











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.9 |
| Addons | (new) Nekarcos's Quality of Life 01: Effect Display 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Items Vault 1.5.0Donators/Buyers bonus! Possessor Bonus Class 1.5.4Donators/Buyers bonus! Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Verbose Enemies 1.3.1Makes the monsters of Eyal somewhat more talkative...and prone to insulting you. Featuring taunts from Gaslamp Games' roguelike Dungeons of Dredmor! Also now featuring the EXTENSIVE taunt collection from the iconic Dredmor mod, Death By A Thousand Taunts. This mod was created by Deeborm, and is only included with their approval. Three cheers for Deeborm! Relive your dredmor adventures in the world of Eyal. You can also add your own taunts! To do this create a file named verbose_user_defined_taunts.cfg and place it in your settings folder where it can be friends with all the other .cfg files. Inside this file put: All taunts (base Dredmor taunts, Deeborm's extended dredmor taunts, and custom taunts) can be toggled from the in-game settings, in the Misc tab. Deathknight 1.5.5Adds the Deathknight class. See forum thread for details. Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.5.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Forbidden Cults 1.5.9Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Female |
| Race | Shalore |
| Class | Shadowblade |
| Level / Exp | 12 / 74% |
| Size | medium |
| Lifes / Deaths | Killed by Gloruma the cold drake hatchling at level 12 on the 43rd Dusk 122nd year of Ascendancy at 08:28 / 1 |
Primary Stats
| Strength | 15 (base 12) |
| Dexterity | 36 (base 30) |
| Constitution | 18 (base 10) |
| Magic | 27 (base 17) |
| Willpower | 20 (base 10) |
| Cunning | 28 (base 23) |
Resources
| Life | -41/268 |
| Mana | 235/316 |
| Stamina | 11/98 |
| Positive | 0/63 |
| Healing Factor | 1.163829787234 |
| Regeneration | 0.29095744680849 |
Speed
| Mental | +3.01653630957% |
| Attack | 0% |
| Movement | 0% |
| Spell | +3.01653630957% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 5 |
| Infravision | 8 |
| See Stealth | 26.793158136509 |
| See Invisible | 26.793158136509 |
| ESP Range | 10 |
| ESP Kinds | humanoid/orc |
Offense: Mainhand
| Damage | 47 |
| Accuracy | 39 |
| Crit Chance | 21% |
| APR | 15 |
| Speed | 0.97 |
Offense: Offhand
| Damage | 25 |
| Accuracy | 39 |
| Crit Chance | 20% |
| APR | 14 |
| Speed | 0.97 |
Offense: Spell
| Spellpower | 26 |
| Crit Chance | 11% |
| Speed | 0.97071794085073 |
Offense: Mind
| Mindpower | 22 |
| Crit Chance | 11% |
| Speed | 1 |
Offense: Damage Bonus
| Physical | +9% |
| Acid | +4% |
| Light | +9% |
| Nature | +14% |
Offense: Damage Penetration
| Darkness | +15% |
| Acid | +10% |
Defense: Base
| Armour (hardiness) | 36.062692024478 (61.666666666667%) |
| Defense | 21 |
| Ranged Defense | 26 |
| Fatigue | 17 |
| Physical Save | 28 |
| Spell Save | 26 |
| Mental Save | 22 |
Defense: Resistances
| Acid | + 33%( 70%) |
| Blight | + 15%( 70%) |
| Physical | + 24%( 70%) |
| Cold | + 17%( 70%) |
| All | + 12%( 70%) |
| Lightning | + 26%( 70%) |
| Temporal | + 16%( 70%) |
| Darkness | + 23%( 70%) |
| Nature | + 25%( 70%) |
Defense: Immunities
| Stun Resistance | 10% |
| Instadeath Resistance | 100% |
| Silence Resistance | 23% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 12% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 150 damage for 4 turns. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 207 life over 5 turns. Its effects scale with your Dexterity stat. |
Class Talents
| Technique / Duelist | 1.20 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat techniques | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Lethality | 1.30 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Cunning / Stealth | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Spell / Phantasm | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Dual techniques | 1.20 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Spell / Temporal | 1.00 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Cunning / Shadow magic | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Cunning / Dirty fighting | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.10 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Mobility | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Spell / Conveyance | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Shalore | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.20 |
| 0/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| 4/5 |
Effects
| talent | Chant of Fortress |
| talent | Shadow Feed |
| talent | Shadow Combat |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns). Infusion Saturation |
| beneficial effect | You are focused on weaknesses you have found in your target's defences. Your melee attacks against Gloruma the cold drake hatchling deal +15.9 damage and have +35% resistance penetration. Exploiting Weaknesses |
| beneficial effect | The target ignores pain, reducing all damage taken by 12%. Pain Suppression |
| beneficial effect | Parrying melee and ranged attacks: Has a 37% chance to deflect up to 11 damage from the next 1.3 attack(s). Parried attacks cannot crit. Parrying |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | active |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You must explore the renegade Shaloren camp. | active |
You successfully escorted the lost anorithil to the recall portal on level 3 of Scintillating Caves. Escort: lost anorithil (level 3 of Scintillating Caves)As a reward you improved talent Bathe in Light (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lost sun paladin (level 2 of Ruins of Kor'Pul)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
You successfully escorted the lost tinker to the recall portal on level 2 of Scintillating Caves. Escort: lost tinker (level 2 of Scintillating Caves) | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * You've found the needed red crystal shard. * 'Needed: one ice wyrm tooth. Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.' * 'Needed: one giant spider spinneret. The spiders in your barn won't do. You'll know a giant spider when you see one, though they're rare in Maj'Eyal.' Marus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * 'Needed: one ice ant stinger. If you've the means to eliminate the little venom problem, these make miraculous instant drink-chilling straws.' * 'Needed: one naga tongue. Best results occur with tongues never tainted by profanity, so if you happen to know any saintly nagas...' * 'Needed: one chunk of ghoul flesh. Unfortunately for you, the chunks that regularly fall off ghouls won't do. I need one freshly carved off.' Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed green worm. * 'Needed: one pouch of bone giant dust. Never, ever to be confused with garlic powder. Trust me.' * 'Needed: one bloated horror heart. Don't worry if it dissolves. Just don't get any on you.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Equipment
| On feet | [vs. Cystwyrd (0 def, 7 armour) (On feet)]Cystwyrd (0 def, 7 armour) Requires: - Talent Heavy Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +7 (-) Fatigue: +2% (-) Effects on melee hit: * Slows global speed by 15% * 15% chance to corrode armour by 30% Damage (Melee): 0(-15) item nature slow / 0(-15) item acid corrode Changes resistances penetration: +10%(-) acid Changes damage: +9%(-) nature Infravision radius: +1 (-) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | [vs. Cyrybeth the brass lantern (Light source)]Cyrybeth the brass lantern Crafted by a master 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Armour: +6 (-) Effects on melee hit: * 10% chance to gain 10% of a turn (3/turn limit) Damage (Melee): 0(-10) item temporal energize Damage when hit (Melee): 4(-) temporal Changes stats: +1(-) Con Changes resistances: +1%(-) physical Critical mult.: +3.00% (-) Light radius: +4 (-) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | [vs. Radhegas (0 def, 3 armour) (On head)]Radhegas (0 def, 3 armour) Requires: - Talent Heavy Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour penetration: +1 (-) Physical crit. chance: +1.0% (-) Armour: +3 (-) Fatigue: +5% (-) Changes stats: +1(-) Dex / +3(-) Con Changes resistances: +2%(-) physical Changes damage: +9%(-) physical Healing mod.: +5% (-) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On hands | [vs. rough leather gloves 'Splendourqueller' (0 def, 1 armour) (On hands)]rough leather gloves 'Splendourqueller' (0 def, 1 armour) Infused by nature 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 (-) Damage (Melee): 5(-) acid Changes stats: +1(-) Str / +4(-) Mag / +3(-) Wil Changes resistances: +6%(-) acid Changes damage: +4%(-) acid / +9%(-) light Infravision radius: +1 (-) Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | [vs. Turehir the iron pickaxe (dig speed 36 turns) (Tool)]Turehir the iron pickaxe (dig speed 36 turns) Infused by nature 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Defense: +9 (+7 eff.) (-) Ranged Defense: +9 (+5 eff.) (-) Changes stats: +1(-) Str Changes resistances: +3%(-) blight / +14%(-) nature / +6%(-) acid Changes damage: +5%(-) nature Stun/Freeze immunity: +10% (-) When carried: Talents granted: +1.00(-) Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | [vs. Lightningzephyr the copper ring (On fingers, 1 of 2)]Lightningzephyr the copper ring Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Effects on melee hit: * 15% chance to daze at end of turn Damage (Melee): 0(-15) item lightning daze Changes stats: +4(-) Wil Spell save: +9 (+4 eff.) (-) Silence immunity: +23% (-) Mana each turn: +0.12 (-) Maximum mana: +100.00 (-) Rings can have magical properties. Tap to cycle through comparison choices |
| On fingers | [vs. Lightningzephyr the copper ring (On fingers, 1 of 2)]savior's copper ring Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Damage (Melee): 0(-15) item lightning daze Changes stats: +0(-4) Wil Physical save: +7 (+4 eff.) Spell save: +7 (+3 eff.) (-2 (-1 eff.)) Mental save: +7 (+3 eff.) Silence immunity: +0% (-23%) Mana each turn: +0.00 (-0.12) Maximum mana: +0.00 (-100.00) Rings can have magical properties. Tap to cycle through comparison choices |
| Around neck | [vs. Shadeusher the steel amulet (Around neck)]Shadeusher the steel amulet Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Effects on melee hit: * 30% chance to corrode armour by 30% Damage (Melee): 0(-30) item acid corrode Damage when hit (Melee): 4(-) darkness / 4(-) acid Changes resistances: +6%(-) acid / +7%(-) physical / +12%(-) darkness Changes resistances penetration: +10%(-) darkness Stamina each turn: +0.30 (-) Amulets can have magical properties. |
| In main hand | [vs. chilling dwarven-steel dagger of massacre (130% power, 7 apr) (In main hand, 1 of 3)]chilling dwarven-steel dagger of massacre (130% power, 7 apr) Requires: - Dexterity 24 Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 3 Power: 130% Range: 1.3x Uses stats: 45% Cun, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +7 (-) Crit. chance: +6.0% (-) Attack speed: 100% (-) Damage (Melee): +11(-) cold Sharp, short and deadly. Tap to cycle through comparison choices |
| Around waist | [vs. rough leather belt 'Hagarin' (Around waist)]rough leather belt 'Hagarin' Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Armour penetration: +1 (-) Changes stats: +1(-) Str / +4(-) Dex / +4(-) Cun / +6(-) Lck Critical mult.: +6.00% (-) Trap disarming bonus: +7 (-) Stealth bonus: +6 (-) Physical save: +9 (+4 eff.) (-) Maximum life: +10.00 (-) Infravision radius: +4 (-) Healing mod.: +5% (-) A belt that goes around your waist. |
| In off hand | [vs. chilling dwarven-steel dagger of massacre (130% power, 7 apr) (In main hand, 1 of 3)]acidic steel dagger of paradox (101% power, 6 apr) Requires: - Dexterity 16 Powered by arcane forces 1.00 Encumbrance. Type: weapon / dagger ; tier 2 Power: 101% (-29%) Range: 1.3x (+0.0x) Uses stats: 45% Cun, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +6 (-1) Crit. chance: +5.0% (-1.0%) Attack speed: 100% (-) On weapon crit: + splashes the target with acid Damage (Melee): +4 acid / +7 temporal / +0(-11) cold When wielded/worn: Damage when hit (Melee): 4 temporal Changes resistances: +4% temporal Sharp, short and deadly. Tap to cycle through comparison choices |
| Cloak | [vs. linen cloak 'Purebloom' (1 def, 0 armour) (Cloak)]linen cloak 'Purebloom' (1 def, 0 armour) Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) (-) Fatigue: -4% (-) Effects on melee hit: * Slows global speed by 30% Damage (Melee): 0(-30) item nature slow Changes stats: +2(-) Str / +3(-) Mag / +4(-) Con Grants telepathy: Humanoid/Orc Light radius: +1 (-) Infravision radius: +2 (-) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | [vs. Tarasin the Murktrial (2 def, 14 armour) (Main armor)]Tarasin the Murktrial (2 def, 14 armour) Requires: - Strength 20 - Talent Heavy Armour Training Infused by nature Crafted by a master 14.00 Encumbrance. [Random Unique] Type: armor / heavy ; tier 2 When wielded/worn: Armour: +14 (-) Defense: +2 (+1 eff.) (-) Fatigue: +14% (-) Changes stats: +1(-) Mag Changes resistances: +6%(-) acid / +5%(-) cold / +16%(-) lightning Changes resistances penetration: +5%(-) darkness Allows you to breathe in: water Mana each turn: +0.04 (-) Spellpower on spell critical (stacks up to 3 times): +6 (-) A suit of armour made of mail. |
Inventory
This item will automatically be transmogrified when you leave the level.sun infusion of the duelist (rad 5; power 41; turns 4; dispels darkness) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to brighten the area in a radius of 5 and illuminate stealthy creatures, possibly revealing them (reduces stealth power by 20). The light is so powerful it will also banish magical darkness It will also blind any creatures caught inside (power 41) for 4 turns. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
[vs. chilling dwarven-steel dagger of massacre (130% power, 7 apr) (In main hand, 1 of 2)]This item will automatically be transmogrified when you leave the level. hateful iron battleaxe (112% power, 1 apr) Requires: - Strength 11 Infused by psionic forces 3.00 Encumbrance. Type: weapon / battleaxe ; tier 1 It must be held with both hands. Power: 112% (-18%) Range: 1.5x (+0.2x) Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +1 (-6) Crit. chance: +4.5% (-1.5%) Attack speed: 100% (-) Damage (Melee): +7 darkness / +0(-11) cold Damage against: +9% Living Massive two-handed battleaxes. Tap to cycle through comparison choices |
[vs. chilling dwarven-steel dagger of massacre (130% power, 7 apr) (In main hand, 1 of 3)]This item will automatically be transmogrified when you leave the level. insidious iron dagger (101% power, 5 apr) Requires: - Dexterity 11 Infused by nature 1.00 Encumbrance. Type: weapon / dagger ; tier 1 Power: 101% (-29%) Range: 1.3x (+0.0x) Uses stats: 45% Cun, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +5 (-2) Crit. chance: +4.0% (-2.0%) Attack speed: 100% (-) Damage (Melee): +9 insidious poison / +0(-11) cold Sharp, short and deadly. Tap to cycle through comparison choices |
[vs. rough leather belt 'Hagarin' (Around waist)]Girdle of the Calm Waters =Blight resist= Infused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 When wielded/worn: Armour penetration: +0 (-1) Changes stats: +0(-1) Str / +0(-4) Dex / +3 Wil / +0(-4) Cun / +0(-6) Lck Changes resistances: +20% blight / +20% cold / +20% nature Critical mult.: +0.00% (-6.00%) Trap disarming bonus: +0 (-7) Stealth bonus: +0 (-6) Physical save: +0 (+0 eff.) (-9 (-4 eff.)) Maximum life: +0.00 (-10.00) Infravision radius: +0 (-4) Healing mod.: +30% (+25%) A belt rumoured to have been worn by the Conclave healers. |
[vs. linen cloak 'Purebloom' (1 def, 0 armour) (Cloak)]Ulozilandur (1 def, 0 armour) =+Str= Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Physical crit. chance: +4.0% Defense: +1 (+0 eff.) (-) Fatigue: +0% (+4%) Damage (Melee): 0(-30) item nature slow Changes stats: +4(+2) Str / +2 Dex / +0(-3) Mag / +1 Cun / +0(-4) Con Changes resistances: +2% physical Grants telepathy: Humanoid/Orc Stamina each turn: +0.40 Light radius: +0 (-1) Infravision radius: +0 (-2) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
[vs. linen cloak 'Purebloom' (1 def, 0 armour) (Cloak)]linen cloak of sorcery (1 def, 0 armour) =+Mag= Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) (-) Fatigue: +0% (+4%) Damage (Melee): 0(-30) item nature slow Changes stats: +0(-2) Str / +3(-) Mag / +2 Wil / +0(-4) Con Grants telepathy: Humanoid/Orc Spell crit. chance: +5% Light radius: +0 (-1) Infravision radius: +0 (-2) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
[vs. rough leather gloves 'Splendourqueller' (0 def, 1 armour) (On hands)]Sludgegrip (0 def, 0 armour) =+Cun= Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Armour: +0 (-1) Damage (Melee): 0(-5) acid Changes stats: +0(-1) Str / +0(-4) Mag / +4(+1) Wil / +4 Cun Changes resistances: +10% nature / +0%(-6%) acid Changes damage: +0%(-4%) acid / +5% nature / +0%(-9%) light Talent mastery: +0.20 Wild-gift / Slime Poison immunity: +20% Mindpower: +2 (+1 eff.) Infravision radius: +0 (-1) These gloves are coated with a thick, green liquid. |
[vs. Radhegas (0 def, 3 armour) (On head)]Gunemnir (0 def, 3 armour) Requires: - Talent Heavy Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour penetration: +0 (-1) Physical crit. chance: +0.0% (-1.0%) Armour: +3 (-) Fatigue: +5% (-) Changes stats: +3 Str / +0(-1) Dex / +6 Cun / +0(-3) Con Changes resistances: +0%(-2%) physical Changes resistances penetration: +5% acid Changes damage: +0%(-9%) physical Psi when hit: +0.12 Mental crit. chance: +1% Healing mod.: +0% (-5%) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
2 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
6 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 When wielded/worn: Changes stats: +5 Mag Changes damage: +20% arcane / +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane It can be used to combine with a weapon (makes a non enchanted weapon into an artifact), costing 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
[vs. Cyrybeth the brass lantern (Light source)]Aradin =+Crit= Powered by arcane forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Armour: +0 (-6) Damage (Melee): 0(-10) item temporal energize Damage when hit (Melee): 0(-4) temporal / 11 fire Changes stats: +0(-1) Con Changes resistances: +0%(-1%) physical / +6% fire Changes resistances penetration: +5% temporal Critical mult.: +25.00% (+22.00%) Mental save: +6 (+3 eff.) Mindpower: +2 (+1 eff.) Light radius: +2 (-2) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Esielwwen the Shalore Shadowblade level 10
6th Dusk 122nd year of Ascendancy at 01:02 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Esielwwen the Shalore Shadowblade level 11
11st Dusk 122nd year of Ascendancy at 10:51 see stats
Log
Esielwwen is not stunned anymore.
Esielwwen is cured!
Esielwwen lessens the pain.
Esielwwen focuses on weaknesses in Gloruma the cold drake hatchling's defenses!
Esielwwen tests the defenses of Gloruma the cold drake hatchling.
Gloruma the cold drake hatchling is dazed!
Esielwwen hits Gloruma the cold drake hatchling for 55 physical, 0 cold, 4 acid, 9 darkness, 22 physical, 3 acid, 6 temporal, 4 acid, 9 darkness (118 total damage).
Gloruma the cold drake hatchling hits Esielwwen for 8 physical, 4 cold, 8 physical, 4 cold (27 total damage).
Cold drake hatchling hits Esielwwen for 12 physical damage.
Esielwwen hits Cold drake hatchling for 4 acid, 8 temporal, 4 darkness (16 total damage).
The fabric of time around Esielwwen returns to normal.
Esielwwen seems more focused.
Talent Infusion: Regeneration is ready to use.
Talent Phase Door is ready to use.
Talent Bathe in Light is ready to use.
Talent Congeal Time is ready to use.
Looking around... (direction keys to select interesting things, shift+direction keys to move freely)
Esielwwen uses Flurry.
Gloruma the cold drake hatchling is not dazed anymore.
Esielwwen hits Gloruma the cold drake hatchling for 62 physical, 0 cold, 4 acid, 9 darkness, 35 physical, 3 acid, 6 temporal, 4 acid, 9 darkness, 64 physical, 0 cold, 4 acid, 9 darkness, 31 physical, 3 acid, 6 temporal, 4 acid, 9 darkness, 63 physical, 0 cold, 4 acid, 9 darkness, 35 physical, 3 acid, 6 temporal, 4 acid, 9 darkness (411 total damage).
Gloruma the cold drake hatchling hits Esielwwen for 8 physical, 4 cold, 8 physical, 4 cold, 8 physical, 4 cold, 8 physical, 4 cold, 8 physical, 4 cold, 8 physical, 4 cold (80 total damage).
Gloruma the cold drake hatchling breathes a wave of darkness!
Esielwwen shrugs off the effect 'Bane of Blindness'!
Cold drake hatchling misses Esielwwen.
Esielwwen casts Phase Door.
Cold drake hatchling misses Esielwwen.
Gloruma the cold drake hatchling uses Ice Claw.
Saving game...

























































































