









Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
Addons | (new) Nekarcos's Quality of Life 01: Effect Display 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Items Vault 1.5.0Donators/Buyers bonus! Turn Separators 1.4.0Have you ever noticed that the newlines in ToME's battle log Possessor Bonus Class 1.5.4Donators/Buyers bonus! Select your Escorts 1.5.10Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Everyone Options 1.4.5Starts characters off with category points instead of categories known. Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.5.10This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Plenum Tooltip: Enhanced tooltips v 2.7 for ToME 1.5.0 1.5.0Plenum ToolTip: Enhanced tooltip display for ToME version 2.4 for ToME 1.3.0 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. ZOmnibus Addon Pack 1.5.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Forbidden Cults 1.5.9Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Insane Roguelike |
Sex | Male |
Race | Ghoul |
Class | Paradox Mage |
Level / Exp | 31 / 66% |
Size | medium |
Lifes / Deaths | Killed by whitehoof maulotaur at level 31 on the 34th Dusk 123rd year of Ascendancy at 20:36 / 1 |
Primary Stats
Strength | 37 (base 10) |
Dexterity | 11 (base 10) |
Constitution | 33 (base 12) |
Magic | 76 (base 60) |
Willpower | 76 (base 60) |
Cunning | 11 (base 13) |
Resources
Life | -149/1007 |
Mana | 730/730 |
Paradox | 579 |
Positive | 9/142 |
Healing Factor | 1.1699507389162 |
Regeneration | 1.4624384236452 |
Speed
Mental | +6.1340430109822% |
Attack | +6.1340430109822% |
Movement | -4.4408920985006E-14% |
Spell | +6.1340430109822% |
Global | +80% |
Vision
Sight | 10 |
Lite | 7 |
See Invisible | 30 |
ESP Range | 10 |
ESP Kinds | dragon, animal/canine |
Offense: Mainhand
Damage | 35 |
Accuracy | -19 |
Crit Chance | 5% |
APR | 13 |
Speed | 0.94 |
Offense: Spell
Spellpower | 49 |
Crit Chance | 5% |
Speed | 0.94220475507234 |
Offense: Mind
Mindpower | 27 |
Crit Chance | 0% |
Speed | 0.94220475507234 |
Offense: Damage Bonus
Darkness | +6% |
Light | +9% |
Temporal | +102% |
Physical | +9% |
All | 0% |
Offense: Damage Penetration
Physical | +6% |
Light | +5% |
Temporal | +18% |
Defense: Base
Armour (hardiness) | 43.889921198803 (30%) |
Defense | 5 |
Ranged Defense | 5 |
Fatigue | 0 |
Physical Save | 36 |
Spell Save | 36 |
Mental Save | 44 |
Defense: Resistances
Blight | + 15%( 70%) |
Cold | + 11%( 70%) |
All | 0%( 70%) |
Darkness | + 6%( 70%) |
Light | + 15%( 70%) |
Temporal | + 44%( 70%) |
Lightning | + 3%( 70%) |
Mind | + 3%( 70%) |
Nature | + 6%( 70%) |
Defense: Immunities
Stun Resistance | 100% |
Confusion Resistance | 28% |
Fear Resistance | 100% |
Poison Resistance | 80% |
Blind Resistance | 0% |
Silence Resistance | 26% |
Bleed Resistance | 100% |
Teleport Resistance | 20% |
Instadeath Resistance | 100% |
Disarm Resistance | 25% |
Inscriptions (3/3)
Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 480 damage for 5 turns. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 425 damage for 4 turns. Its effects scale with your Willpower stat. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 287 damage for 4 turns. Its effects scale with your Strength stat. |
Class Talents
Chronomancy / Spellbinding | 1.30 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Chronomancy / Spacetime Folding | 1.30 |
| 1/5 |
| 4/5 |
| 0/5 |
| 0/5 |
Chronomancy / Speed Control | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 4/5 |
Chronomancy / Timetravel | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 3/5 |
Chronomancy / Flux | 1.30 |
| 1/5 |
| 2/5 |
| 4/5 |
| 1/5 |
Chronomancy / Matter | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 2/5 |
Generic Talents
Chronomancy / Chronomancy | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Undead / Ghoul | 1.10 |
| 4/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 0/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Chronomancy / Energy | 1.30 |
| 1/5 |
| 1/5 |
| 4/5 |
| 2/5 |
Chronomancy / Fate Weaving | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Chronomancy / Spacetime Weaving | 1.30 |
| 2/5 |
| 3/5 |
| 4/5 |
| 4/5 |
Prodigies
| 1/1 |
Effects
talent | Phase Pulse |
talent | Reality Smearing |
talent | Disintegration |
talent | Matter Weaving |
talent | Energy Decomposition |
talent | Empower |
talent | Chant of Fortitude |
detrimental effect | The target is on fire, taking 108.60 fire damage per turn. Burning |
detrimental effect | The target is starting to get mad (1 stacks), reducing mind damage resistance by 6%, mental save by 5, confusion resistance by 4%, generating 0.5 insanity per turn. Lost in a weird place |
detrimental effect | The target has 9 reduced saves and defense, and 4% reduced critical chance. 3 Jinx |
detrimental effect | The target is doomed to ruin. On falling below 75%, 50% or 25% life all enemies in radius 0 will take 53 darkness damage Prophecy of Ruin |
detrimental effect | The more you use runes, the longer they will take to recharge (+2 cooldowns). Runic Saturation |
beneficial effect | Increases attack, spell, and mind speed by 6%. 1 Time Dilation |
detrimental effect | The full force of entropy has been brought to bear on the target, inflicting 3.35 darkness and 3.35 temporal damage each turn. Entropic Gift |
detrimental effect | The target's combat ability is reduced, reducing its attack by 23. Sunder Arms |
detrimental effect | Damage received in the past is returned as 34.21 paradox damage per turn. Reality Smearing |
detrimental effect | The target is being driven mad by the void, taking 54.02 darkness damage per turn and reducing all powers by 22. Dark Whispers |
beneficial effect | The target's defense and saves have been increased by 9. 3 Spin |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the injured seer to the recall portal on level 2 of Ruins of Kor'Pul. Escort: injured seer (level 2 of Ruins of Kor'Pul)As a reward you improved talent Vision (+1 level(s)). | done |
You successfully escorted the lost anorithil to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost anorithil (level 1 of Ruins of Kor'Pul)As a reward you improved talent Healing Light (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Daikara. Escort: lost sun paladin (level 1 of Daikara)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Trollmire. Escort: repented thief (level 2 of Trollmire)As a reward you improved talent Track (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed xorn fragment. * You've found the needed snow giant kidney. * You've found the needed electric eel tail. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed vial of wight ectoplasm. * You've found the needed skeleton mage skull. * 'Needed: one storm wyrm claw. I recommend severing one of dewclaws. They're smaller and easier to remove, but they've never been blunted by use, so be careful you don't poke yourself. Oh yes, and don't get eaten.' | active |
You have discovered the entrance to a strange castle inside a huge book. The place seems to eat at your sanity but you feel drawn to it somehow... The Impossible Castle | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within7 lumberjacks have died. | done |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! You decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | ![]() 3.0 T1 feet armor [Rare] Arcane While equipped: dps ---------- Dmg.mod +6% darkness Res.pen +5% light Melee Ret 12 darkness ----- def ----- Armour +3 Fatigue +2% Resists +9% light Silence- +21% Confus- +22% Stun/Frz- +20% ---------- misc Light +2 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Light source | ![]() alchemist's lamp 'Dazzlepain' =Di-60= 1.0 T3 lite [Rare] Nature While equipped: Stats +4 Str dps ---------- Phys.crit +4.0% Crit.mult +9.00% Dmg.mod +9% light ----- def ----- Die.at -60.00 life Max.HP +51.00 ---------- misc Light +3 A normal brass lantern, enhanced by alchemy to make it brighter. |
On head | ![]() Halodan the cashmere wizard hat (2 def, 4 armour) =Di-80= 2.0 T3 head armor [Rare] Master While equipped: Stats +4 Wil ----- def ----- Armour +4 Defense +2 (+2 eff.) Resists +3% lightning +6% nature Phys.save +28 (+10 eff.) Die.at -80.00 life Disarm- +25% A pointy cloth hat, very wizardly... |
Tool | ![]() 2.0 T2 totem charm [Rare] Nature While equipped: dps ---------- Dmg.mod +12% temporal Melee Ret 8 temporal On Hit (Melee): * 10% chance to gain 10% of a turn (3/turn limit) ----- def ----- Resists +9% blight +15% temporal Def/telep +15 Res/telep +15% Dur/telep +15% Harden the skin for 7 turns increasing armour by 28 and armour hardiness by 40% Puts all charms on 20 cooldown Natural totems are made by powerful wilders to store nature power. |
On fingers | ![]() warrior's gold ring of time (+10%) =TD+10%= 0.1 T3 ring jewelry [Ego] Arcane/Master While equipped: Stats +4 Str dps ---------- Dmg.mod +10% temporal ----- def ----- Armour +8 Resists +10% temporal Rings can have magical properties. |
On fingers | ![]() 0.1 T4 ring jewelry [Unique] Psionic While equipped: ----- def ----- Fatigue -5% Mind.save -7 (-3 eff.) HP.leech%% +15% HP.leech +30% You won the Ring of Blood trial, and this is your reward. |
Around waist | ![]() nightruned rough leather belt of containment =HP+52 AnomRed+11= 1.0 T1 belt armor [Ego+] Arcane While equipped: ----- def ----- Resists +6% light +6% darkness Anom.red +11 Max.HP +52.00 ---------- misc Max.mana +30.00 Max.stam +27.00 Max.hate +10.00 Max.psi +21.00 Max.vim +21.00 Max.P.En +22.00 Max.N.En +21.00 A belt that goes around your waist. |
In main hand | ![]() 5.0 T5 staff 2H weapon [Random Unique] Arcane Power 137% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +6 Crit +5.0% Atk.spd 100% Melee+ +4 arcane While equipped: Stats +2 Str +5 Mag +8 Wil +2 Con dps ---------- Spell.crit +5% Crit.mult +55.00% Spell.pwr +36 (+12 eff.) Melee+ 49 fire Dmg.mod +30% temporal ---------- misc Max.mana +69.00 Light +1 See.Invis +30 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
On hands | ![]() Offalpunish (0 def, 1 armour) =TD+9% TP+10%= 1.0 T1 hands armor [Rare] Psionic While equipped: dps ---------- Dmg.mod +9% temporal Res.pen +10% temporal ----- def ----- Armour +1 HP.reg +1.00 ---------- misc Stam/turn +0.60 Max.stam +10.00 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Main armor | ![]() 2.0 T3 cloth armor [Random Unique] Arcane/Psionic While equipped: Stats +9 Mag +6 Wil dps ---------- Dmg.mod +23% temporal +9% physical Res.pen +6% physical +8% temporal ----- def ----- Defense +2 (+2 eff.) Resists +6% blight +13% temporal Mind.save +20 (+6 eff.) Anom.red +10 Silence- +5% Teleport- +20% ---------- misc Mana/turn +0.23 Psi/turn +0.18 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Cloak | ![]() linen cloak 'Lightningwind' (1 def, 6 armour) =Lg+3= 2.0 T1 cloak armor [Rare] Master While equipped: dps ---------- On Hit (Melee): * 30% chance to daze at end of turn ----- def ----- Armour +6 Defense +1 (+1 eff.) Fatigue -6% Resists +11% cold ---------- misc Light +3 Telepathy Dragon A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | ![]() Elenyzilasta =TD+18% SPC+3 Phase+10%= 0.1 T2 amulet jewelry [Rare] Arcane While equipped: Stats +2 Mag dps ---------- S.pwr/crit +3 Dmg.mod +18% temporal On Hit (Melee): * 10% chance to gain 10% of a turn (3/turn limit) ----- def ----- Resists +9% mind +6% temporal Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Mana/turn +0.22 Max.mana +21.00 Amulets can have magical properties. |
Inventory
![]() 0.4 potion [Unique] Nature Quaff the Blood of Life to grant an extra life. This vial of blood was drawn from an ancient race in the Age of Haze. Some of the power and vitality of those early days of the world still flows through it. "Drink me, mortal," the red liquid seems to whisper in your thoughts. "I will bring you light beyond darkness. Those who taste my essence fear not the death of flesh. Drink me, mortal, if you value your life..." |
![]() 0.1 T1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Spell (94% of a turn) Is a spell Description: Activate the rune to teleport randomly in a range of 6. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 30%, your defense is increased by 30 and all your resistances by 30%. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
![]() 0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Spell (94% of a turn) Is a spell Description: Activate the rune to teleport randomly in a range of 7. Afterwards you stay out of phase for 4 turns. In this state all new negative status effects duration is reduced by 26%, your defense is increased by 26 and all your resistances by 26%. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
![]() 0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Spell (94% of a turn) Is a spell Description: Activate the rune to teleport randomly in a range of 10. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 38%, your defense is increased by 38 and all your resistances by 38%. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
![]() 0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Spell (94% of a turn) Is a spell Description: Activate the rune to teleport randomly in a range of 12. Afterwards you stay out of phase for 4 turns. In this state all new negative status effects duration is reduced by 37%, your defense is increased by 37 and all your resistances by 37%. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
![]() 0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Spell (94% of a turn) Is a spell Description: Activate the rune to teleport randomly in a range of 10. Afterwards you stay out of phase for 4 turns. In this state all new negative status effects duration is reduced by 26%, your defense is increased by 26 and all your resistances by 26%. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
![]() 0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Spell (94% of a turn) Is a spell Description: Activate the rune to teleport randomly in a range of 9. Afterwards you stay out of phase for 4 turns. In this state all new negative status effects duration is reduced by 25%, your defense is increased by 25 and all your resistances by 25%. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
![]() 0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Spell (94% of a turn) Is a spell Description: Activate the rune to teleport randomly in a range of 13. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 31%, your defense is increased by 31 and all your resistances by 31%. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
![]() 0.1 T2 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 21 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 248 damage for 5 turns. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
![]() 0.1 T2 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 273 damage for 4 turns. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
![]() 0.1 T2 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Spell (94% of a turn) Is a spell Description: Activate the rune to teleport randomly in a range of 80 with a minimum range of 15. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
![]() 0.1 T2 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 19 Travel.spd instantaneous Usage Speed Spell (94% of a turn) Is a spell Description: Activate the rune to teleport randomly in a range of 69 with a minimum range of 15. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
![]() 0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +2 Cun +2 Wil ----- def ----- Resists +6% physical Mind.save +3 (+1 eff.) Heal/summ +40 ---------- misc Stam/turn +0.20 Psi/ret +0.12 Light +1 Amulets can have magical properties. |
![]() 0.1 T1 amulet jewelry [Unique] Psionic While equipped: dps ---------- Mind.pwr +5 (+3 eff.) Melee+ 5 mind Ranged+ 5 mind ---------- misc See.Stealth +10 See.Invis +10 Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
![]() 0.1 T2 amulet jewelry [Rare] Master While equipped: Stats +4 Dex +3 Cun +4 Con dps ---------- Mov.spd +10% On Hit (Melee): * 10 arcane resource burn ----- def ----- Fatigue -5% Resists +9% acid +9% temporal +5% arcane HP.reg +0.70 ---------- misc Stam/turn +0.50 Amulets can have magical properties. |
![]() 0.1 T2 amulet jewelry [Rare] Arcane While equipped: dps ---------- Dmg.mod +15% mind ----- def ----- Resists +15% mind +6% light Teleport- +50% ---------- misc Light +3 Teleport you randomly (rad 42) Puts all charms on 15 cooldown Amulets can have magical properties. |
![]() 0.1 T2 amulet jewelry [Unique] Master While equipped: dps ---------- Mov.spd +20% ----- def ----- Fatigue -20% ---------- misc Max.enc +20 Avoid Pressure Traps The weight of the world seems a little lighter with this amulet around your neck. |
![]() 0.1 T2 amulet jewelry [Ego] Nature While equipped: ----- def ----- Resists +13% lightning Stun/Frz- +26% Amulets can have magical properties. |
![]() 0.1 T2 amulet jewelry [Ego] Arcane/Master While equipped: ----- def ----- Fatigue -5% HP.reg +1.50 Teleport- +50% Teleport you randomly (rad 30) Puts all charms on 15 cooldown Amulets can have magical properties. |
![]() 0.1 T2 amulet jewelry [Ego] Arcane/Nature While equipped: Stats +4 Mag ----- def ----- Resists +14% light +12% darkness Blind- +26% Amulets can have magical properties. |
![]() 0.1 T3 amulet jewelry [Random Unique] Arcane While equipped: Stats +2 Cun +3 Mag dps ---------- Crit.mult +14.00% Spell.pwr +8 (+3 eff.) Mind.pwr +8 (+4 eff.) S.pwr/crit +3 Melee+ 8 light 8 darkness Dmg.mod +8% light +7% blight +7% fire +6% mind +5% darkness On Melee Ret: * 8% chance to blind * 8% chance to inflict 15% damage reduction ---------- misc Mana/turn +0.25 Hate/m.crit +2.00 Max.mana +40.00 Amulets can have magical properties. |
![]() 0.1 T1 ring jewelry [Rare] Master While equipped: dps ---------- Dmg.mod +6% mind +6% fire Res.pen +25% fire ----- def ----- Resists +15% mind HP.reg +1.30 Stun/Frz- +22% Rings can have magical properties. |
![]() 0.1 T1 ring jewelry [Rare] Nature While equipped: Stats +3 Con ----- def ----- Defense +3 (+3 eff.) Rng.Def +3 (+3 eff.) Resists +12% mind +5% arcane +6% darkness +9% light Phys.save +6 (+3 eff.) Stun/Frz- +20% Rings can have magical properties. |
![]() 0.1 T1 ring jewelry [Ego] Arcane While equipped: dps ---------- Phys.pwr +5 (+5 eff.) Spell.pwr +6 (+2 eff.) Mind.pwr +6 (+3 eff.) Rings can have magical properties. |
![]() 0.1 T1 ring jewelry [Ego] Master While equipped: Stats +2 Str ----- def ----- Armour +4 Rings can have magical properties. |
![]() 0.1 T2 ring jewelry [Rare] Arcane While equipped: dps ---------- Crit.mult +25.00% Phys.pwr +7 (+6 eff.) Spell.pwr +8 (+3 eff.) Mind.pwr +7 (+4 eff.) On Hit (Melee): * 30% chance to corrode armour by 30% ----- def ----- Resists +6% acid ---------- misc Equi/ret +0.16 Rings can have magical properties. |
![]() 0.1 T2 ring jewelry [Rare] Arcane While equipped: Stats +2 Mag +3 Wil +13 Cun dps ---------- Spell.pwr +8 (+3 eff.) Dmg.mod +15% acid ----- def ----- Mind.save +6 (+2 eff.) ---------- misc Max.hate +4.00 Rings can have magical properties. |
![]() 0.1 T2 ring jewelry [Ego] Psionic While equipped: ----- def ----- Mind.save +6 (+2 eff.) Confus- +20% Rings can have magical properties. |
![]() 0.1 T2 ring jewelry [Ego] Master While equipped: ----- def ----- HP.reg +0.80 Stun/Frz- +22% Rings can have magical properties. |
![]() 0.1 T2 ring jewelry [Ego] Arcane While equipped: ----- def ----- Blind- +26% ---------- misc Infravis +4 See.Stealth +6 See.Invis +7 Rings can have magical properties. |
![]() 0.1 T3 ring jewelry [Random Unique] Arcane/Master/Psionic While equipped: Stats +6 Str +5 Wil +6 Con dps ---------- Phys.pwr +11 (+8 eff.) ----- def ----- Resists +13% acid +9% light +10% fire +10% lightning +10% cold Mind.save +9 (+3 eff.) Confus- +34% Rings can have magical properties. |
![]() 0.1 T3 ring jewelry [Normal] Rings can have magical properties. |
![]() rogue's gold ring of sensing =Bd+28%= 0.1 T3 ring jewelry [Ego] Arcane/Master While equipped: Stats +5 Cun ----- def ----- Defense +10 (+10 eff.) Blind- +28% ---------- misc Infravis +4 See.Stealth +11 See.Invis +6 Rings can have magical properties. |
![]() 0.1 T4 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +13 Str +5 Mag +6 Cun +6 Con dps ---------- Phys.pwr +5 (+5 eff.) Spell.pwr +9 (+3 eff.) Dmg.mod +6% lightning Res.pen +5% lightning +10% light On Hit (Melee): * 30% chance to daze at end of turn ----- def ----- Armour +12 ---------- misc Light +2 Rings can have magical properties. |
![]() yew starstaff 'Huroretir' (120% power, 4 apr, temporal element) =Di-80= 5.0 T3 staff 2H weapon [Rare] Master Power 121% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Phys.crit +8.0% Spell.crit +3% Crit.mult +15.00% Spell.pwr +9 (+3 eff.) Dmg.mod +20% temporal ----- def ----- Resists +9% mind +9% fire Spell.save +9 (+4 eff.) Mind.save +6 (+2 eff.) Die.at -80.00 life ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
![]() 1.0 T2 dagger 1H weapon Reqs Dex 16 [Rare] Master Power 102% Range: 1.3x Uses 45% Str, 45% Dex Dmg Physical Acc+ +0.5% APR / acc Apr +6 Crit +5.0% Atk.spd 100% Melee+ +16 mind On Hit.r1 +8 mind On Crit: * cripple the target While equipped: dps ---------- Phys.crit +6.0% Dmg.mod +12% temporal Res.pen +10% mind Melee Ret 20 temporal ----- def ----- Resists +6% temporal Sharp, short and deadly. |
![]() 1.0 T2 dagger 1H weapon Reqs Dex 16 [Rare] Master Power 104% Range: 1.3x Uses 45% Str, 45% Dex Dmg Physical Acc+ +0.5% APR / acc Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +3 Wil dps ---------- Spell.crit +5% Spell.pwr +10 (+4 eff.) S.pwr/crit +6 Acc +6 (+6 eff.) ----- def ----- Defense +6 (+6 eff.) Spell.save +15 (+6 eff.) Disarm- +18% Sharp, short and deadly. |
![]() 1.0 T1 belt armor [Rare] Arcane While equipped: Stats +4 Mag dps ---------- Spell.pwr +4 (+2 eff.) Dmg.mod +6% blight Res.pen +10% fire ----- def ----- Fatigue -5% Spell.save +12 (+5 eff.) ---------- misc Max.enc +20 A belt that goes around your waist. |
![]() 1.0 T1 belt armor [Rare] Arcane While equipped: dps ---------- Spell.pwr +3 (+1 eff.) Dmg.mod +9% fire +6% temporal Res.pen +5% temporal +5% fire ----- def ----- Resists +18% fire Mind.save +5 (+1 eff.) Def/telep +5 Res/telep +5% Dur/telep +5% A belt that goes around your waist. |
![]() 1.0 T1 belt armor [Unique] Nature While equipped: Stats +3 Wil ----- def ----- Resists +20% blight +20% cold +20% nature Heal.mod +30% A belt rumoured to have been worn by the Conclave healers. |
![]() 1.0 T1 belt armor [Ego+] Arcane While equipped: ----- def ----- Resists +6% blight The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
![]() 2.0 T1 cloak armor [Rare] Master While equipped: dps ---------- Phys.crit +2.0% Phys.pwr +1 (+1 eff.) Dmg.mod +3% temporal Res.pen +10% temporal On Hit (Melee): * 30% chance to daze at end of turn ----- def ----- Defense +1 (+1 eff.) Fatigue -3% Resists +3% temporal Def/telep +5 Res/telep +5% Dur/telep +5% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() Cloak of Deception 1.0 cloak armor [Plot Item] Arcane While equipped: dps ---------- Phys.pwr +5 (+5 eff.) Spell.pwr +5 (+2 eff.) Mind.pwr +5 (+3 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. |
![]() 2.0 T2 feet armor [Unique] Master While equipped: Stats +3 Cun ----- def ----- Armour +1 Defense +2 (+2 eff.) Fatigue +2% ---------- misc Masteries +0.20 Cunning/Survival Boost speed by 26% (based on Cunning). Uses 50 power out of 50/50 The boots of a Rogue outcast, who knew that the best way to deal with a problem was to run from it. |
![]() Gloombane the pair of iron boots (0 def, 3 armour) =SCS 22/22/21= 3.0 T1 feet armor [Rare] Arcane While equipped: Stats +3 Mag +1 Wil +2 Con dps ---------- Res.pen +15% darkness Melee Ret 8 darkness ----- def ----- Armour +3 Fatigue -4% Silence- +22% Confus- +22% Stun/Frz- +21% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() 3.0 T3 feet armor [Rare] Arcane While equipped: Stats +3 Mag ----- def ----- Armour +4 Fatigue +3% Resists +15% mind +5% physical Spell.save +2 (+1 eff.) Die.at -40.00 life Disease- +10% ---------- misc Spell.cld 10% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() 1.0 T3 hands armor [Ego+] Arcane While equipped: Stats +4 Wil +3 Mag dps ---------- Melee+ 7 arcane ----- def ----- Armour +2 Resists +4% arcane Disperse Magic: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range 10 Travel.spd instantaneous Is a spell Description: Removes up to 3 magical effects (good effects from foes, and bad effects from friends) from the target. At level 3, it can be targeted. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
![]() 1.5 T3 hands armor [Random Unique] Nature/Master While equipped: Stats +4 Cun +4 Dex dps ---------- Phys.crit +7.0% Spell.crit +8% Mind.crit +14% Crit.mult +7.00% Mind.pwr +6 (+3 eff.) Melee+ 7 cold Dmg.mod +6% cold Acc +5 (+5 eff.) Apr +8 ----- def ----- Armour +2 Resists +6% cold Heal/summ +30 Steady Shot: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Fire a steady shot, doing 162% damage with a 26% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Metal gloves protecting the hands up to the middle of the lower arm. |
![]() Noonstreak the linen wizard hat (1 def, 0 armour) =Lg+3= 2.0 T1 head armor [Rare] Master While equipped: Stats +3 Wil dps ---------- Crit.mult +3.00% Phys.pwr +6 (+6 eff.) Res.pen +5% light Acc +6 (+6 eff.) ----- def ----- Defense +1 (+1 eff.) Resists +1% physical Phys.save +6 (+3 eff.) ---------- misc Light +3 A pointy cloth hat, very wizardly... |
![]() 2.0 T1 head armor [Rare] Arcane While equipped: Stats +1 Cun +1 Str dps ---------- Spell.crit +3% Crit.mult +15.00% Spell.pwr +3 (+1 eff.) ----- def ----- Defense +1 (+1 eff.) Crit.dmg- 10.00% Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Mana/turn +0.15 Vim/s.crit +2.00 A pointy cloth hat, very wizardly... |
![]() 3.0 T2 head armor [Unique] Master While equipped: Stats +4 Mag +3 Wil dps ---------- Dmg.mod +8% light ----- def ----- Armour +6 Fatigue +4% Blind- +30% Confus- +30% ---------- misc Light +1 Sun Flare: Level 3.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Is a spell Description: Invokes the Sun to cause a flare within radius 3, blinding your foes for 6 turns and lighting up your immediate area (radius 6). At level 3 it will also do 40.72 light damage within radius 3. The damage done will increase with your Spellpower. A Dwarven helm embedded with a single diamond that can banish all underground shadows. |
![]() 0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 green gem [Normal] While equipped: Defense +2 (+2 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+0 eff.) Item imbue powers: Defense +2 (+2 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Light +1 Infravis +2 Item imbue powers: Light +1 Infravis +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 blue gem [Normal] While equipped: Defense +4 (+4 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+4 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() brass lantern 'Bethamira' =Si+20 Lg+7= 2.0 T1 lite [Rare] Master While equipped: Stats +2 Cun +3 Con ----- def ----- Resists +6% mind Silence- +20% Disarm- +10% ---------- misc Light +7 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() watchleader's brass lantern 2.0 T1 lite [Ego+] Master While equipped: ----- def ----- Blind- +20% Confus- +11% ---------- misc Light +5 See.Stealth +7 See.Invis +5 Track: Puts all charms on 40 cooldown Level 2.0 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 15 for 5 turns. The radius will increase with your Cunning. A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() Ivama the Ebonytreason =Lg+10= 1.0 T3 lite [Rare] Master While equipped: Stats +2 Dex +1 Mag +2 Cun dps ---------- Dmg.mod +12% darkness ----- def ----- Fatigue -6% ---------- misc Light +10 A normal brass lantern, enhanced by alchemy to make it brighter. |
![]() 2.0 egg misc [Unique] Nature While carried: ---------- misc Light -2 Summon up to 2 spiders. Uses 80 power out of 100/100 Dry and dusty to the touch, it still seems to retain some shadow of life. |
![]() 1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
![]() Blazelace (dig speed 32 turns) =Di-80= 3.0 T3 digger tool [Rare] Master While equipped: Stats +5 Str dps ---------- Dmg.mod +6% light ----- def ----- Fatigue -6% Resists +9% darkness Phys.save +30 (+11 eff.) Die.at -80.00 life Blind- +5% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() Eye of the Dreaming One =Sleep= 2.0 T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+3 eff.) ----- def ----- Mind.save +10 (+3 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Level 3.0 Pwr.cost 20 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 7 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 50% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
![]() 2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() 2.0 T2 torque charm [Ego] Psionic Fire a blast of psionic energies in a range 9 beam dealing 72.50 to 145.00 mind damage Puts all charms on 6 cooldown 100% to regenerate 4 hate. Torques are made by powerful psionics to store psionic powers. |
![]() 2.0 T3 forbidden tome [Unique] Unknown Read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. |
Achievements
By GhoulDox8 the Ghoul Paradox Mage level 30
12nd Dusk 123rd year of Ascendancy at 04:38 see stats
By GhoulDox8 the Ghoul Paradox Mage level 11
63rd Dusk 122nd year of Ascendancy at 09:02 see stats
By GhoulDox8 the Ghoul Paradox Mage level 31
23rd Dusk 123rd year of Ascendancy at 22:49 see stats
By GhoulDox8 the Ghoul Paradox Mage level 20
25th Regrowth 123rd year of Ascendancy at 13:08 see stats
By GhoulDox8 the Ghoul Paradox Mage level 30
12nd Dusk 123rd year of Ascendancy at 23:48 see stats
By GhoulDox8 the Ghoul Paradox Mage level 10
27th Dusk 122nd year of Ascendancy at 19:35 see stats
By GhoulDox8 the Ghoul Paradox Mage level 20
23rd Regrowth 123rd year of Ascendancy at 05:33 see stats
By GhoulDox8 the Ghoul Paradox Mage level 30
8th Dusk 123rd year of Ascendancy at 05:18 see stats
By GhoulDox8 the Ghoul Paradox Mage level 17
64th Haze 122nd year of Ascendancy at 23:00 see stats
By GhoulDox8 the Ghoul Paradox Mage level 27
3rd Mirth 123rd year of Ascendancy at 07:27 see stats
By GhoulDox8 the Ghoul Paradox Mage level 19
5th Regrowth 123rd year of Ascendancy at 06:41 see stats
By GhoulDox8 the Ghoul Paradox Mage level 9
24th Dusk 122nd year of Ascendancy at 12:05 see stats
By GhoulDox8 the Ghoul Paradox Mage level 5
4th Mirth 122nd year of Ascendancy at 22:33 see stats
By GhoulDox8 the Ghoul Paradox Mage level 21
31st Regrowth 123rd year of Ascendancy at 04:22 see stats
By GhoulDox8 the Ghoul Paradox Mage level 16
46th Haze 122nd year of Ascendancy at 12:59 see stats
By GhoulDox8 the Ghoul Paradox Mage level 31
34th Dusk 123rd year of Ascendancy at 20:20 see stats
Log
Vorybeth the alchemist golem's Reality Fracture hits GhoulDox8 for (3 dissipated), (2 converted), 4 temporal, (3 dissipated), (2 converted), 5 darkness (9 total damage).
--------------------------------
GhoulDox8 casts Rune: Shielding.
A shield forms around GhoulDox8.
GhoulDox8 casts Echoes From The Past.
You collect a new ingredient: minotaur nose (1).
You collect a new ingredient: chunk of ghoul flesh (1).
You collect a new ingredient: minotaur nose (1).
GhoulDox8 hits Whitehoof maulotaur for 338 temporal damage.
GhoulDox8 hits Minotaur for 338 temporal, 354 temporal (692 total damage).
GhoulDox8 killed Whitehoof maulotaur!
GhoulDox8 killed Minotaur!
Something hits GhoulDox8 for (21 dissipated), (214 absorbed), 0 fire (0 total damage).
GhoulDox8 is no longer being grounded.
Talent Dust to Dust is ready to use.
Burning from Whitehoof maulotaur hits GhoulDox8 for (21 dissipated), (87 absorbed), 0 fire (0 total damage).
Dark Whispers from Vorybeth the alchemist golem hits GhoulDox8 for (16 dissipated), (37 absorbed), 0 darkness (0 total damage).
Vorybeth the alchemist golem's Reality Fracture hits GhoulDox8 for (3 dissipated), (7 absorbed), 0 temporal, (6 dissipated), (13 absorbed), 0 darkness (0 total damage).
--------------------------------
GhoulDox8 uses Retch.
GhoulDox8 VOMITS on the ground!
Your shield crumbles under the damage!
The shield around GhoulDox8 crumbles.
GhoulDox8 converts damage to paradox!
Vorybeth the alchemist golem's Netherblast hits GhoulDox8 for (22 dissipated), (66 absorbed), (4 converted), 8 temporal, (22 dissipated), (25 converted), 59 darkness (67 total damage).
GhoulDox8 is consumed by entropy!
GhoulDox8 converts damage to paradox!
Something hits GhoulDox8 for (22 dissipated), (51 converted), 118 lightning (118 total damage).
Saving game...