












Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Items Vault 1.7.6Donators/Buyers bonus! Adept Passive Fix 1.7.0Request from Zeyphor on the Discord. Fixes the Adept bug by forcibly recalculating all your talent passives when you learn it. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. This mod is not meant for new players. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Improved line-wrapping logic thanks to Joerle! Quick Transmo Chest Management 1.6.7Adds a new key bind to transmogrify things faster. Currently, hitting the key on an item in the transmog chest puts it into your normal inventory, while hitting the key on an item in your normal inventory immediately transmogs it with no confirmation. The key bind only works if you have a transmog chest and only if the selected item is transmog-able. I got annoyed at how slow transmog is and made this. I'll probably make its behavior configurable in a future update. Particle Cleanup 1.7.0An experimental addon that attempts to detect and remove "orphaned" particle display effects left behind by temporary status effects or sustained talents. The check is performed automatically on character load, and can also be triggered manually via the keybinding <Ctrl-Alt-Shift-P>. Also available as part of the Bugnibus Bugfix Pack. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Plenum Tooltip Custom Edit 1.7.4Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: |
| Campaign | Maj'Eyal |
| Mode | Madness Roguelike |
| Sex | Male |
| Race | Thalore |
| Class | Solipsist |
| Level / Exp | 16 / 60% |
| Size | medium |
| Lifes / Deaths | Killed by Gyda the elven warrior at level 16 on the 34th Regrowth 123rd year of Ascendancy at 03:38 / 1 |
Primary Stats
| Strength | 14 (base 10) |
| Dexterity | 17 (base 10) |
| Constitution | 20 (base 13) |
| Magic | 8 (base 10) |
| Willpower | 50 (base 41) |
| Cunning | 33 (base 30) |
Resources
| Life | -125/380 |
| Equilibrium | 38 |
| Psi | 0/281 |
| Healing Factor | 1.0870588855781 |
| Regeneration | 0.27176472139452 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 6 |
| Infravision | 7 |
Offense: Mainhand
| Damage | 25 |
| Accuracy | 32 |
| Crit Chance | 12% |
| APR | 12 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 29 |
| Accuracy | 32 |
| Crit Chance | 17% |
| APR | 15 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 13 |
| Crit Chance | 8% |
| Speed | 1 |
Offense: Mind
| Mindpower | 57 |
| Crit Chance | 11% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +25% |
| Nature | +19% |
| Darkness | +6% |
| Mind | +15% |
| Cold | +21% |
| All | 0% |
Offense: Damage Penetration
| Physical | +15% |
| Fire | +5% |
| Mind | +10% |
Defense: Base
| Armour (hardiness) | 4 (30%) |
| Defense | 8 |
| Ranged Defense | 8 |
| Fatigue | 1 |
| Physical Save | 19.53 |
| Spell Save | 26.46 |
| Mental Save | 28 |
Defense: Resistances
| Acid | + 9%( 70%) |
| Cold | + 32%( 70%) |
| All | 0%( 70%) |
| Darkness | + 15%( 70%) |
| Light | + 6%( 70%) |
| Temporal | + 6%( 70%) |
| Mind | + 6%( 70%) |
| Lightning | + 38%( 70%) |
| Fire | + 16%( 70%) |
| Nature | + 19%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Blind Resistance | 100% |
| Poison Resistance | 50% |
| Confusion Resistance | 26% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 245 life over 5 turns. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 141 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. |
Class Talents
| Psionic / Psychic Assault | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Psionic / Thought-Forms | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Solipsism | 1.30 |
| 5/5 |
| 1/5 |
| 4/5 |
| 0/5 |
| Psionic / Distortion | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Nightmare | 1.30 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Psionic / Slumber | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Dream Smith | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 1/5 |
| 0/5 |
| Wild-gift / Mindstar mastery | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Psionic / Feedback | 1.30 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Psionic / Mentalism | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Psionic / Dreaming | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Race / Thalore | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
Quests
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the lone alchemist to the recall portal on level 2 of Norgos Lair. Escort: lone alchemist (level 2 of Norgos Lair)As a reward you improved Willpower by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Trollmire. Escort: lost warrior (level 2 of Trollmire)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 3 of Trollmire. Escort: repented thief (level 3 of Trollmire)As a reward you improved talent Track (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. | active |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You must explore the Heart of the Gloom. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one vial of squid ink. However annoying this will be for you to gather, I promise that the reek it produces in my lab will prove even more annoying.' * 'Needed: one chunk of ghoul flesh. Unfortunately for you, the chunks that regularly fall off ghouls won't do. I need one freshly carved off.' * You've found the needed skeleton mage skull. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one storm wyrm claw. I recommend severing one of their dewclaws. They're smaller and easier to remove, but they've never been blunted by use, so be careful you don't poke yourself. Oh yes, and don't get eaten.' * You've found the needed giant spider spinneret. * 'Needed: one pouch of bone giant dust. Never, ever to be confused with garlic powder. Trust me.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within9 lumberjacks have died. | done |
Equipment
| On feet | [vs. Branebers (0 def, 1 armour) (On feet)]Branebers (0 def, 1 armour) 2.0 Encumbrance T1 feet armor [Rare] Master While equipped: Stats +1(-) Wil offense ------ Mindpower +15 (+5 eff.) (-) Ignore resists +10%(-) mind defense ------ Armor +1 (-) Fatigue -5% (-) Physical save +6 (+5 eff.) (-) other ------- Encumbrance +22 (-) Hate-on-crit +4.00 (-) Max hate +4.00 (-) A pair of boots made of leather. |
| Quiver | [vs. quiver of elm arrows 'Flashsear' (10/10, 14-20 power, 5 apr) (Quiver)]quiver of elm arrows 'Flashsear' (10/10, 14-20 power, 5 apr) 3.0 Encumbrance T1 arrow ammo Reqs Dex 11 [Rare] Nature Weapon Damage 14.0 - 19.6 Physical Uses 70% Dex, 50% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +5 (-) Critical Rate +1.0% (-) Capacity 10 (-) Projectile Speed +200% (-) On-ranged-hit +11(-) nature +12(-) lightning While equipped: other ------- Reload +3 (-) Arrows are used with bows to pierce your foes to death. |
| Light source | [vs. Balancehunt the brass lantern (Light source)]Balancehunt the brass lantern 2.0 Encumbrance T1 lite [Rare] Nature While equipped: Stats +4(-) Dex +2(-) Con offense ------ Damage +6%(-) nature defense ------ Resistance +6%(-) light Crit Resistance 5.00% (-) Life +42.00 (-) other ------- Light +3 (-) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | [vs. Cloud Caller (0 def, 0 armour) (On head)]Cloud Caller (0 def, 0 armour) 2.0 Encumbrance T1 head armor [Unique] Nature While equipped: offense ------ Damage +10%(-) lightning +10%(-) cold defense ------ Resistance +10%(-) lightning +10%(-) cold A small storm cloud follows you, dealing 15 lightning damage to all enemies in a radius of 3 each turn. Call Lightning: Effective talent level: 1.0 Power cost 15 out of 30/30. Range 10 Cooldown: 3 Travel.spd instantaneous Is: a nature gift Description: Calls forth a powerful beam of lightning doing 56.84 to 170.53 lightning damage (113.69 average). The damage will increase with your Mindpower. This hat's broad brim protects you from biting colds and sudden storms. |
| On hands | [vs. rough leather gloves 'Kindledream' (0 def, 1 armour) (On hands)]rough leather gloves 'Kindledream' (0 def, 1 armour) 1.0 Encumbrance T1 hands armor [Rare] Nature While equipped: Stats +2(-) Wil +1(-) Con offense ------ On-Hit 6(-) lightning Damage +4%(-) lightning Ignore resists +15%(-) physical defense ------ Armor +1 (-) Resistance +6%(-) lightning other ------- Light +3 (-) Infravision +1 (-) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | [vs. Breezespire [power 116] (15 cooldown) (Tool)]Breezespire [power 116] (15 cooldown) 2.0 Encumbrance T1 wand charm [Rare] Arcane While equipped: offense ------ On-Hit 0(-10) item nature slow On-Hit (Melee): * 10% chance to slow global speed by 62% defense ------ Resistance +3%(-) nature +9%(-) acid Create a radius 3 storm for 5 turns. Each turn, creatures within take 29 lightning damage and will be dazed for 1 turn (145 total damage) Puts all charms on 15 turn cooldown 100% to gain a 12% chance to evade weapon attacks for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| On fingers | [vs. Kilnenvy the copper ring (On fingers, 1 of 2)]Kilnenvy the copper ring 0.1 Encumbrance T1 ring jewelry [Rare] Nature While equipped: offense ------ Damage +11%(-) lightning +3%(-) nature +3%(-) mind Ignore resists +5%(-) fire When Hit 6(-) fire defense ------ Resistance +22%(-) lightning +6%(-) mind Rings make your fingers look great! Tap to cycle through comparison choices |
| On fingers | [vs. Kilnenvy the copper ring (On fingers, 1 of 2)]steel ring 'Beridar' 0.1 Encumbrance T2 ring jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +2 Con offense ------ Damage +0%(-11%) lightning +11% cold +0%(-3%) nature +0%(-3%) mind Ignore resists +0%(-5%) fire When Hit 0(-6) fire On-Hit (Melee): * 10% chance to gain 10% of a turn (3/turn limit) defense ------ Resistance +0%(-22%) lightning +6% temporal +0%(-6%) mind +22% cold Spell save +12 (+5 eff.) Mind save +7 (+3 eff.) Confus Resist +26% Out-of-Phase Defense +10 Out-of-Phase Resistance +10% Out-of-Phase Resilience +10% other ------- Max stamina +12.00 Rings make your fingers look great! Tap to cycle through comparison choices |
| Around neck | [vs. The Black Core (Around neck)]The Black Core 0.1 Encumbrance T2 amulet jewelry [Unique] Arcane While equipped: offense ------ Spellpower +5 (+5 eff.) (-) defense ------ Resistance +15%(-) darkness Unlife -100.00 life (-) Blind Resist +100% (-) other ------- Infravision +6 (-) Masteries +0.20(-) Corruption/Black-magic Shadow Power +5 (-) Grants spellpower equal to your Shadow Power. "Lock your soul away, and death will never reach you." |
| In main hand | [vs. Oozewaker the mossy mindstar (3-3 power, 12 apr, mind damage) (In main hand, 1 of 2)]Oozewaker the mossy mindstar (3-3 power, 12 apr, mind damage) 3.0 Encumbrance T1 mindstar 1H weapon Reqs Wil 11 [Rare] Nature/Psionic Weapon Damage 3.0 - 3.3 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +12 (-) Critical Rate +2.5% (-) Attack Speed 100% (-) On-crit, radius 2 +12(-) light While equipped: offense ------ Mind Crit +1% (-) Mindpower +2 (+1 eff.) (-) On-Hit 0(-20) item nature slow 0(-10) item expose 4(-) darkness 4(-) mind Damage +3%(-) mind +3%(-) darkness When Hit 4(-) nature On-Hit (Melee): * 10% chance to reduce all saves and defense by 34 * 20% chance to slow global speed by 62% defense ------ Resistance +6%(-) nature other ------- Talents +1.00(-) Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Tap to cycle through comparison choices |
| Around waist | [vs. rough leather belt 'Coalvalor' (Around waist)]rough leather belt 'Coalvalor' 1.0 Encumbrance T1 belt armor [Rare] Nature While equipped: offense ------ Physical Crit +3.0% (-) On-Hit 0(-20) item expose Damage +3%(-) darkness +3%(-) mind On-Hit (Melee): * 20% chance to reduce all saves and defense by 34 defense ------ Unlife -20.00 life (-) Life +36.00 (-) other ------- Stamina/turn +1.00 (-) Max stamina +30.00 (-) A belt that goes around your waist. |
| In off hand | [vs. Oozewaker the mossy mindstar (3-3 power, 12 apr, mind damage) (In main hand, 1 of 2)]Serpent's Glare (7-8 power, 15 apr, nature damage) 3.0 Encumbrance T1 mindstar 1H weapon Reqs Wil 12 [Unique] Nature Weapon Damage 7.0 - 7.7(+4.0 - +4.4) Nature Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +15 (+3) Critical Rate +7.0% (+4.5%) Attack Speed 100% (-) Damage Conversion 30% poison On-crit, radius 2 +0(-12) light While equipped: offense ------ Mind Crit +2% (+1%) Mindpower +4 (+2 eff.) (+2 (+1 eff.)) On-Hit 0(-4) mind 0(-10) item expose 0(-4) darkness 0(-20) item nature slow Damage +0%(-3%) darkness +10% nature +0%(-3%) mind When Hit 0(-4) nature defense ------ Resistance +10%(+4%) nature Poison Resist +50% other ------- Talents +0(+-1) Attune Mindstar Spit Poison: Effective talent level: 2.0 Power cost 8 out of 8/8. Range 10 Cooldown: 6 Travel.spd instantaneous Is: a nature gift Description: Spit poison at your target, doing 124.31 poison damage over six turns. The damage will increase with your Strength or Dexterity (whichever is higher). A thick venom drips from this mindstar. Tap to cycle through comparison choices |
| Cloak | [vs. linen cloak of Iron Throne (1 def, 0 armour) (Cloak)]linen cloak of Iron Throne (1 def, 0 armour) 2.0 Encumbrance T1 cloak armor [Ego] Master While equipped: Stats +2(-) Str +1(-) Con defense ------ Defense +1 (+1 eff.) (-) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | [vs. rough leather armour 'Ulatobers' (3 def, 2 armour) (Main armor)]rough leather armour 'Ulatobers' (3 def, 2 armour) 9.0 Encumbrance T1 light armor Reqs Str 10 [Rare] Master While equipped: Stats +3(-) Cun offense ------ Mindpower +30 (+10 eff.) (-) Damage +6%(-) mind defense ------ Armor +2 (-) Defense +3 (+3 eff.) (-) Fatigue +6% (-) Resistance +16%(-) fire other ------- Psi when Hit +0.04 (-) A suit of armour made of leather. |
Inventory
movement infusion of the sneak (speed 594%; cd 13)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 13 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 594% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
[vs. Infusion: Wild (on body)]wild infusion of the duelist (res 18%; physical; dur 4; cd 11) 0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 11 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 18% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
[vs. The Black Core (Around neck)]cleansing copper amulet of mastery (0.11 Wild-gift / Mindstar mastery) 0.1 Encumbrance T1 amulet jewelry [Ego] Disrupt/Master While equipped: offense ------ Spellpower +0 (+0 eff.) (-5 (-5 eff.)) defense ------ Resistance +11% blight +11% nature +0%(-15%) darkness Unlife +0.00 life (+100.00 life) Blind Resist +0% (-100%) Poison Resist +20% Disease Resist +22% other ------- Infravision +0 (-6) Masteries +0.00(-0.20) Corruption/Black-magic +0.11 Wild-gift/Mindstar mastery Shadow Power +0 (-5) Amulets make your neck look great! |
[vs. Kilnenvy the copper ring (On fingers, 1 of 2)]Shadoworder the copper ring 0.1 Encumbrance T1 ring jewelry [Rare] Master While equipped: Stats +2 Dex offense ------ Damage +0%(-11%) lightning +0%(-3%) nature +0%(-3%) mind Ignore resists +0%(-5%) fire When Hit 4 darkness 0(-6) fire defense ------ Resistance +0%(-22%) lightning +0%(-6%) mind Physical save +7 (+4 eff.) Spell save +8 (+3 eff.) Mind save +6 (+3 eff.) other ------- Light +1 Rings make your fingers look great! Tap to cycle through comparison choices |
[vs. Kilnenvy the copper ring (On fingers, 1 of 2)]savior's copper ring 0.1 Encumbrance T1 ring jewelry [Ego] Master While equipped: offense ------ Damage +0%(-11%) lightning +0%(-3%) nature +0%(-3%) mind Ignore resists +0%(-5%) fire When Hit 0(-6) fire defense ------ Resistance +0%(-22%) lightning +0%(-6%) mind Physical save +8 (+4 eff.) Spell save +7 (+2 eff.) Mind save +6 (+3 eff.) Rings make your fingers look great! Tap to cycle through comparison choices |
[vs. Oozewaker the mossy mindstar (3-3 power, 12 apr, mind damage) (In main hand, 1 of 2)]Flashrip the iron dagger (10-14 power, 5 apr) 1.0 Encumbrance T1 dagger 1H weapon Reqs Dex 11 [Rare] Disrupt Weapon Damage 10.5 - 13.7(+7.5 - +10.3) Physical Uses 50% Dex, 50% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +5 (-7) Critical Rate +4.0% (+1.5%) Attack Speed 100% (-) Damage Against +7% Unnatural On-crit, radius 2 +0(-12) light While equipped: Stats +2 Wil offense ------ Mind Crit +0% (-1%) Mindpower +0 (+0 eff.) (-2 (-1 eff.)) On-Hit 0(-4) mind 0(-10) item expose 0(-4) darkness 0(-20) item nature slow Damage +3% fire +0%(-3%) mind +0%(-3%) darkness When Hit 0(-4) nature defense ------ Resistance +0%(-6%) nature Crit Resistance 5.00% Life +80.00 Disarm Resist +10% other ------- Talents +0(+-1) Attune Mindstar Sharp, short and deadly. Tap to cycle through comparison choices |
[vs. Oozewaker the mossy mindstar (3-3 power, 12 apr, mind damage) (In main hand, 1 of 2)]flaming iron dagger of daylight (10-14 power, 5 apr) 1.0 Encumbrance T1 dagger 1H weapon Reqs Dex 11 [Ego] Arcane Weapon Damage 10.5 - 13.7(+7.5 - +10.3) Physical Uses 50% Str, 50% Dex Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +5 (-7) Critical Rate +4.0% (+1.5%) Attack Speed 100% (-) On-hit +6 light Damage Against +5% Undead On-Hit, radius 1 +6 fire On-crit, radius 2 +0(-12) light While equipped: offense ------ Mind Crit +0% (-1%) Mindpower +0 (+0 eff.) (-2 (-1 eff.)) On-Hit 0(-4) mind 0(-10) item expose 0(-4) darkness 0(-20) item nature slow Damage +0%(-3%) mind +0%(-3%) darkness When Hit 0(-4) nature defense ------ Resistance +0%(-6%) nature other ------- Talents +0(+-1) Attune Mindstar Sharp, short and deadly. Tap to cycle through comparison choices |
[vs. Oozewaker the mossy mindstar (3-3 power, 12 apr, mind damage) (In main hand, 1 of 2)]elemental steel dagger (14-18 power, 6 apr) 1.0 Encumbrance T2 dagger 1H weapon Reqs Dex 16 [Ego+] Arcane Weapon Damage 14.0 - 18.2(+11.0 - +14.9) Physical Uses 50% Str, 50% Dex Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +6 (-6) Critical Rate +5.0% (+2.5%) Attack Speed 100% (-) On-crit, radius 2 +0(-12) light On Hit: + Create an explosion dealing 15 lightning damage (1/turn) While equipped: offense ------ Mind Crit +0% (-1%) Mindpower +0 (+0 eff.) (-2 (-1 eff.)) On-Hit 0(-4) mind 0(-10) item expose 0(-4) darkness 0(-20) item nature slow Damage +5% lightning +0%(-3%) mind +0%(-3%) darkness Ignore resists +7% lightning When Hit 0(-4) nature defense ------ Resistance +0%(-6%) nature other ------- Talents +0(+-1) Attune Mindstar Sharp, short and deadly. Tap to cycle through comparison choices |
[vs. Oozewaker the mossy mindstar (3-3 power, 12 apr, mind damage) (In main hand, 1 of 2)]Puskill the mossy mindstar (3-3 power, 12 apr, nature damage) 3.0 Encumbrance T1 mindstar 1H weapon Reqs Wil 11 [Rare] Nature/Psionic Weapon Damage 3.0 - 3.3 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +12 (-) Critical Rate +2.5% (-) Attack Speed 100% (-) On-crit, radius 2 +0(-12) light On Hit: * 10% chance to slow global speed by 62% While equipped: offense ------ Mind Crit +1% (-) Mindpower +2 (+1 eff.) (-) On-Hit 0(-20) item nature slow 0(-10) item expose 3(-1) mind 4(-) darkness Damage +3% fire +3%(-) mind +2%(-1%) darkness Ignore resists +10% fire When Hit 0(-4) nature defense ------ Resistance +0%(-6%) nature +9% cold other ------- Talents +1.00(-) Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Tap to cycle through comparison choices |
[vs. Oozewaker the mossy mindstar (3-3 power, 12 apr, mind damage) (In main hand, 1 of 2)]Tulilathandur the mossy mindstar (2-2 power, 12 apr, nature damage) 3.0 Encumbrance T1 mindstar 1H weapon Reqs Wil 11 [Rare] Nature Weapon Damage 2.0 - 2.2(-1.0 - -1.1) Nature Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +12 (-) Critical Rate +2.5% (-) Attack Speed 100% (-) On-crit, radius 2 +0(-12) light While equipped: offense ------ Mind Crit +1% (-) Mindpower +2 (+1 eff.) (-) On-Hit 0(-4) mind 0(-10) item expose 0(-4) darkness 0(-20) item nature slow Damage +0%(-3%) darkness +2% nature +0%(-3%) mind Ignore resists +10% mind When Hit 0(-4) nature defense ------ Resistance +2% blight +9% cold +0%(-6%) nature +3% fire Spell save +3 (+1 eff.) Disease Resist +12% other ------- Talents +1.00(-) Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Tap to cycle through comparison choices |
[vs. Oozewaker the mossy mindstar (3-3 power, 12 apr, mind damage) (In main hand, 1 of 2)]horrifying mossy mindstar (2-3 power, 12 apr, nature damage) 3.0 Encumbrance T1 mindstar 1H weapon Reqs Wil 11 [Ego] Nature/Psionic Weapon Damage 2.5 - 2.8(-0.5 - -0.6) Nature Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +12 (-) Critical Rate +2.5% (-) Attack Speed 100% (-) On-crit, radius 2 +0(-12) light While equipped: offense ------ Mind Crit +1% (-) Mindpower +2 (+1 eff.) (-) On-Hit 0(-20) item nature slow 0(-10) item expose 3(-1) mind 4(-) darkness Damage +2%(-1%) mind +2%(-1%) darkness When Hit 0(-4) nature defense ------ Resistance +0%(-6%) nature other ------- Talents +1.00(-) Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Tap to cycle through comparison choices |
[vs. Oozewaker the mossy mindstar (3-3 power, 12 apr, mind damage) (In main hand, 1 of 2)]mossy mindstar 'Pusstar' (2-3 power, 12 apr, nature damage) 3.0 Encumbrance T1 mindstar 1H weapon Reqs Wil 11 [Rare] Nature Weapon Damage 2.5 - 2.8(-0.5 - -0.6) Nature Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +12 (-) Critical Rate +2.5% (-) Attack Speed 100% (-) On-Hit, radius 1 +12 nature On-crit, radius 2 +0(-12) light On Hit: * 10% chance to slow global speed by 62% While equipped: offense ------ Mind Crit +1% (-) Mindpower +2 (+1 eff.) (+0 (+0 eff.)) On-Hit 0(-4) mind 0(-10) item expose 0(-4) darkness 0(-20) item nature slow Damage +0%(-3%) mind +0%(-3%) darkness Ignore resists +5% physical When Hit 0(-4) nature defense ------ Resistance +5% arcane +0%(-6%) nature Physical save +2 (+2 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) other ------- EQ when Hit +0.50 Talents +1.00(-) Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Tap to cycle through comparison choices |
[vs. Oozewaker the mossy mindstar (3-3 power, 12 apr, mind damage) (In main hand)]elm longbow 'Murkmarrow' 4.0 Encumbrance T1 longbow 2H weapon Reqs Dex 11 Shoot [Rare] Master Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +0 (-12) Critical Rate +0.0% (-2.5%) Attack Speed 100% (-) Range +6 On-crit, radius 2 +0(-12) light While equipped: Stats +5 Dex +1 Wil offense ------ Mind Crit +0% (-1%) Mindpower +5 (+2 eff.) (+3 (+1 eff.)) On-Hit 0(-4) mind 0(-10) item expose 0(-4) darkness 0(-20) item nature slow Damage +0%(-3%) darkness +6% nature +0%(-3%) mind Ignore resists +9% physical When Hit 4(-) nature defense ------ Resistance +12%(+6%) nature other ------- EQ when Hit +0.04 Talents +0(+-1) Attune Mindstar Longbows are used to shoot arrows at your foes. |
[vs. quiver of elm arrows 'Flashsear' (10/10, 14-20 power, 5 apr) (Quiver)]quiver of elm arrows (22/22, 13-18 power, 5 apr) 3.0 Encumbrance T1 arrow ammo Reqs Dex 11 [Normal] Weapon Damage 13.0 - 18.2(-1.0 - -1.4) Physical Uses 50% Str, 70% Dex Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +5 (-) Critical Rate +1.0% (-) Capacity 22 (12) Projectile Speed +0% (-200%) On-ranged-hit +0(-11) nature +0(-12) lightning While equipped: other ------- Reload +0 (-3) Arrows are used with bows to pierce your foes to death. |
[vs. quiver of elm arrows 'Flashsear' (10/10, 14-20 power, 5 apr) (Quiver)]pouch of iron shots (21/21, 16-20 power, 1 apr) 3.0 Encumbrance T1 shot ammo Reqs Dex 11 [Normal] Weapon Damage 16.5 - 19.8(+2.5 - +0.2) Physical Uses 50% Cun, 70% Dex Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +1 (-4) Critical Rate +4.0% (+3.0%) Capacity 21 (11) Projectile Speed +0% (-200%) On-ranged-hit +0(-11) nature +0(-12) lightning While equipped: other ------- Reload +0 (-3) Shots are used with slings to pummel your foes to death. |
[vs. rough leather armour 'Ulatobers' (3 def, 2 armour) (Main armor)]Boltfiend the linen robe (0 def, 0 armour) 2.0 Encumbrance T1 cloth armor [Rare] Arcane While equipped: Stats +0(-3) Cun offense ------ Spell Crit +3% Spellpower +3 (+3 eff.) Mindpower +0 (+0 eff.) (-30 (-10 eff.)) Damage +3% lightning +0%(-6%) mind Ignore resists +15% fire On-Hit (Melee): * 10% chance to gain 10% of a turn (3/turn limit) defense ------ Armor +0 (-2) Defense +0 (+0 eff.) (-3 (-3 eff.)) Fatigue +0% (-6%) Resistance +12% lightning +6% temporal +0%(-16%) fire +7% all Spell save +17 (+6 eff.) Out-of-Phase Defense +5 Out-of-Phase Resistance +5% Out-of-Phase Resilience +5% other ------- Psi when Hit +0.00 (-0.04) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
[vs. rough leather armour 'Ulatobers' (3 def, 2 armour) (Main armor)]Elyrewe the Gleamwasp (0 def, 0 armour) 2.0 Encumbrance T1 cloth armor [Rare] Arcane While equipped: Stats +4 Str +2 Dex +0(-3) Cun offense ------ Mindpower +0 (+0 eff.) (-30 (-10 eff.)) Damage +12% arcane +0%(-6%) mind When Hit 2 acid defense ------ Armor +0 (-2) Defense +0 (+0 eff.) (-3 (-3 eff.)) Fatigue +0% (-6%) Resistance +0%(-16%) fire +7% all Unlife -40.00 life other ------- Stamina/turn +3.00 Psi when Hit +0.00 (-0.04) Max mana +21.00 Light +1 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
[vs. rough leather armour 'Ulatobers' (3 def, 2 armour) (Main armor)]Urtheldir the Rainswift (0 def, 0 armour) 2.0 Encumbrance T1 cloth armor [Rare] Psionic While equipped: Stats +0(-3) Cun offense ------ Mind Crit +3% Mindpower +2 (+1 eff.) (-28 (-9 eff.)) Damage +6% blight +6% cold +0%(-6%) mind Ignore resists +5% cold defense ------ Armor +0 (-2) Defense +0 (+0 eff.) (-3 (-3 eff.)) Fatigue +0% (-6%) Resistance +3% blight +0%(-16%) fire +7% all Mind save +15 (+7 eff.) other ------- Psi when Hit +0.00 (-0.04) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
[vs. rough leather armour 'Ulatobers' (3 def, 2 armour) (Main armor)]volcanic cured leather armour of fire resistance (6 def, 9 armour) 9.0 Encumbrance T2 light armor Reqs Str 14 [Ego+] Nature/Master While equipped: Stats +0(-3) Cun offense ------ Mindpower +0 (+0 eff.) (-30 (-10 eff.)) On-Hit 6 fire On-Ranged-Hit 6 fire Damage +0%(-6%) mind defense ------ Armor +9 (+7) Defense +6 (+6 eff.) (+3 (+3 eff.)) Fatigue +7% (+1%) Resistance +28%(+12%) fire +16% physical other ------- Psi when Hit +0.00 (-0.04) A suit of armour made of leather. |
[vs. rough leather belt 'Coalvalor' (Around waist)]Charcut 1.0 Encumbrance T1 belt armor [Rare] Master While equipped: Stats +3 Dex offense ------ Physical Crit +0.0% (-3.0%) Physical Power +3 (+2 eff.) On-Hit 0(-20) item expose Damage +9% fire +0%(-3%) darkness +0%(-3%) mind Ignore resists +5% physical defense ------ Defense +10 (+10 eff.) Spell save +6 (+2 eff.) Unlife -60.00 life (-40.00 life) Life +0.00 (-36.00) other ------- Stamina/turn +0.00 (-1.00) Max stamina +0.00 (-30.00) Size +1 A belt that goes around your waist. |
[vs. rough leather belt 'Coalvalor' (Around waist)]cleansing rough leather belt of transcendence 1.0 Encumbrance T1 belt armor [Ego] Disrupt/Psionic While equipped: offense ------ Physical Crit +0.0% (-3.0%) Mindpower +4 (+1 eff.) On-Hit 0(-20) item expose Damage +0%(-3%) darkness +0%(-3%) mind defense ------ Resistance +6% acid +5% blight Physical save +6 (+3 eff.) Unlife +0.00 life (+20.00 life) Life +0.00 (-36.00) other ------- Stamina/turn +0.00 (-1.00) Max stamina +0.00 (-30.00) A belt that goes around your waist. |
[vs. Branebers (0 def, 1 armour) (On feet)]Glyba (0 def, 1 armour) 2.0 Encumbrance T1 feet armor [Rare] Nature While equipped: Stats +0(-1) Wil offense ------ Physical Crit +2.0% Mindpower +0 (+0 eff.) (-15 (-5 eff.)) Ignore resists +5% acid +0%(-10%) mind defense ------ Armor +1 (-) Fatigue +0% (+5%) Resistance +5% lightning +5% temporal Physical save +15 (+9 eff.) (+9 (+5 eff.)) other ------- Encumbrance +0 (-22) Hate-on-crit +0.00 (-4.00) Max hate +0.00 (-4.00) A pair of boots made of leather. |
[vs. Branebers (0 def, 1 armour) (On feet)]pair of iron boots 'Smoldernoon' (0 def, 3 armour) 3.0 Encumbrance T1 feet armor Reqs - Heavy armour training [Rare] Master While equipped: Stats +2 Dex +0(-1) Wil offense ------ Mindpower +0 (+0 eff.) (-15 (-5 eff.)) Ignore resists +0%(-10%) mind When Hit 2 fire defense ------ Armor +3 (+2) Fatigue +2% (+7%) Physical save +0 (+0 eff.) (-6 (-5 eff.)) other ------- Encumbrance +0 (-22) Stamina/turn +0.30 Hate-on-crit +0.00 (-4.00) Max stamina +10.00 Max hate +0.00 (-4.00) Light +1 See Invisibility +3 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
[vs. rough leather gloves 'Kindledream' (0 def, 1 armour) (On hands)]Emelle the Prismresolve (0 def, 1 armour) 1.5 Encumbrance T1 hands armor Reqs - Heavy armour training [Rare] Nature While equipped: Stats +0(-2) Wil +0(-1) Con offense ------ On-Hit 7 acid 0(-6) lightning Damage +4% acid +9% mind +0%(-4%) lightning Ignore resists +0%(-15%) physical When Hit 8 light On-Hit (Melee): * 20% chance to reduce all saves and defense by 34 defense ------ Armor +1 (-) Fatigue +1% Resistance +6% acid +3% mind +0%(-6%) lightning other ------- Light +0 (-3) Infravision +0 (-1) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
[vs. Cloud Caller (0 def, 0 armour) (On head)]linen wizard hat of darkness (+16%) (1 def, 0 armour) 2.0 Encumbrance T1 head armor [Ego] Arcane While equipped: offense ------ Damage +0%(-10%) lightning +0%(-10%) cold +11% darkness defense ------ Defense +1 (+1 eff.) Resistance +0%(-10%) lightning +0%(-10%) cold +16% darkness A pointy cloth hat, very wizardly... |
[vs. Cloud Caller (0 def, 0 armour) (On head)]Ce'Nuragath the rough leather cap (0 def, 1 armour) 2.0 Encumbrance T1 head armor [Rare] Master While equipped: offense ------ Damage +0%(-10%) lightning +0%(-10%) cold +3% mind On-Hit (Melee): * 20% chance to reduce all saves and defense by 34 defense ------ Armor +1 Fatigue +1% Resistance +3% blight +5% fire +0%(-10%) lightning +5%(-5%) cold Spell save +3 (+1 eff.) A cap made of leather. |
[vs. Cloud Caller (0 def, 0 armour) (On head)]Duvaldir the rough leather cap (5 def, 1 armour) 2.0 Encumbrance T1 head armor [Rare] Nature While equipped: offense ------ Damage +0%(-10%) lightning +0%(-10%) cold Ignore resists +5% acid Ignore Armor +4 defense ------ Armor +1 Defense +5 (+5 eff.) Fatigue +1% Resistance +0%(-10%) lightning +1% physical +8%(-2%) cold other ------- Stamina/turn +3.00 Breathe water A cap made of leather. |
[vs. Cloud Caller (0 def, 0 armour) (On head)]Tidegore (0 def, 3 armour) 3.0 Encumbrance T1 head armor Reqs - Heavy armour training [Rare] Psionic While equipped: Stats +5 Cun +5 Wil offense ------ Mind Crit +4% Mindpower +14 (+4 eff.) Damage +0%(-10%) lightning +0%(-10%) cold Ignore resists +20% mind +5% cold defense ------ Armor +3 Fatigue +5% Resistance +0%(-10%) lightning +0%(-10%) cold A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
3 agate0.0 Encumbrance T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
4 spinel0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+2 eff.) Physical save +2 (+2 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Item imbue powers: Defense +2 (+2 eff.) Physical save +2 (+2 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 ametrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Prothotipe's Prismatic Eye0.0 Encumbrance T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Damage +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam level 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Damage +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
[vs. quiver of elm arrows 'Flashsear' (10/10, 14-20 power, 5 apr) (Quiver)]245 alchemist agate 0.0 Encumbrance T1 black alchemist-gem [Normal] Ignore Armor +0 (-5) Critical Rate +0.0% (-1.0%) Capacity 0 (-10) Projectile Speed +0% (-200%) On-ranged-hit +0(-11) nature +0(-12) lightning While equipped: Reload +0 (-3) When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
[vs. Balancehunt the brass lantern (Light source)]Durisanik 2.0 Encumbrance T1 lite [Rare] Psionic While equipped: Stats +0(-4) Dex +3 Wil +0(-2) Con offense ------ Mindpower +5 (+2 eff.) Damage +3% mind +0%(-6%) nature defense ------ Resistance +0%(-6%) light Crit Resistance 0.00% (-5.00%) Mind save +7 (+3 eff.) Life +0.00 (-42.00) other ------- Psi when Hit +0.04 Max psi +40.00 Light +3 (-) See Stealth +6 See Invisibility +7 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
[vs. Balancehunt the brass lantern (Light source)]brass lantern 'Thunderqueller' 2.0 Encumbrance T1 lite [Rare] Arcane While equipped: Stats +0(-4) Dex +0(-2) Con offense ------ Damage +9% lightning +12%(+6%) nature Ignore resists +15% lightning On-Hit (Melee): * 20% chance to slow global speed by 62% defense ------ Resistance +6% lightning +6% cold +0%(-6%) light +6% temporal Crit Resistance 0.00% (-5.00%) Life +0.00 (-42.00) Out-of-Phase Defense +10 Out-of-Phase Resistance +11% Out-of-Phase Resilience +11% other ------- Light +3 (-) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
[vs. Balancehunt the brass lantern (Light source)]survivor's brass lantern of clarity 2.0 Encumbrance T1 lite [Ego] Nature/Psionic While equipped: Stats +0(-4) Dex +0(-2) Con offense ------ Damage +0%(-6%) nature defense ------ Resistance +0%(-6%) light Crit Resistance 0.00% (-5.00%) Physical save +6 (+3 eff.) Mind save +6 (+3 eff.) Life +0.00 (-42.00) Healmod +11% other ------- Light +3 (-) See Stealth +6 See Invisibility +7 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
[vs. Balancehunt the brass lantern (Light source)]survivor's brass lantern of focus 2.0 Encumbrance T1 lite [Ego] Nature/Psionic While equipped: Stats +0(-4) Dex +3 Wil +0(-2) Con offense ------ Damage +5% mind +0%(-6%) nature defense ------ Resistance +0%(-6%) light Crit Resistance 0.00% (-5.00%) Physical save +6 (+3 eff.) Life +0.00 (-42.00) Healmod +10% other ------- Light +3 (-) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
[vs. Breezespire [power 116] (15 cooldown) (Tool)]Thunderstun the iron pickaxe (dig speed 39 turns) 3.0 Encumbrance T1 digger tool [Rare] Nature While equipped: Stats +1 Str +3 Wil offense ------ Mindpower +5 (+2 eff.) On-Hit 0(-10) item nature slow Damage +6% nature Ignore resists +5% lightning When Hit 2 mind defense ------ Resistance +11%(+8%) nature +0%(-9%) acid Mind save +6 (+3 eff.) other ------- Max psi +20.00 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
[vs. Breezespire [power 116] (15 cooldown) (Tool)]iron pickaxe 'Emebredhevena' (dig speed 31 turns) 3.0 Encumbrance T1 digger tool [Rare] Master While equipped: Stats +1 Str +2 Dex +2 Wil offense ------ Critical power +10.00% Physical Power +4 (+2 eff.) Mindpower +10 (+3 eff.) Move Speed +10% On-Hit 0(-10) item nature slow defense ------ Resistance +0%(-3%) nature +0%(-9%) acid Mind save +6 (+3 eff.) While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
[vs. Breezespire [power 116] (15 cooldown) (Tool)]Eye of the Dreaming One 2.0 Encumbrance T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil offense ------ Mindpower +5 (+2 eff.) On-Hit 0(-10) item nature slow defense ------ Resistance +0%(-3%) nature +0%(-9%) acid Mind save +10 (+5 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Effective talent level: 3.9 Power cost 20 out of 25/25. Range 7 Cooldown: 6 Travel.spd instantaneous Is: a mind power Description: Puts targets in a radius of 2 to sleep for 4 turns, rendering them unable to act. Every 15 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
[vs. Breezespire [power 116] (15 cooldown) (Tool)]cleansing steel torque of gale force [power 170] (15 cooldown) 2.0 Encumbrance T2 torque charm [Ego] Psionic While equipped: offense ------ On-Hit 0(-10) item nature slow defense ------ Resistance +0%(-3%) nature +0%(-9%) acid Project a gust of wind in a cone knocking all creatures back 8 spaces and dealing 170 physical damage Puts all charms on 15 turn cooldown 100% to cleanse 1 total effects of type disease, wound, or poison. Torques are made by powerful psionics to store psionic powers. |
[vs. Breezespire [power 116] (15 cooldown) (Tool)]supercharged elm wand of shielding [power 146] (25 cooldown) 2.0 Encumbrance T1 wand charm [Ego] Arcane While equipped: offense ------ On-Hit 0(-10) item nature slow defense ------ Resistance +0%(-3%) nature +0%(-9%) acid Create a shield absorbing up to 146 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 25 turn cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Achievements
Curse Lifter (Madness (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Madness the Thalore Solipsist level 6
77th Haze 122nd year of Ascendancy at 11:47 see stats
Level 10 (Madness (Roguelike) difficulty)
Got a character to level 10.By Madness the Thalore Solipsist level 10
8th Decay 122nd year of Ascendancy at 03:46 see stats
The Arena (Madness (Roguelike) difficulty)
Unlocked Arena mode.By Madness the Thalore Solipsist level 3
73rd Dusk 122nd year of Ascendancy at 15:20 see stats
Log
Madness receives 2 healing (2 psi heal).
Entropic Gift from Gyda the elven warrior hits Madness for 3 to psi, 4 temporal, 3 to psi, 5 darkness (15 total damage).
Gyda the elven warrior is wasting away!
Gyda the elven warrior is no longer suffering from insomnia.
Gyda the elven warrior receives 17 healing.
Gyda the elven warrior's black hole pulls Madness in!
Madness converts some damage to Psi!
Gyda the elven warrior's black hole hits Madness for 6 to psi, 8 temporal, 5 to psi, 7 darkness (26 total damage).
Madness feels pain again.
Madness converts some damage to Psi!
Madness receives 2 healing (2 psi heal).
Entropic Gift from Gyda the elven warrior hits Madness for 5 to psi, 7 temporal, 3 to psi, 5 darkness (20 total damage).
Gyda the elven warrior loses 0 health to the entropy.
Gyda the elven warrior's black hole pulls Madness in!
Madness converts some damage to Psi!
Gyda the elven warrior's black hole hits Madness for 7 to psi, 9 temporal, 5 to psi, 7 darkness (28 total damage).
Gyda the elven warrior casts Netherblast.
Madness is no longer out of phase.
Talent Infusion: Regeneration is ready to use.
Madness converts some damage to Psi!
Madness receives 2 healing (2 psi heal).
Entropic Gift from Gyda the elven warrior hits Madness for 5 to psi, 7 temporal, 6 to psi, 8 darkness (28 total damage).
Gyda the elven warrior loses 4 health to the entropy.
Mayana the elven guard casts Soul Rot.
Mayana the elven guard's spell attains critical power!
Madness converts some damage to Psi!
Gyda the elven warrior's Netherblast hits Madness for 40 to psi, 54 temporal, 23 to psi, 135 darkness (252 total damage).
Madness the level 16 thalore solipsist was darkened to death by Gyda the elven warrior on level 1 of Rhaloren Camp.






























































































