










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
| Addons | (new) Nekarcos's Quality of Life 01: Effect Display 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Items Vault 1.5.0Donators/Buyers bonus! Turn Separators 1.4.0Have you ever noticed that the newlines in ToME's battle log Select your Escorts 1.5.10Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Everyone Options 1.4.5Starts characters off with category points instead of categories known. Plenum Tooltip: Enhanced tooltips v 2.7 for ToME 1.5.0 1.5.0Plenum ToolTip: Enhanced tooltip display for ToME version 2.4 for ToME 1.3.0 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. Better Item Description 1.5.10This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.5.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Possessor Bonus Class 1.5.4Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Shalore |
| Class | Paradox Mage |
| Level / Exp | 21 / 6% |
| Size | medium |
| Lifes / Deaths | Killed by Ivutira the temporal stalker at level 21 on the 57th Haze 122nd year of Ascendancy at 09:44 / 1 |
Primary Stats
| Strength | 11 (base 10) |
| Dexterity | 13 (base 10) |
| Constitution | 16 (base 12) |
| Magic | 52 (base 50) |
| Willpower | 46 (base 43) |
| Cunning | 11 (base 10) |
Resources
| Life | -101/521 |
| Mana | 448/480 |
| Paradox | 671 |
| Healing Factor | 1.2083870967742 |
| Regeneration | 1.9938387096774 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 12 |
| Infravision | 4 |
| See Stealth | 9 |
| See Invisible | 10 |
Offense: Mainhand
| Damage | 35 |
| Accuracy | 25 |
| Crit Chance | 18% |
| APR | 7 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 52 |
| Crit Chance | 15% |
| Speed | 1 |
Offense: Mind
| Mindpower | 37 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Damage Bonus
| Temporal | +34% |
| Acid | +12% |
| Light | +3% |
| All | 0% |
Offense: Damage Penetration
| Arcane | +10% |
| Acid | +10% |
Defense: Base
| Armour (hardiness) | 43.20971143727 (30%) |
| Defense | 21 |
| Ranged Defense | 21 |
| Fatigue | 0 |
| Physical Save | 30 |
| Spell Save | 44 |
| Mental Save | 40 |
Defense: Resistances
| Lightning | + 21%( 70%) |
| Light | + 13%( 70%) |
| Temporal | + 16%( 70%) |
| Blight | + 7%( 70%) |
| Physical | + 14%( 70%) |
| Fire | + 18%( 70%) |
| All | + 4%( 70%) |
Defense: Immunities
| Stun Resistance | 94% |
| Confusion Resistance | 20% |
| Teleport Resistance | 10% |
| Blind Resistance | 32% |
| Silence Resistance | 47% |
| Bleed Resistance | 34% |
| Pinning Resistance | 15% |
| Disarm Resistance | 10% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 40% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 487% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 5 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 328 life over 5 turns. Its effects scale with your Willpower stat. |
Class Talents
| Chronomancy / Timetravel | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Chronomancy / Flux | 1.30 |
| 2/5 |
| 2/5 |
| 5/5 |
| 2/5 |
| Chronomancy / Matter | 1.30 |
| 2/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Chronomancy / Energy | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Chronomancy / Spacetime Weaving | 1.30 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Fate Weaving | 1.30 |
| 1/5 |
| 3/5 |
| 1/5 |
| 3/5 |
| Race / Shalore | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Matter Weaving |
| talent | Energy Decomposition |
| talent | Reality Smearing |
| beneficial effect | The target's accuracy and power have been increased by 18. 6 Fateweaver |
| detrimental effect | The target is poisoned, taking 56.71 nature damage per turn. Damage dealt is reduced by 10%. Deadly Poison |
| detrimental effect | Damage received in the past is returned as 21.10 paradox damage per turn. Reality Smearing |
| beneficial effect | Displacing 27% of all damage on to a random enemy. Webs of Fate |
| detrimental effect | The more you use runes, the longer they will take to recharge (+1 cooldowns). Runic Saturation |
| beneficial effect | The target's defense and saves have been increased by 18. 6 Spin |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You successfully escorted the repented thief to the recall portal on level 2 of Ruins of Kor'Pul. Escort: repented thief (level 2 of Ruins of Kor'Pul)As a reward you improved talent Track (+1 level(s)). | done |
The unhallowed morass is the name of the 'zone' surrounding Point Zero. Future EchoesThe temporal spiders that inhabit it are growing restless and started attacking at random. You need to investigate what is going on. * You must explore the morass. | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsUngrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed sandworm tooth. * You've found the needed vial of wight ectoplasm. * 'Needed: one ritch stinger. Keep as much venom in it as possible.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | undeterred pair of rough leather boots (0 def, 1 armour)2.0 T1 feet armor [Ego+] Arcane While equipped: ----- def ----- Armour +1 Fatigue +1% Silence- +22% Confus- +20% Stun/Frz- +20% A pair of boots made of leather. |
| Light source | Khelularin =Lf+60 Lg+7=1.0 T3 lite [Rare] Master While equipped: dps ---------- Phys.pwr +6 (+3 eff.) Dmg.mod +9% acid Res.pen +10% acid On Hit (Melee): * 30% chance to corrode armour by 30% ----- def ----- Max.HP +60.00 ---------- misc Light +7 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Arigawe (0 def, 1 armour) =Bl+10% Sil+15% SF+15%=2.0 T1 head armor [Rare] Nature While equipped: dps ---------- Dmg.mod +3% acid ----- def ----- Armour +1 Fatigue +1% Resists +6% lightning +6% temporal +3% blight Spell.save +3 (+1 eff.) Blind- +10% Silence- +15% Stun/Frz- +15% A cap made of leather. |
| Tool | Camabar the ash wand of conjuration [power 145] (10 cooldown)2.0 T2 wand charm [Random Unique] Arcane While equipped: ----- def ----- Resists +6% temporal Stun/Frz- +5% ---------- misc Talents +1 Void Blast +2 Strike Cooldown Strike -1 Fire a bolt of a random element with (base) damage 72 to 145 Puts all charms on 10 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| On fingers | mule's gold ring0.1 T3 ring jewelry [Ego] Master While equipped: ----- def ----- Fatigue -6% ---------- misc Max.enc +24 Rings can have magical properties. |
| On fingers | steel ring 'Duathelminister' =SP+10 Bd+22%=0.1 T2 ring jewelry [Rare] Arcane While equipped: dps ---------- Spell.crit +3% Spell.pwr +10 (+3 eff.) Res.pen +10% arcane On Hit (Melee): * 30% chance to inflict 15% damage reduction ----- def ----- Blind- +22% ---------- misc Mana/turn +0.08 Max.mana +80.00 Infravis +3 See.Stealth +9 See.Invis +10 Rings can have magical properties. |
| Around waist | Mighty Girdle =Enc+70=1.0 T2 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: ----- def ----- Armour +4 Fatigue -10% Max.HP +40.00 Knockbk- +40% ---------- misc Max.enc +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
| In main hand | Durunarirak the elven-wood magestaff (142% power, 5 apr, temporal element) =CM+23% Lg+2 11/17/34=5.0 T4 staff 2H weapon [Random Unique] Arcane/Master Power 142% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +5 Crit +4.5% Atk.spd 100% While equipped: Stats +2 Dex dps ---------- Phys.crit +13.0% Spell.crit +11% Crit.mult +23.00% Spell.pwr +17 (+6 eff.) Dmg.mod +34% temporal ----- def ----- Phys.save +13 (+6 eff.) Spell.save +12 (+4 eff.) Mind.save +19 (+7 eff.) Disarm- +10% Teleport- +10% Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Light +2 Infravis +1 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
| On hands | rough leather gloves 'Lustreviper' (0 def, 1 armour) =Str+3 Lg+3=1.0 T1 hands armor [Rare] Master While equipped: Stats +3 Str dps ---------- Phys.pwr +6 (+3 eff.) Dmg.mod +3% light On Hit (Melee): * Slows global speed by 15% ----- def ----- Armour +1 Resists +9% light ---------- misc Light +3 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | volcanic hardened leather armour of Eyal (3 def, 14 armour)9.0 T3 light armor Reqs Str 16 [Ego++] Nature While equipped: dps ---------- Melee+ 6 fire Ranged+ 5 fire ----- def ----- Armour +14 Defense +3 (+2 eff.) Fatigue +8% Resists +10% physical +15% fire Max.HP +57.00 HP.reg +1.40 Heal.mod +16% A suit of armour made of leather. |
| Cloak | Polugalaith the linen cloak (1 def, 6 armour) =Sil+10% Con+4=2.0 T1 cloak armor [Rare] Arcane While equipped: Stats +4 Con dps ---------- Acc +6 (+3 eff.) Apr +2 ----- def ----- Armour +6 Defense +1 (+1 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Disease- +20% Silence- +10% Pinning- +15% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | grounding steel amulet =SF+20%=0.1 T2 amulet jewelry [Ego] Nature While equipped: ----- def ----- Resists +12% lightning Stun/Frz- +20% Amulets can have magical properties. |
Inventory
regeneration infusion (heal 60 over 5 turns)0.1 T1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
regeneration infusion of the warrior (heal 136 over 5 turns)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 136 life over 5 turns. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
regeneration infusion of the wizard (heal 348 over 5 turns)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 348 life over 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
wild infusion (resist 19%; cure physical)0.1 T1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 19% for 5 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wild infusion of the warrior (resist 11%; cure physical)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 11% for 5 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
movement infusion of the titan (533% speed; 6 turns)0.1 T2 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 533% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 6 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
phase door rune of the sneak (range 6; power 18; dur 3)0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport randomly in a range of 6. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 18%, your defense is increased by 18 and all your resistances by 18%. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
phase door rune of the sneak (range 7; power 20; dur 5)0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport randomly in a range of 7. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 20%, your defense is increased by 20 and all your resistances by 20%. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
phase door rune of the wizard (range 10; power 26; dur 3)0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 9 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport randomly in a range of 10. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 26%, your defense is increased by 26 and all your resistances by 26%. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
shielding rune of the duelist (absorb 204 for 4 turns)0.1 T2 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 204 damage for 4 turns. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
copper amulet of healing0.1 T1 amulet jewelry [Ego] Nature While equipped: ----- def ----- Heal.mod +10% Cut- +40% Heal: Puts all charms on 35 cooldown Level 2.0 Pwr.cost 35 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift Description: Imbues your body with natural energies, healing for 222 life. The life healed will increase with your Mindpower. Amulets can have magical properties. |
grounding steel amulet0.1 T2 amulet jewelry [Ego] Nature While equipped: ----- def ----- Resists +14% lightning Stun/Frz- +28% Amulets can have magical properties. |
steel amulet0.1 T2 amulet jewelry [Normal] Amulets can have magical properties. |
wanderer's steel amulet of teleportation =Con+4 Teleport=0.1 T2 amulet jewelry [Ego+] Arcane/Master While equipped: Stats +5 Dex +4 Cun +4 Con dps ---------- Mov.spd +10% ----- def ----- Fatigue -5% HP.reg +0.30 Teleport- +50% ---------- misc Stam/turn +0.40 Teleport you randomly (rad 37) Puts all charms on 15 cooldown Amulets can have magical properties. |
clarifying gold amulet of cunning (+3)0.1 T3 amulet jewelry [Ego] Nature While equipped: Stats +3 Cun ----- def ----- Resists +16% mind Confus- +25% Amulets can have magical properties. |
gold amulet 'Prismshine' =Lg+3=0.1 T3 amulet jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +21% light +15% fire ----- def ----- Resists +9% light +7% physical ---------- misc Stam/turn +0.40 Light +3 Amulets can have magical properties. |
insulating gold amulet of strength (+3)0.1 T3 amulet jewelry [Ego] Nature While equipped: Stats +3 Str ----- def ----- Resists +11% cold +13% fire Amulets can have magical properties. |
serendipitous gold amulet of vision0.1 T3 amulet jewelry [Ego++] Nature While equipped: Stats +5 Lck dps ---------- Acc +8 (+4 eff.) ----- def ----- Defense +5 (+3 eff.) Unseen.red 12% Blind- +15% ---------- misc Infravis +4 Sight +2 See.Invis +5 Amulets can have magical properties. |
wizard's copper ring0.1 T1 ring jewelry [Ego] Arcane While equipped: Stats +3 Mag ----- def ----- Spell.save +6 (+2 eff.) Rings can have magical properties. |
Velavena (111% power, 3 apr, acid element) =Con+4 Lg+3=5.0 T2 staff 2H weapon [Random Unique] Arcane/Nature Power 111% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +3 Crit +3.0% Atk.spd 100% Melee+ +12 blight While equipped: Stats +4 Con +1 Wil dps ---------- Spell.crit +2% Spell.pwr +9 (+3 eff.) Dmg.mod +15% acid On Hit (Melee): * 6% chance to blind ----- def ----- Armour +5 Defense +12 (+6 eff.) HP.reg +0.70 Heal.mod +11% ---------- misc Mana/turn +0.04 Light +3 Wards +2 acid Talents +1 Command Staff +2 Ward Illuminate: Puts all charms on 6 cooldown Level 1.0 Pwr.cost 6 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 6 that illuminates the area. At level 3, it also blinds all who see it (except the caster) for 3 turns. At level 4, it also deals 61.62 light damage. Staves designed for wielders of magic, by the greats of the art. |
ash starstaff (111% power, 3 apr, physical element)5.0 T2 staff 2H weapon [Normal] Power 111% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +3 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +2% Spell.pwr +6 (+2 eff.) Dmg.mod +15% physical ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
ash starstaff of fate (111% power, 3 apr, temporal element)5.0 T2 staff 2H weapon [Ego] Arcane Power 111% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +3 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +5% Spell.pwr +6 (+2 eff.) Dmg.mod +15% temporal ----- def ----- Phys.save +6 (+3 eff.) Spell.save +6 (+2 eff.) Mind.save +7 (+3 eff.) ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
yew magestaff 'Cyralle' (120% power, 4 apr, fire element) =1H Lg+6 5/16/20%=5.0 T3 staff 1H weapon [Random Unique] Nature/Master Power 121% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +1.3% procs dam / acc Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Phys.crit +7.0% Spell.crit +5% Crit.mult +9.00% Phys.pwr +6 (+3 eff.) Spell.pwr +16 (+5 eff.) Dmg.mod +20% fire Acc +5 (+2 eff.) On Hit (Melee): * 16% chance to blind ----- def ----- Defense +12 (+6 eff.) Resists +9% darkness +6% fire Mind.save +3 (+1 eff.) ---------- misc Light +6 Talents +1 Command Staff Illuminate: Puts all charms on 6 cooldown Level 1.0 Pwr.cost 6 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 6 that illuminates the area. At level 3, it also blinds all who see it (except the caster) for 3 turns. At level 4, it also deals 61.62 light damage. Staves designed for wielders of magic, by the greats of the art. |
Hathezor the Blastprophet (123% power, 2 apr)3.0 T2 battleaxe 2H weapon Reqs Str 16 [Rare] Psionic Power 123% Range: 1.5x Uses 120% Str Dmg Lightning Acc+ +0.2% crit / acc Apr +2 Crit +5.0% Atk.spd 100% On Hit.r1 +16 lightning On Crit.r2 +8 lightning On Hit: * 25% chance to put talents on cooldown While equipped: dps ---------- Dmg.mod +3% acid Melee Ret 4 lightning On Hit (Melee): * 30% chance to daze at end of turn Massive two-handed battleaxes. |
thought-forged steel battleaxe of erosion (117% power, 2 apr)3.0 T2 battleaxe 2H weapon Reqs Str 16 [Ego] Nature/Psionic Power 117% Range: 1.5x Uses 120% Str Dmg Physical Acc+ +0.2% crit / acc Apr +2 Crit +5.0% Atk.spd 100% Melee+ +12 mind +12 temporal +7 nature On Hit: * 14% chance to cause random gloom While equipped: Stats +2 Cun +3 Wil Massive two-handed battleaxes. |
steel greatmaul 'Urthasta' (133% power, 2 apr)5.0 T2 greatmaul 2H weapon Reqs Str 16 [Rare] Arcane Power 134% Range: 1.5x Uses 120% Str Dmg Physical Acc+ +0.1% dam / acc Apr +2 Crit +1.0% Atk.spd 100% Melee+ +14 temporal While equipped: Stats +4 Dex +4 Wil dps ---------- Dmg.mod +6% temporal Melee Ret 29 temporal ----- def ----- Resists +18% temporal ---------- misc Telepathy Demon/Minor Demon/Major Massive two-handed mauls. |
Fogorder (129% power, 2 apr)3.0 T2 greatsword 2H weapon Reqs Str 16 [Rare] Nature Power 129% Range: 1.6x Uses 120% Str Dmg Physical Acc+ +0.4% crit.pwr / acc Apr +2 Crit +3.0% Atk.spd 100% Melee+ +27 insidious poison On Hit.r1 +8 mind While equipped: Stats +9 Cun dps ---------- Crit.mult +10.00% Res.pen +15% darkness ----- def ----- Mind.save +6 (+2 eff.) Massive two-handed swords. |
arcing steel greatsword of massacre (144% power, 2 apr)3.0 T2 greatsword 2H weapon Reqs Str 16 [Ego] Arcane/Master Power 144% Range: 1.6x Uses 120% Str Dmg Physical Acc+ +0.4% crit.pwr / acc Apr +2 Crit +3.0% Atk.spd 100% Melee+ +7 lightning On Hit: * 25% chance for lightning to arc to a second target Massive two-handed swords. |
steel waraxe of phasing (102% power, 9 apr)3.0 T2 waraxe 1H weapon Reqs Str 16 [Ego] Arcane Power 102% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% crit / acc Apr +9 Crit +4.0% Atk.spd 100% Phasing +14% One-handed war axes. |
Stormnoon (98% power, 5 apr)1.0 T1 dagger 1H weapon [Rare] Nature Power 99% Range: 1.3x Uses 45% Str, 45% Dex Dmg Physical Acc+ +0.5% APR / acc Apr +5 Crit +4.0% Atk.spd 100% Melee+ +11 insidious poison On Hit: * 40% chance to gain 10% of a turn (3/turn limit) * 40% chance to daze at end of turn While equipped: dps ---------- Dmg.mod +6% temporal Res.pen +5% temporal ----- def ----- Resists +6% lightning Sharp, short and deadly. |
parasitic vined mindstar of persecution (88% power, 18 apr, mind damage)3.0 T2 mindstar 1H weapon [Ego++] Nature/Disrupt/Psionic This parasitic mindstar will draw strength from other psionic mindstars. Power 89% Range: 1.1x Uses 35% Wil, 15% Cun Dmg Mind Mastery Psiblades Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% Against +5% Unnatural On Hit: * disrupts spell-casting While equipped: dps ---------- Mind.crit +2% Mind.pwr +4 (+2 eff.) ----- def ----- HP.leech%% +7% HP.leech +10% ---------- misc Hate/m.crit +1.00 Max.hate +10.00 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Blazevengeance the rough leather sling4.0 T1 sling 1H weapon Reqs Shoot [Rare] Master Acc+ +0.1% dam / acc Atk.spd 125% Range +6 On Crit.r2 +4 light While equipped: dps ---------- Phys.crit +3.0% Crit.mult +15.00% Dmg.mod +10% physical Res.pen +10% physical Acc +6 (+3 eff.) ----- def ----- Heal.mod +25% Slings are used to hurl stones or metal shots at your foes. |
pouch of dwarven-steel shots 'Glinor' (24/24, 148% power, 3 apr)3.0 T3 shot ammo Reqs Dex 24 [Random Unique] Nature/Disrupt/Master Power 148% Range: 1.2x Uses 50% Cun, 70% Dex Dmg Physical Acc+ +0.1% dam / acc Apr +3 Crit +7.0% Capacity 24 Ranged+ +7 gravity +13 nature On Crit.r2 +8 physical On Hit: * 40 arcane resource burn * 10% chance to crush the target * 25% chance to remove a magical effect Shots are used with slings to pummel your foes to death. |
woollen robe 'Eramas' (0 def, 0 armour)2.0 T2 cloth armor [Rare] Arcane While equipped: Stats +1 Wil dps ---------- Crit.mult +15.00% Mind.pwr +2 (+1 eff.) Dmg.mod +13% arcane Res.pen +15% mind ----- def ----- Resists +3% acid ---------- misc Psi/ret +0.12 Max.mana +19.00 Max.psi +10.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Spider-Silk Robe of Spydrรซ (10 def, 15 armour) =Con+5=2.0 T3 cloth armor [Unique] Nature While equipped: Stats +4 Wil +5 Con dps ---------- Mind.crit +5% Mind.pwr +10 (+4 eff.) Dmg.mod +10% acid +10% nature +10% mind Melee Ret 20 poison 20 nature slow ----- def ----- Armour +15 Hardiness +30% Defense +10 (+5 eff.) Resists +30% nature Phys.save +10 (+5 eff.) Spell.save +10 (+3 eff.) This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal. |
cleansing cured leather armour of fire resistance (2 def, 4 armour)9.0 T2 light armor Reqs Str 14 [Ego] Disrupt/Master While equipped: ----- def ----- Armour +4 Defense +2 (+1 eff.) Fatigue +7% Resists +12% blight +17% fire +13% nature A suit of armour made of leather. |
steel mail armour of cold resistance (2 def, 6 armour)14.0 T2 heavy armor Reqs Str 20 [Ego] Master While equipped: ----- def ----- Armour +6 Defense +2 (+1 eff.) Fatigue +14% Resists +15% cold A suit of armour made of mail. |
steel mail armour of cold resistance (2 def, 6 armour)14.0 T2 heavy armor Reqs Str 20 [Ego] Master While equipped: ----- def ----- Armour +6 Defense +2 (+1 eff.) Fatigue +14% Resists +15% cold A suit of armour made of mail. |
steel mail armour of cold resistance (2 def, 6 armour)14.0 T2 heavy armor Reqs Str 20 [Ego] Master While equipped: ----- def ----- Armour +6 Defense +2 (+1 eff.) Fatigue +14% Resists +17% cold A suit of armour made of mail. |
Belidralin the rough leather belt1.0 T1 belt armor [Rare] Nature While equipped: dps ---------- Phys.pwr +6 (+3 eff.) Dmg.mod +6% physical ----- def ----- Phys.save +15 (+7 eff.) Max.HP +62.00 A belt that goes around your waist. |
Girdle of the Calm Waters1.0 T1 belt armor [Unique] Nature While equipped: Stats +3 Wil ----- def ----- Resists +20% blight +20% cold +20% nature Heal.mod +30% A belt rumoured to have been worn by the Conclave healers. |
noble's rough leather belt of unlife =breathing=1.0 T1 belt armor [Ego++] Arcane/Master While equipped: ----- def ----- Resists +6% blight D.Red.from +17% Summoned The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
rough leather belt 'Porekira' =Con+2=1.0 T1 belt armor [Rare] Master While equipped: Stats +4 Wil +6 Cun +2 Con ----- def ----- Defense +8 (+4 eff.) Stealth +6 A belt that goes around your waist. |
Anydurand (13 def, 6 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +2 Mag ----- def ----- Armour +6 Defense +13 (+7 eff.) Rng.Def +6 (+3 eff.) Phys.save +54 (+21 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Betesekira the linen cloak (1 def, 4 armour) =Str+4 Mag+2=2.0 T1 cloak armor [Rare] Arcane While equipped: Stats +4 Str +1 Dex +2 Mag +1 Wil ----- def ----- Armour +4 Defense +1 (+1 eff.) Phys.save +6 (+3 eff.) Heal.mod +5% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Frost Treads (1 def, 4 armour) =Str+4=2.0 T2 feet armor Reqs Dex 16 [Unique] Nature While equipped: Stats +4 Str +4 Dex +4 Cun dps ---------- Dmg.mod +15% cold ----- def ----- Armour +4 Defense +1 (+1 eff.) Fatigue +7% Resists +10% nature +20% cold ---------- misc Light +1 A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
Voravea the iron gauntlets (0 def, 1 armour) =Str+3 Con+3 Mag+3=1.5 T1 hands armor [Rare] Arcane While equipped: Stats +3 Str +3 Mag +4 Cun +3 Con dps ---------- Dmg.mod +4% arcane Melee Ret 8 blight ----- def ----- Armour +1 Fatigue -4% Metal gloves protecting the hands up to the middle of the lower arm. |
voratun gauntlets 'Zubithra' (0 def, 3 armour) =Str+8=1.5 T5 hands armor [Random Unique] Master/Psionic While equipped: Stats +8 Str dps ---------- Phys.pwr +30 (+13 eff.) Acc +8 (+4 eff.) Melee Ret 4 arcane On Hit (Melee): * 10% chance to disease ----- def ----- Armour +3 Resists +3% blight Phys.save +8 (+4 eff.) Mind.save +8 (+3 eff.) Disarm- +32% Metal gloves protecting the hands up to the middle of the lower arm. |
Polena the rough leather cap (0 def, 5 armour) =Str+2 Mag+2 Lg+2=2.0 T1 head armor [Rare] Master While equipped: Stats +2 Str +2 Mag dps ---------- Melee Ret 6 physical ----- def ----- Armour +5 Fatigue +1% Phys.save +12 (+6 eff.) ---------- misc Stam/turn +0.80 Light +2 See.Invis +3 Skullcracker: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 25.0 Physical damage. If the attack hits, the target is confused (28% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power and chance increase with your Dexterity and Accuracy. A cap made of leather. |
Brightzephyr the hardened leather cap (0 def, 3 armour) =Cf+27% Lg+2=2.0 T3 head armor [Rare] Psionic While equipped: dps ---------- Res.pen +25% light +10% acid ----- def ----- Armour +3 Fatigue +3% Resists +15% acid +14% mind +6% light Mind.save +11 (+4 eff.) Confus- +27% ---------- misc Light +2 A cap made of leather. |
Eilinomina (0 def, 7 armour)2.0 T3 head armor [Rare] Psionic While equipped: Stats +3 Cun +3 Wil dps ---------- Mind.pwr +4 (+2 eff.) ----- def ----- Armour +7 Fatigue +3% Resists +9% light Die.at -80.00 life Blind- +10% Cut- +20% A cap made of leather. |
Anarion the Searnail (0 def, 3 armour) =Con+4=3.0 T1 head armor [Rare] Master While equipped: Stats +4 Con dps ---------- Dmg.mod +3% acid +15% fire Res.pen +15% acid Melee Ret 8 acid ----- def ----- Armour +3 Fatigue +5% Resists +6% fire A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Olulerand (9 def, 8 armour) =Str+5=3.0 T3 head armor [Rare] Master While equipped: Stats +5 Str ----- def ----- Armour +8 Defense +9 (+5 eff.) Rng.Def +9 (+5 eff.) Fatigue +4% Resists +3% blight Phys.save +10 (+5 eff.) Knockbk- +10% Def/telep +5 Res/telep +5% Dur/telep +5% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
8 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
5 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
8 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 citrine0.0 T1 yellow gem [Normal] While equipped: Light +1 Infravis +2 Item imbue powers: Light +1 Infravis +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
10 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
alchemist's lamp 'Boraleg' =Str+4 Lg+3 Lf-60 Armour+8=1.0 T3 lite [Rare] Nature While equipped: Stats +4 Str dps ---------- Dmg.mod +3% physical ----- def ----- Armour +8 Phys.save +8 (+4 eff.) Die.at -60.00 life Heal.mod +19% ---------- misc Light +3 A normal brass lantern, enhanced by alchemy to make it brighter. |
Glintsin the dwarven-steel pickaxe (dig speed 30 turns) =Str+4 Con+2 Lg+4=3.0 T3 digger tool [Rare] Master While equipped: Stats +4 Str +2 Con dps ---------- Dmg.mod +6% mind Res.pen +15% light ----- def ----- Resists +15% mind ---------- misc Light +4 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Eye of the Dreaming One2.0 T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+2 eff.) ----- def ----- Mind.save +10 (+4 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Level 3.0 Pwr.cost 20 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 9 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 50% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Duvuregothel the Strikenigh [power 27] (20 cooldown) =Con+3=2.0 T2 totem charm [Rare] Nature While equipped: Stats +3 Con dps ---------- Dmg.mod +3% lightning ---------- misc Infravis +1 Telepathy Dragon Demon/Major Demon/Minor Harden the skin for 7 turns increasing armour by 27 and armour hardiness by 40% Puts all charms on 20 cooldown 100% to regenerate 4 stamina. Natural totems are made by powerful wilders to store nature power. |
Lustrestun the yew totem of thorny skin [power 43] (20 cooldown)2.0 T3 totem charm [Rare] Nature While equipped: dps ---------- Dmg.mod +15% light Res.pen +25% light Melee Ret 8 light 8 fire On Hit (Melee): * 30% chance to blind ---------- misc Light +3 Wards +3 acid +2 nature +3 light Talents +1 Ward Harden the skin for 7 turns increasing armour by 43 and armour hardiness by 50% Puts all charms on 20 cooldown Natural totems are made by powerful wilders to store nature power. |
Achievements
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Parmadox6 the Shalore Paradox Mage level 9
25th Dusk 122nd year of Ascendancy at 03:09 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Parmadox6 the Shalore Paradox Mage level 10
30th Dusk 122nd year of Ascendancy at 18:54 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By Parmadox6 the Shalore Paradox Mage level 20
52nd Haze 122nd year of Ascendancy at 14:30 see stats
Rescuer of the lost (Insane (Roguelike) difficulty)
Rescued the merchant from the assassin lord.By Parmadox6 the Shalore Paradox Mage level 17
25th Haze 122nd year of Ascendancy at 06:23 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Parmadox6 the Shalore Paradox Mage level 9
16th Dusk 122nd year of Ascendancy at 16:37 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By Parmadox6 the Shalore Paradox Mage level 7
1st Flare 122nd year of Ascendancy at 14:41 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Parmadox6 the Shalore Paradox Mage level 16
12nd Haze 122nd year of Ascendancy at 11:27 see stats
Log
Deadly Poison from Thief hits Parmadox6 for (7 dissipated), (5 converted), 11 nature (11 total damage).
Attenuate from Parmadox6 hits Ivutira the temporal stalker for 49 temporal damage.
--------------------------------
Parmadox6 casts Webs of Fate.
Parmadox6 casts Strike.
Parmadox6 converts damage to paradox!
Deadly Poison from Thief hits Parmadox6 for (6 webs of fate), (5 dissipated), (3 converted), 8 nature (8 total damage).
Webs of Fate hits Ivutira the temporal stalker for 4 nature damage.
Attenuate from Parmadox6 hits Ivutira the temporal stalker for 41 temporal damage.
Ivutira the temporal stalker casts Moonlight Ray.
Ivutira the temporal stalker's spell attains critical power!
Ivutira the temporal stalker is knocked back!
Parmadox6 converts damage to paradox!
Ivutira the temporal stalker hits Parmadox6 for (111 webs of fate), (24 dissipated), (84 converted), 196 darkness (196 total damage).
Webs of Fate hits Ivutira the temporal stalker for 56 darkness damage.
Parmadox6's Strike hits Ivutira the temporal stalker for 72 physical damage.
--------------------------------
Parmadox6 casts Time Skip.
Ivutira the temporal stalker resists!
Spacetime fights against your control!
Parmadox6 hits Ivutira the temporal stalker for 67 temporal damage.
Talent Dust to Dust is ready to use.
Parmadox6 converts damage to paradox!
Deadly Poison from Thief hits Parmadox6 for (6 webs of fate), (5 dissipated), (3 converted), 8 nature (8 total damage).
Webs of Fate hits Ivutira the temporal stalker for 4 nature damage.
Ivutira the temporal stalker casts Searing Light.
Ivutira the temporal stalker's spell attains critical power!
Saving game...


























































































