







Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Exponential Leveling 1.7.4Exponential Leveling is an addon that changes the amount of points (stats, class, ..) and optionally resources (hp/stamina/mana/regen..) you gain upon EACH level up. Being fully configurable, it can also be used to make the game easier as you wish to. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS. How to use this addon: - Download and install, of course. Check if the addon is ACTIVATED. If you have another addon that superload/overload player.lua, it might conflict.
- Start a New Game.
- Under Options > Gameplay, you can enable or disable the addon. This will work from the next levelup. It cannot be used retroactively.
- You can also change mode of operating (Default is balanced) and optional modes of operation (Also increase resources, life, etc on levelup) or be left as is.
Operating Modes: - Balanced -> Gives extra points in a fair way depending on your difficulty (Nightmare, Insane and Madness)
- Extra Points -> Gives many more points than vanilla in any difficulty
- Cheatish -> Gives way more points than you'll ever need
- Only Life -> Does NOT change how many points you gain on levelup, but provide some extra MAX HP on levelup. How much per level can be configured under the options.
Optional Modes (These work alongside Operating Modes): - None -> Nothing else than what chosen under Operating Modes
- All Resources -> Increase stamina, mana, hate, vim, etc (MAX and regen) upon levelup. How much per level can be configured under the options.
- MAX HP -> Increase only MAX HP and not all resources upon levelup. How much per level can be configured under the options. Stacks with Only Life if you want to.
POINTS COMPARISON (Example: Cornac Rogue at lv50): STATS | TALENTS | GENERIC | CATEGORY | PRODIGIES | MAX HP | STAMINA VANILLA | 160 | 70 | 49 | 4 | 2 | 958 | 247 BALANCED NIGHTMARE | 181 | 127 | 101 | 9 | 5 | 958 | 247 BALANCED INSANE | 217 | 145 | 119 | 12 | 8 | 958 | 247 BALANCED MADNESS | 269 | 166 | 140 | 20 | 17 | 958 | 247 EXTRA POINTS | 212 | 171 | 150 | 14 | 17 | 958 | 247 CHEATISH | 1140 | 560 | 539 | 102 | 202 | 958 | 247 ONLY LIFE | 160 | 70 | 49 | 4 | 2 | 1252+ | 247 + ALL RESOURCES | - | - | - | - | - | 1252+ | 396+ All resources ALSO gives, by a small amount, resources regeneration like: mana, stamina, vim, positive/negative, hate (per kill, not passively generated), psi and reduces equilibrium (by a small amount) every turn even in combat. Update v4.0.3
Experience Controller 1.7.4
Experience Controller is an addon that lets you change the amount of experience you receive upon killing foes. You can enable/disable it realtime and it will work from the next kill onward. It also works for arena and infinite dungeon alike. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS.
How to enable/disable or configure this addon:
Modes functionality:
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Update v4.0.1 * Fixed a few typos and minor logging issues
Update v4.0 * Compatible with TOME v1.7.4 * Added multiple customization possibilities in-game and reworked functionality of all the addon Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Godmode Merchant 1.5.10Adds a NPC that will grant you invulnerability/max dmg, 249 spells available, stat/generic/prodigy points, money, raise sub stats, set level, and can imbue ANYTHING (as long as you have the gems and item)! He spawns near the portal to Angolwen. 1.0.5 - 50 Talent trees from Orcs/Cults DLC added (these will be marked with *orcs/cults dlc* next to the talents, these dlcs are NOT required to play this addon) 14 talents added that were missing. For a non-cheaty version check out my other addon that adds spell merchants you can purchase spells from: https://te4.org/games/addons/tome/master-spell-merchants vvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvv Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Madness Roguelike |
| Sex | Male |
| Race | Yeek |
| Class | Writhing One |
| Level / Exp | 50 / 14387% |
| Size | medium |
| Lifes / Deaths | Killed by Cyressra the mean looking elven guard at level 50 on the 1st Mirth 122nd year of Ascendancy at 05:18 / 1 |
Primary Stats
| Strength | 110 (base 60) |
| Dexterity | 58 (base 60) |
| Constitution | 63 (base 60) |
| Magic | 62 (base 60) |
| Willpower | 71 (base 60) |
| Cunning | 76 (base 60) |
Resources
| Life | -72/50393 |
| Insanity | 100/100 |
| Healing Factor | 1.344619213451 |
| Regeneration | 1024.8687644924 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +55.539171999967% |
| Spell | 0% |
| Global | +117.29957955368% |
Vision
| Sight | 10 |
| Lite | 6 |
| Infravision | 11 |
| See Stealth | 96.957853598209 |
| See Invisible | 97.957853598209 |
Offense: Mainhand
| Damage | 80 |
| Accuracy | 73 |
| Crit Chance | 37% |
| APR | 5 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 55 |
| Crit Chance | 37% |
| Speed | 1 |
Offense: Mind
| Mindpower | 72 |
| Crit Chance | 33% |
| Speed | 1 |
Offense: Damage Bonus
| Blight | +20% |
| Darkness | +45% |
| Arcane | +6% |
| All | 0% |
Offense: Damage Penetration
| Arcane | +28% |
Defense: Base
| Armour (hardiness) | 24.582939316175 (93.292586063405%) |
| Defense | 35 |
| Ranged Defense | 35 |
| Fatigue | 0 |
| Physical Save | 57 |
| Spell Save | 49 |
| Mental Save | 56 |
Defense: Resistances
| Darkness | + 34%( 70%) |
| Lightning | + 32%( 70%) |
| Fire | + 40%( 70%) |
| All | + 14%( 70%) |
Defense: Immunities
| Stun Resistance | 53% |
| Confusion Resistance | 94% |
| Silence Resistance | 59% |
| Instadeath Resistance | 100% |
| Blind Resistance | 23% |
Inscriptions (3/3)
| Infusions | Effective talent level: 2.5 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
| Infusions | Effective talent level: 2.5 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 2.5 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Class Talents
| Demented / Tentacles | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Demented / Path of horror | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Demented / Disfigured face | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Demented / Friend of the worm | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Demented / Controlled horrors | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Demented / Horrific body | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Demented / Slow death | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Generic Talents
| Cunning / Survival | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Combat training | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Spell / Stone alchemy | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Demented / Beyond sanity | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Race / Yeek | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
Effects
Quests
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
A huge mindless and corrupted worm is heading toward Kroshkkur! The Worm That DevoursIt has to be stopped or the Sanctuary will fall, digested in the bowels of giant worm, its forbidden knowledge lost forever. * You have to destroy the Worm's neural spine. | active |
Equipment
| On fingers | Dimvengeance0.1 T3 ring jewelry [Rare] Master While equipped: dps ---------- Dmg.mod +6% arcane Res.pen +28% arcane Melee Ret 11 arcane 11 cold ----- def ----- Resists +23% darkness +30% fire Phys.save +14 (+4 eff.) Spell.save +12 (+4 eff.) Mind.save +12 (+4 eff.) Rings make your fingers look great! |
| Main armor | iron mail armour (2 def, 4 armour)14.0 T1 heavy armor Reqs Heavy armour training [Normal] While equipped: ----- def ----- Armour +4 Defense +2 (+1 eff.) Fatigue +12% A suit of armour made of mail. |
| On feet | Aerygorn (0 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Rare] Psionic While equipped: Stats +12 Cun +5 Wil dps ---------- Crit.mult +20.00% Mind.pwr +25 (+7 eff.) ----- def ----- Armour +4 Fatigue +3% Resists +21% lightning Phys.save +30 (+8 eff.) Spell.save +23 (+8 eff.) Mind.save +8 (+2 eff.) Max.HP +113.58 Blind- +23% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | brass lantern 'Ragytar'2.0 T1 lite [Rare] Psionic While equipped: Stats +8 Con +2 Mag ----- def ----- Mind.save +7 (+2 eff.) ---------- misc Light +6 See.Stealth +6 See.Invis +7 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | rough leather cap of strength (+3) (0 def, 1 armour)2.0 T1 head armor [Ego] Master While equipped: Stats +3 Str ----- def ----- Armour +1 Fatigue +1% A cap made of leather. |
| In main hand | short elven-wood vilestaff (25-30 power, 5 apr, darkness element)5.0 T4 staff 1H weapon [Ego] Master Power 25.0 - 30.0 Physical Uses 130% Mag, 40% Wil Mastery Staff Mastery Acc+ +1.0% proc dam (max 200%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +4% Spell.pwr +12 (+4 eff.) Dmg.mod +25% darkness ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Inventory
warbringer's stralite greatmaul (50-75 power, 3 apr)5.0 T4 greatmaul 2H weapon [Ego+] Master Power 50.0 - 75.0 Physical Uses 40% Wil, 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +3 Crit +2.5% Atk.spd 100% While equipped: Stats +7 Con dps ---------- Phys.pwr +16 (+3 eff.) Res.pen +13% physical ----- def ----- Disarm- +35% Massive two-handed mauls. |
Goldathra the dwarven-steel longsword (26-36 power, 14 apr)3.0 T3 longsword 1H weapon [Rare] Psionic Power 26.0 - 36.4 Physical Uses 40% Wil, 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +14 Crit +6.5% Atk.spd 100% On Hit: * 23 arcane resource burn * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns While equipped: Stats +3 Con ----- def ----- Defense +15 (+7 eff.) Crit.chn- 17.17% Die.at -91.56 life HP.reg +4.58 ---------- misc Max.stam +20.00 Sharp, long, and deadly. |
iron longsword (12-16 power, 2 apr)3.0 T1 longsword 1H weapon [Normal] Power 11.5 - 16.1 Physical Uses 40% Wil, 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +2.5% Atk.spd 100% Sharp, long, and deadly. |
Unlightsweep (36-51 power, 5 apr)3.0 T4 mace 1H weapon [Rare] Arcane Power 36.5 - 51.1 Physical Uses 40% Wil, 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +5 Crit +2.5% Atk.spd 100% Melee+ +17 light Against +24% Undead While equipped: dps ---------- Dmg.mod +30% darkness Res.pen +28% darkness +28% temporal ----- def ----- Resists +9% light +17% temporal Def/telep +17 Res/telep +17% Dur/telep +17% ---------- misc Light +3 Blunt and deadly. |
pair of rough leather boots 'Phlegmsting' (0 def, 1 armour)2.0 T1 feet armor [Rare] Master While equipped: Stats +4 Dex +8 Mag +1 Wil +4 Con +6 Lck ----- def ----- Armour +1 Resists +6% nature Stealth +6 ---------- misc Infravis +1 See.Invis +6 A pair of boots made of leather. |
turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+3 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+3 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Achievements
Dragon's Greed (Madness (Roguelike) difficulty)
Amassed 8000 gold pieces.By Dementommy the Yeek Writhing One level 6
75th Pyre 122nd year of Ascendancy at 11:30 see stats
Level 10 (Madness (Roguelike) difficulty)
Got a character to level 10.By Dementommy the Yeek Writhing One level 10
75th Pyre 122nd year of Ascendancy at 11:30 see stats
Level 20 (Madness (Roguelike) difficulty)
Got a character to level 20.By Dementommy the Yeek Writhing One level 20
75th Pyre 122nd year of Ascendancy at 11:30 see stats
Level 30 (Madness (Roguelike) difficulty)
Got a character to level 30.By Dementommy the Yeek Writhing One level 30
78th Pyre 122nd year of Ascendancy at 11:13 see stats
Level 40 (Madness (Roguelike) difficulty)
Got a character to level 40.By Dementommy the Yeek Writhing One level 40
78th Pyre 122nd year of Ascendancy at 11:13 see stats
Level 50 (Madness (Roguelike) difficulty)
Got a character to level 50.By Dementommy the Yeek Writhing One level 50
78th Pyre 122nd year of Ascendancy at 11:13 see stats
Size is everything (Madness (Roguelike) difficulty)
Did over 1500 damage in one attack.By Dementommy the Yeek Writhing One level 50
79th Pyre 122nd year of Ascendancy at 20:34 see stats
Size matters (Madness (Roguelike) difficulty)
Did over 600 damage in one attack.By Dementommy the Yeek Writhing One level 50
78th Pyre 122nd year of Ascendancy at 11:33 see stats
The bigger the better! (Madness (Roguelike) difficulty)
Did over 3000 damage in one attack.By Dementommy the Yeek Writhing One level 50
1st Mirth 122nd year of Ascendancy at 00:19 see stats
Treasure Hoarder (Madness (Roguelike) difficulty)
Amassed 3000 gold pieces.By Dementommy the Yeek Writhing One level 3
75th Pyre 122nd year of Ascendancy at 11:30 see stats
Treasure Hunter (Madness (Roguelike) difficulty)
Amassed 1000 gold pieces.By Dementommy the Yeek Writhing One level 2
75th Pyre 122nd year of Ascendancy at 11:30 see stats
Log
Carrion worm mass's wormblight area effect hits Elven blood mage for 123 blight damage.
Carrion worm mass's wormblight area effect hits Glydathra the elven elite warrior for (122 absorbed), 14 blight (14 total damage).
Islikira the elven warrior receives 11 healing from Bethumima the elven warrior.
Islikira the elven warrior receives 6 healing from Elven blood mage.
Islikira the elven warrior receives 7 healing from Vorymibrelaith the mean looking elven guard.
Islikira the elven warrior receives 10 healing from Elven blood mage.
Islikira the elven warrior receives 10 healing from Glaseth the mean looking elven guard.
Islikira the elven warrior receives 10 healing from Cyressra the mean looking elven guard.
Islikira the elven warrior receives 7 healing from Layemina the elven mage.
Islikira the elven warrior gains 5% of a turn from Ancestral Life.
Dementommy stops burning.
Cyressra the mean looking elven guard casts Blood Grasp.
Cyressra the mean looking elven guard's spell attains critical power!
Glaseth the mean looking elven guard uses Psy Worm.
Layemina the elven mage performs a melee critical strike against Dementommy!
Dementommy damages himself through Martyrdom!
Layemina the elven mage hits Dementommy for 265 physical, 1 arcane, 1 cold, 360 physical, 17 light, 28 cold, 1 arcane, 1 cold (671 total damage).
Melee retaliation hits Layemina the elven mage for 3 arcane, 3 cold, 5 arcane, 4 cold (15 total damage).
Dementommy performs a melee critical strike against Cyressra the mean looking elven guard!
Dementommy damages himself through Martyrdom!
Dementommy hits Bethumima the elven warrior for 77 darkness, 5 physical (83 total damage).
Dementommy hits Cyressra the mean looking elven guard for 118 darkness, 18 physical (136 total damage).
Dementommy hits Vorymibrelaith the mean looking elven guard for 69 darkness damage.
Bethumima the elven warrior hits Dementommy for 11 darkness, 1 physical (12 total damage).
Cyressra the mean looking elven guard hits Dementommy for 16 darkness, 3 physical (19 total damage).
Vorymibrelaith the mean looking elven guard hits Dementommy for 9 darkness damage.
Cyressra the mean looking elven guard's Blood Grasp hits Dementommy for 500 blight damage.
Cyressra the mean looking elven guard receives 167 healing from Cyressra the mean looking elven guard's Blood Grasp.
Dementommy the level 50 yeek writhing one was poxed to death by Cyressra the mean looking elven guard on level 2 of Dark crypt.













































































