Irritating halfman the level 7 Halfling Harrier by Karllich

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
Class: blackguard 1.7.4
CampaignMaj'Eyal
ModeInsane Adventure
SexMale
RaceHalfling
ClassHarrier
Level / Exp7 / 15%
Sizesmall
Lifes / Deaths

Primary Stats

Strength10 (base 13)
Dexterity28 (base 20)
Constitution11 (base 10)
Magic10 (base 10)
Willpower10 (base 10)
Cunning24 (base 21)

Resources

Life201/201
Stamina108/108
Healing Factor1.2097162075846
Regeneration1.0282587764469

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite5
Infravision1

Offense: Barehand

Damage23
Accuracy31
Crit Chance11%
APR5
Speed0.80

Offense: Spell

Spellpower10
Crit Chance7%
Speed1

Offense: Mind

Mindpower18
Crit Chance9%
Speed1

Offense: Damage Bonus

Light+10%
Lightning+10%

Defense: Base

Armour (hardiness)5 (38.594633868923%)
Defense34
Ranged Defense34
Fatigue0
Physical Save8
Spell Save7
Mental Save12

Defense: Resistances

Cold+ 10%( 70%)
Lightning+ 15%( 70%)
Fire+ 10%( 70%)
Light+ 30%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Cunning / Poisons1.30
1/5
0/5
0/5
0/5
Cunning / Lurk1.30
2/5
0/5
0/5
0/5
Cunning / Trapping1.30
0/5
0/5
0/5
0/5
Technique / Harrying1.30
1/5
1/5
0/5
0/5
Cunning / Dirty fighting1.30
1/5
0/5
0/5
0/5
Technique / Throwing knives1.40
2/5
2/5
0/5
0/5

Generic Talents

Cunning / Survival1.30
0/5
0/5
0/5
0/5
Race / Halfling1.00
0/5
0/5
0/5
0/5
Cunning / Juggling1.30
2/5
1/5
0/5
0/5
Technique / Mobility1.30
1/5
0/5
0/5
0/5
Cunning / Lethality1.30
1/5
1/5
0/5
0/5
Technique / Combat training1.30
0/5
0/5
1/5
1/5
0/5
1/5

Effects

talent
beneficial effect

Quests

done
done
active

Equipment

On feet
Around neck
Main armor
On hands
Light source
On head
Around waist

Inventory

Achievements

Log

You pickup 0.70 gold pieces.
You pickup 0.75 gold pieces.

Today is the 78th Pyre of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.

There is a way to the previous level here (press '' or right click to use).
Ran for 21 turns (stop reason: at exit).


Space around you starts to dissolve...


Resting starts...

Rested for 3 turns (stop reason: all resources and life at maximum).


Resting starts...

You are yanked out of this place!

Rested for 37 turns (stop reason: dialog is displayed).


Irritating halfman wears (replacing
insulating rough leather belt): blurring rough leather belt of life.

You gain 0.90 gold from the transmogrification of
self-loading pouch of iron shots (18/18, 14-17 power, 1 apr).
You gain 0.26 gold from the transmogrification of
iron shield of fire resistance (+15%) (0 def, 2 armour, 22 block).
You gain 3.96 gold from the transmogrification of
mossy mindstar 'Zubinn' (2-2 power, 12 apr, nature damage).
You gain 2.19 gold from the transmogrification of
arcing iron mace of daylight (12-18 power, 2 apr).
You gain 1.31 gold from the transmogrification of
flaming iron greatsword of massacre (25-40 power, 1 apr).
You gain 3.50 gold from the transmogrification of
Bill's Tree Trunk (30-51 power, 7 apr).
You gain 0.05 gold from the transmogrification of
copper ring.
There is a Passageway into the Trollmire here (press '' or right click to use).
You feel very confident walking into this place.
Saving game...

Saving done.

Connection to online server lost, trying to reconnect.
Connection to online server established.