










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Easy Map 1.4.0This addon replaces ToME's map display with one that's more in-line with other games. You can drag the mouse to scroll, use the mouse wheel to zoom in and out, and left-click to set the currently viewed area (instead of accidentally traveling there, which can still be done via right-click menu). It also shows the viewport rectangle on the map, and if your computer is powerful enough, you can even show the actual terrain instead of the confusing color blocks, or make the walls red to easily find paths you have yet to explore. The player and zone exits are also displayed as icons on the map. Additionally, if you travel via the map and stop unexpectedly (i.e., you ran into your golem), a friendly dialog will pop up asking if you'd like to continue to your destination. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Turn Separators 1.4.0Have you ever noticed that the newlines in ToME's battle log Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Nekarcos's Quality of Life 03: Summoning Timer 1.4.8This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Combat Text 1.4.0This addon replaces ToME's floating combat text: (if you like this addon, be sure to also check out my Map UI improvement, Easy Map!) Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Male |
| Race | Shalore |
| Class | Temporal Warden |
| Level / Exp | 29 / 63% |
| Size | medium |
| Lifes / Deaths | Killed by Polemina the blue ooze at level 21 on the 75th Haze 122nd year of Ascendancy at 08:47 2 / 5Killed by Bethinne the elven cultist at level 28 on the 11st Regrowth 123rd year of Ascendancy at 19:54 Killed by Silewen the elven warrior at level 29 on the 14th Regrowth 123rd year of Ascendancy at 09:22 Killed by Emelera the mean looking elven guard at level 29 on the 14th Regrowth 123rd year of Ascendancy at 11:55 Killed by ActuallyNew? at level 29 on the 14th Regrowth 123rd year of Ascendancy at 12:01 |
Primary Stats
| Strength | 26 (base 12) |
| Dexterity | 50 (base 40) |
| Constitution | 27 (base 10) |
| Magic | 77 (base 60) |
| Willpower | 29 (base 13) |
| Cunning | 41 (base 24) |
Resources
| Life | 713/713 |
| Paradox | 300 |
| Healing Factor | 1.2686945338482 |
| Regeneration | 13.004118971944 |
Speed
| Mental | -1.1057821325267E-11% |
| Attack | -1.1057821325267E-11% |
| Movement | -66.666666666667% |
| Spell | -1.1057821325267E-11% |
| Global | +99.999999999999% |
Vision
| Sight | 10 |
| Lite | 6 |
| Infravision | 7 |
| See Stealth | 16.914501576386 |
| See Invisible | 16.914501576386 |
Offense: Mainhand
| Damage | 114 |
| Accuracy | 63 |
| Crit Chance | 42% |
| APR | 14 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 49 |
| Crit Chance | 25% |
| Speed | 1.0000000000001 |
Offense: Mind
| Mindpower | 43 |
| Crit Chance | 25% |
| Speed | 1.0000000000001 |
Offense: Damage Bonus
| Acid | +24% |
| Blight | +20% |
| Arcane | +6% |
| Mind | +15% |
| All | 0% |
| Lightning | +6% |
| Light | +15% |
| Physical | +15% |
| Fire | +27% |
| Nature | +15% |
Offense: Damage Penetration
| Temporal | +45% |
| All | +25% |
Defense: Base
| Armour (hardiness) | 20 (68.594633868923%) |
| Defense | 74 |
| Ranged Defense | 74 |
| Fatigue | 0 |
| Physical Save | 29 |
| Spell Save | 41 |
| Mental Save | 26 |
Defense: Resistances
| Light | + 43%( 70%) |
| Physical | + 31%( 70%) |
| Blight | + 18%( 70%) |
| Arcane | + 19%( 70%) |
| Nature | + 40%( 70%) |
| All | + 15%( 70%) |
Defense: Immunities
| Disarm Resistance | 56% |
| Confusion Resistance | 41% |
| Silence Resistance | 21% |
| Stun Resistance | 44% |
| Instadeath Resistance | 100% |
| Blind Resistance | 20% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 392 damage for 5 turns. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 50 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 495 life over 5 turns. Its effects scale with your Magic stat. |
Class Talents
| Chronomancy / Threaded Combat | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 3/5 |
| Chronomancy / Spacetime Folding | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Bow Threading | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Chronomancy / Stasis | 1.00 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Speed Control | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| Chronomancy / Temporal Combat | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Chronomancy / Blade Threading | 1.30 |
| 1/5 |
| 3/5 |
| 1/5 |
| 2/5 |
| Chronomancy / Temporal Guardian | 1.30 |
| 5/5 |
| 4/5 |
| 1/5 |
| 1/5 |
Generic Talents
| Chronomancy / Chronomancy | 1.30 |
| 1/5 |
| 5/5 |
| 2/5 |
| 0/5 |
| Chronomancy / Spacetime Weaving | 1.30 |
| 2/5 |
| 4/5 |
| 1/5 |
| 3/5 |
| Technique / Combat training | 1.30 |
| 1/5 |
| 0/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Race / Shalore | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You successfully escorted the lost defiler to the recall portal on level 2 of Old Forest. Escort: lost defiler (level 2 of Old Forest)As a reward you improved Magic by +5. | done |
The unhallowed morass is the name of the 'zone' surrounding Point Zero. Future EchoesThe temporal spiders that inhabit it are growing restless and started attacking at random. You need to investigate what is going on. * You have explored the morass and destroyed the weaver queen, finding strange traces on it. * You have helped defend Point Zero. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of avoidance. He has given you some notes on the ingredients: * 'Needed: one pouch of faeros ash. They're creatures of pure flame, and likely of extraplanar origin, but the ash of objects consumed by their fire has remarkable properties.' * 'Needed: one pouch of bone giant dust. Never, ever to be confused with garlic powder. Trust me.' * 'Needed: one skeleton mage skull. If the eyes are still glowing, please bash it around a bit until they fade. I'll not have another one of those coming alive and wreaking havoc in my lab.' Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * You've found the needed minotaur nose. * You've found the needed xorn fragment. * You've found the needed snow giant kidney. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one vial of greater demon bile. Don't drink it, even if it tells you to.' * You've found the needed sandworm tooth. * You've found the needed giant spider spinneret. | active |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within | active |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | pair of rough leather boots 'Earysahor' (5 def, 1 armour)2.0 T1 feet armor [Rare] Arcane While equipped: Stats +2 Str dps ---------- Phys.pwr +10 (+3 eff.) Dmg.mod +3% physical Acc +10 (+3 eff.) Apr +4 ----- def ----- Armour +1 Defense +5 (+1 eff.) Resists +5% arcane Silence- +21% Confus- +21% Stun/Frz- +24% A pair of boots made of leather. |
| Quiver | Kindleonslaught the quiver of yew arrows (17/20, 51-71 power, 10 apr)3.0 T3 arrow ammo [Random Unique] Arcane/Master Power 51.0 - 71.4 Physical Uses 50% Mag, 70% Dex Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +10 Crit +26.0% Capacity 20 Proj.spd +200% Ranged+ +4 fire On Hit: 20% Curse of Death 3 On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% * Wound the target dealing 178 physical damage across 5 turns and reducing healing by 50% While equipped: ---------- misc Reload +2 Arrows are used with bows to pierce your foes to death. |
| Light source | brass lantern 'Haledir'2.0 T1 lite [Rare] Nature While equipped: Stats +1 Con dps ---------- On Hit (Melee): * 20% chance to slow global speed by 54% ----- def ----- Resists +3% light Max.HP +43.00 Blind- +20% ---------- misc Light +3 Infravis +1 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | rough leather cap 'Adarelaith' (0 def, 1 armour)2.0 T1 head armor [Rare] Psionic While equipped: Stats +3 Cun +2 Wil dps ---------- Mind.pwr +3 (+1 eff.) Dmg.mod +9% acid ----- def ----- Armour +1 Fatigue +1% Resists +3% blight Crit.chn- 5.00% Disarm- +10% Confus- +20% Stun/Frz- +20% A cap made of leather. |
| Tool | focusing dwarven-steel torque of clear mind [power 2] (8/25 cooldown)2.0 T3 torque charm [Ego] Psionic Remove 1 confusion or silence effect and prevent the application of 2 detrimental mental effects for 5 turns Puts all charms on 25 cooldown 100% to reduce 1 talent cooldowns by 2. Torques are made by powerful psionics to store psionic powers. |
| On fingers | savage's stralite ring of life0.1 T4 ring jewelry [Ego++] Nature/Master While equipped: Stats +3 Con ----- def ----- Spell.save +15 (+5 eff.) Max.HP +44.00 HP.reg +10.00 Heal.mod +13% ---------- misc Max.stam +30.00 Rings make your fingers look great! |
| On fingers | Hanychik the gold ring0.1 T3 ring jewelry [Random Unique] Arcane/Nature/Master While equipped: Stats +6 Str +4 Con dps ---------- Spell.crit +8% Phys.pwr +7 (+2 eff.) Dmg.mod +12% physical +15% light +6% arcane ----- def ----- Resists +30% light +12% physical Rings make your fingers look great! |
| Around waist | spiritwalker's hardened leather belt of burglary1.0 T3 belt armor [Ego++] Arcane/Master While equipped: Stats +4 Dex +5 Mag +4 Cun +8 Lck ----- def ----- Stealth +9 ---------- misc T.Disarm +10 Mana/turn +0.23 Max.mana +20.00 Infravis +3 A belt that goes around your waist. |
| In main hand | Corpsebow4.0 T2 longbow 2H weapon [Unique] Arcane/Nature Power 0.0 - 0.0 Physical Uses 0% Mag Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +7 On Hit: 25% Epidemic 1 On Hit: 25% Cyst Burst 1 While equipped: dps ---------- Spell.pwr +10 (+3 eff.) Ranged+ 20 blight Dmg.mod +20% blight On Hit (Ranged): * 40% chance to reduce strength, dexterity, and constitution by 25 ----- def ----- Disease- +50% A lost artifact of the Age of Dusk, the Corpsebow is filled with a lingering essence of that era's terrible plagues. Those struck by arrows fired from its rotten string find themselves afflicted by echoes of ancient sickness. |
| On hands | Stokevein the drakeskin leather gloves (0 def, 3 armour)1.0 T4 hands armor [Rare] Master While equipped: Stats +4 Str +5 Mag +5 Wil +5 Cun +4 Con dps ---------- Dmg.mod +27% fire Res.pen +20% temporal ----- def ----- Armour +3 Disarm- +46% ---------- misc Light +3 Masteries +0.20 Technique/Grappling Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | Spider-Silk Robe of Spydrë (10 def, 15 armour)2.0 T3 cloth armor [Unique] Nature While equipped: Stats +5 Con +4 Wil dps ---------- Mind.crit +5% Mind.pwr +10 (+3 eff.) Dmg.mod +15% acid +15% nature +15% mind Melee Ret 20 nature slow 20 poison ----- def ----- Armour +15 Hardiness +30% Defense +10 (+2 eff.) Resists +30% nature +11% all Phys.save +10 (+5 eff.) Spell.save +10 (+3 eff.) This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal. |
| Cloak | Barudedir the cashmere cloak (10 def, 0 armour)2.0 T3 cloak armor [Rare] Master While equipped: Stats +4 Str +2 Wil +1 Cun dps ---------- Mind.crit +3% Crit.mult +10.00% Mind.pwr +20 (+6 eff.) ----- def ----- Defense +10 (+2 eff.) Phys.save +8 (+4 eff.) ---------- misc Infravis +3 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Strikeveil0.1 T3 amulet jewelry [Random Unique] Nature While equipped: Stats +5 Dex +3 Cun +5 Lck dps ---------- Dmg.mod +6% lightning Acc +9 (+2 eff.) ----- def ----- Defense +8 (+2 eff.) Resists +7% physical Mind.save +6 (+3 eff.) Unseen.red 10% ---------- misc Stam/turn +0.60 Max.psi +40.00 Amulets make your neck look great! |
Inventory
Feathersteel Amulet0.1 T2 amulet jewelry [Unique] Master While equipped: dps ---------- Mov.spd +25% ----- def ----- Defense +15 (+4 eff.) Fatigue -20% Proj.slow +15% ---------- misc Max.enc +20 Avoid Pressure Traps The weight of the world seems a little lighter with this amulet around your neck. |
copper amulet 'Flamekiller'0.1 T1 amulet jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +3% fire ----- def ----- Resists +11% lightning Mind.save +6 (+3 eff.) Stun/Frz- +21% ---------- misc Psi/ret +0.24 Amulets make your neck look great! |
Beladunadil the copper ring0.1 T1 ring jewelry [Rare] Psionic While equipped: Stats +2 Cun dps ---------- Melee+ 8 physical Ranged+ 8 physical Dmg.mod +12% physical Apr +2 On Hit (Melee): * 12% chance to reduce all saves and defense by 27 On Hit (Ranged): * 11% chance to reduce all saves and defense by 27 ----- def ----- Armour +10 Defense +10 (+2 eff.) Die.at -40.00 life ---------- misc Stam/turn +3.00 Hate/m.crit +2.00 Max.hate +6.00 Bleeding Edge: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 293% weapon damage over 7 turns, and all healing will be reduced by 56%. Rings make your fingers look great! |
Chamuromindur the Frosttrail0.1 T1 ring jewelry [Rare] Master While equipped: dps ---------- On Hit (Melee): * 10% chance to reduce strength, dexterity, and constitution by 25 * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Resists +6% cold HP.reg +2.00 Stun/Frz- +20% Rings make your fingers look great! |
Samista the Growthsmash0.1 T2 ring jewelry [Rare] Master While equipped: Stats +9 Cun +10 Wil dps ---------- On Hit (Melee): * 20% chance to slow global speed by 54% ----- def ----- Defense +8 (+2 eff.) ---------- misc Light +2 Rings make your fingers look great! |
wizard's copper ring of tenacity0.1 T1 ring jewelry [Ego] Arcane/Master While equipped: Stats +3 Mag ----- def ----- Spell.save +6 (+2 eff.) Max.HP +21.00 Disarm- +22% Pinning- +22% Knockbk- +21% Rings make your fingers look great! |
Corpsevalor (29-38 power, 9 apr)1.0 T4 dagger 1H weapon [Rare] Arcane Power 29.0 - 37.7 Physical Uses 50% Mag, 50% Dex Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +8.0% Atk.spd 100% Melee+ +8 blight On Crit.r2 +8 arcane On Hit: * Create an explosion dealing 84 acid damage (1/turn) While equipped: Stats +5 Mag dps ---------- S.pwr/crit +6 Dmg.mod +25% acid +18% nature Res.pen +25% acid +15% nature ----- def ----- Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Vim/s.crit +2.00 Sharp, short and deadly. |
Glynn the Taintvault (18-23 power, 7 apr)1.0 T3 dagger 1H weapon [Random Unique] Nature Power 18.0 - 23.4 Physical Uses 50% Mag, 50% Dex Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% Melee+ +13 nature On Crit.r2 +35 fire While equipped: Stats +7 Con +8 Wil dps ---------- All.spd +3% Res.pen +11% fire Melee Ret 10 nature 6 physical ----- def ----- Armour +6 Max.HP +33.00 Sharp, short and deadly. |
Spellblaze Shard (20-26 power, 10 apr)1.0 T2 dagger 1H weapon [Unique] Arcane Power 20.0 - 26.0 Physical Uses 50% Dex, 50% Mag Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +10 Crit +12.0% Atk.spd 100% HP.leech +6% Melee+ +20 blight +20 fire While equipped: Stats +5 Mag ----- def ----- Resists +10% blight +10% fire ---------- misc Talents +1 Virulent Disease This jagged crystal glows with an unnatural light. A strap of cloth is wrapped around one end, as a handle. |
elemental steel dagger of amnesia (11-14 power, 6 apr)1.0 T2 dagger 1H weapon [Ego++] Arcane/Psionic Power 11.0 - 14.3 Physical Uses 50% Dex, 50% Mag Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% On Hit: * Create an explosion dealing 84 lightning damage (1/turn) * 50% chance to put 1 talent on cooldown for 4 turns (checks Confusion immunity) While equipped: dps ---------- Dmg.mod +5% lightning Res.pen +6% lightning Sharp, short and deadly. |
plaguebringer's stralite dagger of torment (28-36 power, 9 apr)1.0 T4 dagger 1H weapon [Ego++] Arcane/Psionic Power 27.5 - 35.8 Physical Uses 50% Dex, 50% Mag Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +8.0% Atk.spd 100% Melee+ +11 blight On Hit: 20% Epidemic 4 On Hit: * 14% chance to reduce strength, dexterity, and constitution by 25 * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns While equipped: ----- def ----- Disease- +19% Sharp, short and deadly. |
Surefire4.0 T1 longbow 2H weapon [Unique] Master Power 0.0 - 0.0 Physical Uses 0% Mag Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Atk.spd 105% Range +9 While equipped: Stats +3 Dex dps ---------- Phys.crit +5.0% Dmg.mod +5% physical Acc +12 (+3 eff.) This tightly strung bow appears to have been crafted by someone of considerable talent. When you pull the string, you feel incredible power behind it. |
Porevea the dwarven-steel longsword (22-31 power, 4 apr)3.0 T3 longsword 1H weapon [Random Unique] Arcane/Master Power 22.0 - 30.8 Physical Uses 100% Mag Mastery Strength of Purpose Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +3.5% Atk.spd 100% On Hit: 20% Curse of Vulnerability 3 On Crit: * Wound the target dealing 178 physical damage across 5 turns and reducing healing by 50% * Splash the target with acid dealing 140 damage over 5 turns and reducing armor and accuracy by 18 While equipped: dps ---------- Phys.crit +7.0% Mind.crit +2% Phys.pwr +7 (+2 eff.) ---------- misc Psi/ret +0.12 Max.psi +20.00 Sharp, long, and deadly. |
dwarven-steel longsword 'Flowerclash' (24-33 power, 9 apr)3.0 T3 longsword 1H weapon [Random Unique] Arcane Power 23.5 - 32.9 Physical Uses 100% Mag Mastery Strength of Purpose Acc+ +0.4% crit mult (max 40%) Apr +9 Crit +3.5% Atk.spd 100% Phasing +13% Melee+ +8 nature +7 cold On Crit: * Splash the target with acid dealing 140 damage over 5 turns and reducing armor and accuracy by 18 While equipped: ----- def ----- Resists +6% nature +5% arcane Crit.chn- 15.00% Sharp, long, and deadly. |
steel waraxe 'Emeliba' (14-19 power, 3 apr)3.0 T2 waraxe 1H weapon [Random Unique] Master/Psionic Power 13.5 - 18.9 Physical Uses 100% Mag Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +4.0% Atk.spd 100% On Hit: * Projects up to 1 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% * Wound the target dealing 178 physical damage across 5 turns and reducing healing by 50% While equipped: dps ---------- Phys.crit +12.0% Phys.pwr +6 (+2 eff.) Res.pen +5% mind ----- def ----- Resists +15% lightning One-handed war axes. |
Issygodil the Offalbile (1 def, 0 armour)2.0 T1 cloak armor [Rare] Nature While equipped: Stats +1 Con dps ---------- Res.pen +5% nature On Hit (Melee): * 20% chance to reduce armor by 35% ----- def ----- Defense +1 (+0 eff.) Crit.chn- 10.00% Max.HP +33.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Flamewrought (0 def, 2 armour)1.0 T1 hands armor [Unique] Nature While equipped: Stats +2 Cun +3 Wil dps ---------- Mind.pwr +2 (+0 eff.) Dmg.mod +5% fire ----- def ----- Armour +2 Resists +10% fire Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Flamespit: Level 3.0 Pwr.cost 8 out of 24/24. Range 10 Travel.spd instantaneous Is a nature gift Description: Spits a bolt of fire, doing 66.82 fire damage. The damage will increase with your Mindpower. These gloves seems to be made out of the exoskeletons of ritches. They are hot to the touch. |
heroic voratun gauntlets of strength (+4) (0 def, 7 armour)1.5 T4 hands armor Reqs Heavy armour training [Ego+] Master While equipped: Stats +4 Str dps ---------- Phys.pwr +12 (+4 eff.) ----- def ----- Armour +7 Fatigue +5% Mind.save +12 (+6 eff.) Max.HP +62.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Eel-skin armour (16 def, 0 armour)9.0 T2 light armor [Unique] Nature While equipped: Stats +3 Cun +2 Dex ----- def ----- Defense +16 (+4 eff.) Fatigue +2% Resists +15% lightning Poison- +50% Pinning- +50% On Nature Hit: 10% Call Lightning 2 Call Lightning: Level 2.0 Pwr.cost 25 out of 50/50. Range 10 Travel.spd instantaneous Is a nature gift Description: Calls forth a powerful beam of lightning doing 52.69 to 158.06 lightning damage (105.37 average). The damage will increase with your Mindpower. This armour seems to have been patched together from many eels. Yuck. |
Yarelerab the Blastveil (17/17, 36-50 power, 10 apr)3.0 T3 arrow ammo [Rare] Psionic Power 36.0 - 50.4 Physical Uses 50% Mag, 70% Dex Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +10 Crit +2.0% Capacity 17 Ranged+ +20 lightning +33 physical On Hit.r1 +20 lightning +20 light +8 blight On Crit.r2 +8 blight On Hit: * 20% chance to reduce strength, dexterity, and constitution by 25 * 20% chance to knock the target back 3 spaces and deal 174 physical damage Arrows are used with bows to pierce your foes to death. |
arcing quiver of elm arrows of accuracy (14/14, 13-18 power, 5 apr)3.0 T1 arrow ammo [Ego] Arcane/Master Power 13.0 - 18.2 Physical Uses 70% Dex, 50% Mag Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Acc +9 Apr +5 Crit +1.0% Capacity 14 On Hit: * 25% chance for lightning to strike from the target to a second target dealing 84 damage Arrows are used with bows to pierce your foes to death. |
7 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
273 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+1 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+3 eff.) Item imbue powers: Defense +6 (+1 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+2 eff.) Phys.save +8 (+4 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+4 eff.) Item imbue powers: Defense +8 (+2 eff.) Phys.save +8 (+4 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
7 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
3 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
extending iron torque of gale force [power 105] (8/15 cooldown)2.0 T1 torque charm [Ego] Psionic Project a gust of wind in a cone knocking all creatures back 7 spaces and dealing 121 physical damage Puts all charms on 15 cooldown 100% to increase the duration of 1 beneficial effects by 1. Torques are made by powerful psionics to store psionic powers. |
quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
6 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Ay ay captain! (Insane (Adventure) difficulty)
Turn into a pirate!By ActuallyNew? the Shalore Temporal Warden level 27
10th Regrowth 123rd year of Ascendancy at 08:02 see stats
Exterminator (Insane (Adventure) difficulty)
Killed 1000 creatures.By ActuallyNew? the Shalore Temporal Warden level 21
76th Haze 122nd year of Ascendancy at 07:34 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By ActuallyNew? the Shalore Temporal Warden level 10
10th Mirth 122nd year of Ascendancy at 09:37 see stats
Level 20 (Insane (Adventure) difficulty)
Got a character to level 20.By ActuallyNew? the Shalore Temporal Warden level 20
28th Haze 122nd year of Ascendancy at 23:01 see stats
The secret city (Insane (Adventure) difficulty)
Discovered the truth about mages.By ActuallyNew? the Shalore Temporal Warden level 21
78th Haze 122nd year of Ascendancy at 16:37 see stats
Treasure Hoarder (Insane (Adventure) difficulty)
Amassed 3000 gold pieces.By ActuallyNew? the Shalore Temporal Warden level 23
4th Decay 122nd year of Ascendancy at 06:09 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By ActuallyNew? the Shalore Temporal Warden level 15
58th Dusk 122nd year of Ascendancy at 19:58 see stats
Utterly Destroyed (Insane (Adventure) difficulty)
Died on the Eidolon Plane.By ActuallyNew? the Shalore Temporal Warden level 29
14th Regrowth 123rd year of Ascendancy at 12:01 see stats
Wibbly Wobbly Timey Wimey Stuff (Insane (Adventure) difficulty)
Killed the weaver queen and the temporal defiler.By ActuallyNew? the Shalore Temporal Warden level 5
79th Pyre 122nd year of Ascendancy at 07:01 see stats
Log
Melee retaliation hits Silewen the elven warrior for (8 to psi shield), 12 nature, (1 to psi shield), 2 nature (14 total damage).
Silewen the elven warrior's Beyond the Flesh hits ActuallyNew? for (38 focus), (217 to time), 38 physical, (2 focus), 18 physical, (2 focus), 17 fire (74 total damage).
Emelera the mean looking elven guard uses Shield Slam.
Emelera the mean looking elven guard performs a melee critical strike against ActuallyNew?!
Your Contingency triggered Time Shield!
The shattering blow creates a shockwave!
Quest 'The Sect of Kryl-Feijan' is failed! (Press 'j' to see the quest log)
Emelera the mean looking elven guard slows down.
Emelera the mean looking elven guard is poisoned!
ActuallyNew? shrugs off the effect 'Brainlocked'!
Emelera the mean looking elven guard performs a melee critical strike against ActuallyNew?!
Emelera the mean looking elven guard performs a melee critical strike against ActuallyNew?!
Melee retaliation hits Emelera the mean looking elven guard for 20 nature, 3 nature, 20 nature, 3 nature, 20 nature, 3 nature (68 total damage).
Emelera the mean looking elven guard hits ActuallyNew? for 146 physical, 21 fire, 16 light, 31 darkness, 160 physical, 23 fire (397 total damage).
Emelera the mean looking elven guard hits Melinda for 481 physical damage.
ActuallyNew? the level 29 shalore temporal warden was flamed to death by Emelera the mean looking elven guard on level 5 of Dark crypt.
--------------------------------
You have 2 life(s) left.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Emelera the mean looking elven guard killed ActuallyNew?!
Saving game...
Saving done.
Talent Guardian Unity is ready to use.
Talent Wormhole is ready to use.
Talent Dimensional Step is ready to use.
Talent Warden's Focus is ready to use.
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Personal New Achievement: Utterly Destroyed (Insane (Adventure) difficulty)!







































































































