/worn: Defense: +12 (+4 eff.) Damage (Melee): 35 mind / 10 % chance of gloom effects Damage when hit (Melee): 35 mind / 10 % chance of gloom effects Changes stats: +10 Cun / +10 Wil Changes resistances penetration: +20% all Talent masteries: +0.20 Psionic / Focus +0.20 Cursed / Slaughter +0.10 Psionic / Solipsism +0.20 Cursed / Punishments Psi each turn: +0.20 Hate when firing a critical mind attack: +4.00 Psi when firing a critical mind attack: +4.00 Hate per kill: +2.00 Mindpower: +20 (+6 eff.) Mental crit. chance: +9% Increases your solipsism threshold by 20% (if you have one). If you do, also grants 15% global speed when worn. Talent on hit(mindpower): Agony (8% chance level 2). Talent on hit(mindpower): Hateful Whisper (8% chance level 2). This robe was formerly owned by Callister the Psion, a powerful Psionic that pioneered many Psionic abilities. After his wife was murdered, Callister became obsessed with finding her killer, using his own hatred as a fuel for new and disturbing arts. After forcing the killer to torture himself to death, Callister walked the land, forcing any he found to kill themselves - his way of releasing them from the world's horrors. One day, he simply disappeared. This robe, soaked in blood, was the only thing he left behind. |
Flowersting the elven-silk robe (5 def, 0 armour) Flowersting the elven-silk robe (5 def, 0 armour)Infused by nature Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / cloth ; tier 5 When wielded/worn: Defense: +5 (+1 eff.) Effects on melee hit: * Slows global speed by 30% * 30% chance to corrode armour by 30% Changes stats: +8 Str / +7 Mag / +8 Wil Changes resistances: +6% lightning / +14% cold / +5% arcane Changes resistances penetration: +20% acid / +20% physical / +20% darkness Changes damage: +16% lightning / +25% physical / +19% darkness / +12% cold / +9% arcane Mental save: +26 (+9 eff.) Maximum hate: +12.00 Mindpower: +14 (+4 eff.) Mental crit. chance: +8% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Silurelratira the Kilnwend (0 def, 10 armour) Silurelratira the Kilnwend (0 def, 10 armour)Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Armour: +10 Fatigue: +5% Damage when hit (Melee): 20 fire Changes stats: +10 Wil Changes resistances: +20% blight / +13% fire / +15% cold Changes damage: +12% blight / +9% fire Mental save: +13 (+5 eff.) Infravision radius: +4 A cap made of leather. |
Stormream (0 def, 5 armour) Stormream (0 def, 5 armour)Infused by nature Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Physical power: +10 (+2 eff.) Armour: +5 Fatigue: +5% Damage when hit (Melee): 8 lightning Changes stats: +7 Str / +5 Wil Changes resistances: +6% lightning / +12% cold / +20% mind / +13% physical Grants telepathy: Dragon Allows you to breathe in: water Reduces incoming crit damage: 15.00% Physical save: +10 (+2 eff.) Mental save: +28 (+10 eff.) Confusion immunity: +50% A cap made of leather. |
thaloren voratun helm of the depths (0 def, 5 armour) thaloren voratun helm of the depths (0 def, 5 armour)Requires: - Talent Heavy Armour Training Infused by nature Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +7 Wil Changes resistances: +15% blight / +15% cold Allows you to breathe in: water Mental save: +10 (+4 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
voratun mail armour of the deep (5 def, 14 armour) voratun mail armour of the deep (5 def, 14 armour)Requires: - Strength 48 - Talent Heavy Armour Training Infused by nature 14.00 Encumbrance. Type: armor / heavy ; tier 5 When wielded/worn: Armour: +14 Defense: +5 (+1 eff.) Fatigue: +16% Changes resistances: +12% acid / +13% cold Allows you to breathe in: water A suit of armour made of mail. |
Chargeraider the drakeskin leather armour (10 def, 16 armour) Chargeraider the drakeskin leather armour (10 def, 16 armour)Requires: - Strength 20 Infused by nature Crafted by a master 9.00 Encumbrance. [Random Unique] Type: armor / light ; tier 5 When wielded/worn: Armour: +16 Defense: +10 (+3 eff.) Fatigue: +8% Damage when hit (Melee): 20 lightning Changes stats: +8 Cun / +8 Dex Changes resistances: +29% acid / +5% arcane Changes resistances penetration: +15% lightning / +10% arcane Life regen: +5.40 Stamina each turn: +2.50 A suit of armour made of leather. |
Eilinitira the drakeskin leather armour (5 def, 8 armour) Eilinitira the drakeskin leather armour (5 def, 8 armour)Requires: - Strength 20 Powered by arcane forces Crafted by a master 9.00 Encumbrance. [Random Unique] Type: armor / light ; tier 5 When wielded/worn: Armour: +8 Defense: +5 (+1 eff.) Fatigue: +8% Changes stats: +2 Str / +5 Wil / +2 Con Changes resistances: +23% acid / +20% fire / +12% arcane Spell save: +14 (+3 eff.) A suit of armour made of leather. |
Axe of Fluffy Evil Axe of Fluffy EvilPowered by unknown forces 4.00 Encumbrance. [Unique] Type: misc / axe It can be used to create a ... clockwork gnome, costing 25 power out of 50/50. It seems there was still one present left. This is a pink ... axe. It obviously is not made for fighting. It looks fluffy. |
123 alchemist agate 123 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
2 lapis lazuli 2 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+2 eff.) Physical save: +6 (+1 eff.) Spell save: +6 (+1 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+2 eff.) Physical save: +6 (+1 eff.) Spell save: +6 (+1 eff.) Mental save: +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
voratun pickaxe 'Voruthra' (dig speed 6 turns) voratun pickaxe 'Voruthra' (dig speed 6 turns)Infused by nature Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: tool / digger ; tier 5 When wielded/worn: Changes stats: +2 Cun / +3 Str Changes resistances: +14% nature Changes damage: +24% fire / +18% mind / +10% nature Grants telepathy: Demon/Minor Demon/Major Mental save: +26 (+9 eff.) Maximum hate: +4.00 Mindpower: +6 (+2 eff.) Light radius: +1 Heals friendly targets nearby when you use a nature summon: +30 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
emerald emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
turquoise turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
garnet garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (3/3) Rod of Recall (3/3)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 101 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
The Jolt The JoltInfused by psionic forces 2.00 Encumbrance. [Unique] Type: charm / torque ; tier 2 When wielded/worn: Changes stats: +4 Cun Changes damage: +10% mind / +10% lightning Any lightning damage you do that is more than 10% of the victim's maximum life will attempt to mental crosstier the target, which inflicts Brainlock if your mindpower is a tier above their mindsave. This torque feels tingly to the touch, but seems to enhance your thinking. |
Achievements
By Thundergod the Cornac Adventurer level 50
35th Haze 122nd year of Ascendancy at 07:45 see stats
By Thundergod the Cornac Adventurer level 25
2nd Dusk 122nd year of Ascendancy at 23:58 see stats
By Thundergod the Cornac Adventurer level 50
32nd Haze 122nd year of Ascendancy at 23:57 see stats
By Thundergod the Cornac Adventurer level 7
79th Pyre 122nd year of Ascendancy at 17:50 see stats
By Thundergod the Cornac Adventurer level 50
32nd Haze 122nd year of Ascendancy at 23:54 see stats
By Thundergod the Cornac Adventurer level 45
18th Haze 122nd year of Ascendancy at 17:53 see stats
By Thundergod the Cornac Adventurer level 26
7th Dusk 122nd year of Ascendancy at 00:56 see stats
By Thundergod the Cornac Adventurer level 46
25th Haze 122nd year of Ascendancy at 23:44 see stats
By Thundergod the Cornac Adventurer level 25
3rd Dusk 122nd year of Ascendancy at 00:19 see stats
By Thundergod the Cornac Adventurer level 10
9th Mirth 122nd year of Ascendancy at 09:40 see stats
By Thundergod the Cornac Adventurer level 20
6th Flare 122nd year of Ascendancy at 03:39 see stats
By Thundergod the Cornac Adventurer level 30
22nd Dusk 122nd year of Ascendancy at 23:44 see stats
By Thundergod the Cornac Adventurer level 40
31st Dusk 122nd year of Ascendancy at 20:54 see stats
By Thundergod the Cornac Adventurer level 50
32nd Haze 122nd year of Ascendancy at 16:38 see stats
By Thundergod the Cornac Adventurer level 50
54th Haze 122nd year of Ascendancy at 14:44 see stats
By Thundergod the Cornac Adventurer level 37
31st Dusk 122nd year of Ascendancy at 11:00 see stats
By Thundergod the Cornac Adventurer level 23
1st Dusk 122nd year of Ascendancy at 16:28 see stats
By Thundergod the Cornac Adventurer level 25
2nd Dusk 122nd year of Ascendancy at 23:58 see stats
By Thundergod the Cornac Adventurer level 25
2nd Dusk 122nd year of Ascendancy at 23:58 see stats
By Thundergod the Cornac Adventurer level 7
9th Mirth 122nd year of Ascendancy at 05:07 see stats
By Thundergod the Cornac Adventurer level 37
31st Dusk 122nd year of Ascendancy at 07:32 see stats
By Thundergod the Cornac Adventurer level 21
7th Flare 122nd year of Ascendancy at 00:03 see stats
By Thundergod the Cornac Adventurer level 49
32nd Haze 122nd year of Ascendancy at 16:38 see stats
Log
There is an item here: Scorchhunter the voratun waraxe (40-56 power, 6 apr)
There is an item here: voratun waraxe 'Smearpulverizer' (40-56 power, 6 apr)
There is an item here: Malediction (55-66 power, 15 apr)
Thundergod deactivates Tempest.
Thundergod deactivates Lightning Infusion.
Thundergod deactivates Charged Shield.
Thundergod deactivates Arcane Combat.
Thundergod deactivates Charged Aura.
Thundergod deactivates Inner Power.
Thundergod deactivates Shock Hands.
Thundergod deactivates Living Lightning.
Thundergod deactivates Feather Wind.
Thundergod deactivates Chant of Fortress.
Thundergod deactivates Thunderstorm.
The furious lightning storm around Thundergod calms down and disappears.
Thundergod deactivates Kinetic Aura.
Thundergod deactivates Skate.
Thundergod deactivates Shielding.
Thundergod deactivates Precise Strikes.
Thundergod deactivates Deflection.
Thundergod deactivates Hurricane.
Thundergod deactivates Augmentation.
Thundergod deactivates Forge Shield.
Thundergod deactivates Daunting Presence.
Thundergod deactivates Kinetic Shield.
Thundergod deactivates Arcane Feed.
Thundergod deactivates Arcane Shield.
Thundergod deactivates Beyond the Flesh.