Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.2 |
Addons | Player AI 1.3.1Adds a keybind to activate the new player AI. Set to Alt+F1 by default. This description seems to vanish when I put too much text in it, so view the feature list and changelog on the steam version here: http://steamcommunity.com/sharedfiles/filedetails/?id=523638132. Note for Developers: This addon superwrites Player:act(), so if your addon also touches Player:act() change the load order so that the Player AI addon loads last. Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Items Vault 1.4.8Donators/Buyers bonus! Go to Landmark 1.1.0Adds a new game menu option "Show known Landmarks", which presents a list of landmarks (up/down stairs, golden chests, zone entrances and the like) that you've seen on the current level and allows you to go to them or view them on the map. You can also set your own landmarks for later reference by right-clicking on the map and choosing "Set landmark". Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Experience Controller 1.4.8
Experience Controller is an addon that lets you change the amount of experience you receive upon killing foes. You can enable/disable it realtime and it will work from the next kill onward. It also works for arena and infinite dungeon alike. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS.
How to enable/disable or configure this addon:
Modes functionality:
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Update v4.0.1 * Fixed a few typos and minor logging issues
Update v4.0 * Compatible with TOME v1.7.4 * Added multiple customization possibilities in-game and reworked functionality of all the addon Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Possessor Bonus Class 1.5.0Donators/Buyers bonus! Nyles GOD Mode 1.4.8Nyles GOD Mode is an addon that prevents you from being killed. Sort of. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS. It works this way (there are two different modes inside):- When activated, start a New Game. - You will find under game options > gameplay, a new setting that lets you toggle godmode on or off. - You can change this setting any time at any place in the game. Upon spotting an enemy, you will be granted a huge amount of life and regen as well a an incredible amount of resistances. When all the enemies are killed, you stats will be reverted back to normal. Update v2.0.1
Update v2.0.0
Homosuperior 1.2.3This addon adds another subrace to the humans. Much stronger than any other race, for testing of classes and beginners. + 5 in all main stats exp multiplier: 0.85 Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Melinda on the Map 1.1.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Breeding Pits Restoration Project 1.1.5Restores the orc breeding pits cut content to the game. Extra Dungeons 1.4.8In general, this mod is for people (like me) who like to do everything in a game. Visit all the dungeons, kill all the bosses, preferably get all the artifacts. By allowing all characters to visit some more restricted dungeons, we can make that a little easier. This mod is not intended to be lore-friendly, but I may make a lore-friendlier version in the future. (As it stands you can visit Irkkk as a halfling and the Yeek don't care. I may change that.) Current mod features: Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Mighty Level Up Cheat 1.3.0Greatly enhances rate of point gain for talents, generics, stats, categories and even prodigies. No More Rare Monsters 1.2.5Get rid of those constant one-shot encounters. Elites and Bosses untouched. |
Campaign | Maj'Eyal |
Mode | Madness Roguelike |
Sex | Male |
Race | Homosuperior |
Class | Berserker |
Level / Exp | 35 / 78% |
Size | big |
Lifes / Deaths | Killed by Zubuma the poison ooze at level 35 on the 27th Dusk 122nd year of Ascendancy at 21:48 / 1 |
Primary Stats
Strength | 105 (base 60) |
Dexterity | 57 (base 12) |
Constitution | 105 (base 60) |
Magic | 55 (base 10) |
Willpower | 55 (base 10) |
Cunning | 55 (base 10) |
Resources
Life | -1013/1740 |
Stamina | 264/264 |
Vim | 186/186 |
Healing Factor | 1.8434263058667 |
Regeneration | 60.641632810224 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +140% |
Vision
Sight | 10 |
Lite | 7 |
ESP Range | 10 |
ESP Kinds | humanoid/orc |
Offense: Mainhand
Damage | 208 |
Accuracy | 60 |
Crit Chance | 36% |
APR | 4 |
Speed | 1.00 |
Offense: Spell
Spellpower | 50 |
Crit Chance | 24% |
Speed | 1 |
Offense: Mind
Mindpower | 50 |
Crit Chance | 32% |
Speed | 1 |
Offense: Damage Bonus
All | +100% |
Defense: Base
Armour (hardiness) | 35.773136817815 (93.924050632911%) |
Defense | 26 |
Ranged Defense | 26 |
Fatigue | 5 |
Physical Save | 46 |
Spell Save | 56 |
Mental Save | 37 |
Defense: Resistances
All | +100%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Confusion Resistance | 100% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 175 damage for 25 turns. |
Class Talents
Technique / Combat techniques | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat veteran | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Corruption / Bone | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Two-handed assault | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Berserker's strength | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Harmony | 1.80 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Conditioning | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Effects
talent | Bone Shield |
beneficial effect | The target is recovering 80 life each turn. Recovery |
detrimental effect | The more you use runes, the longer they will take to recharge (+1 cooldowns). Runic Saturation |
detrimental effect | The more you use infusions, the longer they will take to recharge (+4 cooldowns). Infusion Saturation |
detrimental effect | The target is poisoned, taking 3.86 nature damage per turn and decreasing all heals received by 32%. Insidious Poison |
detrimental effect | The target's mental faculties have been impaired, reducing its mental save by 42. Sundered Mind |
beneficial effect | The target's spellpower has been increased by 6. Spellsurge |
beneficial effect | A flow of life spins around the target, regenerating 12.00 life per turn. Regeneration |
detrimental effect | The target is poisoned, taking 113.34 nature damage per turn. Poison |
detrimental effect | Badly off balance. Global damage is reduced by 15%. Off-balance |
detrimental effect | The target's armour and saves are broken, reducing them by 23. Sunder Armour |
detrimental effect | Continuously drain blood, dealing 86.63 physical damage per turn and healing the caster for half of it. Bloodstar |
detrimental effect | The target is blinded, unable to see anything. Blinded |
detrimental effect | The target is maimed, unable to correctly wield a weapon. Disarmed |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | active |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | failed |
You abandoned lost anorithil to death. Escort: lost anorithil (level 1 of Dreadfell) | failed |
You abandoned lost anorithil to death. Escort: lost anorithil (level 7 of Dreadfell) | failed |
You abandoned temporal explorer to death. Escort: temporal explorer (level 5 of Dreadfell) | failed |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You must explore the Trollmire and find out what lurks there and what treasures are to be gained! * You must explore the ruins of Kor'Pul and find out what lurks there and what treasures are to be gained! | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
Equipment
On feet | pair of voratun boots 'Glirelle' (0 def, 5 armour) pair of voratun boots 'Glirelle' (0 def, 5 armour)Requires: - Talent Heavy Armour Training Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: +4% Changes stats: +4 Str / +4 Con Changes resistances: +15% lightning / +15% temporal / +9% blight Changes resistances penetration: +10% blight Changes damage: +3% blight / +3% mind Critical mult.: +5.00% Physical save: +14 (+5 eff.) Spell save: +15 (+5 eff.) Mental save: +48 (+17 eff.) Heals friendly targets nearby when you use a nature summon: +30 It can be used to activate talent Rush, placing all other charms into a 25 cooldown : Effective talent level: 1.3 Power cost: 25 out of 25/25. Range: 6 Travel Speed: instantaneous Description: Rush toward a target spot with incredible speed. If the spot is reached and occupied, you will perform a free melee attack against the target there. This attack does 120% weapon damage and can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
On hands | umbral dwarven-steel gauntlets of dexterity (+4) (0 def, 2 armour) umbral dwarven-steel gauntlets of dexterity (+4) (0 def, 2 armour)Requires: - Talent Heavy Armour Training Powered by arcane forces Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Accuracy: +16 (+4 eff.) Armour: +2 Damage (Melee): 10 darkness Changes stats: +4 Dex Changes resistances: +7% darkness Changes damage: +5% darkness Metal gloves protecting the hands up to the middle of the lower arm. |
On head | Malslek the Accursed's Hat (2 def, 0 armour) Malslek the Accursed's Hat (2 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 4 When wielded/worn: Defense: +2 (+1 eff.) Damage (Melee): 30 % chance of gloom effects Changes resistances: +20% fire Changes damage: +10% darkness / +10% physical Talent mastery: +0.20 Cursed / Punishments Mental save: -10 (-5 eff.) Hate when firing a critical mind attack: +2.00 Hate per kill: +2.00 Maximum hate: +20.00 Spellpower: +10 (+4 eff.) Mindpower: +15 (+5 eff.) Mental crit. chance: +10% Healing mod.: -10% Talent on hit(spell): Agony (10% chance level 2). Talent on hit(mindpower): Hateful Whisper (10% chance level 2). This black hat once belonged to a powerful mage named Malslek, in the Age of Dusk, who was known to deal with beings from other planes. In particular, he dealt with many powerful demons, until one of them, tired of his affairs, betrayed him and stole his power. In his rage, Malslek set fire to his own tower in an attempt to kill the demon. This charred hat is all that remained in the ruins. |
On fingers | Urogund the voratun ring Urogund the voratun ringCrafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +20 (+5 eff.) Changes stats: +10 Dex Changes resistances: +3% acid / +6% darkness / +9% blight Grants telepathy: Humanoid/Orc Critical mult.: +10.00% Mental save: +28 (+10 eff.) Confusion immunity: +92% Mental crit. chance: +2% Rings can have magical properties. |
Around neck | voratun amulet 'Cloudstrider' voratun amulet 'Cloudstrider'Powered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Fatigue: -8% Effects on melee hit: * 30% chance to daze at end of turn Changes stats: +6 Wil Changes resistances penetration: +15% arcane Changes damage: +10% blight / +11% fire / +6% lightning Critical mult.: +15.00% Mental save: +11 (+4 eff.) Confusion immunity: +20% Life regen: +2.60 Spellpower on spell critical (stacks up to 3 times): +2 Spellpower: +13 (+5 eff.) Spell crit. chance: +2% Mindpower: +15 (+5 eff.) Amulets can have magical properties. |
In main hand | voratun greatsword 'Adeda' (63.5-101.6 power, 4 apr) voratun greatsword 'Adeda' (63.5-101.6 power, 4 apr)Requires: - Strength 48 Powered by arcane forces Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 63.5 - 101.6 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 40% chance to corrode armour by 30% Damage Shield penetration (this weapon only): +40% Damage (Melee): +21 light Damage against: +24% Undead When wielded/worn: Accuracy: +12 (+3 eff.) Changes stats: +10 Str Changes resistances: +1% physical Changes resistances penetration: +16% acid Changes damage: +20% physical Life regen: +3.00 Stamina each turn: +0.40 Stamina when hit: +3.00 Maximum life: +40.00 Maximum stamina: +10.00 Massive two-handed swords. |
Main armor | stralite plate armour 'Eloldalenor' (7 def, 34 armour) stralite plate armour 'Eloldalenor' (7 def, 34 armour)Requires: - Strength 48 - Talent Heavy Armour Training (level 3) Crafted by a master 17.00 Encumbrance. [Random Unique] Type: armor / massive ; tier 4 When wielded/worn: Armour: +34 Defense: +7 (+4 eff.) Fatigue: +17% Changes stats: +8 Str / +2 Mag / +5 Con Changes damage: +15% blight Physical save: +12 (+4 eff.) Mana when firing critical spell: +5.00 Maximum life: +86.00 Maximum mana: +60.00 A suit of armour made of metal plates. |
Light source | Umbrawhisper UmbrawhisperInfused by nature Crafted by a master 1.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 3 When wielded/worn: Physical crit. chance: +5.0% Physical power: +8 (+2 eff.) Changes stats: +6 Wil / +4 Con Changes resistances: +8% blight / +9% darkness / +5% arcane Changes resistances penetration: +5% darkness Changes damage: +24% darkness Critical mult.: +16.00% Life regen: +4.40 Light radius: +7 A normal brass lantern, enhanced by alchemy to make it brighter. |
Around waist | drakeskin leather belt 'Belata' drakeskin leather belt 'Belata'Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 5 When wielded/worn: Physical crit. chance: +6.0% Physical power: +14 (+3 eff.) Fatigue: -8% Damage when hit (Melee): 8 blight Changes stats: +4 Wil Critical mult.: +14.00% Maximum encumbrance: +47 Spell save: +17 (+5 eff.) Spellpower: +8 (+3 eff.) Spell crit. chance: +1% Size category: +1 A belt that goes around your waist. |
Inventory
healing infusion (heal 50) healing infusion (heal 50)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 and cleanse 1 wound and 1 poison effect. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. heroism infusion (+8 for 13 turns, die at -677)heroism infusion (+8 for 13 turns, die at -677) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 29 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 8 for 13 turns. While Heroism is active, you will only die when reaching -677 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. insidious poison infusion (52 nature damage, 53% healing reduction)insidious poison infusion (52 nature damage, 53% healing reduction) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6 Cooldown: 21 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to spit a bolt of poison doing 51.73 nature damage per turn for 7 turns, and reducing the target's healing received by 53%. The sudden stream of natural forces also strips you of one random detrimental magical effect. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. movement infusion (707% speed; 8 turns)movement infusion (707% speed; 8 turns) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 707% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 8 turns. Note: since you will be moving very fast, game turns will pass very slowly. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. movement infusion (705% speed; 9 turns)movement infusion (705% speed; 9 turns) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 705% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 9 turns. Note: since you will be moving very fast, game turns will pass very slowly. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. movement infusion of the titan (1027% speed; 8 turns)movement infusion of the titan (1027% speed; 8 turns) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 1027% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 8 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. controlled phase door rune (range 10)controlled phase door rune (range 10) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 4 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport in a range of 10. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. shielding rune (absorb 431 for 8 turns)shielding rune (absorb 431 for 8 turns) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 431 damage for 8 turns. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. shielding rune (absorb 429 for 8 turns)shielding rune (absorb 429 for 8 turns) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 429 damage for 8 turns. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. enraging gold amulet of manastreamingenraging gold amulet of manastreaming Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Physical power: +8 (+2 eff.) Changes stats: +4 Mag Changes damage: +8% physical Mana each turn: +0.33 Spellpower on spell critical (stacks up to 3 times): +5 Maximum mana: +44.00 Combat speed: +10% Amulets can have magical properties. |
This item will automatically be transmogrified when you leave the level. BrightoathBrightoath Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Physical crit. chance: +3.0% Damage when hit (Melee): 12 light Changes stats: +6 Con Changes resistances: +28% nature / +18% light Changes resistances penetration: +15% light Changes damage: +14% nature Critical mult.: +9.00% Stamina each turn: +1.00 Maximum life: +30.00 Light radius: +4 Healing mod.: +15% Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level. savage's steel ring of blinding strikessavage's steel ring of blinding strikes Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Effects on melee hit: * 18% chance to blind Damage (Melee): 32 light Effects on ranged hit: * 20% chance to blind Damage (Ranged): 31 light Changes stats: +3 Con Spell save: +14 (+4 eff.) Maximum stamina: +22.00 Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level. sneakthief's stralite ring of perseverancesneakthief's stralite ring of perseverance Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +13 (+3 eff.) Changes stats: +9 Cun / +9 Dex Stun/Freeze immunity: +44% Life regen: +3.60 Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level. steel ringsteel ring 0.10 Encumbrance. Type: jewelry / ring ; tier 2 Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level. steel ring 'Sunshine'steel ring 'Sunshine' Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Damage when hit (Melee): 16 light Changes stats: +1 Wil Changes resistances: +28% acid / +6% temporal Changes damage: +14% acid / +3% light Grants telepathy: All Critical mult.: +5.00% Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level. Blazekin (31.5-47.25 power, 2 apr)Blazekin (31.5-47.25 power, 2 apr) Requires: - Strength 24 Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 3 It must be held with both hands. Base power: 31.5 - 47.3 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Crit. chance: +6.5% Attack speed: 100% Damage Shield penetration (this weapon only): +66% When wielded/worn: Accuracy: +16 (+4 eff.) Physical power: +6 (+1 eff.) Armour: +8 Defense: +16 (+8 eff.) Effects on melee hit: * 40% chance to corrode armour by 30% Changes resistances penetration: +15% lightning Changes damage: +18% physical Disarm immunity: +53% Life regen: +0.80 Only die when reaching: -100.00 life Maximum life: +70.00 Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. balanced stralite battleaxe of phasing (43-64.5 power, 22 apr)balanced stralite battleaxe of phasing (43-64.5 power, 22 apr) Requires: - Strength 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 4 It must be held with both hands. Base power: 43.0 - 64.5 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +22 Crit. chance: +7.5% Attack speed: 100% Damage Shield penetration (this weapon only): +45% When wielded/worn: Accuracy: +19 (+4 eff.) Defense: +19 (+10 eff.) Disarm immunity: +57% Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. caustic stralite battleaxe of massacre (62-93 power, 3 apr)caustic stralite battleaxe of massacre (62-93 power, 3 apr) Requires: - Strength 35 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 4 It must be held with both hands. Base power: 62.0 - 93.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Crit. chance: +7.5% Attack speed: 100% On weapon hit: * 41% chance to corrode armour by 30% When wielded/worn: Changes resistances penetration: +19% acid Life regen: +3.00 Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. glacial steel battleaxe of erosion (21-31.5 power, 2 apr)glacial steel battleaxe of erosion (21-31.5 power, 2 apr) Requires: - Strength 16 Infused by nature 3.00 Encumbrance. Type: weapon / battleaxe ; tier 2 It must be held with both hands. Base power: 21.0 - 31.5 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Crit. chance: +5.0% Attack speed: 100% Damage (Melee): +14 nature / +16 temporal Burst (radius 2) on crit: +21 ice When wielded/worn: Armour: +12 Changes resistances penetration: +13% cold Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. quick dwarven-steel dagger of purging (18-23.4 power, 7 apr)quick dwarven-steel dagger of purging (18-23.4 power, 7 apr) Requires: - Dexterity 24 Infused by arcane disrupting forces Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 3 Base power: 18.0 - 23.4 Uses stats: 45% Dex, 45% Str Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +7 Crit. chance: +6.0% Attack speed: 111% On weapon hit: * 25% chance to remove a magical effect Damage (Melee): +12 nature When wielded/worn: Accuracy: +9 (+2 eff.) Changes stats: +4 Dex Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. quick stralite dagger (30-39 power, 9 apr)quick stralite dagger (30-39 power, 9 apr) Requires: - Dexterity 35 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 4 Base power: 30.0 - 39.0 Uses stats: 45% Dex, 45% Str Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Crit. chance: +8.0% Attack speed: 111% When wielded/worn: Accuracy: +11 (+2 eff.) Changes stats: +4 Dex Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. truestriking dwarven-steel dagger of the leech (21.5-27.95 power, 7 apr)truestriking dwarven-steel dagger of the leech (21.5-27.95 power, 7 apr) Requires: - Dexterity 24 Infused by arcane disrupting forces Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 3 Base power: 21.5 - 27.9 Uses stats: 45% Dex, 45% Str Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +7 Crit. chance: +6.0% Attack speed: 100% On weapon hit: * Slows global speed by 12% * leeches stamina from the target When wielded/worn: Accuracy: +8 (+2 eff.) Armour penetration: +9 Damage when hit (Melee): 12 nature slow Changes resistances penetration: +9% physical Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. warbringer's voratun dagger of projection (38.5-50.05 power, 9 apr)warbringer's voratun dagger of projection (38.5-50.05 power, 9 apr) Requires: - Dexterity 48 Crafted by a master Infused by psionic forces 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Base power: 38.5 - 50.1 Uses stats: 45% Dex, 45% Str Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Crit. chance: +10.0% Attack speed: 100% On weapon hit: * Projects up to 3 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) When wielded/worn: Physical power: +12 (+2 eff.) Changes stats: +6 Con Changes resistances penetration: +8% physical Disarm immunity: +28% Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. Eilinera the Glarenigh (66.5-99.75 power, 4 apr)Eilinera the Glarenigh (66.5-99.75 power, 4 apr) Requires: - Strength 48 Powered by arcane forces Infused by nature Crafted by a master 5.00 Encumbrance. [Random Unique] Type: weapon / greatmaul ; tier 5 It must be held with both hands. Base power: 66.5 - 99.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 Crit. chance: +3.0% Attack speed: 111% Damage (Melee): +28 nature / +52 temporal Burst (radius 1) on hit: +20 light / +4 mind When wielded/worn: Accuracy: +21 (+5 eff.) Effects on melee hit: * 26% chance to disease Damage when hit (Melee): 23 temporal Changes stats: +10 Dex Changes resistances: +21% temporal Changes damage: +9% blight Critical mult.: +5.00% Equilibrium when hit: +0.08 Maximum psi: +20.00 Massive two-handed mauls. |
This item will automatically be transmogrified when you leave the level. dwarven-steel greatmaul 'Duskblast' (42-63 power, 2 apr)dwarven-steel greatmaul 'Duskblast' (42-63 power, 2 apr) Requires: - Strength 24 Infused by psionic forces 5.00 Encumbrance. Type: weapon / greatmaul ; tier 3 It must be held with both hands. Base power: 42.0 - 63.0 Uses stat: 120% Str Damage type: Acid Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Crit. chance: +1.5% Attack speed: 100% On weapon hit: * 31% chance to cause random gloom Damage (Melee): +24 mind / +16 darkness Burst (radius 1) on hit: +16 mind Burst (radius 2) on crit: +12 darkness When wielded/worn: Changes stats: +13 Cun / +9 Wil Changes resistances penetration: +25% darkness Changes damage: +12% acid / +15% mind Grants telepathy: Demon/Minor Demon/Major Psi when hit: +0.12 Maximum psi: +50.00 Mindpower: +4 (+1 eff.) Massive two-handed mauls. |
This item will automatically be transmogrified when you leave the level. thought-forged dwarven-steel greatmaul of disruption (42-63 power, 2 apr)thought-forged dwarven-steel greatmaul of disruption (42-63 power, 2 apr) Requires: - Strength 24 Infused by arcane disrupting forces Infused by psionic forces 5.00 Encumbrance. Type: weapon / greatmaul ; tier 3 It must be held with both hands. Base power: 42.0 - 63.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Crit. chance: +1.5% Attack speed: 100% On weapon hit: * 35% chance to cause random gloom * disrupts spell-casting Damage (Melee): +24 mind Damage against: +28% Unnatural When wielded/worn: Changes stats: +7 Cun / +7 Wil Massive two-handed mauls. |
This item will automatically be transmogrified when you leave the level. truestriking dwarven-steel greatmaul (40-60 power, 2 apr)truestriking dwarven-steel greatmaul (40-60 power, 2 apr) Requires: - Strength 24 Crafted by a master 5.00 Encumbrance. Type: weapon / greatmaul ; tier 3 It must be held with both hands. Base power: 40.0 - 60.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Crit. chance: +1.5% Attack speed: 100% When wielded/worn: Accuracy: +16 (+4 eff.) Armour penetration: +14 Changes resistances penetration: +16% physical Massive two-handed mauls. |
This item will automatically be transmogrified when you leave the level. Flashbright the stralite greatsword (62-99.2 power, 3 apr)Flashbright the stralite greatsword (62-99.2 power, 3 apr) Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 62.0 - 99.2 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Crit. chance: +4.5% Attack speed: 100% Burst (radius 1) on hit: +12 light When wielded/worn: Damage when hit (Melee): 12 mind Changes resistances penetration: +15% mind Changes damage: +9% light / +24% mind Grants telepathy: Dragon Demon/Major Demon/Minor Spell save: +9 (+3 eff.) Light radius: +3 Massive two-handed swords. |
Latafayn (68-108.8 power, 5 apr) Latafayn (68-108.8 power, 5 apr)Requires: - Strength 40 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 68.0 - 108.8 Uses stat: 125% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +5 Crit. chance: +10.0% Attack speed: 100% Lifesteal (this weapon only): +8% Damage conversion: 50% fire burn When wielded/worn: Changes stats: +3 Cun / +5 Str Changes resistances: +15% fire Changes damage: +10% darkness / +15% fire It can be used to accelerate burning effects on all creatures in a radius 1 ball within range 5, consuming them to instantly inflict 125% of all remaining burn damage, costing 10 power out of 25/25. This massive, flame-coated greatsword was stolen by the adventurer Kestin Highfin, during the Age of Dusk. It originally belonged to a demon named Frond'Ral the Red. It roars with vile flames and its very existence seems to be a blight upon the lands. |
This item will automatically be transmogrified when you leave the level. blazebringer's iron greatsword of massacre (23-36.8 power, 1 apr)blazebringer's iron greatsword of massacre (23-36.8 power, 1 apr) Requires: - Strength 11 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 1 It must be held with both hands. Base power: 23.0 - 36.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +1 Crit. chance: +2.5% Attack speed: 100% Burst (radius 2) on crit: +12 fire When wielded/worn: Changes resistances penetration: +10% fire Global speed: +3% Massive two-handed swords. |
elemental voratun greatsword of phasing (62.5-100 power, 14 apr) elemental voratun greatsword of phasing (62.5-100 power, 14 apr)Requires: - Strength 48 Powered by arcane forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 62.5 - 100.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +14 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * Random elemental explosion Damage Shield penetration (this weapon only): +44% When wielded/worn: Changes resistances penetration: +20% acid / +16% fire / +19% cold / +16% lightning Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. insidious voratun greatsword of dampening (63-100.8 power, 4 apr)insidious voratun greatsword of dampening (63-100.8 power, 4 apr) Requires: - Strength 48 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 63.0 - 100.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% Damage (Melee): +84 insidious poison When wielded/worn: Changes resistances: +24% acid / +24% fire / +24% cold / +23% lightning Spell save: +21 (+6 eff.) Massive two-handed swords. |
iron greatsword (15.5-24.8 power, 1 apr) iron greatsword (15.5-24.8 power, 1 apr)Requires: - Strength 11 3.00 Encumbrance. Type: weapon / greatsword ; tier 1 It must be held with both hands. Base power: 15.5 - 24.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +1 Crit. chance: +2.5% Attack speed: 100% Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. quick steel greatsword of rage (23-36.8 power, 2 apr)quick steel greatsword of rage (23-36.8 power, 2 apr) Requires: - Strength 16 Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 2 It must be held with both hands. Base power: 23.0 - 36.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Crit. chance: +3.0% Attack speed: 111% When wielded/worn: Accuracy: +26 (+6 eff.) Changes stats: +5 Str / +6 Dex Changes damage: +13% physical Stamina when hit: +2.00 Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. thunderous dwarven-steel greatsword of purging (33.5-53.6 power, 2 apr)thunderous dwarven-steel greatsword of purging (33.5-53.6 power, 2 apr) Requires: - Strength 24 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 33.5 - 53.6 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Crit. chance: +3.5% Attack speed: 100% On weapon hit: * 33% chance to daze at end of turn * 25% chance to remove a magical effect Damage (Melee): +20 nature When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Changes resistances penetration: +16% lightning Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. truestriking voratun greatsword of crippling (59-94.4 power, 4 apr)truestriking voratun greatsword of crippling (59-94.4 power, 4 apr) Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 59.0 - 94.4 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% On weapon crit: * cripple the target When wielded/worn: Accuracy: +20 (+5 eff.) Armour penetration: +21 Physical crit. chance: +21.0% Changes resistances penetration: +21% physical Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. mighty yew longbowmighty yew longbow Requires: - Dexterity 24 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 3 It must be held with both hands. Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +8 When wielded/worn: Physical power: +17 (+3 eff.) Changes stats: +8 Str Longbows are used to shoot arrows at your foes. |
This item will automatically be transmogrified when you leave the level. Darkkiss the stralite longsword (31.5-44.1 power, 5 apr)Darkkiss the stralite longsword (31.5-44.1 power, 5 apr) Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 4 Base power: 31.5 - 44.1 Uses stat: 100% Str Damage type: Acid Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% Damage (Melee): +24 acid Burst (radius 2) on crit: +16 darkness When wielded/worn: Accuracy: +10 (+2 eff.) Defense: +13 (+7 eff.) Effects on melee hit: * 40% chance to inflict 15% damage reduction Damage when hit (Melee): 8 mind / 12 acid Disarm immunity: +44% Hate when firing a critical mind attack: +6.00 Heals friendly targets nearby when you use a nature summon: +30 Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. Heatbore (12-16.8 power, 3 apr)Heatbore (12-16.8 power, 3 apr) Requires: - Strength 16 Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 2 Base power: 12.0 - 16.8 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Crit. chance: +3.0% Attack speed: 100% On weapon hit: * Slows global speed by 40% * 53% chance to daze at end of turn On weapon crit: * cripple the target Burst (radius 1) on hit: +12 fire Burst (radius 2) on crit: +24 fire When wielded/worn: Physical crit. chance: +9.0% Effects on melee hit: * Slows global speed by 30% Changes resistances: +6% fire / +9% darkness / +12% nature Changes resistances penetration: +10% lightning Changes damage: +9% fire Spell save: +12 (+4 eff.) Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. dwarven-steel longsword 'Mucksnake' (33.5-46.9 power, 4 apr)dwarven-steel longsword 'Mucksnake' (33.5-46.9 power, 4 apr) Requires: - Strength 24 Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 3 Base power: 33.5 - 46.9 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% On weapon hit: * Slows global speed by 40% * 53% chance to cause random gloom Burst (radius 1) on hit: +8 nature Burst (radius 2) on crit: +12 darkness When wielded/worn: Damage when hit (Melee): 20 nature Changes resistances: +6% mind / +15% nature Changes resistances penetration: +10% darkness Changes damage: +24% darkness Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. iron longsword of amnesia (11-15.4 power, 2 apr)iron longsword of amnesia (11-15.4 power, 2 apr) Requires: - Strength 11 Infused by psionic forces 3.00 Encumbrance. Type: weapon / longsword ; tier 1 Base power: 11.0 - 15.4 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Crit. chance: +2.5% Attack speed: 100% On weapon hit: * 25% chance to put talents on cooldown When wielded/worn: Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. elemental dwarven-steel mace of corruption (24.5-34.3 power, 4 apr)elemental dwarven-steel mace of corruption (24.5-34.3 power, 4 apr) Requires: - Strength 24 Powered by arcane forces 3.00 Encumbrance. Type: weapon / mace ; tier 3 Base power: 24.5 - 34.3 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 Crit. chance: +1.5% Attack speed: 100% On weapon hit: * 14% chance to inflict 15% damage reduction * Random elemental explosion * 20% chance to curse the target When wielded/worn: Changes resistances penetration: +13% acid / +13% fire / +13% cold / +13% lightning Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. quick steel mace of paradox (13-18.2 power, 3 apr)quick steel mace of paradox (13-18.2 power, 3 apr) Requires: - Strength 16 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 2 Base power: 13.0 - 18.2 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Crit. chance: +1.0% Attack speed: 111% Damage (Melee): +11 temporal When wielded/worn: Accuracy: +9 (+2 eff.) Damage when hit (Melee): 11 temporal Changes stats: +3 Dex Changes resistances: +11% temporal Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. truestriking dwarven-steel mace (26-36.4 power, 4 apr)truestriking dwarven-steel mace (26-36.4 power, 4 apr) Requires: - Strength 24 Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 3 Base power: 26.0 - 36.4 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 Crit. chance: +1.5% Attack speed: 100% When wielded/worn: Accuracy: +11 (+2 eff.) Armour penetration: +11 Changes resistances penetration: +11% physical Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. warbringer's stralite mace of shearing (36-50.4 power, 5 apr)warbringer's stralite mace of shearing (36-50.4 power, 5 apr) Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 4 Base power: 36.0 - 50.4 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +5 Crit. chance: +2.5% Attack speed: 100% When wielded/worn: Armour penetration: +13 Physical power: +13 (+3 eff.) Changes stats: +6 Con Changes resistances penetration: +26% physical Changes damage: +13% physical Disarm immunity: +30% Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. creative vined mindstar of storms (4.5-4.95 power, 18 apr, nature damage)creative vined mindstar of storms (4.5-4.95 power, 18 apr, nature damage) Requires: - Willpower 16 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 It is part of a set of items. This natural lightning should be returned to the wyrm. Base power: 4.5 - 5.0 Uses stats: 35% Wil, 15% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +18 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 9 lightning Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +8 Cun / +3 Con Changes resistances: +11% lightning Changes resistances penetration: +8% lightning Changes damage: +10% lightning Critical mult.: +12.00% Mindpower: +4 (+1 eff.) Mental crit. chance: +2% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. hateful pulsing mindstar (12.5-13.75 power, 32 apr, nature damage)hateful pulsing mindstar (12.5-13.75 power, 32 apr, nature damage) Requires: - Willpower 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 It is part of a set of items. This psionic mindstar hates not to be wrathful. Base power: 12.5 - 13.8 Uses stats: 45% Wil, 25% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +32 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes resistances penetration: +13% mind / +13% darkness Changes damage: +21% mind / +21% darkness Mindpower: +8 (+2 eff.) Mental crit. chance: +4% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. hateful thorny mindstar of persecution (8.5-9.35 power, 24 apr, mind damage)hateful thorny mindstar of persecution (8.5-9.35 power, 24 apr, mind damage) Requires: - Willpower 24 Infused by nature Infused by arcane disrupting forces Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 It is part of a set of items. This psionic mindstar hates not to be wrathful. Base power: 8.5 - 9.4 Uses stats: 40% Wil, 20% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +24 Crit. chance: +3.5% Attack speed: 100% On weapon hit: * disrupts spell-casting Damage against: +18% Unnatural When wielded/worn: Changes resistances penetration: +11% mind / +11% darkness Changes damage: +14% mind / +16% darkness Mindpower: +6 (+2 eff.) Mental crit. chance: +3% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. horrifying vined mindstar of storms (4.5-4.95 power, 18 apr, mind damage)horrifying vined mindstar of storms (4.5-4.95 power, 18 apr, mind damage) Requires: - Willpower 16 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 It is part of a set of items. This natural lightning should be returned to the wyrm. Base power: 4.5 - 5.0 Uses stats: 35% Wil, 15% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +18 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 11 lightning / 6 mind / 5 darkness Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Changes resistances: +10% lightning Changes resistances penetration: +11% lightning Changes damage: +9% lightning / +5% mind / +6% darkness Mindpower: +4 (+1 eff.) Mental crit. chance: +2% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. nature's thorny mindstar of resolve (7.5-8.25 power, 24 apr, mind damage)nature's thorny mindstar of resolve (7.5-8.25 power, 24 apr, mind damage) Requires: - Willpower 24 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 Base power: 7.5 - 8.3 Uses stats: 40% Wil, 20% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +24 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Changes stats: +6 Wil Changes resistances: +7% blight Changes damage: +7% nature Physical save: +7 (+3 eff.) Disease immunity: +19% Mindpower: +6 (+2 eff.) Mental crit. chance: +3% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. nature's vined mindstar of venom (5-5.5 power, 18 apr, mind damage)nature's vined mindstar of venom (5-5.5 power, 18 apr, mind damage) Requires: - Willpower 16 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 It is part of a set of items. This natural venom should be returned to the wyrm. Base power: 5.0 - 5.5 Uses stats: 35% Wil, 15% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +18 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 10 acid Changes resistances: +11% acid / +6% blight Changes resistances penetration: +10% acid Changes damage: +10% acid / +5% nature Disease immunity: +16% Life regen: +1.10 Mindpower: +4 (+1 eff.) Mental crit. chance: +2% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. vined mindstar (4.5-4.95 power, 18 apr, nature damage)vined mindstar (4.5-4.95 power, 18 apr, nature damage) Requires: - Willpower 16 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 Base power: 4.5 - 5.0 Uses stats: 35% Wil, 15% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +18 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Mindpower: +4 (+1 eff.) Mental crit. chance: +2% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. wrathful thorny mindstar of venom (8.5-9.35 power, 24 apr, nature damage)wrathful thorny mindstar of venom (8.5-9.35 power, 24 apr, nature damage) Requires: - Willpower 24 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 It is part of a set of items. This psionic mindstar is wrathful to the hated. This natural venom should be returned to the wyrm. Base power: 8.5 - 9.4 Uses stats: 40% Wil, 20% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +24 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 14 acid Changes resistances: +12% acid Changes resistances penetration: +14% acid Changes damage: +14% acid Life regen: +1.40 Hate when firing a critical mind attack: +4.00 Psi when firing a critical mind attack: +4.00 Mindpower: +6 (+2 eff.) Mental crit. chance: +10% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. wyrm's mossy mindstar of frost (2-2.2 power, 12 apr, mind damage)wyrm's mossy mindstar of frost (2-2.2 power, 12 apr, mind damage) Requires: - Willpower 11 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 It is part of a set of items. The natural wyrm seeks an element. This natural frost should be returned to the wyrm. Base power: 2.0 - 2.2 Uses stats: 30% Wil, 10% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +12 Crit. chance: +2.5% Attack speed: 100% When wielded/worn: Armour: +6 Damage when hit (Melee): 7 ice / 4 physical / 4 cold / 4 fire / 3 acid / 4 lightning Changes resistances: +4% lightning / +4% physical / +12% cold / +3% fire / +3% acid Changes resistances penetration: +7% cold Changes damage: +8% cold Blindness immunity: +0% Stun/Freeze immunity: +0% Mindpower: +2 (+0 eff.) Mental crit. chance: +1% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Hare-Skin Sling Hare-Skin SlingRequires: - Dexterity 35 - Talent Shoot Infused by nature 4.00 Encumbrance. [Unique] Type: weapon / sling ; tier 3 Accuracy bonus: +0.1% dam / acc Attack speed: 125% Firing range: +10 When wielded/worn: Physical crit. chance: +5.0% Defense: +10 (+5 eff.) Changes stats: +10 Lck Talent mastery: +0.20 Cunning / Survival Movement speed: +20% Activating this item is instant. It can be used to activate talent Inertial Shot (costing 8 power out of 8/8) : Effective talent level: 3.0 Power cost: 8 out of 8/8. Range: melee/personal Travel Speed: instantaneous Description: You fire a mighty shot at your target, doing 139% damage and knocking it back. The knockback chance increases with your Accuracy. This well-tended sling is made from the leather and sinews of a large hare. It feels smooth to the touch, yet very durable. Some say that the skin of a hare brings luck and fortune. Hard to tell if that really helped its former owner, but it's clear that the skin is at least also strong and reliable. |
This item will automatically be transmogrified when you leave the level. runic cured leather sling of recursionrunic cured leather sling of recursion Requires: - Dexterity 16 - Talent Shoot Powered by arcane forces 4.00 Encumbrance. Type: weapon / sling ; tier 2 Accuracy bonus: +0.1% dam / acc Attack speed: 125% Firing range: +7 When this weapon hits: Arcane Vortex (10% chance level 3). When this weapon hits: Shoot (10% chance level 1). When wielded/worn: Changes stats: +3 Mag Changes damage: +9% arcane Spellpower: +6 (+2 eff.) Slings are used to hurl stones or metal shots at your foes. |
This item will automatically be transmogrified when you leave the level. throat-seeking cured leather sling of naturethroat-seeking cured leather sling of nature Requires: - Dexterity 16 - Talent Shoot Infused by nature Infused by arcane disrupting forces 4.00 Encumbrance. Type: weapon / sling ; tier 2 Accuracy bonus: +0.1% dam / acc Attack speed: 125% Firing range: +7 On weapon crit: * silences the target Damage (Ranged): +30 nature When wielded/worn: Changes resistances: +6% all Changes resistances penetration: +18% nature Slings are used to hurl stones or metal shots at your foes. |
This item will automatically be transmogrified when you leave the level. throat-seeking hardened leather sling of true flightthroat-seeking hardened leather sling of true flight Requires: - Dexterity 24 - Talent Shoot Infused by arcane disrupting forces Crafted by a master 4.00 Encumbrance. Type: weapon / sling ; tier 3 Accuracy bonus: +0.1% dam / acc Attack speed: 125% Firing range: +9 On weapon crit: * silences the target Damage (Ranged): +17 nature When wielded/worn: Accuracy: +11 (+2 eff.) Physical crit. chance: +11.0% Changes resistances penetration: +11% nature Slings are used to hurl stones or metal shots at your foes. |
This item will automatically be transmogrified when you leave the level. warden's rough leather sling of recursionwarden's rough leather sling of recursion Requires: - Dexterity 11 - Talent Shoot Powered by arcane forces 4.00 Encumbrance. Type: weapon / sling ; tier 1 Accuracy bonus: +0.1% dam / acc Attack speed: 125% Firing range: +6 When this weapon hits: Shoot (10% chance level 1). When wielded/worn: Ammo reloads per turn: +2 Changes stats: +3 Mag Changes resistances penetration: +7% physical / +6% temporal Changes damage: +7% physical / +6% temporal Talent mastery: +0.20 Chronomancy / Bow Threading Quick Weapon Swap:This item allows the wearer to swap to their secondary weapon without spending a turn. Slings are used to hurl stones or metal shots at your foes. |
This item will automatically be transmogrified when you leave the level. Armyrin the ash starstaff (15-18 power, 3 apr, darkness element)Armyrin the ash starstaff (15-18 power, 3 apr, darkness element) Requires: - Magic 16 Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 2 Base power: 15.0 - 18.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +1.3% procs dam / acc Armour Penetration: +3 Crit. chance: +3.0% Attack speed: 100% Burst (radius 1) on hit: +20 acid When wielded/worn: Damage when hit (Melee): 12 mind Changes stats: +2 Mag / +2 Wil Changes resistances: +18% acid Changes damage: +15% darkness Talent granted: +1 Command Staff Psi when hit: +0.12 Maximum psi: +20.00 Spellpower: +6 (+2 eff.) Spell crit. chance: +2% Mental crit. chance: +3% Infravision radius: +4 Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. Gleamraven the yew vilestaff (20-24 power, 4 apr, acid element)Gleamraven the yew vilestaff (20-24 power, 4 apr, acid element) Requires: - Magic 24 Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% Burst (radius 1) on hit: +12 light When wielded/worn: Physical crit. chance: +8.0% Damage when hit (Melee): 16 nature Changes damage: +20% acid / +9% light Talent granted: +1 Command Staff Critical mult.: +16.00% Physical save: +9 (+3 eff.) Confusion immunity: +35% Stun/Freeze immunity: +25% Teleport immunity: +15% Only die when reaching: -80.00 life Spellpower: +9 (+3 eff.) Spell crit. chance: +3% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. Hellssever the yew starstaff (20-24 power, 9 apr, darkness element)Hellssever the yew starstaff (20-24 power, 9 apr, darkness element) Requires: - Magic 24 Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 3 Base power: 20.0 - 24.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +1.3% procs dam / acc Armour Penetration: +9 Crit. chance: +3.5% Attack speed: 100% Burst (radius 1) on hit: +20 fire When wielded/worn: Accuracy: +10 (+2 eff.) Armour penetration: +3 Physical crit. chance: +5.0% Physical power: +10 (+2 eff.) Changes stats: +3 Str / +7 Dex Changes resistances penetration: +20% physical Changes damage: +20% darkness Talent granted: +1 Command Staff Spell save: +9 (+3 eff.) Spellpower: +9 (+3 eff.) Spell crit. chance: +3% Staves designed for wielders of magic, by the greats of the art. |
Staff of Absorption Staff of AbsorptionRequires: - Magic 40 Powered by unknown forces 7.00 Encumbrance. [Plot Item] Type: weapon / staff It must be held with both hands. Base power: 30.0 - 33.0 Uses stat: 100% Mag Damage type: Arcane Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 When wielded/worn: Accuracy: +20 (+5 eff.) Spellpower: +20 (+7 eff.) Spell crit. chance: +10% It can be used to absorb energies, costing 1000 power out of 1000/1000. Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. |
This item will automatically be transmogrified when you leave the level. ash vilestaff of channeling (15-18 power, 3 apr, fire element)ash vilestaff of channeling (15-18 power, 3 apr, fire element) Requires: - Magic 16 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 15.0 - 18.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +3 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Changes damage: +15% fire Talent granted: +1 Command Staff Mana each turn: +0.22 Spellpower: +18 (+6 eff.) Spell crit. chance: +2% It can be used to channel mana (increasing mana regeneration by 500% for ten turns), putting all charms on cooldown for 30 turns. Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. elven-wood magestaff of wizardry (25-30 power, 5 apr, arcane element)elven-wood magestaff of wizardry (25-30 power, 5 apr, arcane element) Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes stats: +5 Wil / +5 Mag Changes damage: +25% arcane Talent granted: +1 Command Staff Maximum mana: +90.00 Spellpower: +22 (+8 eff.) Spell crit. chance: +4% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. infernal elven-wood magestaff of might (25-30 power, 5 apr, cold element)infernal elven-wood magestaff of might (25-30 power, 5 apr, cold element) Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Damage (Melee): 30 fire Changes damage: +25% cold Talent granted: +1 Command Staff Critical mult.: +35.00% Spellpower: +21 (+7 eff.) Spell crit. chance: +13% See invisible: +17 Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. infernal elven-wood starstaff of projection (25-30 power, 5 apr, darkness element)infernal elven-wood starstaff of projection (25-30 power, 5 apr, darkness element) Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Damage (Melee): 29 fire Changes damage: +25% darkness Talent granted: +1 Command Staff Critical mult.: +35.00% Spellpower: +26 (+9 eff.) Spell crit. chance: +8% See invisible: +17 It can be used to project a bolt elemental energy from the staff (to range 9) dealing 80.15 to 96.18 darkness damage, putting all charms on cooldown for 5 turns. Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. magewarrior's short ash magestaff (15-18 power, 3 apr, arcane element)magewarrior's short ash magestaff (15-18 power, 3 apr, arcane element) Requires: - Magic 16 Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 2 Base power: 15.0 - 18.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +1.3% procs dam / acc Armour Penetration: +3 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Accuracy: +9 (+2 eff.) Physical crit. chance: +7.0% Physical power: +9 (+2 eff.) Changes damage: +15% arcane Talent granted: +1 Command Staff Critical mult.: +10.00% Spellpower: +13 (+5 eff.) Spell crit. chance: +5% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. surging yew vilestaff of protection (20-24 power, 4 apr, blight element)surging yew vilestaff of protection (20-24 power, 4 apr, blight element) Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Changes resistances: +10% blight Changes damage: +20% blight Talent granted: +1 Command Staff Spellpower on spell critical (stacks up to 3 times): +8 Spellpower: +9 (+3 eff.) Spell crit. chance: +3% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. yew magestaff of invocation (20-24 power, 4 apr, fire element)yew magestaff of invocation (20-24 power, 4 apr, fire element) Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Changes damage: +20% fire Talent granted: +1 Command Staff Spellpower on spell critical (stacks up to 3 times): +8 Spellpower: +17 (+6 eff.) Spell crit. chance: +3% It can be used to conjure elemental energy in a radius 6 cone, dealing 74.77 to 89.72 fire damage, putting all charms on cooldown for 8 turns. Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. caustic stralite steamgun of powercaustic stralite steamgun of power Requires: - Dexterity 35 - Talent Shoot - Talent Steam Pool Infused by nature Crafted by a master Powered by steamtech 4.00 Encumbrance. Type: weapon / steamgun ; tier 4 Accuracy bonus: +0.1% dam / acc Armour Penetration: +20 Attack speed: 100% Firing range: +9 Travel speed: +600% Damage (Ranged): +17 acid blind Attacks use: 2.0 Steam When wielded/worn: Changes resistances penetration: +13% acid / +19% physical Changes damage: +16% physical Life regen: +2.10 Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
This item will automatically be transmogrified when you leave the level. gunslinger's dwarven-steel steamgungunslinger's dwarven-steel steamgun Requires: - Dexterity 24 - Talent Shoot - Talent Steam Pool Crafted by a master Powered by steamtech 4.00 Encumbrance. Type: weapon / steamgun ; tier 3 Accuracy bonus: +0.1% dam / acc Armour Penetration: +12 Attack speed: 100% Firing range: +8 Travel speed: +600% Attacks use: 2.0 Steam When wielded/worn: Changes damage: +17% physical Talents cooldown: Trick Shot (-2 turns) Strafe (-2 turns) Double Shots (-2 turns) Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
This item will automatically be transmogrified when you leave the level. mighty steel steamgun of cunning (+4)mighty steel steamgun of cunning (+4) Requires: - Dexterity 16 - Talent Shoot - Talent Steam Pool Crafted by a master Powered by steamtech 4.00 Encumbrance. Type: weapon / steamgun ; tier 2 Accuracy bonus: +0.1% dam / acc Armour Penetration: +9 Attack speed: 100% Firing range: +7 Travel speed: +600% Attacks use: 2.0 Steam When wielded/worn: Physical power: +9 (+2 eff.) Changes stats: +4 Cun / +4 Str Changes resistances penetration: +15% physical Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
This item will automatically be transmogrified when you leave the level. truestriking stralite steamsaw of erosion (29.5-44.25 power, 19 apr)truestriking stralite steamsaw of erosion (29.5-44.25 power, 19 apr) Requires: - Strength 35 - Talent Steam Pool Infused by nature Crafted by a master Powered by steamtech 3.00 Encumbrance. Type: weapon / steamsaw ; tier 4 Base power: 29.5 - 44.3 Uses stat: 100% Str Damage type: Physical bleed Mastery: Steamsaw Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +19 Crit. chance: +4.0% Attack speed: 100% Block value: +67 Damage (Melee): +17 nature / +13 temporal Attacks use: 1.0 Steam When wielded/worn: Accuracy: +13 (+3 eff.) Armour penetration: +13 Armour: +5 Defense: +8 (+4 eff.) Fatigue: +10% Changes resistances penetration: +13% physical Talent granted: +2 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
Greenpython the stralite waraxe (56-78.4 power, 5 apr) Greenpython the stralite waraxe (56-78.4 power, 5 apr)Requires: - Strength 35 Infused by arcane disrupting forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / waraxe ; tier 4 Base power: 56.0 - 78.4 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +5 Crit. chance: +6.5% Attack speed: 100% On weapon hit: * Slows global speed by 13% * leeches stamina from the target Damage (Melee): +8 nature When wielded/worn: Damage when hit (Melee): 15 nature slow Changes resistances: +9% lightning / +3% fire / +6% nature / +5% arcane Changes damage: +3% nature One-handed war axes. |
This item will automatically be transmogrified when you leave the level. Infernobile (39.5-55.3 power, 9 apr)Infernobile (39.5-55.3 power, 9 apr) Requires: - Strength 48 Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / waraxe ; tier 5 Base power: 39.5 - 55.3 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +9 Crit. chance: +7.0% Attack speed: 100% On weapon hit: * Projects up to 3 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) Damage (Melee): +20 darkness Burst (radius 1) on hit: +4 fire Damage against: +20% Living When wielded/worn: Accuracy: +19 (+4 eff.) Armour penetration: +2 Physical power: +6 (+1 eff.) Defense: +16 (+8 eff.) Ranged Defense: +6 (+3 eff.) Changes resistances: +5% arcane Disarm immunity: +45% Maximum life: +20.00 Healing mod.: +15% One-handed war axes. |
Layithra the dwarven-steel waraxe (20-28 power, 4 apr) Layithra the dwarven-steel waraxe (20-28 power, 4 apr)Requires: - Strength 24 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. [Random Unique] Type: weapon / waraxe ; tier 3 Base power: 20.0 - 28.0 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Crit. chance: +4.5% Attack speed: 100% Damage (Melee): +13 insidious poison / +8 temporal / +7 nature When wielded/worn: Changes stats: +3 Cun / +1 Wil Changes resistances: +9% acid / +8% fire / +11% cold / +8% lightning Spell save: +7 (+2 eff.) Mental save: +9 (+4 eff.) One-handed war axes. |
This item will automatically be transmogrified when you leave the level. arcing steel waraxe of erosion (11-15.4 power, 3 apr)arcing steel waraxe of erosion (11-15.4 power, 3 apr) Requires: - Strength 16 Powered by arcane forces Infused by nature 3.00 Encumbrance. Type: weapon / waraxe ; tier 2 Base power: 11.0 - 15.4 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Crit. chance: +4.0% Attack speed: 100% On weapon hit: * 25% chance for lightning to arc to a second target Damage (Melee): +11 lightning / +11 temporal / +10 nature One-handed war axes. |
This item will automatically be transmogrified when you leave the level. blazebringer's stralite waraxe of projection (30-42 power, 5 apr)blazebringer's stralite waraxe of projection (30-42 power, 5 apr) Requires: - Strength 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 4 Base power: 30.0 - 42.0 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +5 Crit. chance: +6.5% Attack speed: 100% On weapon hit: * Projects up to 3 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) Burst (radius 2) on crit: +16 fire When wielded/worn: Changes resistances penetration: +13% fire Global speed: +5% One-handed war axes. |
This item will automatically be transmogrified when you leave the level. hateful dwarven-steel waraxe of vileness (20-28 power, 4 apr)hateful dwarven-steel waraxe of vileness (20-28 power, 4 apr) Requires: - Strength 24 Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 3 Base power: 20.0 - 28.0 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Crit. chance: +4.5% Attack speed: 100% On weapon hit: * 16% chance to disease Damage (Melee): +20 blight / +14 darkness Damage against: +14% Living One-handed war axes. |
This item will automatically be transmogrified when you leave the level. stralite waraxe (31.5-44.1 power, 5 apr)stralite waraxe (31.5-44.1 power, 5 apr) Requires: - Strength 35 3.00 Encumbrance. Type: weapon / waraxe ; tier 4 Base power: 31.5 - 44.1 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +5 Crit. chance: +6.5% Attack speed: 100% One-handed war axes. |
stralite waraxe 'Areldawe' (30-42 power, 5 apr) stralite waraxe 'Areldawe' (30-42 power, 5 apr)Requires: - Strength 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / waraxe ; tier 4 Base power: 30.0 - 42.0 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +5 Crit. chance: +6.5% Attack speed: 100% On weapon hit: * 17% chance to inflict 15% damage reduction * 20% chance to curse the target On weapon crit: * splashes the target with acid * cripple the target Damage (Melee): +14 acid Burst (radius 1) on hit: +4 acid Burst (radius 2) on crit: +4 acid When wielded/worn: Physical crit. chance: +9.0% Changes resistances: +3% temporal Mental save: +3 (+1 eff.) Disease immunity: +15% Confusion immunity: +15% One-handed war axes. |
This item will automatically be transmogrified when you leave the level. stralite waraxe of ruin (30.5-42.7 power, 5 apr)stralite waraxe of ruin (30.5-42.7 power, 5 apr) Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 4 Base power: 30.5 - 42.7 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +5 Crit. chance: +6.5% Attack speed: 100% When wielded/worn: Armour penetration: +13 Physical crit. chance: +13.0% Critical mult.: +17.00% One-handed war axes. |
This item will automatically be transmogrified when you leave the level. thunderous steel waraxe of disruption (12-16.8 power, 3 apr)thunderous steel waraxe of disruption (12-16.8 power, 3 apr) Requires: - Strength 16 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 2 Base power: 12.0 - 16.8 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Crit. chance: +4.0% Attack speed: 100% On weapon hit: * 16% chance to daze at end of turn * disrupts spell-casting Damage against: +13% Unnatural When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +2 Wil / +3 Cun / +3 Con Changes resistances penetration: +9% lightning One-handed war axes. |
This item will automatically be transmogrified when you leave the level. truestriking stralite waraxe of phasing (33-46.2 power, 18 apr)truestriking stralite waraxe of phasing (33-46.2 power, 18 apr) Requires: - Strength 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 4 Base power: 33.0 - 46.2 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +18 Crit. chance: +6.5% Attack speed: 100% Damage Shield penetration (this weapon only): +50% When wielded/worn: Accuracy: +13 (+3 eff.) Armour penetration: +13 Changes resistances penetration: +13% physical One-handed war axes. |
This item will automatically be transmogrified when you leave the level. Emirin the hardened leather beltEmirin the hardened leather belt Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +3 Wil Changes resistances: +11% cold / +11% fire / +15% darkness / +12% light Changes damage: +9% mind Spell save: +45 (+12 eff.) Psi when hit: +0.16 Hate when firing a critical mind attack: +6.00 Heals friendly targets nearby when you use a nature summon: +40 A belt that goes around your waist. |
This item will automatically be transmogrified when you leave the level. Mighty GirdleMighty Girdle Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 2 It is part of a set of items. Some giant wraps would make you feel great. When wielded/worn: Armour: +4 Fatigue: -10% Maximum encumbrance: +70 Knockback immunity: +40% Maximum life: +40.00 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
This item will automatically be transmogrified when you leave the level. blurring rough leather belt of dampeningblurring rough leather belt of dampening Infused by nature Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Defense: +11 (+6 eff.) Changes resistances: +6% acid / +6% fire / +6% cold / +6% lightning Stealth bonus: +7 A belt that goes around your waist. |
This item will automatically be transmogrified when you leave the level. thick linen cloak of Eldoral (1 def, 7 armour)thick linen cloak of Eldoral (1 def, 7 armour) Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Armour: +7 Defense: +1 (+1 eff.) Changes stats: +2 Cun / +2 Dex Changes resistances: +14% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
This item will automatically be transmogrified when you leave the level. Blazeransom (5 def, 0 armour)Blazeransom (5 def, 0 armour) Infused by nature Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / cloth ; tier 5 When wielded/worn: Defense: +5 (+3 eff.) Effects on melee hit: * 30% chance to blind Damage when hit (Melee): 20 fire Changes resistances: +28% cold / +20% physical Changes resistances penetration: +20% blight Changes damage: +30% blight / +20% physical / +19% cold Mental save: +30 (+11 eff.) Mindpower: +6 (+2 eff.) Mental crit. chance: +6% Light radius: +2 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. Morningbutcher (3 def, 0 armour)Morningbutcher (3 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Defense: +3 (+2 eff.) Effects on melee hit: * 30% chance to blind Changes stats: +5 Str / +9 Wil / +3 Cun / +6 Con Changes resistances: +27% acid / +15% light / +6% mind Changes resistances penetration: +15% light Changes damage: +18% acid Grants telepathy: Humanoid/Orc See invisible: +12 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Robe of Force (12 def, 8 armour) Robe of Force (12 def, 8 armour)Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 2 When wielded/worn: Armour: +8 Defense: +12 (+6 eff.) Changes stats: +3 Cun / +4 Wil Changes resistances: +15% acid / +12% physical Changes resistances penetration: +10% mind / +10% physical Changes damage: +5% mind / +5% physical Physical save: +10 (+4 eff.) Mindpower: +8 (+2 eff.) Mental crit. chance: +4% It can be used to send out a range 5 beam of kinetic energy, dealing 80.81 to 101.01 physical damage (based on Willpower and Cunning) with knockback, costing 10 power out of 10/10. This thin cloth robe is surrounded by a pulsating shroud of telekinetic force. |
This item will automatically be transmogrified when you leave the level. Urthodrakan the elven-silk robe (10 def, 5 armour)Urthodrakan the elven-silk robe (10 def, 5 armour) Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / cloth ; tier 5 When wielded/worn: Armour: +5 Defense: +10 (+5 eff.) Changes stats: +6 Mag / +6 Wil / +4 Cun Changes resistances: +20% acid / +20% physical / +20% cold / +20% fire Changes resistances penetration: +15% arcane Changes damage: +15% acid / +15% physical / +15% cold / +15% fire Grants telepathy: Demon/Minor Demon/Major Talent cooldown: Refit Golem (-6 turns) Critical mult.: +10.00% Physical save: +30 (+10 eff.) Mental save: +6 (+3 eff.) Silence immunity: +48% Psi when hit: +0.04 Spellpower on spell critical (stacks up to 3 times): +7 Spellpower: +20 (+7 eff.) Mental crit. chance: +1% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. cashmere robe 'Carrionclamor' (8 def, 6 armour)cashmere robe 'Carrionclamor' (8 def, 6 armour) Infused by arcane disrupting forces 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Accuracy: +4 (+1 eff.) Armour: +6 Defense: +8 (+4 eff.) Ranged Defense: +6 (+3 eff.) Effects on melee hit: * Slows global speed by 30% Effects when hit in melee: * Slows global speed by 8% * 8 arcane resource burn Damage when hit (Melee): 12 lightning Changes stats: +3 Str / +4 Con Changes resistances: +12% nature Changes resistances penetration: +15% nature Changes damage: +18% nature Stamina each turn: +0.80 Only die when reaching: -40.00 life A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. dreamer's linen robe (0 def, 0 armour)dreamer's linen robe (0 def, 0 armour) Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 1 When wielded/worn: Changes resistances: +14% mind / +14% darkness Physical save: +12 (+4 eff.) Spell save: +12 (+4 eff.) Mental save: +23 (+8 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. dreamer's linen robe of alchemy (0 def, 0 armour)dreamer's linen robe of alchemy (0 def, 0 armour) Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 1 When wielded/worn: Changes resistances: +12% acid / +12% physical / +14% darkness / +12% fire / +13% mind / +12% cold Changes damage: +7% acid / +7% physical / +7% cold / +7% fire Talent cooldown: Refit Golem (-3 turns) Physical save: +12 (+4 eff.) Spell save: +12 (+4 eff.) Mental save: +24 (+9 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. mindwoven woollen robe of light (+21%) (0 def, 0 armour)mindwoven woollen robe of light (+21%) (0 def, 0 armour) Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Changes resistances: +21% light Changes damage: +14% light Mental save: +21 (+8 eff.) Mindpower: +4 (+1 eff.) Mental crit. chance: +4% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. stargazer's linen robe of power (0 def, 0 armour)stargazer's linen robe of power (0 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 1 When wielded/worn: Changes stats: +2 Cun Changes damage: +8% light / +8% darkness / +8% all Spellpower: +18 (+6 eff.) Spell crit. chance: +6% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. verdant linen robe of lightning (+18%) (0 def, 0 armour)verdant linen robe of lightning (+18%) (0 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 1 When wielded/worn: Changes stats: +4 Con Changes resistances: +18% lightning Changes damage: +8% nature / +12% lightning Poison immunity: +26% Disease immunity: +26% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. Arunor the pair of hardened leather boots (0 def, 3 armour)Arunor the pair of hardened leather boots (0 def, 3 armour) Infused by psionic forces 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Effects on melee hit: * 26 arcane resource burn Changes stats: +5 Wil / +5 Con Changes resistances: +12% lightning / +9% cold Changes resistances penetration: +8% physical Physical save: +15 (+5 eff.) Spell save: +9 (+3 eff.) Mental save: +15 (+6 eff.) Poison immunity: +25% Cut immunity: +15% Pinning immunity: +15% Stun/Freeze immunity: +40% Only die when reaching: -40.00 life Mindpower: +5 (+1 eff.) It can be used to activate talent Blindside, placing all other charms into a 25 cooldown : Effective talent level: 1.0 Power cost: 25 out of 25/25. Range: 6 Travel Speed: instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 37% (at 0 Hate) to 124% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 20 extra Defense for 1 turn. The Defense boost improves with your Strength. A pair of boots made of leather. |
This item will automatically be transmogrified when you leave the level. blightbringer's pair of iron boots of phasing (0 def, 3 armour)blightbringer's pair of iron boots of phasing (0 def, 3 armour) Requires: - Talent Heavy Armour Training Powered by arcane forces 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Fatigue: +2% Changes stats: +8 Mag / +3 Wil Changes damage: +6% acid / +6% blight Disease immunity: +26% Spellpower: +5 (+2 eff.) It can be used to blink to a nearby random location (rad 8), putting all charms on cooldown for 25 turns. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
This item will automatically be transmogrified when you leave the level. eldritch pair of hardened leather boots of disengagement (0 def, 3 armour)eldritch pair of hardened leather boots of disengagement (0 def, 3 armour) Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes stats: +4 Dex / +2 Mag / +4 Wil / +4 Cun Mana each turn: +0.40 Maximum mana: +43.00 Spell crit. chance: +4% It can be used to activate talent Disengage, placing all other charms into a 15 cooldown : Effective talent level: 2.0 Power cost: 15 out of 15/15. Range: 7 Travel Speed: instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 130% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. A pair of boots made of leather. |
This item will automatically be transmogrified when you leave the level. grounding pair of hardened leather boots of uncanny dodging (7 def, 3 armour)grounding pair of hardened leather boots of uncanny dodging (7 def, 3 armour) Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Defense: +7 (+4 eff.) Ranged Defense: +7 (+4 eff.) Fatigue: +3% Changes resistances: +11% lightning / +11% temporal A pair of boots made of leather. |
This item will automatically be transmogrified when you leave the level. miner's pair of dwarven-steel boots of massiveness (0 def, 12 armour)miner's pair of dwarven-steel boots of massiveness (0 def, 12 armour) Requires: - Talent Heavy Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +12 Fatigue: +3% Changes stats: +8 Str / +8 Con Changes damage: +8% physical Infravision radius: +3 Size category: +1 It can be used to activate talent Heave, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: melee/personal Travel Speed: instantaneous Description: A mighty kick that pushes your target away 4 grids. If another creature is in the way, it will also be pushed away. The Knockback chance increase with your Accuracy or your Physical Power, whichever is greater. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
This item will automatically be transmogrified when you leave the level. miner's pair of hardened leather boots of uncanny dodging (7 def, 11 armour)miner's pair of hardened leather boots of uncanny dodging (7 def, 11 armour) Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +11 Defense: +7 (+4 eff.) Ranged Defense: +7 (+4 eff.) Fatigue: +3% Infravision radius: +3 A pair of boots made of leather. |
pair of drakeskin leather boots 'Rainwilter' (0 def, 15 armour) pair of drakeskin leather boots 'Rainwilter' (0 def, 15 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour: +15 Fatigue: +5% Damage when hit (Melee): 8 nature / 16 temporal Changes stats: +5 Mag Changes resistances: +6% blight / +15% fire / +15% cold Changes damage: +9% nature / +9% blight Spell save: +5 (+2 eff.) Lowers spell cool-downs by: 10% Infravision radius: +3 Defense after a teleport: +10 Resist all after a teleport: +10% New effects duration reduction after a teleport: +10% A pair of boots made of leather. |
This item will automatically be transmogrified when you leave the level. pair of drakeskin leather boots of disengagement (0 def, 5 armour)pair of drakeskin leather boots of disengagement (0 def, 5 armour) Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +4 Cun / +4 Dex It can be used to activate talent Disengage, placing all other charms into a 15 cooldown : Effective talent level: 1.0 Power cost: 15 out of 15/15. Range: 7 Travel Speed: instantaneous Description: Jump back up to 2 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 91% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. A pair of boots made of leather. |
This item will automatically be transmogrified when you leave the level. pair of iron boots of evasion (13 def, 3 armour)pair of iron boots of evasion (13 def, 3 armour) Requires: - Talent Heavy Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Defense: +13 (+7 eff.) Fatigue: +2% Activating this item is instant. It can be used to activate talent Evasion, placing all other charms into a 30 cooldown : Effective talent level: 4.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 33% chance to evade melee and ranged attacks and 31 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
This item will automatically be transmogrified when you leave the level. reinforced pair of rough leather boots (0 def, 5 armour)reinforced pair of rough leather boots (0 def, 5 armour) Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +5 Fatigue: +1% Changes resistances: +7% acid / +7% fire / +7% cold / +7% lightning A pair of boots made of leather. |
This item will automatically be transmogrified when you leave the level. scholar's pair of dwarven-steel boots of phasing (0 def, 4 armour)scholar's pair of dwarven-steel boots of phasing (0 def, 4 armour) Requires: - Talent Heavy Armour Training Powered by arcane forces 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Fatigue: +3% Changes stats: +4 Wil / +4 Mag Spellpower: +5 (+2 eff.) It can be used to blink to a nearby random location (rad 11), putting all charms on cooldown for 25 turns. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
This item will automatically be transmogrified when you leave the level. traveler's pair of rough leather boots of spellbinding (0 def, 1 armour)traveler's pair of rough leather boots of spellbinding (0 def, 1 armour) Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Fatigue: -4% Changes stats: +2 Mag Maximum encumbrance: +26 Physical save: +7 (+3 eff.) Spell save: +3 (+1 eff.) Lowers spell cool-downs by: 10% A pair of boots made of leather. |
This item will automatically be transmogrified when you leave the level. traveler's pair of rough leather boots of uncanny dodging (4 def, 1 armour)traveler's pair of rough leather boots of uncanny dodging (4 def, 1 armour) Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Defense: +4 (+2 eff.) Ranged Defense: +4 (+2 eff.) Fatigue: -5% Maximum encumbrance: +26 Physical save: +7 (+3 eff.) A pair of boots made of leather. |
This item will automatically be transmogrified when you leave the level. wanderer's pair of dwarven-steel boots (0 def, 4 armour)wanderer's pair of dwarven-steel boots (0 def, 4 armour) Requires: - Talent Heavy Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Fatigue: +3% Changes stats: +4 Cun / +4 Con Physical save: +17 (+6 eff.) Mental save: +16 (+6 eff.) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
This item will automatically be transmogrified when you leave the level. brawler's dwarven-steel gauntlets (0 def, 2 armour)brawler's dwarven-steel gauntlets (0 def, 2 armour) Requires: - Talent Heavy Armour Training Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +2 Changes stats: +4 Str / +4 Dex / +4 Cun Talent cooldown: Double Strike (-1 turn) Physical save: +10 (+4 eff.) Metal gloves protecting the hands up to the middle of the lower arm. |
This item will automatically be transmogrified when you leave the level. brawler's iron gauntlets of the juggernaut (0 def, 1 armour)brawler's iron gauntlets of the juggernaut (0 def, 1 armour) Requires: - Talent Heavy Armour Training Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Changes stats: +3 Str / +3 Dex / +3 Cun / +2 Con Talent cooldown: Double Strike (-1 turn) Physical save: +19 (+7 eff.) Spell save: +5 (+2 eff.) Mental save: +4 (+2 eff.) Disarm immunity: +26% Activating this item is instant. It can be used to activate talent Juggernaut, placing all other charms into a 30 cooldown : Effective talent level: 5.2 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 36% and provides a 21% chance to shrug off critical damage for 20 turns. Metal gloves protecting the hands up to the middle of the lower arm. |
This item will automatically be transmogrified when you leave the level. brawler's rough leather gloves of the nighthunter (0 def, 1 armour)brawler's rough leather gloves of the nighthunter (0 def, 1 armour) Crafted by a master Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +7 (+1 eff.) Armour: +1 Changes stats: +3 Str / +3 Dex / +5 Cun Changes resistances: +7% darkness Talent cooldown: Double Strike (-1 turn) Physical save: +7 (+3 eff.) Infravision radius: +2 It can be used to activate talent Track, placing all other charms into a 15 cooldown : Effective talent level: 2.0 Power cost: 15 out of 15/15. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 28 for 5 turns. The radius will increase with your Cunning. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
This item will automatically be transmogrified when you leave the level. hardened leather gloves of dexterity (+4) (0 def, 2 armour)hardened leather gloves of dexterity (+4) (0 def, 2 armour) Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Accuracy: +19 (+4 eff.) Armour: +2 Changes stats: +4 Dex Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
This item will automatically be transmogrified when you leave the level. scouring dwarven-steel gauntlets of sorrow (0 def, 2 armour)scouring dwarven-steel gauntlets of sorrow (0 def, 2 armour) Requires: - Talent Heavy Armour Training Infused by arcane disrupting forces Infused by psionic forces 1.50 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +2 Effects on melee hit: * 19% chance to cause random gloom Damage (Melee): 26 mind / 28 darkness Effects when hit in melee: * 24% chance to reduce effective powers by 20% * 27 arcane resource burn Spell save: +17 (+5 eff.) Mental save: -9 (-5 eff.) Mindpower: +8 (+2 eff.) It can be used to activate talent Ruined Earth, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: 5 Travel Speed: instantaneous Is: a mind power Description: Curse the earth around you in a radius of 5 for 6 turns. Any who stand upon it are weakened, reducing the damage they inflict by 38% Metal gloves protecting the hands up to the middle of the lower arm. |
This item will automatically be transmogrified when you leave the level. augmenting cashmere wizard hat of decomposition (2 def, 0 armour)augmenting cashmere wizard hat of decomposition (2 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Changes resistances: +6% lightning / +6% temporal / +6% light / +6% fire / +6% nature / +6% acid / +6% blight / +6% cold / +6% darkness Changes damage: +10% acid / +11% cold / +11% fire / +9% arcane / +11% lightning A pointy cloth hat, very wizardly... |
This item will automatically be transmogrified when you leave the level. catburglar's rough leather cap (0 def, 1 armour)catburglar's rough leather cap (0 def, 1 armour) Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes stats: +5 Dex Changes resistances: +13% darkness Infravision radius: +4 A cap made of leather. |
This item will automatically be transmogrified when you leave the level. dwarven-steel helm of trickery (0 def, 4 armour)dwarven-steel helm of trickery (0 def, 4 armour) Requires: - Talent Heavy Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour penetration: +6 Armour: +4 Fatigue: +4% Changes stats: +4 Cun / +4 Dex A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
This item will automatically be transmogrified when you leave the level. fearwoven linen wizard hat of madness (1 def, 0 armour)fearwoven linen wizard hat of madness (1 def, 0 armour) Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Changes stats: +3 Cun / +3 Wil Changes resistances: +8% darkness / +8% physical Changes damage: +8% darkness / +8% physical Mental save: +14 (+5 eff.) Confusion immunity: -20% Fear immunity: -20% Maximum hate: +7.00 Mindpower: +6 (+2 eff.) Mental crit. chance: +7% It can be used to activate talent Hateful Whisper, placing all other charms into a 15 cooldown : Effective talent level: 3.6 Power cost: 15 out of 15/15. Range: 5 Travel Speed: instantaneous Is: a mind power Description: Send a whisper filled with hate to spread throughout your foes. When the whisper is first heard, they will suffer 272 mind damage and feed you 4 hate. For the first 3 turns, the whisper will travel from the original victim to a new one within a range of 3.0. Every victim of the whisper has a 28% chance of spreading it to another victim every turn. 25% chance of cross tier effects. The damage increases with your Mindpower. A pointy cloth hat, very wizardly... |
miner's dwarven-steel helm (0 def, 7 armour) miner's dwarven-steel helm (0 def, 7 armour)Requires: - Talent Heavy Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +7 Fatigue: +4% Infravision radius: +3 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
This item will automatically be transmogrified when you leave the level. thaloren iron helm of might (0 def, 3 armour)thaloren iron helm of might (0 def, 3 armour) Requires: - Talent Heavy Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Physical power: +4 (+1 eff.) Armour: +3 Fatigue: +5% Changes stats: +3 Str / +4 Wil / +3 Con Changes resistances: +7% blight Mental save: +7 (+3 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
This item will automatically be transmogrified when you leave the level. Dayspiker (2 def, 6 armour)Dayspiker (2 def, 6 armour) Requires: - Strength 20 - Talent Heavy Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 2 When wielded/worn: Armour: +6 Defense: +2 (+1 eff.) Fatigue: +14% Damage when hit (Melee): 12 light / 14 physical Changes stats: +8 Dex / +4 Wil / +3 Con Changes damage: +18% light Grants telepathy: Humanoid/Orc Light radius: +4 Infravision radius: +4 A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. Emelydata the Kilnripper (2 def, 4 armour)Emelydata the Kilnripper (2 def, 4 armour) Requires: - Strength 14 - Talent Heavy Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Accuracy: +10 (+2 eff.) Physical crit. chance: +6.0% Armour: +4 Defense: +2 (+1 eff.) Fatigue: +12% Changes resistances: +18% acid / +6% arcane / +15% lightning Changes resistances penetration: +30% physical / +15% fire Changes damage: +12% physical Mental save: +15 (+6 eff.) Blindness immunity: +15% Pinning immunity: +25% A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. Liseth the Stormzeal (17 def, 17 armour)Liseth the Stormzeal (17 def, 17 armour) Requires: - Strength 38 - Talent Heavy Armour Training Infused by psionic forces 14.00 Encumbrance. Type: armor / heavy ; tier 4 When wielded/worn: Physical power: +8 (+2 eff.) Armour: +17 Defense: +17 (+9 eff.) Fatigue: +16% Changes stats: +4 Str / +5 Cun / +6 Con Changes resistances: +21% lightning / +12% fire Changes damage: +9% lightning / +9% fire Critical mult.: +9.00% Physical save: +30 (+10 eff.) Mental save: +22 (+8 eff.) A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. fortifying voratun mail armour of Eyal (5 def, 10 armour)fortifying voratun mail armour of Eyal (5 def, 10 armour) Requires: - Strength 48 - Talent Heavy Armour Training Infused by nature Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 5 When wielded/worn: Armour: +10 Defense: +5 (+3 eff.) Fatigue: +16% Changes stats: +7 Str / +7 Con Life regen: +4.00 Maximum life: +200.00 Healing mod.: +29% A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. fortifying voratun mail armour of lightning resistance (5 def, 10 armour)fortifying voratun mail armour of lightning resistance (5 def, 10 armour) Requires: - Strength 48 - Talent Heavy Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 5 When wielded/worn: Armour: +10 Defense: +5 (+3 eff.) Fatigue: +16% Changes stats: +7 Str / +7 Con Changes resistances: +30% lightning Maximum life: +100.00 A suit of armour made of mail. |
iron mail armour (2 def, 4 armour) iron mail armour (2 def, 4 armour)Requires: - Strength 14 - Talent Heavy Armour Training 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 (+1 eff.) Fatigue: +12% A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. radiant steel mail armour of implacability (2 def, 12 armour)radiant steel mail armour of implacability (2 def, 12 armour) Requires: - Strength 20 - Talent Heavy Armour Training Infused by nature Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 2 When wielded/worn: Armour: +12 Defense: +2 (+1 eff.) Fatigue: +7% Damage when hit (Melee): 7 light Changes stats: +3 Wil Changes resistances: +18% blight / +17% darkness Physical save: +9 (+3 eff.) Light radius: +2 A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. Breath of Eyal (10 def, 10 armour)Breath of Eyal (10 def, 10 armour) Infused by nature Infused by arcane disrupting forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 5 When wielded/worn: Armour: +10 Defense: +10 (+5 eff.) Fatigue: +20% Changes resistances: +20% lightning / +20% temporal / +20% light / +20% fire / +20% nature / +20% acid / +20% blight / +20% cold / +15% arcane / +20% darkness Spell save: +20 (+6 eff.) Mindpower: +10 (+3 eff.) This lightweight armor appears to have been woven of countless sprouts, still curling and growing. When you put it on, you feel the weight of the world on your shoulders, in spite of how light it feels in your hands. |
This item will automatically be transmogrified when you leave the level. cleansing hardened leather armour of Toknor (3 def, 6 armour)cleansing hardened leather armour of Toknor (3 def, 6 armour) Requires: - Strength 16 Infused by arcane disrupting forces Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Physical crit. chance: +5.0% Physical power: +8 (+2 eff.) Armour: +6 Defense: +3 (+2 eff.) Fatigue: +8% Changes resistances: +15% nature / +16% blight Critical mult.: +16.00% A suit of armour made of leather. |
marauder's drakeskin leather armour of lightning resistance (11 def, 8 armour) marauder's drakeskin leather armour of lightning resistance (11 def, 8 armour)Requires: - Strength 20 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +8 Defense: +11 (+6 eff.) Fatigue: +8% Changes stats: +6 Str / +8 Dex Changes resistances: +23% lightning Physical save: +16 (+6 eff.) A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. multi-hued reinforced leather armour (4 def, 7 armour)multi-hued reinforced leather armour (4 def, 7 armour) Requires: - Strength 18 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour: +7 Defense: +4 (+2 eff.) Fatigue: +8% Changes resistances: +17% acid / +17% physical / +17% fire / +17% cold / +17% lightning Mindpower: +12 (+4 eff.) A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. nimble drakeskin leather armour of the deep (14 def, 14 armour)nimble drakeskin leather armour of the deep (14 def, 14 armour) Requires: - Strength 20 Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +14 Defense: +14 (+7 eff.) Ranged Defense: +16 (+8 eff.) Fatigue: +8% Changes stats: +5 Dex Changes resistances: +11% acid / +15% cold Allows you to breathe in: water Movement speed: +20% A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. radiant hardened leather armour of the wind (14 def, 6 armour)radiant hardened leather armour of the wind (14 def, 6 armour) Requires: - Strength 16 Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour penetration: +14 Physical crit. chance: +8.0% Armour: +6 Defense: +14 (+7 eff.) Fatigue: +8% Damage when hit (Melee): 10 light Changes stats: +4 Wil Changes resistances: +22% blight / +22% darkness Stamina each turn: +1.10 Light radius: +2 Activating this item is instant. It can be used to activate talent Second Wind, placing all other charms into a 35 cooldown : Effective talent level: 5.2 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Take a deep breath to recover 221 stamina. The stamina recovery improves with your Strength and Willpower. A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. rejuvenating rough leather armour of Toknor (1 def, 2 armour)rejuvenating rough leather armour of Toknor (1 def, 2 armour) Requires: - Strength 10 Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Physical crit. chance: +4.0% Physical power: +6 (+1 eff.) Armour: +2 Defense: +1 (+1 eff.) Fatigue: +6% Critical mult.: +12.00% Life regen: +3.20 Stamina each turn: +0.90 A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. spiked reinforced leather armour of alacrity (4 def, 7 armour)spiked reinforced leather armour of alacrity (4 def, 7 armour) Requires: - Strength 18 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour: +7 Defense: +4 (+2 eff.) Fatigue: +8% Damage when hit (Melee): 15 physical Combat speed: +15% Casting speed: +15% Mental speed: +15% A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. enlightening iron plate armour of natural resilience (3 def, 7 armour)enlightening iron plate armour of natural resilience (3 def, 7 armour) Requires: - Strength 22 - Talent Heavy Armour Training (level 3) Infused by arcane disrupting forces Infused by psionic forces 17.00 Encumbrance. Type: armor / massive ; tier 1 When wielded/worn: Armour: +7 Defense: +3 (+2 eff.) Fatigue: +20% Changes stats: +5 Cun / +4 Wil Changes resistances: +12% nature / +12% blight Reduced damage from: +7% Unnatural Mental save: +13 (+5 eff.) A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level. enlightening stralite plate armour (7 def, 13 armour)enlightening stralite plate armour (7 def, 13 armour) Requires: - Strength 48 - Talent Heavy Armour Training (level 3) Infused by psionic forces 17.00 Encumbrance. Type: armor / massive ; tier 4 When wielded/worn: Armour: +13 Defense: +7 (+4 eff.) Fatigue: +26% Changes stats: +8 Cun / +7 Wil Mental save: +22 (+8 eff.) A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level. fortifying dwarven-steel plate armour of implacability (5 def, 18 armour)fortifying dwarven-steel plate armour of implacability (5 def, 18 armour) Requires: - Strength 35 - Talent Heavy Armour Training (level 3) Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 3 When wielded/worn: Armour: +18 Defense: +5 (+3 eff.) Fatigue: +17% Changes stats: +5 Str / +5 Con Physical save: +11 (+4 eff.) Maximum life: +71.00 A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level. fortifying dwarven-steel plate armour of the dragon (5 def, 11 armour)fortifying dwarven-steel plate armour of the dragon (5 def, 11 armour) Requires: - Strength 35 - Talent Heavy Armour Training (level 3) Infused by nature Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 3 When wielded/worn: Armour: +11 Defense: +5 (+3 eff.) Fatigue: +24% Changes stats: +9 Str / +9 Con Changes resistances: +11% acid / +11% physical / +11% fire / +11% cold / +11% lightning Talent cooldown: Rush (-5 turns) Disarm immunity: +32% Stun/Freeze immunity: +32% Knockback immunity: +31% Maximum life: +72.00 A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level. hardened iron plate armour of the deep (3 def, 15 armour)hardened iron plate armour of the deep (3 def, 15 armour) Requires: - Strength 22 - Talent Heavy Armour Training (level 3) Infused by nature Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 1 When wielded/worn: Armour: +15 Defense: +3 (+2 eff.) Fatigue: +20% Changes resistances: +14% acid / +6% physical / +7% fire / +14% cold / +7% lightning Allows you to breathe in: water A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level. rejuvenating iron plate armour of Eyal (3 def, 7 armour)rejuvenating iron plate armour of Eyal (3 def, 7 armour) Requires: - Strength 22 - Talent Heavy Armour Training (level 3) Infused by nature 17.00 Encumbrance. Type: armor / massive ; tier 1 When wielded/worn: Armour: +7 Defense: +3 (+2 eff.) Fatigue: +20% Life regen: +4.50 Stamina each turn: +0.90 Maximum life: +52.00 Healing mod.: +14% A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level. Torchjam (6 def, 10 armour, 40 block)Torchjam (6 def, 10 armour, 40 block) Requires: - Strength 16 - Talent Heavy Armour Training (level 2) Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 2 When wielded/worn: Armour: +10 Defense: +6 (+3 eff.) Ranged Defense: +6 (+3 eff.) Fatigue: +8% Changes stats: +6 Str / +2 Cun Changes resistances: +9% mind / +12% fire Changes damage: +12% acid Talent granted: +2 Block Physical save: +9 (+3 eff.) Stun/Freeze immunity: +35% Only die when reaching: -100.00 life Maximum life: +64.00 Light radius: +3 Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. Woeknave the voratun shield (12 def, 15 armour, 321 block)Woeknave the voratun shield (12 def, 15 armour, 321 block) Requires: - Strength 48 - Talent Heavy Armour Training (level 2) Infused by nature Crafted by a master 7.00 Encumbrance. [Random Unique] Type: armor / shield ; tier 5 When wielded/worn: Physical crit. chance: +6.0% Physical power: +9 (+2 eff.) Armour: +15 Defense: +12 (+6 eff.) Ranged Defense: +12 (+6 eff.) Fatigue: +14% Damage (Melee): 10 lightning Damage when hit (Melee): 23 lightning / 20 darkness Changes stats: +7 Con Changes resistances: +9% blight / +6% arcane Changes resistances penetration: +25% darkness Talent granted: +5 Block Physical save: +14 (+5 eff.) Spell save: +19 (+6 eff.) Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. living stralite shield of fire resistance (+18%) (10 def, 2 armour, 135.5 block)living stralite shield of fire resistance (+18%) (10 def, 2 armour, 135.5 block) Requires: - Strength 35 - Talent Heavy Armour Training (level 2) Infused by nature Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 4 When wielded/worn: Armour: +2 Defense: +10 (+5 eff.) Ranged Defense: +10 (+5 eff.) Fatigue: +14% Damage when hit (Melee): 18 nature Changes resistances: +18% blight / +24% fire / +18% nature Talent granted: +4 Block Maximum life: +73.00 Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. elemental quiver of elven-wood arrows of paradox (19/19, 45.5-63.7 power, 14 apr)elemental quiver of elven-wood arrows of paradox (19/19, 45.5-63.7 power, 14 apr) Requires: - Dexterity 35 Powered by arcane forces 3.00 Encumbrance. Type: ammo / arrow ; tier 4 Base power: 45.5 - 63.7 Uses stats: 70% Dex, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +14 Crit. chance: +2.5% Capacity: 19 On weapon hit: * 20% chance to gain 10% of a turn (3/turn limit) * Random elemental explosion Damage (Ranged): +26 temporal Arrows are used with bows to pierce your foes to death. |
This item will automatically be transmogrified when you leave the level. insidious quiver of ash arrows of wind (21/21, 19.5-27.3 power, 7 apr)insidious quiver of ash arrows of wind (21/21, 19.5-27.3 power, 7 apr) Requires: - Dexterity 16 Infused by nature 3.00 Encumbrance. Type: ammo / arrow ; tier 2 Base power: 19.5 - 27.3 Uses stats: 70% Dex, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +7 Crit. chance: +1.5% Capacity: 21 On weapon hit: * 10% chance to create an air burst Travel speed: +200% Damage (Ranged): +45 insidious poison Arrows are used with bows to pierce your foes to death. |
This item will automatically be transmogrified when you leave the level. quiver of elm arrows of accuracy (15/15, 13-18.2 power, 5 apr)quiver of elm arrows of accuracy (15/15, 13-18.2 power, 5 apr) Requires: - Dexterity 11 Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 1 Base power: 13.0 - 18.2 Uses stats: 70% Dex, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Accuracy: +14 Armour Penetration: +5 Crit. chance: +1.0% Capacity: 15 Arrows are used with bows to pierce your foes to death. |
agate agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
78 alchemist agate 78 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
4 onyx 4 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
aquamarine aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
8 lapis lazuli 8 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+3 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+3 eff.) When used to imbue an object: Defense: +6 (+3 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 opal 2 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
sapphire sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+4 eff.) Physical save: +8 (+3 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+3 eff.) When used to imbue an object: Defense: +8 (+4 eff.) Physical save: +8 (+3 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
topaz topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
This item will automatically be transmogrified when you leave the level. dream-smith's iron pickaxe (dig speed 20 turns)dream-smith's iron pickaxe (dig speed 20 turns) Infused by psionic forces 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str Changes damage: +7% mind / +7% fire Mental save: +7 (+3 eff.) When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
emerald emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
jade jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
spinel spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 turquoise 2 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
This item will automatically be transmogrified when you leave the level. Summertide PhialSummertide Phial Infused by nature 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Changes resistances: +30% light Changes damage: +10% light Light radius: +4 Healing mod.: +10% It can be used to call light (112 power, based on Willpower), costing 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
This item will automatically be transmogrified when you leave the level. bright alchemist's lampbright alchemist's lamp Crafted by a master 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Light radius: +7 A normal brass lantern, enhanced by alchemy to make it brighter. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Petrified Wood Petrified WoodInfused by nature 0.00 Encumbrance. [Unique] Type: gem / red ; tier 4 When wielded/worn: Changes stats: +25 Con Changes resistances: +10% cold / +25% nature / +10% darkness Reduces incoming crit damage: 23.00% When used to imbue an object: Changes stats: +25 Con Changes resistances: +10% cold / +25% nature / +10% darkness Reduces incoming crit damage: 23.00% Latent Damage Type: Fire A piece of the scorched wood taken from the remains of Snaproot. |
garnet garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
3 ruby 3 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
This item will automatically be transmogrified when you leave the level. Emelimina (19/19, 64-76.8 power, 8 apr)Emelimina (19/19, 64-76.8 power, 8 apr) Requires: - Dexterity 48 Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: ammo / shot ; tier 5 Base power: 64.0 - 76.8 Uses stats: 50% Cun, 70% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +8 Crit. chance: +25.0% Capacity: 19 On weapon hit: * Slows global speed by 53% * 10% chance to knock the target back * 10% chance to create an air burst On weapon crit: * cripple the target Travel speed: +200% Damage (Ranged): +50 physical Burst (radius 1) on hit: +12 mind When wielded/worn: Ammo reloads per turn: +5 Shots are used with slings to pummel your foes to death. |
This item will automatically be transmogrified when you leave the level. arcing pouch of steel shots of paradox (21/21, 20.5-24.6 power, 2 apr)arcing pouch of steel shots of paradox (21/21, 20.5-24.6 power, 2 apr) Requires: - Dexterity 16 Powered by arcane forces 3.00 Encumbrance. Type: ammo / shot ; tier 2 Base power: 20.5 - 24.6 Uses stats: 70% Dex, 50% Cun Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Crit. chance: +4.5% Capacity: 21 On weapon hit: * 9% chance to gain 10% of a turn (3/turn limit) * 25% chance for lightning to arc to a second target Damage (Ranged): +11 lightning / +11 temporal Shots are used with slings to pummel your foes to death. |
This item will automatically be transmogrified when you leave the level. elemental pouch of iron shots of crippling (19/19, 16.5-19.8 power, 1 apr)elemental pouch of iron shots of crippling (19/19, 16.5-19.8 power, 1 apr) Requires: - Dexterity 11 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 1 Base power: 16.5 - 19.8 Uses stats: 70% Dex, 50% Cun Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +1 Crit. chance: +11.0% Capacity: 19 On weapon hit: * Random elemental explosion On weapon crit: * cripple the target Shots are used with slings to pummel your foes to death. |
This item will automatically be transmogrified when you leave the level. hateful pouch of steel shots (14/14, 20-24 power, 2 apr)hateful pouch of steel shots (14/14, 20-24 power, 2 apr) Requires: - Dexterity 16 Infused by psionic forces 3.00 Encumbrance. Type: ammo / shot ; tier 2 Base power: 20.0 - 24.0 Uses stats: 70% Dex, 50% Cun Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Crit. chance: +4.5% Capacity: 14 Damage (Ranged): +12 darkness Damage against: +11% Living Shots are used with slings to pummel your foes to death. |
This item will automatically be transmogrified when you leave the level. hateful pouch of stralite shots (18/18, 42-50.4 power, 5 apr)hateful pouch of stralite shots (18/18, 42-50.4 power, 5 apr) Requires: - Dexterity 35 Infused by psionic forces 3.00 Encumbrance. Type: ammo / shot ; tier 4 Base power: 42.0 - 50.4 Uses stats: 70% Dex, 50% Cun Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +5 Crit. chance: +5.5% Capacity: 18 Damage (Ranged): +25 darkness Damage against: +17% Living Shots are used with slings to pummel your foes to death. |
This item will automatically be transmogrified when you leave the level. inquisitor's pouch of iron shots of persecution (7/17, 17-20.4 power, 1 apr)inquisitor's pouch of iron shots of persecution (7/17, 17-20.4 power, 1 apr) Requires: - Dexterity 11 Infused by arcane disrupting forces 3.00 Encumbrance. Type: ammo / shot ; tier 1 Base power: 17.0 - 20.4 Uses stats: 70% Dex, 50% Cun Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +1 Crit. chance: +4.0% Capacity: 17 On weapon hit: * disrupts spell-casting On weapon crit: * burns latent spell energy Damage (Ranged): +13 manaburn arcane Damage against: +10% Unnatural Shots are used with slings to pummel your foes to death. |
This item will automatically be transmogrified when you leave the level. pouch of iron shots 'Kindlesnake' (15/15, 12-14.4 power, 1 apr)pouch of iron shots 'Kindlesnake' (15/15, 12-14.4 power, 1 apr) Requires: - Dexterity 11 Infused by arcane disrupting forces 3.00 Encumbrance. Type: ammo / shot ; tier 1 Base power: 12.0 - 14.4 Uses stats: 50% Cun, 70% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +1 Crit. chance: +4.0% Capacity: 15 On weapon hit: * 53% chance to blind Damage (Ranged): +16 mind / +28 light Burst (radius 1) on hit: +12 mind / +8 nature slow Burst (radius 2) on crit: +8 light / +7 nature slow Shots are used with slings to pummel your foes to death. |
This item will automatically be transmogrified when you leave the level. sentry's pouch of dwarven-steel shots (46/46, 40-48 power, 11 apr)sentry's pouch of dwarven-steel shots (46/46, 40-48 power, 11 apr) Requires: - Dexterity 24 Powered by arcane forces 3.00 Encumbrance. Type: ammo / shot ; tier 3 Base power: 40.0 - 48.0 Uses stats: 70% Dex, 50% Cun Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +11 Crit. chance: +5.0% Capacity: 46 Turns elapse between self-loadings: 3 Shots are used with slings to pummel your foes to death. |
This item will automatically be transmogrified when you leave the level. sentry's pouch of steel shots of annihilation (41/41, 34.5-41.4 power, 14 apr)sentry's pouch of steel shots of annihilation (41/41, 34.5-41.4 power, 14 apr) Requires: - Dexterity 16 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 2 Base power: 34.5 - 41.4 Uses stats: 70% Dex, 50% Cun Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +14 Crit. chance: +10.5% Capacity: 41 Turns elapse between self-loadings: 3 Travel speed: +200% Shots are used with slings to pummel your foes to death. |
This item will automatically be transmogrified when you leave the level. sentry's pouch of steel shots of torment (47/47, 27-32.4 power, 8 apr)sentry's pouch of steel shots of torment (47/47, 27-32.4 power, 8 apr) Requires: - Dexterity 16 Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. Type: ammo / shot ; tier 2 Base power: 27.0 - 32.4 Uses stats: 70% Dex, 50% Cun Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +8 Crit. chance: +4.5% Capacity: 47 Turns elapse between self-loadings: 3 On weapon hit: * 20% chance to torment the target Damage (Ranged): +11 mind / +11 darkness Shots are used with slings to pummel your foes to death. |
This item will automatically be transmogrified when you leave the level. quick stralite torque of charged psionic shield [power 115] (16 cooldown)quick stralite torque of charged psionic shield [power 115] (16 cooldown) Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 4 It can be used to setup a psionic shield, reducing all lightning, blight, mind, and darkness damage by 115 for 7 turns, putting all charms on cooldown for 16 turns. Torques are made by powerful psionics to store psionic powers. |
This item will automatically be transmogrified when you leave the level. quiet dwarven-steel torque of mindblast [power 221] (6 cooldown)quiet dwarven-steel torque of mindblast [power 221] (6 cooldown) Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 3 When wielded/worn: Talent cooldown: Silence (-1 turn) Talent granted: +4 Silence It can be used to fire a blast of psionic energies in a range 8 beam dealing 187.85 to 375.70 mind damage, putting all charms on cooldown for 6 turns. Torques are made by powerful psionics to store psionic powers. |
This item will automatically be transmogrified when you leave the level. voratun torque of mindblast 'Glintwill' [power 345] (6 cooldown)voratun torque of mindblast 'Glintwill' [power 345] (6 cooldown) Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: charm / torque ; tier 5 When wielded/worn: Effects on melee hit: * Slows global speed by 40% Damage when hit (Melee): 4 light / 4 fire Changes resistances: +6% arcane / +21% lightning Changes damage: +3% light Talent cooldown: Silence (-1 turn) Talents granted: +4 Telekinetic Blast +4 Silence Spell save: +20 (+6 eff.) It can be used to fire a blast of psionic energies in a range 8 beam dealing 293.25 to 586.50 mind damage, putting all charms on cooldown for 6 turns. Torques are made by powerful psionics to store psionic powers. |
This item will automatically be transmogrified when you leave the level. voratun torque of psychoportation 'Xerowyn' [power 63] (30 cooldown)voratun torque of psychoportation 'Xerowyn' [power 63] (30 cooldown) Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: charm / torque ; tier 5 When wielded/worn: Damage when hit (Melee): 4 arcane Changes stats: +2 Mag Maximum wards: +5 physical / +9 mind / +9 darkness Changes resistances penetration: +5% blight Changes damage: +9% temporal Talent granted: +2 Ward Spell save: +10 (+3 eff.) Mana when firing critical spell: +4.00 Spellpower on spell critical (stacks up to 3 times): +4 Maximum mana: +120.00 Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% It can be used to teleport randomly (rad 63), putting all charms on cooldown for 30 turns. When used: 100% chance to regenerate 12 hate. Torques are made by powerful psionics to store psionic powers. |
This item will automatically be transmogrified when you leave the level. Amynarithel the Curequake [power 32] (20 cooldown)Amynarithel the Curequake [power 32] (20 cooldown) Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 2 When wielded/worn: Effects on melee hit: * Slows global speed by 30% Changes resistances: +12% acid / +15% temporal / +12% light / +6% cold / +9% nature / +21% darkness Changes resistances penetration: +15% nature / +10% mind Spell save: +12 (+4 eff.) It can be used to harden the skin for 7 turns increasing armour by 32 and armour hardiness by 40%, putting all charms on cooldown for 20 turns. Natural totems are made by powerful wilders to store nature power. |
This item will automatically be transmogrified when you leave the level. warded elven-wood totem of thorny skin [power 62] (20 cooldown)warded elven-wood totem of thorny skin [power 62] (20 cooldown) Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 4 When wielded/worn: Maximum wards: +4 acid / +5 nature / +4 light Talent granted: +1 Ward It can be used to harden the skin for 7 turns increasing armour by 62 and armour hardiness by 60%, putting all charms on cooldown for 20 turns. Natural totems are made by powerful wilders to store nature power. |
2 amethyst 2 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
This item will automatically be transmogrified when you leave the level. warded elven-wood wand of clairvoyance [power 14] (6 cooldown)warded elven-wood wand of clairvoyance [power 14] (6 cooldown) Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 4 When wielded/worn: Maximum wards: +5 lightning / +5 temporal / +5 blight / +5 fire / +5 cold Talent granted: +1 Ward It can be used to reveal the area around you, dispelling darkness (radius 14, power 70 based on Magic), and detect the presence of nearby creatures for 3 turns, putting all charms on cooldown for 6 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
quartz quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
amber amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
ametrine ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 zircon 2 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By MR neu the Homosuperior Berserker level 25
9th Mirth 122nd year of Ascendancy at 10:39 see stats
By MR neu the Homosuperior Berserker level 26
3rd Flare 122nd year of Ascendancy at 22:30 see stats
By MR neu the Homosuperior Berserker level 35
25th Dusk 122nd year of Ascendancy at 01:35 see stats
By MR neu the Homosuperior Berserker level 10
1st Mirth 122nd year of Ascendancy at 07:07 see stats
By MR neu the Homosuperior Berserker level 20
5th Mirth 122nd year of Ascendancy at 10:52 see stats
By MR neu the Homosuperior Berserker level 30
10th Flare 122nd year of Ascendancy at 06:20 see stats
By MR neu the Homosuperior Berserker level 13
3rd Mirth 122nd year of Ascendancy at 04:08 see stats
By MR neu the Homosuperior Berserker level 3
1st Mirth 122nd year of Ascendancy at 01:26 see stats
By MR neu the Homosuperior Berserker level 3
1st Mirth 122nd year of Ascendancy at 01:26 see stats
By MR neu the Homosuperior Berserker level 35
26th Dusk 122nd year of Ascendancy at 18:45 see stats
By MR neu the Homosuperior Berserker level 35
25th Dusk 122nd year of Ascendancy at 11:55 see stats
By MR neu the Homosuperior Berserker level 3
1st Mirth 122nd year of Ascendancy at 01:26 see stats
By MR neu the Homosuperior Berserker level 22
6th Mirth 122nd year of Ascendancy at 20:30 see stats
By MR neu the Homosuperior Berserker level 24
8th Mirth 122nd year of Ascendancy at 16:30 see stats
Log
PAI_STATE_FIGHT
PAI_STATE_REST
Resting starts...
Rested for 1 turns (stop reason: detrimental status effect).
PAI_STATE_EXPLORE
Ran for 1 turns (stop reason: didn't move).
MR neu is dazed!
MR neu is not dazed anymore.
MR neu is jolted to attention by the damage and is no longer being beckoned.
MR neu is no longer beckoned.
A part of MR neu's bone shield regenerates.
MR neu stops bleeding.
MR neu has recovered!
MR neu is poisoned!
Something receives 24 healing from MR neu.
Insidious Poison from Thought-forged warrior hits MR neu for 1 nature damage.
Bloodstar from Gudassra the slimy ooze hits MR neu for 26 physical damage.
Bleeding from Zubuma the poison ooze hits MR neu for 104 physical damage.
Your bone shield absorbs the damage!
Something hits MR neu for (59 to bones), 0 mind (0 total damage).
MR neu is disarmed!
Something performs a melee critical strike against MR neu!
MR neu is dazed!
MR neu hits Something for 16 blight damage.
Something hits MR neu for 198 acid damage.
Something hits MR neu for 165 physical damage.
Something performs a melee critical strike against MR neu!
MR neu is not dazed anymore.
MR neu is recovering from the damage!
Saving game...