









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
| Addons | Improved Combat Text v2 1.5.10Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: Infinite Dungeon Merchants 1.5.104 NPCs will now spawn in Infinite Dungeon that can sell spells trees, stat points, sub stats & can imbue items for you. There are 19 talent trees (249 talents) available for purchase: Can increase your stats and sub stats: Imbue items: The NPCs that spawn are: Adriel, Sun Paladin, Zemek & Gurock. They are broken down into catagories Adriel=nature SunPaladin=combat Zemek=spells Gurock=tinkerer.
If you are interested in a main story mode version you can get it here: Big thanks to hunter on te4.org for testing features and giving feedback! This addon would not have been possible without him! Turn Separators v2 1.5.10Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: Easy Map v2 1.5.10Description Original Easy Map mod by Codefly This addon replaces ToME's map display with one that's more in-line with other games. You can drag the mouse to scroll, use the mouse wheel to zoom in and out, and left-click to set the currently viewed area (instead of accidentally traveling there, which can still be done via right-click menu). It also shows the viewport rectangle on the map, and if your computer is powerful enough, you can even show the actual terrain instead of the confusing color blocks, or make the walls red to easily find paths you have yet to explore. The player and zone exits are also displayed as icons on the map. Additionally, if you travel via the map and stop unexpectedly (i.e., you ran into your golem), a friendly dialog will pop up asking if you'd like to continue to your destination. Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Обновление: Я просто пофиксил чекер версии мода и убрал всплывающее окошко о новой версии игры и изменил цвет легенды на черный Мод заменяет карту игры на нечто более схожее с другими играми. Вы можете перемещать карту мышкой, приближать или отдалять карту колесиком и устанавливать текущий обзор левым кликом мыши (вместо того, что бы случайно переместиться туда, как было ранее). Карат способна отображать реальную местность ландшафта и окрашивать непроходимые места в красный цвет, что бы проще найти дорогу. Установка: Удаление: или в игре: Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Better Item Description 1.5.10This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.5.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Forbidden Cults 1.5.9Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Cornac |
| Class | Brawler |
| Level / Exp | 38 / 39% |
| Size | huge |
| Lifes / Deaths | Killed by FristTime at level 18 on the 6th Decay 122nd year of Ascendancy at 17:22 0 / 8Killed by Neritha the Guardian at level 23 on the 24th Regrowth 123rd year of Ascendancy at 18:57 Killed by orc necromancer at level 25 on the 41st Regrowth 123rd year of Ascendancy at 20:20 Killed by Khulmanar, General of Urh'Rok at level 27 on the 47th Regrowth 123rd year of Ascendancy at 07:34 Killed by Adinne the corrupted protoplasmic controller at level 32 on the 27th Pyre 123rd year of Ascendancy at 19:48 Killed by AkaviriBlade at level 38 on the 70th Pyre 123rd year of Ascendancy at 19:11 Killed by AkaviriBlade at level 38 on the 70th Pyre 123rd year of Ascendancy at 20:41 Killed by AkaviriBlade at level 38 on the 70th Pyre 123rd year of Ascendancy at 22:58 |
Primary Stats
| Strength | 63 (base 27) |
| Dexterity | 81 (base 60) |
| Constitution | 58 (base 16) |
| Magic | 10 (base 10) |
| Willpower | 18 (base 10) |
| Cunning | 98 (base 60) |
Resources
| Life | -366/1197 |
| Stamina | 30/231 |
| Steam | 100/100 |
| Healing Factor | 1.8657894736842 |
| Regeneration | 3.8248684210526 |
Speed
| Mental | +2.6645352591004E-13% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 9 |
| Infravision | 6 |
| See Stealth | 57.867764511259 |
| See Invisible | 63.867764511259 |
Offense: Barehand
| Damage | 133 |
| Accuracy | 55 |
| Crit Chance | 48% |
| APR | 80 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 5 |
| Crit Chance | 30% |
| Speed | 1 |
Offense: Mind
| Mindpower | 41 |
| Crit Chance | 39% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +25% |
| Nature | +15% |
| Physical | +29% |
| Mind | +23% |
| All | +6% |
Offense: Damage Penetration
| Blight | +76% |
| Nature | +55% |
| All | +35% |
Defense: Base
| Armour (hardiness) | -2.0253426887536 (36.618610747051%) |
| Defense | 0 |
| Ranged Defense | 0 |
| Fatigue | 0 |
| Physical Save | 63 |
| Spell Save | 32 |
| Mental Save | 54 |
Defense: Resistances
| Acid | + 37%( 70%) |
| Blight | + 34%( 70%) |
| Arcane | + 21%( 70%) |
| Cold | + 26%( 70%) |
| All | + 13%( 70%) |
| Darkness | + 18%( 70%) |
| Light | + 26%( 70%) |
| Temporal | + 15%( 70%) |
| Mind | + 27%( 70%) |
| Physical | + 15%( 70%) |
| Nature | + 37%( 70%) |
Defense: Immunities
| Disarm Resistance | 46% |
| Poison Resistance | 37% |
| Instadeath Resistance | 100% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 23 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 14 for 8 turns. While Heroism is active, you will only die when reaching -649 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 646 life over 5 turns. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 536 life over 5 turns. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 741% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 6 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. |
Class Talents
| Cunning / Tactical | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Technique / Combat techniques | 1.10 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Finishing moves | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Technique / Grappling | 1.30 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Technique / Pugilism | 1.30 |
| 4/5 |
| 2/5 |
| 3/5 |
| 5/5 |
| Technique / Combat veteran | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Unarmed discipline | 1.30 |
| 4/5 |
| 2/5 |
| 5/5 |
| 5/5 |
Generic Talents
| Technique / Unarmed training | 1.50 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Technique / Combat training | 1.10 |
| 4/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Steamtech / Engineering | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Steamtech / Chemistry | 1.00 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Steamtech / Blacksmith | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Steamtech / Physics | 1.00 |
| 1/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| Technique / Conditioning | 1.10 |
| 2/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Mobility | 1.20 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
| detrimental effect | The target is encased in ice. All damage done to it will be split, 40% absorbed by the ice and 60% by the target. The target's defense is nullified while in the ice, and it may only attack the ice, but it is also immune to any new detrimental status effects. The target cannot teleport or heal while frozen. 788 HP on the iceblock remaining. Frozen |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns). Infusion Saturation |
| beneficial effect | Countering melee attacks: Has a 0% chance to get an automatic counter attack when avoiding a melee attack. (2.2 counters remaining) Counter Attacking |
| beneficial effect | The target is recovering 35 life each turn. Recovery |
| detrimental effect | The target has been splashed with acid, taking 30.94 acid damage per turn, reducing armour by 29 and attack by 25. Acid Splash |
| beneficial effect | The target is in the middle of a combo chain and has earned 4 combo points. 4 Combo |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You successfully escorted the injured seer to the recall portal on level 4 of Old Forest. Escort: injured seer (level 4 of Old Forest)As a reward you improved mental save by +4. | done |
You successfully escorted the lone alchemist to the recall portal on level 7 of Dreadfell. Escort: lone alchemist (level 7 of Dreadfell)As a reward you improved Dexterity by +2. | done |
You successfully escorted the lone alchemist to the recall portal on level 8 of Dreadfell. Escort: lone alchemist (level 8 of Dreadfell)As a reward you improved Dexterity by +2. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Old Forest. Escort: lost sun paladin (level 2 of Old Forest)As a reward you improved talent Evasion (+1 level(s)). | done |
You successfully escorted the lost tinker to the recall portal on level 2 of Trollmire. Escort: lost tinker (level 2 of Trollmire)As a reward you improved Cunning by +2. | done |
You failed to protect the lost warrior from death by orc archer. Escort: lost warrior (level 2 of Lost Dwarven Kingdom of Reknor) | failed |
You successfully escorted the lost warrior to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lost warrior (level 2 of Ruins of Kor'Pul)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 1 of Ruins of Kor'Pul. Escort: repented thief (level 1 of Ruins of Kor'Pul)As a reward you improved talent Heightened Senses (+1 level(s)). | done |
You failed to protect the repented thief from death by snow giant thunderer. Escort: repented thief (level 2 of Daikara) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of the fox. Ungrol of Last Hope has completed an elixir of brawn without your aid. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed pouch of luminous horror dust. * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' * You've found the needed vial of fire wyrm saliva. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | active |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Aroranne (6 def, 4 armour)3.0 T3 feet armor [Rare] Master While equipped: Stats +6 Str +8 Con dps ---------- Crit.mult +9.00% Dmg.mod +9% mind +14% physical Acc +16 (+5 eff.) ----- def ----- Armour +4 Defense +6 (+0 eff.) Rng.Def +6 (+2 eff.) Fatigue +3% Heal.mod +15% ---------- misc Size +1 Heave: Puts all charms on 10 cooldown Level 3.0 Pwr.cost 10 out of 10/10. Range melee/personal Travel.spd instantaneous Description: A mighty kick that pushes your target away 5 grids. If another creature is in the way, it will also be pushed away. The Knockback chance increase with your Accuracy or your Physical Power, whichever is greater. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Quiver | Coalbraid of the Blightspawn (22/22, 167% power, 14 apr)3.0 T4 arrow ammo [Random Unique] Master/Psionic Power 168% Range: 1.4x Uses 50% Str, 70% Dex Dmg Physical Acc+ +0.2% crit / acc Apr +14 Crit +16.5% Capacity 22 Ranged+ +31 darkness Against +9% Living On Crit.r2 +20 darkness On Hit: 20% Netherblast 4 On Hit: * 20% chance to inflict 15% damage reduction On Crit: * cripple the target Arrows are used with bows to pierce your foes to death. |
| On hands | Carrionquill the voratun gauntlets (0 def, 9 armour)1.5 T5 hands armor [Rare] Psionic While equipped: dps ---------- Acc +8 (+3 eff.) Apr +4 ----- def ----- Armour +9 Phys.save +20 (+5 eff.) Mind.save +10 (+3 eff.) Disarm- +46% Unarmed combat: Power 137% Range: 1.4x Uses 40% Cun, 40% Dex, 40% Str Dmg Physical Acc+ +0.1% dam / acc Acc +9 Apr +15 Crit +17.0% Atk.spd 125% Melee+ +12 nature On Crit.r2 +8 physical On Hit: 10% Perfect Control 5 Metal gloves protecting the hands up to the middle of the lower arm. |
| On head | Blindsnake of the Blightspawn (3 def, 0 armour)2.0 T5 head armor [Random Unique] Nature/Master/Psionic While equipped: Stats +6 Wil dps ---------- Mind.crit +3% Mind.pwr +6 (+2 eff.) Dmg.mod +19% acid +8% mind Res.pen +15% blight +20% nature On Hit (Melee): * Slows global speed by 30% On Melee Ret: * 25% chance to inflict 15% damage reduction * 41% chance to disease ----- def ----- Defense +3 (+0 eff.) Resists +28% acid +16% mind Phys.save +24 (+6 eff.) Mind.save +11 (+3 eff.) ---------- misc Max.psi +13.00 A pointy cloth hat, very wizardly... |
| Tool | Nightbrace of the Blightspawn [power 3] (10 cooldown)2.0 T4 totem charm [Random Unique] Nature While equipped: Stats +2 Dex dps ---------- Phys.crit +2.0% On Melee Ret: * 27% chance to inflict 15% damage reduction * 35% chance to disease ----- def ----- Resists +3% light Heal.mod +20% ---------- misc Stam/turn +0.60 Remove up to 3 poisons or diseases from a target within range 6 (based on Willpower) Puts all charms on 10 cooldown 100% to regenerate 10 stamina. Natural totems are made by powerful wilders to store nature power. |
| On fingers | Ulamahell the Sunmortal0.1 T3 ring jewelry [Rare] Psionic While equipped: Stats +5 Cun +5 Wil dps ---------- Mind.pwr +8 (+3 eff.) ----- def ----- Resists +3% temporal +3% darkness +15% cold +6% nature +6% light Def/telep +15 Res/telep +15% Dur/telep +15% Rings can have magical properties. |
| On fingers | garnet ring0.1 T3 ring jewelry [Random Unique] Nature/Master While equipped: Stats +13 Cun +8 Dex dps ---------- Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Res.pen +26% blight Acc +11 (+4 eff.) On Hit (Melee): * 20% chance to disease ----- def ----- Phys.save +14 (+4 eff.) Spell.save +14 (+7 eff.) Mind.save +14 (+4 eff.) Max.HP +69.00 HP.reg +1.40 Heal.mod +20% ---------- misc See.Invis +6 Rings can have magical properties. |
| Around neck | voratun amulet 'Daimygar'0.1 T5 amulet jewelry [Random Unique] Disrupt/Master While equipped: Stats +2 Str +3 Con dps ---------- Crit.mult +18.00% Dmg.mod +6% physical Acc +9 (+3 eff.) Apr +20 ----- def ----- Resists +22% nature +25% blight Phys.save +21 (+6 eff.) Spell.save +14 (+7 eff.) Mind.save +23 (+7 eff.) Die.at -20.00 life Max.HP +30.00 Poison- +37% Disease- +43% Amulets can have magical properties. |
| Main armor | The Untouchable (14 def, 12 armour)9.0 T3 light armor [Unique] Arcane While equipped: Stats +8 Cun dps ---------- Apr +10 ----- def ----- Armour +12 Defense +14 (+4 eff.) When you take a hit of more than 20% of your max life a shield is created equal to 130% the damage taken. This rugged jacket is the subject of many a rural legend. Some say it was fashioned by an adventurous mage turned rogue, in times before the Spellblaze, but was since lost. All manner of shady gamblers have since claimed to have worn it at one point or another. To fail, but live, is what it means to be untouchable, they said. |
| Light source | Duathelcrypt of the Blightspawn1.0 T5 lite [Random Unique] Master While equipped: Stats +7 Str -7 Wil dps ---------- Dmg.mod +9% nature Res.pen +35% all Apr +25 Melee Ret 8 arcane ----- def ----- Resists +5% arcane ---------- misc Light +8 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| Cloak | Jetwrack of the Blightspawn (9 def, 2 armour)2.0 T3 cloak armor [Random Unique] Master/Psionic While equipped: Stats +4 Dex +4 Wil +7 Cun dps ---------- Mind.crit +6% Dmg.mod +3% physical Acc +5 (+2 eff.) Apr +6 On Melee Ret: * 35% chance to inflict 15% damage reduction * 25% chance to disease ----- def ----- Armour +2 Defense +9 (+0 eff.) Resists +3% physical Phys.save +14 (+4 eff.) HP.reg +0.40 ---------- misc Stam/turn +0.60 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around waist | hardened leather belt 'Daimavon'1.0 T3 belt armor [Random Unique] Nature/Master While equipped: dps ---------- Phys.pwr +4 (+1 eff.) On Hit (Melee): * Slows global speed by 30% ----- def ----- Resists +5% arcane +3% darkness +6% light Spell.save +7 (+3 eff.) Max.HP +80.00 ---------- misc Size +1 A belt that goes around your waist. |
Inventory
regeneration infusion (heal 351 over 5 turns)0.1 T1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 351 life over 5 turns. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
regeneration infusion of the duelist (heal 350 over 5 turns)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 350 life over 5 turns. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
wild infusion of the warrior (resist 16%; cure magical)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 16% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
insidious poison infusion of the warrior (53 nature damage, 37% healing reduction)0.1 T2 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range 5 Cooldown 19 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to spit a bolt of poison doing 53.39 nature damage per turn for 7 turns, and reducing the target's healing received by 37%. The sudden stream of natural forces also strips you of one random detrimental magical effect. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
movement infusion of the duelist (746% speed; 6 turns)0.1 T2 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 746% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 6 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
phase door rune of the titan (range 11; power 32; dur 4)0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 8 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport randomly in a range of 11. Afterwards you stay out of phase for 4 turns. In this state all new negative status effects duration is reduced by 32%, your defense is increased by 32 and all your resistances by 32%. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
shielding rune of the sneak (absorb 522 for 4 turns)0.1 T2 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 19 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 522 damage for 4 turns. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
grounding copper amulet of dexterity (+3)0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +3 Dex ----- def ----- Resists +11% lightning Stun/Frz- +23% Amulets can have magical properties. |
Coalspar the gold amulet0.1 T3 amulet jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +12% darkness Res.pen +10% darkness +20% fire ----- def ----- Resists +14% lightning +15% fire +9% darkness Stun/Frz- +21% Amulets can have magical properties. |
gold amulet 'Glowwill'0.1 T3 amulet jewelry [Random Unique] Nature While equipped: Stats +5 Dex dps ---------- Crit.mult +10.00% Mind.pwr +2 (+1 eff.) Dmg.mod +3% light ----- def ----- Blind- +43% ---------- misc Psi/ret +0.04 Infravis +9 Sight +4 See.Invis +12 Telepathy Demon/Major Humanoid/Orc Demon/Minor Amulets can have magical properties. |
savior's gold amulet of mastery (0.22 Technique / Finishing moves)0.1 T3 amulet jewelry [Ego+] Master While equipped: ----- def ----- Phys.save +13 (+4 eff.) Spell.save +15 (+7 eff.) Mind.save +12 (+4 eff.) ---------- misc Masteries +0.22 Technique/Finishing moves Amulets can have magical properties. |
Blindfist of the Blightspawn0.1 T4 amulet jewelry [Random Unique] Nature/Psionic While equipped: Stats -5 Wil +13 Mag dps ---------- Mind.pwr +10 (+4 eff.) Res.pen +5% blight +5% arcane ----- def ----- Resists +14% temporal Mind.save +9 (+3 eff.) Blind- +23% Confus- +17% Pinning- +30% Knockbk- +25% ---------- misc Mana/turn +0.08 Max.vim +10.00 Infravis +6 Sight +2 See.Invis +12 Amulets can have magical properties. |
steel ring 'Flaredare'0.1 T2 ring jewelry [Rare] Master While equipped: dps ---------- Res.pen +20% fire Melee Ret 4 temporal On Hit (Melee): * 10% chance to gain 10% of a turn (3/turn limit) ----- def ----- Resists +3% fire +6% temporal Phys.save +8 (+2 eff.) Spell.save +9 (+4 eff.) Mind.save +8 (+2 eff.) Def/telep +15 Res/telep +15% Dur/telep +15% Rings can have magical properties. |
Tiruirim the gold ring0.1 T3 ring jewelry [Random Unique] Arcane While equipped: dps ---------- Phys.pwr +5 (+1 eff.) Spell.pwr +8 (+4 eff.) Mind.pwr +10 (+4 eff.) Dmg.mod +10% darkness +10% temporal ----- def ----- Resists +3% acid +13% temporal +20% darkness +6% nature Phys.save +3 (+1 eff.) Rings can have magical properties. |
gold ring 'Nigrim'0.1 T3 ring jewelry [Rare] Master While equipped: dps ---------- Mind.crit +3% Mind.pwr +6 (+2 eff.) ----- def ----- Resists +9% mind Max.HP +31.00 Heal/summ +50 Disarm- +23% Pinning- +29% Knockbk- +26% ---------- misc Equi/ret +0.04 Max.hate +10.00 Rings can have magical properties. |
marksman's gold ring of fire (+26%)0.1 T3 ring jewelry [Ego] Nature/Master While equipped: Stats +4 Dex dps ---------- Dmg.mod +13% fire Acc +8 (+3 eff.) ----- def ----- Resists +26% fire Rings can have magical properties. |
conjurer's stralite ring of speed0.1 T4 ring jewelry [Ego++] Arcane/Master While equipped: Stats +5 Wil +6 Mag dps ---------- Spell.pwr +10 (+5 eff.) Mov.spd +17% Acc +10 (+4 eff.) ----- def ----- Defense +9 (+0 eff.) Blinding Speed: Puts all charms on 40 cooldown Level 3.3 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 33% for 5 turns. Rings can have magical properties. |
stralite ring 'Noonglory'0.1 T4 ring jewelry [Random Unique] Nature/Master While equipped: Stats +5 Con dps ---------- Dmg.mod +3% acid Res.pen +15% acid Acc +13 (+5 eff.) Apr +11 ----- def ----- Defense +11 (+1 eff.) Resists +9% blight +9% light +10% nature +9% acid Phys.save +10 (+3 eff.) Poison- +11% Disease- +16% Disengage: Puts all charms on 10 cooldown Level 2.4 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 154% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties. |
Rags of the Sanctuary of blight (+11%) (0 def, 0 armour)2.0 T1 cloth armor [Cosmetic Item] Arcane While equipped: dps ---------- Dmg.mod +11% blight ----- def ----- Resists +11% blight A cloth vestment. It offers no intrinsic protection but can be enchanted. |
shimmering Rags of the Sanctuary of light (+16%) (0 def, 0 armour)2.0 T1 cloth armor [Cosmetic Item] Arcane While equipped: dps ---------- Dmg.mod +11% light +11% arcane ----- def ----- Resists +16% light ---------- misc Max.mana +21.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Firewalker (8 def, 2 armour)2.0 T3 cloth armor [Unique] Arcane While equipped: Stats +6 Cun +6 Mag dps ---------- Dmg.mod +20% fire Res.pen +20% fire Melee Ret 18 fire ----- def ----- Armour +2 Defense +8 (+0 eff.) Resists -10% cold +20% fire This fiery robe was worn by the mad pyromancer Halchot, who terrorised many towns in the late Age of Dusk, burning and looting villages as they tried to recover from the Spellblaze. Eventually he was tracked down by the Ziguranth, who cut out his tongue, chopped off his head, and rent his body to shreds. The head was encased in a block of ice and paraded through the streets of nearby towns amidst the cheers of the locals. Only this robe remains of the flames of Halchot. |
Duskwild of the Blightspawn (12 def, 6 armour)2.0 T5 cloth armor [Random Unique] Arcane/Psionic While equipped: Stats +8 Wil +16 Mag dps ---------- Spell.crit +11% Mind.crit +5% Crit.mult +5.00% Spell.pwr +21 (+8 eff.) Dmg.mod +11% light On Melee Ret: * 45% chance to inflict 15% damage reduction * 30% chance to disease ----- def ----- Armour +6 Defense +12 (+2 eff.) Resists +11% light +12% darkness Max.HP +42.00 Heal/summ +10 ---------- misc Mana/turn +0.59 Psi/turn +0.29 Equi/ret +0.12 Max.mana +97.00 Light +1 Telepathy Humanoid/Orc A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Behemoth Hide (4 def, 6 armour)9.0 T2 light armor [Unique] Master While equipped: Stats +2 Str +2 Con ----- def ----- Armour +6 Defense +4 (+0 eff.) Rng.Def +8 (+4 eff.) Fatigue +10% Max.HP +45.00 HP.reg +0.70 Knockbk- +10% ---------- misc Max.enc +20 Stam/turn +0.70 Max.stam +43.00 Size +1 A rough hide made from a massive beast. Seeing as it's so weathered but still usable, maybe it's a bit special... |
Belurath the Obsidianstar1.0 T3 belt armor [Random Unique] Arcane/Master While equipped: dps ---------- Phys.pwr +2 (+0 eff.) Spell.pwr +4 (+2 eff.) Dmg.mod +6% acid Res.pen +15% acid On Hit (Melee): * 30% chance to inflict 15% damage reduction * 30% chance to corrode armour by 30% ----- def ----- Armour +7 Spell.save +7 (+3 eff.) Mind.save +7 (+2 eff.) ---------- misc Size +1 Create a temporary shield that absorbs 230 damage Puts all charms on 30 cooldown A belt that goes around your waist. |
Dourfist1.0 T3 belt armor [Rare] Arcane While equipped: dps ---------- Dmg.mod +6% darkness Res.pen +25% blight +15% darkness On Hit (Melee): * 20% chance to disease * 30% chance to inflict 15% damage reduction ----- def ----- Fatigue -6% Resists +6% darkness ---------- misc Max.enc +44 A belt that goes around your waist. |
Issodir the Smolderterror1.0 T3 belt armor [Rare] Master While equipped: Stats +4 Cun +3 Con dps ---------- Phys.pwr +8 (+2 eff.) Res.pen +25% fire ----- def ----- Resists +9% fire Crit.dmg- 15.00% Spell.save +10 (+5 eff.) ---------- misc Light +3 Size +1 A belt that goes around your waist. |
balancing hardened leather belt of recklessness1.0 T3 belt armor [Ego++] Master While equipped: Stats +4 Cun +4 Dex dps ---------- Phys.crit +13.0% Mind.crit +8% Crit.mult +9.00% Phys.pwr +4 (+1 eff.) A belt that goes around your waist. |
nightruned hardened leather belt of burglary1.0 T3 belt armor [Ego+] Arcane/Master While equipped: Stats +4 Dex +5 Cun +5 Lck ----- def ----- Resists +8% light +7% darkness Stealth +8 ---------- misc T.Disarm +10 Infravis +5 A belt that goes around your waist. |
spiritwalker's hardened leather belt of burglary1.0 T3 belt armor [Ego++] Arcane/Master While equipped: Stats +3 Dex +3 Mag +3 Cun +6 Lck ----- def ----- Stealth +5 ---------- misc T.Disarm +10 Mana/turn +0.22 Max.mana +30.00 Infravis +3 A belt that goes around your waist. |
Fearfire Mantle (14 def, 0 armour)2.0 T3 cloak armor [Unique] Arcane While equipped: dps ---------- Melee Ret 30 fire ----- def ----- Defense +14 (+4 eff.) Resists +10% fire +10% darkness +10% cold ---------- misc Masteries +0.20 Corruption/Fearfire All nearby enemies take 20 fire damage each turn and healing you for 10% of the damage dealt. Black fires born of a blackened heart. |
elven-silk cloak 'Chamurab' (3 def, 0 armour)2.0 T5 cloak armor [Random Unique] Arcane/Master While equipped: Stats +3 Str +4 Dex +3 Cun +2 Con dps ---------- Crit.mult +15.00% Mind.pwr +4 (+2 eff.) Dmg.mod +6% mind Acc +4 (+2 eff.) Apr +6 ----- def ----- Defense +3 (+0 eff.) Spell.save +6 (+3 eff.) Mind.save +10 (+3 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Emelewen the pair of dwarven-steel boots (0 def, 4 armour)3.0 T3 feet armor [Rare] Nature While equipped: Stats +4 Wil dps ---------- Crit.mult +5.00% Res.pen +5% mind ----- def ----- Armour +4 Fatigue +3% Resists +8% lightning +5% temporal Mind.save +6 (+2 eff.) Heal/summ +10 ---------- misc Max.psi +40.00 Telepathy Demon/Minor Demon/Major Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of dwarven-steel boots 'Glitterwolf' (0 def, 4 armour)3.0 T3 feet armor [Rare] Psionic While equipped: Stats +4 Wil +5 Con dps ---------- Mind.pwr +6 (+2 eff.) Dmg.mod +30% light Res.pen +25% light +8% physical On Hit (Melee): * 30% chance to blind ----- def ----- Armour +4 Fatigue +3% Resists +9% fire Blindside: Puts all charms on 25 cooldown Level 3.0 Pwr.cost 25 out of 25/25. Range 6 Travel.spd instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 49% (at 0 Hate) to 163% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 21 extra Defense for 1 turn. The Defense boost improves with your Strength. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Wyrmbreath (0 def, 4 armour)1.0 T2 hands armor [Unique] Nature While equipped: Stats +5 Wil dps ---------- Dmg.mod +10% fire ----- def ----- Armour +4 Resists +18% fire +10% darkness +10% nature Unarmed combat: Power 117% Range: 1.1x Uses 40% Dex, 40% Str, 40% Cun Dmg Physical Acc+ +0.2% crit / acc Apr +7 Crit +1.0% Atk.spd 167% Melee+ +10 fire Dmg.conv 50% fire On Hit: 10% Bellowing Roar 3 On Hit: 10% Fire Breath 2 Fire Breath: Level 2.0 Pwr.cost 24 out of 24/24. Range melee/personal Travel.spd instantaneous Is a nature gift a mind power Description: You breathe fire in a frontal cone of radius 6. Any target caught in the area will take 198.25 fire damage over 3 turns, and has a 25% chance of being Flameshocked for 3 turns, stunning them. The damage will increase with your Strength, and the critical chance is based on your Mental crit rate. Each point in fire drake talents also increases your fire resistance by 1%. These dragon scale gloves are tipped with the claws and teeth of a vicious Wyrm. The gloves are warm to the touch. |
Hanilegen the Darkstone (0 def, 2 armour)1.0 T3 hands armor [Rare] Disrupt While equipped: Stats +3 Str +6 Mag +2 Con dps ---------- On Hit (Melee): * 30% chance to inflict 15% damage reduction On Melee Ret: * 24% chance to reduce effective powers by 20% * 23 arcane resource burn ----- def ----- Armour +2 Fatigue -8% Spell.save +13 (+6 eff.) ---------- misc Infravis +3 Unarmed combat: Power 116% Range: 1.1x Uses 40% Cun, 40% Dex, 40% Str Dmg Physical Acc+ +0.2% crit / acc Apr +3 Crit +3.0% Atk.spd 167% On Hit: * 24% chance to reduce effective powers by 20% * 20 arcane resource burn Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
psychic's hardened leather gloves of butchering (0 def, 2 armour)1.0 T3 hands armor [Ego+] Disrupt/Psionic While equipped: dps ---------- Phys.pwr +7 (+2 eff.) Melee+ 7 mind Dmg.mod +3% mind Acc +9 (+3 eff.) Apr +8 ----- def ----- Armour +2 Resists +8% blight +7% mind Spell.save +14 (+7 eff.) Unarmed combat: Power 114% Range: 1.1x Uses 40% Dex, 40% Str, 40% Cun Dmg Physical Acc+ +0.2% crit / acc Apr +10 Crit +3.0% Atk.spd 167% On Crit.r2 +8 mind On Hit: 20% Psychic Lobotomy 3 On Hit: * Slows global speed by 10% * 12% chance to corrode armour by 30% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Baragar the Eclipsevile (0 def, 2 armour)1.5 T3 hands armor [Random Unique] Nature/Psionic While equipped: dps ---------- Melee+ 11 fire 10 cold Dmg.mod +7% cold +7% fire Melee Ret 4 darkness On Hit (Melee): * 10% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +2 Resists +8% cold +7% fire Spell.save +6 (+3 eff.) HP.reg +1.60 Stun/Frz- +10% ---------- misc Stam/turn +0.90 Max.stam +17.00 Unarmed combat: Power 116% Range: 1.4x Uses 40% Cun, 40% Dex, 40% Str Dmg Physical Acc+ +0.1% dam / acc Apr +9 Crit +8.0% Atk.spd 125% On Crit.r2 +11 ice +10 fire +8 darkness On Hit: 10% Ice Breath 3 On Hit: 10% Slumber 3 On Hit: 10% Fire Breath 3 Metal gloves protecting the hands up to the middle of the lower arm. |
Storm Bringer's Gauntlets (0 def, 3 armour)1.5 T3 hands armor [Unique] Arcane While equipped: Stats +4 Mag dps ---------- Spell.crit +5% Crit.mult +20.00% Dmg.mod +10% lightning ----- def ----- Armour +3 Resists +15% lightning Res.Cap +5% lightning Unarmed combat: Power 126% Range: 1.4x Uses 40% Dex, 40% Str, 40% Cun Dmg Physical Acc+ +0.1% dam / acc Apr +10 Crit +4.0% Atk.spd 125% Melee+ +20 lightning On Hit: 20% Chain Lightning 3 On Hit: 15% Nova 2 Chain Lightning: Level 3.0 Pwr.cost 16 out of 16/16. Range 10 Travel.spd instantaneous Is a spell Description: Invokes a forking beam of lightning doing 10.96 to 32.88 damage and forking to another target. It can hit up to 6 targets up to 10 grids apart, and will never hit the same one twice; nor will it hit the caster. The damage will increase with your Spellpower. This pair of fine mesh voratun gauntlets is covered with glyphs of power that spark with azure energy. The metal is supple and light so as not to interfere with spell-casting. When and where these gauntlets were forged is a mystery, but odds are the crafter knew a thing or two about magic. |
Belith (0 def, 3 armour)2.0 T3 head armor [Rare] Arcane While equipped: Stats +4 Dex dps ---------- Phys.crit +3.0% ----- def ----- Armour +3 Fatigue +3% Resists +9% lightning +2% physical +10% darkness +11% blight +6% temporal Spell.save +10 (+5 eff.) Mind.save +11 (+3 eff.) Max.HP +20.00 Blind- +10% Stun/Frz- +15% Circle of Sanctity: (Instant) Puts all charms on 30 cooldown Level 3.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a circle of radius 3 at your feet; the circle protects you from silence effects while you remain in its radius, and silences everyone else who enters. The circle lasts 6 turns. A cap made of leather. |
Crown of Eternal Night (0 def, 3 armour)2.0 T3 head armor [Unique] Arcane You need to find something to bind its powers. While equipped: ----- def ----- Armour +3 Fatigue +3% Dmg.red +10 all This crown looks useless, yet you can feel it is woven with fell magics of undeath. Maybe it has a use. |
hardened leather cap 'Pyretorrent' (0 def, 3 armour)2.0 T3 head armor [Rare] Master While equipped: Stats +6 Str dps ---------- Dmg.mod +12% fire Res.pen +15% fire On Hit (Melee): * 30% chance to corrode armour by 30% ----- def ----- Armour +3 Fatigue +3% Resists +24% acid +6% fire A cap made of leather. |
Unraregobers the dwarven-steel helm (0 def, 10 armour)3.0 T3 head armor [Rare] Nature While equipped: Stats +2 Mag ----- def ----- Armour +10 Fatigue +4% Resists +12% acid +13% light +6% blight +6% cold +13% darkness Poison- +15% Silence- +20% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
2 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
8 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+0 eff.) Item imbue powers: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
9 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
10 citrine0.0 T1 yellow gem [Normal] While equipped: Light +1 Infravis +2 Item imbue powers: Light +1 Infravis +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
14 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
11 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
11 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+0 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+0 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
24 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
32 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
39 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+0 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+0 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
32 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
25 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
39 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
9 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+0 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+4 eff.) Mind.save +8 (+2 eff.) Item imbue powers: Defense +8 (+0 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+4 eff.) Mind.save +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
11 turquoise0.0 T4 green gem [Normal] While equipped: See.Stealth +10 See.Invis +10 Item imbue powers: See.Stealth +10 See.Invis +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
13 ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
9 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Burning Star1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 30 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
301 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
brass lantern 'Kindletooth'2.0 T1 lite [Rare] Master While equipped: dps ---------- Dmg.mod +9% lightning Melee Ret 20 fire ----- def ----- Resists +12% fire ---------- misc Light +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
nightwalker's brass lantern of clarity2.0 T1 lite [Ego+] Nature/Psionic While equipped: Stats +4 Wil dps ---------- Phys.crit +4.0% Crit.mult +11.00% Phys.pwr +6 (+1 eff.) ----- def ----- Mind.save +6 (+2 eff.) ---------- misc Light +2 See.Stealth +6 See.Invis +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Wintertide Phial2.0 T2 lite [Unique] Arcane While equipped: ---------- misc Light +1 Infravis +6 Cleanse your mind of up to 2 (based on Magic) detrimental mental effects. Uses 40 power out of 60/60 This phial seems filled with darkness, yet it cleanses your thoughts. |
bright alchemist's lamp of health1.0 T3 lite [Ego] Nature/Master While equipped: ----- def ----- Max.HP +57.00 ---------- misc Light +6 A normal brass lantern, enhanced by alchemy to make it brighter. |
Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +4% blight Apr +5 Melee Ret 15 blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Prox's Lucky Halfling Foot2.0 T1 misc tool [Unique] Arcane While equipped: Stats +5 Lck ----- def ----- Defense +5 (+0 eff.) ---------- misc T.Disarm +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Orb of Many Ways1.0 orb [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Nimbuspulverizer [power 123] (20 cooldown)2.0 T4 torque charm [Rare] Psionic While equipped: dps ---------- Dmg.mod +18% lightning +6% fire Res.pen +20% lightning +20% fire Melee Ret 12 fire On Hit (Melee): * 30% chance to daze at end of turn ----- def ----- Resists +6% lightning Setup a psionic shield, reducing all fire, cold, light, and arcane damage by 123 for 7 turns Puts all charms on 20 cooldown 100% to regenerate 9 psi. Torques are made by powerful psionics to store psionic powers. |
Bogfame [power 1] (10 cooldown)2.0 T1 totem charm [Rare] Nature While equipped: dps ---------- Dmg.mod +15% fire Res.pen +10% fire On Hit (Melee): * Slows global speed by 30% ----- def ----- Resists +3% nature Remove up to 1 poisons or diseases from a target within range 6 (based on Willpower) Puts all charms on 10 cooldown 100% to regenerate 2 equilibrium. Natural totems are made by powerful wilders to store nature power. |
Cystresolve the ash totem of cure ailments [power 2] (10 cooldown)2.0 T2 totem charm [Rare] Nature While equipped: dps ---------- Dmg.mod +12% nature Res.pen +10% nature +15% arcane Melee Ret 16 nature ----- def ----- Resists +12% nature Remove up to 2 poisons or diseases from a target within range 6 (based on Willpower) Puts all charms on 10 cooldown 100% to regenerate 4 stamina. Natural totems are made by powerful wilders to store nature power. |
quick yew totem of thorny skin [power 28] (16 cooldown)2.0 T3 totem charm [Ego] Nature Harden the skin for 7 turns increasing armour by 28 and armour hardiness by 50% Puts all charms on 16 cooldown Natural totems are made by powerful wilders to store nature power. |
Gloomdare of the Blightspawn [power 50] (20 cooldown)2.0 T4 totem charm [Random Unique] Nature While equipped: Stats -8 Str +8 Cun +3 Con dps ---------- Apr +4 Melee Ret 12 temporal ----- def ----- Phys.save +3 (+1 eff.) ---------- misc Talents +3 Lay Web +1 Rushing Claws Cooldown Lay Web -1 Rushing Claws -1 Harden the skin for 7 turns increasing armour by 50 and armour hardiness by 60% Puts all charms on 20 cooldown Natural totems are made by powerful wilders to store nature power. |
warded ash wand of firewall [power 117] (6 cooldown)2.0 T2 wand charm [Ego+] Arcane While equipped: ---------- misc Wards +2 lightning +2 temporal +2 blight +2 fire +2 cold Talents +1 Ward Creates a wall of flames lasting 4 turns (dealing 124 fire damage overall) Puts all charms on 6 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Darkrupture of the Blightspawn [power 161] (6 cooldown)2.0 T3 wand charm [Random Unique] Arcane While equipped: dps ---------- Res.pen +10% nature On Melee Ret: * 29% chance to inflict 15% damage reduction * 23% chance to disease ----- def ----- Armour +6 Defense +6 (+0 eff.) Rng.Def +6 (+2 eff.) Phys.save +6 (+2 eff.) Knockbk- +5% ---------- misc Talents +3 Void Blast Creates a wall of flames lasting 4 turns (dealing 171 fire damage overall) Puts all charms on 6 cooldown 100% to regenerate 4 negative energy. 100% to regenerate 7 mana. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Heart of the Sandworm Queen0.0 heart corpse [Plot Item] Nature Consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
Achievements
A dangerous secret
Found the mysterious staff and told Last Hope about it.By FristTime the Cornac Brawler level 31
64th Regrowth 123rd year of Ascendancy at 14:32 see stats
Against all odds
Killed Ukruk in the ambush.By FristTime the Cornac Brawler level 29
50th Regrowth 123rd year of Ascendancy at 07:16 see stats
Bringer of Doom
Killed a Bringer of Doom.By FristTime the Cornac Brawler level 37
61st Pyre 123rd year of Ascendancy at 03:03 see stats
Destroyer's bane
Killed Golbug the Destroyer.By FristTime the Cornac Brawler level 35
44th Pyre 123rd year of Ascendancy at 23:57 see stats
Exterminator
Killed 1000 creatures.By FristTime the Cornac Brawler level 18
6th Decay 122nd year of Ascendancy at 12:10 see stats
Eye of the storm
Freed Derth from the onslaught of the mad Tempest, Urkis.By FristTime the Cornac Brawler level 21
6th Regrowth 123rd year of Ascendancy at 01:48 see stats
Fear me not!
Survived the Fearscape!By FristTime the Cornac Brawler level 33
30th Pyre 123rd year of Ascendancy at 18:06 see stats
Is that how it feels to be an escort quest?!
Got saved from death in the Godfeaster by Malyu and managed to escape.By FristTime the Cornac Brawler level 32
73rd Regrowth 123rd year of Ascendancy at 08:39 see stats
Level 10
Got a character to level 10.By FristTime the Cornac Brawler level 10
10th Mirth 122nd year of Ascendancy at 11:34 see stats
Level 20
Got a character to level 20.By FristTime the Cornac Brawler level 20
6th Allure 123rd year of Ascendancy at 12:29 see stats
Level 30
Got a character to level 30.By FristTime the Cornac Brawler level 30
50th Regrowth 123rd year of Ascendancy at 07:29 see stats
Poisonous
Sided with the assassin lord.By FristTime the Cornac Brawler level 13
78th Dusk 122nd year of Ascendancy at 15:21 see stats
Size is everything
Did over 1500 damage in one attack.By FristTime the Cornac Brawler level 33
30th Pyre 123rd year of Ascendancy at 18:06 see stats
Size matters
Did over 600 damage in one attack.By FristTime the Cornac Brawler level 30
57th Regrowth 123rd year of Ascendancy at 00:50 see stats
The Right thing to do
Did the righteous thing in the ring of blood and disposed of the Blood Master.By FristTime the Cornac Brawler level 22
16th Regrowth 123rd year of Ascendancy at 12:16 see stats
The bigger the better!
Did over 3000 damage in one attack.By FristTime the Cornac Brawler level 37
54th Pyre 123rd year of Ascendancy at 05:35 see stats
The secret city
Discovered the truth about mages.By FristTime the Cornac Brawler level 21
5th Regrowth 123rd year of Ascendancy at 07:30 see stats
Thralless
Freed at least 30 enthralled slaves in the slavers' compound.By FristTime the Cornac Brawler level 22
15th Regrowth 123rd year of Ascendancy at 18:11 see stats
Treasure Hoarder
Amassed 3000 gold pieces.By FristTime the Cornac Brawler level 33
32nd Pyre 123rd year of Ascendancy at 16:21 see stats
Treasure Hunter
Amassed 1000 gold pieces.By FristTime the Cornac Brawler level 16
67th Haze 122nd year of Ascendancy at 08:41 see stats
Vampire crusher
Destroyed the Master in its lair of the Dreadfell.By FristTime the Cornac Brawler level 28
49th Regrowth 123rd year of Ascendancy at 04:38 see stats
Log
AkaviriBlade's spell attains critical power!
AkaviriBlade's spell attains critical power!
FristTime hits AkaviriBlade for 240 physical, 10 nature, 5 physical, 197 physical, 10 nature, 5 physical, 129 physical, 10 nature, 111 physical, 10 nature (727 total damage).
AkaviriBlade casts Taint: Devourer.
FristTime deactivates Striking Stance.
FristTime is free from the acid.
FristTime deactivates Exploit Weakness.
AkaviriBlade misses FristTime.
Taint: Devourer hits AkaviriBlade for 77 healing, 77 healing, 77 healing, 77 healing (0 total damage) [310 healing].
Talent Clinch is ready to use.
--------------------------------
FristTime uses Clinch.
AkaviriBlade's spell attains critical power!
FristTime is covered in acid!
AkaviriBlade's spell attains critical power!
FristTime is engaged in a grapple!
FristTime hits AkaviriBlade for 116 physical, 10 nature, 102 physical, 10 nature (238 total damage).
FristTime has released the hold.
FristTime shrugs off the critical damage!
Acid Splash from AkaviriBlade hits FristTime for 37 acid damage.
AkaviriBlade casts Freeze.
AkaviriBlade's spell attains critical power!
FristTime is recovering from the damage!
AkaviriBlade's spell attains critical power!
FristTime is encased in ice!
AkaviriBlade hits FristTime for 966 cold damage.
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Saving game...












































































































































