









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Nightmare Roguelike |
| Sex | Male |
| Race | Yeek |
| Class | Wyrmic |
| Level / Exp | 18 / 24% |
| Size | small |
| Lifes / Deaths | Killed by Emelolaith the minotaur at level 18 on the 78th Haze 122nd year of Ascendancy at 00:33 / 1 |
Primary Stats
| Strength | 47 (base 46) |
| Dexterity | 8 (base 10) |
| Constitution | 6 (base 11) |
| Magic | 15 (base 10) |
| Willpower | 43 (base 32) |
| Cunning | 24 (base 14) |
Resources
| Life | -23/703 |
| Equilibrium | 66 |
| Healing Factor | 1.2775435893407 |
| Regeneration | 12.03186154448 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +11.093867610317% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
| Infravision | 3 |
Offense: Mainhand
| Damage | 32 |
| Accuracy | 17 |
| Crit Chance | 8% |
| APR | 2 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 15 |
| Crit Chance | 7% |
| Speed | 1 |
Offense: Mind
| Mindpower | 40 |
| Crit Chance | 7% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +10% |
| Nature | +5% |
| Arcane | +9% |
| Cold | +10% |
| All | 0% |
Offense: Damage Penetration
| Blight | +10% |
| Darkness | +10% |
Defense: Base
| Armour (hardiness) | 23.08934837382 (81.151787968034%) |
| Defense | 9 |
| Ranged Defense | 9 |
| Fatigue | 22 |
| Physical Save | 25 |
| Spell Save | 26 |
| Mental Save | 29 |
Defense: Resistances
| Acid | + 12%( 70%) |
| Physical | + 2%( 70%) |
| Cold | + 17%( 70%) |
| All | 0%( 70%) |
| Darkness | + 9%( 70%) |
| Temporal | + 3%( 70%) |
| Lightning | + 14%( 70%) |
| Fire | + 6%( 70%) |
| Nature | + 10%( 70%) |
Defense: Immunities
| Stun Resistance | 20% |
| Confusion Resistance | 75% |
| Poison Resistance | 30% |
| Blind Resistance | 10% |
| Silence Resistance | 20% |
| Bleed Resistance | 50% |
| Teleport Resistance | 20% |
| Disarm Resistance | 22% |
| Pinning Resistance | 33% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 22% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 231 life over 5 turns. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 127 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 541% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. |
Class Talents
| Technique / Two-handed assault | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Fire drake aspect | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Venom drake aspect | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Wild-gift / Sand drake aspect | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Storm drake aspect | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Shield offense | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Cold drake aspect | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 4/5 |
Generic Talents
| Wild-gift / Call of the wild | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Fungus | 1.00 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Race / Yeek | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You have been tasked to remove at least one of the threats to the yeeks. Following The WayProtect the Way, and vanquish your foes. * You have explored the underwater zone and vanquished Murgol. * You have explored the ritch tunnels and vanquished their queen. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. | active |
You must find a way to Maj'Eyal through the tunnel to the north of the island. Light at the end of the tunnel | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of avoidance. He has given you some notes on the ingredients: * You've found the needed xorn fragment. * 'Needed: one pouch of luminous horror dust. Not to be confused with radiant horrors. If you encounter the latter, then I suppose there are always more adventurers.' * You've found the needed minotaur nose. Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * You've found the needed ice ant stinger. * You've found the needed bear paw. * You've found the needed ritch stinger. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one naga tongue. Best results occur with tongues never tainted by profanity, so if you happen to know any saintly nagas...' * You've found the needed giant spider spinneret. * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one vampire lord fang. You should definitely consider not pricking yourself with it.' * You've found the needed length of troll intestine. * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
Equipment
| On feet | pair of rough leather boots 'Emelatha' (0 def, 1 armour)2.0 T1 feet armor [Rare] Nature While equipped: Stats +3 Str dps ---------- Acc +5 (+3 eff.) ----- def ----- Armour +1 Resists +3% fire +2% physical +3% temporal HP.reg +2.00 Heal.mod +11% A pair of boots made of leather. |
| Light source | brass lantern of health2.0 T1 lite [Ego] Nature While equipped: ----- def ----- Max.HP +42.00 ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Cloud Caller (0 def, 0 armour)2.0 T1 head armor [Unique] Nature While equipped: dps ---------- Dmg.mod +10% lightning +10% cold ----- def ----- Resists +10% lightning +10% cold A small storm cloud follows you, dealing 15 lightning damage to all enemies in a radius of 3 each turn. Call Lightning: Level 1.0 Pwr.cost 15 out of 30/30. Range 10 Travel.spd instantaneous Is a nature gift Description: Calls forth a powerful beam of lightning doing 38.59 to 115.77 lightning damage (77.18 average). The damage will increase with your Mindpower. This hat's broad brim protects you from biting colds and sudden storms. |
| Tool | Velumira (dig speed 29 turns) =Cun=3.0 T1 digger tool [Rare] Master While equipped: Stats +1 Str +2 Cun +5 Mag dps ---------- Acc +3 (+2 eff.) ----- def ----- Armour +2 Resists +3% fire Phys.save +3 (+1 eff.) Mind.save +3 (+1 eff.) Max.HP +40.00 ---------- misc Infravis +3 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | savior's copper ring0.1 T1 ring jewelry [Ego] Master While equipped: ----- def ----- Phys.save +6 (+3 eff.) Spell.save +8 (+4 eff.) Mind.save +6 (+3 eff.) Rings make your fingers look great! |
| On fingers | Aereda the Duathelstalker0.1 T1 ring jewelry [Rare] Master While equipped: Stats +1 Wil dps ---------- Dmg.mod +9% arcane Res.pen +10% blight ----- def ----- Resists +6% darkness Spell.save +3 (+1 eff.) Max.HP +20.00 Disarm- +22% Pinning- +23% Knockbk- +22% Def/telep +15 Res/telep +15% Dur/telep +15% Rings make your fingers look great! |
| Around waist | Woeream1.0 T1 belt armor [Rare] Nature While equipped: dps ---------- Res.pen +10% darkness Melee Ret 2 darkness ----- def ----- Die.at -20.00 life Max.HP +51.00 Teleport- +20% A belt that goes around your waist. |
| In main hand | Issodor the iron longsword (18-26 power, 2 apr)3.0 T1 longsword 1H weapon [Rare] Master Power 18.5 - 25.9 Physical Uses 100% Str Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +2.5% Atk.spd 100% While equipped: dps ---------- On Hit (Melee): * 10% chance to reduce all saves and defense by 26 ----- def ----- Max.HP +20.00 Heal.mod +10% Poison- +10% Pinning- +10% Sharp, long, and deadly. |
| On hands | Sludgegrip (0 def, 0 armour) =Cun=1.0 T1 hands armor [Unique] Nature While equipped: Stats +4 Cun +4 Wil dps ---------- Mind.pwr +2 (+1 eff.) Dmg.mod +5% nature ----- def ----- Resists +10% nature Poison- +20% ---------- misc Masteries +0.20 Wild-gift/Slime Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. These gloves are coated with a thick, green liquid. |
| Main armor | steel plate armour of resilience (0 def, 9 armour)17.0 T2 massive armor Reqs Massive armour training [Ego] Nature While equipped: ----- def ----- Armour +9 Fatigue +22% Max.HP +20.00 A suit of armour made of metal plates. |
| Cloak | linen cloak 'Yarendil' (1 def, 0 armour)2.0 T1 cloak armor [Rare] Nature While equipped: ----- def ----- Defense +1 (+1 eff.) Resists +3% darkness Max.HP +34.00 Blind- +10% Confus- +20% Stun/Frz- +20% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | serendipitous copper amulet of healing0.1 T1 amulet jewelry [Ego+] Nature While equipped: Stats +6 Lck dps ---------- Acc +5 (+3 eff.) ----- def ----- Defense +7 (+7 eff.) Unseen.red 11% Heal.mod +11% Cut- +50% Heal: Puts all charms on 35 cooldown Level 1.0 Pwr.cost 35 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift Description: Imbues your body with natural energies, healing for 184 life. The life healed will increase with your Mindpower. Amulets make your neck look great! |
Inventory
ash magestaff (15-18 power, 3 apr, lightning element)5.0 T2 staff 2H weapon Reqs Mag 16 [Normal] Power 15.0 - 18.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +2% Spell.pwr +6 (+5 eff.) Dmg.mod +15% lightning ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
infernal ash vilestaff of wizardry (15-18 power, 3 apr, blight element)5.0 T2 staff 2H weapon Reqs Mag 16 [Ego++] Arcane Power 15.0 - 18.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: Stats +2 Mag +2 Wil dps ---------- Spell.crit +2% Crit.mult +19.00% Spell.pwr +12 (+8 eff.) Melee+ 18 fire Dmg.mod +15% blight ---------- misc Max.mana +14.00 See.Invis +5 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Velomitira the Flashmark (24-37 power, 2 apr)3.0 T2 battleaxe 2H weapon [Rare] Master Power 24.5 - 36.8 Physical Uses 120% Str Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +5.0% Atk.spd 100% On Crit.r2 +4 fire On Hit: * 10% chance to reduce all saves and defense by 26 While equipped: Stats +6 Str +2 Cun dps ---------- Dmg.mod +9% physical Acc +9 (+5 eff.) On Hit (Melee): * 20% chance to reduce all saves and defense by 26 ---------- misc Equi/ret +0.16 Massive two-handed battleaxes. |
hateful dwarven-steel battleaxe of massacre (44-65 power, 2 apr)3.0 T3 battleaxe 2H weapon [Ego] Master/Psionic Power 43.5 - 65.2 Physical Uses 120% Str Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +6.5% Atk.spd 100% Melee+ +10 darkness Against +7% Living Massive two-handed battleaxes. |
hateful steel greatsword of massacre (34-54 power, 2 apr)3.0 T2 greatsword 2H weapon [Ego] Master/Psionic Power 33.5 - 53.6 Physical Uses 120% Str Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.0% Atk.spd 100% Melee+ +7 darkness Against +10% Living Massive two-handed swords. |
steel mace of daylight (15-21 power, 3 apr)3.0 T2 mace 1H weapon [Ego] Arcane Power 15.0 - 21.0 Physical Uses 100% Str Acc+ +0.2% base dam (max 20%) Apr +3 Crit +1.0% Atk.spd 100% Melee+ +8 light Against +6% Undead Blunt and deadly. |
acidic steel waraxe (12-16 power, 3 apr)3.0 T2 waraxe 1H weapon [Ego] Arcane Power 11.5 - 16.1 Physical Uses 100% Str Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +4.0% Atk.spd 100% On Crit: * Splash the target with acid dealing 26 damage over 5 turns and reducing armor and accuracy by 4 One-handed war axes. |
flaming dwarven-steel waraxe of paradox (19-27 power, 4 apr)3.0 T3 waraxe 1H weapon [Ego] Arcane Power 19.0 - 26.6 Physical Uses 100% Str Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +4.5% Atk.spd 100% Melee+ +8 temporal On Hit.r1 +11 fire While equipped: ----- def ----- Resists +10% temporal One-handed war axes. |
Silent Blade (25-32 power, 10 apr)1.0 T2 dagger 1H weapon Reqs Cun 25 [Unique] Master Power 25.0 - 32.5 Physical Uses 35% Str, 65% Dex Acc+ +0.2% crit chance (max 25%) Apr +10 Crit +8.0% Atk.spd 100% Melee+ +10 silence On Kill: * Enter stealth for 3 turns. When used from stealth a simple attack with it will not break stealth. While equipped: dps ---------- Acc +10 (+6 eff.) A thin, dark dagger that seems to meld seamlessly into the shadows. |
dwarven-steel dagger (17-22 power, 7 apr)1.0 T3 dagger 1H weapon Reqs Dex 24 [Normal] Power 17.0 - 22.1 Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% Sharp, short and deadly. |
cured leather sling4.0 T2 sling 1H weapon Reqs Dex 16 Shoot [Normal] Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +7 Slings are used to hurl stones or metal shots at your foes. |
Eel-skin armour (16 def, 0 armour)9.0 T2 light armor [Unique] Nature While equipped: Stats +3 Cun +2 Dex ----- def ----- Defense +16 (+13 eff.) Fatigue +2% Resists +15% lightning Poison- +50% Pinning- +50% On Nature Hit: 10% Call Lightning 2 Call Lightning: Level 2.0 Pwr.cost 25 out of 50/50. Range 10 Travel.spd instantaneous Is a nature gift Description: Calls forth a powerful beam of lightning doing 51.97 to 155.91 lightning damage (103.94 average). The damage will increase with your Mindpower. This armour seems to have been patched together from many eels. Yuck. |
Cloudwell (0 def, 7 armour) =Cun=17.0 T1 massive armor Reqs Massive armour training [Rare] Psionic While equipped: Stats +4 Cun +4 Wil dps ---------- Res.pen +15% lightning +20% light Melee Ret 2 lightning On Hit (Melee): * 20% chance to reduce armor by 19% ----- def ----- Armour +7 Fatigue +22% Resists +3% acid Mind.save +12 (+6 eff.) A suit of armour made of metal plates. |
prismatic steel plate armour of fire resistance (0 def, 9 armour)17.0 T2 massive armor Reqs Massive armour training [Ego] Arcane/Master While equipped: ----- def ----- Armour +9 Fatigue +22% Resists +15% fire +11% light +12% darkness A suit of armour made of metal plates. |
linen cloak 'Healoath' (1 def, 0 armour) =Cun=2.0 T1 cloak armor [Rare] Master While equipped: Stats +1 Dex +3 Mag +1 Wil +2 Cun dps ---------- Dmg.mod +3% nature ----- def ----- Defense +1 (+1 eff.) Resists +6% nature Crit.chn- 5.00% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Velydath the Blackpeal (0 def, 1 armour) =Cun=2.0 T1 feet armor [Rare] Psionic While equipped: Stats +3 Cun +3 Wil dps ---------- Spell.crit +1% Spell.pwr +5 (+5 eff.) On Hit (Melee): * 20% chance to reduce damage dealt by 21% ----- def ----- Armour +1 Resists +3% darkness Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) ---------- misc Max.mana +20.00 A pair of boots made of leather. |
Barotir the Glowtooth (0 def, 3 armour) =Cun=3.0 T1 feet armor Reqs Heavy armour training [Rare] Nature While equipped: Stats +2 Cun +1 Dex dps ---------- Dmg.mod +3% acid Res.pen +5% acid ----- def ----- Armour +3 Fatigue +2% Resists +6% lightning +6% temporal +3% light +12% acid Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Ce'Nawen the linen wizard hat (1 def, 0 armour) =Cun=2.0 T1 head armor [Rare] Psionic While equipped: Stats +4 Cun dps ---------- Crit.mult +5.00% Dmg.mod +6% blight Melee Ret 8 mind ----- def ----- Defense +1 (+1 eff.) Mind.save +5 (+2 eff.) ---------- misc Psi/ret +0.08 A pointy cloth hat, very wizardly... |
woodsman's iron pickaxe (dig speed 38 turns)3.0 T1 digger tool [Ego] Nature While equipped: Stats +1 Str dps ---------- Dmg.mod +6% nature ----- def ----- Resists +11% nature While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Eye of the Dreaming One2.0 T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+2 eff.) ----- def ----- Mind.save +10 (+5 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Level 3.0 Pwr.cost 20 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 10 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
Curse Lifter (Nightmare (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By The Yeekinizer the Yeek Wyrmic level 18
67th Haze 122nd year of Ascendancy at 01:41 see stats
Level 10 (Nightmare (Roguelike) difficulty)
Got a character to level 10.By The Yeekinizer the Yeek Wyrmic level 10
78th Dusk 122nd year of Ascendancy at 10:09 see stats
The Arena (Nightmare (Roguelike) difficulty)
Unlocked Arena mode.By The Yeekinizer the Yeek Wyrmic level 9
76th Dusk 122nd year of Ascendancy at 04:22 see stats
The secret city (Nightmare (Roguelike) difficulty)
Discovered the truth about mages.By The Yeekinizer the Yeek Wyrmic level 14
30th Haze 122nd year of Ascendancy at 15:34 see stats
Log
Emelolaith the minotaur receives 5 healing from Temporal Restoration Field.
Thief hits The Yeekinizer for 0 physical, 0 physical, 0 blight, 0 fire (0 total damage).
The Yeekinizer is returned to normal time.
The Yeekinizer spits acid!
The Yeekinizer hits Emelolaith the minotaur for 166 acid damage.
Melee retaliation hits Emelolaith the minotaur for 2 darkness, 2 darkness (4 total damage).
The Yeekinizer hits Emelolaith the minotaur for 16 lightning damage.
The Yeekinizer hits Thief for 16 lightning damage.
Emelolaith the minotaur hits The Yeekinizer for 44 physical, 26 darkness, 20 physical, 7 temporal, 26 darkness (123 total damage).
Thief uses Infusion: Wild.
Thief lessens the pain.
Emelolaith the minotaur receives 5 healing from Temporal Restoration Field.
Thief performs a melee critical strike against The Yeekinizer!
Melee retaliation hits Thief for 2 darkness, 2 darkness (3 total damage).
Thief hits The Yeekinizer for 42 physical, 13 physical, 10 blight, 7 fire (72 total damage).
Melee retaliation hits Emelolaith the minotaur for 2 darkness, 2 darkness (4 total damage).
Emelolaith the minotaur hits The Yeekinizer for 51 physical, 26 darkness, 23 physical, 7 temporal, 26 darkness (133 total damage).
The Yeekinizer hits Thief for 13 lightning damage.
The Yeekinizer hits Emelolaith the minotaur for 16 lightning damage.
Emelolaith the minotaur receives 5 healing from Temporal Restoration Field.
The Yeekinizer hits Thief for 13 lightning damage.
The Yeekinizer hits Emelolaith the minotaur for 16 lightning damage.
Emelolaith the minotaur receives 5 healing from Temporal Restoration Field.
Emelolaith the minotaur performs a melee critical strike against The Yeekinizer!
Melee retaliation hits Emelolaith the minotaur for 2 darkness, 2 darkness (4 total damage).
Emelolaith the minotaur hits The Yeekinizer for 54 physical, 26 darkness, 41 physical (120 total damage).
The Yeekinizer the level 18 yeek wyrmic was dissected to death by Emelolaith the minotaur on level 1 of The Maze.















































































