











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Free Respec 1.7.2Allow trial and error for character building without restarting new game while minimizing inbalance. You can respec stats, talents, categories and prodigies freely at any time. Based on Full Respecialization. Fix the Error for prodigies learning introduced v1.7. Warning: Weight: 100 Superload: Items Vault 1.7.6Donators/Buyers bonus! Restock All Stores 1.7.6Add menu item to restock all stores. Smarter Rest 1.7.6智能休息: Rest becomes smarter: QuickTome QoL Changes 1.7.4Changes to make ToME faster to play without providing gameplay advantages. You may freely modify and redistribute this addon and its contents, except where otherwise indicated in the Credits section below. Weight: 216890 Full list of effects- After generating the world map, using zone exits or recalling allows you to teleport to most reachable zones, instead of having to walk through the world map. Recalling can still drag doomelves/doombringers/demonologists to the Anteroom of Agony, and the teleportation won't let you bypass Crypt of Kryl'Feijan, Godfeaster, or the Dreadfell ambush. - Maj'Eyal characters start with the Orb of Communication, which can be used to contact the alchemists, Elder of Last Hope, Protector Myssil, and Zemekkys when appropriate. - Achievement pop-ups and announcing your own achievements in chat can be disabled in the game UI and Online options, respectively. - Added an easily toggleable "digging mode" that automatically uses your Dig talent when you move into a diggable wall with no hostiles in sight. CreditsThe icon used for Toggle Digging Mode is licensed under CC-BY 3.0: https://game-icons.net/1x1/delapouite/war-pick.html Changelog1.1.0- This version is not compatible with savegames from previous versions! 1.0.16- Fixed Drem being able to teleport to Dwarf starting zones 1.0.15- Updated for qt-zone-overhaul version 1.0.32 1.0.14- Updated for qt-zone-overhaul version 1.0.27 1.0.13- Updated for qt-zone-overhaul version 1.0.22 1.0.12- Updated for qt-zone-overhaul version 1.0.18 1.0.11- Updated for ToME4 version 1.4.8 1.0.10- Greatly improve worldmap position handling: zone entrance positions are now auto-detected instead of enumerated, multiple onLevelLoads are no longer added 1.0.9- Fix Murgol Lair exit position 1.0.8- Fix regression in tier 1 zone teleports for non-Zone Overhaul games 1.0.7- Don't try to teleport when exiting damp/intimidating caves, Rat Lich crypt, etc. via the stairs 1.0.6- Allowed teleporting via zone exits, not just the Rod 1.0.5- Updated for qt-zone-overhaul 1.0.13 1.0.4- Fix typo that caused Briagh's Lair to be accessible when it shouldn't 1.0.3- Updated for qt-zone-overhaul 1.0.11 1.0.2- Fixed serialization bug that could leave player with nil wilderness position (requiring save editing to continue) if they teleported with the rod of recall, then saved and reloaded the game, then visited the worldmap without teleporting anywhere else. 1.0.1- Updated for qt-zone-overhaul 1.0.4 1.0.0- Initial release Improved Enemy UI 1.7.41. improve the default shockbolt of enemy, making them brighter and easier to find. Possessor Bonus Class 1.7.4Donators/Buyers bonus! CN Showing Items Tier in Inventory 1.7.4This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Improved Combat Text v2 Custom Edit 1.7.5This is a custom edit of the "Improved Combat Text v2" mod. All credit for the original work goes to to the original mod by Codefly
DescriptionThis addon replaces ToME's floating combat text:
Custom Edit
The original addon is great, but I was always frustrated with the excessive amount of floating talent text and other garbage that just wasn't relevant to combat.
Installation:
* For Steam users: subscribe to this mod Remove: or make it easy in game:
Note for LeoMaven or CodeFly
If either of you want to just steal my code and put it in your addons that is completely fine with me. |
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Male |
| Race | Skeleton |
| Class | Archer |
| Level / Exp | 50 / 3907% |
| Size | medium |
| Lifes / Deaths | Killed by Siluda the elven warrior at level 28 on the 6th Regrowth 123rd year of Ascendancy at 05:35 0 / 7Killed by Betulaith the elven cultist at level 29 on the 7th Regrowth 123rd year of Ascendancy at 22:08 Killed by Betulaith the elven cultist at level 29 on the 7th Regrowth 123rd year of Ascendancy at 23:29 Killed by Adutta the elven cultist at level 30 on the 8th Regrowth 123rd year of Ascendancy at 04:32 Killed by Bethariawe the rogue at level 32 on the 49th Regrowth 123rd year of Ascendancy at 03:45 Killed by multi-hued drake at level 46 on the 40th Haze 123rd year of Ascendancy at 10:49 Killed by radiant horror at level 50 on the 43rd Regrowth 124th year of Ascendancy at 01:23 |
Primary Stats
| Strength | 95 (base 61) |
| Dexterity | 123 (base 66) |
| Constitution | 18 (base 10) |
| Magic | 21 (base 10) |
| Willpower | 70 (base 60) |
| Cunning | 55 (base 44) |
Resources
| Life | 1111/1111 |
| Positive | 197/197 |
| Stamina | 357/357 |
| Healing Factor | 1.0711363549267 |
| Regeneration | 6.4027132351604 |
Speed
| Mental | -10% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 1 |
Offense: Barehand
| Damage | 30 |
| Accuracy | 85 |
| Crit Chance | 41% |
| APR | 0 |
| Speed | 1.11 |
Offense: Spell
| Spellpower | 23 |
| Crit Chance | 18% |
| Speed | 1 |
Offense: Mind
| Mindpower | 45 |
| Crit Chance | 18% |
| Speed | 1 |
Offense: Damage Bonus
| All | +7% |
Offense: Damage Penetration
| All | +25% |
Defense: Base
| Armour (hardiness) | 0 (53.292302510663%) |
| Defense | 83 |
| Ranged Defense | 83 |
| Fatigue | 0 |
| Physical Save | 32 |
| Spell Save | 44 |
| Mental Save | 34 |
Defense: Resistances
| Arcane | + 29%( 70%) |
| All | + 29%( 70%) |
Defense: Immunities
| Silence Resistance | 0% |
| Bleed Resistance | 100% |
| Confusion Resistance | 0% |
| Fear Resistance | 100% |
| Instadeath Resistance | 100% |
| Poison Resistance | 100% |
| Stun Resistance | 100% |
Inscriptions (5/5)
| Runes | Effective talent level: 2.5 Rune: StormshieldUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 26 up to 8 times. Its effects scale with your Dexterity stat. |
| Runes | Effective talent level: 2.5 Rune: StormshieldUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 61 up to 8 times. Its effects scale with your Dexterity stat. |
| Runes | Effective talent level: 2.5 Rune: BlinkUse mode: Activated Range: 10 Cooldown: 10 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 10 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 25%, your defense is increased by 25 and all your resistances by 25%. Its effects scale with your Dexterity stat. |
| Runes | Effective talent level: 2.5 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 222 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Dexterity stat. |
| Runes | Effective talent level: 2.5 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. |
Class Talents
| Technique / Combat techniques | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Technique / Sniper | 1.30 |
| 2/5 |
| 1/5 |
| 5/5 |
| 1/5 |
| Technique / Archery training | 1.30 |
| 5/5 |
| 4/5 |
| 5/5 |
| 3/5 |
| Technique / Archery prowess | 1.30 |
| 5/5 |
| 2/5 |
| 5/5 |
| 2/5 |
| Technique / Combat veteran | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Reflexes | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 1/5 |
| Technique / Marksmanship | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 3/5 |
Generic Talents
| Technique / Combat training | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| Celestial / Chants | 1.00 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Technique / Mobility | 1.00 |
| 3/5 |
| 1/5 |
| 4/5 |
| 1/5 |
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Undead / Skeleton | 1.10 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Precise Strikes |
| talent | Trained Reactions |
| beneficial effect | The target is under the effect of the cloak of deception, making it look human. Cloak of Deception |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Old Forest. Escort: lone alchemist (level 2 of Old Forest)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 6 of Dreadfell. Escort: lost sun paladin (level 6 of Dreadfell)As a reward you gained talent category Celestial / Chants (at mastery 1.00). | done |
You successfully escorted the lost tinker to the recall portal on level 3 of Norgos Lair. Escort: lost tinker (level 3 of Norgos Lair)As a reward you gained knowledge of tinker technology. | done |
You successfully escorted the repented thief to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: repented thief (level 1 of Lost Dwarven Kingdom of Reknor)As a reward you improved Dexterity by +5. | done |
You successfully escorted the repented thief to the recall portal on level 2 of Daikara. Escort: repented thief (level 2 of Daikara)As a reward you improved Dexterity by +5. | done |
You successfully escorted the repented thief to the recall portal on level 4 of Dreadfell. Escort: repented thief (level 4 of Dreadfell)As a reward you improved Dexterity by +5. | done |
You successfully escorted the temporal explorer to the recall portal on level 1 of Dreadfell. Escort: temporal explorer (level 1 of Dreadfell)As a reward you improved Willpower by +5. | done |
You successfully escorted the worried loremaster to the recall portal on level 3 of Old Forest. Escort: worried loremaster (level 3 of Old Forest)As a reward you improved Dexterity by +5. | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | done |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girlMelinda was saved from the brink of death at the beach, by a strange wave of blight. The Fortress Shadow said she could be cured. Melinda decided to come live with you in your Fortress. The Fortress Shadow has established a portal for her so she can come and go freely. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 3782. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You aided various denizens of Maj'Eyal in their attempts to join the Brotherhood of Alchemists, though you did not prove the deciding factor for any. This year's new member is Agrimley the hermit. The Brotherhood of AlchemistsStire of Derth has completed an elixir of the fox without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Stire of Derth no longer needs your help making the elixir of avoidance. You have aided Marus of Elvala in creating an elixir of the savior. Marus of Elvala has completed an elixir of mastery without your aid. Agrimley the hermit has completed an elixir of explosive force without your aid. Agrimley the hermit has completed an elixir of serendipity without your aid. You have aided Agrimley the hermit in creating an elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of brawn. Having failed to gain admittance to the Brotherhood of the Alchemists, Ungrol of Last Hope no longer needs your help making the elixir of stoneskin. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of CreationSlasul told you his side of the story. Now you must decide: which of them is corrupt? * You have killed both Ukllmswwik and Slasul, betraying them both. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within7 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| Cloak | Cloak of Deception1.0 cloak armor [Plot Item] Arcane While equipped: dps ---------- Phys.pwr +5 (+1 eff.) Spell.pwr +5 (+2 eff.) Mind.pwr +5 (+2 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. |
| Main armor | Mankini (0 def, 0 armour)2.0 T1 cloth armor [Unique] While equipped: ----- def ----- Resists +7% all Revealing, green, fun. If you never take it off and win you will gain a neat achievement and bragging rights! |
Inventory
Airbright the stralite amulet0.1 T4 amulet jewelry [Rare] Nature While equipped: Stats +4 Cun +14 Wil dps ---------- Crit.mult +10.00% Dmg.mod +6% lightning Res.pen +26% lightning ----- def ----- Resists +9% lightning Mind.save +12 (+6 eff.) ---------- misc Psi/ret +0.12 Max.psi +40.00 Amulets make your neck look great! |
Baragadir the voratun amulet0.1 T5 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +7 Dex dps ---------- Crit.mult +20.00% Phys.pwr +10 (+3 eff.) Mind.pwr +10 (+3 eff.) Phys.spd +10% Dmg.mod +9% physical Acc +10 (+2 eff.) Apr +20 ----- def ----- Resists +3% lightning +9% temporal +3% darkness Disease- +21% ---------- misc Psi/ret +0.12 Amulets make your neck look great! |
Brenyrach the Splendournaught0.1 T5 amulet jewelry [Rare] Psionic While equipped: Stats +3 Dex +3 Mag +6 Wil dps ---------- Mind.pwr +13 (+4 eff.) Dmg.mod +9% nature +33% cold Melee Ret 6 nature ----- def ----- Resists +26% light +9% cold Mind.save +15 (+7 eff.) Confus- +23% ---------- misc Light +4 Infravis +4 Amulets make your neck look great! |
Gyromikath the voratun amulet0.1 T5 amulet jewelry [Rare] Nature While equipped: Stats +6 Str +21 Dex dps ---------- Phys.crit +7.0% Mind.crit +5% Crit.mult +26.38% Dmg.mod +18% physical ----- def ----- Phys.save +21 (+10 eff.) Spell.save +9 (+3 eff.) ---------- misc Stam/turn +3.96 Max.hate +8.00 Amulets make your neck look great! |
voratun amulet 'Brandmight'0.1 T5 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +5 Con dps ---------- Phys.pwr +9 (+3 eff.) Phys.spd +10% Dmg.mod +9% lightning +9% physical Res.pen +26% fire Melee Ret 8 lightning ----- def ----- Resists +18% lightning +27% fire +22% cold Phys.save +19 (+9 eff.) Max.HP +62.00 HP.reg +11.00 Amulets make your neck look great! |
Orb of Many Ways1.0 orb jewelry [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Writhing Ring of the Hunter0.1 T4 ring jewelry [Unique] Unknown While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con When first worn the ring attunes to you, letting you choose a prodigy it will forever grant while worn (can not be changed once chosen, re-wear it to select again if you refused to choose at first). A writhing mass of tentacles roughtly warped into the form of a ring. A dark malovelant power emanates from it. |
Ring of the War Master0.1 T5 ring jewelry [Unique] Master While equipped: Stats +3 Str +3 Dex +3 Con dps ---------- Phys.crit +5.0% Phys.pwr +10 (+3 eff.) Apr +15 ----- def ----- Talent.cat+ +0.30 Technique A blade-edged ring that radiates power. As you put it on, strange thoughts of pain and destruction come to your mind. This item has been sent to the Item's Vault. |
Yarodas the voratun ring0.1 T5 ring jewelry [Random Unique] Arcane/Master/Psionic While equipped: Stats +2 Cun +4 Str dps ---------- Crit.mult +15.00% Phys.pwr +16 (+5 eff.) Spell.pwr +12 (+6 eff.) Mind.pwr +18 (+6 eff.) Dmg.mod +8% all Apr +3 ----- def ----- Resists +6% light Mind.save +13 (+6 eff.) Blind- +50% Confus- +50% Stun/Frz- +60% ---------- misc Max.psi +40.00 Infravis +5 See.Stealth +21 See.Invis +21 Rings make your fingers look great! |
Zigorn the Shine's kiss0.1 T5 ring jewelry [Rare] Master While equipped: dps ---------- Phys.crit +7.0% Crit.mult +20.00% Phys.pwr +25 (+8 eff.) Res.pen +30% mind Melee Ret 6 physical On Hit (Melee): * 27% chance to slow global speed by 55% ----- def ----- Resists +27% light +20% mind HP.reg +9.00 Stun/Frz- +46% Rings make your fingers look great! This item has been sent to the Item's Vault. |
voratun bloodstone ring0.1 T5 ring jewelry [Random Unique] Arcane/Master/Psionic While equipped: Stats +7 Dex +8 Wil +8 Cun dps ---------- Mind.pwr +14 (+5 eff.) Dmg.mod +6% acid +18% fire Acc +14 (+3 eff.) ----- def ----- Resists +45% acid +45% fire +22% cold +30% lightning Stun/Frz- +60% Rings make your fingers look great! This item has been sent to the Item's Vault. |
voratun bloodstone ring0.1 T5 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +7 Mag +8 Wil +6 Con dps ---------- Spell.pwr +13 (+6 eff.) Dmg.mod +19% darkness ----- def ----- Armour +8 Defense +15 (+3 eff.) Resists +38% darkness +6% light Spell.save +20 (+6 eff.) Die.at -40.00 life Max.HP +20.00 Confus- +20% Stun/Frz- +60% ---------- misc Max.stam +36.00 Rings make your fingers look great! This item has been sent to the Item's Vault. |
voratun ring 'Rainbutcher'0.1 T5 ring jewelry [Random Unique] Master/Psionic While equipped: Stats +8 Wil dps ---------- Dmg.mod +6% darkness +9% cold Res.pen +15% darkness +20% cold Melee Ret 6 cold ----- def ----- Phys.save +36 (+15 eff.) Spell.save +26 (+8 eff.) Mind.save +33 (+13 eff.) Rings make your fingers look great! |
voratun ring 'Satyrstriker'0.1 T5 ring jewelry [Rare] Nature While equipped: Stats +3 Str +3 Mag +3 Cun dps ---------- Phys.pwr +25 (+8 eff.) Dmg.mod +35% physical ----- def ----- Resists +6% nature +31% physical ---------- misc Max.stam +30.00 Rings make your fingers look great! This item has been sent to the Item's Vault. |
Kor's Fall (100% power, 0 apr, darkness element)5.0 T1 staff 2H weapon Reqs Mag 25 [Unique] Arcane Power 100% Range: 1.2x Uses 110% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Crit +1.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +8% Spell.pwr +7 (+3 eff.) Dmg.mod +10% acid +10% fire +10% darkness +10% blight ---------- misc See.Invis +2 Talents +1 Command Staff Masteries +0.10 Corruption/Bone Bone Spear: Level 4.5 Pwr.cost 6 out of 6/6. Range 10 Travel.spd instantaneous Is a spell Description: Conjures up a spear of bones, doing 109.23 physical damage to all targets in a line. Each target takes an additional 20% damage for each magical debuff they are afflicted with up to a max of 100% (218). The damage will increase with your Spellpower. Made from the bones of many creatures, this staff glows with power. You can feel its evil presence even from a distance. |
Awakened Staff of Absorption (172% power, 60 apr, cold element)7.0 T5 staff 2H weapon Reqs Mag 40 [Godslayer] Unknown Power 172% Range: 1.2x Uses 130% Mag Dmg Arcane Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Acc +30 Apr +60 Atk.spd 100% While equipped: Stats +10 Mag +10 Wil dps ---------- Spell.crit +15% Spell.pwr +48 (+21 eff.) Dmg.mod +60% lightning +60% fire +60% arcane +60% cold Res.pen +30% lightning +30% fire +30% arcane +30% cold ---------- misc Max.mana +100.00 Max.P.En +50.00 Max.N.En +50.00 Talents +1 Command Staff May understand old Sher'Tul language. Absorb the essence (ignoring resistance and bypassing most defenses) of a target in range 8, draining 30% of its life and increasing your own damage by 30% for 7 turns. Uses 200 power out of 200/200 Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
dragonbone starstaff 'Blizzardpython' (136% power, 6 apr, physical element)5.0 T5 staff 2H weapon Reqs Mag 48 [Rare] Arcane Power 137% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +3 Dex dps ---------- Spell.crit +19% Crit.mult +20.00% Phys.pwr +31 (+9 eff.) Spell.pwr +15 (+7 eff.) Dmg.mod +6% cold +42% physical Res.pen +20% cold Melee Ret 6 physical ----- def ----- Phys.save +15 (+8 eff.) ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
dragonbone longbow 'Lightningsteel'4.0 T5 longbow 2H weapon [Random Unique] Arcane/Nature Mastery Master Marksman Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +10 Ranged+ +4 lightning On Hit.r1 +4 arcane On Crit.r2 +8 blight While equipped: Stats +12 Str +20 Dex +18 Mag +17 Wil +15 Cun +15 Con dps ---------- Dmg.mod +12% lightning +42% temporal +42% physical Res.pen +25% blight +37% temporal +35% physical ----- def ----- Resists +5% arcane ---------- misc Reload +6 Cooldown Arrow Stitching -1 Masteries +0.30 Chronomancy/Bow Threading Instant Weapon Swap Longbows are used to shoot arrows at your foes. |
Beochak (18/18, 219% power, 39 apr)3.0 T5 arrow ammo [Random Unique] Master Power 220% Range: 1.4x Uses 70% Dex, 50% Str Dmg Physical Mastery Master Marksman Acc+ +0.2% crit chance (max 25%) Apr +39 Crit +37.0% Capacity 18 Proj.spd +466% On Hit.r1 +27 physical On Crit.r2 +4 arcane On Crit: * Wound the target dealing 211 physical damage across 5 turns and reducing healing by 50% While equipped: ---------- misc Reload +5 Arrows are used with bows to pierce your foes to death. |
Frostpain the elven-silk robe (0 def, 0 armour)2.0 T5 cloth armor [Random Unique] Arcane/Nature While equipped: Stats +7 Str +16 Mag +7 Wil dps ---------- Dmg.mod +22% lightning +74% physical +30% temporal +31% cold Res.pen +13% temporal +5% mind +13% physical Melee Ret 8 cold ----- def ----- Resists +9% lightning +26% physical +26% cold +15% mind +15% all Anom.red +14 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Grineruigund the drakeskin leather belt1.0 T5 belt armor [Random Unique] Master While equipped: Stats +3 Str +4 Wil +7 Con dps ---------- Phys.crit +5.0% Crit.mult +12.00% Phys.pwr +32 (+9 eff.) Dmg.mod +32% physical Res.pen +20% physical ----- def ----- Spell.save +13 (+4 eff.) ---------- misc Size +1 A belt that goes around your waist. |
elven-silk cloak 'Ivylevena' (42 def, 16 armour)2.0 T5 cloak armor [Rare] Master While equipped: dps ---------- Crit.mult +52.85% Res.pen +32% mind +32% physical Acc +50 (+10 eff.) Apr +13 ----- def ----- Armour +16 Defense +42 (+8 eff.) Stealth +13 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
rough leather cap 'Duvyleg' (5 def, 6 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +3 Str dps ---------- Phys.pwr +25 (+8 eff.) Mind.pwr +15 (+5 eff.) Res.pen +10% physical Acc +10 (+2 eff.) ----- def ----- Armour +6 Defense +5 (+1 eff.) Fatigue +1% Resists +5% arcane +3% all Phys.save +7 (+4 eff.) A cap made of leather. |
4 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
12 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
14 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+1 eff.) Phys.save +8 (+4 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+4 eff.) Item imbue powers: Defense +8 (+1 eff.) Phys.save +8 (+4 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
7 turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+2 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
9 ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
12 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
24 bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
35 fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
33 diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
26 moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+2 eff.) Phys.save +10 (+5 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+5 eff.) Item imbue powers: Defense +10 (+2 eff.) Phys.save +10 (+5 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+5 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
30 pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Pearl of Life and Death2.0 white gem [Unique] Nature While carried: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con +10 Lck Dmg.mod +7% all Resists +7% all Stun/Frz- +100% Light +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
506 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
57 alchemist bloodstone0.0 T5 red alchemist-gem [Normal] When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
Ce'Noma the Skyvalor1.0 T5 lite [Random Unique] Nature/Master While equipped: Stats +6 Wil dps ---------- Phys.crit +5.0% Mind.crit +4% Crit.mult +40.00% Phys.pwr +9 (+3 eff.) Dmg.mod +3% arcane Res.pen +5% mind +14% all Apr +9 Melee Ret 8 lightning ----- def ----- Resists +7% arcane Blind- +50% Confus- +30% ---------- misc Light +12 See.Stealth +9 See.Invis +11 Track: Puts all charms on 40 cooldown Level 4.5 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 25 for 7 turns. The radius will increase with your Cunning. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Sleetgore the voratun pickaxe (dig speed 18 turns)3.0 T5 digger tool [Rare] Master While equipped: Stats +12 Str +7 Dex +3 Wil +6 Con dps ---------- Dmg.mod +18% cold Res.pen +10% cold ---------- misc Infravis +6 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Dragon Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Elemental Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Communication Orb of Communication0.0 orb [Plot Item] Unknown Speak with someone. Uses 1 power out of 128/128 Activation is instant. This orb can be used to speak with someone far away. It is even capable of teleporting small objects back and forth. |
Orb of Destruction (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Willowtitan the voratun torque of psionic shield [power 141] (25 cooldown)2.0 T5 torque charm [Rare] Psionic While equipped: dps ---------- Spell.crit +3% S.pwr/crit +11 Res.pen +26% cold On Hit (Melee): * 21% chance to slow global speed by 55% ----- def ----- Resists +18% nature ---------- misc Max.mana +40.00 Max.vim +20.00 Setup a psionic shield, reducing all damage taken by 141 for 5 turns Puts all charms on 25 cooldown Torques are made by powerful psionics to store psionic powers. |
voratun torque of psionic shield 'Dawnblight' [power 173] (25 cooldown)2.0 T5 torque charm [Rare] Psionic While equipped: dps ---------- Dmg.mod +24% arcane Res.pen +25% light +25% arcane ----- def ----- Resists +30% acid ---------- misc Light +3 Setup a psionic shield, reducing all damage taken by 173 for 5 turns Puts all charms on 25 cooldown 100% to increase the duration of 3 beneficial effects by 1. Torques are made by powerful psionics to store psionic powers. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
After your victory you came back to Last Hope and reunited with Melinda, who after many years remains free of demonic corruption.
You lived together and led a happy life. Melinda even learned a few adventurer's tricks and you both traveled Eyal, making new legends.
Achievements
A dangerous secret (Insane (Adventure) difficulty)
Found the mysterious staff and told Last Hope about it.By Bones-n-Arrows the Skeleton Archer level 39
1st Pyre 123rd year of Ascendancy at 23:24 see stats
A different point of view (Insane (Adventure) difficulty)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Bones-n-Arrows the Skeleton Archer level 34
57th Regrowth 123rd year of Ascendancy at 10:37 see stats
Against all odds (Insane (Adventure) difficulty)
Killed Ukruk in the ambush.By Bones-n-Arrows the Skeleton Archer level 38
1st Pyre 123rd year of Ascendancy at 14:12 see stats
Arachnophobia (Insane (Adventure) difficulty)
Destroyed the spydric menace.By Bones-n-Arrows the Skeleton Archer level 48
45th Haze 123rd year of Ascendancy at 14:36 see stats
Are you out of your mind?! (Insane (Adventure) difficulty)
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Bones-n-Arrows the Skeleton Archer level 46
40th Haze 123rd year of Ascendancy at 10:49 see stats
Back and there again (Insane (Adventure) difficulty)
Opened a portal to the Far East from Maj'Eyal.By Bones-n-Arrows the Skeleton Archer level 50
66th Haze 123rd year of Ascendancy at 12:34 see stats
Brave new world (Insane (Adventure) difficulty)
Went to the Far East and took part in the war.By Bones-n-Arrows the Skeleton Archer level 42
23rd Haze 123rd year of Ascendancy at 18:30 see stats
Bringer of Doom (Insane (Adventure) difficulty)
Killed a Bringer of Doom.By Bones-n-Arrows the Skeleton Archer level 22
76th Haze 122nd year of Ascendancy at 06:28 see stats
Can you bear it? So much bearness! (Insane (Adventure) difficulty)
Killed Borius in the Bearscape.By Bones-n-Arrows the Skeleton Archer level 42
32nd Pyre 123rd year of Ascendancy at 01:29 see stats
Clone War (Insane (Adventure) difficulty)
Destroyed your own Shade.By Bones-n-Arrows the Skeleton Archer level 50
71st Haze 123rd year of Ascendancy at 14:39 see stats
Curse Lifter (Insane (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By Bones-n-Arrows the Skeleton Archer level 15
35th Haze 122nd year of Ascendancy at 08:50 see stats
Demonic Invasion (Insane (Adventure) difficulty)
Stopped a demonic invasion by closing their portal.By Bones-n-Arrows the Skeleton Archer level 50
5th Allure 124th year of Ascendancy at 19:50 see stats
Destroyer of the creation (Insane (Adventure) difficulty)
Killed Slasul.By Bones-n-Arrows the Skeleton Archer level 45
35th Haze 123rd year of Ascendancy at 21:02 see stats
Destroyer's bane (Insane (Adventure) difficulty)
Killed Golbug the Destroyer.By Bones-n-Arrows the Skeleton Archer level 40
8th Pyre 123rd year of Ascendancy at 06:01 see stats
Don't Poosh it! (Insane (Adventure) difficulty)
Killed Kelad in the lost land of Poosh.By Bones-n-Arrows the Skeleton Archer level 32
37th Regrowth 123rd year of Ascendancy at 18:18 see stats
Dragon's Greed (Insane (Adventure) difficulty)
Amassed 8000 gold pieces.By Bones-n-Arrows the Skeleton Archer level 34
59th Regrowth 123rd year of Ascendancy at 19:12 see stats
Evil denied (Insane (Adventure) difficulty)
Won ToME by preventing the Void portal from opening.By Bones-n-Arrows the Skeleton Archer level 50
25th Regrowth 124th year of Ascendancy at 07:14 see stats
Exterminator (Insane (Adventure) difficulty)
Killed 1000 creatures.By Bones-n-Arrows the Skeleton Archer level 21
73rd Haze 122nd year of Ascendancy at 01:06 see stats
Eye of the storm (Insane (Adventure) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Bones-n-Arrows the Skeleton Archer level 32
50th Regrowth 123rd year of Ascendancy at 16:08 see stats
Fear me not! (Insane (Adventure) difficulty)
Survived the Fearscape!By Bones-n-Arrows the Skeleton Archer level 27
9th Allure 123rd year of Ascendancy at 03:30 see stats
Fear of Fours (Insane (Adventure) difficulty)
Killed all four bosses of the Slime Tunnels.By Bones-n-Arrows the Skeleton Archer level 50
12nd Regrowth 124th year of Ascendancy at 05:34 see stats
Flooder (Insane (Adventure) difficulty)
Defeated Ukllmswwik while doing his own quest.By Bones-n-Arrows the Skeleton Archer level 45
35th Haze 123rd year of Ascendancy at 23:33 see stats
Gem of the Moon (Insane (Adventure) difficulty)
Completed the Master Jeweler quest with Limmir.By Bones-n-Arrows the Skeleton Archer level 50
17th Regrowth 124th year of Ascendancy at 08:40 see stats
Home sweet home (Insane (Adventure) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Bones-n-Arrows the Skeleton Archer level 25
6th Decay 122nd year of Ascendancy at 02:06 see stats
I cleared the room of death and all I got was this lousy achievement! (Insane (Adventure) difficulty)
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By Bones-n-Arrows the Skeleton Archer level 47
41st Haze 123rd year of Ascendancy at 05:21 see stats
Invasion from the Depths (Insane (Adventure) difficulty)
Stopped a naga invasion by closing their portal.By Bones-n-Arrows the Skeleton Archer level 50
77th Haze 123rd year of Ascendancy at 11:49 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By Bones-n-Arrows the Skeleton Archer level 10
20th Haze 122nd year of Ascendancy at 14:14 see stats
Level 20 (Insane (Adventure) difficulty)
Got a character to level 20.By Bones-n-Arrows the Skeleton Archer level 20
52nd Haze 122nd year of Ascendancy at 17:47 see stats
Level 30 (Insane (Adventure) difficulty)
Got a character to level 30.By Bones-n-Arrows the Skeleton Archer level 30
8th Regrowth 123rd year of Ascendancy at 00:45 see stats
Level 40 (Insane (Adventure) difficulty)
Got a character to level 40.By Bones-n-Arrows the Skeleton Archer level 40
4th Pyre 123rd year of Ascendancy at 21:59 see stats
Level 50 (Insane (Adventure) difficulty)
Got a character to level 50.By Bones-n-Arrows the Skeleton Archer level 50
48th Haze 123rd year of Ascendancy at 18:14 see stats
Look at me, I'm playing a roguelike! (Insane (Adventure) difficulty)
Linked yourself in the in-game chat.By Bones-n-Arrows the Skeleton Archer level 50
65th Regrowth 124th year of Ascendancy at 07:13 see stats
Lucky Girl (Insane (Adventure) difficulty)
Saved Melinda again and invited her to the Fortress to cure her.By Bones-n-Arrows the Skeleton Archer level 31
19th Regrowth 123rd year of Ascendancy at 08:02 see stats
Orcrist (Insane (Adventure) difficulty)
Killed the leaders of the Orc Pride.By Bones-n-Arrows the Skeleton Archer level 50
10th Allure 124th year of Ascendancy at 05:31 see stats
Overpowered! (Insane (Adventure) difficulty)
Did over 6000 damage in one attack.By Bones-n-Arrows the Skeleton Archer level 38
80th Regrowth 123rd year of Ascendancy at 06:02 see stats
Poisonous (Insane (Adventure) difficulty)
Sided with the assassin lord.By Bones-n-Arrows the Skeleton Archer level 31
28th Regrowth 123rd year of Ascendancy at 22:08 see stats
Race through fire (Insane (Adventure) difficulty)
Raced through the fires of the Charred Scar to stop the Sorcerers.By Bones-n-Arrows the Skeleton Archer level 50
5th Regrowth 124th year of Ascendancy at 06:38 see stats
Savior of the damsels in distress (Insane (Adventure) difficulty)
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Bones-n-Arrows the Skeleton Archer level 30
8th Regrowth 123rd year of Ascendancy at 10:18 see stats
Size is everything (Insane (Adventure) difficulty)
Did over 1500 damage in one attack.By Bones-n-Arrows the Skeleton Archer level 25
5th Allure 123rd year of Ascendancy at 00:16 see stats
Size matters (Insane (Adventure) difficulty)
Did over 600 damage in one attack.By Bones-n-Arrows the Skeleton Archer level 18
50th Haze 122nd year of Ascendancy at 10:19 see stats
Sliders (Insane (Adventure) difficulty)
Activated a portal using the Orb of Many Ways.By Bones-n-Arrows the Skeleton Archer level 42
61st Pyre 123rd year of Ascendancy at 06:17 see stats
Tactical master (Insane (Adventure) difficulty)
Fought the two Sorcerers without closing any invocation portals.By Bones-n-Arrows the Skeleton Archer level 50
25th Regrowth 124th year of Ascendancy at 07:13 see stats
Tales of the Spellblaze (Insane (Adventure) difficulty)
Learned the eight chapters of the Spellblaze Chronicles.By Bones-n-Arrows the Skeleton Archer level 34
57th Regrowth 123rd year of Ascendancy at 10:37 see stats
The Arena (Insane (Adventure) difficulty)
Unlocked Arena mode.By Bones-n-Arrows the Skeleton Archer level 9
10th Haze 122nd year of Ascendancy at 01:55 see stats
The Legend of Garkul (Insane (Adventure) difficulty)
Learned the five chapters of the Legend of Garkul.By Bones-n-Arrows the Skeleton Archer level 34
57th Regrowth 123rd year of Ascendancy at 10:37 see stats
The Right thing to do (Insane (Adventure) difficulty)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Bones-n-Arrows the Skeleton Archer level 31
22nd Regrowth 123rd year of Ascendancy at 01:09 see stats
The Sun Still Shines (Insane (Adventure) difficulty)
Aeryn survived the last battle.By Bones-n-Arrows the Skeleton Archer level 50
25th Regrowth 124th year of Ascendancy at 07:14 see stats
The bigger the better! (Insane (Adventure) difficulty)
Did over 3000 damage in one attack.By Bones-n-Arrows the Skeleton Archer level 28
5th Regrowth 123rd year of Ascendancy at 14:40 see stats
The secret city (Insane (Adventure) difficulty)
Discovered the truth about mages.By Bones-n-Arrows the Skeleton Archer level 9
12nd Haze 122nd year of Ascendancy at 05:29 see stats
There and back again (Insane (Adventure) difficulty)
Opened a portal to Maj'Eyal from the Far East.By Bones-n-Arrows the Skeleton Archer level 48
45th Haze 123rd year of Ascendancy at 14:00 see stats
Thralless (Insane (Adventure) difficulty)
Freed at least 30 enthralled slaves in the slavers' compound.By Bones-n-Arrows the Skeleton Archer level 31
21st Regrowth 123rd year of Ascendancy at 07:20 see stats
Treasure Hoarder (Insane (Adventure) difficulty)
Amassed 3000 gold pieces.By Bones-n-Arrows the Skeleton Archer level 27
9th Allure 123rd year of Ascendancy at 01:46 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By Bones-n-Arrows the Skeleton Archer level 18
50th Haze 122nd year of Ascendancy at 03:22 see stats
Vampire crusher (Insane (Adventure) difficulty)
Destroyed the Master in its lair of the Dreadfell.By Bones-n-Arrows the Skeleton Archer level 38
79th Regrowth 123rd year of Ascendancy at 23:48 see stats




























































































