


















Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Ascendancy Level Cap Remover 1.7.6--- DESCRIPTION --- This addon removes the level 50 cap from the game (Age of Ascendancy main campaign and arena mode). I'm unsure if it works with DLC (I don't have the DLCs ;-; ). Enjoy :) P.S: This is a simpler version of "Campaign Uncapper" by Starkeep. Instead of scaling every dungeon to your level, this one only removes the level cap. Consider checking that addon out! --- INSTALLATION --- 1) Download the file 2) Move it inside /(Your Game Directory)/game/addons 3) Launch Tales of Maj'Eyal 4) On the main menu, select "Addons" 5) Find "Ascendancy Level Cap Remover" and ensure it's active --- COMPATIBILITY --- It is not compatible with mods that change data/birth/descriptors.lua (It should be compatible with most mods; it is unknown if it works with the ones that add new campaigns) Updated to work for 1.7.6 Adventurer Buff Addon 1.7.6Gives Adventurers 3 more Category Points at creation, from 7 to 10. Credit for the original code goes to SirSlush. Telekinetically Swap Tinkers 1.7.0Applies the existing "Gameplay | Swap tinkers" game option when wielding objects in the telekinetic slot via the Telekinetic Grasp talent, so that attached tinkers will (if requested) be transferred automatically from the old telekinetically-wielded item to the new one. (NOTE: If you are using this addon in conjunction with Use Item Shortcuts, you should upgrade the latter to release 2.13.0 or later. Similarly, if you are using this addon in conjunction with ZOmnibus Addon Pack or ZOmnibus Lite, you should upgrade the latter to release 17.7.4 or later.) Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Autosell Schematics 1.7.4Allows schematics to be transmogrified again. fix galen's robe with clones 1.7.6In version 1.7.6 , if you use galen's flowing robe and you summon your clones (ex. Temporal Warden) with certain talents(ex. Temporal hounds), you may encounter bug reports. This addons tries to fix this issue. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Starting Prodigy Remixed 1.0.4Prodigies have no level requirements and lessened stat requirements - and all characters start with one. Infinite Dungeon Bug Fix attempt 1.7.4Attempts to fix the bugs causing infinite dungeon challenges to improperly end. Items Vault 1.7.6Donators/Buyers bonus! Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Portable Item Vault 1.7.4Add a portable item vault to your inventory! Slightly More Adventurous 1.7.0Allows Adventurer characters to use some talent trees from addon-provided classes that would otherwise be inaccessible. More specifically: Adventurers typically are allowed to use talent trees for classes added by addons, unless those classes are flagged as not for use on random bosses. This addon bypasses that check, making talent trees from classes so flagged available to Adventurers. Embers Races for Maj'Eyal Campaign 1.4.4Adds Embers of Rage races for use in the Maj'Eyal Campaign. Currently they all start in the Trollmire, Allied faction, with the default Human quest. Suggestions for that stuff is welcome. DarkGod pretty much showed me how to do this, so thank you! Yeti/Whitehoof will be locked unless you've unlocked them in the Embers of Rage DLC. I'm still new at this, so let me know if there are any issues and I'll try to sort them out. V1.0.1 is up, I wasn't paying attention when I did it through TOME so I just got rid of the old version. This version should hopefully add in the random escort quests for the three races, since they weren't defined before. Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: True Full Respec Mastery Boost 1.7.2Allow trial and error for character building without restarting new game while minimizing inbalance. You can respec stats, talents, categories and prodigies freely at any time. Based on Full Respecialization. Fix the bug for prodigies learning introduced v1.7. Yakri: I wasn't stoked about the inability to respec starting categories, as I'm a huge weirdo who likes to unspec things I don't like and mastery boost other categories. This version buffs the mastery increase from 0.2 to 0.4 as well. This is rolled in because mastery boosting is incompatible with category respec mods. I am not the original mod creator, I just updated the update youhei created based on Full Respecialization by Time to Die Weight: 100 Superload: Possessor Bonus Class 1.7.4Donators/Buyers bonus! Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Adventurer+Multi Evolutions 1.7.0Allows Adventurer to take any class evolution prodigy, adds an option to allow any class to take multiple evolutions, and adds an option to remove requirements from prodigies. Should be compatible with all evolutions from addons and future updates. Normally prevents you from selecting an evolution for a class that adventurer doesn't get any talents from (any class not possible on random bosses, or stone warden when not playing dwarf/drem), but this restriction is removed if you also have zizzo's addon Slightly More Adventurous or my addon Much More Adventurous. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Infinite |
Mode | Madness Roguelike |
Sex | Male |
Race | Lich |
Class | Adventurer |
Level / Exp | 86 / 7% |
Size | big |
Lifes / Deaths | Killed by human guard at level 1 on the 74th Pyre 122nd year of Ascendancy at 11:29 / 2Killed by Emita the ravaging entropic rip at level 23 on the 1st Summertide 122nd year of Ascendancy at 09:58 |
Primary Stats
Strength | 162 (base 15) |
Dexterity | 144 (base 33) |
Constitution | 153 (base 70) |
Magic | 260 (base 95) |
Willpower | 166 (base 72) |
Cunning | 152 (base 16) |
Resources
Mana | 1057/1270 |
Life | 3723/4603 |
Paradox | 300 |
Insanity | 0/100 |
Psi | 194/278 |
Vim | 493/493 |
Steam | 100/100 |
Positive | 305/305 |
Stamina | 647/745 |
Equilibrium | 0 |
Healing Factor | 2.5 |
Regeneration | 168.33063115838 |
Speed
Mental | +5.76120951703% |
Attack | +5.76120951703% |
Movement | +36.63374596402% |
Spell | +2.38731749822% |
Global | +80% |
Vision
Sight | 18 |
Lite | 22 |
Infravision | 12 |
See Stealth | 185.40711520516 |
See Invisible | 184.40711520516 |
ESP Range | 10 |
ESP Kinds | undead, animal/canine |
Offense: Mainhand
Damage | 292 |
Accuracy | 96 |
Crit Chance | 108% |
APR | 67 |
Speed | 0.95 |
Offense: Offhand
Damage | 80 |
Accuracy | 95 |
Crit Chance | 91% |
APR | 82 |
Speed | 0.95 |
Offense: Spell
Spellpower | 121 |
Crit Chance | 81% |
Speed | 0.97668346474395 |
Cooldown Reduction | 66.666666666667 |
Offense: Mind
Mindpower | 101 |
Crit Chance | 100% |
Speed | 0.94552625160643 |
Offense: Damage Bonus
Acid | +60% |
Blight | +87% |
Physical | +21% |
Cold | +25% |
All | 0% |
Lightning | +25% |
Light | +52% |
Temporal | +3% |
Mind | +13% |
Darkness | +77% |
Fire | +63% |
Nature | +94% |
Offense: Damage Penetration
Acid | +37% |
Blight | +23% |
Arcane | +35% |
Cold | +23% |
All | 0% |
Lightning | +23% |
Light | +40% |
Physical | +23% |
Mind | +20% |
Darkness | +48% |
Fire | +23% |
Nature | +70% |
Defense: Base
Armour (hardiness) | 121.8188590597 (100%) |
Defense | 81 |
Ranged Defense | 81 |
Fatigue | 0 |
Physical Save | 94 |
Spell Save | 97 |
Mental Save | 98 |
Defense: Resistances
Acid | + 38%( 70%) |
Blight | + 32%( 70%) |
Arcane | + 53%( 70%) |
Cold | + 67%( 70%) |
All | + 37%( 70%) |
Lightning | + 51%( 70%) |
Light | + 56%( 70%) |
Physical | + 67%( 70%) |
Mind | +100%(100%) |
Darkness | + 70%( 70%) |
Fire | + 55%( 70%) |
Nature | + 43%( 70%) |
Defense: Immunities
Stun Resistance | 100% |
Confusion Resistance | 40% |
Fear Resistance | 100% |
Poison Resistance | 100% |
Blind Resistance | 100% |
Disarm Resistance | 100% |
Bleed Resistance | 100% |
Teleport Resistance | 100% |
Pinning Resistance | 100% |
Instadeath Resistance | 100% |
Knockback Resistance | 100% |
Inscriptions (4/4)
Runes | Effective talent level: 2.5 Rune: TeleportationUse mode: Activated Range: melee/personal Cooldown: 4 Travel Speed: instantaneous Usage Speed: Spell (98% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 206 with a minimum range of 15. Its effects scale with your Willpower stat. |
Runes | Effective talent level: 2.5 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 6 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 919 damage for 8 turns. Its effects scale with your Willpower stat. |
Implants | Effective talent level: 2.5 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 284% efficiency and cooldown mod of 56%. Its effects scale with your Willpower stat. |
Implants | Effective talent level: 2.5 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 17.3 steam per turn. Can be activated for an instant burst of 87 steam. Its effects scale with your Dexterity stat. |
Class Talents
Spell / Meta | 1.00 |
| 1/5 |
| 4/5 |
| 0/5 |
| 0/5 |
Chronomancy / Threaded Combat | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Corruption / Demonic pact | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Demented / Path of horror | 1.00 |
| 3/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Demented / Scourge drake | 1.00 |
| 8/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Chronomancy / Temporal Guardian | 1.00 |
| 8/5 |
| 4/5 |
| 3/5 |
| 0/5 |
Steamtech / Dread | 1.00 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Poisons | 2.50 |
| 1/5 |
| 6/5 |
| 5/5 |
| 0/5 |
Wild-gift / Higher draconic abilities | 1.00 |
| 1/5 |
| 1/5 |
| 3/5 |
| 2/5 |
Corruption / Rot | 1.00 |
| 2/5 |
| 3/5 |
| 3/5 |
| 0/5 |
Spell / Enhancement | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 8/5 |
Demented / Chronophage | 1.00 |
| 3/5 |
| 4/5 |
| 1/5 |
| 0/5 |
Psionic / Battle psionics | 1.00 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Celestial / Radiance | 1.00 |
| 1/5 |
| 1/5 |
| 2/5 |
| 2/5 |
Technique / Throwing knives | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 3/5 |
Generic Talents
Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Steamtech / Blacksmith | 1.00 |
| 5/5 |
| 3/5 |
| 5/5 |
| 1/5 |
Steamtech / Physics | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Demonic strength | 1.00 |
| 1/5 |
| 1/5 |
| 2/5 |
| 4/5 |
Race / Higher | 1.00 |
| 1/5 |
| 4/5 |
| 2/5 |
| 0/5 |
Undead / Lich | 1.00 |
| 1/5 |
| 4/5 |
| 1/5 |
| 1/5 |
Spell / Spectre | 1.00 |
| 2/5 |
| 1/5 |
| 2/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 1/5 |
| 3/5 |
| 0/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Corruption / Torment | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
Psionic / Finer energy manipulations | 1.00 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
Effects
talent | Quickdraw |
talent | Fiery Hands |
talent | Blood Vengeance |
talent | Atrophy |
talent | Apply Poison |
talent | Spellcraft |
talent | Psionic Disruption |
talent | Volatile Poison |
talent | Crippling Poison |
beneficial effect | Physical power, spellpower and all saves increased by 29. Commander of the Dead |
detrimental effect | The more you use runes, the longer they will take to recharge (+2 cooldowns). Runic Saturation |
beneficial effect | Increases spellcast speed by 2%. 2 Temporal Feast |
detrimental effect | Zone-wide effect: +10% critical chance, +20% critical damage, -20% nature and blight resistance. Sinister Aura |
beneficial effect | Infinite Dungeon Challenge (Level 108): Pacifist Challenge |
beneficial effect | Has 7 throwing knives prepared: 7 KnivesRange: 5 Net Damage: 288 - 403 Accuracy: 113 (knife) APR: 61 Crit Chance: +98% Crit mult: 200% Uses Stats: 50% Mag, 70% Dex |
beneficial effect | The target is out of phase with reality, increasing defense by 29, resist all by 18%, and reducing the duration of detrimental timed effects by 0%. Out of PhaseThese effects cap at 40%. |
Quests
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 10): PacifistYou completed the challenge and received: +3 Stat Points and +1 Class Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 100): PacifistYou completed the challenge and received: +1 Category Point and +3 Stat Points | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 102): PacifistYou completed the challenge and received: +1 Category Point and +3 Stat Points | done |
Wake up and kill the dreaming horror boss 'Gith the dreaming horror'. Infinite Dungeon Challenge (Level 104): Dream HunterYou completed the challenge and received: Random Artifact: Velitha (18-27 power, 2 apr) | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 106): PacifistYou completed the challenge and received: +3 Stat Points and +1 Class Point | done |
Proceed directly to the next Infinite Dungeon level in less than 254 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 107): Rush Hour (254)Turns left: 98 You completed the challenge and received: Random Artifact: Dragonskull Helm (0 def, 20 armour) | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 108): Pacifist | active |
Proceed directly to the next Infinite Dungeon level in less than 287 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 13): Rush Hour (287)Turns left: 250 You completed the challenge and received: +1 Generic Point | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 14): Mirror Match | failed |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 15): Near SightedYou completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 18): ExterminatorYou completed the challenge and received: Random Artifact: Hailnaught (0 def, 6 armour, 25-30 power, 79.5 block) | done |
Kill 3 spawns of Urh'Rok on the level before killing any elite creatures. Infinite Dungeon Challenge (Level 22): Headhunter0 / 3 demon spawn killed. | failed |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 25): Near SightedYou completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 28): ExterminatorYou completed the challenge and received: Random Artifact: Belaroddarion (25-30 power, 5 apr, darkness element) | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 3): PacifistYou completed the challenge and received: +3 Stat Points and +1 Class Point | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 31): Near SightedYou completed the challenge and received: +1 Class Point | done |
Proceed directly to the next Infinite Dungeon level in less than 80 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 32): Rush Hour (80)Turns left: 39 You completed the challenge and received: Random Artifact: Brass Goggles (10 def, 0 armour) | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 36): Mirror Match | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 37): PacifistYou completed the challenge and received: +1 Class Point and +1 Class Point | done |
Proceed directly to the next Infinite Dungeon level in less than 209 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 38): Rush Hour (209)Turns left: 94 You completed the challenge and received: +1 Class Point | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 40): Near SightedYou completed the challenge and received: Random Artifact: Quenchbone (32-48 power, 2 apr) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 41): ExterminatorYou completed the challenge and received: +3 Stat Points | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 42): Mirror Match | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 44): ExterminatorYou completed the challenge and received: Random Artifact: Shivershear (32 def, 13 armour) | done |
Wake up and kill the dreaming horror boss 'Xanywyn the dreaming horror'. Infinite Dungeon Challenge (Level 45): Dream HunterYou completed the challenge and received: Random Artifact: Squalortooth | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 46): ExterminatorYou completed the challenge and received: +1 Generic Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 49): PacifistYou completed the challenge and received: +3 Stat Points and +1 Class Point | done |
All foes have the multiply talent! Infinite Dungeon Challenge (Level 51): MultiplicityTurns left: 0 You completed the challenge and received: Random Artifact: Galen's Will (40-60 power, 45 apr) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 53): ExterminatorYou completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 54): ExterminatorYou completed the challenge and received: Random Artifact: Unrofang (0 def, 16 armour) | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 55): PacifistYou completed the challenge and received: +1 Class Point and +1 Category Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 56): ExterminatorYou completed the challenge and received: +1 Category Point | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 57): Near SightedYou completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 58): ExterminatorYou completed the challenge and received: Random Artifact: Snow Giant Wraps (0 def, 2 armour) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 59): ExterminatorYou completed the challenge and received: Random Artifact: Cobrawinter (48-77 power, 30 apr) | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 62): Near SightedYou completed the challenge and received: Random Artifact: Dagilandil (38-49 power, 9 apr) | done |
Proceed directly to the next Infinite Dungeon level in less than 377 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 63): Rush Hour (377)Turns left: 183 You completed the challenge and received: +1 Class Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 65): ExterminatorYou completed the challenge and received: Random Artifact: Frostbite (18-27 power, 12 apr) | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 67): Near SightedYou completed the challenge and received: +1 Category Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 69): ExterminatorYou completed the challenge and received: +1 Class Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 70): PacifistYou completed the challenge and received: +1 Class Point and +1 Class Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 71): ExterminatorYou completed the challenge and received: Random Artifact: Murkwrest (0 def, 0 armour) | done |
Proceed directly to the next Infinite Dungeon level in less than 242 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 72): Rush Hour (242)Turns left: 36 You completed the challenge and received: Random Artifact: Wyrmbreath (0 def, 4 armour) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 77): ExterminatorYou completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 78): ExterminatorYou completed the challenge and received: Random Artifact: Dourwend (20-24 power, 4 apr, lightning element) | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 79): Near SightedYou completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 80): ExterminatorYou completed the challenge and received: Random Artifact: Glyra (15-21 power, 3 apr) | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 86): PacifistYou completed the challenge and received: +1 Class Point and +1 Category Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 88): PacifistYou completed the challenge and received: +1 Class Point and +1 Prodigy Point | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 89): Near SightedYou completed the challenge and received: Random Artifact: Tundrasaw (17-19 power, 40 apr, nature damage) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 93): ExterminatorYou completed the challenge and received: Random Artifact: Guise of the Hated (14 def, 0 armour) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 94): ExterminatorYou completed the challenge and received: Random Artifact: Shinemark (14-15 power, 32 apr, mind damage) | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 96): PacifistYou completed the challenge and received: +1 Class Point and +3 Stat Points | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 97): Near SightedYou completed the challenge and received: Random Artifact: Spellblaze Echoes | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 99): ExterminatorYou completed the challenge and received: Random Artifact: Fogbore | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
Psionic focus | ![]() 5.0 T5 greatmaul 2H weapon [Random Unique] Nature Power 65.5 - 98.2 Physical Uses 120% Mag Mastery Strength of Purpose Acc+ +0.2% base dam (max 20%) Apr +4 Crit +3.0% Atk.spd 100% On Crit.r2 +41 acid +44 nature While equipped: Stats +31 Str +33 Dex +35 Mag +38 Wil +38 Cun +36 Con dps ---------- Mind.pwr +39 (+7 eff.) Res.pen +14% acid +27% nature +20% mind Apr +21 ----- def ----- Crit.chn- 15.00% ---------- misc Max.psi +40.00 See.Invis +6 Talents +5 Corrosive Cone Massive two-handed mauls. This item has been sent to the Item's Vault. |
On hands | ![]() 1.5 T4 hands armor Reqs Heavy armour training [Random Unique] Arcane/Master/Psionic While equipped: Stats +14 Dex +9 Cun +1 Con dps ---------- Phys.crit +2.0% Crit.mult +5.00% Melee+ 15 blight Dmg.mod +11% blight Acc +20 (+4 eff.) Apr +19 Melee Ret 4 mind 2 physical ----- def ----- Armour +7 Defense +5 (+1 eff.) Fatigue +5% Resists +10% blight Phys.save +10 (+2 eff.) Mind.save +10 (+2 eff.) HP.reg +10.00 Disarm- +150% ---------- misc Stam/turn +1.60 Max.stam +40.00 Talents +5 Iron Grip Unarmed combat: Power 30.5 - 42.7 Physical Uses 40% Dex, 40% Str, 40% Cun Acc+ +0.2% base dam (max 20%) Acc +21 Apr +25 Crit +10.0% Atk.spd 83% On Crit.r2 +15 blight On Hit: 10% Perfect Control 5 On Hit: 15% Perfect Strike 5 On Hit: 10% Nightmare 5 On Hit: 20% Soul Rot 5 Steady Shot: Puts all charms on 15 cooldown Level 4.5 Pwr.cost 15 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Fire a steady shot, doing 176% damage with a 29% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Metal gloves protecting the hands up to the middle of the lower arm. This item has been sent to the Item's Vault. |
Light source | ![]() 0.0 T3 lite [Unique] Psionic While equipped: dps ---------- Mind.pwr +10 (+2 eff.) Dmg.mod +35% light +15% darkness Res.pen +10% darkness ----- def ----- Resists +20% darkness Affinity +20% darkness Mind.save +10 (+2 eff.) ---------- misc Light +15 See.Stealth +10 Masteries +0.20 Cursed/Shadows Absorbs all darkness (power 189, based on Willpower and Cunning) within its light radius, increasing its own brightness. (current charge 300). Release absorbed darkness in a 15 radius cone with a 150% chance to blind (based on lite radius), dealing 697.04 darkness damage (based on Mindpower and charge). Uses 8 power out of 10/10 This lantern of pale white crystal holds a sphere of darkness, that yet emanates light. Everywhere it shines, darkness vanishes entirely. This item has been sent to the Item's Vault. |
On head | ![]() 1.0 T3 head armor [Unique] Psionic While equipped: dps ---------- All.spd -25% ----- def ----- Resists +65% mind +10% all Res.Cap +30% mind Mind.save +20 (+4 eff.) ---------- misc Infravis +9 Sight +3 See.Stealth +25 See.Invis +25 Talents +4 Arcane Disruption Wave Blind-Fight: No penalty when attacking invisible/stealthed You are immune to mental status effects. Nothing will ever reach you again. This item has been sent to the Item's Vault. |
On feet | ![]() 2.0 T5 feet armor [Random Unique] Arcane/Master While equipped: Stats +2 Str +22 Mag +2 Wil dps ---------- Spell.crit +1% Spell.pwr +10 (+1 eff.) Dmg.mod +8% acid +6% physical +10% blight ----- def ----- Armour +13 Fatigue -10% Phys.save +30 (+6 eff.) Disease- +50% Pinning- +25% Knockbk- +25% Teleport- +100% ---------- misc Max.enc +50 Spell.cld 10% A pair of boots made of leather. This item has been sent to the Item's Vault. |
Tool | ![]() 3.0 T5 digger tool [Random Unique] Arcane While equipped: Stats +5 Str +3 Dex +3 Wil dps ---------- Mind.crit +3% Dmg.mod +3% mind Res.pen +15% arcane Melee Ret 4 arcane ----- def ----- Resists +5% arcane ---------- misc Max.hate +6.00 Spell.cld 30% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. This item has been sent to the Item's Vault. |
On fingers | ![]() 0.1 T3 ring jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +6 Cun dps ---------- Melee+ 23 physical Ranged+ 11 physical Dmg.mod +12% acid On Hit (Melee): * 21 arcane resource burn * 16% chance to reduce all saves and defense by 50 On Hit (Ranged): * 16% chance to reduce all saves and defense by 50 ----- def ----- Defense +5 (+1 eff.) Crit.chn- 15.00% Mind.save +3 (+1 eff.) Max.HP +133.00 HP.reg +14.00 Heal.mod +31% Disarm- +38% Confus- +10% Pinning- +35% Knockbk- +35% ---------- misc Stam/turn +5.20 Vim/turn +4.00 Hate/m.crit +3.00 Max.hate +11.00 Talents +5 Bloodcasting Bleeding Edge: Puts all charms on 15 cooldown Level 4.5 Pwr.cost 15 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 166% weapon damage. If the attack hits, the target will bleed for 314% weapon damage over 7 turns, and all healing will be reduced by 66%. Rings can have magical properties. This item has been sent to the Item's Vault. |
On fingers | ![]() 0.1 T5 ring jewelry [Random Unique] Nature While equipped: Stats +9 Con dps ---------- Spell.crit +4% Mind.crit +5% Spell.pwr +5 (+0 eff.) Res.pen +20% arcane Melee Ret 2 light ----- def ----- Phys.save +18 (+4 eff.) Mind.save +9 (+2 eff.) Max.HP +193.00 HP.reg +36.00 Heal.mod +40% ---------- misc Stam/turn +5.20 Mana/turn +0.08 Vim/turn +4.00 Equi/ret +0.08 Vim/s.crit +2.00 Talents +5 Bloodcasting Rings make your fingers look great! This item has been sent to the Item's Vault. |
Around neck | ![]() 0.1 T5 amulet jewelry [Ego] While equipped: Stats +10 Str +10 Dex +15 Mag +10 Wil +10 Cun +15 Con dps ---------- Dmg.mod +10% lightning +10% fire +10% cold ----- def ----- Resists +30% mind Confus- +30% Fear- +30% ---------- misc Light +2 Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam 2 Amulets make your neck look great! This item has been sent to the Item's Vault. |
In main hand | ![]() 1.0 T5 dagger 1H weapon [Unique] Nature Power 40.0 - 52.0 Physical Uses 30% Cun, 35% Mag, 35% Dex Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +12 Crit +22.0% Atk.spd 100% Dmg.conv 30% darkness On Hit: 20% Poisonous Bite 3 On Crit: * inflicts spydric poison dealing 200 damage over 3 turns and pinning the target While equipped: Stats +8 Cun +4 Dex dps ---------- Dmg.mod +30% nature +20% darkness ----- def ----- Armour +15 Poison- +100% ---------- misc Light -2 Talents +5 Toxic Death +5 Flame Bolts This obsidian-crafted, curved blade is studded with the deadly fangs of the Ungolmor. It seems to drain light from the world around it. This item has been sent to the Item's Vault. |
Around waist | ![]() |
In off hand | ![]() 3.0 T4 mindstar 1H weapon [Unique] Nature/Psionic/Unknown Power 17.0 - 18.7 Darkness Uses 40% Wil, 30% Mag Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +27 Crit +5.0% Atk.spd 100% On Hit: * 15% chance to cast Tendrils Eruption level 3 on your target While equipped: Stats +6 Mag +6 Wil dps ---------- Spell.crit +12% Mind.crit +12% Spell.pwr +12 (+1 eff.) Mind.pwr +12 (+2 eff.) Dmg.mod +10% blight +10% mind +10% darkness ---------- misc Talents +5 Doom Tendrils +5 Cursed Arm This writhing mass of tentacles appears to have infested a mindstar, creating some bizarre fusion between natural and unnatural. The once clear gem now seems more like a shard of black obsidian with tentacles striking out from it like whips. You do not want to think of the implications of this horror being able to fuse with Nature itself. This item has been sent to the Item's Vault. |
Cloak | ![]() 2.0 T3 cloak armor [Unique] Nature While equipped: Stats +4 Dex +4 Wil +4 Cun dps ---------- Dmg.mod +20% nature Res.pen +20% nature ----- def ----- Defense +20 (+4 eff.) Resists +25% nature +25% cold Poison- +50% ---------- misc Masteries +0.20 Cunning/Stealth +0.50 Cunning/Poisons On Mind Hit: 10% Poison Strike 1 Cunning and malice seem to emanate from this cloak. This item has been sent to the Item's Vault. |
Main armor | ![]() |
Inventory
![]() 0.1 T1 implant scroll [Ego] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 1 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a steamtech power Description: Medical injector allows using therapeutics with 315% efficiency and cooldown mod of 73%. Its effects scale with your Magic stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. This item has been sent to the Item's Vault. |
![]() 0.1 infusion scroll [Unique] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to heal for 27% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 5 each turn for 4 turns. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. This wild infusion has evolved. |
![]() 0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 5 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 200 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. This item has been sent to the Item's Vault. |
![]() 0.1 tome scroll [Plot Item] Magical scrolls can have wildly different effects! |
![]() 0.1 T5 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +10 Str +20 Dex +8 Wil +8 Cun +18 Con dps ---------- Mov.spd +10% Dmg.mod +9% cold ----- def ----- Fatigue -10% Resists +6% acid +3% fire +12% darkness +9% temporal HP.reg +5.00 ---------- misc Stam/turn +1.50 Amulets make your neck look great! |
![]() 0.1 T5 ring jewelry [Random Unique] Arcane/Master/Psionic While equipped: Stats +8 Dex +8 Mag +18 Cun dps ---------- Spell.pwr +15 (+2 eff.) Dmg.mod +18% temporal Res.pen +35% blight +20% light Acc +14 (+3 eff.) ----- def ----- Resists +6% temporal Mind.save +15 (+3 eff.) Confus- +50% Def/telep +10 Res/telep +10% Dur/telep +10% Rings make your fingers look great! |
![]() 0.1 T5 ring jewelry [Random Unique] Master While equipped: Stats +23 Cun +19 Dex dps ---------- Crit.mult +20.00% Mind.pwr +5 (+1 eff.) Dmg.mod +9% acid Res.pen +15% darkness Acc +30 (+6 eff.) Melee Ret 6 acid On Hit (Melee): * 30% chance to reduce damage dealt by 40% ----- def ----- Max.HP +50.00 Disarm- +39% Pinning- +44% Knockbk- +47% ---------- misc Equi/ret +0.08 Rings make your fingers look great! This item has been sent to the Item's Vault. |
![]() 0.1 T5 ring jewelry [Random Unique] Master While equipped: Stats +9 Dex +10 Cun +6 Con dps ---------- Dmg.mod +6% darkness Res.pen +30% mind Acc +14 (+3 eff.) Melee Ret 2 darkness On Hit (Melee): * 26% chance to reduce all saves and defense by 50 * 26 arcane resource burn * 20% chance to slow global speed by 80% ----- def ----- Resists +3% acid +3% temporal +3% mind Spell.save +19 (+4 eff.) Max.HP +50.00 Disarm- +48% Pinning- +50% Knockbk- +43% ---------- misc Max.stam +40.00 Rings make your fingers look great! |
![]() 5.0 T4 greatmaul 2H weapon [Random Unique] Nature/Master/Psionic Power 70.5 - 105.8 Physical Uses 120% Mag Mastery Strength of Purpose Acc+ +0.2% base dam (max 20%) Apr +3 Crit +2.5% Atk.spd 100% On Hit: * 20 arcane resource burn * Projects up to 2 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) While equipped: Stats +13 Str +16 Dex +12 Mag +15 Wil +12 Cun +12 Con dps ---------- On Hit (Melee): * 10% chance to slow global speed by 80% ----- def ----- Resists +3% acid +3% darkness Crit.chn- 10.00% Massive two-handed mauls. |
![]() 3.0 T5 longsword 1H weapon [Random Unique] Arcane/Master/Psionic Power 41.5 - 58.1 Physical Uses 100% Mag Mastery Strength of Purpose Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +5.0% Atk.spd 100% Melee+ +4 darkness On Hit.r1 +4 darkness On Hit: * 10% chance to reduce damage dealt by 40% * 21% chance to reduce armor by 55% * Projects up to 3 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) On Crit: * Splash the target with acid dealing 286 damage over 5 turns and reducing armor and accuracy by 36 While equipped: dps ---------- Dmg.mod +3% acid Res.pen +25% darkness +11% physical Acc +21 (+4 eff.) Apr +14 On Hit (Melee): * 21% chance to reduce armor by 55% Sharp, long, and deadly. |
![]() 3.0 T2 mindstar 1H weapon [Unique] Nature Nature requires balance in these matters. Power 8.0 - 8.8 Cold Uses 50% Wil, 0% Mag, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +18 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +4% Mind.pwr +8 (+2 eff.) Dmg.mod +10% cold Res.pen +10% cold ----- def ----- Armour +10 Resists -10% fire On Mind Hit: 10% Winter's Fury 2 This mindstar glows with a dim cool light, but seems somehow incomplete. This item has been sent to the Item's Vault. |
![]() 4.0 T5 steamgun 1H weapon [Random Unique] Nature/Disrupt/Steamtech Power 0.0 - 0.0 Physical Uses 0% Mag Acc+ +0.2% base dam (max 20%) Apr +15 Atk.spd 100% Range +10 Proj.spd +600% On Hit.r1 +28 cold On Hit: 10% Overgrowth 5 Uses 2.0 Steam While equipped: Stats +13 Str +15 Dex +16 Mag +23 Wil +17 Cun +9 Con dps ---------- Mind.pwr +14 (+3 eff.) Dmg.mod +9% fire Res.pen +15% fire +10% cold On Hit (Ranged): * 18 arcane resource burn ----- def ----- HP.reg +1.90 ---------- misc Masteries +0.20 Wild-gift/Antimagic Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
![]() 4.0 T5 steamgun 1H weapon [Random Unique] Nature/Master/Steamtech Power 0.0 - 0.0 Physical Uses 0% Mag Acc+ +0.2% base dam (max 20%) Apr +15 Atk.spd 100% Range +10 Proj.spd +600% Uses 2.0 Steam While equipped: Stats +26 Str +22 Dex +25 Mag +28 Wil +25 Cun +25 Con dps ---------- Dmg.mod +21% nature +6% mind Acc +13 (+3 eff.) On Hit (Ranged): * 20% chance to slow global speed by 80% ---------- misc Psi/ret +0.08 Hate/m.crit +2.00 Max.psi +30.00 Cooldown Strafe -2 Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
![]() 3.0 T5 whip 1H weapon [Unique] Arcane Power 55.0 - 60.5 Devouring flames Uses 0% Mag, 100% Dex Mastery Exotic Weapons Mastery Acc+ +0.4% crit mult (max 40%) Crit +9.0% Atk.spd 125% On Hit: 20% Bone Nova 4 On Hit: 15% Blood Boil 3 While equipped: dps ---------- Spell.pwr +15 (+2 eff.) Dmg.mod +20% blight +20% fire ---------- misc See.Invis +2 Telepathy Demon/Minor Demon/Major While carried: dps ---------- Dmg.mod +8% blight With this unbearably bright whip of flame, the demon master Urh'Rok has become known for never having lost in combat. |
![]() 3.0 T5 feet armor Reqs Heavy armour training [Random Unique] Master/Psionic While equipped: Stats +17 Dex +5 Wil +11 Cun +6 Con dps ---------- Phys.crit +2.0% Crit.mult +10.00% Dmg.mod +9% physical +6% temporal Res.pen +20% mind Melee Ret 6 mind 6 temporal ----- def ----- Armour +5 Defense +18 (+4 eff.) Fatigue +4% Resists +6% mind Phys.save +47 (+9 eff.) Spell.save +15 (+3 eff.) Mind.save +34 (+6 eff.) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. This item has been sent to the Item's Vault. |
![]() 1.0 T5 hands armor [Unique] Arcane/Master Only the masochistic can unlock its full power. While equipped: Stats +9 Str +9 Mag +3 Cun ----- def ----- Defense +8 (+2 eff.) Stun/Frz- +20% ---------- misc Max.vim +25.00 Masteries +0.20 Corruption/Shadowflame +0.20 Corruption/Vim Unarmed combat: Power 36.0 - 50.4 Physical Uses 40% Cun, 40% Str, 20% Mag 40% Dex Acc+ +0.2% crit chance (max 25%) Apr +15 Crit +10.0% Atk.spd 100% On Hit: 10% Blood Grasp 3 On Hit: 12% Soul Rot 3 On Hit: 8% Drain 2 Increases all damage by 4% of current vim Current Bonus: 20% Darkfire: Level 6.5 Pwr.cost 9 out of 12/12. Range 6 Travel.spd 400% of base Is a spell Description: Conjures up a bolt of shadowflame that moves toward the target and explodes into a flash of darkness and fire, doing 294.51 fire damage and 320.78 darkness damage in a radius of 7. The damage will increase with your Spellpower. These fell looking gloves glow with untold power. |
![]() 3.0 T5 head armor Reqs Heavy armour training [Unique] Master While equipped: ----- def ----- Armour +20 Fatigue +12% Resists +15% acid +15% physical +15% cold +15% fire +15% lightning Phys.save +12 (+3 eff.) Spell.save +12 (+3 eff.) Mind.save +12 (+2 eff.) ---------- misc Telepathy Dragon Traces of a dragon's power still remain in this bleached and cracked skull. |
![]() 14.0 T5 heavy armor Reqs Heavy armour training [Random Unique] Nature/Psionic While equipped: Stats +3 Str +3 Dex +4 Mag +9 Wil +15 Cun ----- def ----- Armour +20 Defense +25 (+5 eff.) Fatigue +12% Mind.save +40 (+7 eff.) Max.HP +80.00 HP.reg +11.00 Heal.mod +20% Confus- +10% Pinning- +24% A suit of armour made of mail. |
![]() 17.0 T5 massive armor Reqs Massive armour training [Unique] Arcane While equipped: Stats +6 Wil +4 Cun +3 Con ----- def ----- Armour +35 Defense +25 (+5 eff.) Fatigue +15% Resists +15% acid +20% darkness +15% blight +25% fire +20% cold Phys.save +15 (+3 eff.) Spell.save +25 (+5 eff.) Confus- +100% Fear- +100% ---------- misc Light -2 Infravis +3 Masteries +0.20 Corruption/Doom covenant +0.20 Corruption/Oppression +0.20 Corruption/Wrath +0.20 Corruption/Infernal combat ShadowPwr +10 Grants physical power equal to your Shadow Power. "Wreckage all about you. Is there anything left inside?" |
![]() 7.0 T5 shield armor Reqs Shield usage training [Random Unique] Nature/Master When used to Attack: Power 70.5 - 84.6 Physical Uses 100% Mag Acc+ +2.0% proc dam (max 200%) Crit +5.0% Block +252 On Hit: * Deal physical damage equal to your armor (122) While equipped: Stats +5 Dex +3 Con dps ---------- Phys.crit +1.0% Acc +5 (+1 eff.) On shield block: * Cause enemies within radius 6 to bleed for 321 physical damage over 5 turns (1/turn) ----- def ----- Armour +29 Defense +10 (+2 eff.) Fatigue +8% Resists +20% physical Phys.save +6 (+1 eff.) ---------- misc Talents +1 Block Handheld deflection devices. |
![]() 0.0 T5 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +5 Corrosive Slashes Demon status: alive (100% life). The seed of a demon. This item has been sent to the Item's Vault. |
![]() 3.0 T4 arrow ammo [Random Unique] Disrupt/Master Power 60.5 - 84.7 Physical Uses 70% Dex, 50% Mag Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +14 Crit +19.5% Capacity 21 Against +26% Unnatural On Hit.r1 +20 darkness On Hit: * 20% chance to reduce damage dealt by 40% * 26 arcane resource burn * Cause the target to have a 10% chance to fail spellcasting and 10% chance to lose a magical sustain each turn, stacking up to 50% On Crit: * Wound the target dealing 321 physical damage across 5 turns and reducing healing by 50% Arrows are used with bows to pierce your foes to death. This item has been sent to the Item's Vault. |
![]() 0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Mov.spd +20% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Mov.spd +15% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
![]() 0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 blue gem [Normal] While equipped: Defense +6 (+1 eff.) Phys.save +6 (+1 eff.) Spell.save +6 (+1 eff.) Mind.save +6 (+1 eff.) Item imbue powers: Defense +6 (+1 eff.) Phys.save +6 (+1 eff.) Spell.save +6 (+1 eff.) Mind.save +6 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 blue gem [Normal] While equipped: Defense +8 (+2 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+2 eff.) Item imbue powers: Defense +8 (+2 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 demonic misc [Legendary] Arcane 15% chances once per turn, when you deal damage to do a burst of fire damage in radius 1 equal to your spellpower A tiny, jagged gem, dredged up from the very core of Mal'Rok, the homeworld of demons. It still burns with the fires of the Spellblaze that blew it apart. |
![]() 3.0 T5 digger tool [Random Unique] Arcane/Master While equipped: Stats +3 Str +4 Wil dps ---------- Spell.crit +1% Dmg.mod +9% blight ----- def ----- Armour +5 Defense +7 (+2 eff.) Resists +9% physical ---------- misc Mana/s.crit +2.10 Max.mana +20.00 Spell.cld 20% See.Invis +6 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. This item has been sent to the Item's Vault. |
![]() 3.0 T5 digger tool [Random Unique] Nature/Master While equipped: Stats +3 Str +3 Dex +3 Mag +2 Wil dps ---------- Dmg.mod +10% nature +12% mind Res.pen +21% physical Melee Ret 2 light On Hit (Melee): * 20 arcane resource burn ----- def ----- Resists +6% light +15% nature +6% fire +6% mind +15% darkness Affinity +15% darkness ---------- misc Infravis +9 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() 1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
![]() 0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+2 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T5 multi-hued gem [Unique] Arcane While equipped: Stats +5 Con Resists +20% arcane +20% blight (The created item can be activated to recover the Heart.) Latent Damage Type: Arcane Combine with a suit of body armor (makes a non enchanted armour into an artifact). Uses 1 power out of 1/1 This crystal is huge, easily the size of your head. It sparkles brilliantly almost of its own accord. |
![]() 0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
![]() 0.0 T5 multi-hued gem [Unique] Arcane A part of set. While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Resists +30% mind Confus- +30% Fear- +30% Light +2 While carried: Light +2 Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Resists +30% mind Confus- +30% Fear- +30% Light +2 Latent Damage Type: Blight Combine with a staff. Uses 1 power out of 1/1 A closer look at this pure white crystal reveals that it is really a plethora of colors swirling and scintillating. |
![]() 1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
![]() 1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
![]() 0.0 power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
![]() 0.0 T4 red gem [Unique] Nature While equipped: Stats +25 Con Resists +10% cold +25% nature +10% darkness Crit.chn- 23.00% Item imbue powers: Stats +25 Con Resists +10% cold +25% nature +10% darkness Crit.chn- 23.00% Latent Damage Type: Fire A piece of the scorched wood taken from the remains of Snaproot. |
![]() 0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
amazing healing salve [power 336] amazing healing salve [power 336]1.0 T5 salve misc [Normal] Nature/Steamtech No medical injector available, values are indicative only. Heal 336 Puts Talent Medical Injector on 11 cooldown Medical salve. This item has been sent to the Item's Vault. |
![]() 2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Item Vault (Portable) Item Vault (Portable)0.0 vault [Plot Item] Unknown Access item vault. Uses 1 power out of 1/1 A mysterious item with a connection to a distant realm. But why does it look like the portable mirror...? |
![]() 0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() 1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 22 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. This item has been sent to the Item's Vault. |
![]() 0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T5 white gem [Normal] While equipped: Defense +10 (+2 eff.) Phys.save +10 (+2 eff.) Spell.save +10 (+2 eff.) Mind.save +10 (+2 eff.) Item imbue powers: Defense +10 (+2 eff.) Phys.save +10 (+2 eff.) Spell.save +10 (+2 eff.) Mind.save +10 (+2 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Blightor the Lich Adventurer level 18
6th Mirth 122nd year of Ascendancy at 11:33 see stats
By Blightor the Lich Adventurer level 32
7th Flare 122nd year of Ascendancy at 13:38 see stats
By Blightor the Lich Adventurer level 75
50th Dusk 122nd year of Ascendancy at 07:22 see stats
By Blightor the Lich Adventurer level 25
2nd Summertide 122nd year of Ascendancy at 03:47 see stats
By Blightor the Lich Adventurer level 33
8th Flare 122nd year of Ascendancy at 05:34 see stats
By Blightor the Lich Adventurer level 13
2nd Mirth 122nd year of Ascendancy at 14:28 see stats
By Blightor the Lich Adventurer level 82
58th Dusk 122nd year of Ascendancy at 03:46 see stats
By Blightor the Lich Adventurer level 22
10th Mirth 122nd year of Ascendancy at 09:58 see stats
By Blightor the Lich Adventurer level 33
8th Flare 122nd year of Ascendancy at 05:06 see stats
By Blightor the Lich Adventurer level 38
3rd Dusk 122nd year of Ascendancy at 03:31 see stats
By Blightor the Lich Adventurer level 46
13rd Dusk 122nd year of Ascendancy at 11:25 see stats
By Blightor the Lich Adventurer level 56
25th Dusk 122nd year of Ascendancy at 11:06 see stats
By Blightor the Lich Adventurer level 63
37th Dusk 122nd year of Ascendancy at 18:56 see stats
By Blightor the Lich Adventurer level 70
46th Dusk 122nd year of Ascendancy at 07:14 see stats
By Blightor the Lich Adventurer level 75
51st Dusk 122nd year of Ascendancy at 07:32 see stats
By Blightor the Lich Adventurer level 10
78th Pyre 122nd year of Ascendancy at 19:09 see stats
By Blightor the Lich Adventurer level 20
8th Mirth 122nd year of Ascendancy at 01:21 see stats
By Blightor the Lich Adventurer level 30
3rd Flare 122nd year of Ascendancy at 22:02 see stats
By Blightor the Lich Adventurer level 40
3rd Dusk 122nd year of Ascendancy at 18:12 see stats
By Blightor the Lich Adventurer level 50
16th Dusk 122nd year of Ascendancy at 22:21 see stats
By Blightor the Lich Adventurer level 1
74th Pyre 122nd year of Ascendancy at 11:29 see stats
By Blightor the Lich Adventurer level 74
50th Dusk 122nd year of Ascendancy at 06:35 see stats
By Blightor the Lich Adventurer level 22
10th Mirth 122nd year of Ascendancy at 07:27 see stats
By Blightor the Lich Adventurer level 12
1st Mirth 122nd year of Ascendancy at 08:23 see stats
By Blightor the Lich Adventurer level 42
7th Dusk 122nd year of Ascendancy at 13:08 see stats
By Blightor the Lich Adventurer level 19
7th Mirth 122nd year of Ascendancy at 23:30 see stats
By Blightor the Lich Adventurer level 10
79th Pyre 122nd year of Ascendancy at 13:39 see stats
Log
Blightor switches his weapons to: Mandible of Ungolmor
Seeds of the Black Tree
Aerimina.
Velalle the elven guard casts Channel Staff.
Velalle the elven guard's spell attains critical power!
Dredgling casts Dust to Dust.
Your shield crumbles under the damage!
The shield around Blightor crumbles.
Velalle the elven guard's Channel Staff hits Blightor for 147 cold damage.
Dredgling hits Blightor for (99 absorbed), 7 temporal, 56 physical (63 total damage).
Dredgling hits Golem (servant of Velalle the elven guard) for 203 temporal, 203 physical (406 total damage).
Today is the 61st Dusk of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 10:53.
Forest wight's glacial vapour area effect hits Golem (servant of Velalle the elven guard) for 177 cold damage.
Forest wight's glacial vapour area effect hits Blightor for 49 cold damage.
Forest wight's glacial vapour area effect hits Velalle the elven guard for 104 cold damage.
Talent Rune: Shielding is ready to use.
Talent Rune: Teleportation is ready to use.
Velalle the elven guard casts Grace of the Eternals.
Vulnerability Poison from Blightor's temporal clone hits Forest wight for 44 arcane damage.
Velalle the elven guard casts Channel Staff.
Golem (servant of Velalle the elven guard) misses Blightor.
Velalle the elven guard's Channel Staff hits Blightor for 141 cold damage.