










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.5 |
| Addons | Passive Cooldowns 1.3.0A tweak to the Minimalist UI to show the effect cooldowns of various passive talents and prodigies with triggered effects in the buffs area. Affected talents in the base module:
Affected talents from the Embers of Rage DLC:
Affected talents from the Ashes of Urh'Rok DLC:
Affected talents from the Forbidden Cults DLC:
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Frequently Asked Questions: Allow Respec Anywhere 1.2.3Experience Controller 1.4.8
Experience Controller is an addon that lets you change the amount of experience you receive upon killing foes. You can enable/disable it realtime and it will work from the next kill onward. It also works for arena and infinite dungeon alike. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS.
How to enable/disable or configure this addon:
Modes functionality:
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Update v4.0.1 * Fixed a few typos and minor logging issues
Update v4.0 * Compatible with TOME v1.7.4 * Added multiple customization possibilities in-game and reworked functionality of all the addon Possessor Bonus Class 1.5.4Donators/Buyers bonus! Alternate Zones Option 1.1.0Adds a game option "Alternate zones" to enable or disable (or optionally force) v1.0.3's new alternate zones, either globally or individually by zone. Also available as part of the ZOmnibus Addon Pack. Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Extra Dungeons 1.4.8In general, this mod is for people (like me) who like to do everything in a game. Visit all the dungeons, kill all the bosses, preferably get all the artifacts. By allowing all characters to visit some more restricted dungeons, we can make that a little easier. This mod is not intended to be lore-friendly, but I may make a lore-friendlier version in the future. (As it stands you can visit Irkkk as a halfling and the Yeek don't care. I may change that.) Current mod features: Overpowered Levelup Bonuses 1.3.1Gives extra talent, generic, category, prodigy, and saves every level. Also gives increased bonuses for wil, dex, con. Improved Auto-explore and Rest 1.5.5Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: (new) Nekarcos's Quality of Life 01: Effect Display 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Restart Sustains 1.0.5Mark sustained talents for easy reactivation after being disrupted by an enemy attack. From the Restart Sustains dialog (bound to <alt-shift-s> by default), you can select sustains to be restarted, arranging them in tree order as needed to ensure that certain sustains are activated before others. In addition, if any of these selected sustains is forcibly deactivated by an attacker, you will be notified with a log message and a noticeable particle effect. Also available as part of the ZOmnibus Addon Pack Frequently Asked Questions:
(License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.) Exponential Leveling 1.4.8Exponential Leveling is an addon that changes the amount of points (stats, class, ..) and optionally resources (hp/stamina/mana/regen..) you gain upon EACH level up. Being fully configurable, it can also be used to make the game easier as you wish to. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS. How to use this addon: - Download and install, of course. Check if the addon is ACTIVATED. If you have another addon that superload/overload player.lua, it might conflict.
- Start a New Game.
- Under Options > Gameplay, you can enable or disable the addon. This will work from the next levelup. It cannot be used retroactively.
- You can also change mode of operating (Default is balanced) and optional modes of operation (Also increase resources, life, etc on levelup) or be left as is.
Operating Modes: - Balanced -> Gives extra points in a fair way depending on your difficulty (Nightmare, Insane and Madness)
- Extra Points -> Gives many more points than vanilla in any difficulty
- Cheatish -> Gives way more points than you'll ever need
- Only Life -> Does NOT change how many points you gain on levelup, but provide some extra MAX HP on levelup. How much per level can be configured under the options.
Optional Modes (These work alongside Operating Modes): - None -> Nothing else than what chosen under Operating Modes
- All Resources -> Increase stamina, mana, hate, vim, etc (MAX and regen) upon levelup. How much per level can be configured under the options.
- MAX HP -> Increase only MAX HP and not all resources upon levelup. How much per level can be configured under the options. Stacks with Only Life if you want to.
POINTS COMPARISON (Example: Cornac Rogue at lv50): STATS | TALENTS | GENERIC | CATEGORY | PRODIGIES | MAX HP | STAMINA VANILLA | 160 | 70 | 49 | 4 | 2 | 958 | 247 BALANCED NIGHTMARE | 181 | 127 | 101 | 9 | 5 | 958 | 247 BALANCED INSANE | 217 | 145 | 119 | 12 | 8 | 958 | 247 BALANCED MADNESS | 269 | 166 | 140 | 20 | 17 | 958 | 247 EXTRA POINTS | 212 | 171 | 150 | 14 | 17 | 958 | 247 CHEATISH | 1140 | 560 | 539 | 102 | 202 | 958 | 247 ONLY LIFE | 160 | 70 | 49 | 4 | 2 | 1252+ | 247 + ALL RESOURCES | - | - | - | - | - | 1252+ | 396+ All resources ALSO gives, by a small amount, resources regeneration like: mana, stamina, vim, positive/negative, hate (per kill, not passively generated), psi and reduces equilibrium (by a small amount) every turn even in combat. Update v4.0.3
Prodigious Progress 1.3.0Include information in certain prodigies' requirement descriptions about how much progress you've made thereto. Also available as part of the ZOmnibus Addon Pack. Post Effects fixes 1.5.5The addon improves gamefield view during different post effects Here is details about what been changed: Expanded Shop Inventory 1.3.0Significantly increases the number of items available for purchase in all shops, and allows some higher-quality items. Players can set the number of items with the new option appearing in the 'Game Options/Gameplay' tab. Nekarcos's Quality of Life 07: Visible Size Categories 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Combat Text 1.4.0This addon replaces ToME's floating combat text: (if you like this addon, be sure to also check out my Map UI improvement, Easy Map!) Nekarcos's Quality of Life 05: Various (Fatal) Warnings 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Infinite500 v3.0b: Revised high level play for ToME 1.5.0Version 3.0: Compatible with ToME 1.5.0 This addon supports game play for character levels higher than 50, primarily for the infinite dungeon (I.D.). This implements a number of subtle changes, rescaling game mechanics and balance for character levels above 50 in the Maj'Eyal, Infinite, and Arena campaigns for ToME. The intent is to make it possible (though certainly not easy) to reach level 500 of the Infinite Dungeon. This is not a nerf or a buff to game difficulty per se, but, rather, an extension of the well-balanced game play from the Maj'Eyal campaign to higher levels. Some talents and status effects have been adjusted to accommodate the higher character levels possible. You can see a summary of these by checking the "Infinite500" tab in Game Options. Once a character enters the I.D., the level 50 cap is removed and normal stats-per-level progression is enabled from level 51 onward. The limit on how high primary stats may be trained is removed (limited by character level as normal) and dependent computed value limits are also appropriately increased. No additional Prodigies are gained automatically after level 50. (Note that additional category points and (rarely) Prodigies can be gained by completing I.D. challenges.) Talent mastery levels can be improved more than once, and talent levels are unlearnable as normal in the I.D. NPC levels in the I.D. have been adjusted to be compatible with higher game difficulty settings. Most monsters and bosses from the Maj'Eyal campaign are imported into the I.D. along with their respective unique drops. Traps have been added back to the I.D. Isolated shops can appear randomly in the I.D. There is guaranteed to be at least one shop on level 1, and they become more common for the first few levels, and then more rare with depth. Random escorts may be randomly generated on each level in the I.D. unless a challenge has been started, until the normal number (9) have been attempted. The lichform quest is completed in the I.D. with a new random drop instead of automatically being completed at the appropriate step. There is a new greater vault in the I.D. that affects this quest. The Corruption/Hexes tree can be learned from a new random drop. Most major events from the Maj'Eyal campaign are enabled in the I.D., and there is a new event that can award the cursed-aura tree. Undead characters starting in the I.D. begin with an artefact cloak. This is similar to the Cloak of Deception, but its stats scale with character level and it can spawn randomly for other characters. This addon incorporates some modified game mechanics: Modified checkHit and checkHitOld functions are employed that allow for wider level differences between opponents (see http://forums.te4.org/viewtopic.php?f=36&t=35229). Things planned for the future: scaling of world artefacts with character level, map effects with dungeon level. CORE CODE CHANGES Engine: TOME Module: Other addons that affect these files might not be compatible. Go to Landmark 1.1.0Adds a new game menu option "Show known Landmarks", which presents a list of landmarks (up/down stairs, golden chests, zone entrances and the like) that you've seen on the current level and allows you to go to them or view them on the map. You can also set your own landmarks for later reference by right-clicking on the map and choosing "Set landmark". Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Better Item Description 1.5.5This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Items Vault 1.5.0Donators/Buyers bonus! Low Health Popup 1.1.0Pops up a warning dialog if your life falls below a configurable percent of your maximum life. The warning threshold can be configured via the "Low-health warning popup threshold" setting in the UI tab of the Game Options dialog. Also available as part of the ZOmnibus Addon Pack Frequently Asked Questions: |
| Campaign | Maj'Eyal |
| Mode | Madness Roguelike |
| Sex | Female |
| Race | Shalore |
| Class | Archmage |
| Level / Exp | 23 / 23% |
| Size | medium |
| Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
| Strength | 55 (base 53) |
| Dexterity | 54 (base 53) |
| Constitution | 53 (base 53) |
| Magic | 58 (base 53) |
| Willpower | 66 (base 53) |
| Cunning | 57 (base 53) |
Resources
| Life | 5072/5072 |
| Mana | 159/159 |
| Stamina | 716/716 |
| Healing Factor | 1.2892376681614 |
| Regeneration | 60.400784753362 |
Speed
| Mental | +216% |
| Attack | +216% |
| Movement | +239.45394243097% |
| Spell | +216% |
| Global | +223% |
Vision
| Sight | 10 |
| Lite | 5 |
| Infravision | 11 |
| See Stealth | 111.04588840562 |
| See Invisible | 147.48090507112 |
Offense: Mainhand
| Damage | 66 |
| Accuracy | 59 |
| Crit Chance | 59% |
| APR | 98 |
| Speed | 0.32 |
Offense: Spell
| Spellpower | 88 |
| Crit Chance | 99% |
| Speed | 0.31645569620253 |
| Cooldown Reduction | 72.9 |
Offense: Mind
| Mindpower | 77 |
| Crit Chance | 59% |
| Speed | 0.31645569620253 |
Offense: Damage Bonus
| Acid | +68% |
| Blight | +44% |
| Arcane | +82% |
| Cold | +101% |
| Lightning | +82% |
| Darkness | +44% |
| Light | +56% |
| Temporal | +44% |
| Physical | +49% |
| Mind | +44% |
| Fire | +94% |
| Nature | +53% |
Offense: Damage Penetration
| Acid | +54% |
| Blight | +44% |
| Arcane | +44% |
| Cold | +96% |
| Lightning | +44% |
| Darkness | +44% |
| Light | +44% |
| Temporal | +44% |
| Physical | +44% |
| Mind | +44% |
| Fire | +79% |
| Nature | +59% |
Defense: Base
| Armour (hardiness) | 135.64077121975 (100%) |
| Defense | 78 |
| Ranged Defense | 87 |
| Fatigue | 0 |
| Physical Save | 114 |
| Spell Save | 112 |
| Mental Save | 113 |
Defense: Resistances
| Acid | + 69%(100%) |
| Blight | + 69%(100%) |
| Arcane | + 94%(100%) |
| Cold | + 77%(100%) |
| All | + 44%(100%) |
| Mind | + 69%(100%) |
| Lightning | + 69%(100%) |
| Light | + 75%(100%) |
| Temporal | + 75%(100%) |
| Physical | + 71%(100%) |
| Darkness | + 75%(100%) |
| Fire | + 72%(100%) |
| Nature | + 72%(100%) |
Defense: Immunities
| Pinning Resistance | 100% |
| Stun Resistance | 75% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 100% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 2 Travel Speed: instantaneous Usage Speed: Spell (32% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 10. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 4 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 7 Travel Speed: instantaneous Usage Speed: Spell (32% of a turn) Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 620% for 10 turns and instantly restoring 31 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Class Talents
| Spell / Meta | 2.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Spell / Ice | 2.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 2/5 |
| Spell / Temporal | 2.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Spell / Air | 2.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Spell / Arcane | 2.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Spell / Phantasm | 2.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Spell / Earth | 2.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Spell / Fire | 2.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Spell / Aether | 2.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 2/5 |
| Spell / Water | 2.10 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Spell / Wildfire | 2.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 2/5 |
| Spell / Stone | 2.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 2/5 |
| Spell / Storm | 2.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 2/5 |
Generic Talents
| Cunning / Survival | 2.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Race / Shalore | 4.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Spell / Aegis | 2.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Spell / Divination | 2.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Conditioning | 2.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Spell / Conveyance | 2.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Effects
| talent | Stone Skin |
| talent | Hurricane |
| talent | Uttercold |
| talent | Probability Travel |
| talent | Thunderstorm |
| talent | Keen Senses |
| talent | Arcane Shield |
| talent | Blur Sight |
| talent | Daunting Presence |
| talent | Burning Wake |
| talent | Arcane Power |
| talent | Feather Wind |
| talent | Spellcraft |
| talent | Premonition |
| talent | Shielding |
| talent | Quicken Spells |
Quests
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Scintillating Caves. Escort: lost warrior (level 2 of Scintillating Caves)As a reward you gained talent category Technique / Conditioning (at mastery 0.80). | done |
You failed to protect the worried loremaster from death by Zubovena the white crystal. Escort: worried loremaster (level 3 of Scintillating Caves) | failed |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
The Abashed Expanse is a part of Eyal torn apart by the Spellblaze and thrown into the void between the stars. Spellblaze FalloutsIt has recently begun to destabilize, threatening to crash onto Eyal, destroying everything in its path. You have entered it and must now stabilize three wormholes by firing any spell at them. Remember, the floating islands are not stable and might teleport randomly. However, the disturbances also help you: your Phase Door spell is fully controllable even if not of high level yet. * You have explored the expanse and closed all three wormholes. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of serendipity. He has given you some notes on the ingredients: * You've found the needed green worm. * 'Needed: one pouch of bone giant dust. Never, ever to be confused with garlic powder. Trust me.' * 'Needed: one storm wyrm claw. I recommend severing one of dewclaws. They're smaller and easier to remove, but they've never been blunted by use, so be careful you don't poke yourself. Oh yes, and don't get eaten.' | active |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within | done |
Equipment
| On feet | Earthransom the pair of rough leather boots (0 def, 1 armour)2.0 T1 feet armor [Rare] Master While equipped: dps ---------- Dmg.mod +9% nature Res.pen +15% nature ----- def ----- Armour +1 Fatigue -3% Resists +6% nature Phys.save +6 (+1 eff.) ---------- misc Max.enc +24 A pair of boots made of leather. |
| Quiver | Hanilathasus (14/14, 115% power, 1 apr)3.0 T1 shot ammo [Rare] Arcane Power 115% Range: 1.2x Uses 70% Dex, 50% Cun Dmg Physical Acc+ +0.1% dam / acc Apr +1 Crit +4.0% Capacity 14 Ranged+ +8 physical On Hit.r1 +8 physical +11 fire On Crit.r2 +4 physical Shots are used with slings to pummel your foes to death. |
| Light source | Void Star1.0 T2 lite [Unique] Arcane While equipped: dps ---------- Spell.crit +5% Dmg.mod +6% acid +6% fire +6% cold +6% arcane +6% lightning ---------- misc Light +2 Echoes From The Void: Level 2.0 Pwr.cost 30 out of 70/70. Range 10 Travel.spd instantaneous Description: Shows the target the madness of the void. Each turn for 6 turns the target must make a mental save or suffer 89.36 mind damage as well as resource damage (based off the mind damage and nature of the resource). It looks like a very tiny star -- deep black -- and yet it somehow shines. |
| On head | Eremyruihell the Sunobeisance (0 def, 1 armour)2.0 T1 head armor [Rare] Nature While equipped: dps ---------- Dmg.mod +12% light +9% acid ----- def ----- Armour +1 Fatigue +1% Resists +11% light +11% darkness ---------- misc Light +3 A cap made of leather. |
| Tool | Yarydor [power 85] (5 cooldown)2.0 T1 wand charm [Rare] Arcane While equipped: dps ---------- Spell.crit +2% S.pwr/crit +4 Phasing +30% ---------- misc Mana/s.crit +1.00 Fire a bolt of a random element with (base) damage 42 to 85 Puts all charms on 5 cooldown 100% to regenerate 1 positive energy. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| On fingers | Elemental Fury0.1 T3 ring jewelry [Unique] Arcane While equipped: Stats +3 Cun +3 Mag dps ---------- Dmg.mod +12% lightning +12% fire +12% arcane +12% cold All your damage is converted and split into arcane, fire, cold and lightning. This ring shines with many colors. |
| On fingers | Inertial Twine0.1 T3 ring jewelry [Unique] Master/Psionic While equipped: Stats +4 Str +8 Wil dps ---------- Dmg.mod +5% physical ----- def ----- Armour +5 Resists +5% physical Phys.save +12 (+2 eff.) Knockbk- +100% This double-helical ring seems resistant to attempts to move it. Wearing it seems to extend this property to your entire body. |
| Around neck | Firestrike the copper amulet0.1 T1 amulet jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +9% acid +12% fire Res.pen +10% acid +25% fire Melee Ret 8 fire ----- def ----- Resists +6% fire +12% temporal Pinning- +22% Knockbk- +23% Amulets can have magical properties. |
| In main hand | Staff of Destruction (120% power, 4 apr, fire element)5.0 T3 staff 2H weapon [Unique] Arcane Power 121% Range: 1.2x Uses 150% Mag Dmg Fire Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +4 Atk.spd 100% While equipped: dps ---------- Spell.crit +15% Spell.pwr +10 (+2 eff.) Dmg.mod +20% lightning +20% fire +20% arcane +20% cold ---------- misc Talents +1 Command Staff On Spell Hit: 10% Impending Doom 1 This unique-looking staff is carved with runes of destruction. |
| Cloak | Mardarek the Infernohunger (1 def, 0 armour)2.0 T1 cloak armor [Rare] Psionic While equipped: Stats +2 Wil dps ---------- Spell.crit +2% Spell.pwr +14 (+3 eff.) Res.pen +10% fire ----- def ----- Defense +1 (+0 eff.) Mind.save +6 (+1 eff.) ---------- misc Vim/s.crit +2.00 Max.mana +60.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Silk Current (12 def, 0 armour)2.0 T1 cloth armor [Unique] Arcane While equipped: dps ---------- Spell.pwr +4 (+1 eff.) Mov.spd +15% Dmg.mod +10% cold Res.pen +8% cold Melee Ret 10 cold ----- def ----- Defense +12 (+3 eff.) Resists +15% cold ---------- misc Masteries +0.10 Spell/Water This deep blue robe flows and ripples as if pushed by an invisible tide. |
Inventory
heat beam rune (78 fire damage)0.1 T2 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 8 Cooldown 5 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to fire a beam of heat, doing 77.60 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
insulating steel amulet0.1 T2 amulet jewelry [Ego] Nature While equipped: ----- def ----- Resists +12% fire +12% cold Amulets can have magical properties. |
wanderer's stralite amulet of manastreaming0.1 T4 amulet jewelry [Ego++] Arcane/Master While equipped: Stats +6 Dex +3 Mag +5 Cun +4 Con dps ---------- S.pwr/crit +4 Mov.spd +10% ----- def ----- Fatigue -5% HP.reg +0.70 ---------- misc Stam/turn +0.50 Mana/turn +0.24 Max.mana +49.00 Amulets can have magical properties. |
Boruregokor the copper ring0.1 T1 ring jewelry [Rare] Arcane While equipped: dps ---------- Dmg.mod +12% arcane +15% acid Melee Ret 8 acid ----- def ----- Resists +5% arcane +12% acid Blind- +22% ---------- misc Infravis +4 See.Stealth +7 See.Invis +6 Rings can have magical properties. |
Dourcut0.1 T2 ring jewelry [Random Unique] Nature/Master While equipped: Stats +3 Str dps ---------- Dmg.mod +9% darkness +12% nature ----- def ----- Armour +6 Max.HP +72.00 HP.reg +0.50 Heal.mod +13% Disarm- +23% Pinning- +23% Knockbk- +20% Rings can have magical properties. |
Gadar0.1 T2 ring jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +4 Wil +3 Con dps ---------- Acc +8 (+2 eff.) Apr +9 ----- def ----- Armour +2 Defense +9 (+2 eff.) Resists +6% light Phys.save +6 (+1 eff.) Mind.save +8 (+1 eff.) Silence- +5% Disengage: Puts all charms on 5 cooldown Level 2.0 Pwr.cost 5 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties. |
Nightsong0.1 T2 ring jewelry [Unique] Psionic While equipped: Stats +6 Cun dps ---------- Dmg.mod +5% physical ----- def ----- Defense +6 (+2 eff.) Fatigue -7% Mind.save +13 (+2 eff.) ---------- misc Max.stam +25.00 Cooldown Shadowstep -1 Dark Tendrils: Level 2.0 Pwr.cost 17 out of 50/50. Range 6 Travel.spd instantaneous Is a mind power Description: Send tendrils of creeping dark out to attack your target, and pin them in the darkness for 3 turns. Creeping dark will trail behind the tendrils as they move. The darkness does 48 damage per turn. The damage will increase with your Mindpower. You do +9% damage to anything that has entered your creeping dark. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it. |
The Black Ring0.1 T3 ring jewelry [Unique] Arcane While equipped: ----- def ----- Spell.save +7 (+1 eff.) ---------- misc Masteries +0.20 Corruption/Fearfire ShadowPwr +5 On Spell Hit: 10% Darkfire 3 Grants spell-crit equal to half of your Shadow Power. "An innocuous bauble. Until you look through the hole." |
Vargh Redemption0.1 T2 ring jewelry [Unique] Nature While equipped: Stats +4 Wil +6 Con dps ---------- Dmg.mod +15% cold ----- def ----- Resists +10% nature +25% cold ---------- misc Max.mana +20.00 Max.stam +20.00 Max.psi +20.00 Max.Air +50.00 Summon a radius 1 tidal wave that expands slowly over 7 turns, dealing 33.24 cold and 24.69 physical damage (based on Willpower) each turn and knocking opponents back. Uses 26 power out of 60/60 This azure ring seems to be always moist to the touch. |
balanced steel battleaxe (123% power, 2 apr)3.0 T2 battleaxe 2H weapon [Ego] Master Power 123% Range: 1.5x Uses 120% Str Dmg Physical Acc+ +0.2% crit / acc Apr +2 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Acc +10 (+3 eff.) ----- def ----- Defense +10 (+2 eff.) Disarm- +32% Massive two-handed battleaxes. |
insidious steel battleaxe of erosion (119% power, 2 apr)3.0 T2 battleaxe 2H weapon [Ego] Nature Power 120% Range: 1.5x Uses 120% Str Dmg Physical Acc+ +0.2% crit / acc Apr +2 Crit +5.0% Atk.spd 100% Melee+ +20 insidious poison +7 temporal +9 nature Massive two-handed battleaxes. |
Spellblaze Shard (120% power, 10 apr)1.0 T2 dagger 1H weapon [Unique] Arcane Power 121% Range: 1.3x Uses 45% Str, 45% Dex Dmg Physical Acc+ +0.5% APR / acc Apr +10 Crit +12.0% Atk.spd 100% HP.leech +6% Melee+ +10 blight +10 fire burn On Crit.r2 +20 infective blight +20 fire While equipped: Stats +5 Mag ----- def ----- Resists +10% blight +10% fire This jagged crystal glows with an unnatural light. A strap of cloth is wrapped around one end, as a handle. |
Stokemonster the iron greatmaul (136% power, 1 apr)5.0 T1 greatmaul 2H weapon [Rare] Master Power 137% Range: 1.5x Uses 120% Str Dmg Physical Acc+ +0.1% dam / acc Apr +1 Crit +0.5% Atk.spd 100% On Crit.r2 +8 arcane While equipped: dps ---------- Dmg.mod +6% arcane Res.pen +15% arcane Melee Ret 8 fire ----- def ----- Resists +9% fire Massive two-handed mauls. |
steel greatmaul 'Shimmerstrider' (132% power, 2 apr)5.0 T2 greatmaul 2H weapon [Random Unique] Arcane/Psionic Power 132% Range: 1.5x Uses 120% Str Dmg Physical Acc+ +0.1% dam / acc Apr +2 Crit +1.0% Atk.spd 100% Melee+ +13 acid +7 darkness Against +10% Living On Hit.r1 +9 fire On Crit: * splashes the target with acid While equipped: dps ---------- Melee Ret 4 lightning 8 acid ----- def ----- Resists +9% lightning Massive two-handed mauls. |
Murkspitter (85% power, 18 apr, mind damage)3.0 T2 mindstar 1H weapon [Random Unique] Nature/Disrupt This natural sand should be returned to the wyrm. Power 85% Range: 1.1x Uses 35% Wil, 15% Cun Dmg Mind Mastery Psiblades Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% While equipped: Stats +2 Wil dps ---------- Mind.crit +2% Mind.pwr +8 (+2 eff.) Dmg.mod +15% nature +6% physical Res.pen +4% physical Melee Ret 8 physical On Melee Ret: * Slows global speed by 4% ----- def ----- Resists +6% physical ---------- misc See.Invis +6 Burrow: Puts all charms on 13 cooldown Level 1.0 Pwr.cost 13 out of 30/30. Range 10 Travel.spd instantaneous Is a nature gift a mind power Description: Allows you to burrow into earthen walls for 3 turns. Your powerful digging abilities also allow you to exploit and smash through enemy defensive weaknesses; You ignore 23 of target armor and 12% of enemy physical damage resistance while this is in effect. At Talent Level 5, this talent can be used instantly, and the cooldown will reduce with levels. Each point in sand drake talents also increases your physical resistance by 0.5%. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Daimymnir the Airpyre (104% power, 2 apr, light element)5.0 T1 staff 2H weapon [Rare] Arcane Power 105% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +2 Crit +2.5% Atk.spd 100% While equipped: Stats +5 Wil dps ---------- Spell.crit +1% Spell.pwr +5 (+1 eff.) Dmg.mod +12% light +6% lightning Res.pen +5% lightning ----- def ----- Fatigue -4% ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Eclipse (117% power, 4 apr, darkness element)5.0 T2 staff 2H weapon [Unique] Arcane Power 117% Range: 1.2x Uses 110% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +8% Spell.pwr +12 (+2 eff.) Dmg.mod +15% light +15% physical +15% darkness +15% temporal ---------- misc P.En/turn +0.10 N.En/turn +0.10 Talents +1 Command Staff Cooldown Twilight -1 Moonlight Ray -1 Searing Light -1 This tall staff is tipped with a pitch black sphere that yet seems to give off a strong light. |
Urthohell (100% power, 2 apr, light element)5.0 T1 staff 2H weapon [Rare] Arcane Power 100% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +2 Crit +2.5% Atk.spd 100% While equipped: Stats +1 Str dps ---------- Spell.crit +1% Spell.pwr +3 (+0 eff.) S.pwr/crit +6 Dmg.mod +10% light Res.pen +15% blight +10% arcane Melee Ret 12 arcane ----- def ----- Fatigue -6% ---------- misc Mana/turn +0.10 Max.mana +36.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
elm magestaff (100% power, 2 apr, lightning element)5.0 T1 staff 2H weapon [Normal] Power 100% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +2 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +1% Spell.pwr +3 (+0 eff.) Dmg.mod +10% lightning ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
elm magestaff 'Erelegolin' (100% power, 2 apr, lightning element)5.0 T1 staff 2H weapon [Rare] Nature Power 100% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +2 Crit +2.5% Atk.spd 100% While equipped: Stats +2 Wil dps ---------- Spell.crit +1% Phys.pwr +8 (+2 eff.) Spell.pwr +3 (+0 eff.) Dmg.mod +10% lightning On Hit (Melee): * 6% chance to blind ----- def ----- Armour +4 Defense +11 (+3 eff.) Rng.Def +6 (+1 eff.) Max.HP +50.00 ---------- misc Light +2 Talents +1 Command Staff Illuminate: Puts all charms on 3 cooldown Level 4.0 Pwr.cost 3 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 9 that illuminates the area. At level 3, it also blinds all who see it (except the caster) for 3 turns. At level 4, it also deals 281.24 light damage. Staves designed for wielders of magic, by the greats of the art. |
elm magestaff 'Murkguile' (100% power, 2 apr, arcane element)5.0 T1 staff 2H weapon [Rare] Nature Power 100% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +2 Crit +2.5% Atk.spd 100% Melee+ +4 darkness On Hit: * 20% chance to inflict 15% damage reduction While equipped: Stats +3 Str +3 Cun +3 Con dps ---------- Spell.crit +1% Spell.pwr +3 (+0 eff.) Dmg.mod +10% arcane On Hit (Melee): * 6% chance to blind ----- def ----- Defense +6 (+2 eff.) Fatigue -2% ---------- misc Light +3 Infravis +3 Talents +1 Command Staff Illuminate: Puts all charms on 3 cooldown Level 2.0 Pwr.cost 3 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area. At level 3, it also blinds all who see it (except the caster) for 3 turns. At level 4, it also deals 205.53 light damage. Staves designed for wielders of magic, by the greats of the art. |
void walker's yew starstaff of wizardry (120% power, 4 apr, darkness element)5.0 T3 staff 2H weapon [Ego++] Arcane Power 121% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +4 Crit +3.5% Atk.spd 100% While equipped: Stats +3 Mag +2 Wil dps ---------- Spell.crit +3% Spell.pwr +16 (+3 eff.) Dmg.mod +20% darkness ----- def ----- Resists +5% darkness +7% temporal Anom.red +13 Def/telep +5 Res/telep +5% Dur/telep +20% ---------- misc Max.mana +55.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Xawen the rough leather belt1.0 T1 belt armor [Rare] Disrupt While equipped: ----- def ----- Resists +6% acid +12% cold +6% light +7% blight Phys.save +6 (+1 eff.) Spell.save +12 (+2 eff.) Mind.save +9 (+1 eff.) Blind- +5% A belt that goes around your waist. |
linen cloak 'Belulle' (1 def, 0 armour)2.0 T1 cloak armor [Rare] Arcane While equipped: Stats +1 Str dps ---------- Phys.crit +1.0% Dmg.mod +12% physical Apr +3 ----- def ----- Defense +1 (+0 eff.) Spell.save +6 (+1 eff.) Mind.save +5 (+1 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen cloak 'Koruhad' (1 def, 6 armour)2.0 T1 cloak armor [Rare] Master While equipped: ----- def ----- Armour +6 Defense +1 (+0 eff.) Resists +12% temporal +5% arcane +3% fire +9% mind +12% cold Disease- +5% Cut- +10% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Bikini (0 def, 0 armour)2.0 T1 cloth armor [Unique] While equipped: Revealing, pink, fun. If you never take it off and win you will gain a neat achievement and bragging rights! |
Velena the woollen robe (0 def, 0 armour)2.0 T2 cloth armor [Random Unique] Arcane/Nature While equipped: Stats +5 Con dps ---------- Spell.pwr +4 (+1 eff.) S.pwr/crit +10 Dmg.mod +11% nature +14% darkness +14% light Melee Ret 4 arcane ----- def ----- Resists +6% acid +21% darkness +21% light Poison- +28% Disease- +26% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
linen robe (0 def, 0 armour)2.0 T1 cloth armor [Normal] A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Eremoregorek (9 def, 1 armour)2.0 T1 feet armor [Rare] Arcane While equipped: Stats +4 Str dps ---------- Spell.pwr +4 (+1 eff.) Dmg.mod +6% acid On Hit (Melee): * 30% chance to corrode armour by 30% ----- def ----- Armour +1 Defense +9 (+2 eff.) Rng.Def +9 (+2 eff.) Fatigue +1% Die.at -60.00 life ---------- misc Stam/turn +0.40 A pair of boots made of leather. |
Eremalathavon (0 def, 1 armour)1.0 T1 hands armor [Rare] Arcane While equipped: dps ---------- Melee+ 5 light Dmg.mod +4% light +9% blight ----- def ----- Armour +1 Resists +9% blight +6% light +9% mind Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Jetnull (0 def, 1 armour)1.0 T1 hands armor [Rare] Disrupt While equipped: dps ---------- Res.pen +20% darkness On Melee Ret: * 16% chance to reduce effective powers by 20% * 15 arcane resource burn ----- def ----- Armour +1 Resists +12% acid +2% physical Spell.save +10 (+1 eff.) Die.at -20.00 life Pinning- +20% Stun/Frz- +5% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Ce'Nabeth the linen wizard hat (1 def, 0 armour)2.0 T1 head armor [Rare] Arcane While equipped: Stats +3 Wil +3 Mag ----- def ----- Defense +1 (+0 eff.) Resists +6% nature +9% lightning Spell.save +6 (+1 eff.) Die.at -40.00 life ---------- misc Max.vim +50.00 A pointy cloth hat, very wizardly... |
Cloud Caller (0 def, 0 armour)2.0 T1 head armor [Unique] Nature While equipped: dps ---------- Dmg.mod +10% light +10% lightning ----- def ----- Resists +10% light +10% lightning Call Lightning: Level 1.0 Pwr.cost 9 out of 30/30. Range 10 Travel.spd instantaneous Is a nature gift Description: Calls forth a powerful beam of lightning doing 105.23 to 315.68 lightning damage. The damage will increase with your Mindpower. This hat's broad brim protects you from harsh sunlight and sudden storms. |
rough leather cap 'Emelabretta' (9 def, 1 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +3 Str dps ---------- Melee Ret 6 physical ----- def ----- Armour +1 Defense +9 (+2 eff.) Rng.Def +9 (+2 eff.) Fatigue +1% Resists +9% light Crit.dmg- 15.00% Stun/Frz- +5% Def/telep +10 Res/telep +10% Dur/telep +10% Skullcracker: Puts all charms on 9 cooldown Level 3.0 Pwr.cost 9 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 325.5 Physical damage. If the attack hits, the target is confused (42% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power and chance increase with your Dexterity and Accuracy. A cap made of leather. |
rough leather cap 'Silebreta' (0 def, 1 armour)2.0 T1 head armor [Rare] Nature While equipped: dps ---------- Phys.crit +3.0% Crit.mult +3.00% On Hit (Melee): * 20 arcane resource burn ----- def ----- Armour +1 Fatigue +1% Resists +6% blight +6% cold ---------- misc Max.stam +10.00 Breathe water A cap made of leather. |
Eel-skin armour (10 def, 1 armour)9.0 T2 light armor [Unique] Nature While equipped: Stats +3 Cun +2 Dex ----- def ----- Armour +1 Defense +10 (+2 eff.) Fatigue +2% Poison- +30% On Nature Hit: 10% Call Lightning 2 Call Lightning: Level 2.0 Pwr.cost 8 out of 50/50. Range 10 Travel.spd instantaneous Is a nature gift Description: Calls forth a powerful beam of lightning doing 141.71 to 425.13 lightning damage. The damage will increase with your Mindpower. This armour seems to have been patched together from many eels. Yuck. |
iron shield 'Samikan' (4 def, 2 armour, 20 block)7.0 T1 shield armor Reqs Heavy Armour Training 2 [Rare] Arcane While equipped: Stats +3 Wil +1 Mag ----- def ----- Armour +2 Defense +4 (+1 eff.) Rng.Def +4 (+1 eff.) Fatigue +6% Resists +11% light +11% darkness ---------- misc Telepathy Humanoid/Orc Talents +1 Block Handheld deflection devices. |
steel shield 'Yvyyatta' (6 def, 2 armour, 44 block)7.0 T2 shield armor Reqs Heavy Armour Training 2 [Random Unique] Arcane/Master While equipped: Stats +3 Mag +8 Con dps ---------- Dmg.mod +6% blight Melee Ret 4 blight On Melee Ret: * 30% chance to blind ----- def ----- Armour +2 Defense +6 (+2 eff.) Rng.Def +6 (+1 eff.) Fatigue +8% Resists +6% blight +17% cold +22% light ---------- misc Talents +2 Block Handheld deflection devices. |
agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
48 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Xevena the iron pickaxe (dig speed 18 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +8 Str dps ---------- Apr +1 ----- def ----- Resists +6% acid +6% darkness +3% blight +6% fire +9% lightning While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
miner's iron pickaxe (dig speed 30 turns)3.0 T1 digger tool [Ego] Master While equipped: Stats +1 Str ---------- misc Infravis +2 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+0 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Firegrinder the brass lantern2.0 T1 lite [Rare] Psionic While equipped: Stats +5 Str +2 Cun +4 Con dps ---------- Melee Ret 8 fire ----- def ----- Mind.save +6 (+1 eff.) ---------- misc Light +4 See.Stealth +5 See.Invis +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Rod of Recall (4/4)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 86 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Velyrema [power 16] (9 cooldown)2.0 T1 totem charm [Rare] Nature While equipped: dps ---------- Dmg.mod +3% arcane +12% mind Res.pen +5% arcane +5% mind ----- def ----- Resists +3% mind Harden the skin for 7 turns increasing armour by 16 and armour hardiness by 30% Puts all charms on 9 cooldown 100% to regenerate 2 stamina. Natural totems are made by powerful wilders to store nature power. |
ash totem of thorny skin 'Maliduyon' [power 28] (9 cooldown)2.0 T2 totem charm [Random Unique] Nature While equipped: Stats +2 Dex +2 Con ---------- misc Telepathy Demon/Minor Demon/Major Harden the skin for 7 turns increasing armour by 28 and armour hardiness by 40% Puts all charms on 9 cooldown 100% to regenerate 5 equilibrium. Natural totems are made by powerful wilders to store nature power. |
Duruhad the yew wand of firewall [power 157] (3 cooldown)2.0 T3 wand charm [Random Unique] Arcane While equipped: ----- def ----- Resists +6% nature Die.at -20.00 life Cut- +5% Silence- +10% ---------- misc Talents +1 Strike Cooldown Strike -1 Creates a wall of flames lasting 4 turns (dealing 305 fire damage overall) Puts all charms on 3 cooldown 100% to regenerate 4 positive energy. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
elm wand of conjuration 'Tindur' [power 91] (5 cooldown)2.0 T1 wand charm [Rare] Arcane While equipped: Stats +4 Str +1 Dex +2 Cun +2 Con ----- def ----- Fatigue -8% ---------- misc See.Invis +6 Fire a bolt of a random element with (base) damage 46 to 91 Puts all charms on 5 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Curse Lifter (Madness (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Shasha the Shalore Archmage level 23
10th Flare 122nd year of Ascendancy at 17:36 see stats
Dragon's Greed (Madness (Roguelike) difficulty)
Amassed 8000 gold pieces.By Shasha the Shalore Archmage level 9
74th Pyre 122nd year of Ascendancy at 12:43 see stats
Fast Curse Dispel (Madness (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed while saving all the lumberjacks.By Shasha the Shalore Archmage level 23
10th Flare 122nd year of Ascendancy at 17:36 see stats
Level 10 (Madness (Roguelike) difficulty)
Got a character to level 10.By Shasha the Shalore Archmage level 10
74th Pyre 122nd year of Ascendancy at 12:53 see stats
Level 20 (Madness (Roguelike) difficulty)
Got a character to level 20.By Shasha the Shalore Archmage level 20
8th Mirth 122nd year of Ascendancy at 09:39 see stats
Matrix style! (Madness (Roguelike) difficulty)
Finished the whole Abashed Expanse zone without being hit by a single void blast or manaworm. Dodging's fun!By Shasha the Shalore Archmage level 13
74th Pyre 122nd year of Ascendancy at 18:56 see stats
Orbituary (Madness (Roguelike) difficulty)
Stabilized the Abashed Expanse to maintain it in orbit.By Shasha the Shalore Archmage level 11
74th Pyre 122nd year of Ascendancy at 15:00 see stats
Size matters (Madness (Roguelike) difficulty)
Did over 600 damage in one attack.By Shasha the Shalore Archmage level 11
74th Pyre 122nd year of Ascendancy at 15:00 see stats
Treasure Hoarder (Madness (Roguelike) difficulty)
Amassed 3000 gold pieces.By Shasha the Shalore Archmage level 4
74th Pyre 122nd year of Ascendancy at 11:11 see stats
Treasure Hunter (Madness (Roguelike) difficulty)
Amassed 1000 gold pieces.By Shasha the Shalore Archmage level 2
74th Pyre 122nd year of Ascendancy at 11:00 see stats
Log
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Today is the 10th Flare of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 18:18.
Shasha picks up (b.): insulating steel amulet.
Shasha picks up (j.): insidious steel battleaxe of erosion (119% power, 2 apr).
Shasha picks up (j.): balanced steel battleaxe (123% power, 2 apr).
Ran for 3 turns (stop reason: at door).
Shasha deactivates Probability Travel.
Shasha deactivates Uttercold.
Shasha deactivates Spellcraft.
Shasha deactivates Hurricane.
Shasha deactivates Stone Skin.
Shasha deactivates Quicken Spells.
Shasha deactivates Blur Sight.
Shasha deactivates Shielding.
Shasha deactivates Arcane Shield.
Shasha deactivates Premonition.
Shasha deactivates Arcane Power.
Shasha deactivates Keen Senses.
Shasha deactivates Feather Wind.
Shasha deactivates Daunting Presence.
Shasha deactivates Burning Wake.
Shasha deactivates Thunderstorm.
The furious lightning storm around Shasha calms down and disappears.





























































































































