Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | (new) Nekarcos's Quality of Life 01: Effect Display 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Corner-Only Threat Brackets 1.1.5Changes the threat brackets in shockbolt so they're only the upper left corner and don't hide the healthbars. Post Effects fixes 1.5.5The addon improves gamefield view during different post effects Here is details about what been changed: Possessor Bonus Class 1.7.4Donators/Buyers bonus! Turn Separators v2 1.5.10Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Combat Text v2 1.6.0Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: Nekarcos's Quality of Life 05: Various (Fatal) Warnings 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
Campaign | Maj'Eyal |
Mode | Insane Roguelike |
Sex | Male |
Race | Ghoul |
Class | Demonologist |
Level / Exp | 31 / 84% |
Size | medium |
Lifes / Deaths | Killed by Cyretha the skeleton warrior at level 31 on the 40th Pyre 123rd year of Ascendancy at 12:26 / 1 |
Primary Stats
Strength | 77 (base 50) |
Dexterity | 34 (base 33) |
Constitution | 29 (base 12) |
Magic | 55 (base 50) |
Willpower | 9 (base 10) |
Cunning | 12 (base 10) |
Resources
Life | -159/1112 |
Stamina | 104/188 |
Vim | 93/274 |
Healing Factor | 1.7824687383467 |
Regeneration | 14.70536709136 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +12% |
Spell | 0% |
Global | +80% |
Vision
Sight | 10 |
Lite | 13 |
Infravision | 8 |
See Stealth | 33.703251193202 |
See Invisible | 31.703251193202 |
ESP Range | 10 |
ESP Kinds | animal/canine |
Offense: Mainhand
Damage | 110 |
Accuracy | 54 |
Crit Chance | 21% |
APR | 11 |
Speed | 1.00 |
Offense: Offhand
Damage | |
Accuracy | |
Crit Chance | |
APR | |
Speed |
Offense: Spell
Spellpower | 37 |
Crit Chance | 12% |
Speed | 1 |
Offense: Mind
Mindpower | 16 |
Crit Chance | 2% |
Speed | 1 |
Offense: Damage Bonus
Acid | +23% |
Light | +9% |
Blight | +3% |
Darkness | +6% |
All | 0% |
Offense: Damage Penetration
Blight | +5% |
Lightning | +5% |
Acid | +20% |
Defense: Base
Armour (hardiness) | 63.5 (80%) |
Defense | 39 |
Ranged Defense | 39 |
Fatigue | 28 |
Physical Save | 32 |
Spell Save | 32 |
Mental Save | 41 |
Defense: Resistances
Acid | + 60%( 70%) |
Blight | + 55%( 70%) |
Arcane | + 13%( 70%) |
Cold | + 32%( 70%) |
All | + 8%( 70%) |
Darkness | + 39%( 70%) |
Physical | + 42%( 70%) |
Temporal | + 27%( 70%) |
Lightning | + 51%( 70%) |
Mind | + 36%( 70%) |
Fire | + 39%( 70%) |
Nature | + 16%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Disarm Resistance | 0% |
Bleed Resistance | 100% |
Confusion Resistance | 40% |
Fear Resistance | 100% |
Stun Resistance | 70% |
Poison Resistance | 100% |
Pinning Resistance | 20% |
Inscriptions (4/4)
Runes | Effective talent level: 1.0 Rune: StormshieldUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 19 up to 7 times. Its effects scale with your Strength stat. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 108 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Dexterity stat. |
Runes | Effective talent level: 1.0 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. |
Runes | Effective talent level: 1.0 Rune: Mirror ImageUse mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. |
Class Talents
Corruption / Infernal combat | 1.30 |
| 1/5 |
| 1/5 |
| 3/5 |
| 1/5 |
Technique / Combat veteran | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat techniques | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Spellblaze | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
Corruption / Doom shield | 1.30 |
| 3/5 |
| 3/5 |
| 4/5 |
| 1/5 |
Technique / Shield offense | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Corruption / Shadowflame | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Corruption / Demonic pact | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Generic Talents
Cunning / Survival | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Black-magic | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 3/5 |
| 5/5 |
| 0/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Undead / Ghoul | 1.10 |
| 1/5 |
| 3/5 |
| 1/5 |
| 0/5 |
Corruption / Torment | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You failed to protect the injured seer from death by Xanimira the giant spider. Escort: injured seer (level 1 of Old Forest) | failed |
You successfully escorted the lost defiler to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lost defiler (level 2 of Ruins of Kor'Pul)As a reward you improved Magic by +5. | done |
You successfully escorted the repented thief to the recall portal on level 2 of Daikara. Escort: repented thief (level 2 of Daikara)As a reward you improved talent Lacerating Strikes (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Old Forest. Escort: repented thief (level 2 of Old Forest)As a reward you gained talent category Cunning / Scoundrel (at mastery 1.00). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 217. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed skeleton mage skull. * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' * You've found the needed electric eel tail. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one vampire lord fang. You should definitely consider not pricking yourself with it.' * You've found the needed bloated horror heart. * You've found the needed green worm. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within7 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. | done |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | Zubyta the Daytrail (0 def, 3 armour) Zubyta the Daytrail (0 def, 3 armour)2.0 T3 feet armor [Rare] Nature While equipped: dps ---------- Dmg.mod +9% light ----- def ----- Armour +3 Resists +9% acid Mind.save +9 (+3 eff.) HP.reg +6.00 Heal.mod +33% Pinning- +20% A pair of boots made of leather. |
Light source | Ragudig Ragudig2.0 T1 lite [Rare] Psionic While equipped: Stats +1 Con ----- def ----- Armour +10 Defense +10 (+4 eff.) Mind.save +6 (+2 eff.) Die.at -40.00 life ---------- misc Light +3 See.Stealth +8 See.Invis +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | Brenuneg (0 def, 5 armour) Brenuneg (0 def, 5 armour)3.0 T5 head armor Reqs Heavy armour training [Random Unique] Arcane/Master/Psionic While equipped: Stats +5 Str +4 Con dps ---------- Phys.pwr +5 (+1 eff.) Dmg.mod +3% acid Res.pen +5% blight On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 20 ----- def ----- Armour +5 Fatigue +5% Resists +24% blight +13% darkness +24% mind Spell.save +14 (+7 eff.) Mind.save +35 (+12 eff.) Confus- +40% Circle of Sanctity: (Instant) Puts all charms on 30 cooldown Level 4.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a circle of radius 4 at your feet; the circle protects you from silence effects while you remain in its radius while silencing and dealing 13 light damage to everyone else who enters. The circle lasts 5 turns. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
On hands | dwarven-steel gauntlets 'Woemistress' (20 def, 2 armour) dwarven-steel gauntlets 'Woemistress' (20 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Rare] Master While equipped: Stats +4 Str dps ---------- Phys.pwr +8 (+2 eff.) Dmg.mod +6% darkness ----- def ----- Armour +2 Defense +20 (+7 eff.) Fatigue +3% Resists +9% nature Max.HP +100.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Tool | dwarven-steel torque of psionic shield 'Porelratira' [power 85] (18/25 cooldown) dwarven-steel torque of psionic shield 'Porelratira' [power 85] (18/25 cooldown)2.0 T3 torque charm [Rare] Psionic While equipped: ----- def ----- Resists +9% acid +6% darkness +5% arcane +6% mind HP.reg +2.00 Stun/Frz- +20% ---------- misc Hate/m.crit +4.00 Setup a psionic shield, reducing all damage taken by 85 for 5 turns Puts all charms on 25 cooldown 100% to increase the duration of 2 beneficial effects by 2. Torques are made by powerful psionics to store psionic powers. |
On fingers | copper citrine ring copper citrine ring 0.1 T1 ring jewelry [Ego+] Master While equipped: Stats +5 Str +4 Con dps ---------- Phys.pwr +6 (+2 eff.) ---------- misc Stam/turn +3.90 Vim/turn +3.00 Light +4 Infravis +4 Talents +4 Bloodcasting Rings make your fingers look great! |
On fingers | copper citrine ring copper citrine ring 0.1 T1 ring jewelry [Ego+] Master While equipped: dps ---------- Mov.spd +12% Acc +6 (+2 eff.) ----- def ----- Defense +6 (+2 eff.) ---------- misc Vim/ret +3.00 Light +4 Infravis +4 Blinding Speed: Puts all charms on 40 cooldown Level 5.2 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 41% for 5 turns. Rings make your fingers look great! |
Around neck | Withering Orbs Withering Orbs0.1 T1 amulet jewelry [Unique] Psionic While equipped: dps ---------- Mind.pwr +5 (+4 eff.) Melee+ 5 mind Ranged+ 5 mind ---------- misc See.Stealth +10 See.Invis +10 Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
In main hand | Acera (140% power, 4 apr) Acera (140% power, 4 apr) 3.0 T3 longsword 1H weapon [Unique] Arcane/Master Power 141% Range: 1.4x Uses 100% Str Dmg Acid Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +10.0% Atk.spd 100% On Crit.r2 +40 corrosive acid While equipped: dps ---------- Phys.crit +10.0% Spell.crit +10% Dmg.mod +20% acid Res.pen +20% acid ----- def ----- Resists +15% acid ---------- misc Talents +4 Doom Tendrils Corrosive Worm: Level 4.0 Pwr.cost 30 out of 30/30. Range 10 Travel.spd instantaneous Is a spell Description: Infects the target with a corrosive worm for 6 turns that reduces blight and acid resistance by 17% and feeds off damage taken. When this effect ends or the target dies the worm will explode, dealing 29 acid damage in a 4 radius ball. This damage will increase by 20% of all damage taken while infected. The damage dealt by the effect will increase with spellpower. This warped, blackened sword drips acid from its countless pores. |
Around waist | Tugorain the Winterusher Tugorain the Winterusher1.0 T3 belt armor [Rare] Nature While equipped: ----- def ----- Resists +8% lightning +8% temporal +6% cold +3% blight Spell.save +9 (+5 eff.) Max.HP +60.00 Heal.mod +10% Def/telep +15 Res/telep +15% Dur/telep +15% A belt that goes around your waist. |
In off hand | Willowvagrant the dwarven-steel shield (0 def, 11 armour, 136% power, 136 block) Willowvagrant the dwarven-steel shield (0 def, 11 armour, 136% power, 136 block) 7.0 T3 shield armor Reqs Shield usage training [Random Unique] Arcane/Master When used to Attack: Power 137% Range: 1.2x Uses 100% Str Dmg Physical Acc+ +2.0% proc dam (max 200%) Crit +3.5% Block +136 On Hit.r1 +4 nature On Hit: * 20% chance to slow global speed by 36% While equipped: Stats +4 Cun +1 Wil dps ---------- Crit.mult +5.00% ----- def ----- Armour +11 Fatigue +8% Resists +20% lightning +13% temporal +21% blight +21% fire +21% physical Dmg.red +11 blight +11 fire +11 physical ---------- misc Psi/ret +0.04 Talents +1 Block Temporal Shield: (Instant) Puts all charms on 30 cooldown Level 2.0 Pwr.cost 30 out of 30/30. Range 10 Travel.spd instantaneous Is a spell usable during Aether Avatar Description: This intricate spell instantly erects a time shield around the caster, preventing any incoming damage and sending it forward in time. Once either the maximum damage (215) is absorbed, or the time runs out (7 turns), the stored damage will return as a temporal restoration field over time (5 turns). Each turn the restoration field is active, you get healed for 10% of the absorbed damage (Aegis Shielding talent affects the percentage). The shield's max absorption will increase with your Spellpower. Handheld deflection devices. |
Cloak | Galyrab the cashmere cloak (2 def, 0 armour) Galyrab the cashmere cloak (2 def, 0 armour)2.0 T3 cloak armor [Rare] Nature While equipped: dps ---------- Acc +15 (+5 eff.) ----- def ----- Defense +2 (+1 eff.) Resists +6% fire Phys.save +7 (+3 eff.) Mind.save +8 (+3 eff.) Die.at -50.00 life Max.HP +40.00 Heal.mod +20% Poison- +20% Disease- +20% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | voratun mail armour 'Blastpride' (5 def, 22 armour) =water= voratun mail armour 'Blastpride' (5 def, 22 armour) =water=14.0 T5 heavy armor Reqs Heavy armour training [Random Unique] Nature/Master While equipped: Stats +7 Str dps ---------- Dmg.mod +3% blight Res.pen +5% lightning Melee Ret 8 lightning On Hit (Melee): * 10% chance to reduce strength, dexterity, and constitution by 20 ----- def ----- Armour +22 Defense +5 (+2 eff.) Fatigue +12% Resists +24% acid +16% physical +15% darkness +3% blight +7% fire +19% lightning +20% cold ---------- misc Light +1 Breathe water Talents +4 Acidic Bath Track: Puts all charms on 30 cooldown Level 2.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 11 for 5 turns. The radius will increase with your Cunning. A suit of armour made of mail. |
Inventory
wild infusion (res 18%; physical; dur 4; cd 12) wild infusion (res 18%; physical; dur 4; cd 12)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 18% for 4 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
blink rune of the sneak (range 5; phase 20; cd 11) blink rune of the sneak (range 5; phase 20; cd 11)0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 5 Cooldown 11 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 5 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 20%, your defense is increased by 20 and all your resistances by 20%. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
manasurge rune (regen 966% over 10 turns; mana 48; cd 18) manasurge rune (regen 966% over 10 turns; mana 48; cd 18)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 966% for 10 turns (0 total) and instantly restoring 48 mana. Also when resting your mana will regenerate at 0.5 per turn. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
manasurge rune (regen 1261% over 10 turns; mana 63; cd 14) manasurge rune (regen 1261% over 10 turns; mana 63; cd 14)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1261% for 10 turns (0 total) and instantly restoring 63 mana. Also when resting your mana will regenerate at 0.5 per turn. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune (absorb 442; dur 6; cd 16) shielding rune (absorb 442; dur 6; cd 16)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 442 damage for 6 turns. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Feathersteel Amulet Feathersteel Amulet0.1 T2 amulet jewelry [Unique] Master While equipped: dps ---------- Mov.spd +25% ----- def ----- Defense +15 (+5 eff.) Fatigue -20% Proj.slow +15% ---------- misc Max.enc +20 Avoid Pressure Traps The weight of the world seems a little lighter with this amulet around your neck. |
Ashvengeance the gold amulet Ashvengeance the gold amulet0.1 T3 amulet jewelry [Rare] Nature While equipped: Stats +5 Con dps ---------- Dmg.mod +9% light +12% fire Apr +2 Melee Ret 4 fire ----- def ----- Resists +3% physical Die.at -60.00 life ---------- misc Stam/turn +3.00 Amulets make your neck look great! |
Gyrion the gold amulet Gyrion the gold amulet0.1 T3 amulet jewelry [Rare] Nature While equipped: Stats +3 Dex +4 Con dps ---------- Crit.mult +15.00% Acc +15 (+5 eff.) ----- def ----- Phys.save +7 (+3 eff.) Max.HP +39.00 HP.reg +4.00 Def/telep +5 Res/telep +5% Dur/telep +5% ---------- misc Stam/turn +3.00 Max.stam +30.00 Amulets make your neck look great! |
Fograven the steel ring Fograven the steel ring0.1 T2 ring jewelry [Rare] Arcane While equipped: dps ---------- Phys.pwr +7 (+2 eff.) Spell.pwr +8 (+4 eff.) Mind.pwr +8 (+6 eff.) Dmg.mod +21% blight Res.pen +10% darkness Melee Ret 10 blight On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 20 * 20% chance to reduce damage dealt by 10% ----- def ----- Resists +12% blight Rings make your fingers look great! |
rogue's steel ring of pilfering rogue's steel ring of pilfering0.1 T2 ring jewelry [Ego+] Master While equipped: Stats +4 Cun dps ---------- Acc +9 (+3 eff.) Apr +10 ----- def ----- Defense +17 (+6 eff.) Disengage: Puts all charms on 10 cooldown Level 2.0 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 3 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 92% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
Bloomcast the gold ring =6con= Bloomcast the gold ring =6con=0.1 T3 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +6 Str +5 Mag +4 Wil +5 Cun +6 Con dps ---------- Phys.pwr +7 (+2 eff.) Spell.pwr +8 (+4 eff.) Res.pen +5% nature Melee Ret 2 nature On Hit (Melee): * 20% chance to slow global speed by 36% ----- def ----- Defense +10 (+4 eff.) Resists +6% nature Rings make your fingers look great! |
conjurer's gold ring of misery conjurer's gold ring of misery0.1 T3 ring jewelry [Ego++] Arcane/Psionic While equipped: Stats +6 Mag +5 Wil +3 Cun dps ---------- Spell.pwr +8 (+4 eff.) Melee+ 13 physical Ranged+ 8 physical On Hit (Melee): * 14% chance to reduce all saves and defense by 11 On Hit (Ranged): * 12% chance to reduce all saves and defense by 11 ---------- misc Hate/m.crit +2.00 Max.hate +8.00 Bleeding Edge: Puts all charms on 20 cooldown Level 2.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 48%. Rings make your fingers look great! |
gladiator's gold ring of luminosity =5con= gladiator's gold ring of luminosity =5con=0.1 T3 ring jewelry [Ego++] Arcane/Master While equipped: Stats +6 Str +3 Mag +5 Con dps ---------- Phys.pwr +7 (+2 eff.) Melee+ 14 light Ranged+ 10 light Dmg.mod +13% light Rings make your fingers look great! |
Plague-Fire Sceptre (127% power, 4 apr, physical element) Plague-Fire Sceptre (127% power, 4 apr, physical element)5.0 T3 staff 1H weapon [Unique] Arcane Power 127% Range: 1.2x Uses 125% Mag Dmg Fire Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Atk.spd 100% While equipped: dps ---------- Spell.crit +7% Spell.pwr +27 (+10 eff.) Dmg.mod +20% blight +20% fire Plaguefire detonates when its victim dies, spreading to other enemies up to two times. Fire a bolt of plaguefire, dealing damage over time based on your magic stat. Uses 15 power out of 15/15 The flames of Mal'Rok can be more stubborn than most. When they run out of fuel they have been known go out of their way to find more. |
Loralezilavon (127% power, 21 apr) Loralezilavon (127% power, 21 apr)3.0 T2 battleaxe 2H weapon [Rare] Arcane Power 127% Range: 1.5x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +21 Crit +5.0% Atk.spd 100% Phasing +19% While equipped: Stats +6 Cun +7 Wil dps ---------- Crit.mult +20.00% ----- def ----- Resists +9% acid Mind.save +12 (+4 eff.) ---------- misc Light +2 Massive two-handed battleaxes. |
Loruroddagrim the steel battleaxe (124% power, 2 apr) Loruroddagrim the steel battleaxe (124% power, 2 apr)3.0 T2 battleaxe 2H weapon [Rare] Master Power 124% Range: 1.5x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +5.0% Atk.spd 100% Melee+ +8 arcane On Hit.r1 +16 blight While equipped: Stats +4 Mag dps ---------- Spell.crit +2% Spell.pwr +5 (+3 eff.) Res.pen +12% all Acc +17 (+6 eff.) Apr +13 Melee Ret 6 arcane ----- def ----- Spell.save +3 (+2 eff.) ---------- misc Vim/s.crit +2.00 Massive two-handed battleaxes. |
plaguebringer's stralite battleaxe of massacre (170% power, 3 apr) plaguebringer's stralite battleaxe of massacre (170% power, 3 apr)3.0 T4 battleaxe 2H weapon [Ego+] Arcane/Master Power 171% Range: 1.5x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +7.5% Atk.spd 100% Melee+ +10 blight On Hit: 20% Epidemic 4 On Hit: * 12% chance to reduce strength, dexterity, and constitution by 20 While equipped: ----- def ----- Disease- +18% Massive two-handed battleaxes. |
Crooked Club (129% power, 4 apr) Crooked Club (129% power, 4 apr)3.0 T2 mace 1H weapon [Unique] Master Power 129% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +4 Crit +10.0% Atk.spd 100% Melee+ +14% confusion +30 physical On Hit: * Reduce targets accuracy and powers by 5 (stacks 5 times) While equipped: dps ---------- Acc +12 (+4 eff.) An oddly twisted club with a hefty weight on the end. There's something very strange about it. |
steel mace 'Cracklerune' (105% power, 3 apr) steel mace 'Cracklerune' (105% power, 3 apr)3.0 T2 mace 1H weapon [Rare] Arcane Power 106% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +3 Crit +1.0% Atk.spd 100% On Hit.r1 +10 fire While equipped: dps ---------- Phys.pwr +10 (+3 eff.) Dmg.mod +9% lightning +15% acid Apr +4 Melee Ret 6 physical ----- def ----- Defense +15 (+5 eff.) Phys.save +15 (+7 eff.) ---------- misc Stam/turn +3.00 Blunt and deadly. |
Skullcleaver (120% power, 4 apr) Skullcleaver (120% power, 4 apr)3.0 T1 waraxe 1H weapon [Unique] Arcane Power 121% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +12.0% Atk.spd 100% HP.leech +10% Dmg.conv 25% blight While equipped: dps ---------- Dmg.mod +8% blight A small but sharp axe, with a handle made of polished bone. The blade has chopped through the skulls of many, and has been stained a deep crimson. |
steel waraxe 'Elyyathra' (103% power, 3 apr) steel waraxe 'Elyyathra' (103% power, 3 apr)3.0 T2 waraxe 1H weapon [Rare] Arcane Power 104% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +4.0% Atk.spd 100% Melee+ +11 cold On Hit.r1 +8 mind On Crit.r2 +12 temporal While equipped: Stats +5 Cun dps ---------- Mind.crit +3% ----- def ----- Resists +6% temporal Mind.save +15 (+5 eff.) ---------- misc Psi/ret +0.32 One-handed war axes. |
Quenchshaper the dwarven-steel waraxe (125% power, 4 apr) Quenchshaper the dwarven-steel waraxe (125% power, 4 apr)3.0 T3 waraxe 1H weapon [Random Unique] Arcane/Master Power 125% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +4.5% Atk.spd 100% Melee+ +8 temporal +18 cold On Hit.r1 +16 cold While equipped: Stats +4 Str +3 Con dps ---------- Phys.pwr +8 (+2 eff.) Dmg.mod +3% temporal +8% physical Res.pen +8% physical Acc +10 (+4 eff.) ----- def ----- Resists +15% cold Disarm- +18% One-handed war axes. |
Swordbreaker (129% power, 20 apr) Swordbreaker (129% power, 20 apr)1.0 T3 dagger 1H weapon [Unique] Master Power 129% Range: 1.3x Uses 50% Cun, 50% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +20 Crit +15.0% Atk.spd 111% On Crit: * Breaks enemy weapon. While equipped: Stats +8 Cun +8 Dex ----- def ----- Hardiness +20% Defense +15 (+5 eff.) Phys.save +15 (+7 eff.) Disarm- +50% ---------- misc Talents +1 Dagger Block Can block like a shield, potentially disarming the enemy. This ordinary blade is made of fine, sturdy voratun and outfitted with jagged hooks along the edge. This simple appearance belies a great power - the hooked maw of this dagger broke many a blade and the stride of many would-be warriors. |
Frigidbraid the vined mindstar (85% power, 18 apr, mind damage) Frigidbraid the vined mindstar (85% power, 18 apr, mind damage)3.0 T2 mindstar 1H weapon Reqs Wil 16 [Rare] Nature/Psionic Power 85% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Mind Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% Melee+ +12 acid On Hit.r1 +20 cold While equipped: Stats +4 Wil dps ---------- Mind.crit +2% Mind.pwr +4 (+4 eff.) Melee Ret 10 cold ----- def ----- Resists +24% acid +6% darkness Spell.save +5 (+3 eff.) ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Chaligorn (10 def, 16 armour, 117% power, 98 block) Chaligorn (10 def, 16 armour, 117% power, 98 block)7.0 T2 shield armor Reqs Shield usage training [Rare] Master When used to Attack: Power 117% Range: 1.2x Uses 100% Str Dmg Physical Acc+ +2.0% proc dam (max 200%) Crit +3.0% Block +98 While equipped: Stats +5 Dex +2 Cun +5 Con ----- def ----- Armour +16 Defense +10 (+4 eff.) Fatigue +8% Resists +12% acid +12% darkness Phys.save +15 (+7 eff.) Disarm- +20% ---------- misc Talents +1 Block Handheld deflection devices. |
stormwoven woollen robe of light (+7%) (0 def, 0 armour) stormwoven woollen robe of light (+7%) (0 def, 0 armour)2.0 T2 cloth armor [Ego+] Arcane/Nature While equipped: Stats +5 Str +4 Mag +4 Wil dps ---------- Dmg.mod +5% lightning +10% physical +17% light +11% cold ----- def ----- Resists +7% lightning +6% cold +25% light +9% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
silk robe of power (0 def, 0 armour) silk robe of power (0 def, 0 armour)2.0 T4 cloth armor [Ego+] Arcane While equipped: dps ---------- Spell.pwr +10 (+4 eff.) Dmg.mod +16% all ----- def ----- Resists +13% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Saleba the cured leather armour (31 def, 4 armour) Saleba the cured leather armour (31 def, 4 armour)9.0 T2 light armor [Rare] Psionic While equipped: Stats +3 Str +5 Wil +5 Cun dps ---------- Crit.mult +10.00% Dmg.mod +12% physical Acc +30 (+9 eff.) ----- def ----- Armour +4 Defense +31 (+11 eff.) Fatigue +7% Resists +12% acid Mind.save +12 (+4 eff.) A suit of armour made of leather. |
Iron Mail of Bloodletting (2 def, 4 armour) Iron Mail of Bloodletting (2 def, 4 armour)14.0 T2 heavy armor Reqs Heavy armour training [Unique] Arcane While equipped: Stats +2 Str +2 Con ----- def ----- Armour +4 Defense +2 (+1 eff.) Fatigue +12% Resists +10% acid +10% fire +10% darkness +10% blight HP.reg +3.00 Heal.mod +30% ---------- misc Masteries +0.10 Technique/Bloodthirst Blood drips continuously from this fell suit of iron, and dark magics churn almost visibly around it. Bloody ruin comes to those who stand against its wearer. |
impenetrable stralite mail armour of Eyal (4 def, 20 armour) impenetrable stralite mail armour of Eyal (4 def, 20 armour)14.0 T4 heavy armor Reqs Heavy armour training [Ego+] Nature/Master While equipped: ----- def ----- Armour +20 Defense +4 (+2 eff.) Fatigue +12% Max.HP +54.00 HP.reg +7.00 Heal.mod +13% A suit of armour made of mail. |
Scale Mail of Kroltar (10 def, 18 armour) Scale Mail of Kroltar (10 def, 18 armour)14.0 T5 heavy armor Reqs Heavy armour training [Unique] Nature/Master Kroltar's head would turn up the heat. While equipped: Stats +5 Str +3 Dex +4 Con ----- def ----- Armour +18 Defense +10 (+4 eff.) Fatigue +16% Resists +20% acid +20% blight +20% fire +20% nature +20% lightning Max.HP +120.00 Devouring Flame: Level 3.0 Pwr.cost 50 out of 80/80. Range 10 Travel.spd instantaneous Is a mind power a nature gift Description: Spit a cloud of flames, doing 14.28 fire damage in a radius of 3 each turn for 7 turns. The flames will ignore the caster, and will drain 10% of the damage dealt as the flames consume enemies life force and transfer it to the user. The damage will increase with your Mindpower, and can critical. Each point in fire drake talents also increases your fire resistance by 1%. A heavy shirt of scale mail constructed from the remains of Kroltar, whose armour was like tenfold shields. |
enlightening steel plate armour of the deep (0 def, 11 armour) enlightening steel plate armour of the deep (0 def, 11 armour)17.0 T2 massive armor Reqs Massive armour training [Ego++] Nature/Psionic While equipped: Stats +4 Cun +4 Wil ----- def ----- Armour +11 Fatigue +22% Resists +9% acid +8% cold Mind.save +14 (+5 eff.) ---------- misc Breathe water A suit of armour made of metal plates. |
Silythra =stam= Silythra =stam=1.0 T1 belt armor [Rare] Psionic While equipped: Stats +2 Con dps ---------- Phys.crit +1.0% Mind.pwr +3 (+3 eff.) Dmg.mod +12% acid ----- def ----- Phys.save +6 (+3 eff.) Die.at -60.00 life ---------- misc Stam/turn +3.00 A belt that goes around your waist. |
rough leather belt of unlife =water= rough leather belt of unlife =water=1.0 T1 belt armor [Ego+] Arcane While equipped: ----- def ----- Resists +6% blight The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
Polyrebeth =5con= Polyrebeth =5con=1.0 T3 belt armor [Rare] Master While equipped: Stats +2 Str +5 Con dps ---------- Dmg.mod +12% mind Res.pen +25% mind ----- def ----- Resists +7% fire +6% cold A belt that goes around your waist. |
Turoleg (8 def, 0 armour) =3con= Turoleg (8 def, 0 armour) =3con=2.0 T3 cloak armor [Random Unique] Nature/Master/Psionic While equipped: Stats +3 Str +3 Wil +4 Cun +3 Con dps ---------- Mind.crit +6% ----- def ----- Defense +8 (+3 eff.) Resists +6% cold +10% fire +15% light +6% temporal Phys.save +8 (+4 eff.) Mind.save +12 (+4 eff.) Stealth +8 Max.HP +44.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Cloak of Deception Cloak of Deception1.0 cloak armor [Plot Item] Arcane While equipped: dps ---------- Phys.pwr +5 (+1 eff.) Spell.pwr +5 (+3 eff.) Mind.pwr +5 (+4 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. |
traveler's pair of dwarven-steel boots of speed (0 def, 4 armour) traveler's pair of dwarven-steel boots of speed (0 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Ego] Arcane/Master While equipped: dps ---------- Mov.spd +25% ----- def ----- Armour +4 Fatigue -1% Phys.save +6 (+3 eff.) ---------- misc Max.enc +32 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
hardened leather gloves 'Silegada' (0 def, 2 armour) hardened leather gloves 'Silegada' (0 def, 2 armour)1.0 T2 hands armor [Rare] Psionic While equipped: dps ---------- Acc +7 (+3 eff.) ----- def ----- Armour +2 Resists +12% blight +6% fire +12% nature +6% temporal Phys.save +8 (+4 eff.) Mind.save +16 (+6 eff.) Poison- +20% Disarm- +34% Pinning- +20% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Heattide the dwarven-steel gauntlets (0 def, 2 armour) Heattide the dwarven-steel gauntlets (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Rare] Psionic While equipped: dps ---------- Dmg.mod +24% arcane +6% fire Res.pen +25% fire Melee Ret 4 fire ----- def ----- Armour +2 Fatigue +3% Resists +20% darkness HP.reg +6.00 ---------- misc Stam/turn +1.40 Max.stam +21.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Relgoregochik the Blastthorn (0 def, 1 armour) Relgoregochik the Blastthorn (0 def, 1 armour)2.0 T1 head armor [Rare] Nature While equipped: Stats +1 Str +1 Dex dps ---------- Phys.crit +1.0% Crit.mult +5.00% Melee Ret 2 lightning ----- def ----- Armour +1 Fatigue +1% Resists +9% lightning Die.at -80.00 life ---------- misc Stam/ret +0.90 Equi/ret +0.80 A cap made of leather. |
rough leather cap 'Lisitta' (0 def, 1 armour) rough leather cap 'Lisitta' (0 def, 1 armour)2.0 T1 head armor [Rare] Nature While equipped: Stats +3 Str ----- def ----- Armour +1 Fatigue +1% Resists +9% fire +12% light +12% darkness Phys.save +12 (+6 eff.) Die.at -80.00 life Heal.mod +20% A cap made of leather. |
insulating iron helm of the depths (0 def, 3 armour) =water= insulating iron helm of the depths (0 def, 3 armour) =water=3.0 T1 head armor Reqs Heavy armour training [Ego] Nature/Master While equipped: ----- def ----- Armour +3 Fatigue +5% Resists +6% fire +7% cold ---------- misc Breathe water A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Steel Helm of Garkul (0 def, 6 armour) =5con= Steel Helm of Garkul (0 def, 6 armour) =5con=3.0 T2 head armor Reqs Heavy armour training [Unique] Nature Another of Garkul's heirlooms would bring out his spirit. While equipped: Stats +5 Str +4 Wil +5 Con dps ---------- Dmg.mod +10% physical ----- def ----- Armour +6 Fatigue +8% Phys.save +12 (+6 eff.) Spell.save +12 (+6 eff.) Mind.save +12 (+4 eff.) ---------- misc Masteries +0.20 Technique/Thuggery A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
Decayed Visage (0 def, 0 armour) Decayed Visage (0 def, 0 armour)1.0 T3 head armor Reqs Wil 20 [Unique] Arcane/Psionic While equipped: Stats +5 Mag +8 Wil +3 Cun dps ---------- Spell.crit +2% Mind.pwr +4 (+4 eff.) Dmg.mod +14% blight +9% arcane +12% light Res.pen +15% mind Melee Ret 10 vim draining blight ----- def ----- Resists +3% darkness ---------- misc Max.vim +25.00 Vimsense: Level 2.0 Pwr.cost 25 out of 45/45. Range melee/personal Travel.spd instantaneous Is a spell Description: Feel the very existence of creatures around you for 5 turns, in a radius of 10. The evil touch will reduce their blight resistance by 9% and all saves by 15, but also make them aware of you. The resistance and save reduction will improve with your Spellpower. A desiccated mask of human skin, all that remains of a necromancer from the Age of Pyre who failed to achieve lichdom. The transformative process partially succeeded, leaving him unable to die as his body slowly rotted from the inside out over several years. Now his spirit resides within this last bit of mummified flesh, still hungering for eternal life. |
spinel spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 aquamarine 2 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
topaz topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 amethyst 3 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
3 quartz 3 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Burning Star Burning Star1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 30 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
123 alchemist agate 123 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
alchemist's lamp 'Starvile' =light affinity= alchemist's lamp 'Starvile' =light affinity=1.0 T3 lite [Random Unique] Arcane/Master While equipped: dps ---------- Dmg.mod +10% light Res.pen +20% light Melee Ret 2 light ----- def ----- Resists +5% darkness Affinity +5% light Blind- +32% Confus- +17% ---------- misc Light +14 See.Stealth +11 See.Invis +10 Sun Flare: Puts all charms on 30 cooldown Level 3.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Is a spell Description: Invokes the Sun to cause a flare within radius 3, blinding your foes for 4 turns and lighting up the area. All enemies effected will take 110.89 light damage. At talent level 3 you gain 20% light, darkness, and fire resistance for 4 turns. The damage done and resistances will increase with your Spellpower. A normal brass lantern, enhanced by alchemy to make it brighter. |
Planar Beacon Planar Beacon1.0 lite [Unique] Arcane While equipped: ---------- misc Light +3 Fearscape Shift: Level 2.0 Pwr.cost 25 out of 25/25. Range 5 Travel.spd instantaneous Is a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 86.83 demonfire damage to everyone within 3 spaces and leaving flames which will deal an additional 86.83 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light. |
Rungof's Fang Rungof's Fang1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Bizzare Contraption =8cun= Bizzare Contraption =8cun=2.0 T2 tool misc [Unique] While equipped: Stats +8 Cun dps ---------- Dmg.mod +15% lightning ----- def ----- Resists +15% lightning Phys.save +18 (+8 eff.) This strange device appears to be entirely mechanical in nature, but you cannot understand how any of the components are supposed to work. There does appear to be some sort of metallic grid in its side which sometimes emits strange noises. |
Adyrithra the iron pickaxe (dig speed 29 turns) Adyrithra the iron pickaxe (dig speed 29 turns)3.0 T1 digger tool [Rare] Arcane While equipped: Stats +1 Str +1 Mag +4 Con dps ---------- Dmg.mod +3% blight ----- def ----- Resists +6% blight Crit.chn- 15.00% ---------- misc Spell.cld 10% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Camarak the Hailborn [power 2] (18/25 cooldown) Camarak the Hailborn [power 2] (18/25 cooldown)2.0 T2 torque charm [Rare] Psionic While equipped: Stats +2 Wil dps ---------- Dmg.mod +6% physical Res.pen +20% cold +25% physical Phasing +10% Melee Ret 2 blight ----- def ----- Defense +10 (+4 eff.) Phys.save +6 (+3 eff.) Remove 1 confusion or silence effect and prevent the application of 2 detrimental mental effects for 5 turns Puts all charms on 25 cooldown Torques are made by powerful psionics to store psionic powers. |
Galenull [power 180] (18/15 cooldown) Galenull [power 180] (18/15 cooldown)2.0 T2 torque charm [Rare] Psionic While equipped: dps ---------- Dmg.mod +12% lightning +3% light Res.pen +5% lightning Melee Ret 4 lightning On Hit (Melee): * 20% chance to reduce all saves and defense by 11 ----- def ----- Resists +3% light +15% mind ---------- misc Light +3 Project a gust of wind in a cone knocking all creatures back 8 spaces and dealing 180 physical damage Puts all charms on 15 cooldown 100% to cleanse 2 total effects of type disease, wound, or poison. Torques are made by powerful psionics to store psionic powers. |
supercharged ash totem of healing [power 248] (18/19 cooldown) supercharged ash totem of healing [power 248] (18/19 cooldown)2.0 T2 totem charm [Ego] Nature Heal yourself and all friendly characters within 10 spaces for 248 Puts all charms on 19 cooldown Natural totems are made by powerful wilders to store nature power. |
supercharged yew totem of healing [power 326] (18/19 cooldown) supercharged yew totem of healing [power 326] (18/19 cooldown)2.0 T3 totem charm [Ego] Nature Heal yourself and all friendly characters within 10 spaces for 326 Puts all charms on 19 cooldown Natural totems are made by powerful wilders to store nature power. |
demon seed [champion of Urh'Rok] (29, body) =stats= demon seed [champion of Urh'Rok] (29, body) =stats=0.0 T3 demon seed [Unique] Arcane Attachable to body When attached: Stats +15 Str +15 Mag ----- def ----- Max.HP +116.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [daelach] (30, body) =stun immunity= demon seed [daelach] (30, body) =stun immunity=0.0 T3 demon seed [Unique] Arcane Attachable to body When attached: ----- def ----- Stun/Frz- +70% Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (22, body) =fiery cleansing= demon seed [fire imp] (22, body) =fiery cleansing=0.0 T3 demon seed [Unique] Arcane Attachable to body When attached: ---------- misc Talents +3 Fiery Cleansing Demon status: alive (100% life). The seed of a demon. |
demon seed [thaurhereg] (28, body) =silence immunity= demon seed [thaurhereg] (28, body) =silence immunity=0.0 T3 demon seed [Unique] Arcane Attachable to body When attached: ----- def ----- Silence- +67% Demon status: alive (100% life). The seed of a demon. |
demon seed [water imp] (26, body) =blackice= demon seed [water imp] (26, body) =blackice=0.0 T3 demon seed [Unique] Arcane Attachable to body When attached: ---------- misc Talents +3 Blackice Demon status: alive (100% life). The seed of a demon. |
demon seed [wretch titan] (24, body) =critshrug= demon seed [wretch titan] (24, body) =critshrug=0.0 T3 demon seed [Unique] Arcane Attachable to body When attached: ----- def ----- Crit.chn- 22.00% Demon status: alive (100% life). The seed of a demon. |
demon seed [dolleg] (33, body) =blighted path= demon seed [dolleg] (33, body) =blighted path=0.0 T4 demon seed [Unique] Arcane Attachable to body When attached: ---------- misc Talents +4 Blighted Path Demon status: alive (100% life). The seed of a demon. |
demon seed [dúathedlen] (34, body) =shadowmeld= demon seed [dúathedlen] (34, body) =shadowmeld=0.0 T4 demon seed [Unique] Arcane Attachable to body When attached: ---------- misc Talents +4 Shadowmeld Demon status: alive (100% life). The seed of a demon. |
demon seed [forge-giant] (33, body) =duration reduction= demon seed [forge-giant] (33, body) =duration reduction=0.0 T4 demon seed [Unique] Arcane Attachable to body When attached: Reduces duration of detrimental effects by 40% Demon status: alive (100% life). The seed of a demon. |
demon seed [quasit] (34, body) =overpower= demon seed [quasit] (34, body) =overpower=0.0 T4 demon seed [Unique] Arcane Attachable to body When attached: ---------- misc Talents +4 Overpower Demon status: alive (100% life). The seed of a demon. |
demon seed [uruivellas] (35, body) =global speed= demon seed [uruivellas] (35, body) =global speed=0.0 T4 demon seed [Unique] Arcane Attachable to body When attached: dps ---------- All.spd +16% Demon status: alive (100% life). The seed of a demon. |
demon seed [onilug] (42, body) =teleport immunity= demon seed [onilug] (42, body) =teleport immunity=0.0 T5 demon seed [Unique] Arcane Attachable to body When attached: ----- def ----- Teleport- +88% Demon status: alive (42% life). The seed of a demon. |
demon seed [fire imp] (15, finger) =vim/ret= demon seed [fire imp] (15, finger) =vim/ret=0.0 T2 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/ret +2.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [onilug] (18, finger) =vim/melee= demon seed [onilug] (18, finger) =vim/melee=0.0 T2 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/melee +1.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [champion of Urh'Rok] (27, finger) =vim/turn= demon seed [champion of Urh'Rok] (27, finger) =vim/turn=0.0 T3 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Stam/turn +2.60 Vim/turn +2.00 Talents +3 Bloodcasting Demon status: alive (100% life). The seed of a demon. |
demon seed [daelach] (22, finger) =vim/melee= demon seed [daelach] (22, finger) =vim/melee=0.0 T3 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/melee +3.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [dolleg] (28, finger) =vim/melee= demon seed [dolleg] (28, finger) =vim/melee=0.0 T3 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/melee +1.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [dúathedlen] (28, finger) =vim/melee= demon seed [dúathedlen] (28, finger) =vim/melee=0.0 T3 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/melee +1.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [quasit] (28, finger) =vim/ret= demon seed [quasit] (28, finger) =vim/ret=0.0 T3 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/ret +3.00 Demon status: alive (91% life). The seed of a demon. |
demon seed [uruivellas] (29, finger) =vim/melee= demon seed [uruivellas] (29, finger) =vim/melee=0.0 T3 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/melee +2.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [wretch titan] (25, finger) =vim/melee= demon seed [wretch titan] (25, finger) =vim/melee=0.0 T3 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/melee +3.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (25, finger) =vim/ret= demon seed [wretchling] (25, finger) =vim/ret=0.0 T3 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/ret +2.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [thaurhereg] (34, finger) demon seed [thaurhereg] (34, finger)0.0 T4 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/melee +2.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [onilug] (13, mainhand) =cursed arm= demon seed [onilug] (13, mainhand) =cursed arm=0.0 T2 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +2 Cursed Arm Demon status: alive (100% life). The seed of a demon. |
demon seed [quasit] (14, mainhand) =farstrike= demon seed [quasit] (14, mainhand) =farstrike=0.0 T2 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +2 Farstrike Demon status: alive (18% life). The seed of a demon. |
demon seed [dolleg] (26, mainhand) =blood spray= demon seed [dolleg] (26, mainhand) =blood spray=0.0 T3 demon seed [Unique] Arcane Attachable to mainhand When attached: 13% chance to trigger a Blood Spray cast of level 3 Demon status: alive (100% life). The seed of a demon. |
demon seed [dúathedlen] (27, mainhand) =corrupt light= demon seed [dúathedlen] (27, mainhand) =corrupt light=0.0 T3 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +3 Corrupt Light Demon status: alive (100% life). The seed of a demon. |
demon seed [thaurhereg] (22, mainhand) =silence= demon seed [thaurhereg] (22, mainhand) =silence=0.0 T3 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +3 Silence Demon status: alive (100% life). The seed of a demon. |
demon seed [uruivellas] (27, mainhand) =disarm= demon seed [uruivellas] (27, mainhand) =disarm=0.0 T3 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +3 Disarm Demon status: alive (100% life). The seed of a demon. |
demon seed [water imp] (26, mainhand) =frost grab= demon seed [water imp] (26, mainhand) =frost grab=0.0 T3 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +3 Frost Grab Demon status: alive (100% life). The seed of a demon. |
demon seed [champion of Urh'Rok] (32, mainhand) =doomed nature= demon seed [champion of Urh'Rok] (32, mainhand) =doomed nature=0.0 T4 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +4 Doomed Nature Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (32, mainhand) =flame bolts= demon seed [fire imp] (32, mainhand) =flame bolts=0.0 T4 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +4 Flame Bolts Demon status: alive (100% life). The seed of a demon. |
demon seed [wretch titan] (31, mainhand) =corrosive cone= demon seed [wretch titan] (31, mainhand) =corrosive cone=0.0 T4 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +4 Corrosive Cone Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (38, mainhand) =corrosive slashes= demon seed [wretchling] (38, mainhand) =corrosive slashes=0.0 T4 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +4 Corrosive Slashes Demon status: alive (100% life). The seed of a demon. |
demon seed [forge-giant] (50, mainhand) =doomfire= demon seed [forge-giant] (50, mainhand) =doomfire=0.0 T5 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +5 Doomfire Demon status: alive (100% life). The seed of a demon. |
demon seed [water imp] (13, offhand) =bfd+= demon seed [water imp] (13, offhand) =bfd+=0.0 T2 demon seed [Unique] Arcane Attachable to offhand When attached: dps ---------- Dmg.mod +14% blight +14% fire +14% darkness Res.pen +7% blight +7% fire +7% darkness Demon status: alive (100% life). The seed of a demon. |
demon seed [daelach] (30, offhand) =fiery portal= demon seed [daelach] (30, offhand) =fiery portal=0.0 T3 demon seed [Unique] Arcane Attachable to offhand When attached: ---------- misc Talents +3 Fiery Portal Demon status: alive (100% life). The seed of a demon. |
demon seed [dolleg] (25, offhand) =pain affinity= demon seed [dolleg] (25, offhand) =pain affinity=0.0 T3 demon seed [Unique] Arcane Attachable to offhand When attached: ---------- misc Talents +3 Pain Affinity Demon status: alive (100% life). The seed of a demon. |
demon seed [forge-giant] (30, offhand) =flash block= demon seed [forge-giant] (30, offhand) =flash block=0.0 T3 demon seed [Unique] Arcane Attachable to offhand When attached: ---------- misc Talents +3 Flash Block Demon status: alive (100% life). The seed of a demon. |
demon seed [onilug] (22, offhand) =hexed shield= demon seed [onilug] (22, offhand) =hexed shield=0.0 T3 demon seed [Unique] Arcane Attachable to offhand When attached: ---------- misc Talents +3 Hexed Shield Demon status: alive (100% life). The seed of a demon. |
demon seed [quasit] (29, offhand) =apb+= demon seed [quasit] (29, offhand) =apb+=0.0 T3 demon seed [Unique] Arcane Attachable to offhand When attached: dps ---------- Dmg.mod +22% acid +22% physical +22% blight Res.pen +15% acid +15% physical +15% blight Demon status: alive (100% life). The seed of a demon. |
demon seed [wretch titan] (28, offhand) =acid burst= demon seed [wretch titan] (28, offhand) =acid burst=0.0 T3 demon seed [Unique] Arcane Attachable to offhand When attached: ---------- misc Talents +3 Acid Burst Demon status: alive (100% life). The seed of a demon. |
demon seed [champion of Urh'Rok] (36, offhand) =armored leviathan= demon seed [champion of Urh'Rok] (36, offhand) =armored leviathan=0.0 T4 demon seed [Unique] Arcane Attachable to offhand When attached: ---------- misc Talents +4 Armoured Leviathan Demon status: alive (100% life). The seed of a demon. |
demon seed [dúathedlen] (34, offhand) =telepathy= demon seed [dúathedlen] (34, offhand) =telepathy=0.0 T4 demon seed [Unique] Arcane Attachable to offhand When attached: ---------- misc Telepathy Humanoid Demon Demon status: alive (100% life). The seed of a demon. |
demon seed [thaurhereg] (37, offhand) =blood shield= demon seed [thaurhereg] (37, offhand) =blood shield=0.0 T4 demon seed [Unique] Arcane Attachable to offhand When attached: ---------- misc Talents +4 Blood Shield Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (36, offhand) =adb-= demon seed [wretchling] (36, offhand) =adb-=0.0 T4 demon seed [Unique] Arcane Attachable to offhand When attached: ----- def ----- Resists +28% acid +28% darkness +28% blight Dmg.red +18 acid +18 darkness +18 blight Demon status: alive (100% life). The seed of a demon. |
Achievements
By Eniane the Ghoul Demonologist level 26
53rd Regrowth 123rd year of Ascendancy at 03:33 see stats
By Eniane the Ghoul Demonologist level 21
29th Regrowth 123rd year of Ascendancy at 11:43 see stats
By Eniane the Ghoul Demonologist level 19
78th Haze 122nd year of Ascendancy at 04:02 see stats
By Eniane the Ghoul Demonologist level 27
62nd Regrowth 123rd year of Ascendancy at 17:17 see stats
By Eniane the Ghoul Demonologist level 21
30th Regrowth 123rd year of Ascendancy at 06:06 see stats
By Eniane the Ghoul Demonologist level 27
63rd Regrowth 123rd year of Ascendancy at 04:43 see stats
By Eniane the Ghoul Demonologist level 27
61st Regrowth 123rd year of Ascendancy at 10:33 see stats
By Eniane the Ghoul Demonologist level 27
70th Regrowth 123rd year of Ascendancy at 19:22 see stats
By Eniane the Ghoul Demonologist level 10
18th Haze 122nd year of Ascendancy at 04:13 see stats
By Eniane the Ghoul Demonologist level 20
25th Regrowth 123rd year of Ascendancy at 00:49 see stats
By Eniane the Ghoul Demonologist level 30
78th Regrowth 123rd year of Ascendancy at 11:41 see stats
By Eniane the Ghoul Demonologist level 19
1st Regrowth 123rd year of Ascendancy at 23:05 see stats
By Eniane the Ghoul Demonologist level 9
14th Haze 122nd year of Ascendancy at 16:56 see stats
By Eniane the Ghoul Demonologist level 5
54th Dusk 122nd year of Ascendancy at 04:02 see stats
By Eniane the Ghoul Demonologist level 24
40th Regrowth 123rd year of Ascendancy at 18:25 see stats
By Eniane the Ghoul Demonologist level 15
32nd Haze 122nd year of Ascendancy at 15:30 see stats
Log
Eniane HEALS from acid damage!
Something hits Eniane for (45 blocked), 0 cold (0 total damage).
Something hits Eniane for (45 blocked), 0 cold (0 total damage).
Something hits Eniane for (26 flat reduction), 0 acid, 114 healing (0 total damage) [114 healing].
Something hits Eniane for (115 blocked), 0 cold (0 total damage).
--------------------------------
Eniane uses Shield Pummel.
Eniane hits Something for 19 physical, 4 mind, 3 nature, 24 physical, 4 mind, 3 nature (58 total damage).
Eniane hits Something for 7 nature, 7 nature (14 total damage).
Eniane resists the searing flame!
Talent Demon Seed is ready to use.
Something steals life from Eniane!
Eniane shares some pain with something!
Something hits Eniane for (96 flat reduction), (50 turned into osmosis), 257 physical, (5 flat reduction), 0 blight, (7 flat reduction), 0 fire, (96 flat reduction), (9 turned into osmosis), 9 physical, (5 flat reduction), 0 blight, (7 flat reduction), 0 fire, (29 flat reduction), 0 fire (266 total damage).
Burning from Bethibrenor the bone giant hits Eniane for (24 flat reduction), 0 fire (0 total damage).
Eniane hits Something for 118 healing, 4 healing (0 total damage) [123 healing].
Eniane receives 66 healing.
Eniane shares some pain with something!
Rime Wraith from Zubathra the eternal bone giant hits Eniane for (50 turned into osmosis), 111 cold (111 total damage).
Hymn of Perseverance hits Eniane for (50 turned into osmosis), 50 cold (50 total damage).
Eniane HEALS from acid damage!
Eniane shares some pain with something!
Something hits Eniane for (50 turned into osmosis), 314 cold (314 total damage).
Something hits Eniane for (50 turned into osmosis), 115 cold (115 total damage).
Something hits Eniane for 26 acid, 114 healing (26 total damage) [114 healing].
Osmosis Shield hits Eniane for (26 turned into osmosis) damage.
Something hits Eniane for (45 turned into osmosis), 45 cold (45 total damage).
Something hits Eniane for (45 turned into osmosis), 45 cold (45 total damage).
Eniane the level 31 ghoul demonologist was chilled to death by Cyretha the skeleton warrior on level 4 of Ruined halfling complex.