



Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.5 |
Addons | CHN Addons for ToME 1.5.5The Chinese translation of tome4 for older version (1.6 or even before). Please remove this outdated addon for 1.7.0 or above, since the Chinese translation is now built in game. 为1.6或更早版本使用的汉化插件。游戏版本在1.7及以后请勿使用,游戏内已经集成汉化,请于游戏选项-语言(Option-Language)中选择中文并重新开启游戏即可。 Sholtar 1.5.5Sholtar have no racial talents of their own; instead, the four slots can be used to learn talents from defeated enemies (of a high enough rank). In this manner, the Sholtar can improve nearly any class by adding abilities from other calsses, or even talents that are normally exclusive to NPCs. --- The Sholtar were once a great nation, with many vasts cities in the southeastern regions of Maj'Eyal. In spite of the harsh, dry terrain they inhabitied, or perhaps because of it, they were a people of great ingenuity and adaptability. The Cataclysm which tore the world apart centuries ago swept nearly all of the Sholtar lands into the murky depths, and all but erased their people from the face of Eyal. While very few survived, those who did fought for survival with all of the wit and grit that was their birthright. An already adaptable people grew to become even more adaptable through neccessity, and it has become their greatest strength. Sholtar are able to learn abilities by carefully studying others, and, regardless of their class, they can always improve by incorporating the talents of others into thier skill set. Midnight 1.5.0Adds two new shadowy Celestial classes. Now with a new starting zone: Save the Sunwall crops from a worm infestation. Currently there are nine new categories. It also grants Sun and Glyphs to Sun Paladin at 1.3 mastery. Possessor Bonus Class 1.5.4Donators/Buyers bonus! Store Restocker 1.5.5Opague Tooltips 1.5.5Tired of messy looking tooltips, or squinting when trying to read them? Squint no more!! This mod removes the transparency of the tooltips, making them easier to read! Proper Possession 1.5.0
Frequently Asked Questions: Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Arcanum Class Pack 1.5.2Primary Features: Arcanist Features: Elementist Features: Enchanter Features: Archmage Features: Alchemist Features: Select your Escorts 1.5.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Minstrel 1.5.5Adds the Minstrel, a lightly armored duelist who uses the power of song to bolster strength and incapacitate foes. Implements 20 new abilities split across 5 ability trees and 2 additional artifacts (which form a set). This is my first mod for ToME4, so if you encounter any bugs or balance issues, feel free to let me know! The source code is available here: https://github.com/ArtixBot/tome4-minstrel Bastion 1.4.6A complete rework for Bulwark. |
Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Male |
Race | Mardrop |
Class | Enchanter |
Level / Exp | 1 / 0% |
Size | medium |
Lifes / Deaths | Killed by orc archer at level 1 on the 3rd 狂欢旬 122nd year of Ascendancy at 20:17 / 1 |
Primary Stats
Strength | 10 (base 10) |
Dexterity | 10 (base 10) |
Constitution | 16 (base 14) |
Magic | 20 (base 17) |
Willpower | 11 (base 11) |
Cunning | 10 (base 10) |
Resources
Life | 114/114 |
Mana | 118/118 |
Healing Factor | 1.0483870967742 |
Regeneration | 0.26209677419355 |
Speed
Mental | 0% |
Attack | 0% |
Movement | -66.666666666667% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 2 |
Offense: Mainhand
Damage | 8 |
Accuracy | 4 |
Crit Chance | 2% |
APR | 2 |
Speed | 1.00 |
Offense: Spell
Spellpower | 21 |
Crit Chance | 2% |
Speed | 1 |
Offense: Mind
Mindpower | 11 |
Crit Chance | 1% |
Speed | 1 |
Offense: Damage Bonus
物理 | +10% |
Defense: Base
Armour (hardiness) | 0 (30%) |
Defense | 0 |
Ranged Defense | 0 |
Fatigue | 0 |
Physical Save | 9 |
Spell Save | 10 |
Mental Save | 7 |
Defense: Immunities
Instadeath Resistance | 100% |
Inscriptions (3/3)
Infusions | 当前技能等级:1.0 纹身:狂暴使用模式:主动 作用范围:近身/单体 冷却时间:12 飞行时间:瞬间 使用速度:瞬间 (0% 回合) 这是:自然之赐 描述: 激 活 纹 身 解 除 你 物 理 效 果 并 减 少 所 有 伤 害 14% 持 续 4 回 合。 同 时 除 去 对 应 类 型 的 CT 效 果 。 |
Runes | 当前技能等级:1.0 符文:护盾使用模式:主动 作用范围:近身/单体 冷却时间:14 飞行时间:瞬间 使用速度:瞬间 (0% 回合) 这是:法术 描述: 激 活 这 个 符 文 产 生 一 个 防 护 护 盾, 吸 收 最 多 100 伤 害 持 续 5 回 合。 |
Runes | 当前技能等级:1.0 符文:魔力使用模式:主动 作用范围:近身/单体 冷却时间:25 飞行时间:瞬间 使用速度:法术 (100% 回合) 这是:法术 描述: 激 活 这 个 符 文 对 你 自 己 释 放 法 力 回 复, 增 加 620% 回 复 量 持 续 10 回 合, 并 立 即 回 复 31 法 力 值。 同 时 , 在 你 休 息 时 增 加 每 回 合 0.5 的 魔 力 回 复。 |
Class Talents
Spell / Inanimation | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Disenchantment | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / 附魔系 | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Ordered hedgemagic | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Martial enchantments | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Spell / Mana alchemy | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / 法杖格斗系 | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Staff magic | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Race / Mardrop | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Force | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
detrimental effect | 这 里 没 有 重 力, 你 漂 浮 在 空 中。 移 动 速 度 下 降 三 倍, 所 有 近 战 攻 击 或 射 击 有 一 定 几 率 击 退 目 标。 负 重 上 限 大 幅 增 加。 Zero Gravity |
Quests
Most of the soldiers are out in skirmishes with the hated Orcs, as a green recruit you must stay in the relative safety of the Sunwall. Holding the FortThough you itch to fight Orcs, you have been assigned two mundane tasks instead. * Vermin are eating the crops in the Sunwall Orchards. * Exterminate them or we will all go hungry. * The shadows that were summoned to hide the Midnight Training Camp are restless and becoming aggressive. * Quell them and seek out the cause. | active |
Equipment
Light source | ![]() 2.00 负重 装备类型: 灯具 / 灯具 ; 材质级别 1 当使用或装备时: 光照范围:+2 一个有引线的黄铜容器,上面覆盖有一张纸 防止灯油溅出来。它有一只把手,可以提着。 |
Main armor | ![]() 2.00 负重 装备类型: 护甲 / 长袍 ; 材质级别 1 一件长袍。它不能提供有效保护,但可以使 你获得魔法增益。 |
In main hand | ![]() , 物理 元素伤害) 装备需求: - 魔法 11 5.00 负重 装备类型: 武器 / 法杖 ; 材质级别 1 你必须使用双手装备。 基础伤害:10.0 - 12.0 伤害受属性加成: 80% 魔法 伤害类型:物理 命中加成:+2.5% 附加伤害 / 命中 护甲穿透:+2 暴击率:+2.5% 攻击速度:100% 当使用或装备时: 伤害加成:+10% 物理 技能加成:+1 法杖掌控 法术强度:+3 (+2 有效值) 法术暴击率:+1% 法杖经过精细的加工,被法师所使用。 |
Inventory
![]() 装备魔法来源:自然力量 0.10 负重 装备类型: 卷轴 / 纹身 ; 材质级别 1 当纹刻在你身上时: 当前技能等级:0.0 使用模式:主动 作用范围:近身/单体 冷却时间:12 飞行时间:瞬间 使用速度:瞬间 (0% 回合) 这是:自然之赐 描述: 激 活 纹 身 立 即 治 疗 你 50 生 命 值, 同 时 去 除 一 个 流 血 或 毒 素 效 果 。 可以用来【纹刻到你的身上】 自然纹身可以印在你的身上,给予你必要的 技能。 |
![]() 装备灌输力量:未知力量 1.00 负重 [剧情物品] 装备类型: 水晶球 / 水晶球 当携带时: 这个球是半身人先知埃莉萨给你的,它会自 动为你鉴定装备。 |
![]() 装备灌输力量:未知力量 2.00 负重 [剧情物品] 装备类型: 盒子 / 夏·图尔 当携带时: 可以用来施放【 立即转化盒子中的所有物品 (当你切换地图时也会自动转化) 】,消 耗 0 能量,剩余能量1000/1000。 这只宝箱是伊尔克古尔的延伸,任何扔在里 面的物品会被自动传送到湖底要塞,由核心 驱动,当能量耗尽时会被破坏。这件物品的 副作用是,由于金币对要塞是没用的,它会 自动返还给你。 当你有这只箱子时,所有你经过地面上的物 品会被自动捡起,并且当你离开地下城时会 自动交易成金币。 如果你想保留物品,只需要从宝箱里把它移 到包裹中。在宝箱中的物品不会增加你的负 重。 |
Achievements
Log
Random 失明了!
Random受到冷光效果。
自动探索了3回合(中断原因: 承受伤害)
某物 击中 Random 造成 33 物理 伤害。
某物 击中 Random 造成 30 物理 伤害。
Random 施展了 符文:护盾 。
Random 的周围产生了一道护盾。
技能 Force Punch 已经可以使用。
自动探索了2回合(中断原因: 承受伤害)
Random着火了!
某物 击中 Random 造成 (90 吸收), 0 火焰 (0 总伤害)。
你的护盾在伤害下破碎!
Random 周围的护盾消失了。
某物 击中 Random 造成 (10 吸收), 17 物理 (17 总伤害)。
自动探索了2回合(中断原因: 承受伤害)
兽人烈焰术士的燃烧效果 击中 Random 造成 30 火焰 伤害。
某物 击中 Random 造成 36 物理 伤害。
玩家Random 等级 1 Mardrop Enchanter 被刺破喉咙 而死,杀死他(她)的是 兽人弓箭手 ,死在第 1 层, 伏击!。
自动探索了1回合(中断原因: 无法移动)
Random身上的火熄灭了。
Random的冷光效果消失。
Random 恢复了视力。
注意!你进入了失重区域!
在死亡的边缘,你被拉入了另一个位面。
保存游戏...
某物杀死了Random!
保存完毕。