











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 | 
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok? 
 Features:
 Items Vault 1.7.0Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor.  The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal.  The few remnants of the ravaged Prides are caged...  but one Pride remains.  Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom.  The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal.  Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
 Possessor Bonus Class 1.7.4Donators/Buyers bonus! Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons: 
 A superset of ZOmnibus Lite. Frequently Asked Questions: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot! 
 
 Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up. 
 
 
 
 
 
 
 
  | 
| Campaign | Maj'Eyal | 
| Mode | Insane Roguelike | 
| Sex | Male | 
| Race | Thalore | 
| Class | Reaver | 
| Level / Exp | 32 / 78% | 
| Size | big | 
| Lifes / Deaths | Killed by Salurinne the Guardian at level 32 on the 17th Dusk 123rd year of Ascendancy at 08:36  / 1 | 
Primary Stats
| Strength | 56 (base 40) | 
| Dexterity | 41 (base 25) | 
| Constitution | 23 (base 10) | 
| Magic | 84 (base 60) | 
| Willpower | 24 (base 10) | 
| Cunning | 38 (base 23) | 
Resources
| Life | -58/900 | 
| Paradox | 300 | 
| Vim | 139/342 | 
| Healing Factor | 1.4999022211821 | 
| Regeneration | 28.873117757755 | 
Speed
| Mental | 0% | 
| Attack | 0% | 
| Movement | 0% | 
| Spell | 0% | 
| Global | +100% | 
Vision
| Sight | 10 | 
| Lite | 7 | 
Offense: Mainhand
| Damage | 75 | 
| Accuracy | 65 | 
| Crit Chance | 26% | 
| APR | 16 | 
| Speed | 1.00 | 
Offense: Offhand
| Damage | 42 | 
| Accuracy | 65 | 
| Crit Chance | 26% | 
| APR | 16 | 
| Speed | 1.00 | 
Offense: Spell
| Spellpower | 59 | 
| Crit Chance | 16% | 
| Speed | 1 | 
Offense: Mind
| Mindpower | 35 | 
| Crit Chance | 12% | 
| Speed | 1 | 
Offense: Damage Bonus
| Light | +15% | 
| Nature | +11% | 
| Mind | +26% | 
| Arcane | +10% | 
| Cold | +27% | 
| All | +5% | 
Offense: Damage Penetration
| Cold | +59% | 
| Physical | +15% | 
Defense: Base
| Armour (hardiness) | 28.317011280365 (72.903125182002%) | 
| Defense | 41 | 
| Ranged Defense | 41 | 
| Fatigue | 12 | 
| Physical Save | 35 | 
| Spell Save | 35 | 
| Mental Save | 28 | 
Defense: Resistances
| Acid | + 38%( 70%) | 
| Blight | + 38%( 70%) | 
| Arcane | + 30%( 70%) | 
| Cold | + 27%( 70%) | 
| All | + 22%( 70%) | 
| Darkness | + 66%( 70%) | 
| Light | + 62%( 70%) | 
| Physical | + 31%( 70%) | 
| Mind | + 24%( 70%) | 
| Nature | + 36%( 70%) | 
Defense: Immunities
| Stun Resistance | 20% | 
| Pinning Resistance | 20% | 
| Disarm Resistance | 38% | 
| Instadeath Resistance | 100% | 
| Blind Resistance | 49% | 
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 724% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat.  | 
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 119 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat.  | 
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 209 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat.  | 
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 517 damage for 5 turns. Its effects scale with your Strength stat.  | 
Class Talents
| Corruption / Scourge | 1.30 | 
  | 3/5 | 
  | 1/5 | 
  | 1/5 | 
  | 1/5 | 
| Corruption / Bone | 1.30 | 
  | 1/5 | 
  | 2/5 | 
  | 1/5 | 
  | 5/5 | 
| Corruption / Reaving combat | 1.30 | 
  | 1/5 | 
  | 2/5 | 
  | 1/5 | 
  | 0/5 | 
| Corruption / Rot | 1.30 | 
  | 5/5 | 
  | 4/5 | 
  | 4/5 | 
  | 1/5 | 
| Corruption / Vim | 1.00 | 
  | 2/5 | 
  | 1/5 | 
  | 0/5 | 
  | 0/5 | 
| Corruption / Sanguisuge | 1.00 | 
  | 3/5 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
| Corruption / Plague | 1.30 | 
  | 1/5 | 
  | 1/5 | 
  | 1/5 | 
  | 2/5 | 
Generic Talents
| Corruption / Vile life | 1.00 | 
  | 1/5 | 
  | 1/5 | 
  | 1/5 | 
  | 0/5 | 
| Race / Thalore | 1.00 | 
  | 1/5 | 
  | 1/5 | 
  | 5/5 | 
  | 1/5 | 
| Technique / Combat training | 1.30 | 
  | 5/5 | 
  | 3/5 | 
  | 0/5 | 
  | 5/5 | 
  | 1/5 | 
  | 0/5 | 
| Corruption / Torment | 1.30 | 
  | 5/5 | 
  | 1/5 | 
  | 1/5 | 
  | 0/5 | 
| Corruption / Hexes | 1.30 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
Prodigies
  | 1/1 | 
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item.  | done | 
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant.  | active | 
You successfully escorted the lost defiler to the recall portal on level 2 of Norgos Lair. Escort: lost defiler (level 2 of Norgos Lair)As a reward you improved Magic by +5.  | done | 
You failed to protect the lost defiler from death by Aeryletha the crimson crystal. Escort: lost defiler (level 2 of Old Forest) | failed | 
You successfully escorted the lost sun paladin to the recall portal on level 3 of Norgos Lair. Escort: lost sun paladin (level 3 of Norgos Lair)As a reward you improved talent Chant of Fortitude (+1 level(s)).  | done | 
You successfully escorted the temporal explorer to the recall portal on level 1 of Daikara. Escort: temporal explorer (level 1 of Daikara)As a reward you improved talent Precognition (+1 level(s)).  | done | 
You successfully escorted the temporal explorer to the recall portal on level 1 of Ruins of Kor'Pul. Escort: temporal explorer (level 1 of Ruins of Kor'Pul)As a reward you improved talent Foresight (+1 level(s)).  | done | 
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking.  | done | 
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there.  | done | 
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You have explored the Heart of the Gloom and slain the Withering Thing.  | done | 
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 71.  | active | 
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward.  | done | 
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * You've found the needed giant spider spinneret. * You've found the needed storm wyrm claw. * You've found the needed chunk of ghoul flesh. Marus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' * You've found the needed xorn fragment. * You've found the needed ice wyrm tooth. Marus of Elvala has completed an elixir of mastery without your aid. You have aided Agrimley the hermit in creating an elixir of explosive force. Agrimley the hermit needs your help making an elixir of serendipity. He has given you some notes on the ingredients: * You've found the needed bloated horror heart. * You've found the needed minotaur nose. * You've found the needed pouch of faeros ash. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of brawn without your aid. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one naga tongue. Best results occur with tongues never tainted by profanity, so if you happen to know any saintly nagas...' * You've found the needed length of troll intestine. * You've found the needed orc heart.  | active | 
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself!  | active | 
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done | 
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died.  | done | 
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened.  | done | 
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex.  | done | 
Equipment
| On feet |  Boregund (0 def, 3 armour)2.0 Encumbrance T3 feet armor [Rare] Master While equipped: Stats +8 Lck +5 Dex defense ------ Armor +3 Resistance +12% acid +2% physical +9% darkness Spell save +3 (+1 eff.) Stealth +10 Life +60.00 A pair of boots made of leather.  | 
| Light source |  Summertide Phial1.0 Encumbrance T1 lite [Unique] Nature While equipped: offense ------ On-Hit 15 Lite Light Burst (radius 1) Damage +10% light defense ------ Resistance +30% light Healmod +10% other ------- Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(75 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide.  | 
| On head |  cashmere wizard hat 'Merain' (2 def, 4 armour)2.0 Encumbrance T3 head armor [Rare] Psionic While equipped: Stats +4 Cun +6 Str offense ------ Critical power +5.00% Accuracy +10 (+3 eff.) defense ------ Armor +4 Defense +2 (+1 eff.) Mind save +8 (+4 eff.) Life Regen +4.00 other ------- Max stamina +20.00 A pointy cloth hat, very wizardly...  | 
| On hands |  hardened leather gloves 'Floesun' (5 def, 2 armour)1.0 Encumbrance T2 hands armor [Random Unique] Arcane/Master While equipped: Stats +4 Dex +5 Mag +5 Wil +5 Cun +3 Con offense ------ Critical power +10.00% Spellpower +7 (+2 eff.) On-Hit 10 arcane Damage +5% arcane Ignore resists +15% physical Accuracy +7 (+2 eff.) Ignore Armor +8 When Hit 4 cold defense ------ Armor +2 Defense +5 (+2 eff.) Resistance +6% arcane Physical save +13 (+6 eff.) Spell save +3 (+1 eff.) Mind save +6 (+3 eff.) Unlife -40.00 life Disarm Resist +38% Unarmed combat: Weapon Damage 114% Range: 1.0x-1.1x Uses 40% Dex, 40% Str, 40% Cun Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Accuracy +7 Ignore Armor +10 Critical Rate +3.0% Attack Speed 100% On-hit +9 arcane +13 physical On Hit: 15% Perfect Strike 3 On Hit: 10% Juggernaut 1 On Hit: 10% Manathrust 3 Juggernaut: (Instant) Puts all charms on 30 turn cooldown Effective talent level: 3.0 Power cost 30 out of 30/30. Range melee/personal Cooldown: 40 Travel.spd instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 27% and provides a 15% chance to shrug off critical damage for 20 turns. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat.  | 
| Tool |  cleansing steel torque of clear mind [power 2]  (25 cooldown)2.0 Encumbrance T2 torque charm [Ego+] Psionic Remove 1 confusion or silence effect and prevent the application of 2 detrimental mental effects for 5 turns Puts all charms on 25 turn cooldown 100% to cleanse 1 total effects of type disease, wound, or poison. Torques are made by powerful psionics to store psionic powers.  | 
| On fingers |  Wheel of Fate0.1 Encumbrance T2 ring jewelry [Unique] Arcane While equipped: Stats +4 Dex +6 Mag +5 Wil offense ------ Physical Power +8 (+2 eff.) Spellpower +16 (+4 eff.) Mindpower +9 (+5 eff.) Damage +9% mind +5% all Ignore resists +25% cold Accuracy +8 (+2 eff.) defense ------ Resistance +3% mind Can be unequipped or rerolled. Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50. Uses 1 power out of 1/1 "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you?  | 
| On fingers |  pixie's gold ring0.1 Encumbrance T3 ring jewelry [Ego+] Arcane While equipped: Stats +4 Cun +4 Mag offense ------ Spellpower +10 (+2 eff.) Rings make your fingers look great!  | 
| Around neck |  voratun amulet 'Ebonycrack'0.1 Encumbrance T5 amulet jewelry [Random Unique] Arcane/Nature While equipped: Stats +6 Mag +2 Cun +5 Con offense ------ Mindpower +10 (+5 eff.) defense ------ Resistance +22% light +31% darkness Physical save +8 (+4 eff.) Life +61.00 Life Regen +4.00 Blind Resist +49% other ------- Max hate +8.00 Amulets make your neck look great!  | 
| In main hand |  elemental stralite longsword of massacre (151% power, 5 apr)3.0 Encumbrance T4 longsword 1H weapon [Ego+] Arcane/Master Weapon Damage 151% Range: 1.0x-1.4x Uses 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +5 Critical Rate +4.5% Attack Speed 100% On Hit: * Create an explosion dealing 99 cold damage (1/turn) While equipped: offense ------ Damage +13% cold Ignore resists +16% cold Sharp, long, and deadly.  | 
| Around waist |  Plaguepassion the rough leather belt1.0 Encumbrance T1 belt armor [Rare] Master While equipped: Stats +1 Str +1 Con offense ------ Physical Power +2 (+0 eff.) Damage +6% nature defense ------ Resistance +6% nature Crit Resistance 15.00% Spell save +5 (+2 eff.) other ------- Size +1 A belt that goes around your waist.  | 
| In off hand |  elemental stralite longsword of crippling (142% power, 5 apr)3.0 Encumbrance T4 longsword 1H weapon [Ego++] Arcane/Master Weapon Damage 142% Range: 1.0x-1.4x Uses 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +5 Critical Rate +4.5% Attack Speed 100% On Hit: * Create an explosion dealing 99 cold damage (1/turn) On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: offense ------ Physical Crit +11.0% Damage +9% cold Ignore resists +18% cold Sharp, long, and deadly.  | 
| Cloak |  cashmere cloak 'Adiriassra' (12 def, 0 armour)2.0 Encumbrance T3 cloak armor [Rare] Nature While equipped: Stats +3 Con offense ------ Accuracy +15 (+4 eff.) Ignore Armor +3 defense ------ Defense +12 (+4 eff.) Resistance +12% nature +11% blight Life Regen +4.00 Healmod +13% Pinning Resist +20% Stun Resist +20% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.  | 
| Main armor |  Relgagrim the stralite mail armour (4 def, 11 armour)14.0 Encumbrance T4 heavy armor [Random Unique] Nature/Master While equipped: Stats +7 Str +3 Wil offense ------ Damage +12% mind defense ------ Armor +11 Defense +4 (+1 eff.) Fatigue +12% Resistance +9% acid +10% physical +17% darkness +7% cold +5% arcane Life +40.00 Life Regen +7.00 Healmod +16% other ------- EQ when Hit +0.12 Max hate +4.00 Light +2 Breathe water Track: Puts all charms on 30 turn cooldown Effective talent level: 2.0 Power cost 30 out of 30/30. Range melee/personal Cooldown: 20 Travel.spd instantaneous Description: Sense foes around you in a radius of 16 for 5 turns. The radius will increase with your Cunning. A suit of armour made of mail.  | 
Inventory
 regeneration infusion (heal 256; 13 cd)0.1 Encumbrance infusion scroll [Normal] Nature When inscribed on your body: Cooldown: 13 Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 256 life over 5 turns. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent.  | 
 regeneration infusion of the wizard (heal 439; 15 cd)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 15 Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 439 life over 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent.  | 
 regeneration infusion of the wizard (heal 516; 15 cd)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 15 Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 516 life over 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent.  | 
 Rune of Dissipation ( )0.1 Encumbrance rune scroll [Unique] Arcane When inscribed on your body: Range 10 Cooldown: 20 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent.  | 
 acid wave rune of the sneak (damage 232; dur 4; cd 22)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Range melee/personal Cooldown: 22 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to unleash a cone dealing 231.63 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent.  | 
 Frozenstrider the gold amulet0.1 Encumbrance T3 amulet jewelry [Rare] Nature While equipped: offense ------ Spell Crit +2% Spellpower +30 (+7 eff.) Ignore resists +25% arcane +10% cold defense ------ Resistance +19% fire +11% cold other ------- Vim-on-crit +2.00 Amulets make your neck look great!  | 
 gladiator's steel ring0.1 Encumbrance T2 ring jewelry [Ego+] Master While equipped: Stats +5 Str +5 Con offense ------ Physical Power +6 (+2 eff.) Rings make your fingers look great!  | 
 blighted yew magestaff (120% power, 4 apr, cold element)5.0 Encumbrance T3 staff 2H weapon [Ego+] Arcane Weapon Damage 121% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +2.5% proc damage (max 250%) Ignore Armor +4 Critical Rate +3.5% Attack Speed 100% While equipped: offense ------ Spell Crit +11% Spellpower +16 (+4 eff.) Damage +20% cold other ------- Vim-on-crit +3.00 Max vim +12.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art.  | 
 Demondeath the steel waraxe (107% power, 3 apr)3.0 Encumbrance T2 waraxe 1H weapon [Rare] Psionic Weapon Damage 107% Range: 1.0x-1.4x Uses 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +3 Critical Rate +4.0% Attack Speed 100% On-Hit, radius 1 +8 darkness On Hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns While equipped: offense ------ When Hit 4 temporal defense ------ Resistance +15% acid +2% physical Crit Resistance 15.00% Mind save +15 (+8 eff.) Out-of-Phase Defense +10 Out-of-Phase Resistance +10% Out-of-Phase Resilience +10% One-handed war axes.  | 
 Infernofury the thorny mindstar (97% power, 24 apr, nature damage)3.0 Encumbrance T3 mindstar 1H weapon [Rare] Nature/Psionic Weapon Damage 97% Range: 1.0x-1.1x Uses 50% Wil, 30% Cun Damage Nature Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +24 Critical Rate +3.5% Attack Speed 100% On-Hit, radius 1 +20 blight +16 fire On-crit, radius 2 +12 blight +16 fire While equipped: offense ------ Mind Crit +3% Mindpower +6 (+3 eff.) On-Hit 8 mind 8 darkness Damage +7% mind +5% darkness defense ------ Resistance +12% blight +9% fire other ------- Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty.  | 
 Shimmerwither the thorny mindstar (93% power, 24 apr, nature damage)3.0 Encumbrance T3 mindstar 1H weapon [Rare] Nature/Psionic Weapon Damage 93% Range: 1.0x-1.1x Uses 50% Wil, 30% Cun Damage Nature Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +24 Critical Rate +3.5% Attack Speed 100% On-crit, radius 2 +8 temporal While equipped: Stats +4 Cun offense ------ Mind Crit +3% Critical power +17.00% Mindpower +6 (+3 eff.) Damage +3% lightning When Hit 4 lightning defense ------ Defense +10 (+3 eff.) Resistance +15% darkness Life Regen +4.00 Blind Resist +20% Silence Resist +10% other ------- Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty.  | 
 Drurig the Frostrain4.0 Encumbrance T2 sling 1H weapon Reqs Shoot [Rare] Nature Accuracy Bonus +0.2% base damage (max 20%) Attack Speed 100% Range +7 On-ranged-hit +20 lightning On-Hit, radius 1 +16 mind On-crit, radius 2 +12 cold While equipped: Stats +7 Wil +4 Cun +8 Con offense ------ When Hit 4 cold defense ------ Life +48.00 other ------- EQ when Hit +0.08 Slings are used to hurl stones or metal shots at your foes.  | 
 Glorutira the Kindlescar (0 def, 6 armour, 77.5 block)7.0 Encumbrance T3 shield armor [Rare] Nature Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +3 Wil offense ------ Damage +12% light Ignore resists +10% blight +20% mind On shield block: * Deals 121 cold damage and freezes enemies in radius 4 to the ground for 3 turns (1/turn) When Hit 6 mind On-Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 28 defense ------ Armor +6 Fatigue +8% Resistance +18% blight +15% cold other ------- Light +3 Talents +1 Block Handheld deflection devices.  | 
 flaming dwarven-steel shield of acid resistance (+17%) (0 def, 6 armour, 82.5 block)7.0 Encumbrance T3 shield armor [Ego] Nature/Master Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: offense ------ On-Hit 6 fire When Hit 6 fire defense ------ Armor +6 Fatigue +8% Resistance +17% acid other ------- Talents +1 Block Handheld deflection devices.  | 
 Glintenvy (0 def, 0 armour)2.0 Encumbrance T2 cloth armor [Rare] Psionic While equipped: Stats +2 Str +2 Mag +2 Wil +5 Con offense ------ Mind Crit +4% Mindpower +4 (+2 eff.) When Hit 8 light defense ------ Resistance +15% blight +9% all Crit Resistance 15.00% Mind save +19 (+10 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted.  | 
 Gomina the Lustrewend (0 def, 0 armour)2.0 Encumbrance T2 cloth armor [Rare] Arcane While equipped: Stats +4 Mag +3 Wil offense ------ Spell Crit +3% Spellpower +4 (+1 eff.) Damage +13% temporal +12% arcane +15% light Ignore resists +25% light On-Hit (Melee): * 20% chance to reduce all saves and defense by 23 defense ------ Resistance +30% fire +9% all other ------- Max mana +26.00 A cloth vestment. It offers no intrinsic protection but can be enchanted.  | 
 cashmere robe 'Lustrehunter' (0 def, 0 armour)2.0 Encumbrance T3 cloth armor [Rare] Arcane While equipped: Stats +9 Cun offense ------ Mind Crit +2% Damage +12% blight +18% temporal Ignore resists +20% light defense ------ Resistance +6% blight +18% temporal +11% all other ------- Psi when Hit +0.20 A cloth vestment. It offers no intrinsic protection but can be enchanted.  | 
 Balukath the Daybreak (0 def, 9 armour)17.0 Encumbrance T2 massive armor [Rare] Arcane While equipped: offense ------ Damage +12% lightning +12% light Ignore resists +10% light When Hit 6 lightning On-Hit (Melee): * 20% chance to reduce armor by 38% defense ------ Armor +9 Fatigue +22% Resistance +6% arcane +9% light Spell save +13 (+6 eff.) A suit of armour made of metal plates.  | 
 Greenravager (0 def, 11 armour)17.0 Encumbrance T3 massive armor [Rare] Master While equipped: Stats +5 Str +5 Con offense ------ Physical Power +10 (+3 eff.) Damage +9% nature +9% fire Ignore resists +25% nature Ignore Armor +5 When Hit 4 fire defense ------ Armor +11 Fatigue +22% Physical save +12 (+5 eff.) Life +71.00 other ------- Max stamina +30.00 A suit of armour made of metal plates.  | 
 Isleta the stralite plate armour (0 def, 13 armour)17.0 Encumbrance T4 massive armor [Random Unique] Arcane/Master While equipped: Stats +4 Wil +7 Con offense ------ Ignore Shields +20% defense ------ Armor +13 Fatigue +33% Resistance +21% acid -14% light +11% fire +9% darkness +23% lightning Physical save +6 (+3 eff.) Spell save +6 (+3 eff.) Mind save +8 (+4 eff.) other ------- Max vim +40.00 A suit of armour made of metal plates.  | 
 noble's rough leather belt of unlife1.0 Encumbrance T1 belt armor [Ego++] Arcane/Master While equipped: Stats +3 Cun +4 Wil offense ------ Against +15% Summoned defense ------ Resistance +5% blight Resist Against +16% Summoned The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist.  | 
 cashmere cloak 'Windspike' (2 def, 0 armour)2.0 Encumbrance T3 cloak armor [Rare] Master While equipped: Stats +3 Str +3 Con offense ------ Mind Crit +5% Damage +6% nature Ignore resists +20% darkness On-Hit (Melee): * 20% chance to slow global speed by 50% defense ------ Defense +2 (+1 eff.) other ------- EQ when Hit +0.08 Psi when Hit +0.08 Max psi +20.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.  | 
 grounding pair of dwarven-steel boots (0 def, 4 armour)3.0 Encumbrance T3 feet armor [Ego] Nature While equipped: defense ------ Armor +4 Fatigue +3% Resistance +7% lightning +10% temporal Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm.  | 
 hardened leather gloves 'Cuthokan' (0 def, 2 armour)1.0 Encumbrance T2 hands armor [Rare] Arcane While equipped: Stats +3 Cun +4 Mag offense ------ Damage +17% arcane When Hit 10 mind On-Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 28 defense ------ Armor +2 Resistance +5% arcane Mind save +18 (+9 eff.) Unarmed combat: Weapon Damage 118% Range: 1.0x-1.1x Uses 40% Str, 40% Cun, 40% Dex Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +3 Critical Rate +3.0% Attack Speed 100% On-hit +12 arcane On-crit, radius 2 +11 arcane Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat.  | 
 alchemist's drakeskin leather gloves of spellstriking (0 def, 3 armour)1.0 Encumbrance T4 hands armor [Ego++] Arcane While equipped: Stats +8 Mag +10 Wil offense ------ Spellpower +11 (+3 eff.) On-Hit 6 acid 6 lightning 6 cold 14 arcane 10 fire Damage +4% arcane defense ------ Armor +3 Resistance +6% arcane Unarmed combat: Weapon Damage 128% Range: 1.0x-1.1x Uses 40% Cun, 40% Dex, 40% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +5 Critical Rate +5.0% Attack Speed 100% On-hit +9 ice +14 lightning +13 fire +9 arcane +22 acid On Hit: 10% Manathrust 3 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat.  | 
 hardened leather cap 'Deepssting' (0 def, 3 armour)2.0 Encumbrance T3 head armor [Rare] Nature While equipped: offense ------ Damage +6% light On-Hit (Melee): * 20% chance to slow global speed by 50% * 20% chance to reduce damage dealt by 19% defense ------ Armor +3 Fatigue +3% Resistance +12% fire +18% darkness +17% cold Spell save +12 (+5 eff.) other ------- Breathe water A cap made of leather.  | 
 Quasit's Skull (0 def, 12 armour)3.0 Encumbrance T2 head armor [Unique] Master While equipped: Stats +3 Con defense ------ Armor +12 Hardiness +5% Fatigue +5% Physical save +12 (+5 eff.) Stun Resist +30% Some enterprising adventurer seems to have noticed the skin of quasits is actually tougher than most metals, and fashioned this helm from one. Shame about the smell.  | 
 dwarven-steel helm 'Plagueoath' (0 def, 4 armour)3.0 Encumbrance T3 head armor [Rare] Master While equipped: Stats +3 Str +6 Dex +3 Con offense ------ Damage +15% arcane Ignore resists +15% arcane On-Hit (Melee): * 20% chance to slow global speed by 50% defense ------ Armor +4 Fatigue +4% Crit Resistance 15.00% Physical save +11 (+5 eff.) Mind save +9 (+5 eff.) other ------- Mana-on-crit +2.00 Battle Cry: Puts all charms on 28 turn cooldown Effective talent level: 2.0 Power cost 28 out of 28/28. Range melee/personal Cooldown: 30 Travel.spd instantaneous Description: Your battle cry shatters the will of your foes within a radius of 5, lowering their Defense by 14 for 7 turns, making them easier to hit. All evasion and concealment bonuses are also disabled. The chance to hit increases with your Physical Power. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however.  | 
 63 alchemist agate0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals.  | 
 bright brass lantern of health2.0 Encumbrance T1 lite [Ego] Nature/Master While equipped: defense ------ Life +42.00 other ------- Light +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle.  | 
 Khelyrab1.0 Encumbrance T3 lite [Rare] Nature While equipped: Stats +3 Str +5 Mag +5 Cun +3 Con offense ------ Mind Crit +6% Mindpower +15 (+7 eff.) Damage +9% mind defense ------ Resistance +10% blight Life Regen +10.00 other ------- Light +4 A normal brass lantern, enhanced by alchemy to make it brighter.  | 
 Bizzare Contraption2.0 Encumbrance T2 tool misc [Unique] While equipped: Stats +8 Cun offense ------ Damage +15% lightning defense ------ Resistance +15% lightning Physical save +18 (+7 eff.) This strange device appears to be entirely mechanical in nature, but you cannot understand how any of the components are supposed to work. There does appear to be some sort of metallic grid in its side which sometimes emits strange noises.  | 
 iron pickaxe 'Adynne' (dig speed 29 turns)3.0 Encumbrance T1 digger tool [Rare] Arcane While equipped: Stats +1 Str offense ------ Physical Power +10 (+3 eff.) Damage +3% mind Ignore Armor +2 defense ------ Mind save +3 (+2 eff.) Unlife -60.00 life other ------- Spell cooldown 10% While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways.  | 
 iron pickaxe of wreckage (dig speed 29 turns)3.0 Encumbrance T1 digger tool [Ego+] Master While equipped: Stats +3 Str offense ------ Ignore Armor +6 While carried: other ------- Talents +1 Dig Perfect Strike: (Instant) Puts all charms on 26 turn cooldown Effective talent level: 2.0 Power cost 26 out of 26/26. Range melee/personal Cooldown: 25 Travel.spd instantaneous Description: You have learned to focus your blows to hit your target, granting +57 accuracy and allowing you to attack creatures you cannot see without penalty for the next 4 turns. Allows you to dig a wall, remove a tree, create ways.  | 
 dwarven-steel pickaxe of endurance (dig speed 30 turns)3.0 Encumbrance T3 digger tool [Ego] Master While equipped: Stats +4 Str defense ------ Fatigue -6% While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways.  | 
 Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find.  | 
 Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you.  | 
 Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel.  | 
 steel torque of psionic shield [power 57]  (25 cooldown)2.0 Encumbrance T2 torque charm [Ego] Psionic Setup a psionic shield, reducing all damage taken by 57 for 5 turns Puts all charms on 25 turn cooldown Torques are made by powerful psionics to store psionic powers.  | 
 ash totem of thorny skin [power 27]  (20 cooldown)2.0 Encumbrance T2 totem charm [Ego] Nature Harden the skin for 7 turns increasing armour by 27 and armour hardiness by 40% Puts all charms on 20 turn cooldown Natural totems are made by powerful wilders to store nature power.  | 
 overpowered yew totem of healing [power 404]  (19 cooldown)2.0 Encumbrance T3 totem charm [Ego+] Nature Heal yourself and all friendly characters within 10 spaces for 404 Puts all charms on 19 turn cooldown Natural totems are made by powerful wilders to store nature power.  | 
 Lightningpunish [power 278]  (20 cooldown)2.0 Encumbrance T3 wand charm [Rare] Arcane While equipped: offense ------ Damage +12% lightning +15% nature Ignore resists +20% lightning When Hit 4 acid 4 nature On-Hit (Melee): * 10% chance to reduce armor by 38% defense ------ Resistance +12% lightning +6% nature Create a shield absorbing up to 278 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 20 turn cooldown 100% to increase the duration of 2 beneficial effects by 2. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells.  | 
Achievements
			A different point of view (Insane (Roguelike) difficulty)
			Learned the five chapters of Orc history through loremaster Hadak's tales.By Saul Reave the Thalore Reaver level 31
2nd Mirth 123rd year of Ascendancy at 00:51 see stats
			Anti-Antimagic! (Insane (Roguelike) difficulty)
			Destroyed the Ziguranth camp with your Rhaloren allies.By Saul Reave the Thalore Reaver level 32
1st Flare 123rd year of Ascendancy at 04:46 see stats
			Bringer of Doom (Insane (Roguelike) difficulty)
			Killed a Bringer of Doom.By Saul Reave the Thalore Reaver level 31
4th Mirth 123rd year of Ascendancy at 22:04 see stats
			Curse Lifter (Insane (Roguelike) difficulty)
			Killed Ben Cruthdar the Cursed.By Saul Reave the Thalore Reaver level 11
14th Dusk 122nd year of Ascendancy at 11:34 see stats
			Exterminator (Insane (Roguelike) difficulty)
			Killed 1000 creatures.By Saul Reave the Thalore Reaver level 23
69th Haze 122nd year of Ascendancy at 15:54 see stats
			Eye of the storm (Insane (Roguelike) difficulty)
			Freed Derth from the onslaught of the mad Tempest, Urkis.By Saul Reave the Thalore Reaver level 32
7th Mirth 123rd year of Ascendancy at 16:57 see stats
			Fear me not! (Insane (Roguelike) difficulty)
			Survived the Fearscape!By Saul Reave the Thalore Reaver level 22
68th Haze 122nd year of Ascendancy at 06:48 see stats
			Home sweet home (Insane (Roguelike) difficulty)
			Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Saul Reave the Thalore Reaver level 31
1st Mirth 123rd year of Ascendancy at 22:53 see stats
			Level 10 (Insane (Roguelike) difficulty)
			Got a character to level 10.By Saul Reave the Thalore Reaver level 10
10th Flare 122nd year of Ascendancy at 22:01 see stats
			Level 20 (Insane (Roguelike) difficulty)
			Got a character to level 20.By Saul Reave the Thalore Reaver level 20
18th Haze 122nd year of Ascendancy at 03:21 see stats
			Level 30 (Insane (Roguelike) difficulty)
			Got a character to level 30.By Saul Reave the Thalore Reaver level 30
49th Regrowth 123rd year of Ascendancy at 10:12 see stats
			Myths of an age past (Insane (Roguelike) difficulty)
			Learned all there is to learn about the Gods and the Godslayers.By Saul Reave the Thalore Reaver level 31
2nd Mirth 123rd year of Ascendancy at 00:51 see stats
			Poisonous (Insane (Roguelike) difficulty)
			Sided with the assassin lord.By Saul Reave the Thalore Reaver level 30
1st Pyre 123rd year of Ascendancy at 13:06 see stats
			Shasshhiy'Kaish (Insane (Roguelike) difficulty)
			Killed Shasshhiy'Kaish after letting her grow as powerful as possible.By Saul Reave the Thalore Reaver level 30
69th Pyre 123rd year of Ascendancy at 11:14 see stats
			Tales of the Spellblaze (Insane (Roguelike) difficulty)
			Learned the eight chapters of the Spellblaze Chronicles.By Saul Reave the Thalore Reaver level 31
2nd Mirth 123rd year of Ascendancy at 00:51 see stats
			The Arena (Insane (Roguelike) difficulty)
			Unlocked Arena mode.By Saul Reave the Thalore Reaver level 11
5th Dusk 122nd year of Ascendancy at 18:59 see stats
			The Legend of Garkul (Insane (Roguelike) difficulty)
			Learned the five chapters of the Legend of Garkul.By Saul Reave the Thalore Reaver level 31
2nd Mirth 123rd year of Ascendancy at 00:51 see stats
			The secret city (Insane (Roguelike) difficulty)
			Discovered the truth about mages.By Saul Reave the Thalore Reaver level 12
41st Dusk 122nd year of Ascendancy at 19:30 see stats
			They Came From Outer Space! (Insane (Roguelike) difficulty)
			Discovered the true origin of dwarves and drems.By Saul Reave the Thalore Reaver level 31
2nd Mirth 123rd year of Ascendancy at 00:51 see stats
			Treasure Hoarder (Insane (Roguelike) difficulty)
			Amassed 3000 gold pieces.By Saul Reave the Thalore Reaver level 26
14th Regrowth 123rd year of Ascendancy at 12:02 see stats
			Treasure Hunter (Insane (Roguelike) difficulty)
			Amassed 1000 gold pieces.By Saul Reave the Thalore Reaver level 19
17th Haze 122nd year of Ascendancy at 06:19 see stats
Log
Saul Reave is on fire!
Salurinne the Guardian hits Saul Reave for 133 fire damage.
Salurinne the Guardian hits Carrion worm mass for 255 fire damage.
Salurinne the Guardian killed Carrion worm mass!
Burning from Salurinne the Guardian hits Saul Reave for 44 fire damage.
Salurinne the Guardian's Beyond the Flesh performs a melee critical strike against Saul Reave!
A carrion worm mass bursts forth from your wounds, softening the blow and reducing damage taken by 71.
Salurinne the Guardian's Beyond the Flesh hits Saul Reave for 164 physical, 13 temporal, 31 physical (208 total damage).
Melee retaliation hits Salurinne the Guardian for 2 cold damage.
Worm Rot from Saul Reave hits Salurinne the Guardian for 11 blight, (4 to psi shield), 6 acid (16 total damage).
Saul Reave receives 32 healing from Carrion worm mass's wormblight area effect.
Carrion worm mass's wormblight area effect hits Salurinne the Guardian for 50 blight damage.
Saul Reave speeds up.
Talent Virulent Strike is ready to use.
Talent Pestilent Blight is ready to use.
Burning from Salurinne the Guardian hits Saul Reave for 44 fire damage.
Salurinne the Guardian uses Brainfreeze.
A carrion worm mass bursts forth from your wounds, softening the blow and reducing damage taken by 49.
Salurinne the Guardian hits Saul Reave for 112 cold damage.
Salurinne the Guardian is free from the worm rot.
Salurinne the Guardian is pinned to the ground.
A carrion worm mass bursts out of Salurinne the Guardian!
Salurinne the Guardian's Beyond the Flesh performs a melee critical strike against Carrion worm mass!
Salurinne the Guardian's Beyond the Flesh performs a melee critical strike against Saul Reave!
A carrion worm mass bursts forth from your wounds, softening the blow and reducing damage taken by 54.
Salurinne the Guardian's Beyond the Flesh hits Saul Reave for 124 physical damage.
Salurinne the Guardian's Beyond the Flesh hits Carrion worm mass for 190 physical, 16 temporal, 25 physical (232 total damage).
Melee retaliation hits Salurinne the Guardian for 2 cold damage.
Saul Reave hits Salurinne the Guardian for 30 blight damage.
Saul Reave the level 32 thalore reaver was stabbed to death by Salurinne the Guardian on level 1 of Ruined Dungeon.




































































































