Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.5 |
Addons | Improved Combat Text 1.4.0This addon replaces ToME's floating combat text: (if you like this addon, be sure to also check out my Map UI improvement, Easy Map!) Everything is Unique 1.5.2Bite-Sized Update: You spawn at level 12, and can level up to a maximum of 200. Increase your rank as you slay your foes. You can see your kill counts and your rank experience in the quest log. Items Vault 1.5.0Donators/Buyers bonus! VampireLord 1.5.3VampireLord class Walk the path of a true vampire lord ! Feast upon your prey, thus increasing your blood pool, drag their corps in you shadow, later you can extract blood from those, event get stats and talent points from them. feedback and comment are welcomed on the relater forum thread changelog v a3.0: (we hunger update) + missing updates -manipulation implemented (a rip-off form the gloom talent tree with a necrotic aura twist -added talent tree spell/animous -added talent tree cursed/fear -shadowrift implemented (a rip-off from shadowwraith tree at the expanse of blood) -adding of hunger ... every x turn a percentage of your blood will be conssumed to sustain you hunger -tweaked other things v a2.6: -fixed onTakeHit superload (thanks to StarKeep) v a2.5: -re-ajusted "sadism" talents cost v a2.4: -fixed exangation dialogue box resolve v a2.3: -preUseTalent and postUseTalent should work well now! v a2.2: -fix of misstyping (preUseTalent) v a2.1: -fixed talents requirement and order for "sadism" talent tree. v a2.0: -talent tree "sadism" unleached !!! v a0.3: -prevented summons to be added to corpse pool (need to be tested) v a0.2: -spellcheck v a0.1: -the backbone are stuffed implemented: blood pool: a resource that add to life, as long as you have blood in your blood pool damage dealt to you will apply on your blood pool instead of your life. sanguinism talent tree - Feast: - Empowerment: - Exsanguation: - Blood Bound: x decrease with talent level while percentage increase. sadism talent tree: -tribute: pay a percentage of your max health to inflict to the target damage based on his max health. -stupeffy: pay a percentage of your max health to cause an aoe that hav a chance to inflict fear to all creature in it plus minorely damaging them. -blood river: pay a percentage of your max blood to cause a large blight aoe that heal you of a percentage of the damage inflicted with it. -pike jungle: pay a percentage of your max health to cause a small pinnig aoe that deal medium phisical damage =Possessor Bonus Class 1.5.4Donators/Buyers bonus! Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Adventuring Party 1.5.1Tired of being alone on your adventures? Tired of being an archmage with no one to give that unique battleaxe to? Tired of having no one to use your healing spells on? Tire no more, for now you can create fully controllable additional party members to join you on your adventures, each as capable as your leader. Included is a sustainable talent to control each party member as their turn comes up to allow fully tactical combat when things get rough. -Grants the ability to add any number of additional members to your party each with their own race and class, allowing you to take on higher difficulties. -!Due to how alchemists are designed, you will not be able to take direct control of their golems if the alchemist is not your main character, but should still function correctly elsewise. For a list of changes, please see the change notes on steam or by reading the int.lua file included in each downloadable version. |
Campaign | Maj'Eyal |
Mode | Nightmare Roguelike |
Sex | Male |
Race | Cornac |
Class | Vampire |
Level / Exp | 200 / 6246% |
Size | medium |
Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
Strength | 266 (base 100) |
Dexterity | 222 (base 94) |
Constitution | 270 (base 100) |
Magic | 150 (base 100) |
Willpower | 166 (base 35) |
Cunning | 201 (base 10) |
Resources
Life | 10960/10960 |
Mana | 2246/2246 |
Stamina | 1245/1245 |
Soul | 25/25 |
Healing Factor | 2.3763636363636 |
Regeneration | 46.933181818182 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +95% |
Spell | 0% |
Global | +100% |
Vision
Sight | 12 |
Lite | -11 |
Infravision | 81 |
See Stealth | 15 |
See Invisible | 43 |
ESP Range | 10 |
ESP Kinds | dragon |
Offense: Mainhand
Damage | 77300 |
Accuracy | 144 |
Crit Chance | 211% |
APR | 182 |
Speed | 0.90 |
Offense: Offhand
Damage | |
Accuracy | |
Crit Chance | |
APR | |
Speed |
Offense: Spell
Spellpower | 60680 |
Crit Chance | 91% |
Speed | 1 |
Offense: Mind
Mindpower | 60680 |
Crit Chance | 100% |
Speed | 1 |
Offense: Damage Bonus
Acid | +26% |
Blight | +20% |
Arcane | +59% |
Mind | +35% |
All | +8% |
Lightning | +26% |
Light | +35% |
Physical | +35% |
Fire | +38% |
Nature | +52% |
Offense: Damage Penetration
Acid | +11% |
Blight | +15% |
Physical | +54% |
Cold | +15% |
All | 0% |
Lightning | +15% |
Light | +10% |
Temporal | +20% |
Darkness | +45% |
Fire | +40% |
Mind | +5% |
Defense: Base
Armour (hardiness) | 258.60314910232 (100%) |
Defense | 42976 |
Ranged Defense | 42976 |
Fatigue | 0 |
Physical Save | 151 |
Spell Save | 108 |
Mental Save | 137 |
Defense: Resistances
Acid | + 70%( 70%) |
Blight | + 70%( 70%) |
Arcane | + 62%( 70%) |
Cold | + 70%( 70%) |
All | + 22%( 70%) |
Mind | + 38%( 70%) |
Lightning | + 70%( 70%) |
Light | + 47%( 70%) |
Temporal | + 70%( 70%) |
Physical | + 70%( 70%) |
Darkness | + 70%( 70%) |
Fire | + 70%( 70%) |
Nature | + 70%( 70%) |
Defense: Immunities
Stun Resistance | 100% |
Confusion Resistance | 100% |
Poison Resistance | 46% |
Blind Resistance | 69% |
Silence Resistance | 100% |
Bleed Resistance | 50% |
Teleport Resistance | 10% |
Disarm Resistance | 100% |
Pinning Resistance | 100% |
Instadeath Resistance | 100% |
Knockback Resistance | 84% |
Inscriptions (2/4)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Class Talents
Spell / Animus | 1.54 |
| 1/5 |
| 9/5 |
| 1/5 |
| 0/5 |
Technique / Bloodthirst | 1.30 |
| 6/5 |
| 6/5 |
| 6/5 |
| 0/5 |
Vampirism / Sadism | 1.50 |
| 7/5 |
| 20/5 |
| 20/5 |
| 6/5 |
Vampirism / Masochism | 1.50 |
Vampirism / Shadowrift | 1.50 |
| 1/5 |
| 6/5 |
| 17/5 |
| 0/5 |
Cursed / Fears | 1.54 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Vampirism / Sanguinism | 1.50 |
| 20/5 |
| 20/5 |
| 6/5 |
| 6/5 |
Generic Talents
Adventure / Partner | 1.00 |
| 0/7 |
| 1/13 |
| 1/3 |
| 1/2 |
| 1/2 |
| 0/2 |
Technique / Combat training | 1.20 |
| 8/5 |
| 8/5 |
| 0/5 |
| 8/5 |
| 20/5 |
| 0/5 |
Technique / Conditioning | 1.50 |
| 6/5 |
| 6/5 |
| 8/5 |
| 0/5 |
Vampirism / Manipulation | 1.50 |
| 11/5 |
| 7/5 |
| 7/5 |
| 1/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You failed to protect the injured seer from death by grizzly bear. Escort: injured seer (level 4 of Old Forest) | failed |
You failed to protect the lost anorithil from death by Mayyba the giant ice ant. Escort: lost anorithil (level 3 of Old Forest) | failed |
You successfully escorted the lost warrior to the recall portal on level 1 of Old Forest. Escort: lost warrior (level 1 of Old Forest)As a reward you improved Strength by +2. | done |
You successfully escorted the temporal explorer to the recall portal on level 2 of Trollmire. Escort: temporal explorer (level 2 of Trollmire)As a reward you improved Magic by +2. | done |
A compliation of all your achievements earnt. Heroic AchievementsYou are 85% of the way to your next Rank. You have killed: 54 Uniques 32 Bosses 51 Elite Bosses 25 Veterans 14 Heroics 16 Legends 9 Destroyers 12 Epics 8 Elders 10 Ancients 17 Immortals 1 Demigods | active |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 744. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth has completed an elixir of avoidance without your aid. You have aided Marus of Elvala in creating an elixir of the savior. Ungrol of Last Hope needs your help making an elixir of brawn. He has given you some notes on the ingredients: * You've found the needed sandworm tooth. * 'Needed: one honey tree root. Keep a firm grip on it. These things will dig themselves right back into the ground if you drop them.' * You've found the needed warg claw. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | Islolle the Pitchwind (32 def, 27 armour) Islolle the Pitchwind (32 def, 27 armour)Requires: - Talent Heavy Armour Training Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour penetration: +39 Physical crit. chance: +18.0% Physical power: +15 (+0 eff.) Armour: +27 Defense: +32 (+0 eff.) Ranged Defense: +9 (+0 eff.) Fatigue: +4% Damage when hit (Melee): 16 darkness / 16 arcane Changes stats: +9 Str / +14 Dex / +4 Mag / +9 Wil / +18 Cun / +15 Con Changes resistances: +25% temporal / +30% darkness / +8% arcane Changes resistances penetration: +20% temporal / +20% darkness / +8% physical Changes damage: +6% arcane / +6% physical Physical save: +52 (+7 eff.) Spell save: +15 (+3 eff.) Mental save: +40 (+6 eff.) Silence immunity: +100% Confusion immunity: +90% Stun/Freeze immunity: +91% Stamina each turn: +1.30 Only die when reaching: -60.00 life Maximum stamina: +39.00 Mindpower: +9 (+0 eff.) Infravision radius: +3 Movement speed: +40% Defense after a teleport: +28 Resist all after a teleport: +17% New effects duration reduction after a teleport: +28% It can be used to blink to a nearby random location (rad 14), putting all charms on cooldown for 25 turns. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Quiver | Hanesin (15/15, 51.5-72.1 power, 25 apr) Hanesin (15/15, 51.5-72.1 power, 25 apr)Requires: - Dexterity 16 Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: ammo / arrow ; tier 2 Base power: 51.5 - 72.1 Uses stats: 40% Wil, 50% Str, 70% Dex Damage type: Acid Accuracy bonus: +0.2% crit / acc Accuracy: +20 Armour Penetration: +25 Crit. chance: +44.5% Capacity: 15 On weapon hit: * 10% chance to crush the target On weapon crit: * cripple the target Travel speed: +400% Damage (Ranged): +45 insidious poison / +23 darkness / +16 acid / +17 gravity / +24 cold / +12 arcane / +27 fire Burst (radius 1) on hit: +8 arcane / +4 acid Burst (radius 2) on crit: +12 acid / +14 cold / +16 arcane / +14 fire Damage against: +17% Living Arrows are used with bows to pierce your foes to death. |
Light source | Olagorn the Murkserpent Olagorn the MurkserpentPowered by arcane forces Crafted by a master Infused by psionic forces -1.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 3 When wielded/worn: Accuracy: +10 (+1 eff.) Defense: +16 (+0 eff.) Ranged Defense: +6 (+0 eff.) Damage when hit (Melee): 60 fire Changes stats: +5 Str / +2 Dex / +12 Mag / +30 Cun / +3 Con Changes resistances: +11% blight / +24% fire / +38% darkness / +6% acid Changes resistances penetration: +25% darkness Changes damage: +21% light Damage affinity(heal): +10% light Critical mult.: +6.00% Physical save: +16 (+2 eff.) Spell save: +16 (+3 eff.) Mental save: +45 (+6 eff.) Life regen: +0.20 Maximum stamina: +15.00 Spellpower: +29 (+0 eff.) Spell crit. chance: +5% Mindpower: +18 (+0 eff.) Mental crit. chance: +18% Light radius: -15 Infravision radius: +32 See stealth: +15 See invisible: +28 The wearer is treated as an undead. The wearer no longer has to breathe. It can be used to activate talent Retch, placing all other charms into a 30 cooldown : Effective talent level: 1.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 7 turns, and deals 75 blight damage or heals 94 life. Creatures standing in the retch also have 5% chance to remove a physical effect each turn. Undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. A normal brass lantern, enhanced by alchemy to make it brighter. |
On head | dwarven-steel helm 'Shinestreak' (0 def, 14 armour) dwarven-steel helm 'Shinestreak' (0 def, 14 armour)Requires: - Talent Heavy Armour Training Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: armor / head ; tier 3 When wielded/worn: Armour penetration: +7 Physical crit. chance: +6.0% Physical power: +5 (+0 eff.) Armour: +14 Fatigue: +4% Damage when hit (Melee): 8 physical Changes stats: +23 Str / +26 Dex / +14 Wil / +4 Cun / +10 Con / +10 Lck Changes resistances: +11% acid / +20% lightning / +19% darkness / +14% fire / +28% blight / +8% cold / +21% nature / +18% light Changes damage: +6% light Physical save: +19 (+3 eff.) Spell save: +16 (+3 eff.) Mental save: +52 (+7 eff.) Poison immunity: +10% Teleport immunity: +10% Stamina when hit: +2.10 Equilibrium when hit: +2.10 Psi when hit: +0.24 Maximum life: +147.00 Maximum psi: +20.00 Spell crit. chance: +6% Mental crit. chance: +6% Infravision radius: +12 Healing mod.: +44% It can be used to activate talent Skullcracker, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 1238812.3 Physical damage. If the attack hits, the target is confused (48% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power and chance increase with your Dexterity and Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
On hands | Alechik (0 def, 1 armour) Alechik (0 def, 1 armour)Requires: - Talent Heavy Armour Training Powered by arcane forces Crafted by a master Infused by psionic forces 1.50 Encumbrance. [Random Unique] Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Effects on melee hit: * 30% chance to corrode armour by 30% Damage (Melee): 4 acid / 4 cold / 4 lightning / 4 fire Changes stats: +3 Str / +2 Dex / +3 Mag / +3 Wil / +3 Cun Changes resistances: +3% mind Changes resistances penetration: +5% mind Changes damage: +3% mind Talent cooldown: Double Strike (-1 turn) Physical save: +6 (+1 eff.) Life regen: +1.30 Stamina each turn: +0.70 Maximum stamina: +14.00 Metal gloves protecting the hands up to the middle of the lower arm. |
Tool | Vorolaith the Thunderkiss (dig speed 1 turns) Vorolaith the Thunderkiss (dig speed 1 turns)Powered by arcane forces Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: tool / digger ; tier 3 When wielded/worn: Accuracy: +23 (+2 eff.) Armour penetration: +21 Physical crit. chance: +9.0% Physical power: +41 (+0 eff.) Armour: +8 Defense: +7 (+0 eff.) Effects on melee hit: * 15% chance to daze at end of turn Damage when hit (Melee): 12 mind Changes stats: +10 Str / +7 Dex / +10 Wil / +12 Cun Changes resistances: +3% lightning / +8% physical / +11% darkness / +13% nature Changes damage: +8% nature / +12% blight Damage affinity(heal): +15% darkness Critical mult.: +47.00% Physical save: +57 (+8 eff.) Life regen: +0.20 Maximum life: +42.00 Maximum stamina: +24.00 Maximum hate: +4.00 Maximum psi: +10.00 Mental crit. chance: +11% Infravision radius: +25 Movement speed: +20% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | Galejam GalejamPowered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +46 (+5 eff.) Armour penetration: +17 Physical power: +60 (+0 eff.) Armour: +44 Defense: +29 (+0 eff.) Effects on melee hit: * 19% chance to cause random gloom * 35% chance to blind Damage (Melee): 45 light / 20 bleed Effects on ranged hit: * 20% chance to cause random gloom * 32% chance to blind Damage (Ranged): 50 light / 20 bleed Damage when hit (Melee): 16 lightning Changes stats: +38 Str / +10 Dex / +16 Mag / +33 Wil / +28 Cun / +20 Con Changes resistances: +30% acid / +6% temporal / +41% cold / +30% fire / +18% mind / +45% lightning Changes damage: +18% mind / +8% all Spell save: +56 (+9 eff.) Mental save: +18 (+3 eff.) Blindness immunity: +5% Cut immunity: +10% Silence immunity: +47% Stun/Freeze immunity: +58% Life regen: +4.80 Mana each turn: +0.40 Hate when firing a critical mind attack: +3.00 Maximum hate: +15.00 Spellpower: +61 (+0 eff.) Mindpower: +48 (+0 eff.) Movement speed: +25% Defense after a teleport: +10 Resist all after a teleport: +10% New effects duration reduction after a teleport: +10% Activating this item is instant. It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties. |
On fingers | stralite ring 'Balanceresolve' stralite ring 'Balanceresolve'Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +54 (+6 eff.) Armour penetration: +14 Physical power: +37 (+0 eff.) Armour: +10 Defense: +21 (+0 eff.) Ranged Defense: +6 (+0 eff.) Effects on melee hit: * 54% chance to cause random gloom Damage (Melee): 63 bleed Effects on ranged hit: * 54% chance to cause random gloom Damage (Ranged): 60 bleed Changes stats: +26 Str / +26 Dex / +8 Mag / +16 Wil / +58 Cun / +31 Con Changes resistances: +36% acid / +89% nature / +13% blight / +36% fire / +36% arcane / +48% lightning Changes damage: +18% lightning / +36% nature / +18% fire / +36% arcane / +18% acid Spell save: +14 (+2 eff.) Mental save: +6 (+1 eff.) Poison immunity: +26% Disease immunity: +26% Disarm immunity: +40% Pinning immunity: +36% Knockback immunity: +40% Spellpower on spell critical (stacks up to 3 times): +10 Hate when firing a critical mind attack: +9.00 Only die when reaching: -60.00 life Maximum life: +35.00 Maximum mana: +80.00 Maximum stamina: +33.00 Maximum hate: +43.00 Spellpower: +13 (+0 eff.) Spell crit. chance: +2% Mindpower: +13 (+0 eff.) Mental crit. chance: +8% It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties. |
Around neck | stralite amulet 'Glimmerwish' stralite amulet 'Glimmerwish'Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Accuracy: +64 (+8 eff.) Armour penetration: +36 Defense: +47 (+0 eff.) Fatigue: -25% Damage when hit (Melee): 20 light Changes stats: +9 Str / +35 Dex / +5 Mag / +20 Wil / +9 Cun / +15 Con / +47 Lck Changes resistances: +6% acid / +18% fire / +26% temporal / +26% cold Changes resistances penetration: +15% blight Changes damage: +9% arcane Grants telepathy: Dragon Talent masteries: +0.34 Spell / Animus +0.34 Cursed / Fears Critical mult.: +34.00% Physical save: +101 (+13 eff.) Spell save: +89 (+14 eff.) Mental save: +99 (+13 eff.) Blindness immunity: +34% Confusion immunity: +22% Pinning immunity: +41% Knockback immunity: +44% Life regen: +7.40 Stamina each turn: +1.10 Mana each turn: +0.50 Vim when firing critical spell: +5.00 Spellpower on spell critical (stacks up to 3 times): +10 Maximum life: +65.00 Maximum mana: +92.00 Spellpower: +6 (+0 eff.) Spell crit. chance: +3% Mindpower: +13 (+0 eff.) Infravision radius: +9 Sight radius: +2 See invisible: +12 Movement speed: +10% Damage Shield penetration: +40% Reduce all damage from unseen attackers: 51% Amulets can have magical properties. |
In main hand | stralite mace 'Vorana' (72-100.8 power, 5 apr) stralite mace 'Vorana' (72-100.8 power, 5 apr)Requires: - Strength 35 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / mace ; tier 4 Base power: 72.0 - 100.8 Uses stats: 40% Wil, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +5 Crit. chance: +2.5% Attack speed: 111% On weapon hit: * 25% chance to disease * Projects up to 3 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) * Random elemental explosion * 25% chance for lightning to arc to a second target * 25% chance to put talents on cooldown On weapon crit: * wounds the target for 7 turns: 8600 bleeding, 150% reduced healing * cripple the target Damage (Melee): +25 blight / +17 lightning Burst (radius 1) on hit: +17 fire When wielded/worn: Accuracy: +39 (+4 eff.) Armour penetration: +39 Physical crit. chance: +62.0% Physical power: +26 (+0 eff.) Defense: +13 (+0 eff.) Changes stats: +6 Dex / +3 Cun / +6 Con Changes resistances: +12% blight / +6% fire / +12% light / +8% arcane Changes resistances penetration: +11% acid / +26% physical / +15% fire / +15% cold / +15% lightning Changes damage: +6% mind Critical mult.: +36.00% Reduces incoming crit damage: 15.00% Physical save: +9 (+2 eff.) Mental save: +6 (+1 eff.) Disarm immunity: +74% Confusion immunity: +15% Pinning immunity: +15% Psi when hit: +0.08 Mental crit. chance: +2% Blunt and deadly. |
Around waist | drakeskin leather belt 'Ulfahad' drakeskin leather belt 'Ulfahad'Infused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Physical power: +5 (+0 eff.) Armour: +8 Changes stats: +8 Wil / +19 Con Changes resistances: +25% lightning / +11% temporal / +6% light / +24% fire / +22% cold / +9% acid Changes resistances penetration: +20% physical Changes damage: +21% physical Critical mult.: +15.00% Physical save: +40 (+5 eff.) Mental save: +70 (+9 eff.) Blindness immunity: +30% Poison immunity: +10% Confusion immunity: +10% Pinning immunity: +5% Maximum life: +250.00 Mindpower: +43 (+0 eff.) A belt that goes around your waist. |
In off hand | Voritha the Pyretooth (30 def, 43 armour, 228.5 block) Voritha the Pyretooth (30 def, 43 armour, 228.5 block)Requires: - Strength 16 - Talent Heavy Armour Training (level 2) Powered by arcane forces Infused by nature Crafted by a master 7.00 Encumbrance. [Random Unique] Type: armor / shield ; tier 2 When wielded/worn: Physical crit. chance: +10.0% Physical power: +14 (+0 eff.) Armour: +43 Armour Hardiness: +14% Defense: +30 (+0 eff.) Ranged Defense: +21 (+0 eff.) Fatigue: +8% Damage (Melee): 7 acid Damage when hit (Melee): 20 acid / 22 fire / 13 nature Changes stats: +3 Str / +15 Con Changes resistances: +3% lightning / +9% light / +14% fire / +14% nature / +21% acid / +42% physical / +15% blight / +19% cold / +9% darkness Maximum wards: +3 lightning / +3 temporal / +3 blight / +3 fire / +3 cold Talents granted: +1 Ward +2 Block Physical save: +27 (+4 eff.) Spell save: +12 (+2 eff.) Cut immunity: +40% Pinning immunity: +10% Only die when reaching: -100.00 life Maximum life: +132.00 Mental crit. chance: +2% Heals friendly targets nearby when you use a nature summon: +20 Deflect projectiles away: +10% Special effect on block: Unleash the fury of the cosmos, dealing light and darkness damage to your attackers Handheld deflection devices. |
Cloak | elven-silk cloak 'Abysswalker' (18 def, 0 armour) elven-silk cloak 'Abysswalker' (18 def, 0 armour)Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 5 When wielded/worn: Accuracy: +29 (+3 eff.) Physical crit. chance: +5.0% Physical power: +4 (+0 eff.) Defense: +18 (+0 eff.) Fatigue: -14% Changes stats: +5 Str / +5 Wil / +6 Cun / +3 Con Changes resistances: +6% light / +12% fire Changes resistances penetration: +10% light / +25% fire Changes damage: +12% fire Physical save: +24 (+3 eff.) Maximum life: +186.00 Maximum stamina: +33.00 Mental crit. chance: +7% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | stralite mail armour 'Dawnwilter' (30 def, 85 armour) stralite mail armour 'Dawnwilter' (30 def, 85 armour)Requires: - Strength 38 - Talent Heavy Armour Training Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 14.00 Encumbrance. [Random Unique] Type: armor / heavy ; tier 4 When wielded/worn: Accuracy: +6 (+0 eff.) Armour penetration: +4 Physical power: +6 (+0 eff.) Armour: +85 Defense: +30 (+0 eff.) Fatigue: -5% Effects on melee hit: * 58% chance to blind Damage (Melee): 20 acid / 20 fire Damage when hit (Melee): 14 acid / 13 fire / 12 light / 18 physical Changes stats: +33 Str / +13 Wil / +20 Cun / +33 Con Changes resistances: +60% acid / +39% physical / +56% darkness / +12% lightning / +25% blight / +75% fire / +12% cold / -18% light Reduces incoming crit damage: 29.00% Physical save: +103 (+13 eff.) Spell save: +9 (+2 eff.) Mental save: +67 (+9 eff.) Life regen: +5.60 Stamina each turn: +1.80 Maximum life: +337.00 Light radius: +4 See invisible: +3 Healing mod.: +5% It can be used to activate talent Track, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 49 for 5 turns. The radius will increase with your Cunning. A suit of armour made of mail. |
Inventory
healing infusion (heal 50) healing infusion (heal 50)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 and cleanse 1 wound and 1 poison effect. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
Eremihir EremihirPowered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Accuracy: +6 (+0 eff.) Armour: +18 Defense: +15 (+0 eff.) Effects on melee hit: * 45% chance to corrode armour by 30% Damage (Melee): 18 light / 18 darkness Effects when hit in melee: * 16% chance to blind * 18% chance to inflict 15% damage reduction Damage when hit (Melee): 4 acid Changes stats: +7 Str / +8 Dex / +15 Mag / +13 Wil Changes resistances: +18% mind Changes resistances cap: +8% all Changes damage: +17% light / +18% darkness Talent mastery: +0.22 Technique / Combat training Physical save: +80 (+10 eff.) Spell save: +31 (+5 eff.) Mental save: +40 (+6 eff.) Confusion immunity: +48% Teleport immunity: +50% Mana each turn: +0.26 Spellpower on spell critical (stacks up to 3 times): +4 Maximum life: +30.00 Maximum mana: +29.00 Mindpower: +9 (+0 eff.) Infravision radius: +1 It can be used to teleport you randomly (rad 44), putting all charms on cooldown for 15 turns. Amulets can have magical properties. |
gladiator's steel ring of power gladiator's steel ring of powerPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Physical power: +13 (+0 eff.) Changes stats: +5 Str / +5 Con Spellpower: +5 (+0 eff.) Mindpower: +6 (+0 eff.) Rings can have magical properties. |
stralite ring 'Gloroyawyn' stralite ring 'Gloroyawyn'Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +40 (+5 eff.) Armour penetration: +15 Armour: +4 Defense: +28 (+0 eff.) Effects on melee hit: * 10% chance to gain 10% of a turn (3/turn limit) Changes stats: +8 Dex / +8 Wil / +16 Cun Changes resistances: +40% acid / +9% temporal / +31% darkness / +16% cold / +22% fire / +34% nature / +26% lightning Changes damage: +17% nature / +14% darkness Physical save: +11 (+2 eff.) Spell save: +20 (+3 eff.) Mental save: +29 (+4 eff.) Blindness immunity: +5% Poison immunity: +10% Disease immunity: +15% Silence immunity: +10% Confusion immunity: +44% Life regen: +1.40 Maximum life: +88.00 Mindpower: +13 (+0 eff.) Movement speed: +22% Healing mod.: +20% Activating this item is instant. It can be used to activate talent Blinding Speed, placing all other charms into a 40 cooldown : Effective talent level: 4.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 38% for 5 turns. Rings can have magical properties. |
stralite ring 'Polemivea' stralite ring 'Polemivea'Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Physical power: +30 (+0 eff.) Armour: +6 Fatigue: -9% Effects on melee hit: * 18% chance to cause random gloom Damage (Melee): 17 bleed Effects on ranged hit: * 16% chance to cause random gloom Damage (Ranged): 21 bleed Changes stats: +12 Str / +15 Wil / +23 Cun / +24 Con Changes resistances: +6% temporal / +6% arcane / +6% nature Changes damage: +8% all Reduces incoming crit damage: 10.00% Maximum encumbrance: +36 Physical save: +6 (+1 eff.) Spell save: +54 (+9 eff.) Mental save: +13 (+2 eff.) Confusion immunity: +44% Stun/Freeze immunity: +15% Life regen: +1.70 Hate when firing a critical mind attack: +3.00 Maximum life: +88.00 Maximum stamina: +93.00 Maximum hate: +13.00 Spellpower: +17 (+0 eff.) Mindpower: +40 (+0 eff.) Infravision radius: +4 See invisible: +6 Healing mod.: +26% Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 4.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 67%. Rings can have magical properties. |
treant's steel ring of tenacity treant's steel ring of tenacityInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes resistances: +6% nature / +9% blight Poison immunity: +12% Disease immunity: +14% Disarm immunity: +23% Pinning immunity: +20% Knockback immunity: +20% Maximum life: +24.00 Rings can have magical properties. |
Blindmonster (58.5-81.9 power, 6 apr) Blindmonster (58.5-81.9 power, 6 apr)Requires: - Strength 48 Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / longsword ; tier 5 Base power: 58.5 - 81.9 Uses stats: 40% Wil, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 5). On weapon hit: * 19% chance to disease * 20% chance to cause random gloom * 40% chance to blind * Projects up to 3 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) * Random elemental explosion * 20% chance to torment the target Damage (Melee): +20 blight When wielded/worn: Accuracy: +13 (+1 eff.) Armour penetration: +30 Physical power: +15 (+0 eff.) Changes stats: +6 Con Changes resistances: +2% physical / +9% all Changes resistances penetration: +61% acid / +41% physical / +15% darkness / +58% lightning / +15% nature / +63% cold / +10% mind / +61% fire Changes damage: +11% physical Physical save: +12 (+2 eff.) Disease immunity: +35% Disarm immunity: +25% Vim when firing critical spell: +5.00 Only die when reaching: -40.00 life Maximum mana: +40.00 Light radius: +3 Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% Sharp, long, and deadly. |
Zuboda the Kindleterror (59.5-83.3 power, 6 apr) Zuboda the Kindleterror (59.5-83.3 power, 6 apr)Requires: - Strength 48 Powered by arcane forces Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / longsword ; tier 5 Base power: 59.5 - 83.3 Uses stats: 40% Wil, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 37% chance to inflict 15% damage reduction * 94% chance to disease * 33% chance to corrode armour by 30% * Random elemental explosion * 20% chance to curse the target On weapon crit: * wounds the target for 7 turns: 8600 bleeding, 150% reduced healing * cripple the target Damage Shield penetration (this weapon only): +20% Damage (Melee): +30 blight Burst (radius 1) on hit: +4 blight / +20 fire When wielded/worn: Accuracy: +40 (+5 eff.) Armour penetration: +57 Physical crit. chance: +57.0% Physical power: +26 (+0 eff.) Armour: +9 Defense: +19 (+0 eff.) Ranged Defense: +6 (+0 eff.) Changes stats: +8 Str / +2 Dex / +7 Con Changes resistances: +3% blight / +6% fire Changes resistances penetration: +49% acid / +50% physical / +28% cold / +33% lightning / +32% fire Changes damage: +29% physical Critical mult.: +40.00% Physical save: +20 (+3 eff.) Disarm immunity: +84% Life regen: +2.30 Stamina when hit: +2.40 Only die when reaching: -40.00 life Maximum life: +20.00 Healing mod.: +5% Sharp, long, and deadly. |
Bleakmistress (74-103.6 power, 6 apr) Bleakmistress (74-103.6 power, 6 apr)Requires: - Strength 48 Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / mace ; tier 5 Base power: 74.0 - 103.6 Uses stats: 40% Wil, 100% Str Damage type: Arcane Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +6 Crit. chance: +3.0% Attack speed: 125% On weapon hit: * 25% chance to put talents on cooldown * Random elemental explosion * Projects up to 3 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) On weapon crit: * cripple the target Damage (Melee): +60 insidious poison / +39 temporal / +38 nature Burst (radius 2) on crit: +30 ice When wielded/worn: Accuracy: +44 (+5 eff.) Armour penetration: +13 Physical crit. chance: +42.0% Physical power: +30 (+0 eff.) Armour: +13 Effects on melee hit: * 30% chance to corrode armour by 30% * 45% chance to inflict 15% damage reduction Damage when hit (Melee): 24 darkness / 20 acid Changes stats: +6 Str / +11 Dex / +13 Con Changes resistances: +9% acid / +7% arcane / +8% all Changes resistances penetration: +17% acid / +29% physical / +39% darkness / +16% lightning / +10% arcane / +32% cold / +15% nature / +17% fire Changes damage: +3% arcane / +14% physical Critical mult.: +19.00% Disarm immunity: +70% Stamina when hit: +2.50 Blunt and deadly. |
Ce'Nudath the stralite waraxe (34.5-48.3 power, 5 apr) Ce'Nudath the stralite waraxe (34.5-48.3 power, 5 apr)Requires: - Strength 35 Powered by arcane forces Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / waraxe ; tier 4 Base power: 34.5 - 48.3 Uses stats: 40% Wil, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +5 Crit. chance: +8.5% Attack speed: 100% On weapon hit: * 25% chance for lightning to arc to a second target Damage (Melee): +42 insidious poison / +15 temporal / +17 lightning When wielded/worn: Accuracy: +10 (+1 eff.) Armour penetration: +13 Damage when hit (Melee): 17 temporal Changes stats: +2 Con Changes resistances: +5% arcane / +17% temporal Changes resistances penetration: +11% physical Changes damage: +6% physical Critical mult.: +15.00% Spell crit. chance: +2% One-handed war axes. |
Chochik the Bogcut Chochik the BogcutInfused by nature 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 5 When wielded/worn: Physical power: +10 (+0 eff.) Defense: +3 (+0 eff.) Ranged Defense: +3 (+0 eff.) Changes stats: +13 Str / +5 Dex / +6 Wil / +6 Cun / +6 Con Changes resistances: +9% acid / +6% darkness / +9% fire / +3% blight / +9% cold / +3% nature / +13% lightning Changes resistances penetration: +5% fire Physical save: +30 (+4 eff.) Spell save: +29 (+5 eff.) Mental save: +50 (+7 eff.) Cut immunity: +5% Maximum life: +137.00 Size category: +1 A belt that goes around your waist. |
Gluda (19 def, 11 armour) Gluda (19 def, 11 armour)Powered by arcane forces Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 3 When wielded/worn: Physical crit. chance: +4.0% Physical power: +5 (+0 eff.) Armour: +11 Defense: +19 (+0 eff.) Fatigue: -3% Damage when hit (Melee): 16 mind Changes stats: +4 Mag / +13 Wil / +10 Con Changes resistances: +44% temporal / +44% darkness / +9% mind Changes resistances penetration: +27% physical / +32% darkness / +31% temporal Critical mult.: +15.00% Maximum encumbrance: +38 Physical save: +10 (+2 eff.) Mental save: +20 (+3 eff.) Cut immunity: +10% Silence immunity: +35% Disarm immunity: +30% Confusion immunity: +37% Stun/Freeze immunity: +38% Knockback immunity: +10% Stamina each turn: +0.90 Maximum stamina: +27.00 Maximum hate: +4.00 Spellpower: +10 (+0 eff.) Mindpower: +20 (+0 eff.) Infravision radius: +3 Defense after a teleport: +43 Resist all after a teleport: +32% New effects duration reduction after a teleport: +44% Activating this item is instant. It can be used to blink to a nearby random location (rad 10), putting all charms on cooldown for 25 turns. A pair of boots made of leather. |
pair of rough leather boots 'Swampenvy' (0 def, 1 armour) pair of rough leather boots 'Swampenvy' (0 def, 1 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Fatigue: -4% Effects on melee hit: * Slows global speed by 15% * 15% chance to blind Damage when hit (Melee): 8 nature Changes resistances: +6% nature / +9% light Changes resistances penetration: +5% nature Maximum encumbrance: +25 Physical save: +7 (+1 eff.) Life regen: +1.80 Healing mod.: +12% A pair of boots made of leather. |
Furnacefury the voratun plate armour (23 def, 83 armour) Furnacefury the voratun plate armour (23 def, 83 armour)Requires: - Strength 60 - Talent Heavy Armour Training (level 3) Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 17.00 Encumbrance. [Random Unique] Type: armor / massive ; tier 5 When wielded/worn: Accuracy: +4 (+0 eff.) Armour penetration: +3 Armour: +83 Defense: +23 (+0 eff.) Fatigue: -5% Damage (Melee): 22 acid / 15 fire Damage when hit (Melee): 16 acid / 28 fire / 11 light / 12 arcane Changes stats: +21 Str / +4 Dex / +22 Wil / +22 Cun / +7 Con Changes resistances: +86% acid / +43% physical / +64% darkness / +28% blight / +71% fire / +11% lightning / +88% cold Changes damage: +3% fire Grants telepathy: Humanoid/Orc Allows you to breathe in: water Critical mult.: +10.00% Physical save: +30 (+4 eff.) Spell save: +20 (+3 eff.) Mental save: +66 (+9 eff.) Mana when firing critical spell: +3.00 Maximum life: +88.00 Maximum stamina: +15.00 Light radius: +5 It can be used to activate talent Track, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 49 for 5 turns. The radius will increase with your Cunning. A suit of armour made of metal plates. |
Glittertrail the voratun plate armour (36 def, 92 armour) Glittertrail the voratun plate armour (36 def, 92 armour)Requires: - Strength 60 - Talent Heavy Armour Training (level 3) Infused by nature Crafted by a master Infused by psionic forces 17.00 Encumbrance. [Random Unique] Type: armor / massive ; tier 5 When wielded/worn: Armour: +92 Defense: +36 (+0 eff.) Fatigue: +16% Effects on melee hit: * 53% chance to daze at end of turn * 53% chance to blind Damage when hit (Melee): 36 light / 12 lightning Changes stats: +30 Str / +2 Mag / +22 Wil / +21 Cun / +34 Con Changes resistances: +63% acid / +73% physical / +59% darkness / +79% lightning / +59% blight / +71% cold / +26% mind / +66% fire Changes resistances penetration: +10% lightning / +10% light Changes damage: +6% light Talent cooldown: Rush (-20 turns) Physical save: +15 (+2 eff.) Mental save: +120 (+16 eff.) Disarm immunity: +151% Stun/Freeze immunity: +156% Knockback immunity: +146% Life regen: +17.60 Stamina each turn: +4.30 Maximum life: +192.00 Light radius: +7 Healing mod.: +30% A suit of armour made of metal plates. |
Glowpall the dwarven-steel plate armour (16 def, 49 armour) Glowpall the dwarven-steel plate armour (16 def, 49 armour)Requires: - Strength 35 - Talent Heavy Armour Training (level 3) Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 17.00 Encumbrance. [Random Unique] Type: armor / massive ; tier 3 When wielded/worn: Armour: +49 Defense: +16 (+0 eff.) Fatigue: +8% Changes stats: +10 Str / +7 Wil / +10 Cun / +10 Con Changes resistances: +32% acid / +25% physical / +9% darkness / +10% lightning / +30% fire / +41% cold / +12% nature / +24% temporal Changes resistances penetration: +10% light Changes damage: +6% light Allows you to breathe in: water Physical save: +60 (+8 eff.) Mental save: +35 (+5 eff.) Blindness immunity: +15% Knockback immunity: +20% Maximum life: +144.00 Light radius: +4 Defense after a teleport: +5 Resist all after a teleport: +5% New effects duration reduction after a teleport: +5% A suit of armour made of metal plates. |
Xeraba the Kindlewinnow (11 def, 26 armour) Xeraba the Kindlewinnow (11 def, 26 armour)Requires: - Strength 35 - Talent Heavy Armour Training (level 3) Infused by nature Crafted by a master 17.00 Encumbrance. [Random Unique] Type: armor / massive ; tier 3 When wielded/worn: Armour: +26 Defense: +11 (+0 eff.) Ranged Defense: +6 (+0 eff.) Fatigue: +16% Changes stats: +2 Str / +5 Con Changes resistances: +34% acid / +9% physical / +3% blight / +6% fire / +66% lightning / +10% cold Changes damage: +9% light Physical save: +17 (+3 eff.) Mental save: +6 (+1 eff.) Poison immunity: +5% Pinning immunity: +15% Life regen: +2.80 Maximum life: +184.00 Healing mod.: +22% Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% A suit of armour made of metal plates. |
voratun plate armour 'Prismlore' (49 def, 67 armour) voratun plate armour 'Prismlore' (49 def, 67 armour)Requires: - Strength 60 - Talent Heavy Armour Training (level 3) Infused by nature Crafted by a master Infused by psionic forces 17.00 Encumbrance. [Random Unique] Type: armor / massive ; tier 5 When wielded/worn: Armour: +67 Defense: +49 (+0 eff.) Fatigue: +26% Damage when hit (Melee): 16 physical / 10 light / 24 arcane Changes stats: +7 Str / +35 Wil / +50 Cun / +7 Con Changes resistances: +72% lightning / +23% darkness / +43% fire / +68% acid / +13% physical / +31% blight / +38% cold / +10% mind / +9% light Changes resistances penetration: +10% arcane / +15% light Changes damage: +6% arcane / +6% light Allows you to breathe in: water Mental save: +168 (+22 eff.) Life regen: +11.00 Stamina each turn: +2.50 Maximum life: +187.00 Mental crit. chance: +3% Light radius: +5 Healing mod.: +29% Heals friendly targets nearby when you use a nature summon: +10 A suit of armour made of metal plates. |
Skyrage (15 def, 31 armour, 260.5 block) Skyrage (15 def, 31 armour, 260.5 block)Requires: - Strength 16 - Talent Heavy Armour Training (level 2) Powered by arcane forces Crafted by a master Infused by psionic forces 7.00 Encumbrance. [Random Unique] Type: armor / shield ; tier 2 When wielded/worn: Physical crit. chance: +10.0% Physical power: +14 (+0 eff.) Armour: +31 Defense: +15 (+0 eff.) Ranged Defense: +6 (+0 eff.) Fatigue: +8% Effects on melee hit: * 30% chance to daze at end of turn Effects when hit in melee: * 43% chance to blind Damage when hit (Melee): 4 lightning / 14 temporal / 12 nature Changes stats: +6 Mag / +25 Con Changes resistances: +3% lightning / +14% temporal / +56% light / +12% nature / +17% mind / +27% darkness Maximum wards: +3 lightning / +3 temporal / +3 blight / +3 fire / +3 cold Changes resistances penetration: +15% mind / +20% lightning Changes damage: +6% nature / +12% lightning Talents granted: +1 Ward +2 Block Physical save: +27 (+4 eff.) Deflect projectiles away: +10% Activating this item is instant. It can be used to activate talent Time Shield, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a spell Description: This intricate spell instantly erects a time shield around the caster, preventing any incoming damage and sending it forward in time. Once either the maximum damage (194886) is absorbed, or the time runs out (7 turns), the stored damage will return as a temporal restoration field over time (5 turns). Each turn the restoration field is active, you get healed for 10% of the absorbed damage (Aegis Shielding talent affects the percentage). While under the effect of Time Shield, all newly applied magical, physical and mental effects will have their durations reduced by 44%. The shield's max absorption will increase with your Spellpower. Handheld deflection devices. |
11 agate 11 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
1328 alchemist agate 1328 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
6 onyx 6 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
9 aquamarine 9 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 lapis lazuli 3 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+0 eff.) Physical save: +6 (+1 eff.) Spell save: +6 (+1 eff.) Mental save: +6 (+1 eff.) When used to imbue an object: Defense: +6 (+0 eff.) Physical save: +6 (+1 eff.) Spell save: +6 (+1 eff.) Mental save: +6 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
13 opal 13 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
9 topaz 9 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+0 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+0 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
shattering iron pickaxe (dig speed 20 turns) shattering iron pickaxe (dig speed 20 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str Changes resistances penetration: +13% physical When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
3 emerald 3 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
11 spinel 11 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+0 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+0 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
turquoise turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Heart of the Sandworm Queen Heart of the Sandworm QueenInfused by nature 0.00 Encumbrance. [Plot Item] Type: corpse / heart It can be used to consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
Summertide Phial Summertide PhialInfused by nature 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Changes resistances: +30% light Changes damage: +10% light Light radius: +4 Healing mod.: +10% It can be used to call light (192 power, based on Willpower), costing 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern 'Polygavea' brass lantern 'Polygavea'Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 0.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 1 When wielded/worn: Armour penetration: +7 Armour: +7 Effects on melee hit: * 30% chance to corrode armour by 30% Damage when hit (Melee): 4 acid Changes stats: +5 Cun / +8 Mag Changes resistances: +6% temporal / +7% light / +12% fire / +6% nature / +7% darkness Changes resistances penetration: +7% all Changes damage: +15% acid / +7% darkness / +7% light Damage affinity(heal): +5% darkness / +5% light Physical save: +16 (+2 eff.) Mental save: +17 (+3 eff.) Blindness immunity: +29% Confusion immunity: +14% Only die when reaching: -60.00 life Spellpower: +16 (+0 eff.) Light radius: +13 Infravision radius: +8 See stealth: +18 See invisible: +18 Healing mod.: +14% It can be used to activate talent Sun Flare, placing all other charms into a 30 cooldown : Effective talent level: 3.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Invokes the Sun to cause a flare within radius 3, blinding your foes for 6 turns and lighting up your immediate area (radius 6). At level 3 it will also do 76541.28 light damage within radius 3. The damage done will increase with your Spellpower. A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
3 garnet 3 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
ruby ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Shockspar the pouch of dwarven-steel shots (17/96, 105.5-126.6 power, 38 apr) Shockspar the pouch of dwarven-steel shots (17/96, 105.5-126.6 power, 38 apr)Requires: - Dexterity 24 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: ammo / shot ; tier 3 Base power: 105.5 - 126.6 Uses stats: 40% Wil, 50% Cun, 70% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Accuracy: +31 Armour Penetration: +38 Crit. chance: +39.0% Capacity: 96 Turns elapse between self-loadings: -3 When this weapon hits: Epidemic (10% chance level 3). On weapon hit: * Slows global speed by 60% * 20% chance to cause random gloom * 14% chance to disease * 20% chance to curse the target * 20% chance to torment the target * 10% chance to stun, blind, pin, or confuse the target * 25% chance to put talents on cooldown On weapon crit: * cripple the target Travel speed: +600% Damage (Ranged): +28 lightning / +14 temporal / +41 darkness / +12 acid / +14 physical / +12 nature / +12 arcane / +58 blight / +31 mind Burst (radius 1) on hit: +20 lightning / +8 nature Shots are used with slings to pummel your foes to death. |
Flowerborn [power 42] (30 cooldown) Flowerborn [power 42] (30 cooldown)Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: charm / torque ; tier 3 When wielded/worn: Armour: +4 Defense: +12 (+0 eff.) Ranged Defense: +12 (+0 eff.) Changes resistances: +3% acid / +15% nature / +5% arcane / +3% lightning Maximum wards: +3 physical / +4 mind / +4 darkness Talents granted: +11 Telekinetic Blast +1 Ward Reduces incoming crit damage: 10.00% Mental save: +3 (+1 eff.) Poison immunity: +5% Silence immunity: +10% It can be used to teleport randomly (rad 42), putting all charms on cooldown for 30 turns. When used: 100% chance to regenerate 6 hate. Torques are made by powerful psionics to store psionic powers. |
8 amethyst 8 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
5 quartz 5 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
14 ametrine 14 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
11 citrine 11 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 zircon 5 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Shuroiki the Cornac Vampire level 200
65th Dusk 122nd year of Ascendancy at 07:50 see stats
By Shuroiki the Cornac Vampire level 200
47th Dusk 122nd year of Ascendancy at 00:13 see stats
By Shuroiki the Cornac Vampire level 166
8th Dusk 122nd year of Ascendancy at 08:52 see stats
By Shuroiki the Cornac Vampire level 159
5th Dusk 122nd year of Ascendancy at 18:59 see stats
By Shuroiki the Cornac Vampire level 41
3rd Summertide 122nd year of Ascendancy at 10:55 see stats
By Shuroiki the Cornac Vampire level 200
47th Dusk 122nd year of Ascendancy at 00:13 see stats
By Shuroiki the Cornac Vampire level 157
5th Dusk 122nd year of Ascendancy at 17:09 see stats
By Shuroiki the Cornac Vampire level 167
8th Dusk 122nd year of Ascendancy at 09:25 see stats
By Shuroiki the Cornac Vampire level 12
77th Pyre 122nd year of Ascendancy at 12:01 see stats
By Shuroiki the Cornac Vampire level 10
74th Pyre 122nd year of Ascendancy at 11:00 see stats
By Shuroiki the Cornac Vampire level 20
8th Mirth 122nd year of Ascendancy at 11:20 see stats
By Shuroiki the Cornac Vampire level 30
9th Mirth 122nd year of Ascendancy at 06:02 see stats
By Shuroiki the Cornac Vampire level 40
3rd Summertide 122nd year of Ascendancy at 03:35 see stats
By Shuroiki the Cornac Vampire level 50
3rd Summertide 122nd year of Ascendancy at 23:51 see stats
By Shuroiki the Cornac Vampire level 68
2nd Flare 122nd year of Ascendancy at 01:12 see stats
By Shuroiki the Cornac Vampire level 171
13rd Dusk 122nd year of Ascendancy at 08:12 see stats
By Shuroiki the Cornac Vampire level 37
9th Mirth 122nd year of Ascendancy at 23:45 see stats
By Shuroiki the Cornac Vampire level 18
8th Mirth 122nd year of Ascendancy at 07:58 see stats
By Shuroiki the Cornac Vampire level 200
71st Dusk 122nd year of Ascendancy at 17:59 see stats
By Shuroiki the Cornac Vampire level 14
78th Pyre 122nd year of Ascendancy at 03:56 see stats
By Shuroiki the Cornac Vampire level 67
1st Flare 122nd year of Ascendancy at 17:06 see stats
By Shuroiki the Cornac Vampire level 51
1st Flare 122nd year of Ascendancy at 00:40 see stats
By Shuroiki the Cornac Vampire level 17
4th Mirth 122nd year of Ascendancy at 07:18 see stats
By Shuroiki the Cornac Vampire level 87
8th Flare 122nd year of Ascendancy at 18:12 see stats
By Shuroiki the Cornac Vampire level 39
10th Mirth 122nd year of Ascendancy at 05:17 see stats
Log
There is a Elvala (Town) here (press '' or right click to use).
Today is the 75th Dusk of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 05:31.
There is a Entrance to the Scintillating Caves here (press '' or right click to use).
Ran for 9 turns (stop reason: hostile spotted to the north (ziguranth patrol)).
Today is the 76th Dusk of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 06:35.
There is a Entrance to the Scintillating Caves here (press '' or right click to use).
Today is the 77th Dusk of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 04:55.
There is a Elvala (Town) here (press '' or right click to use).
Today is the 78th Dusk of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 03:13.
There is a Entrance to the Scintillating Caves here (press '' or right click to use).
Ran for 10 turns (stop reason: hostile spotted to the northeast (ziguranth patrol)).
Saving done.
Today is the 79th Dusk of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:30.
There is a Entrance to the Scintillating Caves here (press '' or right click to use).
There is a Elvala (Town) here (press '' or right click to use).
Today is the 1st Time of Equilibrium of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:38.
There is a Stairway into the Rhaloren Camp here (press '' or right click to use).
Ran for 3 turns (stop reason: interesting terrain).
There is an exit to the worldmap here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.