Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
Addons | Forbidden Cults 1.5.9Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
ZOmnibus Addon Pack 1.5.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Items Vault 1.5.0Donators/Buyers bonus! Better Item Description 1.5.10This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Post Effects fixes 1.5.10The addon improves gamefield view during different post effects Here is details about what been changed: Turn Separators 1.4.0Have you ever noticed that the newlines in ToME's battle log Possessor Bonus Class 1.5.4Donators/Buyers bonus! Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Automatic Talent Gambits 1.5.5Allows customization of automatic talent usage in the style of FF XII gambits. Version 1.4.0 includes the following fixes and improvements: Melinda on the Map 1.1.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Merchant on the Map 1.1.0Places the Lost Merchant event on the map as a zone entrance rather than an undetectable encounter. A companion piece to Melinda on the Map; they can be used together or separately. Frendlier Fire 1.5.5 Plenum Tooltip: Enhanced tooltips v 2.7 for ToME 1.5.0 1.5.0Plenum ToolTip: Enhanced tooltip display for ToME version 2.4 for ToME 1.3.0 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. Diversity Mod 1.5.10Allows usage of all races in all campaigns. This includes addon and DLC races. Should remain compatible with future updates and DLC, the transition from 1.4.9 to 1.5.10 did not require any changes, and I doubt any future transitions will. Currently includes support for: TS Inventory Squelching 1.5.10Clear up inventory clutter and focus on the items that matter. This addon allows you to hide items that aren't any use to your character so you can carefully inspect those that do, and suffer from less inventory fatigue over the course of a playthrough. This addon adds an extra dialog which is opened using Ctrl+D by default. The options should be fairly self-explanatory and mostly cover squelching individual item types, along with a few options useful to antimagic and undead characters, as well as the ability to squelch the mostly useless white items. Note that these options are tied to your character, so you'll need to set this up for each character you create. It also only applies to the transmogrification chest tab in your inventory; squelched items get their own special tab due to a variety of technical details. Items will be shown when they are picked up in the log, and artifacts will still show their lore popups. Squelched items will also be transmogrified when you leave the level, as normal. Directly copied from yrriban's addon, but updated to work for characters with Tinkers and with a few more squelching options. |
Campaign | Maj'Eyal |
Mode | Nightmare Adventure |
Sex | Male |
Race | Thalore |
Class | Brawler |
Level / Exp | 50 / 296% |
Size | medium |
Lifes / Deaths | Killed by dreaming horror at level 24 on the 2nd Wintertide 123rd year of Ascendancy at 14:23 0 / 9Killed by Arumina the gelatinous cube at level 32 on the 48th Pyre 123rd year of Ascendancy at 18:40 Killed by Elandar at level 50 on the 1st Decay 123rd year of Ascendancy at 07:35 Killed by Elandar at level 50 on the 1st Decay 123rd year of Ascendancy at 11:34 Killed by Argoniel at level 50 on the 1st Decay 123rd year of Ascendancy at 14:09 Killed by Elandar at level 50 on the 1st Decay 123rd year of Ascendancy at 15:24 Killed by Elandar at level 50 on the 2nd Decay 123rd year of Ascendancy at 00:54 Killed by Elandar at level 50 on the 2nd Decay 123rd year of Ascendancy at 05:27 Killed by Elandar at level 50 on the 2nd Decay 123rd year of Ascendancy at 05:34 |
Primary Stats
Strength | 100 (base 61) |
Dexterity | 84 (base 60) |
Constitution | 80 (base 43) |
Magic | 13 (base 7) |
Willpower | 34 (base 8) |
Cunning | 89 (base 60) |
Resources
Life | -158/1715 |
Stamina | 301/307 |
Healing Factor | 1.5699999999999 |
Regeneration | 14.745870148613 |
Speed
Mental | +10% |
Attack | 0% |
Movement | +20% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 11 |
Infravision | 5 |
See Stealth | 42.840619376272 |
See Invisible | 42.840619376272 |
ESP Range | 10 |
ESP Kinds | animal/canine |
Offense: Barehand
Damage | 162 |
Accuracy | 64 |
Crit Chance | 45% |
APR | 46 |
Speed | 0.91 |
Offense: Spell
Spellpower | 9 |
Crit Chance | 25% |
Speed | 1 |
Offense: Mind
Mindpower | 48 |
Crit Chance | 30% |
Speed | 1 |
Offense: Damage Bonus
Nature | +15% |
Darkness | +15% |
Light | +9% |
Physical | +13% |
Blight | +21% |
Arcane | +3% |
Mind | +6% |
All | 0% |
Offense: Damage Penetration
Darkness | +38% |
Temporal | +33% |
Blight | +25% |
Mind | +20% |
All | +15% |
Defense: Base
Armour (hardiness) | 52.062037804251 (69.102564102564%) |
Defense | 39 |
Ranged Defense | 39 |
Fatigue | 8 |
Physical Save | 54 |
Spell Save | 33 |
Mental Save | 49 |
Defense: Resistances
Acid | + 64%( 70%) |
Blight | + 56%( 70%) |
Arcane | + 11%( 70%) |
Cold | + 44%( 70%) |
All | + 2%( 70%) |
Mind | + 16%( 70%) |
Lightning | + 65%( 70%) |
Light | + 25%( 70%) |
Temporal | + 44%( 70%) |
Physical | + 11%( 70%) |
Darkness | + 44%( 70%) |
Fire | + 70%( 70%) |
Nature | + 49%( 70%) |
Defense: Immunities
Stun Resistance | 95% |
Silence Resistance | 50% |
Instadeath Resistance | 100% |
Confusion Resistance | 100% |
Inscriptions (5/5)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 31% for 7 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical or mental effect and reduce all damage taken by 20% for 6 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 678 damage for 6 turns. Its effects scale with your Strength stat. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 805 life over 5 turns. Its effects scale with your Cunning stat. |
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 965% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 7 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. |
Class Talents
Cunning / Tactical | 1.30 |
| 2/5 |
| 5/5 |
| 1/5 |
| 4/5 |
Technique / Combat techniques | 1.10 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Technique / Finishing moves | 1.30 |
| 4/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Pugilism | 1.30 |
| 4/5 |
| 4/5 |
| 4/5 |
| 4/5 |
Technique / Combat veteran | 1.10 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Cunning / Dirty fighting | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Generic Talents
Technique / Unarmed training | 1.50 |
| 5/5 |
| 2/5 |
| 5/5 |
| 5/5 |
Technique / Combat training | 1.10 |
| 5/5 |
| 3/5 |
| 0/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Technique / Mobility | 1.20 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Race / Thalore | 1.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 1/5 |
Technique / Conditioning | 1.10 |
| 2/5 |
| 5/5 |
| 4/5 |
| 1/5 |
Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
detrimental effect | The target is on fire, taking 174.29 fire damage per turn. Burning |
beneficial effect | Countering melee attacks: Has a 55% chance to get an automatic counter attack when avoiding a melee attack. (2.1 counters remaining) Counter Attacking |
detrimental effect | The target is hexed, creating an empathic bond with its victims. It takes 18% feedback damage from all damage done. Empathic Hex |
detrimental effect | Overwhelming magic has temporarily interfered with all damage resistances, lowering them by 20%. Spellshocked |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Dreadfell. Escort: lone alchemist (level 2 of Dreadfell)As a reward you improved Dexterity by +2. | done |
You failed to protect the lone alchemist from death by slumbering wolf. Escort: lone alchemist (level 2 of Heart of the Gloom) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Norgos Lair. Escort: lost sun paladin (level 2 of Norgos Lair)As a reward you improved talent Disengage (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Old Forest. Escort: lost warrior (level 2 of Old Forest)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 8 of Dreadfell. Escort: lost warrior (level 8 of Dreadfell)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 1 of Daikara. Escort: temporal explorer (level 1 of Daikara)As a reward you improved Cunning by +2. | done |
You successfully escorted the temporal explorer to the recall portal on level 4 of Old Forest. Escort: temporal explorer (level 4 of Old Forest)As a reward you improved Cunning by +2. | done |
You successfully escorted the worried loremaster to the recall portal on level 1 of Dreadfell. Escort: worried loremaster (level 1 of Dreadfell)As a reward you improved Strength by +2. | done |
You successfully escorted the worried loremaster to the recall portal on level 5 of Dreadfell. Escort: worried loremaster (level 5 of Dreadfell)As a reward you improved Strength by +2. | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | active |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | done |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You have explored the Heart of the Gloom and slain the Dreaming One. | done |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girl | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 1213. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You aided various denizens of Maj'Eyal in their attempts to join the Brotherhood of Alchemists, though you did not prove the deciding factor for any. This year's new member is Stire of Derth. The Brotherhood of AlchemistsStire of Derth has completed an elixir of the fox without your aid. Stire of Derth has completed an elixir of avoidance without your aid. Stire of Derth has completed an elixir of precision without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Marus of Elvala no longer needs your help making the elixir of mysticism. Marus of Elvala has completed an elixir of the savior without your aid. You have aided Marus of Elvala in creating an elixir of mastery. Having failed to gain admittance to the Brotherhood of the Alchemists, Agrimley the hermit no longer needs your help making the elixir of serendipity. You have aided Agrimley the hermit in creating an elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of brawn. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of Creation* You have sided with Ukllmswwik and killed Slasul. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. * All the bastions of the Pride lie in ruins, their masters destroyed. High Sun Paladin Aeryn would surely be glad of the news! | completed |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! You decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | pair of voratun boots 'Serpentdash' (0 def, 5 armour) pair of voratun boots 'Serpentdash' (0 def, 5 armour)3.0 T5 feet armor [Random Unique] Arcane While equipped: dps ---------- Spell.pwr +5 (+2 eff.) Dmg.mod +15% nature Res.pen +23% darkness +18% temporal Melee Ret 8 nature 12 darkness On Hit (Melee): * Slows global speed by 30% * 15% chance to blind ----- def ----- Armour +5 Fatigue +4% Resists +28% temporal +28% darkness +6% light Silence- +50% Confus- +50% Stun/Frz- +46% Def/telep +29 Res/telep +20% Dur/telep +28% ---------- misc Light +1 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
On hands | Spellhunt Remnants (6 def, 8 armour) Spellhunt Remnants (6 def, 8 armour)1.5 T5 hands armor [Unique] Disrupt/Master While equipped: dps ---------- Mind.crit +5% Mind.pwr +12 (+4 eff.) ----- def ----- Armour +8 Defense +6 (+2 eff.) Spell.save +15 (+7 eff.) ---------- misc Light +1 Unarmed combat: Power 142% Range: 1.4x Uses 40% Cun, 40% Dex, 40% Str Dmg Physical Apr +18 Crit +12.0% Atk.spd 125% Melee+ +20 silence On Hit: 100% Destroy Magic 5 On Hit: 15% Mana Clash 3 On Hit: 10% Aura of Silence 1 On Hit: * 50 arcane resource burn Attempt to destroy all magic effects and sustains on creatures in a radius 5 cone (unnatural creatures are additionally dealt 152.44 arcane damage and stunned). Uses 90 power out of 80/150 These brilliant voratun gauntlets shine with an almost otherworldly glow. Originally used in the spellhunt, they were often used to destroy arcane artifacts, ridding the world of their influence. Pride in the fulfillment of this ancient duty practically radiates from them. |
On head | Duridehor the cashmere wizard hat (2 def, 8 armour) Duridehor the cashmere wizard hat (2 def, 8 armour)2.0 T3 head armor [Rare] Psionic While equipped: Stats +6 Cun dps ---------- Dmg.mod +6% physical Acc +4 (+1 eff.) Apr +6 ----- def ----- Armour +8 Defense +2 (+1 eff.) Phys.save +9 (+3 eff.) Mind.save +9 (+3 eff.) A pointy cloth hat, very wizardly... |
Tool | dwarven-steel pickaxe 'Dazzlerock' (dig speed 24 turns) dwarven-steel pickaxe 'Dazzlerock' (dig speed 24 turns)3.0 T3 digger tool [Rare] Master While equipped: Stats +2 Str +4 Dex dps ---------- Phys.crit +3.0% Phys.pwr +6 (+1 eff.) Mov.spd +10% ----- def ----- Armour +6 Die.at -80.00 life ---------- misc Light +3 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | Medir Medir0.1 T5 ring jewelry [Random Unique] Arcane/Master/Psionic While equipped: Stats +6 Cun +10 Wil dps ---------- Mind.pwr +13 (+4 eff.) S.pwr/crit +10 Dmg.mod +12% blight +3% arcane +6% mind Melee Ret 4 blight ----- def ----- Resists +28% acid +25% fire +28% cold +29% lightning HP.reg +3.30 Stun/Frz- +49% Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Mana/turn +0.08 Mana/s.crit +2.00 Rings can have magical properties. |
On fingers | Bloodcaller Bloodcaller0.1 T4 ring jewelry [Unique] Psionic While equipped: ----- def ----- Fatigue -5% Mind.save -7 (-2 eff.) HP.leech%% +15% HP.leech +30% You won the Ring of Blood trial, and this is your reward. |
Around neck | Nightwreck of the Blightspawn Nightwreck of the Blightspawn0.1 T3 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +6 Dex +7 Cun +5 Con dps ---------- Crit.mult +15.00% Phys.pwr +7 (+2 eff.) Mov.spd +10% Phys.spd +10% Dmg.mod +7% physical Res.pen +5% mind On Hit (Melee): * 15% chance to blind On Melee Ret: * 25% chance to inflict 15% damage reduction * 23% chance to disease ----- def ----- Fatigue -7% Resists +15% mind HP.reg +0.80 Heal/summ +10 Confus- +28% ---------- misc Stam/turn +0.80 Equi/ret +0.04 Max.hate +2.00 Light +1 Amulets can have magical properties. |
Main armor | Scale Mail of Kroltar (10 def, 18 armour) Scale Mail of Kroltar (10 def, 18 armour)14.0 T5 heavy armor [Unique] Nature/Master Kroltar's head would turn up the heat. While equipped: Stats +5 Str +3 Dex +4 Con ----- def ----- Armour +18 Defense +10 (+4 eff.) Fatigue +16% Resists +20% acid +20% blight +20% fire +20% nature +20% lightning Max.HP +120.00 Devouring Flame: Level 3.0 Pwr.cost 45 out of 80/80. Range 10 Travel.spd instantaneous Is a nature gift a mind power Description: Spit a cloud of flames, doing 29.86 fire damage in a radius of 3 each turn for 7 turns. The flames will ignore the caster, and will drain 10% of the damage dealt as the flames consume enemies life force and transfer it to the user. The damage will increase with your Mindpower, and can critical. Each point in fire drake talents also increases your fire resistance by 1%. A heavy shirt of scale mail constructed from the remains of Kroltar, whose armour was like tenfold shields. |
Light source | Sunwreath Sunwreath1.0 T5 lite [Random Unique] Nature/Master While equipped: Stats +3 Str +2 Mag +10 Wil dps ---------- Phys.crit +6.0% Crit.mult +20.00% Phys.pwr +10 (+2 eff.) Dmg.mod +9% light +9% blight Res.pen +10% blight +15% all Apr +15 ----- def ----- Resists +3% light Max.HP +80.00 ---------- misc Light +5 Infravis +1 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Cloak | Bleakdare the cashmere cloak (2 def, 0 armour) Bleakdare the cashmere cloak (2 def, 0 armour)2.0 T3 cloak armor [Random Unique] Nature/Master While equipped: Stats +3 Str +1 Con dps ---------- Dmg.mod +15% darkness ----- def ----- Defense +2 (+1 eff.) Resists +10% blight +12% fire +13% nature Phys.save +9 (+3 eff.) Mind.save +8 (+3 eff.) Die.at -50.00 life HP.reg +1.90 Heal.mod +15% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around waist | Girdle of Preservation Girdle of Preservation1.0 T5 belt armor [Unique] Nature While equipped: Stats +5 Wil +5 Con ----- def ----- Resists +15% lightning +15% temporal +15% light +15% fire +15% nature +15% acid +10% physical +15% blight +15% cold +10% arcane +15% darkness Phys.save +15 (+5 eff.) Spell.save +15 (+7 eff.) Mind.save +15 (+5 eff.) Confus- +20% A pristine belt of purest white leather with a runed voratun buckle. The ravages of neither time nor the elements have touched it. |
Inventory
healing infusion (heal 83) healing infusion (heal 83)0.1 T1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 8 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 83 and cleanse 1 wound and 1 poison effect. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
healing infusion of the duelist (heal 240) healing infusion of the duelist (heal 240)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 240 and cleanse 1 wound and 1 poison effect. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
healing infusion of the duelist (heal 247) healing infusion of the duelist (heal 247)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 247 and cleanse 1 wound and 1 poison effect. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
healing infusion of the warrior (heal 303) healing infusion of the warrior (heal 303)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 303 and cleanse 1 wound and 1 poison effect. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
healing infusion of the warrior (heal 264) healing infusion of the warrior (heal 264)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 9 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 264 and cleanse 1 wound and 1 poison effect. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion of the sneak (heal 677 over 5 turns) regeneration infusion of the sneak (heal 677 over 5 turns)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 677 life over 5 turns. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
regeneration infusion of the sneak (heal 713 over 5 turns) regeneration infusion of the sneak (heal 713 over 5 turns)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 713 life over 5 turns. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
regeneration infusion of the warrior (heal 814 over 5 turns) regeneration infusion of the warrior (heal 814 over 5 turns)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 814 life over 5 turns. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
regeneration infusion of the wizard (heal 558 over 5 turns) regeneration infusion of the wizard (heal 558 over 5 turns)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 558 life over 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
wild infusion (resist 19%; cure magical, mental) wild infusion (resist 19%; cure magical, mental)0.1 T1 infusion scroll [Normal] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random magical or mental effect and reduce all damage taken by 19% for 5 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
wild infusion (resist 24%; cure magical, physical) wild infusion (resist 24%; cure magical, physical)0.1 T1 infusion scroll [Normal] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random magical or physical effect and reduce all damage taken by 24% for 8 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
wild infusion of the duelist (resist 28%; cure magical) wild infusion of the duelist (resist 28%; cure magical)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 28% for 5 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
wild infusion of the duelist (resist 29%; cure physical) wild infusion of the duelist (resist 29%; cure physical)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 29% for 5 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
wild infusion of the psychic (resist 25%; cure mental) wild infusion of the psychic (resist 25%; cure mental)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 25% for 6 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
wild infusion of the psychic (resist 19%; cure physical) wild infusion of the psychic (resist 19%; cure physical)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 19% for 8 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
wild infusion of the sneak (resist 29%; cure magical) wild infusion of the sneak (resist 29%; cure magical)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 29% for 6 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
wild infusion of the sneak (resist 36%; cure magical) wild infusion of the sneak (resist 36%; cure magical)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 36% for 7 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
wild infusion of the sneak (resist 30%; cure magical) wild infusion of the sneak (resist 30%; cure magical)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 30% for 6 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
wild infusion of the titan (resist 23%; cure mental) wild infusion of the titan (resist 23%; cure mental)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 23% for 6 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
wild infusion of the titan (resist 35%; cure physical) wild infusion of the titan (resist 35%; cure physical)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 35% for 7 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
wild infusion of the titan (resist 23%; cure physical) wild infusion of the titan (resist 23%; cure physical)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 23% for 6 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
wild infusion of the warrior (resist 29%; cure physical) wild infusion of the warrior (resist 29%; cure physical)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 29% for 7 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
wild infusion of the warrior (resist 30%; cure physical) wild infusion of the warrior (resist 30%; cure physical)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 30% for 7 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
movement infusion of the psychic (657% speed; 7 turns) movement infusion of the psychic (657% speed; 7 turns)0.1 T2 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 657% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 7 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
movement infusion of the psychic (645% speed; 7 turns) movement infusion of the psychic (645% speed; 7 turns)0.1 T2 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 645% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 7 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
movement infusion of the sneak (979% speed; 7 turns) movement infusion of the sneak (979% speed; 7 turns)0.1 T2 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 20 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 979% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 7 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
movement infusion of the sneak (906% speed; 9 turns) movement infusion of the sneak (906% speed; 9 turns)0.1 T2 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 906% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 9 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
movement infusion of the sneak (730% speed; 7 turns) movement infusion of the sneak (730% speed; 7 turns)0.1 T2 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 19 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 730% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 7 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
movement infusion of the titan (741% speed; 6 turns) movement infusion of the titan (741% speed; 6 turns)0.1 T2 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 20 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 741% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 6 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
movement infusion of the warrior (761% speed; 7 turns) movement infusion of the warrior (761% speed; 7 turns)0.1 T2 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 761% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 7 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
heroism infusion of the duelist (+19 for 9 turns, die at -908) heroism infusion of the duelist (+19 for 9 turns, die at -908)0.1 T3 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 30 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase three of your primary stats by 19 for 9 turns. While Heroism is active, you will only die when reaching -908 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
heroism infusion of the sneak (+18 for 11 turns, die at -803) heroism infusion of the sneak (+18 for 11 turns, die at -803)0.1 T3 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 24 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase three of your primary stats by 18 for 11 turns. While Heroism is active, you will only die when reaching -803 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
heroism infusion of the sneak (+18 for 10 turns, die at -605) heroism infusion of the sneak (+18 for 10 turns, die at -605)0.1 T3 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 27 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase three of your primary stats by 18 for 10 turns. While Heroism is active, you will only die when reaching -605 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
heroism infusion of the titan (+18 for 11 turns, die at -857) heroism infusion of the titan (+18 for 11 turns, die at -857)0.1 T3 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 26 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase three of your primary stats by 18 for 11 turns. While Heroism is active, you will only die when reaching -857 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
heroism infusion of the titan (+18 for 10 turns, die at -796) heroism infusion of the titan (+18 for 10 turns, die at -796)0.1 T3 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 23 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase three of your primary stats by 18 for 10 turns. While Heroism is active, you will only die when reaching -796 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
heroism infusion of the warrior (+18 for 11 turns, die at -841) heroism infusion of the warrior (+18 for 11 turns, die at -841)0.1 T3 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 20 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase three of your primary stats by 18 for 11 turns. While Heroism is active, you will only die when reaching -841 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
heroism infusion of the wizard (+8 for 9 turns, die at -550) heroism infusion of the wizard (+8 for 9 turns, die at -550)0.1 T3 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 24 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase three of your primary stats by 8 for 9 turns. While Heroism is active, you will only die when reaching -550 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
phase door rune of the psychic (range 10; power 46; dur 5) phase door rune of the psychic (range 10; power 46; dur 5)0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport randomly in a range of 10. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 46%, your defense is increased by 46 and all your resistances by 46%. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
shielding rune of the psychic (absorb 456 for 6 turns) shielding rune of the psychic (absorb 456 for 6 turns)0.1 T2 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 456 damage for 6 turns. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
shielding rune of the titan (absorb 566 for 6 turns) shielding rune of the titan (absorb 566 for 6 turns)0.1 T2 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 566 damage for 6 turns. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
shielding rune of the warrior (absorb 494 for 5 turns) shielding rune of the warrior (absorb 494 for 5 turns)0.1 T2 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 494 damage for 5 turns. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
shielding rune of the wizard (absorb 492 for 4 turns) shielding rune of the wizard (absorb 492 for 4 turns)0.1 T2 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 492 damage for 4 turns. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
invisibility rune of the duelist (power 19 for 9 turns) invisibility rune of the duelist (power 19 for 9 turns)0.1 T3 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to become invisible (power 19) for 9 turns. As you become invisible you fade out of phase with reality, all your damage is reduced by 40%. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
lightning rune (296 lightning damage) lightning rune (296 lightning damage)0.1 T3 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 9 Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to fire a beam of lightning, doing 98.67 to 296.00 lightning damage. Also transform you into pure lightning for 2 turns; any damage will teleport you to an adjacent tile and ignore the damage (can only happen once per turn) Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
controlled phase door rune (range 10) controlled phase door rune (range 10)0.1 T4 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport in a range of 10. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Demonqueen of the Blightspawn Demonqueen of the Blightspawn0.1 T3 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +4 Cun +2 Mag dps ---------- Phys.pwr +8 (+2 eff.) Phys.spd +10% Dmg.mod +7% physical On Melee Ret: * 24% chance to inflict 15% damage reduction * 20% chance to disease ----- def ----- Spell.save +23 (+10 eff.) Blind- +21% ---------- misc Mana/s.crit +7.00 Infravis +4 Sight +2 See.Invis +10 Amulets can have magical properties. |
Duskcrack the gold amulet Duskcrack the gold amulet0.1 T3 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +7 Dex +2 Mag +7 Wil +8 Cun +8 Con dps ---------- Mov.spd +10% Melee Ret 8 temporal On Hit (Melee): * 15% chance to inflict 15% damage reduction ----- def ----- Fatigue -7% Resists +6% blight HP.reg +0.90 ---------- misc Stam/turn +0.90 Masteries +0.28 Technique/Combat veteran +0.28 Technique/Combat techniques Amulets can have magical properties. |
Fogripper of the Blightspawn Fogripper of the Blightspawn0.1 T3 amulet jewelry [Random Unique] Nature/Master While equipped: dps ---------- Spell.crit +2% On Melee Ret: * 28% chance to inflict 15% damage reduction * 26% chance to disease ----- def ----- Resists +11% fire +18% mind +15% cold Confus- +20% ---------- misc Mana/turn +0.12 Vim/s.crit +4.00 Masteries +0.23 Technique/Finishing moves Amulets can have magical properties. |
Shadedredge of the Blightspawn Shadedredge of the Blightspawn0.1 T3 amulet jewelry [Random Unique] Arcane/Master While equipped: Stats +6 Dex +4 Cun +6 Con dps ---------- Mov.spd +10% Melee+ 9 light 8 darkness Dmg.mod +3% blight +11% light +10% darkness Res.pen +10% blight +5% light On Melee Ret: * 27% chance to disease * 31% chance to inflict 15% damage reduction * 8% chance to blind ----- def ----- Fatigue -6% Resists +9% blight Phys.save +18 (+6 eff.) Spell.save +16 (+7 eff.) Mind.save +16 (+6 eff.) HP.reg +0.70 ---------- misc Stam/turn +0.50 Amulets can have magical properties. |
stralite amulet stralite amulet0.1 T4 amulet jewelry [Normal] Amulets can have magical properties. |
stralite amulet of mastery (0.34 Technique / Unarmed discipline) stralite amulet of mastery (0.34 Technique / Unarmed discipline)0.1 T4 amulet jewelry [Ego] Master While equipped: ---------- misc Masteries +0.34 Technique/Unarmed discipline Amulets can have magical properties. |
Beluldamira the Tempestbloom Beluldamira the Tempestbloom0.1 T5 amulet jewelry [Rare] Master While equipped: dps ---------- Mind.crit +8% Crit.mult +15.00% Mind.pwr +10 (+3 eff.) On Hit (Melee): * 30% chance to daze at end of turn ---------- misc Masteries +0.40 Technique/Finishing moves Amulets can have magical properties. |
clarifying voratun amulet of strength (+8) clarifying voratun amulet of strength (+8)0.1 T5 amulet jewelry [Ego] Nature While equipped: Stats +8 Str ----- def ----- Resists +18% mind Confus- +45% Amulets can have magical properties. |
starlit voratun amulet of constitution (+6) starlit voratun amulet of constitution (+6)0.1 T5 amulet jewelry [Ego] Nature While equipped: Stats +6 Con ----- def ----- Resists +16% light +17% darkness Blind- +31% Amulets can have magical properties. |
voratun amulet voratun amulet0.1 T5 amulet jewelry [Normal] Amulets can have magical properties. |
Orb of Many Ways Orb of Many Ways1.0 orb jewelry [Plot Item] Unknown Activate a portal. Uses 9 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
copper ring 'Geterig' copper ring 'Geterig'0.1 T1 ring jewelry [Rare] Psionic While equipped: Stats +4 Cun dps ---------- Dmg.mod +3% mind ----- def ----- Mind.save +6 (+2 eff.) Confus- +21% ---------- misc Hate/m.crit +4.00 Max.hate +2.00 Rings can have magical properties. |
copper ring of perseverance copper ring of perseverance0.1 T1 ring jewelry [Ego] Master While equipped: ----- def ----- HP.reg +0.90 Stun/Frz- +20% Rings can have magical properties. |
Arcworth Arcworth0.1 T2 ring jewelry [Rare] Master While equipped: dps ---------- Dmg.mod +18% lightning Res.pen +10% lightning On Hit (Melee): * Slows global speed by 30% ----- def ----- Resists +12% nature +9% lightning Max.HP +20.00 Disarm- +28% Pinning- +29% Knockbk- +24% Rings can have magical properties. |
Umbradash Umbradash0.1 T2 ring jewelry [Rare] Master While equipped: dps ---------- Dmg.mod +9% darkness Res.pen +15% acid On Hit (Melee): * 15% chance to corrode armour by 30% * 15% chance to inflict 15% damage reduction ----- def ----- Resists +9% darkness Max.HP +29.00 Disarm- +28% Pinning- +21% Knockbk- +25% Rings can have magical properties. |
Wheel of Fate Wheel of Fate0.1 T2 ring jewelry [Unique] Arcane While equipped: Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50. Uses 1 power out of 1/1 "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
sneakthief's steel ring of blinding strikes sneakthief's steel ring of blinding strikes0.1 T2 ring jewelry [Ego++] Arcane/Master While equipped: Stats +5 Cun +5 Dex dps ---------- Melee+ 22 light Ranged+ 23 light Acc +7 (+2 eff.) On Hit (Melee): * 15% chance to blind On Hit (Ranged): * 10% chance to blind Rings can have magical properties. |
Cyrann the gold ring Cyrann the gold ring0.1 T3 ring jewelry [Rare] Master While equipped: Stats +6 Str +6 Con dps ---------- Phys.crit +2.0% Phys.pwr +7 (+2 eff.) On Hit (Melee): * 20 arcane resource burn ----- def ----- Armour +2 Resists +9% acid Phys.save +30 (+9 eff.) Heal.mod +10% Rings can have magical properties. |
Duskshaper of the Blightspawn Duskshaper of the Blightspawn0.1 T3 ring jewelry [Random Unique] Arcane/Psionic While equipped: Stats +4 Wil +6 Mag dps ---------- Crit.mult +3.00% Phys.pwr +8 (+2 eff.) Spell.pwr +14 (+4 eff.) Mind.pwr +5 (+1 eff.) Dmg.mod +12% mind Apr +4 On Melee Ret: * 20% chance to inflict 15% damage reduction * 26% chance to disease ----- def ----- Resists +12% mind +1% physical Heal.mod +10% ---------- misc Max.stam +5.00 Rings can have magical properties. |
Ematha the gold ring Ematha the gold ring0.1 T3 ring jewelry [Rare] Master While equipped: Stats +2 Str +2 Dex ----- def ----- Defense +9 (+3 eff.) Rng.Def +9 (+3 eff.) Resists +5% arcane +1% physical Max.HP +22.00 Disarm- +23% Pinning- +27% Knockbk- +30% Rings can have magical properties. |
Flashraven the gold ring Flashraven the gold ring0.1 T3 ring jewelry [Rare] Master While equipped: Stats +4 Con dps ---------- Dmg.mod +15% light +9% lightning Res.pen +10% lightning Melee Ret 8 light ----- def ----- Resists +9% light +6% lightning Spell.save +16 (+7 eff.) ---------- misc Max.stam +23.00 Light +3 Rings can have magical properties. |
Inertial Twine Inertial Twine0.1 T3 ring jewelry [Unique] Master/Psionic While equipped: Stats +4 Str +8 Wil dps ---------- Dmg.mod +5% physical ----- def ----- Armour +5 Resists +5% physical Phys.save +12 (+4 eff.) Knockbk- +100% This double-helical ring seems resistant to attempts to move it. Wearing it seems to extend this property to your entire body. |
Eleniregovon the stralite ring Eleniregovon the stralite ring0.1 T4 ring jewelry [Rare] Master While equipped: ----- def ----- Resists +6% acid +12% temporal +6% darkness +9% blight +5% arcane +15% light Max.HP +43.00 Disarm- +44% Pinning- +44% Knockbk- +44% Rings can have magical properties. |
Lisolemina Lisolemina0.1 T4 ring jewelry [Rare] Master While equipped: Stats +5 Str +5 Dex +3 Con ----- def ----- Resists +12% fire Spell.save +29 (+12 eff.) ---------- misc Max.stam +18.00 Rings can have magical properties. |
savage's stralite ring of life savage's stralite ring of life0.1 T4 ring jewelry [Ego++] Nature/Master While equipped: Stats +4 Con ----- def ----- Spell.save +14 (+7 eff.) Max.HP +67.00 HP.reg +1.30 Heal.mod +22% ---------- misc Max.stam +25.00 Rings can have magical properties. |
stralite ring 'Hathenarirath' stralite ring 'Hathenarirath'0.1 T4 ring jewelry [Rare] Master While equipped: Stats +3 Cun +6 Str ----- def ----- Crit.dmg- 10.00% Phys.save +16 (+5 eff.) Spell.save +14 (+7 eff.) Mind.save +15 (+5 eff.) ---------- misc Light +3 Infravis +3 See.Invis +15 Rings can have magical properties. |
voratun ring voratun ring0.1 T5 ring jewelry [Normal] Rings can have magical properties. |
lifebinding dragonbone starstaff (136% power, 6 apr, physical element) lifebinding dragonbone starstaff (136% power, 6 apr, physical element)5.0 T5 staff 2H weapon Reqs Mag 48 [Ego+] Nature Power 137% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +6 Con dps ---------- Spell.crit +5% Spell.pwr +25 (+6 eff.) Dmg.mod +30% physical ----- def ----- HP.reg +2.00 Heal.mod +30% ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
warbringer's voratun battleaxe of erosion (166% power, 4 apr) warbringer's voratun battleaxe of erosion (166% power, 4 apr)3.0 T5 battleaxe 2H weapon [Ego+] Nature/Master Power 167% Range: 1.5x Uses 120% Str Dmg Physical Acc+ +0.2% crit / acc Apr +4 Crit +8.0% Atk.spd 100% Melee+ +28 nature +28 temporal While equipped: Stats +10 Con dps ---------- Phys.pwr +21 (+4 eff.) Res.pen +21% physical ----- def ----- Disarm- +46% Massive two-handed battleaxes. |
voratun greatmaul (177% power, 4 apr) voratun greatmaul (177% power, 4 apr)5.0 T5 greatmaul 2H weapon [Normal] Power 177% Range: 1.5x Uses 120% Str Dmg Physical Acc+ +0.1% dam / acc Apr +4 Crit +3.0% Atk.spd 100% Massive two-handed mauls. |
thought-forged voratun mace (158% power, 6 apr) thought-forged voratun mace (158% power, 6 apr)3.0 T5 mace 1H weapon [Ego] Psionic Power 159% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.1% dam / acc Apr +6 Crit +3.0% Atk.spd 100% Melee+ +25 mind On Hit: * 32% chance to cause random gloom While equipped: Stats +7 Cun +7 Wil Blunt and deadly. |
voratun mace of projection (156% power, 6 apr) voratun mace of projection (156% power, 6 apr)3.0 T5 mace 1H weapon [Ego+] Psionic Power 157% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.1% dam / acc Apr +6 Crit +3.0% Atk.spd 100% On Hit: * Projects up to 3 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) Blunt and deadly. |
acidic quiver of dragonbone arrows of erosion (20/20, 167% power, 18 apr) acidic quiver of dragonbone arrows of erosion (20/20, 167% power, 18 apr)3.0 T5 arrow ammo [Ego] Arcane/Nature Power 168% Range: 1.4x Uses 70% Dex, 50% Str Dmg Physical Acc+ +0.2% crit / acc Apr +18 Crit +3.0% Capacity 20 Ranged+ +27 acid +30 temporal +29 nature On Crit: * splashes the target with acid Arrows are used with bows to pierce your foes to death. |
quiver of dragonbone arrows of accuracy (20/20, 167% power, 18 apr) quiver of dragonbone arrows of accuracy (20/20, 167% power, 18 apr)3.0 T5 arrow ammo [Ego] Master Power 167% Range: 1.4x Uses 70% Dex, 50% Str Dmg Physical Acc+ +0.2% crit / acc Acc +38 Apr +18 Crit +3.0% Capacity 20 Arrows are used with bows to pierce your foes to death. |
living voratun shield of resistance (12 def, 3 armour, 199 block) living voratun shield of resistance (12 def, 3 armour, 199 block)7.0 T5 shield armor [Ego++] Nature While equipped: dps ---------- Melee Ret 20 nature ----- def ----- Armour +3 Defense +12 (+4 eff.) Rng.Def +12 (+4 eff.) Fatigue +14% Resists +13% acid +9% cold +20% blight +12% fire +20% nature +13% lightning Max.HP +110.00 ---------- misc Talents +5 Block Handheld deflection devices. |
drakeskin leather armour of lightning resistance (5 def, 8 armour) drakeskin leather armour of lightning resistance (5 def, 8 armour)9.0 T5 light armor [Ego] Master While equipped: ----- def ----- Armour +8 Defense +5 (+2 eff.) Fatigue +8% Resists +28% lightning A suit of armour made of leather. |
duelist's drakeskin leather armour of delving (15 def, 17 armour) duelist's drakeskin leather armour of delving (15 def, 17 armour)9.0 T5 light armor [Ego++] Master While equipped: Stats +7 Str +8 Dex +10 Cun ----- def ----- Armour +17 Defense +15 (+5 eff.) Fatigue +8% Resists +19% darkness +15% physical ---------- misc Light +2 Track: Puts all charms on 27 cooldown Level 2.0 Pwr.cost 27 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 34 for 5 turns. The radius will increase with your Cunning. A suit of armour made of leather. |
impenetrable voratun plate armour of fire resistance (9 def, 35 armour) impenetrable voratun plate armour of fire resistance (9 def, 35 armour)17.0 T5 massive armor [Ego] Master While equipped: ----- def ----- Armour +35 Defense +9 (+3 eff.) Fatigue +26% Resists +28% fire A suit of armour made of metal plates. |
voratun plate armour (9 def, 16 armour) voratun plate armour (9 def, 16 armour)17.0 T5 massive armor [Normal] While equipped: ----- def ----- Armour +16 Defense +9 (+3 eff.) Fatigue +26% A suit of armour made of metal plates. |
voratun plate armour (9 def, 16 armour) voratun plate armour (9 def, 16 armour)17.0 T5 massive armor [Normal] While equipped: ----- def ----- Armour +16 Defense +9 (+3 eff.) Fatigue +26% A suit of armour made of metal plates. |
rough leather belt 'Zubodanne' rough leather belt 'Zubodanne'1.0 T1 belt armor [Rare] Nature While equipped: Stats +3 Str +3 Dex +3 Wil +3 Cun ----- def ----- Defense +9 (+3 eff.) Rng.Def +9 (+3 eff.) Resists +6% fire Phys.save +11 (+3 eff.) Spell.save +12 (+6 eff.) Mind.save +12 (+4 eff.) Blind- +25% Poison- +15% Cut- +10% Silence- +10% Stun/Frz- +15% Def/telep +10 Res/telep +10% Dur/telep +10% A belt that goes around your waist. |
hardened leather belt 'Boltorder' hardened leather belt 'Boltorder'1.0 T3 belt armor [Rare] Psionic While equipped: Stats +4 Wil dps ---------- Dmg.mod +6% darkness +12% lightning Melee Ret 20 arcane 12 lightning On Hit (Melee): * 30% chance to daze at end of turn ----- def ----- Resists +12% darkness Mind.save +11 (+4 eff.) Max.HP +72.00 A belt that goes around your waist. |
Camoleg Camoleg1.0 T5 belt armor [Rare] Master While equipped: Stats +8 Str dps ---------- Phys.crit +5.0% Crit.mult +11.00% Phys.pwr +4 (+1 eff.) On Hit (Melee): * 20 arcane resource burn ----- def ----- Fatigue -6% Resists +6% blight +6% cold +12% acid A belt that goes around your waist. |
Murkgasher of the Blightspawn Murkgasher of the Blightspawn1.0 T5 belt armor [Random Unique] Nature/Disrupt While equipped: Stats +4 Str +9 Dex -18 Mag +23 Wil +2 Cun dps ---------- Res.pen +10% acid ----- def ----- Resists +14% lightning +12% temporal +12% acid +12% blight Phys.save +16 (+5 eff.) Spell.save +18 (+8 eff.) Mind.save +16 (+6 eff.) ---------- misc Infravis +3 A belt that goes around your waist. |
insulating drakeskin leather belt insulating drakeskin leather belt1.0 T5 belt armor [Ego] Master While equipped: ----- def ----- Resists +15% cold +13% fire A belt that goes around your waist. |
monstrous drakeskin leather belt of the giants monstrous drakeskin leather belt of the giants1.0 T5 belt armor [Ego+] Nature/Master While equipped: Stats +6 Str +6 Con dps ---------- Phys.pwr +25 (+5 eff.) ----- def ----- Phys.save +15 (+5 eff.) Spell.save +14 (+7 eff.) ---------- misc Size +2 A belt that goes around your waist. |
Aeravena the linen cloak (1 def, 0 armour) Aeravena the linen cloak (1 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +1 Str +6 Mag +4 Wil +2 Con dps ---------- S.pwr/crit +10 Dmg.mod +6% arcane ----- def ----- Defense +1 (+1 eff.) Phys.save +6 (+2 eff.) Max.HP +48.00 ---------- misc Mana/turn +0.16 Vim/s.crit +3.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Wrap of Stone (0 def, 10 armour) Wrap of Stone (0 def, 10 armour)2.0 T2 cloak armor [Unique] Arcane While equipped: dps ---------- Spell.pwr +6 (+2 eff.) Dmg.mod +5% physical ----- def ----- Armour +10 Hardiness +15% Resists +5% physical ---------- misc Masteries +0.20 Chronomancy/Gravity +0.10 Spell/Stone +0.10 Chronomancy/Matter +0.20 Spell/Earth Stone Wall: Level 1.0 Pwr.cost 54 out of 60/60. Range melee/personal Travel.spd instantaneous Is a spell Description: Entomb yourself in a wall of stone for 3 turns. At level 4, it becomes targetable. Any hostile creature caught in the radius will also suffer 39.35 physical damage. Duration and damage will improve with your Spellpower. This thick cloak is incredibly tough, yet bends and flows with ease. This object's appearance was changed to ???. |
Duathelserpent of the Blightspawn (2 def, 0 armour) Duathelserpent of the Blightspawn (2 def, 0 armour)2.0 T3 cloak armor [Random Unique] Master While equipped: Stats +7 Str +1 Mag +6 Con dps ---------- Phys.crit +3.0% Spell.crit +2% Phys.pwr +3 (+1 eff.) On Melee Ret: * 22% chance to inflict 15% damage reduction * 25% chance to disease ----- def ----- Defense +2 (+1 eff.) Fatigue -5% Phys.save +17 (+5 eff.) Mind.save +20 (+7 eff.) Max.HP +127.00 ---------- misc Mana/turn +0.12 Psi/ret +0.08 Hate/m.crit +3.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Unlightpierce of the Blightspawn (10 def, 14 armour) Unlightpierce of the Blightspawn (10 def, 14 armour)2.0 T3 cloak armor [Random Unique] Arcane/Master While equipped: Stats +5 Str +4 Mag -2 Wil dps ---------- Spell.crit +5% ----- def ----- Armour +14 Defense +10 (+4 eff.) Resists +12% cold Phys.save +27 (+8 eff.) Spell.save +13 (+6 eff.) Mind.save +20 (+7 eff.) Disease- +10% Silence- +10% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
marshal's cashmere cloak of Eldoral (2 def, 0 armour) marshal's cashmere cloak of Eldoral (2 def, 0 armour)2.0 T3 cloak armor [Ego+] Master While equipped: Stats +3 Str +3 Dex +3 Cun +3 Con ----- def ----- Defense +2 (+1 eff.) Phys.save +10 (+3 eff.) Max.HP +68.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
elven-silk cloak 'Daimuromiyagorn' (3 def, 10 armour) elven-silk cloak 'Daimuromiyagorn' (3 def, 10 armour)2.0 T5 cloak armor [Rare] Master While equipped: Stats +8 Cun +5 Dex ----- def ----- Armour +10 Defense +3 (+1 eff.) Resists +14% cold Crit.dmg- 15.00% ---------- misc Light +3 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
elven-silk cloak of protection (3 def, 0 armour) elven-silk cloak of protection (3 def, 0 armour)2.0 T5 cloak armor [Ego] Arcane While equipped: ----- def ----- Defense +3 (+1 eff.) Spell.save +15 (+7 eff.) Mind.save +15 (+5 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
marshal's elven-silk cloak of sorcery (3 def, 0 armour) marshal's elven-silk cloak of sorcery (3 def, 0 armour)2.0 T5 cloak armor [Ego++] Arcane/Master While equipped: Stats +4 Str +4 Mag +6 Wil +3 Con dps ---------- Spell.crit +6% ----- def ----- Defense +3 (+1 eff.) Phys.save +9 (+3 eff.) Max.HP +72.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
pair of rough leather boots 'Venomjam' (0 def, 1 armour) pair of rough leather boots 'Venomjam' (0 def, 1 armour)2.0 T1 feet armor [Rare] Master While equipped: Stats +2 Dex +5 Mag +3 Cun dps ---------- Dmg.mod +3% nature ----- def ----- Armour +1 Fatigue -4% Phys.save +6 (+2 eff.) ---------- misc Max.enc +21 Infravis +3 A pair of boots made of leather. |
Belorim the Arcbloom (0 def, 3 armour) Belorim the Arcbloom (0 def, 3 armour)2.0 T3 feet armor [Rare] Nature While equipped: Stats +4 Cun +4 Wil dps ---------- Mind.crit +2% Mov.spd +10% Res.pen +10% lightning Melee Ret 8 lightning ----- def ----- Armour +3 Fatigue -4% Mind.save +36 (+12 eff.) Max.HP +38.00 ---------- misc Stam/turn +0.50 Psi/ret +0.08 A pair of boots made of leather. |
Duathelrazor of the Blightspawn (0 def, 15 armour) Duathelrazor of the Blightspawn (0 def, 15 armour)2.0 T3 feet armor [Random Unique] Master While equipped: Stats +2 Cun +3 Con dps ---------- On Melee Ret: * 28% chance to inflict 15% damage reduction * 27% chance to disease ----- def ----- Armour +15 Fatigue +3% Phys.save +14 (+4 eff.) Mind.save +13 (+5 eff.) Blind- +20% Cut- +15% Disarm- +10% ---------- misc Infravis +5 A pair of boots made of leather. |
stealthy pair of hardened leather boots of speed (0 def, 3 armour) stealthy pair of hardened leather boots of speed (0 def, 3 armour)2.0 T3 feet armor [Ego+] Arcane/Master While equipped: Stats +8 Lck +5 Dex dps ---------- Mov.spd +20% ----- def ----- Armour +3 Fatigue +3% Stealth +10 A pair of boots made of leather. |
blood-soaked pair of drakeskin leather boots of phasing (0 def, 5 armour) blood-soaked pair of drakeskin leather boots of phasing (0 def, 5 armour)2.0 T5 feet armor [Ego++] Arcane/Master While equipped: Stats +3 Wil +4 Mag dps ---------- Phys.crit +6.0% Phys.pwr +4 (+1 eff.) Apr +11 ----- def ----- Armour +5 Fatigue +5% Blink to a nearby random location (rad 11) Puts all charms on 23 cooldown A pair of boots made of leather. |
Layyvea (0 def, 5 armour) Layyvea (0 def, 5 armour)3.0 T5 feet armor [Random Unique] Master/Psionic While equipped: Stats +2 Dex +6 Wil +7 Cun +8 Con dps ---------- Crit.mult +10.00% Mind.pwr +9 (+3 eff.) Res.pen +8% physical ----- def ----- Armour +5 Fatigue +4% Resists +3% light +6% fire Phys.save +20 (+6 eff.) Spell.save +3 (+1 eff.) Mind.save +11 (+4 eff.) ---------- misc Telepathy Dragon Disengage: Puts all charms on 14 cooldown Level 3.6 Pwr.cost 14 out of 15/15. Range 7 Travel.spd instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 155% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
undeterred pair of voratun boots of spellbinding (0 def, 5 armour) undeterred pair of voratun boots of spellbinding (0 def, 5 armour)3.0 T5 feet armor [Ego++] Arcane While equipped: Stats +3 Mag ----- def ----- Armour +5 Fatigue +4% Spell.save +4 (+2 eff.) Silence- +31% Confus- +34% Stun/Frz- +41% ---------- misc Spell.cld 10% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
hardened leather gloves 'Demontrial' (0 def, 6 armour) hardened leather gloves 'Demontrial' (0 def, 6 armour)1.0 T3 hands armor [Random Unique] Nature/Master While equipped: Stats +6 Dex +5 Wil +4 Cun dps ---------- Melee+ 7 cold Dmg.mod +6% cold Res.pen +15% darkness Acc +7 (+2 eff.) Apr +11 ----- def ----- Armour +6 Resists +7% cold Mind.save +7 (+3 eff.) Max.HP +47.00 ---------- misc Light +2 Unarmed combat: Power 125% Range: 1.1x Uses 40% Cun, 40% Dex, 40% Str Dmg Physical Acc+ +0.2% crit / acc Acc +12 Apr +10 Crit +3.0% Atk.spd 167% On Crit.r2 +7 ice On Hit: 10% Ice Breath 3 On Hit: 15% Perfect Strike 3 On Hit: 10% Battle Shout 3 Steady Shot: Puts all charms on 18 cooldown Level 3.0 Pwr.cost 18 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Fire a steady shot, doing 162% damage with a 26% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Vorunn the Morningtouch (0 def, 3 armour) Vorunn the Morningtouch (0 def, 3 armour)1.0 T5 hands armor [Random Unique] Arcane/Master While equipped: Stats +7 Dex +3 Mag +3 Wil +9 Cun dps ---------- Melee+ 7 acid 19 temporal 10 cold 10 fire 8 lightning Ranged+ 14 temporal Dmg.mod +8% temporal Acc +10 (+2 eff.) Apr +15 ----- def ----- Armour +3 Resists +3% nature +14% temporal ---------- misc Light +1 Unarmed combat: Power 132% Range: 1.1x Uses 40% Str, 40% Cun, 40% Dex Dmg Physical Acc+ +0.2% crit / acc Acc +9 Apr +15 Crit +5.0% Atk.spd 167% Melee+ +17 ice +27 acid +12 arcane +23 lightning +21 fire +12 nature On Hit.r1 +4 light On Crit.r2 +4 light On Hit: 15% Perfect Strike 5 On Hit: * 15% chance to gain 10% of a turn (3/turn limit) Steady Shot: Puts all charms on 18 cooldown Level 3.0 Pwr.cost 18 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Fire a steady shot, doing 162% damage with a 26% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
drakeskin leather gloves (0 def, 3 armour) drakeskin leather gloves (0 def, 3 armour)1.0 T5 hands armor [Normal] While equipped: ----- def ----- Armour +3 Unarmed combat: Power 134% Range: 1.1x Uses 40% Dex, 40% Str, 40% Cun Dmg Physical Acc+ +0.2% crit / acc Apr +5 Crit +5.0% Atk.spd 167% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
spellstreaming drakeskin leather gloves of sorrow (0 def, 3 armour) spellstreaming drakeskin leather gloves of sorrow (0 def, 3 armour)1.0 T5 hands armor [Ego++] Arcane/Psionic While equipped: dps ---------- Spell.crit +9% Spell.pwr +11 (+3 eff.) Mind.pwr +8 (+2 eff.) Melee+ 23 mind 39 darkness On Hit (Melee): * 20% chance to cause random gloom ----- def ----- Armour +3 Mind.save -8 (-2 eff.) ---------- misc Mana/turn +0.27 Unarmed combat: Power 127% Range: 1.1x Uses 40% Dex, 40% Str, 40% Cun Dmg Physical Acc+ +0.2% crit / acc Apr +5 Crit +5.0% Atk.spd 167% Melee+ +13 arcane On Hit: 10% Reproach 5 On Hit: 10% Elemental Bolt 5 Ruined Earth: Puts all charms on 18 cooldown Level 3.0 Pwr.cost 18 out of 20/20. Range 5 Travel.spd instantaneous Is a mind power Description: Curse the earth around you in a radius of 5 for 6 turns. Any who stand upon it are weakened, reducing the damage they inflict by 38% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Unlightdare of the Blightspawn (0 def, 9 armour) Unlightdare of the Blightspawn (0 def, 9 armour)1.5 T3 hands armor [Random Unique] Arcane/Master While equipped: Stats +4 Dex +3 Mag -2 Cun +3 Con dps ---------- Phys.crit +13.0% Spell.crit +6% Mind.crit +7% Crit.mult +9.00% Apr +1 ----- def ----- Armour +9 Resists +7% light +7% darkness Mind.save +8 (+3 eff.) Max.HP +49.00 Heal.mod +10% ---------- misc Infravis +1 Unarmed combat: Power 141% Range: 1.4x Uses 40% Cun, 40% Dex, 40% Str Dmg Physical Acc+ +0.1% dam / acc Acc +4 Apr +9 Crit +15.0% Atk.spd 125% On Crit.r2 +8 physical +27 light +27 darkness On Hit: 10% Battle Shout 3 On Crit: 20% Cripple 3 Starfall: Puts all charms on 18 cooldown Level 1.0 Pwr.cost 18 out of 20/20. Range 6 Travel.spd instantaneous Is a spell Description: A star falls on a radius 1 area, doing 32.30 darkness damage on impact and stunning all within the area for 4 turns. The damage dealt will increase with your Spellpower. Metal gloves protecting the hands up to the middle of the lower arm. |
Memnir the elven-silk wizard hat (3 def, 0 armour) Memnir the elven-silk wizard hat (3 def, 0 armour)2.0 T5 head armor [Random Unique] Nature/Psionic While equipped: Stats +17 Cun +19 Wil dps ---------- Spell.crit +5% Mind.crit +8% Mind.pwr +6 (+2 eff.) Dmg.mod +18% nature +6% blight ----- def ----- Defense +3 (+1 eff.) Resists +27% nature Spell.save +18 (+8 eff.) Mind.save +30 (+10 eff.) Confus- -20% Fear- -20% Hateful Whisper: Puts all charms on 14 cooldown Level 4.0 Pwr.cost 14 out of 15/15. Range 5 Travel.spd instantaneous Is a mind power Description: Send a whisper filled with hate to spread throughout your foes. When the whisper is first heard, they will suffer 168 mind damage and feed you 4 hate. For the first 3 turns, the whisper will travel from the original victim to a new one within a range of 3.0. Every victim of the whisper has a 30% chance of spreading it to another victim every turn. 25% chance of cross tier effects. The damage increases with your Mindpower. A pointy cloth hat, very wizardly... |
elven-silk wizard hat 'Flashrupture' (12 def, 0 armour) elven-silk wizard hat 'Flashrupture' (12 def, 0 armour)2.0 T5 head armor [Rare] Nature While equipped: ----- def ----- Defense +12 (+4 eff.) Rng.Def +9 (+3 eff.) Resists +15% lightning +18% temporal +9% light +6% blight Die.at -40.00 life A pointy cloth hat, very wizardly... |
elven-silk wizard hat of darkness (+30%) (3 def, 0 armour) elven-silk wizard hat of darkness (+30%) (3 def, 0 armour)2.0 T5 head armor [Ego] Arcane While equipped: dps ---------- Dmg.mod +20% darkness ----- def ----- Defense +3 (+1 eff.) Resists +30% darkness A pointy cloth hat, very wizardly... |
Eclipsewaker of the Blightspawn (2 def, 0 armour) Eclipsewaker of the Blightspawn (2 def, 0 armour)2.0 T3 head armor [Random Unique] Nature/Psionic While equipped: Stats +11 Con -11 Mag dps ---------- Mind.crit +4% Mind.pwr +4 (+1 eff.) Dmg.mod +11% lightning +9% mind ----- def ----- Defense +2 (+1 eff.) Resists +16% lightning +5% arcane +9% fire +6% nature +6% acid ---------- misc Psi/turn +0.22 Equi/ret +1.80 Psi/ret +1.60 Hate/ret +1.50 A pointy cloth hat, very wizardly... |
Nimbusidol (2 def, 0 armour) Nimbusidol (2 def, 0 armour)2.0 T3 head armor [Random Unique] Nature/Psionic While equipped: Stats +6 Cun +6 Wil dps ---------- Mind.crit +3% Mind.pwr +13 (+4 eff.) Dmg.mod +6% blight +22% fire +11% mind +3% lightning Melee Ret 4 blight On Hit (Melee): * 20% chance to disease ----- def ----- Defense +2 (+1 eff.) Resists +9% lightning +24% fire +14% mind Phys.save +11 (+3 eff.) Mind.save +11 (+4 eff.) ---------- misc Max.psi +26.00 A pointy cloth hat, very wizardly... |
hardened leather cap 'Obsidianguile' (0 def, 3 armour) hardened leather cap 'Obsidianguile' (0 def, 3 armour)2.0 T3 head armor [Rare] Master While equipped: Stats +7 Str +8 Dex +3 Wil dps ---------- Melee Ret 12 darkness ----- def ----- Armour +3 Fatigue -5% ---------- misc Light +2 A cap made of leather. |
drakeskin leather cap 'Carrionstar' (0 def, 5 armour) drakeskin leather cap 'Carrionstar' (0 def, 5 armour)2.0 T5 head armor [Random Unique] Nature/Master While equipped: Stats +5 Str +5 Dex +5 Wil +4 Cun +4 Con dps ---------- Dmg.mod +6% nature +9% light Res.pen +10% light +20% nature ----- def ----- Armour +5 Fatigue +5% Resists -28% light +11% blight +15% cold +9% nature +11% fire Mind.save +15 (+5 eff.) HP.reg +4.40 A cap made of leather. |
Unlightvein of the Blightspawn (6 def, 4 armour) Unlightvein of the Blightspawn (6 def, 4 armour)3.0 T3 head armor [Random Unique] Nature/Psionic While equipped: Stats +7 Cun +3 Wil dps ---------- Mind.pwr +4 (+1 eff.) Dmg.mod +6% darkness Res.pen +10% darkness Acc +6 (+1 eff.) On Melee Ret: * 20% chance to disease * 20% chance to inflict 15% damage reduction * 13% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +4 Defense +6 (+2 eff.) Fatigue +4% Resists +6% blight +9% cold +3% darkness ---------- misc Breathe water A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
leafwalker's voratun helm of strength (+8) (0 def, 5 armour) leafwalker's voratun helm of strength (+8) (0 def, 5 armour)3.0 T5 head armor [Ego+] Nature/Master While equipped: Stats +8 Str ----- def ----- Armour +5 Fatigue +5% Resists +10% nature Spell.save +6 (+3 eff.) Max.HP +50.00 Heal.mod +13% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
werebeast's voratun helm of knowledge (0 def, 5 armour) werebeast's voratun helm of knowledge (0 def, 5 armour)3.0 T5 head armor [Ego++] Nature/Psionic While equipped: Stats +4 Str +2 Dex +4 Wil +6 Cun +3 Con dps ---------- Mind.pwr +5 (+1 eff.) ----- def ----- Armour +5 Fatigue +5% Resists -19% light HP.reg +5.10 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
agate agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
spinel spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
ametrine ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
citrine citrine0.0 T1 yellow gem [Normal] While equipped: Light +1 Infravis +2 Item imbue powers: Light +1 Infravis +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 aquamarine 4 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 topaz 2 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 amethyst 2 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
10 onyx 10 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
20 lapis lazuli 20 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
12 emerald 12 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
9 garnet 9 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
8 quartz 8 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
5 sapphire 5 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+3 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+4 eff.) Mind.save +8 (+3 eff.) Item imbue powers: Defense +8 (+3 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+4 eff.) Mind.save +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 jade 4 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
9 turquoise 9 turquoise0.0 T4 green gem [Normal] While equipped: See.Stealth +10 See.Invis +10 Item imbue powers: See.Stealth +10 See.Invis +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 ruby 4 ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
8 amber 8 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 bloodstone 8 bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
6 fire opal 6 fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
5 diamond 5 diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
4 moonstone 4 moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+4 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+5 eff.) Mind.save +10 (+4 eff.) Item imbue powers: Defense +10 (+4 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+5 eff.) Mind.save +10 (+4 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
4 pearl 4 pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Atamathon's Lost Ruby Eye Atamathon's Lost Ruby Eye0.0 T5 red gem [Plot Item] While equipped: Dmg.mod +12% fire Item imbue powers: Dmg.mod +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
Crystal Focus Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Petrified Wood Petrified Wood0.0 T4 red gem [Unique] Nature While equipped: Stats +25 Con Resists +10% cold +25% nature +10% darkness Crit.dmg- 23.00% Item imbue powers: Stats +25 Con Resists +10% cold +25% nature +10% darkness Crit.dmg- 23.00% Latent Damage Type: Fire A piece of the scorched wood taken from the remains of Snaproot. |
Windborne Azurite Windborne Azurite0.0 T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Mov.spd +20% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Mov.spd +15% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
Crystal Heart Crystal Heart0.0 T5 multi-hued gem [Unique] Arcane While equipped: Stats +5 Con Resists +20% arcane +20% blight (The created item can be activated to recover the Heart.) Latent Damage Type: Arcane Combine with a suit of body armor (makes a non enchanted armour into an artifact). Uses 1 power out of 1/1 This crystal is huge, easily the size of your head. It sparkles brilliantly almost of its own accord. |
604 alchemist agate 604 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
71 alchemist bloodstone 71 alchemist bloodstone0.0 T5 red alchemist-gem [Normal] When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
Aladrakhad Aladrakhad2.0 T1 lite [Rare] Master While equipped: dps ---------- Dmg.mod +6% acid Res.pen +15% acid +5% mind On Hit (Melee): * 15% chance to corrode armour by 30% ---------- misc Light +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
survivor's alchemist's lamp of health survivor's alchemist's lamp of health1.0 T3 lite [Ego] Nature While equipped: ----- def ----- Phys.save +8 (+2 eff.) Max.HP +56.00 Heal.mod +15% ---------- misc Light +3 A normal brass lantern, enhanced by alchemy to make it brighter. |
Shineimmortal Shineimmortal1.0 T5 lite [Random Unique] Arcane/Master While equipped: Stats +2 Wil dps ---------- Mind.pwr +6 (+2 eff.) Dmg.mod +15% light +6% mind Res.pen +10% light +20% mind +15% all Apr +15 Melee Ret 12 light On Hit (Melee): * 30% chance to gain 10% of a turn (3/turn limit) ----- def ----- Resists +12% darkness Affinity +5% light ---------- misc Light +11 Sun Flare: Puts all charms on 27 cooldown Level 3.0 Pwr.cost 27 out of 30/30. Range melee/personal Travel.spd instantaneous Is a spell Description: Invokes the Sun to cause a flare within radius 3, blinding your foes for 6 turns and lighting up your immediate area (radius 6). At level 3 it will also do 9.44 light damage within radius 3. The damage done will increase with your Spellpower. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Eldritch Pearl Eldritch Pearl0.0 lite [Unique] Arcane While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con -5 Lck dps ---------- Phys.pwr +12 (+3 eff.) Spell.pwr +12 (+4 eff.) ---------- misc Light +6 Breathe water Tidal Wave: Level 4.0 Pwr.cost 72 out of 150/150. Range melee/personal Travel.spd instantaneous Is a spell Description: A wall of water rushes out from the caster with an initial radius of 1, increasing by 1 per turn to a maximum radius of 3, doing 5.97 cold damage and 6.75 physical damage to all inside, as well as knocking back targets each turn. The tidal wave lasts for 4 turns. All creatures hit gain the wet effect, which reduces their stun/freeze immunity by half and interacts with other cold spells. The damage and duration will increase with your Spellpower. Thousands of years spent inside the temple of creation have infused this pearl with the fury of rushing water. It pulses light. |
Planar Beacon Planar Beacon1.0 lite [Unique] Arcane While equipped: ---------- misc Light +3 Fearscape Shift: Level 2.0 Pwr.cost 23 out of 25/25. Range 5 Travel.spd instantaneous Is a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 43.00 demonfire damage to everyone within 3 spaces and leaving flames which will deal an additional 43.00 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light. |
Essence of Bearness Essence of Bearness3.0 animal misc [Unique] Nature Invoke your inner bearness. Uses 90 power out of 100/100 The very essence of bearness! |
Rungof's Fang Rungof's Fang1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Bizzare Contraption Bizzare Contraption2.0 T2 tool misc [Unique] While equipped: Stats +8 Cun dps ---------- Dmg.mod +15% lightning ----- def ----- Resists +15% lightning Phys.save +18 (+6 eff.) This strange device appears to be entirely mechanical in nature, but you cannot understand how any of the components are supposed to work. There does appear to be some sort of metallic grid in its side which sometimes emits strange noises. |
dwarven-steel pickaxe 'Lustretrial' (dig speed 16 turns) dwarven-steel pickaxe 'Lustretrial' (dig speed 16 turns)3.0 T3 digger tool [Rare] Master While equipped: Stats +2 Str dps ---------- Res.pen +10% physical ----- def ----- Resists +12% light Phys.save +6 (+2 eff.) Die.at -80.00 life Max.HP +20.00 ---------- misc Stam/turn +0.40 Max.stam +18.00 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
voratun pickaxe 'Blazegrit' (dig speed 18 turns) voratun pickaxe 'Blazegrit' (dig speed 18 turns)3.0 T5 digger tool [Random Unique] Arcane/Master While equipped: Stats +13 Str +6 Mag +4 Con dps ---------- Spell.crit +12% Spell.pwr +2 (+1 eff.) S.pwr/crit +6 Dmg.mod +6% blight +15% light Res.pen +10% blight Apr +13 On Hit (Melee): * 15% chance to daze at end of turn ----- def ----- Crit.dmg- 5.00% ---------- misc Max.mana +60.00 Light +4 While carried: ---------- misc Talents +1 Dig Perfect Strike: (Instant) Puts all charms on 24 cooldown Level 2.2 Pwr.cost 24 out of 26/26. Range melee/personal Travel.spd instantaneous Description: You have learned to focus your blows to hit your target, granting +61 accuracy and allowing you to attack creatures you cannot see without penalty for the next 3 turns. Allows you to dig a wall, remove a tree, create ways. |
Eye of the Dreaming One Eye of the Dreaming One2.0 T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+1 eff.) ----- def ----- Mind.save +10 (+4 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Level 3.0 Pwr.cost 18 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 12 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 50% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Dragon Orb (Orb of Command) Dragon Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Elemental Orb (Orb of Command) Elemental Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command) Orb of Destruction (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command) Orb of Undeath (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (2/2) Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 182 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (3/3) Rod of Spydric Poison (3/3)2.0 rod charm [Unique] Nature Shoot a bolt of spydric poison out to range 12, dealing 289.80 nature damage (based on Magic) over 6 turns while rendering the target unable to move. Uses 23 power out of 75/75 This rod carved out of a giant spider fang continuously drips venom. |
Eilinunne the iron torque of psychoportation [power 21] (27 cooldown) Eilinunne the iron torque of psychoportation [power 21] (27 cooldown)2.0 T1 torque charm [Rare] Psionic While equipped: Stats +2 Str +2 Dex +7 Cun Teleport randomly (rad 21) Puts all charms on 27 cooldown 100% to regenerate 2 hate. Torques are made by powerful psionics to store psionic powers. |
stralite torque of charged psionic shield 'Flashmoon' [power 123] (18 cooldown) stralite torque of charged psionic shield 'Flashmoon' [power 123] (18 cooldown)2.0 T4 torque charm [Rare] Psionic While equipped: dps ---------- Dmg.mod +6% lightning Melee Ret 20 acid On Hit (Melee): * 30% chance to daze at end of turn * 30% chance to corrode armour by 30% ----- def ----- Resists +27% lightning Setup a psionic shield, reducing all lightning, blight, mind, and darkness damage by 123 for 7 turns Puts all charms on 18 cooldown 100% to regenerate 9 hate. Torques are made by powerful psionics to store psionic powers. |
stralite torque of thermal psionic shield [power 109] (18 cooldown) stralite torque of thermal psionic shield [power 109] (18 cooldown)2.0 T4 torque charm [Ego] Psionic Setup a psionic shield, reducing all fire, cold, light, and arcane damage by 109 for 7 turns Puts all charms on 18 cooldown Torques are made by powerful psionics to store psionic powers. |
Anuregorarim [power 167] (18 cooldown) Anuregorarim [power 167] (18 cooldown)2.0 T5 torque charm [Random Unique] Psionic While equipped: dps ---------- Crit.mult +10.00% Dmg.mod +12% acid On Hit (Melee): * 15% chance to corrode armour by 30% ----- def ----- Spell.save +20 (+9 eff.) Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Max.vim +30.00 Wards +3 physical +4 mind +5 darkness Talents +1 Ward Setup a psionic shield, reducing all physical, nature, temporal and acid damage by 167 for 7 turns Puts all charms on 18 cooldown 100% to regenerate 12 hate. Torques are made by powerful psionics to store psionic powers. |
Achievements
By Barkhul the Thalore Brawler level 35
75th Pyre 123rd year of Ascendancy at 06:42 see stats
By Barkhul the Thalore Brawler level 35
73rd Pyre 123rd year of Ascendancy at 10:40 see stats
By Barkhul the Thalore Brawler level 40
34th Dusk 123rd year of Ascendancy at 07:52 see stats
By Barkhul the Thalore Brawler level 50
80th Haze 123rd year of Ascendancy at 15:55 see stats
By Barkhul the Thalore Brawler level 45
20th Haze 123rd year of Ascendancy at 12:25 see stats
By Barkhul the Thalore Brawler level 40
31st Dusk 123rd year of Ascendancy at 23:08 see stats
By Barkhul the Thalore Brawler level 18
30th Haze 122nd year of Ascendancy at 15:45 see stats
By Barkhul the Thalore Brawler level 25
46th Regrowth 123rd year of Ascendancy at 08:32 see stats
By Barkhul the Thalore Brawler level 13
13rd Dusk 122nd year of Ascendancy at 17:16 see stats
By Barkhul the Thalore Brawler level 49
68th Haze 123rd year of Ascendancy at 01:12 see stats
By Barkhul the Thalore Brawler level 39
28th Dusk 123rd year of Ascendancy at 18:37 see stats
By Barkhul the Thalore Brawler level 33
69th Pyre 123rd year of Ascendancy at 02:32 see stats
By Barkhul the Thalore Brawler level 16
17th Haze 122nd year of Ascendancy at 16:23 see stats
By Barkhul the Thalore Brawler level 22
63rd Haze 122nd year of Ascendancy at 05:43 see stats
By Barkhul the Thalore Brawler level 50
75th Haze 123rd year of Ascendancy at 19:41 see stats
By Barkhul the Thalore Brawler level 49
58th Haze 123rd year of Ascendancy at 19:03 see stats
By Barkhul the Thalore Brawler level 37
3rd Flare 123rd year of Ascendancy at 05:52 see stats
By Barkhul the Thalore Brawler level 24
1st Allure 123rd year of Ascendancy at 08:10 see stats
By Barkhul the Thalore Brawler level 47
41st Haze 123rd year of Ascendancy at 06:25 see stats
By Barkhul the Thalore Brawler level 30
30th Pyre 123rd year of Ascendancy at 18:15 see stats
By Barkhul the Thalore Brawler level 10
10th Mirth 122nd year of Ascendancy at 22:50 see stats
By Barkhul the Thalore Brawler level 20
44th Haze 122nd year of Ascendancy at 02:59 see stats
By Barkhul the Thalore Brawler level 30
8th Pyre 123rd year of Ascendancy at 02:16 see stats
By Barkhul the Thalore Brawler level 40
29th Dusk 123rd year of Ascendancy at 12:24 see stats
By Barkhul the Thalore Brawler level 50
73rd Haze 123rd year of Ascendancy at 23:27 see stats
By Barkhul the Thalore Brawler level 31
48th Pyre 123rd year of Ascendancy at 18:27 see stats
By Barkhul the Thalore Brawler level 50
74th Haze 123rd year of Ascendancy at 16:32 see stats
By Barkhul the Thalore Brawler level 47
42nd Haze 123rd year of Ascendancy at 22:27 see stats
By Barkhul the Thalore Brawler level 31
38th Pyre 123rd year of Ascendancy at 02:34 see stats
By Barkhul the Thalore Brawler level 30
14th Pyre 123rd year of Ascendancy at 10:55 see stats
By Barkhul the Thalore Brawler level 19
42nd Haze 122nd year of Ascendancy at 18:42 see stats
By Barkhul the Thalore Brawler level 39
28th Dusk 123rd year of Ascendancy at 21:56 see stats
By Barkhul the Thalore Brawler level 7
7th Mirth 122nd year of Ascendancy at 03:50 see stats
By Barkhul the Thalore Brawler level 50
74th Haze 123rd year of Ascendancy at 13:34 see stats
By Barkhul the Thalore Brawler level 18
23rd Haze 122nd year of Ascendancy at 02:18 see stats
By Barkhul the Thalore Brawler level 41
62nd Dusk 123rd year of Ascendancy at 20:18 see stats
By Barkhul the Thalore Brawler level 25
13rd Regrowth 123rd year of Ascendancy at 09:35 see stats
By Barkhul the Thalore Brawler level 25
44th Regrowth 123rd year of Ascendancy at 15:08 see stats
By Barkhul the Thalore Brawler level 16
13rd Haze 122nd year of Ascendancy at 18:33 see stats
By Barkhul the Thalore Brawler level 50
2nd Decay 123rd year of Ascendancy at 05:28 see stats
By Barkhul the Thalore Brawler level 34
73rd Pyre 123rd year of Ascendancy at 03:14 see stats
Log
Barkhul is hexed.
Barkhul hits Elandar for 288 physical, 23 arcane (311 total damage).
Barkhul is knocked back!
Elandar's Strike hits Barkhul for 187 physical damage.
Elandar casts Moonlight Ray.
Elandar hits Barkhul for 120 darkness damage.
Burning from Elandar hits Barkhul for 57 fire damage.
--------------------------------
Elandar casts Flame.
Elandar hits Barkhul for 114 fire damage.
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Barkhul uses Destroy Magic.
Elandar's magic has been disrupted.
Elandar evades Barkhul.
Elandar casts Lightning.
Barkhul damages himself through Martyrdom!
Elandar hits Barkhul for 12 physical, 3 arcane, 229 lightning (244 total damage).
Barkhul hits Elandar for 131 physical, 19 arcane (150 total damage).
Talent Twist the Knife is ready to use.
Burning from Elandar hits Barkhul for 85 fire damage.
Barkhul leeches life from Something!
Barkhul damages himself through Martyrdom!
Something hits Barkhul for 100 physical, 4 healing, 1 darkness, 1 nature, 2 healing, 0 blight (102 total damage) [6 healing].
Barkhul hits Something for 8 darkness, 7 nature, 4 blight (19 total damage).
Elandar casts Manathrust.
Elandar's spell attains critical power!
Barkhul shrugs off the critical damage!
Saving game...