










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
| Addons | (new) Nekarcos's Quality of Life 01: Effect Display 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Items Vault 1.5.0Donators/Buyers bonus! Turn Separators 1.4.0Have you ever noticed that the newlines in ToME's battle log Select your Escorts 1.5.10Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Everyone Options 1.4.5Starts characters off with category points instead of categories known. Plenum Tooltip: Enhanced tooltips v 2.7 for ToME 1.5.0 1.5.0Plenum ToolTip: Enhanced tooltip display for ToME version 2.4 for ToME 1.3.0 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. Better Item Description 1.5.10This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.5.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Possessor Bonus Class 1.5.4Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Shalore |
| Class | Paradox Mage |
| Level / Exp | 10 / 70% |
| Size | medium |
| Lifes / Deaths | Killed by Betylegatta the large brown snake's temporal clone at level 10 on the 27th Haze 122nd year of Ascendancy at 06:41 / 1 |
Primary Stats
| Strength | 13 (base 10) |
| Dexterity | 13 (base 10) |
| Constitution | 13 (base 12) |
| Magic | 38 (base 34) |
| Willpower | 28 (base 23) |
| Cunning | 15 (base 10) |
Resources
| Life | -27/396 |
| Mana | 218/244 |
| Paradox | 612 |
| Healing Factor | 1.0503796376186 |
| Regeneration | 26.564101035375 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 7 |
| Infravision | 2 |
| See Invisible | 3 |
| ESP Range | 10 |
| ESP Kinds | humanoid/orc |
Offense: Mainhand
| Damage | 17 |
| Accuracy | 19 |
| Crit Chance | 8% |
| APR | 2 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 39 |
| Crit Chance | 4% |
| Speed | 1 |
Offense: Mind
| Mindpower | 28 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +14% |
| Blight | +4% |
| Arcane | +4% |
| Cold | +10% |
| Physical | +11% |
Offense: Damage Penetration
| Mind | +15% |
Defense: Base
| Armour (hardiness) | 32.808993677706 (30%) |
| Defense | 13 |
| Ranged Defense | 13 |
| Fatigue | 8 |
| Physical Save | 22 |
| Spell Save | 26 |
| Mental Save | 23 |
Defense: Resistances
| Nature | + 9%( 70%) |
| Lightning | + 5%( 70%) |
| Acid | + 46%( 70%) |
| Temporal | + 8%( 70%) |
| Blight | + 12%( 70%) |
| Physical | + 11%( 70%) |
| Mind | + 21%( 70%) |
| All | 0%( 70%) |
Defense: Immunities
| Stun Resistance | 34% |
| Bleed Resistance | 34% |
| Instadeath Resistance | 100% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 403% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 5 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 228 damage for 4 turns. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 104 life over 5 turns. Its effects scale with your Strength stat. |
Class Talents
| Chronomancy / Flux | 1.30 |
| 1/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| Chronomancy / Timetravel | 1.30 |
| 3/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Matter | 1.30 |
| 3/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Chronomancy / Spacetime Weaving | 1.30 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Fate Weaving | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Race / Shalore | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Matter Weaving |
| talent | Reality Smearing |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns). Infusion Saturation |
| beneficial effect | The target's accuracy and power have been increased by 9. 3 Fateweaver |
| beneficial effect | The target is being grounded in the timeline and is healing 20.40 life per turn. Attenuate |
| beneficial effect | A flow of life spins around the target, regenerating 20.84 life per turn. Regeneration |
| detrimental effect | Damage received in the past is returned as 20.44 paradox damage per turn. Reality Smearing |
| detrimental effect | The more you use runes, the longer they will take to recharge (+1 cooldowns). Runic Saturation |
| detrimental effect | Huge cut that bleeds, doing 8.16 physical damage per turn. Bleeding |
| detrimental effect | The target is poisoned, taking 2.00 nature damage per turn and decreasing all heals received by 18%. Insidious Poison |
| beneficial effect | The target's defense and saves have been increased by 9. 3 Spin |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You must explore the scintillating caves. * You must explore the renegade Shaloren camp. | active |
You successfully escorted the injured seer to the recall portal on level 2 of Norgos Lair. Escort: injured seer (level 2 of Norgos Lair)As a reward you improved talent Vision (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 3 of Trollmire. Escort: repented thief (level 3 of Trollmire)As a reward you improved talent Track (+1 level(s)). | done |
The unhallowed morass is the name of the 'zone' surrounding Point Zero. Future EchoesThe temporal spiders that inhabit it are growing restless and started attacking at random. You need to investigate what is going on. * You must explore the morass. | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsUngrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one sandworm tooth. Yes, sandworms have teeth. They're just very small and well back from where you're ever likely to see them and live.' * 'Needed: one electric eel tail. I know, I know. Where does the eel stop and the tail start? It doesn't much matter. The last ten inches or so should do nicely.' * 'Needed: one ice wyrm tooth. Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.' | active |
Equipment
| On feet | Durilegen (0 def, 9 armour) =Armour+9=3.0 T1 feet armor [Rare] Nature While equipped: Stats +2 Str dps ---------- Phys.crit +4.0% ----- def ----- Armour +9 Fatigue +2% Resists +5% lightning +5% temporal ---------- misc Max.stam +5.00 See.Invis +3 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| On hands | blighted iron gauntlets of magic (+2) (0 def, 1 armour)1.5 T1 hands armor [Ego] Arcane While equipped: Stats +2 Mag dps ---------- Melee+ 6 blight Dmg.mod +4% arcane +4% blight ----- def ----- Armour +1 Resists +6% blight Metal gloves protecting the hands up to the middle of the lower arm. |
| On head | linen wizard hat 'Eremoneg' (1 def, 4 armour) =HP+50 PD+11%=2.0 T1 head armor [Rare] Nature While equipped: Stats +1 Con dps ---------- Dmg.mod +11% physical ----- def ----- Armour +4 Defense +1 (+1 eff.) Resists +11% physical Phys.save +6 (+3 eff.) Max.HP +50.00 HP.reg +0.20 A pointy cloth hat, very wizardly... |
| Tool | Xanadhemita the iron pickaxe (dig speed 28 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +1 Str +2 Wil +2 Cun dps ---------- Mind.pwr +2 (+1 eff.) Acc +3 (+1 eff.) ----- def ----- Mind.save +3 (+2 eff.) ---------- misc Max.psi +30.00 Infravis +2 Telepathy Humanoid/Orc While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | warrior's steel ring of corrosion (+28%)0.1 T2 ring jewelry [Ego] Nature/Master While equipped: Stats +2 Str dps ---------- Dmg.mod +14% acid ----- def ----- Armour +4 Resists +28% acid Rings can have magical properties. |
| Around waist | rough leather belt 'Fuloruidir' =HP+31=1.0 T1 belt armor [Rare] Nature While equipped: dps ---------- Res.pen +15% mind ----- def ----- Resists +6% blight +3% temporal +6% mind +6% acid Max.HP +31.00 A belt that goes around your waist. |
| Main armor | troll-hide rough leather armour of Eyal (1 def, 2 armour)9.0 T1 light armor [Ego++] Nature While equipped: ----- def ----- Armour +2 Defense +1 (+1 eff.) Fatigue +6% Max.HP +70.00 HP.reg +4.00 Heal.mod +21% A suit of armour made of leather. |
| In main hand | elm magestaff of channeling (100% power, 2 apr, cold element)5.0 T1 staff 2H weapon [Ego+] Arcane Power 100% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +2 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +1% Spell.pwr +12 (+4 eff.) Dmg.mod +10% cold ---------- misc Mana/turn +0.12 Talents +1 Command Staff Channel mana (increasing mana regeneration by 500% for ten turns) Puts all charms on 30 cooldown Staves designed for wielders of magic, by the greats of the art. |
| Cloak | Alagen (1 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +1 Cun +1 Dex ----- def ----- Defense +1 (+1 eff.) Resists +15% mind +12% acid A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Light source | Plagueransom =HP+42 Lg+5=2.0 T1 lite [Rare] Nature While equipped: Stats +1 Cun +1 Dex dps ---------- Melee Ret 4 nature ----- def ----- Resists +9% nature Max.HP +42.00 ---------- misc Light +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Inventory
thought-forged iron greatsword (114% power, 1 apr)3.0 T1 greatsword 2H weapon [Ego] Psionic Power 114% Range: 1.6x Uses 120% Str Dmg Physical Acc+ +0.4% crit.pwr / acc Apr +1 Crit +2.5% Atk.spd 100% Melee+ +10 mind On Hit: * 14% chance to cause random gloom While equipped: Stats +2 Cun +2 Wil Massive two-handed swords. |
Relguhad (104% power, 5 apr) =Str+1=1.0 T1 dagger 1H weapon [Rare] Arcane Power 105% Range: 1.3x Uses 45% Str, 45% Dex Dmg Physical Acc+ +0.5% APR / acc Apr +5 Crit +4.0% Atk.spd 100% Melee+ +6 lightning On Hit: * 25% chance for lightning to arc to a second target While equipped: Stats +1 Str dps ---------- Phys.crit +3.0% Crit.mult +6.00% Sharp, short and deadly. |
blooming mossy mindstar (75% power, 12 apr, nature damage)3.0 T1 mindstar 1H weapon [Ego] Nature Power 75% Range: 1.1x Uses 30% Wil, 10% Cun Dmg Nature Mastery Psiblades Acc uses Wil Apr +12 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +1% Mind.pwr +2 (+1 eff.) ----- def ----- Heal.mod +10% Heal/summ +12 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
slime-covered steel steamsaw (110% power, 8 apr)3.0 T2 steamsaw 1H weapon Reqs Str 16 Steam Pool [Ego] Disrupt/Steamtech Power 110% Range: 1.5x Uses 100% Str Dmg Phys.bleed Mastery Steamsaw Mastery Acc+ +0.2% crit / acc Apr +8 Crit +2.0% Atk.spd 100% Block +24 On Hit: * Slows global speed by 9% Uses 1.0 Steam While equipped: ----- def ----- Armour +3 Defense +4 (+4 eff.) Fatigue +6% ---------- misc Talents +1 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
Bethyda (17/17, 121% power, 2 apr)3.0 T2 shot ammo Reqs Dex 16 [Random Unique] Arcane/Master Power 122% Range: 1.2x Uses 50% Cun, 70% Dex Dmg Physical Acc+ +0.1% dam / acc Apr +2 Crit +4.5% Capacity 17 Rld cld 5 Ranged+ +4 acid +15 bleed On Hit.r1 +4 acid On Crit.r2 +4 acid On Hit: * 20% chance to corrode armour by 30% On Crit: * wounds the target for 7 turns: 9 bleeding, 40% reduced healing Shots are used with slings to pummel your foes to death. |
steel mail armour of fire resistance (2 def, 6 armour)14.0 T2 heavy armor Reqs Str 20 [Ego] Master While equipped: ----- def ----- Armour +6 Defense +2 (+2 eff.) Fatigue +14% Resists +15% fire A suit of armour made of mail. |
Halelarim (0 def, 1 armour)2.0 T1 feet armor [Rare] Master While equipped: dps ---------- Res.pen +5% mind ----- def ----- Armour +1 Fatigue -4% Resists +9% lightning +9% cold +6% nature +5% arcane Phys.save +6 (+3 eff.) ---------- misc Max.enc +20 A pair of boots made of leather. |
grounding pair of iron boots of uncanny dodging (3 def, 3 armour)3.0 T1 feet armor [Ego] Nature/Master While equipped: ----- def ----- Armour +3 Defense +3 (+3 eff.) Rng.Def +2 (+2 eff.) Fatigue +2% Resists +6% lightning +6% temporal Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
iron gauntlets of strength (+3) (0 def, 1 armour)1.5 T1 hands armor [Ego] Master While equipped: Stats +3 Str dps ---------- Phys.pwr +5 (+2 eff.) ----- def ----- Armour +1 Metal gloves protecting the hands up to the middle of the lower arm. |
Earylasin the linen wizard hat (1 def, 0 armour) =Str+7 Con+2=2.0 T1 head armor [Rare] Nature While equipped: Stats +7 Str +2 Cun dps ---------- Dmg.mod +11% nature Melee Ret 8 blight ----- def ----- Defense +1 (+1 eff.) Fatigue -6% Resists +16% nature ---------- misc Telepathy Humanoid/Orc A pointy cloth hat, very wizardly... |
Lelekor the cashmere wizard hat (2 def, 0 armour) =Con+7 Arcane Eye=2.0 T3 head armor [Random Unique] Arcane/Master While equipped: Stats +7 Mag +7 Wil +7 Con dps ---------- Dmg.mod +6% blight +3% temporal +23% arcane Res.pen +15% blight ----- def ----- Defense +2 (+2 eff.) Shield.pwr +11% Phys.save +11 (+5 eff.) Spell.save +26 (+13 eff.) HP.reg +3.00 Def/telep +15 Res/telep +15% Dur/telep +15% Arcane Eye: (Instant) Puts all charms on 10 cooldown Level 4.0 Pwr.cost 10 out of 10/10. Range melee/personal Travel.spd instantaneous Is a spell Description: Summons an ethereal magical eye at the designated location that lasts for 22 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 8 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. A pointy cloth hat, very wizardly... |
Treebringer (0 def, 1 armour) =Dex+3 Lg+3 Breathe=2.0 T1 head armor [Rare] Nature While equipped: Stats +3 Dex dps ---------- On Hit (Melee): * Slows global speed by 30% ----- def ----- Armour +1 Fatigue +1% Resists +6% cold ---------- misc Light +3 See.Invis +9 Telepathy Demon/Minor Demon/Major Breathe water A cap made of leather. |
bladed rough leather cap (0 def, 1 armour)2.0 T1 head armor [Ego+] Master While equipped: Stats +2 Str dps ---------- Melee Ret 5 physical ----- def ----- Armour +1 Fatigue +1% Skullcracker: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 28.0 Physical damage. If the attack hits, the target is confused (28% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power and chance increase with your Dexterity and Accuracy. A cap made of leather. |
miner's rough leather cap (0 def, 3 armour)2.0 T1 head armor [Ego] Master While equipped: ----- def ----- Armour +3 Fatigue +1% ---------- misc Infravis +2 A cap made of leather. |
iron helm 'Bloomvein' (0 def, 3 armour)3.0 T1 head armor [Rare] Nature While equipped: dps ---------- Dmg.mod +6% nature +6% fire Res.pen +5% nature On Hit (Melee): * Slows global speed by 30% ----- def ----- Armour +3 Fatigue +5% Resists +6% lightning +6% temporal +9% nature +3% fire A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Helm of the Dwarven Emperors (0 def, 6 armour) =Cf+30% Bd+30% Lg+1=3.0 T2 head armor [Unique] Master While equipped: Stats +4 Mag +3 Wil dps ---------- Dmg.mod +8% light ----- def ----- Armour +6 Fatigue +4% Blind- +30% Confus- +30% ---------- misc Light +1 Sun Flare: Level 3.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Is a spell Description: Invokes the Sun to cause a flare within radius 3, blinding your foes for 6 turns and lighting up your immediate area (radius 6). At level 3 it will also do 30.06 light damage within radius 3. The damage done will increase with your Spellpower. A Dwarven helm embedded with a single diamond that can banish all underground shadows. |
agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2020 Little Gems =Carry!=0.0 T3 gift gem [Legendary] Unknown While carried: Light +2 Explode a sphere. Uses 1 power out of 2020/2020 A set of 2020 tiny explosive spheres. |
bright alchemist's lamp of clarity1.0 T3 lite [Ego] Master/Psionic While equipped: ----- def ----- Mind.save +7 (+4 eff.) ---------- misc Light +7 See.Stealth +5 See.Invis +11 A normal brass lantern, enhanced by alchemy to make it brighter. |
Summertide Phial1.0 lite [Unique] Nature While equipped: dps ---------- Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +4 Call light (81 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
iron pickaxe 'Duathelmight' (dig speed 38 turns) =Str+2=3.0 T1 digger tool [Rare] Master While equipped: Stats +2 Str dps ---------- Dmg.mod +9% darkness Res.pen +20% darkness ----- def ----- Fatigue -4% Resists +6% darkness While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Parmadox3 the Shalore Paradox Mage level 10
6th Haze 122nd year of Ascendancy at 09:52 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By Parmadox3 the Shalore Paradox Mage level 6
10th Mirth 122nd year of Ascendancy at 16:56 see stats
Log
Insidious Poison from Betylegatta the large brown snake hits Parmadox3 for (2 absorbed), 0 nature (0 total damage).
--------------------------------
Attenuate from Parmadox3 hits Betylegatta the large brown snake for (20 to psi shield), 16 temporal (16 total damage).
Reality around Parmadox3 is coherent again.
The shield around Parmadox3 crumbles.
Talent Time Skip is ready to use.
Insidious Poison from Betylegatta the large brown snake hits Parmadox3 for (2 absorbed), 0 nature (0 total damage).
--------------------------------
Parmadox3 uses Infusion: Regeneration.
Parmadox3 starts regenerating health quickly.
Betylegatta the large brown snake uses Block.
Reality smears around Parmadox3.
Parmadox3 converts damage to paradox!
Attenuate from Parmadox3 hits Betylegatta the large brown snake for (20 to psi shield), 13 temporal (13 total damage).
Parmadox3 hits Betylegatta the large brown snake for (2 to psi shield), 1 nature (1 total damage).
Betylegatta the large brown snake's Beyond the Flesh hits Parmadox3 for (12 converted), 27 physical, (1 converted), 2 nature, (2 converted), 4 nature, (3 converted), 8 fire, (3 converted), 7 lightning (47 total damage).
Parmadox3 converts damage to paradox!
Insidious Poison from Betylegatta the large brown snake hits Parmadox3 for (1 converted), 2 nature (2 total damage).
--------------------------------
Parmadox3 casts Attenuate.
Parmadox3 is being being grounded in the timeline!
Betylegatta the large brown snake's temporal clone is being being removed from the timeline!
Betylegatta the large brown snake uses Telekinetic Smash.
Parmadox3 starts to bleed.
Parmadox3 shrugs off the effect 'Stunned'!
Betylegatta the large brown snake's temporal clone uses To The Arms.
Saving game...




























































