












Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Tinker Stores in Last Hope 1.4.9Adds tinker, steamsaw, steamgun and schematic stores to Last Hope. Big thanks to Razakai's Improved Stores mod for showing me how to create shops, and to Housepet for pretty much writing this addon. Items Vault 1.7.6Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. This mod is not meant for new players. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Improved line-wrapping logic thanks to Joerle! ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] Ashes of Urh'Rok 1.7.4Official Expansion!Improved Combat Text 1.4.0This addon replaces ToME's floating combat text: (if you like this addon, be sure to also check out my Map UI improvement, Easy Map!) Possessor Bonus Class 1.7.4Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Tinker Tinkering 1.7.0A collection of small quality-of life tweaks for tinker-using characters in the Embers of Rage DLC. Notable changes:
(License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.) |
| Campaign | Maj'Eyal |
| Mode | Nightmare Adventure |
| Sex | Female |
| Race | Thalore |
| Class | Doomed |
| Level / Exp | 50 / 193% |
| Size | medium |
| Lifes / Deaths | no deaths recorded 7 / 0 |
| Antimagic | Follower |
Primary Stats
| Strength | 16.272733630532 (base 12) |
| Dexterity | 57.545467261063 (base 42) |
| Constitution | 82.545467261063 (base 60) |
| Magic | 16.272733630532 (base 10) |
| Willpower | 118.54546726106 (base 64) |
| Cunning | 87.545467261063 (base 65) |
Resources
| Life | 1876/1876 |
| Hate | 59/102 |
| Equilibrium | 48 |
| Healing Factor | 1.3897712511144 |
| Regeneration | 49.853333104222 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 12 |
| Lite | 10 |
| Infravision | 2 |
| See Stealth | 13 |
| See Invisible | 36.545467261064 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 89 |
| Accuracy | 58 |
| Crit Chance | 38% |
| APR | 60 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 89 |
| Accuracy | 58 |
| Crit Chance | 37% |
| APR | 48 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 7.6666666666667 |
| Crit Chance | 30% |
| Speed | 1 |
Offense: Mind
| Mindpower | 83 |
| Crit Chance | 67% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +23% |
| Nature | +32% |
| Mind | +35% |
| Cold | +20% |
| All | +8% |
Offense: Damage Penetration
| Nature | 0% |
| Arcane | -10% |
| Cold | -9% |
| All | -20% |
Defense: Base
| Armour (hardiness) | 36 (78.304188961773%) |
| Defense | 54 |
| Ranged Defense | 54 |
| Fatigue | 0 |
| Physical Save | 37 |
| Spell Save | 46 |
| Mental Save | 59 |
Defense: Resistances
| Acid | + 47%( 70%) |
| Blight | + 35%( 70%) |
| Arcane | + 30%( 70%) |
| Cold | + 47%( 70%) |
| All | + 30%( 70%) |
| Physical | + 39%( 74%) |
| Lightning | + 30%( 70%) |
| Light | + 30%( 70%) |
| Temporal | + 39%( 70%) |
| Mind | + 33%( 70%) |
| Darkness | + 49%( 81%) |
| Fire | + 37%( 70%) |
| Nature | + 55%( 70%) |
Defense: Immunities
| Disarm Resistance | 48% |
| Pinning Resistance | 70% |
| Knockback Resistance | 100% |
| Confusion Resistance | 67% |
| Fear Resistance | 43% |
| Stun Resistance | 81% |
| Instadeath Resistance | 100% |
| Blind Resistance | 35% |
Inscriptions (4/4)
| Infusions | Effective talent level: 2.5 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 955% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 2.5 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical and physical effect and reduce all damage taken by 21% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 2.5 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 756% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 2.5 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental and magical effect and reduce all damage taken by 34% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. |
Class Talents
| Cursed / Darkness | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Shadows | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 1/5 |
| Cursed / Punishments | 1.30 |
| 4/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Cursed / Advanced shadowmancy | 1.30 |
| 5/5 |
| 4/5 |
| 1/5 |
| 1/5 |
| Cursed / Fears | 1.30 |
| 5/5 |
| 1/5 |
| 2/5 |
| 5/5 |
| Cursed / Force of will | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Generic Talents
| Wild-gift / Fungus | 1.20 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Cursed / Cursed aura | 1.00 |
| 5/5 |
| 5/5 |
| 4/5 |
| 0/5 |
| Cursed / Cursed form | 1.00 |
| 1/5 |
| 3/5 |
| 1/5 |
| 0/5 |
| Wild-gift / Mindstar mastery | 1.20 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| Race / Thalore | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Combat training | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Gestures | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Cursed / Dark sustenance | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Wild-gift / Antimagic | 1.20 |
| 2/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Gesture of Pain |
| talent | Deflection |
| talent | Call Shadows |
| talent | Psiblades |
| talent | Antimagic Shield |
| beneficial effect | You feel your grip on reality slipping. Curse of Madness (power 2.3)Penalty : Fractured Sanity: -5% Mind Resistance, -7% Confusion Immunity Power 1+: Unleashed: +7% critical damage, +9% off-hand weapon damage Power 2+: -1 Luck, +4 Dexterity Power 3+: Conspirator: Your madness is contagious. Every time you critically damage a foe there is a 50% chance to spread one of your current detrimental mental effect to them. Power 4+: Mania: Once per turn, when an attack does more than 15.0% of your life, the remaining cooldown of all your talents is reduced by 1. |
| detrimental effect | Zone-wide effect: +20 mindpower, +2 life regen, -1 equilibrium per turn, -20% resistance penetration. Natural Aura |
| beneficial effect | Guarding against melee damage: Will dismiss up to 32 damage from the next 2.0 attack(s) with a 7% chance to counterattack. Guarded |
| beneficial effect | An aura of death surrounds you. Curse of Corpses (power 2.3)Penalty : Fear of Death: -4% resistance against damage from the undead. Power 1+: Power over Death: +7% damage against the undead. Power 2+: -1 Luck, +2 Strength, +2 Magic Power 3+: Living Death: Ghoulish retch heals you. Once every 24 turns, retch (level 1) when you fall below 40% health Power 4+: Reprieve from Death: Humanoids you slay have a 35% chance to rise to fight beside you as ghouls for 6 turns. |
| beneficial effect | A shroud of darkness seems to fall across your path. Curse of Shrouds (power 5.3)Penalty : Shroud of Weakness: Small chance of becoming enveloped in a Shroud of Weakness (reduces damage dealt by 12%) for 4 turns. Power 1+: Nightwalker: +21 Darkness Resistance, +11% Max Darkness Resistance, +13 See Invisible Power 2+: -1 Luck, +10 Constitution Power 3+: Shroud of Passing: Your form seems to fade as you move, reducing all damage taken by 21% for 1 turn after movement. Power 4+: Shroud of Death: The power of every kill seems to envelop you like a shroud, reducing all damage taken by 21% for 3 turns. |
| beneficial effect | Horrible visions fill your mind. Curse of Nightmares (power 5.3): 0%Penalty : Plagued by Visions: Your mental save has a 20% chance to be reduced by 18% when tested. Power 1+: Removed from Reality: +6 Physical Resistance, +4 Maximum Physical Resistance Power 2+: -1 Luck, +10 Willpower Power 3+: Harrow: When a foe attempts to inflict a detrimental effect upon you, your harrowing aura retaliates against a random foe in range 10, dealing 80 mind and 64 darkness damage. Power 4+: Nightmare: Each time you are damaged by a foe there is a chance (currently 0%) of triggering a radius 8 nightmare (summon Terrors and chances to slow, deal 126 Mind damage, and deal 100 Darkness damage) for 8 turns. The chance grows each time you are struck but fades over time. |
| beneficial effect | Mayhem and destruction seem to follow you. Curse of Misfortune (power 3.3)Penalty : Lost Fortune: You seem to find less gold in your journeys. Power 1+: Missplaced Endeavours: The endeavours of those around you begin to fail (+35% chance to avoid traps). Power 2+: -1 Luck, +6 Cunning Power 3+: Missed Opportunities: Opportunities are fleeting, and those close to you begin to miss them (+10% evasion). Power 4+: Unfortunate End: The damage you deal will increase by 38% if the increase would be enough to kill your opponent. |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | active |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
Anne Buryset has asked you to find the Aporia Fold Lys, somewhere in the old forest. Aporia Fold LysYou only have 14 minutes and 46 seconds to find it! | active |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
Protector Myssil has requested that you go at once to the ruins on the eastern shores of the sea of Sash to rescue a party of Krogs taken by necromancers filth. Cleaning the trashSave our people and show the evildoers the wrongness of their way. Permanently. * You have killed the necromancers and saved all of the Krogs, well done Ziguranth! | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 2 of Trollmire. Escort: injured seer (level 2 of Trollmire)As a reward you improved talent Nature's Touch (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Norgos Lair. Escort: lone alchemist (level 2 of Norgos Lair)As a reward you improved Willpower by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 2 of Daikara. Escort: lost defiler (level 2 of Daikara)As a reward you improved Willpower by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 2 of Old Forest. Escort: lost defiler (level 2 of Old Forest)As a reward you improved Willpower by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 3 of Dreadfell. Escort: lost defiler (level 3 of Dreadfell)As a reward you improved spell save by +12. | done |
You successfully escorted the lost sun paladin to the recall portal on level 4 of Dreadfell. Escort: lost sun paladin (level 4 of Dreadfell)As a reward you improved spell save by +12. | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Old Forest. Escort: lost warrior (level 1 of Old Forest)As a reward you improved Constitution by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 5 of Dreadfell. Escort: lost warrior (level 5 of Dreadfell)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 7 of Dreadfell. Escort: repented thief (level 7 of Dreadfell)As a reward you improved talent Track (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You have explored the Heart of the Gloom and slain the Dreaming One. | done |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girl | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 1061. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth has completed an elixir of avoidance without your aid. Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * You've found the needed skeleton mage skull. * You've found the needed honey tree root. * You've found the needed pouch of luminous horror dust. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed hummerhorn wing. * You've found the needed vial of fire wyrm saliva. * You've found the needed red crystal shard. | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * You have destroyed Vor. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | fleetfooted pair of hardened leather boots of evasion (Nightmares) (10 def, 3 armour)2.0 Encumbrance T3 feet armor [Ego++] Master While equipped: Stats +6 Dex defense ------ Armor +3 Defense +10 (+3 eff.) Curse of Nightmares Evasion: (Instant) Puts all charms on 30 turn cooldown Effective talent level: 3.5 Power cost 30 out of 30/30. Range melee/personal Cooldown: 20 Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 30% chance to evade melee and ranged attacks and 28 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. A pair of boots made of leather. |
| Light source | alchemist's lamp 'Salyldavea'1.0 Encumbrance T3 lite [Random Unique] Nature/Master While equipped: Stats +8 Wil offense ------ Physical Crit +5.0% Critical power +26.00% Physical Power +8 (+2 eff.) Ignore resists +10% arcane defense ------ Life +61.00 Blind Resist +25% Confus Resist +22% other ------- Mana-on-crit +2.00 Max vim +10.00 Light +9 See Stealth +13 See Invisibility +17 Track: Puts all charms on 40 turn cooldown Effective talent level: 5.5 Power cost 40 out of 40/40. Range melee/personal Cooldown: 20 Travel.spd instantaneous Description: Sense foes around you in a radius of 33 for 8 turns. The radius will increase with your Cunning. A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Brenalendil the hardened leather cap (Nightmares) (0 def, 3 armour)2.0 Encumbrance T3 head armor [Rare] Master While equipped: Stats +2 Con defense ------ Armor +3 Fatigue +3% Resistance +24% acid +7% fire +10% cold Crit Resistance 15.00% Physical save +12 (+5 eff.) Mind save +6 (+2 eff.) Disease Resist +20% Curse of Nightmares A cap made of leather. |
| On hands | heroic hardened leather gloves of war-making (Shrouds) (0 def, 6 armour)1.0 Encumbrance T2 hands armor [Ego++] Master While equipped: offense ------ Physical Crit +7.0% Spell Crit +7% Mind Crit +8% Critical power +6.00% defense ------ Armor +6 Mind save +7 (+2 eff.) Life +48.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Curse of Shrouds Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | Persistent Will2.0 Encumbrance T2 totem charm [Unique] Disrupt/Psionic While equipped: Stats +8 Wil offense ------ Mindpower +10 (+2 eff.) Damage +12% mind Convince all non arcane users in radius 10 to turn on their spellcasting friends for 6 turns (chance increases with your Mindpower). Uses 25 power out of 25/25 During the Age of Dusk a rash of anti-magic activities took place in the Nargol Kingdom immediately after the Spellblaze. Citizens would turn on those with magical powers, burning them alive on stakes of wood. When the authorities found the perpetrators they executed them and planted their heads on stakes throughout their capital city. Despite this however, the citizenry continued to burn alive the enemies of nature. Unbeknownst to the authorities, the heads of the dead perpetrators continued to spread their message long after their deaths. This stake of wood appears to one of those used to prop up one of the executed heads. It has seemingly absorbed the will of the head it propped up, and holding it you can hear the Ziguranth's message echo through your mind. |
| On fingers | rogue's stralite ring of perseverance (Misfortune)0.1 Encumbrance T4 ring jewelry [Ego] Master While equipped: Stats +4 Cun defense ------ Defense +8 (+3 eff.) Life Regen +4.00 Stun Resist +38% Curse of Misfortune Rings make your fingers look great! |
| On fingers | voratun ring 'Umbrahack' (Shrouds)0.1 Encumbrance T5 ring jewelry [Random Unique] Nature/Master While equipped: offense ------ Physical Power +18 (+6 eff.) Spellpower +11 (+2 eff.) Mindpower +16 (+3 eff.) Damage +9% nature +8% all Ignore resists +20% nature On-Hit (Melee): * 20% chance to reduce damage dealt by 35% defense ------ Resistance +6% darkness Life +128.00 Life Regen +15.00 Healmod +16% Disarm Resist +48% Pinning Resist +48% Knockbk Resist +37% Curse of Shrouds Rings make your fingers look great! |
| Around neck | Cyrarethra0.1 Encumbrance T2 amulet jewelry [Random Unique] Nature While equipped: Stats +2 Cun defense ------ Resistance +3% fire +12% temporal +6% nature +6% physical Blind Resist +10% Pinning Resist +22% Knockbk Resist +22% other ------- Stamina/turn +0.30 Max hate +2.00 Max psi +20.00 Infravision +2 Sight +2 See Invisibility +7 Amulets make your neck look great! |
| In main hand | pulsing mindstar of frost (Shrouds) (105% power, 49 apr, mind damage)3.0 Encumbrance T4 mindstar 1H weapon [Ego+] Nature Weapon Damage 106% Range: 1.0x-1.1x Uses 82% Wil, 49% Cun Damage Mind Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +49 Critical Rate +4.5% Attack Speed 100% While equipped: offense ------ Mind Crit +4% Mindpower +13 (+3 eff.) On-Hit 9 cold Damage +12% cold Ignore resists +11% cold defense ------ Armor +9 Resistance +14% cold other ------- Talents +1 Attune Mindstar Curse of Shrouds Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Around waist | Rope Belt of the Thaloren (Misfortune)1.0 Encumbrance T2 belt armor [Unique] Nature While equipped: Stats +7 Cun +8 Wil offense ------ Mind Crit +15% Mindpower +15 (+3 eff.) defense ------ Category Bonus +0.20 Wild-gift Mind save +15 (+4 eff.) other ------- Masteries +0.20 Wild-gift/Harmony Curse of Misfortune The simplest of belts, worn for centuries by Nessilla Tantaelen as she tended to her people and forests. Some of her wisdom and power have settled permanently into its fibers. |
| In off hand | dreamer's thorny mindstar of disruption (Shrouds) (97% power, 37 apr, mind damage)3.0 Encumbrance T3 mindstar 1H weapon [Ego++] Nature/Disrupt/Psionic Weapon Damage 97% Range: 1.0x-1.1x Uses 82% Wil, 49% Cun Damage Mind Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +37 Critical Rate +3.5% Attack Speed 100% Damage Against +14% Unnatural On Hit: * Cause the target to have a 10% chance to fail spellcasting and 10% chance to lose a magical sustain each turn, stacking up to 50% While equipped: offense ------ Mind Crit +3% Mindpower +10 (+2 eff.) defense ------ Resistance +9% mind Mind save +5 (+2 eff.) other ------- Psi/turn +0.50 Max psi +16.00 Talents +1 Attune Mindstar Curse of Shrouds Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Cloak | murderer's cashmere cloak of mindcraft (Corpses) (2 def, 0 armour)2.0 Encumbrance T3 cloak armor [Ego++] Master/Psionic While equipped: Stats +3 Dex +3 Wil +4 Cun offense ------ Mind Crit +6% Accuracy +4 (+1 eff.) Ignore Armor +4 defense ------ Defense +2 (+1 eff.) Curse of Corpses A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Spider-Silk Robe of Spydrë (Madness) (10 def, 15 armour)2.0 Encumbrance T3 cloth armor [Unique] Nature While equipped: Stats +5 Con +4 Wil offense ------ Mind Crit +5% Mindpower +10 (+2 eff.) Damage +15% acid +15% nature +15% mind When Hit 20 nature slow 20 poison defense ------ Armor +15 Hardiness +30% Defense +10 (+3 eff.) Resistance +30% nature +11% all Physical save +10 (+4 eff.) Spell save +10 (+4 eff.) Curse of Madness This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal. |
Inventory
Primal Infusion (affinity 22%; reduction 4; dur 4; cd 18)0.1 Encumbrance infusion scroll [Unique] Nature When inscribed on your body: Cooldown: 18 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to heal for 22% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 4 each turn for 4 turns. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. This wild infusion has evolved. |
movement infusion of the sneak (speed 986%; cd 16)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 16 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 986% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
regeneration infusion of the psychic (heal 723; 17 cd)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 17 Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 723 life over 5 turns. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Sealed Scroll of Last Hope0.1 Encumbrance scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Aerytira the Cloudlace0.1 Encumbrance T4 amulet jewelry [Rare] Nature While equipped: Stats +5 Con offense ------ Ignore resists +10% light +25% lightning defense ------ Resistance +20% darkness Spell save +3 (+1 eff.) Life Regen +4.00 Amulets make your neck look great! |
savior's stralite amulet of dexterity (+5)0.1 Encumbrance T4 amulet jewelry [Ego+] Nature/Master While equipped: Stats +5 Dex defense ------ Physical save +14 (+6 eff.) Spell save +15 (+5 eff.) Mind save +18 (+5 eff.) Amulets make your neck look great! |
wanderer's stralite amulet of vision0.1 Encumbrance T4 amulet jewelry [Ego++] Nature/Master While equipped: Stats +6 Dex +7 Cun +6 Con offense ------ Move Speed +10% defense ------ Fatigue -8% Life Regen +3.00 Blind Resist +27% other ------- Stamina/turn +1.00 Infravision +5 Sight +2 See Invisibility +11 Amulets make your neck look great! |
Orb of Many Ways1.0 Encumbrance orb jewelry [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Adoldalle (Nightmares)0.1 Encumbrance T2 ring jewelry [Rare] Psionic While equipped: Stats +3 Con offense ------ Damage +11% mind defense ------ Resistance +11% mind Physical save +6 (+3 eff.) Spell save +3 (+1 eff.) Life +80.00 Cut Resist +10% Knockbk Resist +20% Out-of-Phase Defense +5 Out-of-Phase Resistance +5% Out-of-Phase Resilience +5% Curse of Nightmares Rings make your fingers look great! |
Vargh Redemption (Nightmares)0.1 Encumbrance T2 ring jewelry [Unique] Nature While equipped: Stats +4 Wil +6 Con offense ------ Damage +15% cold defense ------ Resistance +10% nature +25% cold other ------- Max mana +20.00 Max stamina +20.00 Max psi +20.00 Max air +50.00 Curse of Nightmares Summon a radius 4 tidal wave that expands slowly over 7 turns, dealing 25.95 cold and 23.35 physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance. Uses 60 power out of 60/60 This azure ring seems to be always moist to the touch. |
voratun ring 'Poroldawen' (Madness)0.1 Encumbrance T5 ring jewelry [Rare] Psionic While equipped: Stats +10 Cun +12 Mag offense ------ On-Hit 35 physical On-Ranged-Hit 33 physical Damage +15% blight On-Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 5 * 20% chance to reduce all saves and defense by 44 On-Hit (Ranged): * 20% chance to reduce all saves and defense by 44 other ------- Hate-on-crit +2.00 Max hate +12.00 Infravision +3 See Invisibility +24 Curse of Madness Bleeding Edge: Puts all charms on 20 turn cooldown Effective talent level: 3.5 Power cost 20 out of 20/20. Range melee/personal Cooldown: 12 Travel.spd instantaneous Description: Lashes at the target, doing 159% weapon damage. If the attack hits, the target will bleed for 300% weapon damage over 7 turns, and all healing will be reduced by 60%. Rings make your fingers look great! |
voratun ring 'Shiverblood' (Misfortune)0.1 Encumbrance T5 ring jewelry [Random Unique] Nature/Master While equipped: Stats +19 Cun +18 Dex offense ------ Damage +16% acid Ignore resists +10% mind +5% cold Accuracy +20 (+6 eff.) On-Hit (Melee): * 20% chance to slow global speed by 73% defense ------ Resistance +32% acid +18% cold +6% nature Curse of Misfortune Rings make your fingers look great! |
infernal elven-wood vilestaff of fate (Misfortune) (129% power, 5 apr, blight element)5.0 Encumbrance T4 staff 2H weapon Reqs Mag 35 [Ego+] Arcane Weapon Damage 129% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +5 Critical Rate +4.5% Attack Speed 100% While equipped: offense ------ Spell Crit +9% Critical power +22.00% Spellpower +19 (+3 eff.) On-Hit 20 fire Damage +25% blight defense ------ Physical save +11 (+5 eff.) Spell save +9 (+3 eff.) Mind save +11 (+3 eff.) other ------- See Invisibility +13 Talents +1 Command Staff Curse of Misfortune Staves designed for wielders of magic, by the greats of the art. |
Lustrebraze the dragonbone magestaff (Shrouds) (136% power, 6 apr, fire element)5.0 Encumbrance T5 staff 2H weapon Reqs Mag 48 [Rare] Arcane Weapon Damage 137% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% While equipped: offense ------ Spell Crit +5% Spellpower +15 (+3 eff.) Damage +30% fire When Hit 6 mind On-Hit (Melee): * 20% chance to reduce all saves and defense by 44 defense ------ Armor +6 Resistance +20% darkness Crit Resistance 15.15% Stun Resist +20% other ------- Mana/turn +0.32 Max mana +100.00 Light +3 Talents +1 Command Staff Curse of Shrouds Staves designed for wielders of magic, by the greats of the art. |
Shinewinter (Misfortune) (136% power, 6 apr, cold element)5.0 Encumbrance T5 staff 2H weapon Reqs Mag 48 [Rare] Arcane Weapon Damage 137% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% While equipped: Stats +10 Str offense ------ Spell Crit +18% Spellpower +15 (+3 eff.) Damage +15% light +30% cold Ignore resists +15% light defense ------ Resistance +18% blight other ------- Talents +1 Command Staff Curse of Misfortune Staves designed for wielders of magic, by the greats of the art. |
cruel dragonbone starstaff of fate (Corpses) (136% power, 6 apr, physical element)5.0 Encumbrance T5 staff 2H weapon Reqs Mag 48 [Ego] Arcane/Master Weapon Damage 137% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% While equipped: offense ------ Spell Crit +21% Critical power +13.00% Spellpower +15 (+3 eff.) Damage +30% physical defense ------ Physical save +9 (+4 eff.) Spell save +11 (+4 eff.) Mind save +11 (+3 eff.) other ------- Talents +1 Command Staff Curse of Corpses Staves designed for wielders of magic, by the greats of the art. |
infernal dragonbone magestaff of invocation (Shrouds) (136% power, 6 apr, fire element)5.0 Encumbrance T5 staff 2H weapon Reqs Mag 48 [Ego++] Arcane Weapon Damage 137% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% While equipped: offense ------ Spell Crit +5% Critical power +29.00% Spellpower +31 (+5 eff.) Spellpower/crit +9 On-Hit 28 fire Damage +30% fire other ------- See Invisibility +11 Talents +1 Command Staff Curse of Shrouds Conjure elemental energy in a radius 10 cone, dealing 20.24 to 24.29 fire damage Puts all charms on 8 turn cooldown Staves designed for wielders of magic, by the greats of the art. |
lifebinding dragonbone magestaff of the prodigy (Misfortune) (136% power, 6 apr, lightning element)5.0 Encumbrance T5 staff 2H weapon Reqs Mag 48 [Ego++] Arcane/Nature Weapon Damage 137% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% While equipped: Stats +11 Mag +10 Wil +19 Cun +5 Con offense ------ Spell Crit +5% Spellpower +21 (+4 eff.) Spellpower/crit +6 Damage +30% lightning defense ------ Life Regen +1.30 Healmod +23% other ------- Talents +1 Command Staff Curse of Misfortune Staves designed for wielders of magic, by the greats of the art. |
inquisitor's stralite battleaxe of shearing (Madness) (154% power, 3 apr)3.0 Encumbrance T4 battleaxe 2H weapon Reqs Str 35 [Ego++] Disrupt/Master Weapon Damage 155% Range: 1.0x-1.5x Uses 120% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +3 Critical Rate +7.5% Attack Speed 100% On Critical: * Deals 130 Manaburn damage and puts 1 random spell talent on cooldown for 6 turns (checks Confusion immunity) While equipped: offense ------ Ignore resists +13% all Accuracy +27 (+9 eff.) Ignore Armor +14 Curse of Madness Massive two-handed battleaxes. |
voratun battleaxe of enduring (Madness) (171% power, 4 apr)3.0 Encumbrance T5 battleaxe 2H weapon Reqs Str 48 [Ego+] Nature Weapon Damage 171% Range: 1.0x-1.5x Uses 120% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +4 Critical Rate +8.0% Attack Speed 100% While equipped: Stats +20 Con +17 Wil defense ------ Life +73.00 Curse of Madness Massive two-handed battleaxes. |
voratun battleaxe of torment (Corpses) (170% power, 4 apr)3.0 Encumbrance T5 battleaxe 2H weapon Reqs Str 48 [Ego+] Psionic Weapon Damage 171% Range: 1.0x-1.5x Uses 120% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +4 Critical Rate +8.0% Attack Speed 100% On Hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns Curse of Corpses Massive two-handed battleaxes. |
flaming steel greatsword of shearing (Nightmares) (125% power, 2 apr)3.0 Encumbrance T2 greatsword 2H weapon [Ego+] Arcane/Master Weapon Damage 126% Range: 1.0x-1.6x Uses 120% Str Damage Physical Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +2 Critical Rate +3.0% Attack Speed 100% On-Hit, radius 1 +13 fire While equipped: offense ------ Ignore resists +12% all Accuracy +13 (+4 eff.) Ignore Armor +10 Curse of Nightmares Massive two-handed swords. |
enhanced stralite longsword of shearing (Misfortune) (139% power, 5 apr)3.0 Encumbrance T4 longsword 1H weapon Reqs Str 35 [Ego++] Nature/Master Weapon Damage 139% Range: 1.0x-1.4x Uses 100% Str Damage Physical Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +5 Critical Rate +4.5% Attack Speed 100% While equipped: Stats +7 Str +7 Dex +8 Mag +10 Wil +7 Cun +8 Con offense ------ Ignore resists +9% all Accuracy +20 (+6 eff.) Ignore Armor +13 Curse of Misfortune Sharp, long, and deadly. |
acidic voratun longsword of rage (Corpses) (151% power, 6 apr)3.0 Encumbrance T5 longsword 1H weapon Reqs Str 48 [Ego+] Arcane/Master Weapon Damage 152% Range: 1.0x-1.4x Uses 100% Str Damage Physical Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% On Critical: * Splash the target with acid dealing 15 damage over 5 turns and reducing armor and accuracy by 2 While equipped: Stats +5 Str offense ------ Damage +11% physical Accuracy +15 (+5 eff.) Curse of Corpses Sharp, long, and deadly. |
voratun longsword of crippling (Madness) (152% power, 6 apr)3.0 Encumbrance T5 longsword 1H weapon Reqs Str 48 [Ego+] Master Weapon Damage 152% Range: 1.0x-1.4x Uses 100% Str Damage Physical Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% On Critical: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: offense ------ Physical Crit +11.0% Curse of Madness Sharp, long, and deadly. |
voratun waraxe of torment (Misfortune) (150% power, 6 apr)3.0 Encumbrance T5 waraxe 1H weapon Reqs Str 48 [Ego+] Psionic Weapon Damage 151% Range: 1.0x-1.4x Uses 100% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +6 Critical Rate +7.0% Attack Speed 100% On Hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns Curse of Misfortune One-handed war axes. |
Mandible of Ungolmor (Corpses) (150% power, 12 apr)1.0 Encumbrance T5 dagger 1H weapon [Unique] Nature Weapon Damage 150% Range: 1.0x-1.3x Uses 35% Dex, 30% Cun, 35% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +12 Critical Rate +22.0% Attack Speed 100% Damage Conversion 30% darkness On Hit: 20% Poisonous Bite level 3 On Critical: * inflicts spydric poison dealing 200 damage over 3 turns and pinning the target While equipped: Stats +8 Cun +4 Dex offense ------ Damage +30% nature +20% darkness defense ------ Armor +15 Poison Resist +100% other ------- Light -2 Talents +5 Toxic Death Curse of Corpses This obsidian-crafted, curved blade is studded with the deadly fangs of the Ungolmor. It seems to drain light from the world around it. |
balanced voratun dagger of erosion (Corpses) (146% power, 9 apr)1.0 Encumbrance T5 dagger 1H weapon [Ego] Nature/Master Weapon Damage 147% Range: 1.0x-1.3x Uses 50% Str, 50% Dex Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +10.0% Attack Speed 100% On-hit +11 nature While equipped: offense ------ Accuracy +11 (+3 eff.) defense ------ Defense +10 (+3 eff.) Disarm Resist +45% Curse of Corpses Sharp, short and deadly. |
blazebringer's voratun dagger of massacre (Shrouds) (161% power, 9 apr)1.0 Encumbrance T5 dagger 1H weapon [Ego+] Nature/Master Weapon Damage 162% Range: 1.0x-1.3x Uses 50% Str, 50% Dex Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +10.0% Attack Speed 100% On-crit, radius 2 +51 fire While equipped: offense ------ Global Speed +4% Ignore resists +19% fire Curse of Shrouds Sharp, short and deadly. |
quick voratun dagger (Misfortune) (148% power, 9 apr)1.0 Encumbrance T5 dagger 1H weapon [Ego+] Master Weapon Damage 148% Range: 1.0x-1.3x Uses 50% Str, 50% Dex Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +10.0% Attack Speed 100% While equipped: Stats +4 Dex offense ------ Combat Speed +10% Accuracy +25 (+8 eff.) Curse of Misfortune Sharp, short and deadly. |
wyrm's thorny mindstar of storms (Corpses) (96% power, 24 apr, nature damage)3.0 Encumbrance T3 mindstar 1H weapon [Ego++] Nature Weapon Damage 96% Range: 1.0x-1.1x Uses 50% Wil, 30% Cun Damage Nature Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +24 Critical Rate +3.5% Attack Speed 100% While equipped: Stats +2 Str +4 Dex +3 Mag +4 Wil +4 Cun +3 Con offense ------ Mind Crit +3% Mindpower +6 (+1 eff.) On-Hit 14 lightning 7 physical 5 fire 5 acid 6 cold Damage +4% lightning Ignore resists +10% lightning defense ------ Resistance +19% lightning +3% physical +6% cold +7% fire +6% acid other ------- Talents +1 Attune Mindstar Curse of Corpses Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Adowe the living mindstar (Nightmares) (113% power, 40 apr, mind damage)3.0 Encumbrance T5 mindstar 1H weapon [Random Unique] Nature/Psionic Weapon Damage 113% Range: 1.0x-1.1x Uses 50% Wil, 30% Cun Damage Mind Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +40 Critical Rate +5.0% Attack Speed 100% While equipped: Stats +3 Str +5 Dex offense ------ Physical Crit +4.0% Mind Crit +5% Mindpower +10 (+2 eff.) Resonance +22% On-Hit 17 acid Damage +32% acid +13% physical +9% fire +9% mind +10% cold Ignore resists +23% acid +8% physical +10% fire +9% mind +8% cold Ignore Armor +2 When Hit 4 physical defense ------ Armor +2 Resistance +9% mind +20% acid Life Regen +5.00 Heal-on-summon +45 other ------- Psi when Hit +1.60 Max Summons +2 Talents +1 Attune Mindstar Curse of Nightmares Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Emymira (Shrouds) (114% power, 40 apr, nature damage)3.0 Encumbrance T5 mindstar 1H weapon [Rare] Nature Weapon Damage 114% Range: 1.0x-1.1x Uses 50% Wil, 30% Cun Damage Nature Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +40 Critical Rate +5.0% Attack Speed 100% While equipped: Stats +3 Dex +9 Con offense ------ Mind Crit +5% Mindpower +37 (+7 eff.) Ignore Armor +3 defense ------ Resistance +3% physical Physical save +9 (+4 eff.) other ------- Max stamina +30.00 Talents +1 Attune Mindstar Curse of Shrouds Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Lisuma the Glaciergash (Shrouds) (114% power, 40 apr, nature damage)3.0 Encumbrance T5 mindstar 1H weapon [Rare] Nature/Psionic Weapon Damage 114% Range: 1.0x-1.1x Uses 50% Wil, 30% Cun Damage Nature Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +40 Critical Rate +5.0% Attack Speed 100% On-Hit, radius 1 +12 cold On-crit, radius 2 +20 darkness +12 cold While equipped: Stats +8 Wil offense ------ Mind Crit +5% Mindpower +10 (+2 eff.) Damage +21% cold When Hit 6 darkness defense ------ Resistance +18% acid +9% cold +18% nature Spell save +10 (+4 eff.) other ------- Talents +1 Attune Mindstar Curse of Shrouds Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
epiphanous living mindstar of balance (Corpses) (114% power, 40 apr, mind damage)3.0 Encumbrance T5 mindstar 1H weapon [Ego+] Nature/Psionic Weapon Damage 114% Range: 1.0x-1.1x Uses 50% Wil, 30% Cun Damage Mind Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +40 Critical Rate +5.0% Attack Speed 100% While equipped: offense ------ Mind Crit +9% Mindpower +14 (+3 eff.) Damage +15% mind defense ------ Physical save +3 (+2 eff.) Spell save +3 (+1 eff.) Mind save +5 (+2 eff.) other ------- EQ when Hit +2.00 Psi-on-crit +3.00 Talents +1 Attune Mindstar Curse of Corpses Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
horrifying living mindstar of storms (Corpses) (114% power, 40 apr, mind damage)3.0 Encumbrance T5 mindstar 1H weapon [Ego+] Nature/Psionic Weapon Damage 114% Range: 1.0x-1.1x Uses 50% Wil, 30% Cun Damage Mind Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +40 Critical Rate +5.0% Attack Speed 100% While equipped: Stats +4 Str +5 Dex +4 Mag +5 Wil +3 Cun +4 Con offense ------ Mind Crit +5% Mindpower +10 (+2 eff.) On-Hit 17 lightning 11 mind 14 darkness Damage +18% lightning +6% mind +7% darkness Ignore resists +13% lightning defense ------ Resistance +13% lightning other ------- Talents +1 Attune Mindstar Curse of Corpses Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
living mindstar 'Baryrek' (Madness) (114% power, 40 apr, nature damage)3.0 Encumbrance T5 mindstar 1H weapon [Random Unique] Nature Weapon Damage 114% Range: 1.0x-1.1x Uses 50% Wil, 30% Cun Damage Nature Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +40 Critical Rate +5.0% Attack Speed 100% While equipped: offense ------ Mind Crit +5% Physical Power +15 (+5 eff.) Mindpower +10 (+2 eff.) On-Hit 9 lightning 7 physical 8 fire 10 acid 7 cold Damage +16% lightning +11% cold +7% nature +14% physical defense ------ Defense +36 (+10 eff.) Resistance +8% lightning +7% physical +4% fire +6% blight +7% cold +6% nature +8% acid Physical save +6 (+3 eff.) Life +20.00 Life Regen +2.00 Disease Resist +21% Silence Resist +20% Pinning Resist +39% other ------- Talents +1 Attune Mindstar Curse of Madness Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
protector's living mindstar of resolve (Madness) (114% power, 40 apr, nature damage)3.0 Encumbrance T5 mindstar 1H weapon [Ego+] Nature/Disrupt/Psionic Weapon Damage 114% Range: 1.0x-1.1x Uses 50% Wil, 30% Cun Damage Nature Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +40 Critical Rate +5.0% Attack Speed 100% While equipped: Stats +5 Wil offense ------ Mind Crit +5% Mindpower +10 (+2 eff.) defense ------ Resistance +8% all Spell save +3 (+1 eff.) other ------- Talents +1 Attune Mindstar Masteries +0.10 Wild-gift/Antimagic Curse of Madness Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
fungal dragonbone longbow of piercing (Nightmares)4.0 Encumbrance T5 longbow 2H weapon Reqs Shoot [Ego+] Nature/Master Accuracy Bonus +0.2% critical chance (max 25%) Attack Speed 100% Range +10 While equipped: Stats +6 Con offense ------ Ignore resists +21% all Accuracy +18 (+6 eff.) Ignore Armor +18 other ------- Masteries +0.30 Wild-gift/Fungus Curse of Nightmares Regenerate 318 life over 5 turns Puts all charms on 20 turn cooldown Longbows are used to shoot arrows at your foes. |
ranger's dragonbone longbow of acid (Madness)4.0 Encumbrance T5 longbow 2H weapon Reqs Shoot [Ego] Arcane/Master Accuracy Bonus +0.2% critical chance (max 25%) Attack Speed 100% Range +10 On-ranged-hit +30 acid While equipped: Stats +8 Dex offense ------ Damage +32% acid Curse of Madness Longbows are used to shoot arrows at your foes. |
throat-seeking dragonbone longbow of enduring (Madness)4.0 Encumbrance T5 longbow 2H weapon Reqs Shoot [Ego++] Nature/Disrupt Accuracy Bonus +0.2% critical chance (max 25%) Attack Speed 100% Range +10 On-ranged-hit +33 nature On Critical: * silences the target While equipped: Stats +20 Con +23 Wil offense ------ Ignore resists +11% nature defense ------ Life +90.00 Curse of Madness Longbows are used to shoot arrows at your foes. |
barbed quiver of yew arrows of crippling (14/16, 161% power, 10 apr)3.0 Encumbrance T3 arrow ammo [Ego++] Master Weapon Damage 161% Range: 1.0x-1.4x Uses 50% Str, 70% Dex Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +10 Critical Rate +26.0% Capacity 16 On Critical: * Cripple the target reducing mind, spell, and combat action speeds by 30% * Wound the target dealing 178 physical damage across 5 turns and reducing healing by 50% Arrows are used with bows to pierce your foes to death. |
barbed quiver of dragonbone arrows of amnesia (19/19, 180% power, 18 apr)3.0 Encumbrance T5 arrow ammo [Ego++] Master/Psionic Weapon Damage 180% Range: 1.0x-1.4x Uses 50% Str, 70% Dex Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +18 Critical Rate +23.0% Capacity 19 On Hit: * 50% chance to put 1 talent on cooldown for 6 turns (checks Confusion immunity) On Critical: * Wound the target dealing 178 physical damage across 5 turns and reducing healing by 50% Arrows are used with bows to pierce your foes to death. |
quiver of dragonbone arrows of crippling (16/21, 167% power, 18 apr)3.0 Encumbrance T5 arrow ammo [Ego+] Master Weapon Damage 167% Range: 1.0x-1.4x Uses 50% Str, 70% Dex Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +18 Critical Rate +12.0% Capacity 21 On Critical: * Cripple the target reducing mind, spell, and combat action speeds by 30% Arrows are used with bows to pierce your foes to death. |
Chillrune the pouch of voratun shots (24/24, 178% power, 6 apr)3.0 Encumbrance T5 shot ammo [Random Unique] Arcane/Master Weapon Damage 179% Range: 1.0x-1.2x Uses 70% Dex, 50% Cun Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +6 Critical Rate +20.0% Capacity 24 On-ranged-hit +20 light +45 cold Damage Against +21% Undead On-crit, radius 2 +20 lightning +12 cold On Critical: * Wound the target dealing 178 physical damage across 5 turns and reducing healing by 50% Shots are used with slings to pummel your foes to death. |
barbed pouch of voratun shots of grasping (22/22, 175% power, 6 apr)3.0 Encumbrance T5 shot ammo [Ego++] Nature/Master Weapon Damage 175% Range: 1.0x-1.2x Uses 50% Cun, 70% Dex Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +6 Critical Rate +15.0% Capacity 22 On Hit: * 20% chance to create vines that bind the target to the ground dealing 304 nature damage and pinning them for 3 turns On Critical: * Wound the target dealing 178 physical damage across 5 turns and reducing healing by 50% Shots are used with slings to pummel your foes to death. |
Blightstopper (Nightmares) (18 def, 12 armour, 240 block)7.0 Encumbrance T5 shield armor Reqs - Shield usage training ,Str 35 [Unique] Nature/Disrupt Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: offense ------ When Hit 15 nature defense ------ Armor +12 Defense +18 (+6 eff.) Ranged Defense +12 (+4 eff.) Fatigue +22% Resistance +35% blight +15% nature Spell save +24 (+8 eff.) Disease Resist +60% other ------- Talents +1 Block Masteries +0.20 Wild-gift/Antimagic Curse of Nightmares Purge up to 5 diseases (based on Willpower) and gain disease immunity, 20% blight resistance, and 20 spell save for 5 turns. Uses 24 power out of 40/40 This voratun shield, coated with thick vines, was imbued with nature's power long ago by the Halfling General Almadar Riul, who used it to stave off the magic and diseases of orcish corruptors during the peak of the Pyre Wars. |
Runaldir (Misfortune) (0 def, 19 armour, 263 block)7.0 Encumbrance T5 shield armor Reqs - Shield usage training ,Str 48 [Random Unique] Nature/Master Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +5 Con offense ------ On-Hit 8 fire Damage +12% blight When Hit 4 blight 12 fire defense ------ Armor +19 Fatigue +8% Resistance +17% nature +23% blight Physical save +8 (+4 eff.) Life +84.00 other ------- Talents +1 Block Curse of Misfortune Handheld deflection devices. |
acidic voratun shield of crushing (Corpses) (0 def, 10 armour, 195.5 block)7.0 Encumbrance T5 shield armor Reqs - Shield usage training ,Str 48 [Ego+] Nature/Master Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: offense ------ Physical Crit +18.0% Physical Power +12 (+4 eff.) On-Hit 9 acid When Hit 13 acid defense ------ Armor +10 Fatigue +8% other ------- Talents +1 Block Curse of Corpses Handheld deflection devices. |
corrosive voratun shield of winter (Madness) (0 def, 10 armour, 203.5 block)7.0 Encumbrance T5 shield armor Reqs - Shield usage training ,Str 48 [Ego++] Arcane/Nature Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +4 Wil +5 Con offense ------ On shield block: * Deals 261 cold damage and freezes enemies in radius 4 to the ground for 3 turns (1/turn) When Hit: * 16% chance to reduce armor by 13% defense ------ Armor +10 Fatigue +8% Resistance +19% acid +16% cold other ------- Talents +1 Block Curse of Madness Handheld deflection devices. |
icy voratun shield of purity (Misfortune) (0 def, 10 armour, 210 block)7.0 Encumbrance T5 shield armor Reqs - Shield usage training ,Str 48 [Ego] Nature Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: offense ------ On-Hit 22 cold When Hit 1 ice defense ------ Armor +10 Fatigue +8% Resistance +17% nature +17% blight other ------- Talents +1 Block Curse of Misfortune Handheld deflection devices. |
impervious voratun shield of the stars (Madness) (0 def, 15 armour, 288.5 block)7.0 Encumbrance T5 shield armor Reqs - Shield usage training ,Str 48 [Ego++] Arcane/Master Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +4 Mag +6 Cun +5 Con offense ------ Damage +10% light +15% darkness defense ------ Armor +15 Fatigue +8% Resistance +16% light +13% darkness Physical save +14 (+6 eff.) other ------- Talents +1 Block Curse of Madness Handheld deflection devices. |
warded voratun shield (Madness) (0 def, 10 armour, 208 block)7.0 Encumbrance T5 shield armor Reqs - Shield usage training ,Str 48 [Ego+] Arcane Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: defense ------ Armor +10 Fatigue +8% other ------- Wards +5 lightning +5 temporal +6 darkness +8 fire +7 nature +6 blight +6 cold +7 arcane +6 light Talents +1 Ward +1 Block Curse of Madness Handheld deflection devices. |
wrathful voratun shield (Madness) (0 def, 10 armour, 190 block)7.0 Encumbrance T5 shield armor Reqs - Shield usage training ,Str 48 [Ego+] Arcane Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: offense ------ On shield block: * Deals 15 light and fire damage to each enemy blocked defense ------ Armor +10 Fatigue +8% Resistance +10% light +13% fire other ------- Talents +1 Block Curse of Madness Handheld deflection devices. |
Isalevena (Misfortune) (0 def, 0 armour)2.0 Encumbrance T3 cloth armor [Rare] Nature While equipped: Stats +6 Con offense ------ Damage +10% physical Ignore resists +5% mind When Hit 6 mind defense ------ Resistance +10% physical +9% mind +11% all other ------- Infravision +1 Curse of Misfortune A cloth vestment. It offers no intrinsic protection but can be enchanted. |
ancient elven-silk robe of life (Madness) (0 def, 0 armour)2.0 Encumbrance T5 cloth armor [Ego++] Arcane/Nature While equipped: Stats +6 Mag offense ------ Damage +14% temporal +23% physical Ignore resists +10% temporal +10% physical defense ------ Resistance +18% blight +15% all Anomaly Control +14 Life +85.00 Life Regen +4.70 Healmod +19% Curse of Madness A cloth vestment. It offers no intrinsic protection but can be enchanted. |
sunsealed elven-silk robe of life (Corpses) (6 def, 6 armour)2.0 Encumbrance T5 cloth armor [Ego++] Arcane/Nature While equipped: Stats +7 Mag offense ------ Damage +12% light defense ------ Armor +6 Defense +6 (+2 eff.) Resistance +15% blight +12% darkness +14% light +15% all Life +135.00 Life Regen +4.40 Healmod +17% other ------- Light +2 Curse of Corpses A cloth vestment. It offers no intrinsic protection but can be enchanted. |
tormentor's elven-silk robe of power (Nightmares) (0 def, 0 armour)2.0 Encumbrance T5 cloth armor [Ego++] Arcane/Psionic While equipped: Stats +4 Cun offense ------ Critical power +16.00% Spellpower +14 (+2 eff.) Damage +14% all defense ------ Resistance +15% all other ------- Hate-on-crit +4.00 Psi-on-crit +5.00 Curse of Nightmares A cloth vestment. It offers no intrinsic protection but can be enchanted. |
searing reinforced leather armour (Madness) (12 def, 7 armour)9.0 Encumbrance T4 light armor Reqs Str 18 [Ego+] Arcane While equipped: offense ------ On-Hit 16 acid 17 fire When Hit 11 acid 12 fire defense ------ Armor +7 Defense +12 (+4 eff.) Fatigue +8% Resistance +15% acid +20% fire Curse of Madness A suit of armour made of leather. |
drakeskin leather armour of the void (Madness) (20 def, 8 armour)9.0 Encumbrance T5 light armor Reqs Str 20 [Ego+] Arcane While equipped: offense ------ On-Hit 9 darkness On-Ranged-Hit 7 darkness defense ------ Armor +8 Defense +20 (+6 eff.) Fatigue +8% Resistance +28% darkness +22% temporal Out-of-Phase Defense +17 Out-of-Phase Resistance +19% Out-of-Phase Resilience +25% Curse of Madness Blink to a nearby random location (rad 10) Puts all charms on 25 turn cooldown A suit of armour made of leather. |
enlightening drakeskin leather armour of Eyal (Corpses) (20 def, 8 armour)9.0 Encumbrance T5 light armor Reqs Str 20 [Ego++] Nature/Psionic While equipped: Stats +6 Cun +7 Wil defense ------ Armor +8 Defense +20 (+6 eff.) Fatigue +8% Mind save +17 (+5 eff.) Life +44.00 Life Regen +6.00 Healmod +18% Curse of Corpses A suit of armour made of leather. |
enlightening drakeskin leather armour of alacrity (Madness) (20 def, 8 armour)9.0 Encumbrance T5 light armor Reqs Str 20 [Ego++] Master/Psionic While equipped: Stats +6 Cun +8 Wil offense ------ Combat Speed +15% Spell Speed +15% Mind Speed +15% defense ------ Armor +8 Defense +20 (+6 eff.) Fatigue +8% Mind save +16 (+4 eff.) Curse of Madness A suit of armour made of leather. |
nimble drakeskin leather armour of the void (Corpses) (27 def, 8 armour)9.0 Encumbrance T5 light armor Reqs Str 20 [Ego++] Arcane/Master While equipped: Stats +8 Dex offense ------ Move Speed +20% On-Hit 8 darkness On-Ranged-Hit 8 darkness defense ------ Armor +8 Defense +27 (+8 eff.) Fatigue +8% Resistance +20% darkness +16% temporal Out-of-Phase Defense +22 Out-of-Phase Resistance +24% Out-of-Phase Resilience +20% Curse of Corpses Blink to a nearby random location (rad 12) Puts all charms on 25 turn cooldown A suit of armour made of leather. |
searing drakeskin leather armour of cold resistance (Shrouds) (20 def, 8 armour)9.0 Encumbrance T5 light armor Reqs Str 20 [Ego+] Arcane/Master While equipped: offense ------ On-Hit 15 acid 16 fire When Hit 13 acid 12 fire defense ------ Armor +8 Defense +20 (+6 eff.) Fatigue +8% Resistance +21% acid +21% fire +20% cold Curse of Shrouds A suit of armour made of leather. |
steel mail armour of delving (Madness) (2 def, 6 armour)14.0 Encumbrance T2 heavy armor Reqs - Heavy armour training Str 20 [Ego+] Master While equipped: Stats +6 Str defense ------ Armor +6 Defense +2 (+1 eff.) Fatigue +12% Resistance +14% darkness +9% physical other ------- Light +2 Curse of Madness Track: Puts all charms on 30 turn cooldown Effective talent level: 3.5 Power cost 30 out of 30/30. Range melee/personal Cooldown: 20 Travel.spd instantaneous Description: Sense foes around you in a radius of 27 for 6 turns. The radius will increase with your Cunning. A suit of armour made of mail. |
enlightening voratun mail armour of lightning resistance (Madness) (5 def, 10 armour)14.0 Encumbrance T5 heavy armor Reqs - Heavy armour training Str 48 [Ego+] Master/Psionic While equipped: Stats +6 Cun +7 Wil defense ------ Armor +10 Defense +5 (+2 eff.) Fatigue +12% Resistance +24% lightning Mind save +21 (+6 eff.) Curse of Madness A suit of armour made of mail. |
enlightening voratun mail armour of thunder (Misfortune) (5 def, 10 armour)14.0 Encumbrance T5 heavy armor Reqs - Heavy armour training Str 48 [Ego++] Arcane/Psionic While equipped: Stats +8 Str +6 Mag +15 Wil +6 Cun offense ------ Physical Crit +8.0% Spell Crit +9% Mind Crit +8% Physical Power +18 (+6 eff.) Spellpower +20 (+3 eff.) Mindpower +13 (+3 eff.) defense ------ Armor +10 Defense +5 (+2 eff.) Fatigue +12% Resistance +16% lightning Mind save +21 (+6 eff.) Curse of Misfortune A suit of armour made of mail. |
prismatic voratun mail armour (Nightmares) (5 def, 10 armour)14.0 Encumbrance T5 heavy armor Reqs - Heavy armour training Str 48 [Ego] Arcane While equipped: defense ------ Armor +10 Defense +5 (+2 eff.) Fatigue +12% Resistance +15% light +15% darkness Curse of Nightmares A suit of armour made of mail. |
hardened voratun plate armour of the dragon (Misfortune) (0 def, 24 armour)17.0 Encumbrance T5 massive armor Reqs - Massive armour training ,Str 60 [Ego++] Nature/Master While equipped: defense ------ Armor +24 Fatigue +22% Resistance +28% acid +17% physical +22% cold +20% lightning +19% fire Disarm Resist +27% Stun Resist +28% Knockbk Resist +37% other ------- Cooldown Rush -5 Curse of Misfortune A suit of armour made of metal plates. |
Emblem of Evasion (Shrouds)1.0 Encumbrance T4 belt armor [Unique] Master While equipped: Stats +12 Dex +10 Cun +8 Lck defense ------ Ranged Defense +20 (+6 eff.) Deflect Projectile +15% Slow Projectiles +30% Curse of Shrouds Evasion: (Instant) Effective talent level: 5.5 Power cost 30 out of 30/30. Range melee/personal Cooldown: 17 Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 33% chance to evade melee and ranged attacks and 39 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Said to have belonged to a master of avoiding attacks, this gilded steel emblem symbolizes his talent. |
Lightning Catcher (Shrouds)1.0 Encumbrance T5 belt armor [Unique] Psionic While equipped: defense ------ Fatigue +5% Resistance +30% lightning Stun Resist +30% Taking lightning damage or making critical hits builds 2 energy charges, which give you +5% lightning damage and +1 to all stats. The charges decay at a rate of 1 per turn. Max 10 charges. Curse of Shrouds A fine mesh of metal threads held together by a sturdy chain. Sparks dance across it. |
marshal's cashmere cloak of implacability (Shrouds) (2 def, 0 armour)2.0 Encumbrance T3 cloak armor [Ego++] Nature/Master While equipped: Stats +2 Str +3 Con defense ------ Defense +2 (+1 eff.) Physical save +19 (+7 eff.) Mind save +8 (+2 eff.) Unlife -50.00 life Life +53.00 Curse of Shrouds A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
elven-silk cloak 'Treequell' (Shrouds) (16 def, 7 armour)2.0 Encumbrance T5 cloak armor [Random Unique] Nature/Master While equipped: Stats +2 Cun +4 Dex offense ------ On-Hit (Melee): * 10% chance to slow global speed by 73% * 20% chance to reduce armor by 13% defense ------ Armor +7 Defense +16 (+5 eff.) Resistance +20% blight +17% nature +9% light Physical save +25 (+9 eff.) Spell save +18 (+6 eff.) Mind save +25 (+7 eff.) Life Regen +7.00 Healmod +17% Curse of Shrouds A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Lisunor the Vipertyphoon (Shrouds) (30 def, 12 armour)3.0 Encumbrance T3 feet armor [Rare] Psionic While equipped: Stats +6 Con +4 Wil offense ------ Mindpower +6 (+1 eff.) Ignore resists +8% physical Ignore Armor +3 When Hit 8 arcane defense ------ Armor +12 Defense +30 (+9 eff.) Fatigue +3% Resistance +6% nature other ------- Max stamina +30.00 Curse of Shrouds Blindside: Puts all charms on 25 turn cooldown Effective talent level: 2.5 Power cost 25 out of 25/25. Range 6 Cooldown: 11 Travel.spd instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 46% (at 0 Hate) to 155% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 9 extra Defense for 1 turn. The Defense boost improves with your Strength. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Torayamnir (Shrouds) (0 def, 4 armour)3.0 Encumbrance T3 feet armor [Rare] Master While equipped: Stats +3 Str +4 Cun +2 Con offense ------ Critical power +20.00% Mindpower +15 (+3 eff.) Damage +9% mind Ignore resists +25% blight defense ------ Armor +4 Fatigue -4% Physical save +10 (+4 eff.) other ------- Encumbrance +24 Infravision +3 Curse of Shrouds Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Vorareth (Shrouds) (0 def, 4 armour)3.0 Encumbrance T3 feet armor [Rare] Master While equipped: Stats +3 Cun +2 Mag defense ------ Armor +4 Fatigue +3% Resistance +11% fire +8% cold Life +100.00 Life Regen +4.00 Disease Resist +20% Confus Resist +20% Teleport Resist +20% Curse of Shrouds Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
psion's cashmere wizard hat of knowledge (Shrouds) (2 def, 0 armour)2.0 Encumbrance T3 head armor [Ego++] Psionic While equipped: Stats +4 Cun +5 Wil offense ------ Mind Crit +3% Mindpower +10 (+2 eff.) Damage +10% mind defense ------ Defense +2 (+1 eff.) Resistance +10% mind Physical save +8 (+4 eff.) Mind save +10 (+3 eff.) other ------- Max psi +24.00 Curse of Shrouds A pointy cloth hat, very wizardly... |
The Face of Fear (Shrouds) (8 def, 0 armour)2.0 Encumbrance T3 head armor [Unique] Unknown While equipped: Stats +6 Cun +8 Wil offense ------ Mindpower +16 (+3 eff.) defense ------ Defense +8 (+3 eff.) Fear Resist +60% other ------- Masteries +0.20 Cursed/Fears Curse of Shrouds Instill Fear: Effective talent level: 4.5 Power cost 18 out of 45/45. Range 8 Cooldown: 8 Travel.spd instantaneous Is: a mind power Description: Instill fear in your foes within 2 radius of a target location dealing 47.92 mind and 38.34 darkness damage and causing one of 4 possible fears that last for 8 turns. The targets can save vs your Mindpower to resist the effect. Fear effects improve with your Mindpower. Possible fears are: Paranoid: Gives the target an 38% chance to physically attack a nearby creature, friend or foe. If hit, their target will be afflicted with Paranoia as well. Despair: Reduces mind resist, mindsave, armour and defence by 38. Terrified: Deals 11.47 mind and 9.18 darkness damage per turn and increases cooldowns by 58%. Haunted: Causes the target to suffer 18.65 mind and 14.92 darkness damage for each detrimental mental effect every turn. This mask appears to be carved out of the skull of a creature that never should have existed, malformed and distorted. You shiver as you look upon it, and its hollow eye sockets seem to stare back into you. |
Nakalthobers (Madness) (0 def, 5 armour)2.0 Encumbrance T5 head armor [Random Unique] Nature/Master/Psionic While equipped: Stats +3 Str +9 Dex +1 Wil +12 Cun +7 Con offense ------ Damage +6% temporal Ignore Armor +6 On-Hit (Melee): * 20% chance to reduce armor by 13% defense ------ Armor +5 Fatigue +5% Resistance +15% mind +3% temporal Mind save +15 (+4 eff.) Confus Resist +43% other ------- See Invisibility +15 Curse of Madness A cap made of leather. |
defender's voratun helm (Corpses) (6 def, 12 armour)3.0 Encumbrance T5 head armor [Ego+] Master While equipped: defense ------ Armor +12 Defense +6 (+2 eff.) Fatigue +5% Resistance +4% all Physical save +11 (+5 eff.) Curse of Corpses A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
6 agate0.0 Encumbrance T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
11 spinel0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
8 ametrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
9 citrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 zircon0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 aquamarine0.0 Encumbrance T2 blue gem [Normal] While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 opal0.0 Encumbrance T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
13 topaz0.0 Encumbrance T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Physical save +4 (+2 eff.) Spell save +4 (+2 eff.) Mind save +4 (+1 eff.) Item imbue powers: Defense +4 (+1 eff.) Physical save +4 (+2 eff.) Spell save +4 (+2 eff.) Mind save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
13 amethyst0.0 Encumbrance T2 violet gem [Normal] While equipped: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Item imbue powers: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
5 onyx0.0 Encumbrance T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
6 lapis lazuli0.0 Encumbrance T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Physical save +6 (+3 eff.) Spell save +6 (+2 eff.) Mind save +6 (+2 eff.) Item imbue powers: Defense +6 (+2 eff.) Physical save +6 (+3 eff.) Spell save +6 (+2 eff.) Mind save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 emerald0.0 Encumbrance T3 green gem [Normal] While equipped: Armor +3 Resistance +3% all Item imbue powers: Armor +3 Resistance +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 garnet0.0 Encumbrance T3 red gem [Normal] While equipped: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Item imbue powers: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
6 quartz0.0 Encumbrance T3 white gem [Normal] While equipped: Stun Resist +30% Item imbue powers: Stun Resist +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
3 sapphire0.0 Encumbrance T4 blue gem [Normal] While equipped: Defense +8 (+3 eff.) Physical save +8 (+4 eff.) Spell save +8 (+3 eff.) Mind save +8 (+2 eff.) Item imbue powers: Defense +8 (+3 eff.) Physical save +8 (+4 eff.) Spell save +8 (+3 eff.) Mind save +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
8 jade0.0 Encumbrance T4 green gem [Normal] While equipped: Armor +4 Resistance +4% all Item imbue powers: Armor +4 Resistance +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 turquoise0.0 Encumbrance T4 green gem [Normal] While equipped: Ignore resists +10% all Accuracy +10 (+3 eff.) Item imbue powers: Ignore resists +10% all Accuracy +10 (+3 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
7 ruby0.0 Encumbrance T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
8 amber0.0 Encumbrance T4 yellow gem [Normal] While equipped: Physical Crit +4.0% Spell Crit +4% Mind Crit +4% Damage +8% all Item imbue powers: Physical Crit +4.0% Spell Crit +4% Mind Crit +4% Damage +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 bloodstone0.0 Encumbrance T5 red gem [Normal] While equipped: Stun Resist +60% Item imbue powers: Stun Resist +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
9 fire opal0.0 Encumbrance T5 red gem [Normal] While equipped: Physical Crit +5.0% Spell Crit +5% Mind Crit +5% Damage +10% all Item imbue powers: Physical Crit +5.0% Spell Crit +5% Mind Crit +5% Damage +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
8 diamond0.0 Encumbrance T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
7 moonstone0.0 Encumbrance T5 white gem [Normal] While equipped: Defense +10 (+3 eff.) Physical save +10 (+4 eff.) Spell save +10 (+4 eff.) Mind save +10 (+3 eff.) Item imbue powers: Defense +10 (+3 eff.) Physical save +10 (+4 eff.) Spell save +10 (+4 eff.) Mind save +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
3 pearl0.0 Encumbrance T5 white gem [Normal] While equipped: Armor +5 Resistance +5% all Item imbue powers: Armor +5 Resistance +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Crystal Focus0.0 Encumbrance T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Damage +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Atamathon's Lost Ruby Eye0.0 Encumbrance T5 red gem [Plot Item] While equipped: Damage +12% fire Item imbue powers: Damage +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
Telos's Staff Crystal0.0 Encumbrance T5 multi-hued gem [Unique] Arcane A part of set. While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Resistance +30% mind Confus Resist +30% Fear Resist +30% Light +2 While carried: Light +2 Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Resistance +30% mind Confus Resist +30% Fear Resist +30% Light +2 Latent Damage Type: Blight Combine with a staff. Uses 1 power out of 1/1 A closer look at this pure white crystal reveals that it is really a plethora of colors swirling and scintillating. |
Burning Star1.0 Encumbrance T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 30 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
Prothotipe's Prismatic Eye0.0 Encumbrance T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Damage +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam level 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Damage +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Windborne Azurite0.0 Encumbrance T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Move Speed +20% Damage +20% lightning Damage Avoidance +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Move Speed +15% Damage +20% lightning Damage Avoidance +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
Crystal Heart0.0 Encumbrance T5 multi-hued gem [Unique] Arcane While equipped: Stats +5 Con Resistance +20% arcane +20% blight (The created item can be activated to recover the Heart.) Latent Damage Type: Arcane Combine with a suit of body armor (makes a non enchanted armour into an artifact). Uses 1 power out of 1/1 This crystal is huge, easily the size of your head. It sparkles brilliantly almost of its own accord. |
494 alchemist agate0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
48 alchemist bloodstone0.0 Encumbrance T5 red alchemist-gem [Normal] When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
alchemist's lamp 'Adaretira'1.0 Encumbrance T3 lite [Rare] Master While equipped: Stats +5 Wil offense ------ Mindpower +10 (+2 eff.) On-Hit (Melee): * 10 arcane resource burn defense ------ Resistance +3% acid +12% cold other ------- Max hate +4.00 Light +7 A normal brass lantern, enhanced by alchemy to make it brighter. |
Guidance1.0 Encumbrance T5 lite [Unique] Nature/Disrupt While equipped: Stats +6 Wil +6 Cun +6 Con defense ------ Resistance +20% blight Max Resistance +10% blight Physical save +15 (+6 eff.) Spell save +15 (+5 eff.) Mind save +15 (+4 eff.) other ------- Light +6 Masteries +0.20 Wild-gift/Call of the wild +0.50 Wild-gift/Antimagic Said to have once belonged to Inquisitor Marcus Dunn during the Spellhunt this fist sized quartz crystal glows constantly with a soft white light and was rumoured to be a great aid in meditation, helping focus the mind, body, and soul of the owner as well as protecting them from the foulest of magics. It seems somebody well versed in antimagic could use it to its fullest potential. |
Mummified Egg-sac of Ungolë2.0 Encumbrance egg misc [Unique] Nature While carried: other ------- Light -2 Summon up to 2 spiders. Uses 80 power out of 100/100 Dry and dusty to the touch, it still seems to retain some shadow of life. |
Rungof's Fang1.0 Encumbrance fang misc [Unique] Nature While carried: offense ------ Ignore Armor +7 other ------- Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
dwarven-steel pickaxe of the Iron Throne (dig speed 15 turns)3.0 Encumbrance T3 digger tool [Ego+] Master While equipped: Stats +2 Str defense ------ Life +27.00 other ------- Max stamina +21.00 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Elemental Orb (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Telekinetic Core2.0 Encumbrance T2 torque charm [Unique] Psionic While equipped: Stats +5 Wil offense ------ Physical Power +3 (+1 eff.) Mindpower +3 (+1 eff.) Damage +6% physical defense ------ Resistance +5% physical Physical save +12 (+5 eff.) Psionic Pull: Effective talent level: 4.5 Power cost 18 out of 35/35. Range melee/personal Cooldown: 6 Travel.spd instantaneous Description: Pull all foes toward you in radius 5 while dealing 127 physical damage. The damage will increase with your mindpower. This heavy torque appears to draw nearby matter towards it. |
The Jolt2.0 Encumbrance T2 torque charm [Unique] Psionic While equipped: Stats +4 Cun offense ------ Damage +10% mind +10% lightning Your mind is attuned to electricity. Any lightning damage you do that is more than 10% of the victim's maximum life will attempt to brainlock the target. Upon taking lightning damage >10% of your max life, your mind fires back, dealing 30% of the original damage as mind and trying to brainlock the target. Upon taking mind damage >10% of your max life, you reflexively trigger the jolt, sending an arc of dazing lightning toward the target (damage based on mindpower). This item can have up to 2 charges, with each charge having 4 turn cooldown. This torque feels tingly to the touch, but seems to enhance your thinking. |
powerful steel torque of psionic shield [power 45] (25 cooldown)2.0 Encumbrance T2 torque charm [Ego+] Psionic Setup a psionic shield, reducing all damage taken by 45 for 5 turns Puts all charms on 25 turn cooldown 100% to increase all damage by 10% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
steel torque of psionic shield [power 45] (25 cooldown)2.0 Encumbrance T2 torque charm [Ego] Psionic Setup a psionic shield, reducing all damage taken by 45 for 5 turns Puts all charms on 25 turn cooldown Torques are made by powerful psionics to store psionic powers. |
Belarithra the voratun torque of clear mind [power 5] (25 cooldown)2.0 Encumbrance T5 torque charm [Rare] Psionic While equipped: Stats +5 Str +4 Dex +5 Cun offense ------ Ignore resists +25% acid On-Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 5 * 20% chance to reduce armor by 13% Remove 1 confusion or silence effect and prevent the application of 5 detrimental mental effects for 5 turns Puts all charms on 25 turn cooldown 100% to increase all damage penetration by 30% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
cleansing voratun torque of psionic shield [power 161] (25 cooldown)2.0 Encumbrance T5 torque charm [Ego+] Psionic Setup a psionic shield, reducing all damage taken by 161 for 5 turns Puts all charms on 25 turn cooldown 100% to cleanse 2 total effects of type disease, wound, or poison. Torques are made by powerful psionics to store psionic powers. |
extending voratun torque of gale force [power 445] (15 cooldown)2.0 Encumbrance T5 torque charm [Ego+] Psionic Project a gust of wind in a cone knocking all creatures back 13 spaces and dealing 481 physical damage Puts all charms on 15 turn cooldown 100% to increase the duration of 2 beneficial effects by 1. Torques are made by powerful psionics to store psionic powers. |
Snowquell the elven-wood wand of clairvoyance [power 14] (15 cooldown)2.0 Encumbrance T4 wand charm [Rare] Arcane While equipped: offense ------ Damage +27% cold Ignore resists +25% cold On-Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 5 defense ------ Resistance +5% arcane +18% cold Reveal the area around you, dispelling darkness (radius 14, power 45 based on Magic), and detect the presence of nearby creatures for 10 turns Puts all charms on 15 turn cooldown 100% to increase all damage by 20% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Forbidden Tome: "A View From The Gallery"2.0 Encumbrance T2 forbidden tome [Unique] Unknown Read the book. The story of Grung, a halfling separated from his tribe that is just trying to survive while a terrible war, very long ago, rages on. |
Forbidden Tome: "Home, Horrific Home"2.0 Encumbrance T5 forbidden tome [Unique] Unknown Read the book. A tome of lost knowledge. Touching it you feel both sick and yet strangely at peace. |
Achievements
A View From The Gallery (Nightmare (Adventure) difficulty)
Briefly lived as a lowly halfling during the time of the Sher'tuls.By Iji the Thalore Doomed level 31
18th Haze 123rd year of Ascendancy at 19:52 see stats
A dangerous secret (Nightmare (Adventure) difficulty)
Found the mysterious staff and told Last Hope about it.By Iji the Thalore Doomed level 35
30th Haze 123rd year of Ascendancy at 17:06 see stats
A different point of view (Nightmare (Adventure) difficulty)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Iji the Thalore Doomed level 49
34th Pyre 124th year of Ascendancy at 15:14 see stats
Against all odds (Nightmare (Adventure) difficulty)
Killed Ukruk in the ambush.By Iji the Thalore Doomed level 35
28th Haze 123rd year of Ascendancy at 22:01 see stats
Antimagic! (Nightmare (Adventure) difficulty)
Completed antimagic training in the Ziguranth camp.By Iji the Thalore Doomed level 18
31st Regrowth 123rd year of Ascendancy at 22:13 see stats
Arachnophobia (Nightmare (Adventure) difficulty)
Destroyed the spydric menace.By Iji the Thalore Doomed level 39
46th Haze 123rd year of Ascendancy at 02:17 see stats
Back and there again (Nightmare (Adventure) difficulty)
Opened a portal to the Far East from Maj'Eyal.By Iji the Thalore Doomed level 46
72nd Regrowth 124th year of Ascendancy at 07:41 see stats
Bookception! (Nightmare (Adventure) difficulty)
Found the Forbidden Tome reward inside the Forbidden Tome: "Of Knowledge And Horrors".By Iji the Thalore Doomed level 42
76th Haze 123rd year of Ascendancy at 00:05 see stats
Brave new world (Nightmare (Adventure) difficulty)
Went to the Far East and took part in the war.By Iji the Thalore Doomed level 38
42nd Haze 123rd year of Ascendancy at 02:53 see stats
Curse Lifter (Nightmare (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By Iji the Thalore Doomed level 15
35th Dusk 122nd year of Ascendancy at 22:01 see stats
Destroyer's bane (Nightmare (Adventure) difficulty)
Killed Golbug the Destroyer.By Iji the Thalore Doomed level 37
36th Haze 123rd year of Ascendancy at 22:26 see stats
Dragon's Greed (Nightmare (Adventure) difficulty)
Amassed 8000 gold pieces.By Iji the Thalore Doomed level 40
53rd Haze 123rd year of Ascendancy at 12:33 see stats
Earth Master (Nightmare (Adventure) difficulty)
Killed Harkor'Zun.By Iji the Thalore Doomed level 20
59th Regrowth 123rd year of Ascendancy at 20:34 see stats
Exterminator (Nightmare (Adventure) difficulty)
Killed 1000 creatures.By Iji the Thalore Doomed level 19
52nd Regrowth 123rd year of Ascendancy at 08:48 see stats
Eye of the storm (Nightmare (Adventure) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Iji the Thalore Doomed level 29
37th Dusk 123rd year of Ascendancy at 12:33 see stats
Guiding Hand (Nightmare (Adventure) difficulty)
Saved all escorted adventurers.By Iji the Thalore Doomed level 33
25th Haze 123rd year of Ascendancy at 17:42 see stats
Home sweet home (Nightmare (Adventure) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Iji the Thalore Doomed level 30
66th Dusk 123rd year of Ascendancy at 02:20 see stats
Is that how it feels to be an escort quest?! (Nightmare (Adventure) difficulty)
Got saved from death in the Godfeaster by Malyu and managed to escape.By Iji the Thalore Doomed level 31
7th Haze 123rd year of Ascendancy at 04:40 see stats
Level 10 (Nightmare (Adventure) difficulty)
Got a character to level 10.By Iji the Thalore Doomed level 10
10th Mirth 122nd year of Ascendancy at 04:38 see stats
Level 20 (Nightmare (Adventure) difficulty)
Got a character to level 20.By Iji the Thalore Doomed level 20
52nd Regrowth 123rd year of Ascendancy at 16:45 see stats
Level 30 (Nightmare (Adventure) difficulty)
Got a character to level 30.By Iji the Thalore Doomed level 30
65th Dusk 123rd year of Ascendancy at 00:02 see stats
Level 40 (Nightmare (Adventure) difficulty)
Got a character to level 40.By Iji the Thalore Doomed level 40
52nd Haze 123rd year of Ascendancy at 06:17 see stats
Level 50 (Nightmare (Adventure) difficulty)
Got a character to level 50.By Iji the Thalore Doomed level 50
34th Pyre 124th year of Ascendancy at 18:50 see stats
Oozemancer (Nightmare (Adventure) difficulty)
Destroyed the corrupted oozemancer.By Iji the Thalore Doomed level 47
2nd Pyre 124th year of Ascendancy at 11:24 see stats
Poisonous (Nightmare (Adventure) difficulty)
Sided with the assassin lord.By Iji the Thalore Doomed level 24
41st Pyre 123rd year of Ascendancy at 21:08 see stats
Savior of the damsels in distress (Nightmare (Adventure) difficulty)
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Iji the Thalore Doomed level 26
1st Flare 123rd year of Ascendancy at 05:38 see stats
Size is everything (Nightmare (Adventure) difficulty)
Did over 1500 damage in one attack.By Iji the Thalore Doomed level 27
10th Dusk 123rd year of Ascendancy at 21:01 see stats
Size matters (Nightmare (Adventure) difficulty)
Did over 600 damage in one attack.By Iji the Thalore Doomed level 25
6th Mirth 123rd year of Ascendancy at 16:15 see stats
Sliders (Nightmare (Adventure) difficulty)
Activated a portal using the Orb of Many Ways.By Iji the Thalore Doomed level 37
37th Haze 123rd year of Ascendancy at 02:16 see stats
The Arena (Nightmare (Adventure) difficulty)
Unlocked Arena mode.By Iji the Thalore Doomed level 9
3rd Mirth 122nd year of Ascendancy at 08:01 see stats
The bigger the better! (Nightmare (Adventure) difficulty)
Did over 3000 damage in one attack.By Iji the Thalore Doomed level 50
35th Pyre 124th year of Ascendancy at 01:49 see stats
There and back again (Nightmare (Adventure) difficulty)
Opened a portal to Maj'Eyal from the Far East.By Iji the Thalore Doomed level 40
74th Haze 123rd year of Ascendancy at 10:03 see stats
Thralless (Nightmare (Adventure) difficulty)
Freed at least 30 enthralled slaves in the slavers' compound.By Iji the Thalore Doomed level 22
69th Regrowth 123rd year of Ascendancy at 10:58 see stats
Treasure Hoarder (Nightmare (Adventure) difficulty)
Amassed 3000 gold pieces.By Iji the Thalore Doomed level 26
1st Flare 123rd year of Ascendancy at 05:36 see stats
Treasure Hunter (Nightmare (Adventure) difficulty)
Amassed 1000 gold pieces.By Iji the Thalore Doomed level 21
61st Regrowth 123rd year of Ascendancy at 13:57 see stats
Vampire crusher (Nightmare (Adventure) difficulty)
Destroyed the Master in its lair of the Dreadfell.By Iji the Thalore Doomed level 34
27th Haze 123rd year of Ascendancy at 14:07 see stats
You were not supposed to see that! (Nightmare (Adventure) difficulty)
Read a Forbidden Tome.By Iji the Thalore Doomed level 40
74th Haze 123rd year of Ascendancy at 10:19 see stats
Log
Venom drake hits Cold drake for 269 acid damage.
Shadow casts Phase Door.
Ran for 3 turns (stop reason: terrain change on left side).
Ran for 3 turns (stop reason: terrain change on left side).
Iji picks up (y.): voratun waraxe of torment (Misfortune) (150% power, 6 apr).
Iji picks up (0.): ancient elven-silk robe of life (Madness) (0 def, 0 armour).
Iji picks up (r.): lifebinding dragonbone magestaff of the prodigy (Misfortune) (136% power, 6 apr, lightning element).
Iji picks up ( .): defender's voratun helm (Corpses) (6 def, 12 armour).
Iji picks up (P.): barbed quiver of dragonbone arrows of amnesia (19/19, 180% power, 18 apr).
Iji picks up (8.): enlightening drakeskin leather armour of alacrity (Madness) (20 def, 8 armour).
Iji picks up (N.): ranger's dragonbone longbow of acid (Madness).
Shadow casts Phase Door.
Shadow casts Phase Door.
Shadow casts Phase Door.
Shadow casts Phase Door.
There is a way to the next level here (press '' or right click to use).
Resting starts...
Shadow casts Phase Door.
Talent Track is ready to use.
Rested for 1 turns (stop reason: all resources and life at maximum).







































































































































































