







Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Nekarcos's Quality of Life 01: Effect Display 1.7.5This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Items Vault 1.7.6Donators/Buyers bonus! Post Effects fixes 1.7.2The addon improves gamefield view during different post effects Here is details about what been changed: Possessor Bonus Class 1.7.4Donators/Buyers bonus! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Talent Point Planner 1.7.0The Talent Point Planner allows you to plan how to spend your character's future talent points (hence the name). Bound to the <alt-shift-g> key by default [which can be changed in the usual manner], the planner makes a temporary copy of your character, levels it up to level 50, and opens the level-up dialog for you to set up your point plan. When you're finished, the plan will be saved and displayed as annotations in the regular level-up dialog. Also provides various small improvements and bugfixes for the levelup dialog:
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Frequently Asked Questions: Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Plenum Tooltip Custom Edit 1.7.4Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: |
Campaign | Maj'Eyal |
Mode | Insane Roguelike |
Sex | Male |
Race | Skeleton |
Class | Brawler |
Level / Exp | 50 / 1854% |
Size | medium |
Lifes / Deaths | Killed by onilug at level 50 on the 6th Flare 124th year of Ascendancy at 17:21 / 3Killed by Argoniel at level 50 on the 6th Flare 124th year of Ascendancy at 19:21 Killed by Argoniel at level 50 on the 6th Flare 124th year of Ascendancy at 19:28 |
Primary Stats
Strength | 113 (base 60) |
Dexterity | 101 (base 60) |
Constitution | 80 (base 37) |
Magic | 29 (base 13) |
Willpower | 32 (base 15) |
Cunning | 76 (base 60) |
Resources
Life | -170/1600 |
Stamina | 282/302 |
Healing Factor | 1.6210366327279 |
Regeneration | 36.068065078196 |
Speed
Mental | +2.2204460492503E-14% |
Attack | 0% |
Movement | -2.2204460492503E-14% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 11 |
Infravision | 5 |
See Stealth | 40.174866052011 |
See Invisible | 40.174866052011 |
ESP Range | 10 |
ESP Kinds | animal/canine |
Offense: Barehand
Damage | 159 |
Accuracy | 62 |
Crit Chance | 71% |
APR | 33 |
Speed | 1.00 |
Offense: Spell
Spellpower | 36 |
Crit Chance | 55% |
Speed | 1 |
Offense: Mind
Mindpower | 44 |
Crit Chance | 65% |
Speed | 1 |
Offense: Damage Bonus
Physical | +58% |
Darkness | +48% |
Light | +16% |
Cold | +40% |
Blight | +42% |
Arcane | +52% |
Mind | +49% |
All | +10% |
Offense: Damage Penetration
Blight | +68% |
Arcane | +46% |
Cold | +56% |
All | +36% |
Darkness | +65% |
Temporal | +56% |
Physical | +81% |
Fire | +61% |
Lightning | +46% |
Defense: Base
Armour (hardiness) | 23 (39.516728982928%) |
Defense | 82 |
Ranged Defense | 82 |
Fatigue | 0 |
Physical Save | 55 |
Spell Save | 44 |
Mental Save | 60 |
Defense: Resistances
Acid | + 59%( 70%) |
Blight | + 70%( 70%) |
Physical | + 49%( 70%) |
Cold | + 70%( 70%) |
All | + 36%( 70%) |
Lightning | + 70%( 70%) |
Light | + 51%( 70%) |
Darkness | + 60%( 70%) |
Fire | + 69%( 70%) |
Mind | + 53%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Silence Resistance | 38% |
Bleed Resistance | 100% |
Confusion Resistance | 82% |
Fear Resistance | 100% |
Stun Resistance | 98% |
Poison Resistance | 100% |
Knockback Resistance | 10% |
Inscriptions (5/5)
Runes | Effective talent level: 1.0 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 190 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Constitution stat. |
Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 9 Cooldown: 10 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 9 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 26%, your defense is increased by 26 and all your resistances by 26%. Its effects scale with your Strength stat. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 608 damage for 5 turns. Its effects scale with your Strength stat. |
Runes | Effective talent level: 1.0 Rune: StormshieldUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 54 up to 6 times. Its effects scale with your Constitution stat. |
Class Talents
Cunning / Tactical | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Technique / Combat techniques | 1.30 |
| 3/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Technique / Finishing moves | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Technique / Grappling | 1.30 |
| 5/5 |
| 4/5 |
| 3/5 |
| 0/5 |
Technique / Pugilism | 1.30 |
| 4/5 |
| 3/5 |
| 4/5 |
| 4/5 |
Technique / Combat veteran | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Unarmed discipline | 1.30 |
| 4/5 |
| 3/5 |
| 1/5 |
| 4/5 |
Generic Talents
Technique / Unarmed training | 1.30 |
| 5/5 |
| 5/5 |
| 2/5 |
| 5/5 |
Technique / Combat training | 1.40 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Conditioning | 1.30 |
| 1/5 |
| 4/5 |
| 0/5 |
| 0/5 |
Technique / Mobility | 1.30 |
| 1/5 |
| 1/5 |
| 3/5 |
| 3/5 |
Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Undead / Skeleton | 1.10 |
| 5/5 |
| 3/5 |
| 1/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You failed to protect the injured seer from death by Mayyravena the stone troll. Escort: injured seer (level 3 of Trollmire) | failed |
You failed to protect the lone alchemist from death by Gowen the large brown snake. Escort: lone alchemist (level 2 of Norgos Lair) | failed |
You successfully escorted the lost warrior to the recall portal on level 1 of Daikara. Escort: lost warrior (level 1 of Daikara)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You failed to protect the lost warrior from death by Ce'Numina the rogue. Escort: lost warrior (level 2 of Dreadfell) | failed |
You successfully escorted the repented thief to the recall portal on level 3 of Norgos Lair. Escort: repented thief (level 3 of Norgos Lair)As a reward you improved talent Track (+1 level(s)). | done |
You failed to protect the temporal explorer from death by orc berserker. Escort: temporal explorer (level 7 of Dreadfell) | failed |
You successfully escorted the worried loremaster to the recall portal on level 4 of Dreadfell. Escort: worried loremaster (level 4 of Dreadfell)As a reward you improved Dexterity by +5. | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | active |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 3342. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Ungrol of Last Hope is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsStire of Derth has completed an elixir of avoidance without your aid. Stire of Derth has completed an elixir of precision without your aid. Marus of Elvala has completed an elixir of the savior without your aid. You have aided Marus of Elvala in creating an elixir of mastery. You have aided Agrimley the hermit in creating an elixir of serendipity. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of brawn without your aid. You have aided Ungrol of Last Hope in creating an elixir of stoneskin. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. * All the bastions of the Pride lie in ruins, their masters destroyed. High Sun Paladin Aeryn would surely be glad of the news! | completed |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | ![]() 2.0 T3 feet armor [Rare] Arcane While equipped: Stats +5 Str dps ---------- Dmg.mod +12% arcane +9% mind Acc +10 (+2 eff.) ----- def ----- Armour +9 Resists +12% mind Silence- +38% Confus- +38% Stun/Frz- +38% ---------- misc Stam/turn +3.00 A pair of boots made of leather. |
On hands | ![]() 1.5 T4 hands armor Reqs Heavy armour training [Random Unique] Arcane/Master While equipped: Stats +4 Cun +4 Mag dps ---------- Phys.crit +13.0% Spell.crit +20% Mind.crit +15% Crit.mult +11.00% Melee+ 15 darkness Dmg.mod +8% darkness ----- def ----- Armour +3 Fatigue +5% Resists +12% acid +12% light +20% darkness Heal.mod +20% Confus- +20% Knockbk- +10% ---------- misc Infravis +1 Unarmed combat: Power 145% Range: 1.4x Uses 40% Dex, 40% Str, 40% Cun Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +15 Crit +21.0% Atk.spd 100% On Crit.r2 +46 light +23 darkness On Hit: 20% Moonlight Ray 5 On Crit: 20% Cripple 5 On Hit: * 11% chance to reduce damage dealt by 23% Starfall: Puts all charms on 17 cooldown Level 1.0 Pwr.cost 17 out of 20/20. Range 6 Travel.spd instantaneous Is a spell Description: A star falls on a radius 1 area, doing 73.50 darkness damage on impact and stunning all within the area for 4 turns. The damage dealt will increase with your Spellpower. Metal gloves protecting the hands up to the middle of the lower arm. |
On head | ![]() 2.0 T5 head armor [Random Unique] Arcane/Nature/Psionic While equipped: dps ---------- Mind.crit +4% Mind.pwr +10 (+3 eff.) Dmg.mod +15% mind +18% physical +15% arcane +18% cold Res.pen +10% arcane +25% fire Melee Ret 2 light ----- def ----- Defense +3 (+1 eff.) Resists +6% fire +18% physical +15% mind +27% cold Shield.pwr +12% Phys.save +15 (+5 eff.) Mind.save +20 (+5 eff.) HP.reg +6.00 ---------- misc Max.psi +40.00 Light +1 A pointy cloth hat, very wizardly... |
Tool | ![]() 2.0 T1 torque charm [Rare] Psionic While equipped: dps ---------- Res.pen +25% physical Apr +2 On Hit (Melee): * 20% chance to slow global speed by 55% ----- def ----- Spell.save +3 (+1 eff.) ---------- misc Stam/turn +1.00 Blast the opponent's mind dealing 171 mind damage and silencing them for 4 turns Puts all charms on 13 cooldown 100% to increase the duration of 2 beneficial effects by 2. Torques are made by powerful psionics to store psionic powers. |
On fingers | ![]() 0.1 T2 ring jewelry [Rare] Arcane While equipped: dps ---------- Crit.mult +5.00% Dmg.mod +15% arcane Res.pen +10% lightning Acc +20 (+5 eff.) ----- def ----- Resists +14% acid +3% physical +16% cold +18% fire +12% lightning Die.at -80.00 life ---------- misc Stam/turn +2.00 Rings make your fingers look great! |
Around neck | ![]() 0.1 T5 amulet jewelry [Unique] While equipped: dps ---------- Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all ----- def ----- Armour +5 Resists +5% all Stun/Frz- +60% Amulets make your neck look great! |
Main armor | ![]() 2.0 T5 cloth armor [Random Unique] Arcane/Psionic While equipped: dps ---------- Mind.crit +5% Mind.pwr +10 (+3 eff.) Dmg.mod +32% blight +30% physical +27% darkness Res.pen +32% blight +20% physical +19% darkness +20% temporal Melee Ret 4 blight On Hit (Melee): * 10% chance to gain 10% of a turn (3/turn limit) ----- def ----- Resists +24% lightning +12% darkness +11% cold +50% blight +12% fire +11% light +15% all Phys.save +20 (+6 eff.) Spell.save +36 (+12 eff.) Mind.save +19 (+4 eff.) ---------- misc Max.hate +13.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Light source | ![]() 1.0 T5 lite [Random Unique] Nature/Master/Psionic While equipped: Stats +6 Con +7 Wil dps ---------- Dmg.mod +6% light +12% cold +3% darkness +15% mind Res.pen +10% darkness +11% all Apr +9 ----- def ----- Resists +14% blight +9% cold +6% darkness HP.reg +16.00 ---------- misc Light +11 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Cloak | ![]() 2.0 T5 cloak armor [Random Unique] Arcane/Nature/Master/Psionic While equipped: Stats +5 Str +5 Dex +6 Mag +10 Wil +6 Con dps ---------- Spell.crit +8% Melee Ret 8 physical ----- def ----- Defense +3 (+1 eff.) Resists +10% acid +6% blight +16% fire +22% cold +22% lightning Spell.save +11 (+3 eff.) Mind.save +15 (+3 eff.) Die.at -20.00 life Confus- +24% ---------- misc Stam/turn +1.50 Masteries +0.40 Technique/Combat training A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around waist | ![]() 1.0 T5 belt armor [Random Unique] Arcane/Master While equipped: Stats +6 Cun +4 Dex dps ---------- Phys.crit +11.0% Mind.crit +14% Crit.mult +15.00% Phys.pwr +15 (+4 eff.) Spell.pwr +24 (+9 eff.) Res.pen +20% cold Melee Ret 2 physical ----- def ----- Armour +2 Defense +15 (+3 eff.) Phys.save +3 (+1 eff.) Mind.save +28 (+7 eff.) A belt that goes around your waist. |
Inventory
![]() 0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
![]() 2.0 T2 amulet jewelry [Unique] Master While equipped: Stats +6 Str +6 Con ----- def ----- Armour +10 Fatigue +2% Resists +20% physical A thick steel gorget designed to protect its wearer from fatal attacks to the neck. This particular gorget was worn by the Halfling General Daneth Tendermourn during the pyre wars, and judging by the marks along its surface may have saved the General's life on more than one occasion. |
![]() 0.1 T1 amulet jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +3% temporal ----- def ----- Resists +14% lightning +2% physical +5% arcane +3% fire Phys.save +9 (+3 eff.) Poison- +10% Stun/Frz- +23% Amulets make your neck look great! |
![]() 0.1 T3 amulet jewelry [Unique] Unknown While equipped: Stats +10 Con ----- def ----- Teleport- +100% Teleport: Level 4.0 Pwr.cost 31 out of 36/36. Range 10 Travel.spd instantaneous Is a spell Description: Teleports you randomly within a large range (136). At level 4, it allows you to specify which creature to teleport. At level 5, it allows you to choose the target area (radius 15). If the target area is not in line of sight, there is a chance the spell will partially fail and teleport the target randomly. Random teleports have a minimum range of 15. The range will increase with your Spellpower. You can feel this strange metallic hand wriggling around, it feels as if space distorts around it. |
![]() 0.1 T5 amulet jewelry [Unique] Arcane While equipped: dps ---------- Spell.crit +4% Spell.pwr +9 (+4 eff.) Spell.spd +15% ----- def ----- Silence- +100% ---------- misc Max.mana +50.00 Max.vim +50.00 See.Invis +20 No force can hope to silence the wearer of this amulet. |
![]() 0.1 T5 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +5 Dex dps ---------- Phys.pwr +8 (+2 eff.) Phys.spd +10% Dmg.mod +7% physical ----- def ----- Armour +2 Fatigue -8% Resists +6% darkness +6% fire Phys.save +6 (+2 eff.) Max.HP +80.00 HP.reg +8.00 Amulets make your neck look great! |
![]() 0.1 T5 amulet jewelry [Ego+] Arcane/Master While equipped: Stats +4 Mag dps ---------- S.pwr/crit +4 ----- def ----- Fatigue -7% HP.reg +3.00 ---------- misc Mana/turn +0.45 Max.mana +55.00 Amulets make your neck look great! |
![]() 0.1 T5 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +6 Mag +4 Con dps ---------- Crit.mult +15.00% Spell.pwr +15 (+6 eff.) S.pwr/crit +2 Dmg.mod +6% arcane ----- def ----- Resists +25% mind Phys.save +20 (+6 eff.) Spell.save +6 (+2 eff.) Max.HP +46.00 HP.reg +9.00 Confus- +45% ---------- misc Masteries +0.40 Technique/Pugilism Amulets make your neck look great! |
![]() 1.0 orb jewelry [Plot Item] Unknown Activate a portal. Uses 9 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
![]() 0.1 T4 ring jewelry [Random Unique] Master While equipped: Stats +7 Str +6 Dex +10 Con dps ---------- Phys.pwr +9 (+3 eff.) Dmg.mod +12% light +6% darkness Acc +12 (+3 eff.) ----- def ----- Resists +6% light Spell.save +14 (+4 eff.) ---------- misc Max.stam +29.00 Light +2 Rings make your fingers look great! |
![]() 0.1 T5 ring jewelry [Random Unique] Arcane/Psionic While equipped: Stats +2 Str +3 Dex +7 Mag +9 Wil +8 Cun dps ---------- Mind.pwr +15 (+5 eff.) Melee+ 39 light Ranged+ 33 light Dmg.mod +15% light +12% fire Res.pen +5% fire ----- def ----- Silence- +45% ---------- misc Mana/turn +0.30 Light +3 Rings make your fingers look great! |
![]() 0.1 T4 ring jewelry [Rare] Master While equipped: Stats +5 Str dps ---------- Mind.crit +7% Crit.mult +10.00% Dmg.mod +9% darkness +15% physical ----- def ----- Defense +20 (+4 eff.) HP.reg +7.00 Stun/Frz- +40% Rings make your fingers look great! |
![]() 0.1 T4 ring jewelry [Random Unique] Nature/Master While equipped: Stats +7 Str +7 Con dps ---------- Phys.pwr +13 (+4 eff.) Dmg.mod +12% fire Res.pen +20% acid On Hit (Melee): * 10 arcane resource burn ----- def ----- Resists +6% lightning +24% fire +12% darkness Phys.save +12 (+4 eff.) Spell.save +11 (+3 eff.) Mind.save +13 (+3 eff.) Rings make your fingers look great! |
![]() 0.1 T3 ring jewelry [Random Unique] Arcane/Psionic While equipped: Stats +5 Cun +6 Wil dps ---------- Mind.pwr +11 (+3 eff.) Dmg.mod +12% nature Res.pen +5% nature Melee Ret 6 nature 2 blight On Hit (Melee): * 20% chance to slow global speed by 55% ----- def ----- Blind- +22% Silence- +28% ---------- misc Mana/turn +0.11 Infravis +4 See.Stealth +10 See.Invis +13 Rings make your fingers look great! |
![]() 0.1 T2 ring jewelry [Rare] Psionic While equipped: dps ---------- Res.pen +10% lightning +25% mind Melee Ret 4 lightning ----- def ----- Resists +12% lightning +12% mind Mind.save +8 (+2 eff.) Confus- +26% Rings make your fingers look great! |
![]() 0.1 T4 ring jewelry [Ego+] Arcane While equipped: Stats +6 Mag dps ---------- Phys.pwr +12 (+3 eff.) Spell.pwr +16 (+7 eff.) Melee+ 22 light Ranged+ 20 light Dmg.mod +16% light +9% all Melee Ret 34 darkness ----- def ----- Heal.mod +50% ---------- misc Infravis +3 See.Invis +14 Telepathy Demon/Major Demon/Minor Rings make your fingers look great! |
![]() 1.0 T5 dagger 1H weapon [Ego+] Arcane Power 150% Range: 1.3x Uses 50% Str, 50% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% Melee+ +20 blight On Hit: * 30% chance to reduce strength, dexterity, and constitution by 20 * Create an explosion dealing 62 acid damage (1/turn) While equipped: dps ---------- Dmg.mod +23% acid Res.pen +25% acid Sharp, short and deadly. |
![]() 5.0 T5 greatmaul 2H weapon [Ego+] Arcane/Master Power 183% Range: 1.5x Uses 120% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +4 Crit +3.0% Atk.spd 100% On Hit.r1 +28 fire While equipped: dps ---------- Res.pen +21% all Acc +35 (+8 eff.) Apr +20 Massive two-handed mauls. |
![]() 4.0 T5 longbow 2H weapon Reqs Shoot [Random Unique] Arcane/Master Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +10 While equipped: Stats +9 Str +4 Dex +6 Mag +1 Con dps ---------- Phys.pwr +21 (+5 eff.) Dmg.mod +15% temporal +23% physical Res.pen +15% temporal +59% physical ----- def ----- Defense +20 (+4 eff.) Resists +12% darkness +6% fire Die.at -60.00 life Max.HP +40.00 ---------- misc Reload +8 Infravis +1 Masteries +0.30 Chronomancy/Bow Threading Instant Weapon Swap Longbows are used to shoot arrows at your foes. |
![]() 4.0 T5 sling 1H weapon Reqs Shoot [Rare] Master Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +10 Ranged+ +20 fire While equipped: Stats +7 Dex dps ---------- Dmg.mod +41% cold +12% darkness +21% arcane Res.pen +15% cold Melee Ret 8 fire ----- def ----- Resists +24% fire +7% arcane +18% darkness Slings are used to hurl stones or metal shots at your foes. |
![]() 5.0 T1 staff 2H weapon [Ego++] Arcane Power 100% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +2 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +7% Spell.pwr +17 (+7 eff.) Dmg.mod +10% fire ---------- misc Mana/turn +0.20 Vim/s.crit +2.00 Max.vim +16.00 Talents +1 Command Staff Channel mana (increasing mana regeneration by 2000% for 5 turns) Puts all charms on 26 cooldown Staves designed for wielders of magic, by the greats of the art. |
![]() 1.0 T3 belt armor [Unique] Arcane While equipped: Stats +2 Cun +5 Wil ----- def ----- Confus- +30% Stun/Frz- +30% ---------- misc Mana/s.crit +3.00 Surround yourself with a magical shield (strength 193, based on Magic) for 10 turns. Uses 17 power out of 20/20 Ages ago this belt was worn by Linaniil herself in her youth, using its power she shielded herself from the Spellblaze rain of fire, but naught could she do for her sister Neira. |
![]() 1.0 cloak armor [Plot Item] Arcane While equipped: dps ---------- Phys.pwr +5 (+2 eff.) Spell.pwr +5 (+3 eff.) Mind.pwr +5 (+1 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. |
![]() 2.0 T3 cloak armor [Rare] Master While equipped: Stats +3 Cun +3 Dex dps ---------- Res.pen +10% cold ----- def ----- Defense +2 (+1 eff.) Resists +12% lightning +5% arcane +15% darkness Silence- +20% Teleport- +20% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() 2.0 T3 cloak armor [Random Unique] Arcane/Master While equipped: Stats +4 Dex +4 Mag +4 Wil +6 Cun +2 Con dps ---------- Spell.crit +5% Dmg.mod +3% lightning Res.pen +10% physical Acc +10 (+2 eff.) Apr +11 ----- def ----- Defense +2 (+1 eff.) Die.at -60.00 life A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() 2.0 T5 cloak armor [Random Unique] Arcane/Nature/Master While equipped: Stats +6 Mag +6 Wil dps ---------- Dmg.mod +9% temporal +25% darkness +6% mind Res.pen +20% darkness +5% temporal ----- def ----- Defense +18 (+4 eff.) Resists +6% temporal +25% darkness +12% nature Phys.save +30 (+9 eff.) Spell.save +7 (+2 eff.) Mind.save +11 (+2 eff.) Stealth +25 Die.at -50.00 life ---------- misc Max.mana +75.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() 2.0 T3 cloak armor [Rare] Nature While equipped: dps ---------- Dmg.mod +6% light Melee Ret 4 light On Hit (Melee): * 20% chance to reduce all saves and defense by 28 ----- def ----- Defense +2 (+1 eff.) Resists +13% blight +12% light +15% nature +27% lightning Spell.save +15 (+5 eff.) HP.reg +6.00 Heal.mod +14% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() 2.0 T5 cloak armor [Random Unique] Nature/Master While equipped: Stats +4 Str +4 Con dps ---------- Dmg.mod +9% blight +6% physical +3% light Acc +29 (+7 eff.) ----- def ----- Defense +3 (+1 eff.) Fatigue -9% Phys.save +15 (+5 eff.) Mind.save +14 (+3 eff.) Die.at -50.00 life Max.HP +110.00 ---------- misc Stam/turn +2.00 Mana/turn +0.12 Max.mana +60.00 Max.stam +35.00 Max.vim +50.00 Light +3 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() 2.0 T4 cloth armor [Ego+] Arcane While equipped: Stats +9 Mag dps ---------- Dmg.mod +24% temporal +25% physical Res.pen +13% temporal +13% physical ----- def ----- Resists +13% all Anom.red +14 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() 2.0 T5 cloth armor [Random Unique] Arcane/Psionic While equipped: Stats +7 Mag +8 Wil dps ---------- Spell.crit +6% Mind.crit +4% Spell.pwr +7 (+4 eff.) Mind.pwr +9 (+3 eff.) Dmg.mod +9% lightning +30% temporal +27% darkness +30% physical +23% mind +22% arcane Res.pen +18% darkness +14% physical ----- def ----- Resists +23% mind +15% all ---------- misc Hate/m.crit +4.00 Max.mana +95.00 Max.hate +17.00 Infravis +1 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() 2.0 T5 cloth armor [Ego+] Arcane While equipped: dps ---------- Spell.crit +13% Spell.pwr +30 (+11 eff.) ----- def ----- Resists +15% all ---------- misc Mana/turn +0.40 Max.mana +100.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() 3.0 T3 feet armor Reqs Heavy armour training [Rare] Master While equipped: Stats +2 Wil +2 Con dps ---------- Phys.crit +3.0% Crit.mult +20.00% Phys.pwr +5 (+2 eff.) Dmg.mod +18% mind +6% physical Res.pen +10% physical ----- def ----- Armour +4 Fatigue +3% ---------- misc Max.stam +30.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() 1.5 T5 hands armor Reqs Heavy armour training [Unique] Arcane/Master While equipped: Stats +6 Str +6 Mag dps ---------- Phys.crit +10.0% Spell.crit +10% Crit.mult +50.00% Dmg.mod +10% physical ----- def ----- Armour +6 Unarmed combat: Power 145% Range: 1.4x Uses 40% Cun, 40% Dex, 40% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +10 Crit +10.0% Atk.spd 100% Melee+ +20 arcane On Hit: 10% Displacement Shield 3 On Hit: 15% Wave of Power 1 Fashioned by Grand Smith Dakhtun in the Age of Allure, these dwarven-steel gauntlets have been etched with golden arcane runes and are said to grant the wearer unparalleled physical and magical might. |
![]() 1.0 T2 hands armor [Ego+] Arcane/Master While equipped: Stats +5 Str +11 Con dps ---------- Phys.pwr +11 (+3 eff.) ----- def ----- Armour +16 Hardiness +10% Resists +9% physical Unarmed combat: Power 131% Range: 1.1x Uses 40% Cun, 40% Dex, 40% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +3.0% Atk.spd 125% On Hit: 5% Stone Touch 3 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
![]() 3.0 T3 head armor Reqs Heavy armour training [Unique] Master While equipped: Stats +2 Str +4 Mag dps ---------- Phys.pwr +10 (+3 eff.) Spell.pwr +10 (+5 eff.) ----- def ----- Armour +9 Fatigue +4% Silence- +30% ---------- misc Light -1 Masteries +0.20 Race/Doomelf Increases the range of Haste of the Doomed by 1. An experimental helmet designed to enhance the effects of the Doomelf corruption. |
![]() 2.0 T3 head armor [Rare] Master While equipped: Stats +3 Wil +5 Con dps ---------- Mind.crit +2% Mind.pwr +25 (+8 eff.) ----- def ----- Armour +3 Fatigue +3% Resists +6% nature +6% darkness A cap made of leather. |
![]() 3.0 T3 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +7 Con dps ---------- Phys.pwr +10 (+3 eff.) Dmg.mod +18% lightning Res.pen +10% physical Acc +15 (+3 eff.) ----- def ----- Armour +4 Defense +20 (+4 eff.) Fatigue +4% Resists +12% lightning ---------- misc Stam/turn +2.00 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
![]() 9.0 T2 light armor [Ego+] Nature/Master While equipped: Stats +7 Str ----- def ----- Armour +4 Defense +6 (+2 eff.) Fatigue +7% Resists +14% darkness +9% physical HP.reg +3.40 ---------- misc Stam/turn +1.30 Light +2 Track: Puts all charms on 26 cooldown Level 2.0 Pwr.cost 26 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 20 for 5 turns. The radius will increase with your Cunning. A suit of armour made of leather. |
![]() 0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Mov.spd +20% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Mov.spd +15% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
![]() 0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+1 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 blue gem [Normal] While equipped: Defense +8 (+2 eff.) Phys.save +8 (+3 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+2 eff.) Item imbue powers: Defense +8 (+2 eff.) Phys.save +8 (+3 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
![]() 3.0 T1 digger tool [Ego] Nature While equipped: Stats +1 Str dps ---------- Dmg.mod +5% nature ----- def ----- Resists +11% nature While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() 2.0 egg misc [Unique] Nature While carried: ---------- misc Light -2 Summon up to 2 spiders. Uses 68 power out of 100/100 Dry and dusty to the touch, it still seems to retain some shadow of life. |
![]() 1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
![]() 0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+0 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+2 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 2.0 T1 lite [Rare] Master While equipped: Stats +2 Dex +3 Con dps ---------- Phys.crit +1.0% On Hit (Melee): * 10% chance to reduce armor by 30% ----- def ----- Resists +9% cold ---------- misc Max.stam +30.00 Light +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() 2.0 T2 lite [Unique] Arcane While equipped: ---------- misc Light +2 Infravis +7 Cleanse your mind of up to 4 (based on Magic) detrimental mental effects. Uses 34 power out of 60/60 This phial seems filled with darkness, yet it cleanses your thoughts. |
![]() 2.0 T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+1 eff.) ----- def ----- Mind.save +10 (+2 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Level 3.0 Pwr.cost 17 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 11 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
![]() 0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
![]() 1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
![]() 1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
![]() 1.0 orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
![]() 1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
![]() 0.0 T5 red gem [Plot Item] While equipped: Dmg.mod +12% fire Item imbue powers: Dmg.mod +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
![]() 0.0 T4 red gem [Unique] Nature While equipped: Stats +25 Con Resists +10% cold +25% nature +10% darkness Crit.chn- 23.00% Item imbue powers: Stats +25 Con Resists +10% cold +25% nature +10% darkness Crit.chn- 23.00% Latent Damage Type: Fire A piece of the scorched wood taken from the remains of Snaproot. |
![]() 0.0 T5 red alchemist-gem [Normal] When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 172 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() 2.0 rod charm [Unique] Nature Shoot a bolt of spydric poison out to range 8, dealing 347.60 nature damage (based on Magic) over 6 turns while rendering the target unable to move. Uses 22 power out of 25/25 This rod carved out of a giant spider fang continuously drips venom. |
![]() 2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 2.0 T2 torque charm [Rare] Psionic While equipped: Stats +1 Con dps ---------- Dmg.mod +3% mind ----- def ----- Defense +15 (+3 eff.) Resists +6% blight +9% temporal Max.HP +60.00 HP.reg +4.00 Setup a psionic shield, reducing all damage taken by 45 for 5 turns Puts all charms on 22 cooldown 100% to increase all damage by 11% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
![]() 2.0 T1 torque charm [Rare] Psionic While equipped: Stats +1 Dex +1 Mag +1 Wil +2 Con dps ---------- Dmg.mod +3% physical ----- def ----- Resists +12% cold Setup a psionic shield, reducing all damage taken by 25 for 5 turns Puts all charms on 22 cooldown 100% to increase all damage penetration by 11% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
![]() 0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() 1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 26 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
![]() 0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T5 white gem [Normal] While equipped: Defense +10 (+2 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+2 eff.) Item imbue powers: Defense +10 (+2 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+2 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Dead Man's Hand the Skeleton Brawler level 36
46th Dusk 123rd year of Ascendancy at 09:44 see stats
By Dead Man's Hand the Skeleton Brawler level 42
2nd Haze 123rd year of Ascendancy at 00:10 see stats
By Dead Man's Hand the Skeleton Brawler level 35
3rd Flare 123rd year of Ascendancy at 00:01 see stats
By Dead Man's Hand the Skeleton Brawler level 41
75th Dusk 123rd year of Ascendancy at 05:09 see stats
By Dead Man's Hand the Skeleton Brawler level 47
10th Decay 123rd year of Ascendancy at 03:30 see stats
By Dead Man's Hand the Skeleton Brawler level 40
68th Dusk 123rd year of Ascendancy at 10:31 see stats
By Dead Man's Hand the Skeleton Brawler level 48
27th Regrowth 124th year of Ascendancy at 04:24 see stats
By Dead Man's Hand the Skeleton Brawler level 17
54th Dusk 122nd year of Ascendancy at 06:26 see stats
By Dead Man's Hand the Skeleton Brawler level 50
6th Mirth 124th year of Ascendancy at 23:10 see stats
By Dead Man's Hand the Skeleton Brawler level 38
63rd Dusk 123rd year of Ascendancy at 07:39 see stats
By Dead Man's Hand the Skeleton Brawler level 30
56th Pyre 123rd year of Ascendancy at 14:30 see stats
By Dead Man's Hand the Skeleton Brawler level 22
62nd Haze 122nd year of Ascendancy at 23:20 see stats
By Dead Man's Hand the Skeleton Brawler level 29
51st Pyre 123rd year of Ascendancy at 12:51 see stats
By Dead Man's Hand the Skeleton Brawler level 50
6th Mirth 124th year of Ascendancy at 22:47 see stats
By Dead Man's Hand the Skeleton Brawler level 50
10th Mirth 124th year of Ascendancy at 19:56 see stats
By Dead Man's Hand the Skeleton Brawler level 48
10th Allure 124th year of Ascendancy at 10:40 see stats
By Dead Man's Hand the Skeleton Brawler level 30
57th Pyre 123rd year of Ascendancy at 19:44 see stats
By Dead Man's Hand the Skeleton Brawler level 10
2nd Flare 122nd year of Ascendancy at 19:11 see stats
By Dead Man's Hand the Skeleton Brawler level 20
2nd Haze 122nd year of Ascendancy at 00:17 see stats
By Dead Man's Hand the Skeleton Brawler level 30
55th Pyre 123rd year of Ascendancy at 13:42 see stats
By Dead Man's Hand the Skeleton Brawler level 40
65th Dusk 123rd year of Ascendancy at 15:53 see stats
By Dead Man's Hand the Skeleton Brawler level 50
38th Regrowth 124th year of Ascendancy at 12:07 see stats
By Dead Man's Hand the Skeleton Brawler level 50
64th Pyre 124th year of Ascendancy at 11:47 see stats
By Dead Man's Hand the Skeleton Brawler level 50
9th Mirth 124th year of Ascendancy at 19:14 see stats
By Dead Man's Hand the Skeleton Brawler level 50
2nd Flare 124th year of Ascendancy at 21:09 see stats
By Dead Man's Hand the Skeleton Brawler level 50
62nd Regrowth 124th year of Ascendancy at 18:46 see stats
By Dead Man's Hand the Skeleton Brawler level 21
11st Haze 122nd year of Ascendancy at 17:02 see stats
By Dead Man's Hand the Skeleton Brawler level 30
67th Pyre 123rd year of Ascendancy at 23:23 see stats
By Dead Man's Hand the Skeleton Brawler level 29
43rd Pyre 123rd year of Ascendancy at 16:44 see stats
By Dead Man's Hand the Skeleton Brawler level 39
63rd Dusk 123rd year of Ascendancy at 11:47 see stats
By Dead Man's Hand the Skeleton Brawler level 50
65th Pyre 124th year of Ascendancy at 16:35 see stats
By Dead Man's Hand the Skeleton Brawler level 11
2nd Dusk 122nd year of Ascendancy at 01:43 see stats
By Dead Man's Hand the Skeleton Brawler level 42
2nd Haze 123rd year of Ascendancy at 00:10 see stats
By Dead Man's Hand the Skeleton Brawler level 21
28th Haze 122nd year of Ascendancy at 04:50 see stats
By Dead Man's Hand the Skeleton Brawler level 36
27th Dusk 123rd year of Ascendancy at 17:07 see stats
By Dead Man's Hand the Skeleton Brawler level 15
18th Dusk 122nd year of Ascendancy at 12:04 see stats
By Dead Man's Hand the Skeleton Brawler level 43
34th Haze 123rd year of Ascendancy at 21:25 see stats
By Dead Man's Hand the Skeleton Brawler level 20
2nd Haze 122nd year of Ascendancy at 19:56 see stats
By Dead Man's Hand the Skeleton Brawler level 14
15th Dusk 122nd year of Ascendancy at 05:34 see stats
By Dead Man's Hand the Skeleton Brawler level 50
6th Flare 124th year of Ascendancy at 17:22 see stats
By Dead Man's Hand the Skeleton Brawler level 34
1st Flare 123rd year of Ascendancy at 12:37 see stats
Log
Argoniel hits Dead Man's Hand for (606 stormshielded), 0 acid, (37 absorbed), 0 blight, (621 stormshielded), 0 acid, (41 absorbed), 0 blight, (643 stormshielded), 0 acid, (174 stormshielded), 0 blight, (45 absorbed), 0 blight (0 total damage).
Talent Take Down is ready to use.
Worm Rot from Argoniel hits Dead Man's Hand for (31 absorbed), 0 blight, (66 absorbed), 0 acid (0 total damage).
Acid Splash from Argoniel hits Dead Man's Hand for (63 absorbed), 0 acid (0 total damage).
Argoniel stops leeching life.
Onilug casts Channel Staff.
Dead Man's Hand speeds up.
The shield around skeleton master archer crumbles.
Skeleton master archer uses Pinning Shot.
Carrion worm mass's wormblight area effect hits Multi-hued drake hatchling for 99 blight damage.
Carrion worm mass's wormblight area effect hits Skeleton master archer for 99 blight damage.
Carrion worm mass's wormblight area effect hits Dead Man's Hand for (47 absorbed), 0 blight (0 total damage).
Dead Man's Hand hits Argoniel for (159 to bones), 0 physical, 14 darkness (14 total damage).
Multi-hued drake hatchling misses Dead Man's Hand.
Onilug's Channel Staff hits Dead Man's Hand for (88 absorbed), 0 blight (0 total damage).
Argoniel casts Virulent Strike.
Your shield crumbles under the damage!
The shield around Dead Man's Hand crumbles.
Dead Man's Hand is afflicted by a weakness disease!
Argoniel performs a melee critical strike against Dead Man's Hand!
Argoniel HEALS from blight damage!
Blood Splash hits Argoniel for 121 healing, 121 healing (0 total damage) [241 healing].
Melee retaliation hits Argoniel for 11 physical, 3 blight, 2 healing, 1 light, 11 physical, 3 blight, 2 healing, 1 light (30 total damage) [5 healing].
Argoniel receives 24 healing from Ruin.
Overkill hits Multi-hued drake hatchling for 53 blight damage.
Argoniel hits Dead Man's Hand for (377 absorbed), 465 physical, 47 blight, 857 physical (1368 total damage).
Dead Man's Hand the level 50 skeleton brawler was mauled to death by a Argoniel on level 11 of High Peak.
A carrion worm mass bursts out of Dead Man's Hand!
Dead Man's Hand is free from the worm rot.