Krst the level 6 Yeek Mindslayer by LClemings

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeInsane Roguelike
SexMale
RaceYeek
ClassMindslayer
Level / Exp6 / 9%
Sizesmall
Lifes / Deaths

Primary Stats

Strength19 (base 14)
Dexterity15 (base 10)
Constitution5 (base 10)
Magic10 (base 10)
Willpower29 (base 23)
Cunning24 (base 20)

Resources

Life160/160
Psi79/79
Healing Factor0.94571268249155
Regeneration0.23642817062289

Speed

Mental0%
Attack0%
Movement+33.408645474249%
Spell0%
Global+100%

Vision

Sight10
Lite3
Infravision5
See Stealth23.599459836163
See Invisible23.599459836163

Offense: Barehand

Damage14
Accuracy22
Crit Chance5%
APR1
Speed1.00

Offense: Spell

Spellpower10
Crit Chance5%
Speed1

Offense: Mind

Mindpower24
Crit Chance5%
Speed1

Offense: Damage Bonus

Nature+3%
Cold+10%
Fire-10%
All0%

Defense: Base

Armour (hardiness)6 (30%)
Defense3
Ranged Defense3
Fatigue0
Physical Save8
Spell Save13
Mental Save18

Defense: Resistances

Nature+ 13%( 70%)
All+ 8%( 70%)

Defense: Immunities

Knockback Resistance9%
Stun Resistance0%
Instadeath Resistance100%
Confusion Resistance35%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Psionic / Absorption1.30
3/5
0/5
0/5
0/5
Psionic / Augmented striking1.30
1/5
0/5
0/5
0/5
Psionic / Voracity1.30
0/5
0/5
0/5
0/5
Psionic / Focus1.30
1/5
0/5
0/5
0/5
Psionic / Projection1.30
1/5
0/5
0/5
0/5
Psionic / Psi-fighting1.30
1/5
3/5
0/5
0/5

Generic Talents

Cunning / Survival1.00
1/5
0/5
0/5
0/5
Psionic / Finer energy manipulations1.30
1/5
0/5
0/5
0/5
Psionic / Augmented mobility1.30
2/5
0/5
0/5
0/5
Race / Yeek1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
0/5
0/5
1/5
1/5
0/5

Effects

talent
talent
talent
talent
detrimental effect

Quests

done
active

Equipment

Tool
Psionic focus
Around waist
Main armor
Light source
On hands

Inventory

Achievements

Log


Krst wears (replacing
acidic iron dagger of massacre (16-20 power, 5 apr)): arcing iron longsword (12-16 power, 2 apr).
Krst stops being poisoned.


Krst can not wear (in main hand):
arcing iron dagger (10-13 power, 5 apr) (not enough stat).
Talent Telekinetic Smash is ready to use.

Krst uses
Infusion: Regeneration.
Krst starts regenerating health quickly.


Talent Infusion: Wild is ready to use.

The air bubbles are depleted!

Krst stops regenerating health quickly.


Talent Infusion: Regeneration is ready to use.

Talent Augmentation is ready to use.

Krst activates
Augmentation.
Krst wears (replacing
flaming iron dagger of vileness (11-14 power, 5 apr)): arcing iron dagger (10-13 power, 5 apr).

Krst deactivates
Beyond the Flesh.

Krst telekinetically seizes:
zircon.

Krst uses
Telekinetic Grasp.
Krst telekinetically seizes:
zircon.