










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.9 |
| Addons | (new) Nekarcos's Quality of Life 01: Effect Display 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.5.0Donators/Buyers bonus! Verbose Enemies 1.3.1Makes the monsters of Eyal somewhat more talkative...and prone to insulting you. Featuring taunts from Gaslamp Games' roguelike Dungeons of Dredmor! Also now featuring the EXTENSIVE taunt collection from the iconic Dredmor mod, Death By A Thousand Taunts. This mod was created by Deeborm, and is only included with their approval. Three cheers for Deeborm! Relive your dredmor adventures in the world of Eyal. You can also add your own taunts! To do this create a file named verbose_user_defined_taunts.cfg and place it in your settings folder where it can be friends with all the other .cfg files. Inside this file put: All taunts (base Dredmor taunts, Deeborm's extended dredmor taunts, and custom taunts) can be toggled from the in-game settings, in the Misc tab. Possessor Bonus Class 1.5.4Donators/Buyers bonus! Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.5.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Forbidden Cults 1.5.9Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Male |
| Race | Cornac |
| Class | Doomed |
| Level / Exp | 17 / 31% |
| Size | big |
| Lifes / Deaths | Killed by Xeruth the green mold at level 10 on the 17th Dusk 122nd year of Ascendancy at 20:48 3 / 2Killed by Mayariba the skeleton mage at level 10 on the 18th Dusk 122nd year of Ascendancy at 07:46 |
Primary Stats
| Strength | 22 (base 10) |
| Dexterity | 16 (base 10) |
| Constitution | 18 (base 10) |
| Magic | 12 (base 10) |
| Willpower | 53 (base 36) |
| Cunning | 60 (base 41) |
Resources
| Life | 379/379 |
| Hate | 35/100 |
| Healing Factor | 0.73971329854105 |
| Regeneration | 0.18492832463526 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 5 |
| Infravision | 1 |
| See Stealth | 10 |
| See Invisible | 19 |
| ESP Range | 10 |
| ESP Kinds | dragon, demon/minor, demon/major |
Offense: Mainhand
| Damage | 14 |
| Accuracy | 33 |
| Crit Chance | 18% |
| APR | 18 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 14 |
| Accuracy | 33 |
| Crit Chance | 18% |
| APR | 18 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 15 |
| Crit Chance | 16% |
| Speed | 1 |
Offense: Mind
| Mindpower | 51 |
| Crit Chance | 30% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +24% |
| Light | +6% |
| Nature | +3% |
| Darkness | +9% |
| Physical | +3% |
| Mind | +18% |
| All | 0% |
Offense: Damage Penetration
| Darkness | +25% |
Defense: Base
| Armour (hardiness) | 21 (30%) |
| Defense | 7 |
| Ranged Defense | 7 |
| Fatigue | 15 |
| Physical Save | 23 |
| Spell Save | 31 |
| Mental Save | 31 |
Defense: Resistances
| Lightning | + 28%( 70%) |
| Light | + 12%( 70%) |
| Darkness | + 8%( 70%) |
| Blight | + 4%( 70%) |
| Acid | + 30%( 70%) |
| Mind | -3%( 70%) |
| All | 0%( 70%) |
Defense: Immunities
| Stun Resistance | 15% |
| Confusion Resistance | 10% |
| Fear Resistance | 15% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 15% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 337 life over 5 turns. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 15% for 6 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 7 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 68 and cleanse 1 wound and 1 poison effect. Its effects scale with your Constitution stat. |
Class Talents
| Cursed / Darkness | 1.30 |
| 2/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Cursed / Shadows | 1.50 |
| 5/5 |
| 2/5 |
| 5/5 |
| 0/5 |
| Cursed / Punishments | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Force of will | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cursed / Cursed aura | 1.00 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Cursed form | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Cursed / Gestures | 1.30 |
| 5/5 |
| 2/5 |
| 1/5 |
| 1/5 |
| Cursed / Dark sustenance | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Gesture of Pain |
| talent | Call Shadows |
| beneficial effect | You feel your grip on reality slipping. Curse of Madness (power 1.2)Penalty : Fractured Sanity: -3% Mind Resistance, -4% Confusion Immunity Power 1+: Unleashed: +3% critical damage, +5% off-hand weapon damage Power 2+: -1 Luck, +3 Dexterity Power 3+: Conspirator: When you are confused, any foe that hits you or that you hit in melee becomes confused. Power 4+: Mania: Any time you lose more than 18.7% of your life over a single turn, the remaining cooldown of one of your talents is reduced by 1. |
| beneficial effect | Guarding against melee damage: Will dismiss up to 3 damage from the next 1.5 attack(s) with a 4% chance to counterattack. Guarded |
| beneficial effect | An aura of death surrounds you. Curse of Corpses (power 1.2)Penalty : Fear of Death: -2% resistance against damage from the undead. Power 1+: Power over Death: +4% damage against the undead. Power 2+: -1 Luck, +2 Strength, +2 Magic Power 3+: Corpselight: Each death you cause leaves behind a trace of itself, an eerie light of radius 4. Power 4+: Reprieve from Death: Humanoids you slay have a 35% chance to rise to fight beside you as ghouls for 6 turns. |
| beneficial effect | Horrible visions fill your mind. Curse of Nightmares (power 1.2)Penalty : Plagued by Visions: Your mental save has a 20% chance to be reduced by 9% when tested. Power 1+: Removed from Reality: +2 Physical Resistance, +1 Maximum Physical Resistance Power 2+: -1 Luck, +3 Willpower Power 3+: Suffocate: Your touch instills a horror that suffocates any weak, non-elite foe that hits you or that you hit in melee. At 3 levels below yours they lose 10 air and an additional 5 air for each level below that. Power 4+: Nightmare: Each time you are damaged by a foe there is a chance (currently 0%) of triggering a radius 5 nightmare (slow effects, hateful whispers, and summoned Terrors) for 8 turns. This chance grows each time you are struck but fades over time. |
| beneficial effect | A shroud of darkness seems to fall across your path. Curse of Shrouds (power 1.2)Penalty : Shroud of Weakness: Small chance of becoming enveloped in a Shroud of Weakness (reduces damage dealt by 6%) for 4 turns. Power 1+: Nightwalker: +4 Darkness Resistance, +4% Max Darkness Resistance, +4 See Invisible Power 2+: -1 Luck, +3 Constitution Power 3+: Shroud of Passing: Your form seems to fade as you move, reducing all damage taken by 10% for 1 turn after movement. Power 4+: Shroud of Death: The power of every kill seems to envelop you like a shroud, reducing all damage taken by 15% for 3 turns. |
Quests
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the lost anorithil to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lost anorithil (level 2 of Ruins of Kor'Pul)As a reward you improved talent Conversion (+1 level(s)). | done |
You successfully escorted the lost tinker to the recall portal on level 3 of Trollmire. Escort: lost tinker (level 3 of Trollmire) | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of avoidance. He has given you some notes on the ingredients: * 'Needed: one pouch of faeros ash. They're creatures of pure flame, and likely of extraplanar origin, but the ash of objects consumed by their fire has remarkable properties.' * You've found the needed bear paw. * You've found the needed honey tree root. Marus of Elvala needs your help making an elixir of the savior. He has given you some notes on the ingredients: * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' * You've found the needed giant spider spinneret. * 'Needed: one minotaur nose. You'll need to find one with a ring, preferably an expensive one.' Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed red crystal shard. * 'Needed: one ice ant stinger. If you've the means to eliminate the little venom problem, these make miraculous instant drink-chilling straws.' * You've found the needed green worm. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within | active |
Equipment
| On feet | [vs. Barim the Skynull (0 def, 3 armour) (On feet)]Barim the Skynull (0 def, 3 armour) Requires: - Talent Heavy Armour Training Powered by arcane forces 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 (-) Fatigue: +2% (-) Changes resistances: +9%(-) lightning Equilibrium when hit: +0.16 (-) Psi when hit: +0.08 (-) Spellpower: +3 (+3 eff.) (-) Mindpower: +8 (+3 eff.) (-) Mental crit. chance: +2% (-) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | [vs. bright brass lantern of health (Light source)]bright brass lantern of health Infused by nature Crafted by a master 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Maximum life: +43.00 (-) Light radius: +5 (-) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | [vs. Xagaldara (0 def, 3 armour) (On head)]Xagaldara (0 def, 3 armour) Requires: - Talent Heavy Armour Training Infused by psionic forces 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 (-) Fatigue: +5% (-) Changes stats: +2(-) Mag / +5(-) Wil / +3(-) Cun / +3(-) Con Grants telepathy: Demon/Minor Demon/Major Mindpower: +4 (+1 eff.) (-) See invisible: +9 (-) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On hands | [vs. Zubulle the iron gauntlets (0 def, 1 armour) (On hands)]Zubulle the iron gauntlets (0 def, 1 armour) Requires: - Talent Heavy Armour Training Infused by nature 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 (-) Damage (Melee): 6(-) acid Changes stats: +3(-) Dex / +6(-) Cun / +2(-) Con Changes resistances: +6%(-) acid Changes damage: +3%(-) acid Grants telepathy: Dragon Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | [vs. Arulethra the iron pickaxe (dig speed 28 turns) =Digging= (Tool)]Arulethra the iron pickaxe (dig speed 28 turns) =Digging= Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Damage when hit (Melee): 8(-) physical Changes stats: +5(-) Str / +1(-) Dex Changes damage: +3%(-) physical Critical mult.: +6.00% (-) Physical save: +6 (+3 eff.) (-) Infravision radius: +1 (-) When carried: Talents granted: +1.00(-) Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | [vs. Aryrivena the Demonstar (On fingers, 1 of 2)]Aryrivena the Demonstar Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +5(-) Cun / +4(-) Wil Changes resistances: +12%(-) light / +3%(-) darkness Changes resistances penetration: +25%(-) darkness Changes damage: +6%(-) light / +6%(-) darkness Mindpower: +6 (+2 eff.) (-) Rings can have magical properties. Tap to cycle through comparison choices |
| On fingers | [vs. Aryrivena the Demonstar (On fingers, 1 of 2)]Erelodunanik the Nightquarry Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Armour: +8 Changes stats: +4 Str / +0(-4) Wil / +0(-5) Cun / +1 Con Changes resistances: +24% acid / +6%(+3%) darkness / +0%(-12%) light Changes resistances penetration: +0%(-25%) darkness Changes damage: +12% acid / +0%(-6%) light / +0%(-6%) darkness Spell save: +11 (+5 eff.) Maximum stamina: +18.00 Mindpower: +0 (+0 eff.) (-6 (-2 eff.)) Rings can have magical properties. Tap to cycle through comparison choices |
| Around neck | [vs. Withering Orbs (Around neck)]Withering Orbs Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Damage (Melee): 5(-) mind Damage (Ranged): 5(-) mind Mindpower: +5 (+2 eff.) (-) See stealth: +10 (-) See invisible: +10 (-) Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
| In main hand | [vs. vined mindstar 'Fogdream' (Madness) (5.5-6.05 power, 18 apr, nature damage) (In main hand, 1 of 2)]vined mindstar 'Fogdream' (Madness) (5.5-6.05 power, 18 apr, nature damage) Requires: - Willpower 16 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / mindstar ; tier 2 Base power: 5.5 - 6.1 Uses stats: 35% Wil, 15% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +18 (-) Crit. chance: +3.0% (-) Attack speed: 100% (-) On weapon hit: * 40% chance to inflict 15% damage reduction When wielded/worn: Changes stats: +3(-) Cun Changes damage: +3%(-) darkness Critical mult.: +5.00% (-) Physical save: +2 (+1 eff.) (-) Spell save: +3 (+2 eff.) (-) Mental save: +4 (+2 eff.) (-) Equilibrium when hit: +0.60 (-) Maximum psi: +10.00 (-) Mindpower: +4 (+1 eff.) (-) Mental crit. chance: +2% (-) Curse of Madness Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Tap to cycle through comparison choices |
| Around waist | [vs. rough leather belt 'Chalirodrarek' =+Str= (Around waist)]rough leather belt 'Chalirodrarek' =+Str= Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Physical power: +6 (+3 eff.) (-) Changes stats: +3(-) Str / +2(-) Con Changes damage: +9%(-) acid Spell save: +6 (+3 eff.) (-) Size category: +1 (-) A belt that goes around your waist. |
| In off hand | [vs. vined mindstar 'Fogdream' (Madness) (5.5-6.05 power, 18 apr, nature damage) (In main hand, 1 of 2)]nature's vined mindstar of resolve (Nightmares) (5.5-6.05 power, 18 apr, nature damage) Requires: - Willpower 16 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 Base power: 5.5 - 6.1 Uses stats: 35% Wil, 15% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +18 (-) Crit. chance: +3.0% (-) Attack speed: 100% (-) On weapon hit: * 0% chance to inflict 15% damage reduction (-40%) When wielded/worn: Changes stats: +0(-3) Cun / +3 Wil Changes resistances: +4% blight Changes damage: +3% nature / +0%(-3%) darkness Critical mult.: +0.00% (-5.00%) Physical save: +4 (+2 eff.) (+2 (+1 eff.)) Spell save: +0 (+0 eff.) (-3 (-2 eff.)) Mental save: +0 (+0 eff.) (-4 (-2 eff.)) Disease immunity: +10% Equilibrium when hit: +0.00 (-0.60) Maximum psi: +0.00 (-10.00) Mindpower: +4 (+1 eff.) (-) Mental crit. chance: +2% (-) Curse of Nightmares Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Tap to cycle through comparison choices |
| Cloak | [vs. Thunderwarden (Corpses) (2 def, 0 armour) (Cloak)]Thunderwarden (Corpses) (2 def, 0 armour) Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+2 eff.) (-) Effects on melee hit: * 30% chance to daze at end of turn Damage (Melee): 0(-30) item lightning daze Changes stats: +2(-) Dex / +7(-) Wil / +2(-) Cun Critical mult.: +10.00% (-) Hate when firing a critical mind attack: +3.00 (-) Mental crit. chance: +2% (-) Curse of Corpses A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | [vs. Bregylathalach the hardened leather armour (Shrouds) (3 def, 6 armour) (Main armor)]Bregylathalach the hardened leather armour (Shrouds) (3 def, 6 armour) Requires: - Strength 16 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour: +6 (-) Defense: +3 (+3 eff.) (-) Fatigue: +8% (-) Changes resistances: +19%(-) lightning Changes damage: +18%(-) mind Mental crit. chance: +5% (-) Heals friendly targets nearby when you use a nature summon: +50 (-) Curse of Shrouds A suit of armour made of leather. |
Inventory
[vs. Infusion: Wild (on body, 1 of 2)]wild infusion of the psychic (resist 15%; cure physical) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 15(+3) Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 15%(+1%) for 4(-) turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your +Willpower stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Tap to cycle through comparison choices |
[vs. Withering Orbs (Around neck)]starlit copper amulet of constitution (+3) =+Con= Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Damage (Melee): 0(-5) mind Damage (Ranged): 0(-5) mind Changes stats: +3 Con Changes resistances: +11% light / +11% darkness Blindness immunity: +21% Mindpower: +0 (+0 eff.) (-5 (-2 eff.)) See stealth: +0 (-10) See invisible: +0 (-10) Amulets can have magical properties. |
[vs. Aryrivena the Demonstar (On fingers, 1 of 2)]psionicist's copper ring of the mind (+11%) Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +0(-5) Cun / +3(-1) Wil Changes resistances: +0%(-3%) darkness / +11% mind / +0%(-12%) light Changes resistances penetration: +0%(-25%) darkness Changes damage: +0%(-6%) darkness / +11% mind / +0%(-6%) light Mental save: +6 (+3 eff.) Mindpower: +0 (+0 eff.) (-6 (-2 eff.)) Rings can have magical properties. Tap to cycle through comparison choices |
[vs. Aryrivena the Demonstar (On fingers, 1 of 2)]warrior's copper ring of perseverance Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Armour: +6 Changes stats: +3 Str / +0(-5) Cun / +0(-4) Wil Changes resistances: +0%(-12%) light / +0%(-3%) darkness Changes resistances penetration: +0%(-25%) darkness Changes damage: +0%(-6%) light / +0%(-6%) darkness Stun/Freeze immunity: +23% Life regen: +1.00 Mindpower: +0 (+0 eff.) (-6 (-2 eff.)) Rings can have magical properties. Tap to cycle through comparison choices |
[vs. vined mindstar 'Fogdream' (Madness) (5.5-6.05 power, 18 apr, nature damage) (In main hand, 1 of 2)]Kinetic Focus (Misfortune) (6-6.6 power, 18 apr, physical damage) Requires: - Willpower 18 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 2 It is part of a set of items. You feel two unconnected psionic channels on this item. Base power: 6.0 - 6.6(+0.5 - +0.5) Uses stats: 35% Wil, 15% Cun Damage type: Physical Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +18 (-) Crit. chance: +5.0% (+2.0%) Attack speed: 100% (-) On weapon hit: * 0% chance to inflict 15% damage reduction (-40%) When wielded/worn: Changes stats: +0(-3) Cun Changes resistances: +10% physical Changes resistances penetration: +6% physical Changes damage: +0%(-3%) darkness / +10% physical Talent mastery: +0.10 Psionic / Kinetic mastery Talent granted: +1 Psionic Maelstrom Critical mult.: +0.00% (-5.00%) Physical save: +6 (+3 eff.) (+4 (+2 eff.)) Spell save: +0 (+0 eff.) (-3 (-2 eff.)) Mental save: +0 (+0 eff.) (-4 (-2 eff.)) Equilibrium when hit: +0.00 (-0.60) Psi when firing a critical mind attack: +1.00 Maximum psi: +0.00 (-10.00) Mindpower: +8 (+2 eff.) (+4 (+1 eff.)) Mental crit. chance: +4% (+2%) Curse of Misfortune Kinetic energies are focussed in the core of this mindstar. Tap to cycle through comparison choices |
[vs. vined mindstar 'Fogdream' (Madness) (5.5-6.05 power, 18 apr, nature damage) (In main hand, 1 of 2)]vined mindstar of balance (Madness) (5-5.5 power, 18 apr, nature damage) Requires: - Willpower 16 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 Base power: 5.0 - 5.5(-0.5 - -0.6) Uses stats: 35% Wil, 15% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +18 (-) Crit. chance: +3.0% (-) Attack speed: 100% (-) On weapon hit: * 0% chance to inflict 15% damage reduction (-40%) When wielded/worn: Changes stats: +0(-3) Cun Changes damage: +0%(-3%) darkness Critical mult.: +0.00% (-5.00%) Physical save: +2 (+1 eff.) (-) Spell save: +3 (+2 eff.) (-) Mental save: +2 (+1 eff.) (-2 (-1 eff.)) Equilibrium when hit: +0.60 (-) Maximum psi: +0.00 (-10.00) Mindpower: +4 (+1 eff.) (-) Mental crit. chance: +2% (-) Curse of Madness Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Tap to cycle through comparison choices |
[vs. Bregylathalach the hardened leather armour (Shrouds) (3 def, 6 armour) (Main armor)]Tivor the steel plate armour (Misfortune) (4 def, 22 armour) Requires: - Strength 28 - Talent Heavy Armour Training (level 3) Crafted by a master 17.00 Encumbrance. [Random Unique] Type: armor / massive ; tier 2 When wielded/worn: Armour: +22 (+16) Defense: +4 (+4 eff.) (+1 (+1 eff.)) Fatigue: +22% (+14%) Changes resistances: +0%(-19%) lightning / +5% physical Changes damage: +0%(-18%) mind Critical mult.: +5.00% Physical save: +10 (+5 eff.) Spellpower on spell critical (stacks up to 3 times): +6 Mental crit. chance: +0% (-5%) Heals friendly targets nearby when you use a nature summon: +0 (-50) Curse of Misfortune A suit of armour made of metal plates. |
[vs. rough leather belt 'Chalirodrarek' =+Str= (Around waist)]Girdle of the Calm Waters Infused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 When wielded/worn: Physical power: +0 (+0 eff.) (-6 (-3 eff.)) Changes stats: +0(-3) Str / +3 Wil / +0(-2) Con Changes resistances: +20% blight / +20% cold / +20% nature Changes damage: +0%(-9%) acid Spell save: +0 (+0 eff.) (-6 (-3 eff.)) Healing mod.: +30% Size category: +0 (-1) A belt rumoured to have been worn by the Conclave healers. |
[vs. rough leather belt 'Chalirodrarek' =+Str= (Around waist)]Tarryregodir Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Physical crit. chance: +4.0% Physical power: +3 (+1 eff.) (-3 (-2 eff.)) Changes stats: +0(-3) Str / +0(-2) Con Changes resistances: +9% acid / +1% physical / +5% arcane Changes damage: +0%(-9%) acid Critical mult.: +5.00% Spell save: +12 (+6 eff.) (+6 (+3 eff.)) Mental save: +6 (+3 eff.) Confusion immunity: +5% Size category: +0 (-1) A belt that goes around your waist. |
[vs. Thunderwarden (Corpses) (2 def, 0 armour) (Cloak)]Cuthomas the linen cloak (Nightmares) (4 def, 4 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Armour: +4 Defense: +4 (+4 eff.) (+2 (+2 eff.)) Ranged Defense: +3 (+3 eff.) Damage (Melee): 0(-30) item lightning daze Damage when hit (Melee): 20 physical Changes stats: +0(-2) Dex / +0(-7) Wil / +0(-2) Cun Changes damage: +12% physical Critical mult.: +0.00% (-10.00%) Spell save: +6 (+3 eff.) Mental save: +7 (+4 eff.) Hate when firing a critical mind attack: +0.00 (-3.00) Maximum life: +20.00 Mental crit. chance: +0% (-2%) Curse of Nightmares A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
[vs. Zubulle the iron gauntlets (0 def, 1 armour) (On hands)]Spellhunt Remnants (2 def, 3 armour) Requires: - Talent Heavy Armour Training Infused by arcane disrupting forces Crafted by a master 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 2 When wielded/worn: Armour: +3 (+2) Defense: +2 (+2 eff.) Damage (Melee): 0(-6) acid Changes stats: +0(-3) Dex / +0(-6) Cun / +0(-2) Con Changes resistances: +0%(-6%) acid Changes damage: +0%(-3%) acid Grants telepathy: Dragon Spell save: +6 (+3 eff.) Mindpower: +6 (+2 eff.) Mental crit. chance: +2% It can be used to destroy an arcane item (of a higher tier than the gauntlets), costing 1 power out of 150/150. These once brilliant voratun gauntlets appear heavily decayed. Originally used in the spellhunt, they were often used to destroy arcane artifacts, ridding the world of their influence. |
[vs. Xagaldara (0 def, 3 armour) (On head)]rough leather cap 'Hathegund' (0 def, 1 armour) =+Con= Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Physical power: +4 (+2 eff.) Armour: +1 (-2) Fatigue: +1% (-4%) Changes stats: +3 Str / +4(+2) Mag / +0(-5) Wil / +1(-2) Cun / +9(+6) Con Changes resistances: +9% light Grants telepathy: Demon/Minor Demon/Major Mindpower: +0 (+0 eff.) (-4 (-1 eff.)) See invisible: +0 (-9) A cap made of leather. |
[vs. Xagaldara (0 def, 3 armour) (On head)]Emakira the Flashking (0 def, 3 armour) =+Str= Requires: - Talent Heavy Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Physical power: +3 (+1 eff.) Armour: +3 (-) Fatigue: +5% (-) Damage when hit (Melee): 12 arcane Changes stats: +3 Str / +0(-2) Mag / +0(-5) Wil / +0(-3) Cun / +3(-) Con Changes resistances: +3% fire Changes resistances penetration: +10% fire Changes damage: +18% arcane / +6% fire Grants telepathy: Demon/Minor Demon/Major Mindpower: +0 (+0 eff.) (-4 (-1 eff.)) See invisible: +0 (-9) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
[vs. Xagaldara (0 def, 3 armour) (On head)]cleansing voratun helm of the depths (0 def, 5 armour) =Breathing= Requires: - Talent Heavy Armour Training Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +5 (+2) Fatigue: +5% (-) Changes stats: +0(-2) Mag / +0(-5) Wil / +0(-3) Cun / +0(-3) Con Changes resistances: +6% blight / +8% cold / +6% nature Grants telepathy: Demon/Minor Demon/Major Allows you to breathe in: water Mindpower: +0 (+0 eff.) (-4 (-1 eff.)) See invisible: +0 (-9) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
5 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
6 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+2 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+2 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
[vs. bright brass lantern of health (Light source)]Olethel =Fighty= Infused by nature 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Changes resistances: +9% mind Changes resistances penetration: +15% mind Changes damage: +12% mind Maximum life: +44.00 (+1.00) Light radius: +2 (-3) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
[vs. bright brass lantern of health (Light source)]brass lantern 'Alerin' Infused by arcane disrupting forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Effects on melee hit: * Slows global speed by 30% Damage when hit (Melee): 4 acid Changes resistances: +6% fire / +5% arcane / +3% all Changes resistances penetration: +10% acid Changes damage: +6% acid Spell save: +6 (+3 eff.) Maximum life: +0.00 (-43.00) Light radius: +2 (-3) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
[vs. bright brass lantern of health (Light source)]brass lantern 'Strikefiend' =+Con= Infused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Changes stats: +5 Con / +6 Wil Changes resistances: +3% lightning Changes damage: +5% mind / +6% lightning Maximum life: +0.00 (-43.00) Light radius: +2 (-3) Infravision radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
[vs. Arulethra the iron pickaxe (dig speed 28 turns) =Digging= (Tool)]Eye of the Dreaming One Infused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Damage when hit (Melee): 0(-8) physical Changes stats: +0(-5) Str / +0(-1) Dex / +5 Wil Changes damage: +0%(-3%) physical Critical mult.: +0.00% (-6.00%) Physical save: +0 (+0 eff.) (-6 (-3 eff.)) Mental save: +10 (+5 eff.) Mindpower: +5 (+2 eff.) Infravision radius: +0 (-1) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. When carried: Talent granted: +0(+-1) Dig It can be used to activate talent Sleep (costing 20 power out of 25/25) : Effective talent level: 3.0 Power cost: 20 out of 25/25. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 12 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 50% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Annulment (1/1)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 2 It can be used to put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5), costing 30 power out of 30/30. You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By Ustekrun the Cornac Doomed level 10
17th Dusk 122nd year of Ascendancy at 17:25 see stats
The Arena (Insane (Adventure) difficulty)
Unlocked Arena mode.By Ustekrun the Cornac Doomed level 11
21st Dusk 122nd year of Ascendancy at 03:04 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By Ustekrun the Cornac Doomed level 15
29th Dusk 122nd year of Ascendancy at 22:18 see stats
Log
Shadow casts Phase Door.
Shadow casts Phase Door.
Shadow casts Phase Door.
Shadow casts Phase Door.
Shadow casts Phase Door.
There is a ladder to the previous level here (press '' or right click to use).
Ran for 25 turns (stop reason: at exit).
You carry too much--you are encumbered!
Drop some of your items.
You gain 0.30 gold from the transmogrification of quick iron torque of kinetic psionic shield [power 21] (14 cooldown).
You gain 2.07 gold from the transmogrification of bright brass lantern.
You gain 0.02 gold from the transmogrification of brass lantern.
You gain 11.94 gold from the transmogrification of Voidsquall (0 def, 3 armour).
You gain 13.66 gold from the transmogrification of Silemina the Heatwreath (0 def, 3 armour).
You gain 10.20 gold from the transmogrification of Areletira the Lightninglord (0 def, 1 armour).
You gain 0.92 gold from the transmogrification of iron plate armour of spell shielding (Corpses) (3 def, 7 armour).
You gain 11.35 gold from the transmogrification of Ragytar the iron plate armour (Corpses) (3 def, 11 armour).
You gain 1.11 gold from the transmogrification of iron mail armour of clarity (Shrouds) (2 def, 4 armour).
You gain 10.52 gold from the transmogrification of Hurigar the rough leather armour (Corpses) (1 def, 2 armour).
You gain 11.11 gold from the transmogrification of elm longbow 'Porevea' (Corpses).
You gain 2.85 gold from the transmogrification of acidic iron longsword of paradox (Madness) (12.5-17.5 power, 2 apr).
You gain 13.76 gold from the transmogrification of elm starstaff 'Prismvalor' (Madness) (10-12 power, 2 apr, darkness element).
You gain 12.88 gold from the transmogrification of elm magestaff 'Shadowkin' (Misfortune) (10-12 power, 2 apr, lightning element).
You gain 1.09 gold from the transmogrification of manasurge rune of the duelist (672% regen over 10 turns; 33 instant mana).
You gain 0.68 gold from the transmogrification of regeneration infusion (heal 61 over 5 turns).
There is a ladder to the next level here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Ustekrun deactivates Call Shadows.
Ustekrun deactivates Gesture of Pain.










































































