












Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Possessor Bonus Class 1.7.4Donators/Buyers bonus! Audiomancy 1.7.4Version 1.2.1 released Jan 16, 2023; see change notes. Audiomancy is an audio enhancement for ToME that does not affect music. It started with the High Quality Sounds mod (thanks to Gurkoz), but it does a bit more than replace sounds. It enhances the code introducing random variance, layering, and new trigger points. Weapon types (sword, great axe, mace, sling, bows, etc.) have distinct sounds in combat, along with NPC types having different impact sounds. Many weapons have distinct critical hit sounds as well. Ranged weapons have separated attack and hit sounds. Melee and ranged talents you would have expected to produce sound before likely will with this mod. Multiple hits trigger multiple sounds, e.g. the Volley talent. There is still more to do, especially in terms of providing distinct sound effects for various game mechanics and talents, but the code as-is will affect almost every sound played in the game while adding more. I attempted to maximize compatibility, replacing a single function and using superloading and hooking for the rest. Feel free to reach out to me with any issues you discover or ideas/suggestions you may have on Steam or at theclawhorn@protonmail.com. Credits: https://pastebin.com/xirEZ2FY Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2805820365 PS: Somehow the website tags got duplicated and I'm unable to edit them. Version 1.2.1: Version 1.2.0: Version 1.1.0: Automatic Notes 1.7.0Automatically collects notes about unvisited zones and unactivated features/events that the player has seen and may wish to return to later, updated as the player revisits said points of interest. Notes will reflect:
Notes for a level are updated when the player enters or leaves the level, and when bringing up the auto-collected notes list manually via <Alt-Shift-A> (configurable via the "Key bindings" dialog). The auto-collected notes list will also optionally pop up when you load a character, configurable via the game option "UI | Automatic notes". Frequently Asked Questions: Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Visibly Looted Stalls 1.5.0Changes the appearance of market stalls in the Embers of Rage DLC after they are looted. NOTE: This addon is officially deprecated as of release 1.1.0 of the Embers of Rage DLC, which includes equivalent functionality. Items Vault 1.7.6Donators/Buyers bonus! Demon Seed Details 1.4.6
This addon is for all you Demonologists out there. Further modifies demon seed names in your inventory to include details about each seed's mods and stats. No more manually tagging hundreds of seeds! I don't do this LUA/addon stuff too often so please forgive any bugs. Currently, switching invenotry tabs for example will remove the details from the seed names. To fix it just close your inventory and open it again. Turn Separators v2 1.6.0Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: ZOmnibus Lite 1.7.4A subset of the ZOmnibus Addon Pack, including only those component addons of ZOmnibus that provide UI improvements or are purely cosmetic or informational. Includes the following addons:
Frequently Asked Questions: Egress Artifact Codes 1.5.10Forbidden Cults tweak that adds lore drops containing the random artifact codes that exist for the Occult Egress. This doesn't give you any more artifacts than you would normally get, but makes them easier to find. Easy Map v2 1.6.0Description Original Easy Map mod by Codefly This addon replaces ToME's map display with one that's more in-line with other games. You can drag the mouse to scroll, use the mouse wheel to zoom in and out, and left-click to set the currently viewed area (instead of accidentally traveling there, which can still be done via right-click menu). It also shows the viewport rectangle on the map, and if your computer is powerful enough, you can even show the actual terrain instead of the confusing color blocks, or make the walls red to easily find paths you have yet to explore. The player and zone exits are also displayed as icons on the map. Additionally, if you travel via the map and stop unexpectedly (i.e., you ran into your golem), a friendly dialog will pop up asking if you'd like to continue to your destination. Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Обновление: Я просто пофиксил чекер версии мода и убрал всплывающее окошко о новой версии игры и изменил цвет легенды на черный Мод заменяет карту игры на нечто более схожее с другими играми. Вы можете перемещать карту мышкой, приближать или отдалять карту колесиком и устанавливать текущий обзор левым кликом мыши (вместо того, что бы случайно переместиться туда, как было ранее). Карат способна отображать реальную местность ландшафта и окрашивать непроходимые места в красный цвет, что бы проще найти дорогу. Установка: Удаление: или в игре: Inventory Squelching 1.2.5Clear up inventory clutter and focus on the items that matter. This addon allows you to hide items that aren't any use to your character so you can carefully inspect those that do, and suffer from less inventory fatigue over the course of a playthrough. This addon adds an extra dialog which is opened using Ctrl+D by default. The options should be fairly self-explanatory and mostly cover squelching individual item types, along with a few options useful to antimagic and undead characters, as well as the ability to squelch the mostly useless white items. Note that these options are tied to your character, so you'll need to set this up for each character you create. It also only applies to the transmogrification chest tab in your inventory; squelched items get their own special tab due to a variety of technical details. Items will be shown when they are picked up in the log, and artifacts will still show their lore popups. Squelched items will also be transmogrified when you leave the level, as normal. Staff of Bones Fix 1.7.0An experimental addon that attempts to clean up behind a long-standing bug with the Staff of Bones from the Forbidden Cults DLC (required). Should work preemptively or retroactively. Frequently Asked Questions: Also available as part of the Bugnibus Bugfix Pack. Prodigious Progress 1.7.0Include information in certain prodigies' requirement descriptions about how much progress you've made thereto. Also available as part of the ZOmnibus Addon Pack. Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Nightmare Roguelike |
| Sex | Male |
| Race | Krog |
| Class | Marauder |
| Level / Exp | 50 / 3687% |
| Size | big |
| Lifes / Deaths | no deaths recorded / 0 |
| Antimagic | Follower |
Primary Stats
| Strength | 115 (base 62) |
| Dexterity | 107 (base 60) |
| Constitution | 60 (base 16) |
| Magic | 29 (base 7) |
| Willpower | 89 (base 39) |
| Cunning | 113 (base 60) |
Resources
| Life | 1515/1515 |
| Psi | 169/169 |
| Stamina | 447/447 |
| Equilibrium | 30 |
| Healing Factor | 1.7335211878247 |
| Regeneration | 22.254626575895 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +42.64892493468% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 10 |
| Infravision | 10 |
| See Stealth | 72.128236012215 |
| See Invisible | 72.128236012215 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 215 |
| Accuracy | 95 |
| Crit Chance | 93% |
| APR | 75 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 186 |
| Accuracy | 95 |
| Crit Chance | 97% |
| APR | 75 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 19.333333333333 |
| Crit Chance | 36% |
| Speed | 1 |
Offense: Mind
| Mindpower | 87 |
| Crit Chance | 53% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +16% |
| Acid | +31% |
| Nature | +71% |
| Physical | +91% |
| Mind | +19% |
| All | +7% |
Offense: Damage Penetration
| Acid | +5% |
| Mind | +15% |
| Temporal | +25% |
| Nature | +45% |
| Physical | +50% |
| Cold | +43% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 99.531891131118 (100%) |
| Defense | 64 |
| Ranged Defense | 64 |
| Fatigue | 26 |
| Physical Save | 62 |
| Spell Save | 53 |
| Mental Save | 74 |
Defense: Resistances
| Acid | + 62%( 70%) |
| Blight | + 57%( 70%) |
| Arcane | + 44%( 70%) |
| Cold | + 48%( 70%) |
| All | + 34%( 70%) |
| Physical | + 59%( 70%) |
| Lightning | + 64%( 70%) |
| Light | + 67%( 70%) |
| Temporal | + 44%( 70%) |
| Mind | + 70%( 70%) |
| Darkness | + 61%( 70%) |
| Fire | + 56%( 70%) |
| Nature | + 69%( 70%) |
Defense: Immunities
| Pinning Resistance | 32% |
| Confusion Resistance | 100% |
| Fear Resistance | 100% |
| Poison Resistance | 50% |
| Disarm Resistance | 49% |
| Bleed Resistance | 92% |
| Teleport Resistance | 22% |
| Stun Resistance | 100% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 0% |
Inscriptions (5/5)
| Infusions | Effective talent level: 2.5 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 709 life over 5 turns. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 2.5 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical and physical effect and reduce all damage taken by 43% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 2.5 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 299 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 2.5 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical and mental effect and reduce all damage taken by 27% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 2.5 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 996% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. |
Class Talents
| Technique / Duelist | 1.60 |
| 5/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Technique / Combat veteran | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Throwing knives | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Dual techniques | 1.60 |
| 1/5 |
| 1/5 |
| 4/5 |
| 1/5 |
| Technique / Battle tactics | 1.60 |
| 2/5 |
| 5/5 |
| 2/5 |
| 5/5 |
| Technique / Combat techniques | 1.60 |
| 4/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Cunning / Dirty fighting | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 4/5 |
| Cunning / Poisons | 1.50 |
| 4/5 |
| 3/5 |
| 5/5 |
| 5/5 |
Generic Talents
| Cunning / Survival | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Combat training | 1.60 |
| 5/5 |
| 5/5 |
| 0/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Race / Krog | 1.00 |
| 1/5 |
| 1/5 |
| 3/5 |
| 1/5 |
| Wild-gift / Antimagic | 1.30 |
| 1/5 |
| 1/5 |
| 3/5 |
| 5/5 |
| Technique / Mobility | 1.60 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.60 |
| 1/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| Technique / Thuggery | 1.60 |
| 2/5 |
| 1/5 |
| 1/5 |
| 3/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Daunting Presence |
| talent | Apply Poison |
| talent | Precise Strikes |
| talent | Skate |
| talent | Crippling Poison |
| talent | Numbing Poison |
| talent | Antimagic Shield |
| beneficial effect | Parrying melee and ranged attacks: Has a 86% chance to deflect up to 42 damage from the next 3.1 attack(s). Parried attacks cannot crit. Parrying |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
Protector Myssil has requested that you go at once to the ruins on the eastern shores of the sea of Sash to rescue a party of Krogs taken by necromancers filth. Cleaning the trashSave our people and show the evildoers the wrongness of their way. Permanently. * You have killed the necromancers and saved all of the Krogs, well done Ziguranth! | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 1 of Daikara. Escort: injured seer (level 1 of Daikara)As a reward you improved talent Nature's Touch (+1 level(s)). | done |
You successfully escorted the injured seer to the recall portal on level 3 of Old Forest. Escort: injured seer (level 3 of Old Forest)As a reward you improved talent Nature's Touch (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Trollmire. Escort: lone alchemist (level 2 of Trollmire)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 8 of Dreadfell. Escort: lost defiler (level 8 of Dreadfell)As a reward you improved talent Resonance Field (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: lost sun paladin (level 1 of Lost Dwarven Kingdom of Reknor)As a reward you improved talent Skate (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 5 of Dreadfell. Escort: lost sun paladin (level 5 of Dreadfell)As a reward you improved talent Telekinetic Leap (+1 level(s)). | done |
You successfully escorted the lost tinker to the recall portal on level 2 of Dreadfell. Escort: lost tinker (level 2 of Dreadfell)As a reward you improved talent Endless Endurance (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 4 of Old Forest. Escort: lost warrior (level 4 of Old Forest)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 1 of Old Forest. Escort: temporal explorer (level 1 of Old Forest)As a reward you improved talent Dream Walk (+1 level(s)). | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 3656. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You aided various denizens of Maj'Eyal in their attempts to join the Brotherhood of Alchemists, though you did not prove the deciding factor for any. This year's new member is Ungrol of Last Hope. The Brotherhood of AlchemistsStire of Derth has completed an elixir of the fox without your aid. Stire of Derth has completed an elixir of precision without your aid. Marus of Elvala has completed an elixir of the savior without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Marus of Elvala no longer needs your help making the elixir of mastery. You have aided Agrimley the hermit in creating an elixir of serendipity. You have aided Agrimley the hermit in creating an elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of brawn. Ungrol of Last Hope has completed an elixir of stoneskin without your aid. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have discovered the entrance to a strange castle inside a huge book. The place seems to eat at your sanity but you feel drawn to it somehow... The Impossible Castle* You have closed a book of binding, it seems the whole castle had stabilized a little, there may be more books to close. * You have closed two books of binding, the castle is now stable and you should probably be able to access the last chapter. * You have killed the Glass Golem and claimed the castle treasures for yourself! | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of Creation* You have killed both Ukllmswwik and Slasul, betraying them both. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within5 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Chamystir the Kilnoracle (0 def, 14 armour)3.0 T5 feet armor Reqs Heavy armour training [Rare] Master While equipped: Stats +5 Str dps ---------- Mind.crit +2% Crit.mult +15.00% Dmg.mod +33% physical Res.pen +15% mind ----- def ----- Armour +14 Fatigue +4% Resists +18% fire Mind.save +9 (+3 eff.) Die.at -60.00 life ---------- misc Stam/turn +3.35 Infravis +3 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | dwarven lantern 'Blizzardreek'1.0 T5 lite [Rare] Disrupt While equipped: dps ---------- Dmg.mod +12% acid Res.pen +28% cold ----- def ----- Resists +3% all Crit.chn- 16.77% Spell.save +15 (+5 eff.) Mind.save +20 (+5 eff.) HP.reg +4.47 Heal.mod +15% Cut- +22% Confus- +22% Teleport- +22% ---------- misc Light +5 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | Boradar the voratun helm (7 def, 11 armour)3.0 T5 head armor Reqs Heavy armour training [Random Unique] Nature/Master/Psionic While equipped: Stats +8 Str +7 Dex +6 Cun +4 Con dps ---------- Crit.mult +20.00% Melee Ret 2 mind ----- def ----- Armour +11 Defense +7 (+1 eff.) Fatigue +5% Resists +5% arcane +25% mind +6% all Phys.save +15 (+3 eff.) Mind.save +22 (+6 eff.) Confus- +50% ---------- misc Light +3 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On hands | Spellhunt Remnants (6 def, 8 armour)1.5 T5 hands armor Reqs Heavy armour training [Unique] Disrupt/Master While equipped: Stats +10 Cun +10 Wil dps ---------- Mind.crit +15% Mind.pwr +12 (+2 eff.) Dmg.mod +25% nature Res.pen +25% nature ----- def ----- Armour +8 Defense +6 (+1 eff.) Spell.save +15 (+5 eff.) Max.HP +100.00 ---------- misc Light +1 Unarmed combat: Power 34.0 - 47.6 Physical Uses 40% Str, 40% Cun, 40% Dex Apr +18 Crit +12.0% Atk.spd 83% Melee+ +20 silence On Hit: 15% Mana Clash 3 On Hit: 15% Antimagic Zone 3 On Hit: * 50 arcane resource burn Can't be worn by those with arcane powers. Attempt to destroy all magic effects and sustains on creatures in a radius 5 cone (unnatural creatures are additionally dealt 200.09 arcane damage and stunned). Uses 68 power out of 150/150 These brilliant voratun gauntlets shine with an almost otherworldly glow. Originally used in the spellhunt, they were often used to destroy arcane artifacts, ridding the world of their influence. Pride in the fulfillment of this ancient duty practically radiates from them. |
| Tool | Skyoracle (dig speed 32 turns)3.0 T3 digger tool [Rare] Master While equipped: Stats +8 Str +5 Dex +7 Con dps ---------- Phys.crit +4.0% Phys.pwr +25 (+5 eff.) Dmg.mod +15% physical Res.pen +25% physical ----- def ----- Resists +24% lightning Die.at -60.00 life ---------- misc Max.stam +32.86 Light +1 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | Ring of the War Master0.1 T5 ring jewelry [Unique] Master While equipped: Stats +3 Str +3 Dex +3 Con dps ---------- Phys.crit +5.0% Phys.pwr +10 (+2 eff.) Apr +15 ----- def ----- Talent.cat+ +0.30 Technique A blade-edged ring that radiates power. As you put it on, strange thoughts of pain and destruction come to your mind. |
| On fingers | Prismripper0.1 T5 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +19% nature +12% mind Res.pen +25% temporal On Hit (Melee): * 20% chance to reduce all saves and defense by 45 ----- def ----- Resists +6% darkness +20% light +38% nature +15% mind Rings make your fingers look great! |
| Around neck | Bregithad the Pitchtrail0.1 T5 amulet jewelry [Random Unique] Nature/Master While equipped: dps ---------- Phys.pwr +10 (+2 eff.) Phys.spd +10% Dmg.mod +9% darkness +9% physical Res.pen +15% cold On Hit (Melee): * 20% chance to reduce damage dealt by 36% ----- def ----- Resists +12% acid +9% physical +6% lightning +6% cold Heal.mod +15% Cut- +70% ---------- misc Stam/turn +1.00 Heal: Puts all charms on 24 cooldown Level 2.5 Pwr.cost 24 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift Description: Imbues your body with natural energies, healing for 466 life. The life healed will increase with your Mindpower. Amulets make your neck look great! |
| In main hand | Korakhad the voratun mace (44-62 power, 6 apr)3.0 T5 mace 1H weapon [Rare] Master Power 44.5 - 62.3 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +6 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Phys.crit +15.0% Crit.mult +57.36% Mind.pwr +20 (+4 eff.) Dmg.mod +27% physical Res.pen +25% physical Acc +34 (+6 eff.) Apr +15 ----- def ----- Phys.save +20 (+5 eff.) Die.at -89.44 life ---------- misc Max.stam +30.00 Blunt and deadly. |
| Around waist | Girdle of Preservation1.0 T5 belt armor [Unique] Nature While equipped: Stats +5 Con +5 Wil ----- def ----- Resists +15% lightning +15% temporal +15% light +15% fire +15% nature +15% acid +10% physical +15% blight +15% cold +10% arcane +15% darkness Phys.save +15 (+3 eff.) Spell.save +15 (+5 eff.) Mind.save +15 (+4 eff.) Confus- +20% A pristine belt of purest white leather with a runed voratun buckle. The ravages of neither time nor the elements have touched it. |
| In off hand | voratun waraxe 'Chamustir' (39-55 power, 6 apr)3.0 T5 waraxe 1H weapon [Random Unique] Nature/Master Power 39.0 - 54.6 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% Melee+ +4 acid While equipped: Stats +12 Str +13 Dex +13 Mag +13 Wil +18 Cun +12 Con dps ---------- Phys.crit +9.0% Crit.mult +35.00% Dmg.mod +12% acid Res.pen +5% acid Acc +15 (+3 eff.) Apr +15 On Hit (Melee): * 25% chance to reduce armor by 21% ----- def ----- Defense +15 (+3 eff.) Disarm- +49% ---------- misc Infravis +3 One-handed war axes. |
| Cloak | Serpentine Cloak (20 def, 0 armour)2.0 T3 cloak armor [Unique] Nature While equipped: Stats +4 Dex +4 Wil +4 Cun dps ---------- Dmg.mod +20% nature Res.pen +20% nature ----- def ----- Defense +20 (+5 eff.) Poison- +50% ---------- misc Masteries +0.20 Cunning/Stealth +0.50 Cunning/Poisons On Mind Hit: 10% Poison Strike 1 Cunning and malice seem to emanate from this cloak. |
| Main armor | Plate of the Blackened Mind (15 def, 40 armour)17.0 T5 massive armor Reqs Massive armour training [Unique] Psionic While equipped: Stats +6 Wil +4 Cun +3 Con dps ---------- Mind.pwr +10 (+2 eff.) On Melee Ret: * 20% chance to cause random gloom ----- def ----- Armour +40 Defense +15 (+3 eff.) Fatigue +17% Resists +15% acid +15% light +20% blight +25% mind +20% darkness Phys.save +15 (+3 eff.) Mind.save +25 (+6 eff.) Confus- +100% Fear- +100% ---------- misc Light -2 Infravis +4 Masteries +0.20 Cursed/Gloom Dominate: Level 3.5 Pwr.cost 11 out of 25/25. Range 2 Travel.spd instantaneous Description: Turn your attention to a nearby foe, and dominate them with your overwhelming presence. If the target fails to save versus your Mindpower, it will be unable to move for 5 turns and vulnerable to attacks. They will lose 17 Armour, 25 Defense and your attacks will gain 34% resistance penetration. If the target is adjacent to you, your domination will include a melee attack. Effects will improve with your Willpower. This talent will also attack with your shield, if you have one equipped. This deep black armor absorbs all light that touches it. A dark power sleeps within, primal, yet aware. When you touch the plate, you feel dark thoughts creeping into your mind. |
Inventory
Primal Infusion (affinity 19%; reduction 3; dur 4; cd 18)0.1 infusion scroll [Unique] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to heal for 19% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 3 each turn for 4 turns. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. This wild infusion has evolved. |
healing infusion of the duelist (heal 298; cd 10)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 298 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
heroism infusion of the duelist (die at -1044; dur 8; cd 29)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 29 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 8 turns. While Heroism is active, you will only die when reaching -1044 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 1044 life, 8 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
heroism infusion of the sneak (die at -935; dur 7; cd 33)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 33 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 7 turns. While Heroism is active, you will only die when reaching -935 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 935 life, 7 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion of the duelist (speed 1133%; cd 11)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 1133% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
movement infusion of the psychic (speed 1079%; cd 12)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 1079% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
movement infusion of the titan (speed 914%; cd 8)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 8 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 914% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
regeneration infusion of the psychic (heal 725; 15 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 2.5 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 725 life over 5 turns. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
regeneration infusion of the titan (heal 533; 14 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 2.5 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 533 life over 5 turns. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
wild infusion (res 20%; physical; dur 4; cd 10)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 20% for 4 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
wild infusion (res 22%; magical, physical; dur 2; cd 12)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random magical and physical effect and reduce all damage taken by 22% for 2 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
wild infusion (res 20%; mental; dur 2; cd 11)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 20% for 2 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
wild infusion (res 22%; mental, physical; dur 3; cd 14)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental and physical effect and reduce all damage taken by 22% for 3 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
wild infusion of the duelist (res 38%; magical; dur 2; cd 10)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 38% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
wild infusion of the warrior (res 41%; mental, magical; dur 4; cd 12)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental and magical effect and reduce all damage taken by 41% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
cleansing copper amulet of dexterity (+2)0.1 T1 amulet jewelry [Ego] Nature/Disrupt While equipped: Stats +2 Dex ----- def ----- Resists +11% nature +11% blight Poison- +22% Disease- +20% Amulets make your neck look great! |
stabilizing copper amulet0.1 T1 amulet jewelry [Ego] Nature While equipped: ----- def ----- Resists +11% temporal Pinning- +23% Knockbk- +24% Amulets make your neck look great! |
Fanged Collar0.1 T2 amulet jewelry [Unique] Unknown While equipped: Stats +10 Cun -5 Wil ----- def ----- Resists +15% blight +15% darkness +15% acid Phys.save +15 (+3 eff.) Spell.save +15 (+5 eff.) Mind.save -7 (-1 eff.) Max.HP +20.00 Try to not die... This strange creature seems to melt around your neck, keeping its mouth open just wide enough so that its teeth do not touch you. You suspect that in the case your head somehow goes missing, the creature is going to make itself at home in your neck stump. |
Lisassra0.1 T2 amulet jewelry [Rare] Nature While equipped: Stats +11 Lck +5 Cun dps ---------- Acc +11 (+2 eff.) ----- def ----- Defense +41 (+10 eff.) Resists +15% lightning +2% physical +6% temporal Crit.chn- 10.00% Spell.save +6 (+2 eff.) Unseen.red 14% Amulets make your neck look great! |
Voruth the Stokerot0.1 T2 amulet jewelry [Rare] Master While equipped: dps ---------- Dmg.mod +21% fire Res.pen +10% blight Melee Ret 2 blight ----- def ----- Armour +5 Defense +5 (+1 eff.) Resists +12% cold +9% fire Res.Cap +3% all Phys.save +12 (+3 eff.) Amulets make your neck look great! |
Eliseth0.1 T3 amulet jewelry [Rare] Nature While equipped: Stats +5 Str +2 Dex +5 Wil dps ---------- Spell.crit +3% Spell.pwr +20 (+2 eff.) Dmg.mod +15% arcane Res.pen +25% arcane ----- def ----- Resists +20% light +22% darkness Blind- +35% ---------- misc Infravis +3 Amulets make your neck look great! |
The Far-Hand0.1 T3 amulet jewelry [Unique] Unknown While equipped: Stats +10 Con ----- def ----- Teleport- +100% Teleport: Level 5.5 Pwr.cost 25 out of 36/36. Range 10 Travel.spd instantaneous Is a spell Description: Teleports you randomly within a large range (119). At level 4, it allows you to specify which creature to teleport. At level 5, it allows you to choose the target area (radius 13). If the target area is not in line of sight, there is a chance the spell will partially fail and teleport the target randomly. Random teleports have a minimum range of 15. The range will increase with your Spellpower. You can feel this strange metallic hand wriggling around, it feels as if space distorts around it. |
cleansing gold amulet of strength (+6)0.1 T3 amulet jewelry [Ego] Nature/Disrupt While equipped: Stats +6 Str ----- def ----- Resists +16% nature +18% blight Poison- +35% Disease- +29% Amulets make your neck look great! |
insulating gold amulet of murder0.1 T3 amulet jewelry [Ego+] Nature/Master While equipped: dps ---------- Crit.mult +15.00% Acc +7 (+2 eff.) Apr +13 ----- def ----- Resists +10% fire +15% cold Amulets make your neck look great! |
Morningstreak the stralite amulet0.1 T4 amulet jewelry [Rare] Nature While equipped: Stats +15 Cun +8 Wil dps ---------- Mind.pwr +15 (+3 eff.) Dmg.mod +9% light Res.pen +25% blight +10% light On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 12 Amulets make your neck look great! |
Sunblight0.1 T4 amulet jewelry [Rare] Nature While equipped: Stats +6 Con dps ---------- Dmg.mod +18% light +9% fire Res.pen +25% light +15% temporal Melee Ret 4 temporal 8 light 8 fire Amulets make your neck look great! |
clarifying stralite amulet of constitution (+7)0.1 T4 amulet jewelry [Ego] Nature While equipped: Stats +7 Con ----- def ----- Resists +17% mind Confus- +33% Amulets make your neck look great! |
cleansing stralite amulet of cunning (+5)0.1 T4 amulet jewelry [Ego] Nature/Disrupt While equipped: Stats +5 Cun ----- def ----- Resists +17% nature +12% blight Poison- +26% Disease- +37% Amulets make your neck look great! |
protective stralite amulet of vision0.1 T4 amulet jewelry [Ego++] Nature/Master While equipped: ----- def ----- Armour +5 Defense +8 (+2 eff.) Res.Cap +3% all Phys.save +17 (+4 eff.) Blind- +21% ---------- misc Infravis +4 Sight +2 See.Invis +9 Amulets make your neck look great! |
restful stralite amulet of perfection (0.32 Technique / Combat techniques,0.32 Cunning / Survival)0.1 T4 amulet jewelry [Ego+] Master While equipped: ----- def ----- Fatigue -8% HP.reg +3.00 ---------- misc Masteries +0.32 Technique/Combat techniques +0.32 Cunning/Survival Amulets make your neck look great! |
stabilizing stralite amulet of murder0.1 T4 amulet jewelry [Ego+] Nature/Master While equipped: dps ---------- Crit.mult +14.00% Acc +8 (+2 eff.) Apr +17 ----- def ----- Resists +18% temporal Pinning- +33% Knockbk- +32% Amulets make your neck look great! |
stralite amulet 'Blizzardbreak'0.1 T4 amulet jewelry [Rare] Nature While equipped: Stats +5 Con dps ---------- Dmg.mod +24% light +12% cold Res.pen +20% cold Melee Ret 4 cold On Hit (Melee): * 20% chance to reduce all saves and defense by 45 ----- def ----- Resists +6% cold Phys.save +17 (+4 eff.) Max.HP +70.00 HP.reg +9.00 Amulets make your neck look great! |
Arclord0.1 T5 amulet jewelry [Rare] Disrupt While equipped: dps ---------- Mind.crit +8% Crit.mult +20.00% Melee Ret 10 lightning ----- def ----- Resists +30% blight +39% nature +9% acid Poison- +48% Disease- +48% ---------- misc Psi/ret +0.12 Hate/m.crit +5.00 Amulets make your neck look great! |
Arcpain the voratun amulet0.1 T5 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +5 Con dps ---------- Crit.mult +18.00% Dmg.mod +18% lightning +18% fire +6% nature Acc +9 (+2 eff.) Apr +17 ----- def ----- Resists +6% nature +6% fire Phys.save +20 (+5 eff.) Max.HP +63.00 HP.reg +9.00 ---------- misc Masteries +0.32 Wild-gift/Harmony +0.32 Cunning/Dirty fighting Amulets make your neck look great! |
Cyrovea the Quenchwilter0.1 T5 amulet jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +9% acid +21% cold Res.pen +25% acid +25% cold +25% fire Melee Ret 8 acid On Hit (Melee): * 20% chance to reduce armor by 21% ----- def ----- Resists +42% fire +36% cold Amulets make your neck look great! |
Garkul's Teeth0.1 T5 amulet jewelry [Unique] Master Another of Garkul's heirlooms would bring out his spirit. While equipped: Stats +10 Str +6 Con ----- def ----- Phys.save +18 (+4 eff.) Mind.save +18 (+5 eff.) Pinning- +100% ---------- misc Masteries +0.10 Technique/Berserker's strength +0.10 Technique/Bloodthirst +0.10 Technique/Warcries +0.10 Technique/Two-handed assault Shattering Shout: Level 7.2 Pwr.cost 7 out of 48/48. Range melee/personal Travel.spd instantaneous Description: Release a powerful shout, doing 874.88 physical damage in a radius 9 cone in front of you. At level 5 the shout is so strong it shatters all incomming projectiles caught inside. The damage increases with your Strength. Hundreds of humanoid teeth have been strung together on multiple strands of thin leather, creating this tribal necklace. One would have to assume that these are not the teeth of Garkul the Devourer but rather the teeth of Garkul's many meals. |
Isomima the Torchfame0.1 T5 amulet jewelry [Random Unique] Nature While equipped: Stats +3 Con dps ---------- Melee Ret 6 cold ----- def ----- Resists +36% fire +10% mind +16% cold Phys.save +10 (+2 eff.) Max.HP +46.00 HP.reg +2.00 Confus- +32% Amulets make your neck look great! |
Limmir's Amulet of the Moon0.1 T5 amulet jewelry [Unique] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con dps ---------- Dmg.mod +20% fire Melee Ret 100 fire ----- def ----- Defense +10 (+2 eff.) Phys.save +10 (+2 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+3 eff.) Max.HP +60.00 Pinning- +50% ---------- misc Light +2 Amulets make your neck look great! |
Polutha the Squalorhacker0.1 T5 amulet jewelry [Rare] Master While equipped: dps ---------- Dmg.mod +18% nature +12% blight Melee Ret 6 arcane ----- def ----- Fatigue -9% Resists +9% acid +6% arcane +24% nature +25% blight HP.reg +5.00 Amulets make your neck look great! |
Rootwar the voratun amulet0.1 T5 amulet jewelry [Rare] Nature While equipped: Stats +3 Dex +12 Wil dps ---------- Res.pen +28% physical Apr +4 Melee Ret 8 nature 6 physical ----- def ----- Armour +18 Resists +26% temporal Pinning- +43% Knockbk- +41% ---------- misc Light +3 Amulets make your neck look great! |
Ulundil the voratun amulet0.1 T5 amulet jewelry [Rare] Master While equipped: Stats +7 Cun dps ---------- Mind.pwr +30 (+6 eff.) Dmg.mod +12% mind Res.pen +25% blight On Hit (Melee): * 21% chance to reduce strength, dexterity, and constitution by 12 ----- def ----- Mind.save +12 (+3 eff.) ---------- misc Hate/m.crit +4.00 Max.psi +50.00 Masteries +0.36 Technique/Mobility Amulets make your neck look great! |
Vorawe the Shimmerburst0.1 T5 amulet jewelry [Rare] Master While equipped: Stats +3 Dex +6 Wil +17 Con dps ---------- Dmg.mod +9% lightning Melee Ret 10 lightning ----- def ----- Fatigue -9% Resists +9% lightning Crit.chn- 15.00% HP.reg +5.00 Amulets make your neck look great! |
cleansing voratun amulet of vision0.1 T5 amulet jewelry [Ego+] Nature/Disrupt While equipped: ----- def ----- Resists +27% nature +22% blight Blind- +24% Poison- +50% Disease- +48% ---------- misc Infravis +8 Sight +2 See.Invis +13 Amulets make your neck look great! |
grounding voratun amulet of constitution (+10)0.1 T5 amulet jewelry [Ego] Nature While equipped: Stats +10 Con ----- def ----- Resists +26% lightning Stun/Frz- +44% Amulets make your neck look great! |
grounding voratun amulet of strength (+10)0.1 T5 amulet jewelry [Ego] Nature While equipped: Stats +10 Str ----- def ----- Resists +19% lightning Stun/Frz- +30% Amulets make your neck look great! |
protective voratun amulet of vision0.1 T5 amulet jewelry [Ego++] Nature/Master While equipped: ----- def ----- Armour +5 Defense +8 (+2 eff.) Res.Cap +5% all Phys.save +13 (+3 eff.) Blind- +25% ---------- misc Infravis +9 Sight +2 See.Invis +13 Amulets make your neck look great! |
serendipitous voratun amulet of vision0.1 T5 amulet jewelry [Ego++] Nature While equipped: Stats +15 Lck dps ---------- Acc +16 (+3 eff.) ----- def ----- Defense +20 (+5 eff.) Unseen.red 15% Blind- +30% ---------- misc Infravis +8 Sight +2 See.Invis +10 Amulets make your neck look great! |
starlit voratun amulet of constitution (+7)0.1 T5 amulet jewelry [Ego] Nature While equipped: Stats +7 Con ----- def ----- Resists +29% light +22% darkness Blind- +33% Amulets make your neck look great! |
starlit voratun amulet of vision0.1 T5 amulet jewelry [Ego+] Nature While equipped: ----- def ----- Resists +30% light +30% darkness Blind- +75% ---------- misc Infravis +8 Sight +2 See.Invis +15 Amulets make your neck look great! |
starlit voratun amulet of vision0.1 T5 amulet jewelry [Ego+] Nature While equipped: ----- def ----- Resists +21% light +25% darkness Blind- +45% ---------- misc Infravis +5 Sight +2 See.Invis +9 Amulets make your neck look great! |
vitalizing voratun amulet of murder0.1 T5 amulet jewelry [Ego++] Nature/Master While equipped: Stats +6 Con dps ---------- Crit.mult +18.00% Acc +9 (+2 eff.) Apr +20 ----- def ----- Phys.save +20 (+5 eff.) Max.HP +80.00 HP.reg +9.00 Amulets make your neck look great! |
vitalizing voratun amulet of vision0.1 T5 amulet jewelry [Ego++] Nature While equipped: Stats +5 Con ----- def ----- Phys.save +12 (+3 eff.) Max.HP +58.00 HP.reg +9.00 Blind- +21% ---------- misc Infravis +6 Sight +2 See.Invis +10 Amulets make your neck look great! |
voratun amulet0.1 T5 amulet jewelry [Normal] Amulets make your neck look great! |
wanderer's voratun amulet0.1 T5 amulet jewelry [Ego+] Master While equipped: Stats +8 Dex +7 Cun +10 Con dps ---------- Mov.spd +10% ----- def ----- Fatigue -7% HP.reg +3.00 ---------- misc Stam/turn +1.40 Amulets make your neck look great! |
warrior's voratun amulet of perfection (0.40 Technique / Bloodthirst,0.40 Cunning / Dirty fighting)0.1 T5 amulet jewelry [Ego+] Nature/Master While equipped: ----- def ----- Resists +14% physical ---------- misc Stam/turn +0.70 Masteries +0.40 Technique/Bloodthirst +0.40 Cunning/Dirty fighting Amulets make your neck look great! |
Orb of Many Ways1.0 orb jewelry [Plot Item] Unknown Activate a portal. Uses 7 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Flamewill the steel ring0.1 T2 ring jewelry [Rare] Master While equipped: Stats +6 Str +6 Con dps ---------- Phys.pwr +7 (+1 eff.) Dmg.mod +9% lightning +6% fire Res.pen +10% fire ----- def ----- Resists +9% nature +6% fire Rings make your fingers look great! |
Haliyon0.1 T2 ring jewelry [Random Unique] Nature/Master/Psionic While equipped: dps ---------- Mind.crit +1% Dmg.mod +6% mind +11% cold ----- def ----- Resists +3% blight +22% cold Mind.save +15 (+4 eff.) HP.reg +3.00 Confus- +25% Stun/Frz- +21% Rings make your fingers look great! |
Poluvea the steel ring0.1 T2 ring jewelry [Rare] Master While equipped: ----- def ----- Resists +3% light Phys.save +8 (+2 eff.) Spell.save +8 (+3 eff.) Mind.save +20 (+5 eff.) HP.reg +4.00 Confus- +10% Stun/Frz- +10% Def/telep +5 Res/telep +5% Dur/telep +5% Rings make your fingers look great! |
Unlightraze the steel ring0.1 T2 ring jewelry [Rare] Psionic While equipped: dps ---------- Phys.crit +1.0% Spell.crit +2% Phys.pwr +15 (+3 eff.) ----- def ----- Resists +12% darkness Mind.save +7 (+2 eff.) Confus- +20% ---------- misc Stam/turn +3.00 Mana/s.crit +2.00 Rings make your fingers look great! |
steel ring of lightning (+22%)0.1 T2 ring jewelry [Ego] Nature While equipped: dps ---------- Dmg.mod +11% lightning ----- def ----- Resists +22% lightning Rings make your fingers look great! |
titan's steel ring of fire (+26%)0.1 T2 ring jewelry [Ego] Nature While equipped: Stats +4 Con dps ---------- Dmg.mod +13% fire ----- def ----- Resists +26% fire Phys.save +8 (+2 eff.) Rings make your fingers look great! |
titan's steel ring of nature (+24%)0.1 T2 ring jewelry [Ego] Nature While equipped: Stats +3 Con dps ---------- Dmg.mod +12% nature ----- def ----- Resists +24% nature Phys.save +6 (+1 eff.) Rings make your fingers look great! |
Chamuvor0.1 T3 ring jewelry [Rare] Nature While equipped: Stats +2 Wil dps ---------- Crit.mult +20.00% Dmg.mod +9% acid +15% cold +24% mind Melee Ret 10 acid ----- def ----- Resists +30% cold ---------- misc Hate/m.crit +2.00 Max.hate +4.00 Rings make your fingers look great! |
Offalire0.1 T3 ring jewelry [Rare] Master While equipped: Stats +3 Dex dps ---------- Crit.mult +15.00% Phys.pwr +15 (+3 eff.) Dmg.mod +15% cold Acc +15 (+3 eff.) Melee Ret 8 nature ----- def ----- Fatigue -7% Resists +2% physical ---------- misc Max.enc +26 Stam/turn +2.00 Max.stam +30.00 Rings make your fingers look great! |
gold ring 'Mayothra'0.1 T3 ring jewelry [Rare] Master While equipped: Stats +4 Str +7 Con dps ---------- Crit.mult +15.00% Phys.pwr +15 (+3 eff.) S.pwr/crit +2 Dmg.mod +3% physical Acc +15 (+3 eff.) ----- def ----- HP.reg +6.00 Stun/Frz- +37% Rings make your fingers look great! |
mule's gold ring of fire (+24%)0.1 T3 ring jewelry [Ego] Nature/Master While equipped: dps ---------- Dmg.mod +12% fire ----- def ----- Fatigue -6% Resists +24% fire ---------- misc Max.enc +28 Rings make your fingers look great! |
rogue's gold ring of clarity0.1 T3 ring jewelry [Ego] Master/Psionic While equipped: Stats +4 Cun ----- def ----- Defense +8 (+2 eff.) Mind.save +7 (+2 eff.) Confus- +35% Rings make your fingers look great! |
warrior's gold ring of clarity0.1 T3 ring jewelry [Ego] Master/Psionic While equipped: Stats +4 Str ----- def ----- Armour +8 Mind.save +8 (+2 eff.) Confus- +23% Rings make your fingers look great! |
Dagiregothel the Shineblow0.1 T4 ring jewelry [Rare] Master While equipped: dps ---------- Dmg.mod +27% light +15% fire Res.pen +26% light +10% cold Melee Ret 8 light ----- def ----- Resists +24% fire HP.reg +8.00 Stun/Frz- +41% Rings make your fingers look great! |
Ebonymark0.1 T4 ring jewelry [Rare] Master While equipped: dps ---------- Dmg.mod +21% physical ----- def ----- Resists +9% lightning +9% blight +12% darkness +6% acid Mind.save +15 (+4 eff.) Max.HP +37.00 Cut- +20% Disarm- +44% Pinning- +40% Knockbk- +44% ---------- misc Max.stam +30.00 Rings make your fingers look great! |
Getaderak the stralite ring0.1 T4 ring jewelry [Rare] Master While equipped: Stats +13 Wil +6 Con dps ---------- Phys.pwr +30 (+6 eff.) Acc +15 (+3 eff.) Melee Ret 8 physical ----- def ----- Die.at -60.00 life Max.HP +39.00 Disarm- +44% Pinning- +44% Knockbk- +34% Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Stam/turn +3.35 Max.hate +11.18 Rings make your fingers look great! |
Ring of the Dead0.1 T4 ring jewelry [Unique] Nature While equipped: Stats +10 Lck ----- def ----- Phys.save +10 (+2 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+3 eff.) Die.at -100.00 life Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
Writhing Ring of the Hunter0.1 T4 ring jewelry [Unique] Unknown While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con When first worn the ring attunes to you, letting you choose a prodigy it will forever grant while worn (can not be changed once chosen, re-wear it to select again if you refused to choose at first). A writhing mass of tentacles roughtly warped into the form of a ring. A dark malovelant power emanates from it. |
gladiator's stralite ring of pilfering0.1 T4 ring jewelry [Ego++] Master While equipped: Stats +6 Str +5 Con dps ---------- Phys.pwr +9 (+2 eff.) Acc +7 (+2 eff.) Apr +11 ----- def ----- Defense +7 (+1 eff.) Disengage: Puts all charms on 7 cooldown Level 5.6 Pwr.cost 7 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 136% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
painweaver's stralite ring of life0.1 T4 ring jewelry [Ego++] Nature/Master While equipped: dps ---------- Phys.pwr +12 (+2 eff.) Spell.pwr +15 (+1 eff.) Mind.pwr +16 (+3 eff.) Dmg.mod +6% all ----- def ----- Max.HP +77.00 HP.reg +7.00 Heal.mod +12% Rings make your fingers look great! |
sneakthief's stralite ring of misery0.1 T4 ring jewelry [Ego++] Master/Psionic While equipped: Stats +13 Cun +9 Dex dps ---------- Melee+ 27 physical Ranged+ 13 physical Acc +11 (+2 eff.) On Hit (Melee): * 11% chance to reduce all saves and defense by 45 On Hit (Ranged): * 15% chance to reduce all saves and defense by 45 ---------- misc Hate/m.crit +3.00 Max.hate +8.00 Bleeding Edge: Puts all charms on 14 cooldown Level 8.8 Pwr.cost 14 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 193% weapon damage. If the attack hits, the target will bleed for 359% weapon damage over 7 turns, and all healing will be reduced by 83%. Rings make your fingers look great! |
solipsist's stralite ring of pilfering0.1 T4 ring jewelry [Ego++] Master/Psionic While equipped: Stats +5 Cun +6 Wil dps ---------- Mind.pwr +10 (+2 eff.) Acc +11 (+2 eff.) Apr +14 ----- def ----- Defense +14 (+3 eff.) Disengage: Puts all charms on 7 cooldown Level 5.6 Pwr.cost 7 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 136% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
stralite ring 'Blackbrand'0.1 T4 ring jewelry [Rare] Master While equipped: Stats +7 Cun dps ---------- Res.pen +10% darkness On Hit (Melee): * 20 arcane resource burn ----- def ----- Defense +14 (+3 eff.) Resists +18% acid +6% darkness +12% fire +15% nature +6% lightning Spell.save +6 (+2 eff.) Rings make your fingers look great! |
titan's stralite ring of frost (+22%)0.1 T4 ring jewelry [Ego] Nature While equipped: Stats +8 Con dps ---------- Dmg.mod +11% cold ----- def ----- Resists +22% cold Phys.save +16 (+4 eff.) Rings make your fingers look great! |
Glory of the Pride0.1 T5 ring jewelry [Unique] Master While equipped: dps ---------- Phys.pwr +10 (+2 eff.) Dmg.mod +8% physical Acc +10 (+2 eff.) ----- def ----- Armour +10 Hardiness +20% Defense +5 (+1 eff.) Fatigue -15% Phys.save +45 (+11 eff.) Confus- +50% ---------- misc Max.mana -40.00 Max.stam +40.00 Cooldown Rush -6 The most prized treasure of the Battlemaster of the Pride, Grushnak. This gold ring is inscribed in the now lost orc tongue. |
Glowhunger0.1 T5 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +20% cold Melee Ret 8 mind ----- def ----- Resists +12% lightning +9% darkness +12% blight +52% cold +5% arcane +15% light Spell.save +18 (+6 eff.) ---------- misc Light +3 Rings make your fingers look great! |
Isedawyn0.1 T5 ring jewelry [Random Unique] Arcane/Master/Psionic While equipped: Stats +1 Cun +1 Wil dps ---------- Phys.pwr +6 (+1 eff.) Spell.pwr +8 (+1 eff.) Mind.pwr +19 (+4 eff.) Res.pen +10% mind ----- def ----- Mind.save +23 (+6 eff.) HP.reg +4.00 Confus- +20% Stun/Frz- +38% Rings make your fingers look great! |
Mnemonic0.1 T5 ring jewelry [Unique] Psionic While equipped: Stats +8 Wil dps ---------- Mind.pwr +12 (+2 eff.) ----- def ----- Resists +25% mind Mind.save +20 (+5 eff.) Confus- +40% ---------- misc Psi/turn +0.50 Masteries +0.20 Psionic/Mentalism On Mind Hit: 10% Mental Refresh 1 When using a mental talent, gives a 10% chance to lower the current cooldowns of up to three of your wild gift, psionic, or cursed talents by three turns. Mental Shielding: (Instant) Level 3.5 Pwr.cost 21 out of 30/30. Range melee/personal Travel.spd instantaneous Is a mind power Description: Clears your mind of current mental effects, and blocks additional ones over 6 turns. At most, 4 mental effects will be affected. As long as you wear this ring, you will never forget who you are. |
gladiator's voratun ring of life0.1 T5 ring jewelry [Ego++] Nature/Master While equipped: Stats +9 Str +9 Con dps ---------- Phys.pwr +12 (+2 eff.) ----- def ----- Max.HP +96.00 HP.reg +14.00 Heal.mod +18% Rings make your fingers look great! |
savior's voratun ring of life0.1 T5 ring jewelry [Ego+] Nature/Master While equipped: ----- def ----- Phys.save +13 (+3 eff.) Spell.save +10 (+3 eff.) Mind.save +13 (+4 eff.) Max.HP +67.00 HP.reg +14.00 Heal.mod +16% Rings make your fingers look great! |
sneakthief's voratun ring0.1 T5 ring jewelry [Ego+] Master While equipped: Stats +9 Cun +10 Dex dps ---------- Acc +15 (+3 eff.) Rings make your fingers look great! |
sneakthief's voratun ring of fire (+40%)0.1 T5 ring jewelry [Ego+] Nature/Master While equipped: Stats +9 Cun +9 Dex dps ---------- Dmg.mod +20% fire Acc +13 (+3 eff.) ----- def ----- Resists +40% fire Rings make your fingers look great! |
sneakthief's voratun ring of speed0.1 T5 ring jewelry [Ego++] Master While equipped: Stats +10 Cun +9 Dex dps ---------- Mov.spd +21% Acc +29 (+6 eff.) ----- def ----- Defense +14 (+3 eff.) Blinding Speed: Puts all charms on 28 cooldown Level 8.8 Pwr.cost 28 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 55% for 5 turns. Rings make your fingers look great! |
titan's voratun ring of tenacity0.1 T5 ring jewelry [Ego] Nature/Master While equipped: Stats +9 Con ----- def ----- Phys.save +18 (+4 eff.) Max.HP +50.00 Disarm- +50% Pinning- +44% Knockbk- +46% Rings make your fingers look great! |
voratun ring 'Boltbutcher'0.1 T5 ring jewelry [Rare] Master While equipped: dps ---------- Melee Ret 11 acid 6 mind 8 lightning ----- def ----- Armour +18 Defense +15 (+3 eff.) Resists +6% blight +27% cold Crit.chn- 16.90% Phys.save +13 (+3 eff.) Spell.save +18 (+6 eff.) Mind.save +14 (+4 eff.) Rings make your fingers look great! |
voratun ring 'Noonwolf'0.1 T5 ring jewelry [Rare] Psionic While equipped: Stats +8 Str +10 Wil dps ---------- Dmg.mod +9% physical Res.pen +28% mind On Hit (Melee): * 23% chance to reduce all saves and defense by 45 ----- def ----- Resists +9% cold +23% light +17% mind Mind.save +20 (+5 eff.) Rings make your fingers look great! |
voratun ring 'Shinewrest'0.1 T5 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +9% light ----- def ----- Armour +19 Resists +12% acid +9% light +14% blight +12% nature +6% arcane HP.reg +4.72 Poison- +30% Disease- +30% Stun/Frz- +24% Rings make your fingers look great! |
Awakened Staff of Absorption (60-72 power, 60 apr, lightning element)7.0 T5 staff 2H weapon Reqs Mag 40 [Godslayer] Unknown Power 60.0 - 72.0 Arcane Uses 130% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Acc +30 Apr +60 Atk.spd 100% While equipped: Stats +10 Mag +10 Wil dps ---------- Spell.crit +15% Spell.pwr +48 (+4 eff.) Dmg.mod +60% lightning +60% fire +60% arcane +60% cold Res.pen +30% lightning +30% fire +30% arcane +30% cold ---------- misc Max.mana +100.00 Max.P.En +50.00 Max.N.En +50.00 Talents +1 Command Staff May understand old Sher'Tul language. Absorb the essence (ignoring resistance and bypassing most defenses) of a target in range 8, draining 30% of its life and increasing your own damage by 30% for 7 turns. Uses 136 power out of 200/200 Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
Everpyre Blade (38-53 power, 10 apr)3.0 T4 longsword 1H weapon [Unique] Nature/Master Power 38.0 - 53.2 Fire Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +10 Crit +18.0% Atk.spd 100% On Hit: 15% Fire Breath 4 While equipped: Stats +7 Str +7 Wil dps ---------- Dmg.mod +20% fire Res.pen +15% fire ----- def ----- Resists +10% nature +15% fire This ornate blade is carved from the wood of a tree said to burn eternally. Its hilt is encrusted with gems, suggesting it once belonged to a figure of considerable status. The flames seem to bend to the will of the sword's holder. |
Thunderfall (50-70 power, 6 apr)3.0 T5 mace 1H weapon [Unique] Psionic Power 50.0 - 70.0 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +6 Crit +3.0% Atk.spd 100% On Hit.r1 +50 lightning +50 physical On Crit.r2 +100 lightning +100 physical Perform a melee strike against a target at up to range 10 for an automatic critical hit as lightning damage. Uses 41 power out of 60/60 Tremendous power is concentrated in this heavy mace. Just dropping it can knock down nearby walls. |
Bygrim (39-55 power, 6 apr)3.0 T5 waraxe 1H weapon [Rare] Master Power 39.0 - 54.6 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% While equipped: Stats +6 Str dps ---------- Phys.crit +17.0% Crit.mult +55.00% Dmg.mod +15% acid +21% physical Apr +15 Melee Ret 6 acid ----- def ----- Armour +12 One-handed war axes. |
voratun waraxe 'Zubysethra' (54-76 power, 6 apr)3.0 T5 waraxe 1H weapon [Random Unique] Nature/Master Power 54.0 - 75.6 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% On Crit.r2 +16 mind On Crit: * Wound the target dealing 337 physical damage across 5 turns and reducing healing by 50% While equipped: Stats +13 Str +13 Dex +11 Mag +11 Wil +11 Cun +13 Con dps ---------- Phys.crit +15.0% Phys.pwr +14 (+3 eff.) S.pwr/crit +2 Dmg.mod +12% mind On Hit (Melee): * 10% chance to reduce all saves and defense by 45 ---------- misc Mana/s.crit +2.00 One-handed war axes. |
Mandible of Ungolmor (40-52 power, 12 apr)1.0 T5 dagger 1H weapon [Unique] Nature Power 40.0 - 52.0 Physical Uses 35% Str, 35% Dex, 30% Cun Acc+ +0.2% crit chance (max 25%) Apr +12 Crit +22.0% Atk.spd 100% Dmg.conv 30% darkness On Hit: 20% Poisonous Bite 3 On Crit: * inflicts spydric poison dealing 200 damage over 3 turns and pinning the target While equipped: Stats +8 Cun +4 Dex dps ---------- Dmg.mod +30% nature +20% darkness ----- def ----- Armour +15 Poison- +100% ---------- misc Light -2 Talents +5 Toxic Death This obsidian-crafted, curved blade is studded with the deadly fangs of the Ungolmor. It seems to drain light from the world around it. |
monstrous drakeskin leather belt of the giants1.0 T5 belt armor [Ego+] Nature/Master While equipped: Stats +5 Str +5 Con dps ---------- Phys.pwr +19 (+4 eff.) ----- def ----- Phys.save +13 (+3 eff.) Spell.save +9 (+3 eff.) ---------- misc Size +2 A belt that goes around your waist. |
Shoes of Moving Slowly (0 def, 0 armour)2.0 T4 feet armor [Unique] Unknown While equipped: Stats +8 Mag +8 Wil dps ---------- Spell.pwr +5 (+1 eff.) ----- def ----- Fatigue +3% Knockbk- +100% Each turn you spend not moving gain a buff for 2 defense and armour. Stacks up to 12 times. Combine it with the Shoes of Moving Quickly. Fast does not always win. Rumoured to be able to combine with the Shoes of Moving Quickly. |
Omniscience (7 def, 0 armour)1.0 T5 head armor [Unique] Psionic While equipped: dps ---------- Mind.crit +9% Mind.pwr +20 (+4 eff.) Res.pen +10% mind ----- def ----- Defense +7 (+1 eff.) Resists +15% mind Res.Cap +10% mind Mind.save +25 (+6 eff.) Confus- +40% ---------- misc Psi/m.crit +6.00 Max.psi +50.00 Infravis +5 Reveal the surrounding area (range 20). Uses 21 power out of 30/30 This white cap is plain and dull, but as the light reflects off of its surface, you see images of faraway corners of the world in the sheen." |
defender's drakeskin leather cap of the depths (6 def, 12 armour) =water=2.0 T5 head armor [Ego+] Nature/Master While equipped: ----- def ----- Armour +12 Defense +6 (+1 eff.) Fatigue +5% Resists +22% cold +5% all Phys.save +11 (+2 eff.) ---------- misc Breathe water A cap made of leather. |
Pearl of Life and Death2.0 white gem [Unique] Nature While carried: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con +10 Lck Dmg.mod +7% all Resists +7% all Stun/Frz- +100% Light +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
Burning Star1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 21 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
Summertide Phial1.0 T1 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(142 power, based on Willpower). Uses 7 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
dwarven lantern 'Glimmerwhisper'1.0 T5 lite [Rare] Nature While equipped: Stats +5 Con dps ---------- Phys.pwr +35 (+7 eff.) Dmg.mod +24% light ----- def ----- Resists +21% acid +18% cold +12% light Phys.save +15 (+3 eff.) Spell.save +12 (+4 eff.) Die.at -80.00 life Heal.mod +30% ---------- misc Light +5 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Eldritch Pearl0.0 lite [Unique] Arcane While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con -5 Lck dps ---------- Phys.pwr +12 (+2 eff.) Spell.pwr +12 (+1 eff.) ---------- misc Light +6 Breathe water Tidal Wave: Level 5.5 Pwr.cost 55 out of 150/150. Range melee/personal Travel.spd instantaneous Is a spell Description: A wall of water rushes out from the caster with an initial radius of 1, increasing by 1 per turn to a maximum radius of 3, doing 13.18 cold damage and 23.52 physical damage to all inside, as well as knocking back targets each turn. The tidal wave lasts for 4 turns. All creatures hit gain the wet effect, which reduces their stun/freeze immunity by half and interacts with other cold spells. The damage and duration will increase with your Spellpower. Thousands of years spent inside the temple of creation have infused this pearl with the fury of rushing water. It pulses light. |
Rungof's Fang1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
voratun pickaxe 'Gloressra' (dig speed 5 turns)3.0 T5 digger tool [Random Unique] Master While equipped: Stats +6 Cun +4 Str dps ---------- Crit.mult +15.00% Res.pen +22% physical Acc +8 (+2 eff.) Melee Ret 6 physical ----- def ----- Resists +9% darkness +9% fire Phys.save +9 (+2 eff.) ---------- misc Infravis +5 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Dragon Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Elemental Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 137 power out of 304/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (1/1)2.0 rod charm [Unique] Nature Shoot a bolt of spydric poison out to range 8, dealing 540.36 nature damage (based on Magic) over 6 turns while rendering the target unable to move. Uses 17 power out of 25/25 This rod carved out of a giant spider fang continuously drips venom. |
The Cog The Cog0.0 T3 mechanical cog [Legendary] Unknown While equipped: Stats +5 Cun +3 Wil 10% chances when you are hurt to negate the blow entirely. A tiny set of metal pieces. It seems to move on its own. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
Achievements
A View From The Gallery (Nightmare (Roguelike) difficulty)
Briefly lived as a lowly halfling during the time of the Sher'tuls.By Abibayom the Krog Marauder level 15
50th Haze 122nd year of Ascendancy at 01:18 see stats
A dangerous secret (Nightmare (Roguelike) difficulty)
Found the mysterious staff and told Last Hope about it.By Abibayom the Krog Marauder level 35
6th Mirth 123rd year of Ascendancy at 00:41 see stats
A different point of view (Nightmare (Roguelike) difficulty)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Abibayom the Krog Marauder level 50
47th Regrowth 124th year of Ascendancy at 21:24 see stats
A living one! (Nightmare (Roguelike) difficulty)
Was teleported into Caldizar's Fortress, far into the void between the stars.By Abibayom the Krog Marauder level 50
2nd Summertide 124th year of Ascendancy at 08:42 see stats
Against all odds (Nightmare (Roguelike) difficulty)
Killed Ukruk in the ambush.By Abibayom the Krog Marauder level 35
4th Mirth 123rd year of Ascendancy at 10:29 see stats
Antimagic! (Nightmare (Roguelike) difficulty)
Completed antimagic training in the Ziguranth camp.By Abibayom the Krog Marauder level 11
5th Haze 122nd year of Ascendancy at 14:51 see stats
Arachnophobia (Nightmare (Roguelike) difficulty)
Destroyed the spydric menace.By Abibayom the Krog Marauder level 50
7th Dusk 124th year of Ascendancy at 02:24 see stats
Are you out of your mind?! (Nightmare (Roguelike) difficulty)
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Abibayom the Krog Marauder level 50
1st Dusk 124th year of Ascendancy at 00:34 see stats
Atamathoned! (Nightmare (Roguelike) difficulty)
Killed the giant golem Atamathon after foolishly reactivating it.By Abibayom the Krog Marauder level 50
3rd Flare 124th year of Ascendancy at 12:36 see stats
Back and there again (Nightmare (Roguelike) difficulty)
Opened a portal to the Far East from Maj'Eyal.By Abibayom the Krog Marauder level 45
74th Haze 123rd year of Ascendancy at 14:39 see stats
Bookception! (Nightmare (Roguelike) difficulty)
Found the Forbidden Tome reward inside the Forbidden Tome: "Of Knowledge And Horrors".By Abibayom the Krog Marauder level 50
20th Haze 124th year of Ascendancy at 02:12 see stats
Brave new world (Nightmare (Roguelike) difficulty)
Went to the Far East and took part in the war.By Abibayom the Krog Marauder level 40
44th Dusk 123rd year of Ascendancy at 06:07 see stats
Bringer of Doom (Nightmare (Roguelike) difficulty)
Killed a Bringer of Doom.By Abibayom the Krog Marauder level 17
56th Haze 122nd year of Ascendancy at 14:49 see stats
Can you bear it? So much bearness! (Nightmare (Roguelike) difficulty)
Killed Borius in the Bearscape.By Abibayom the Krog Marauder level 36
3rd Dusk 123rd year of Ascendancy at 06:57 see stats
Clone War (Nightmare (Roguelike) difficulty)
Destroyed your own Shade.By Abibayom the Krog Marauder level 50
15th Haze 124th year of Ascendancy at 17:33 see stats
Curse Lifter (Nightmare (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Abibayom the Krog Marauder level 14
38th Haze 122nd year of Ascendancy at 21:39 see stats
Demonic Invasion (Nightmare (Roguelike) difficulty)
Stopped a demonic invasion by closing their portal.By Abibayom the Krog Marauder level 50
47th Regrowth 124th year of Ascendancy at 13:20 see stats
Destroyer of the creation (Nightmare (Roguelike) difficulty)
Killed Slasul.By Abibayom the Krog Marauder level 50
9th Allure 124th year of Ascendancy at 13:06 see stats
Destroyer's bane (Nightmare (Roguelike) difficulty)
Killed Golbug the Destroyer.By Abibayom the Krog Marauder level 38
29th Dusk 123rd year of Ascendancy at 18:42 see stats
Dethroned (Nightmare (Roguelike) difficulty)
Vanquished the Glass Golem without letting it use the glass throne to heal.By Abibayom the Krog Marauder level 49
2nd Allure 124th year of Ascendancy at 08:51 see stats
Dragon's Greed (Nightmare (Roguelike) difficulty)
Amassed 8000 gold pieces.By Abibayom the Krog Marauder level 33
74th Pyre 123rd year of Ascendancy at 20:18 see stats
Earth Master (Nightmare (Roguelike) difficulty)
Killed Harkor'Zun.By Abibayom the Krog Marauder level 24
60th Regrowth 123rd year of Ascendancy at 13:25 see stats
Entropy's End (Nightmare (Roguelike) difficulty)
Destroyed the Hypostasis of Entropy.By Abibayom the Krog Marauder level 50
11st Dusk 124th year of Ascendancy at 05:31 see stats
Evil denied (Nightmare (Roguelike) difficulty)
Won ToME by preventing the Void portal from opening.By Abibayom the Krog Marauder level 50
42nd Pyre 124th year of Ascendancy at 10:31 see stats
Explorer (Nightmare (Roguelike) difficulty)
Used the Sher'Tul fortress exploratory farportal at least 7 times with the same character.By Abibayom the Krog Marauder level 50
2nd Summertide 124th year of Ascendancy at 09:10 see stats
Exterminator (Nightmare (Roguelike) difficulty)
Killed 1000 creatures.By Abibayom the Krog Marauder level 18
5th Regrowth 123rd year of Ascendancy at 10:18 see stats
Eye of the storm (Nightmare (Roguelike) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Abibayom the Krog Marauder level 29
8th Pyre 123rd year of Ascendancy at 09:24 see stats
Fear me not! (Nightmare (Roguelike) difficulty)
Survived the Fearscape!By Abibayom the Krog Marauder level 27
74th Regrowth 123rd year of Ascendancy at 23:55 see stats
Fear of Fours (Nightmare (Roguelike) difficulty)
Killed all four bosses of the Slime Tunnels.By Abibayom the Krog Marauder level 50
19th Pyre 124th year of Ascendancy at 01:02 see stats
Flooder (Nightmare (Roguelike) difficulty)
Defeated Ukllmswwik while doing his own quest.By Abibayom the Krog Marauder level 50
9th Allure 124th year of Ascendancy at 15:16 see stats
Gem of the Moon (Nightmare (Roguelike) difficulty)
Completed the Master Jeweler quest with Limmir.By Abibayom the Krog Marauder level 50
54th Dusk 124th year of Ascendancy at 15:44 see stats
Guiding Hand (Nightmare (Roguelike) difficulty)
Saved all escorted adventurers.By Abibayom the Krog Marauder level 37
26th Dusk 123rd year of Ascendancy at 18:06 see stats
Headbanger (Nightmare (Roguelike) difficulty)
Headbanged 20 bosses to death.By Abibayom the Krog Marauder level 41
24th Haze 123rd year of Ascendancy at 00:13 see stats
Home sweet home (Nightmare (Roguelike) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Abibayom the Krog Marauder level 21
35th Regrowth 123rd year of Ascendancy at 00:52 see stats
I cleared the room of death and all I got was this lousy achievement! (Nightmare (Roguelike) difficulty)
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By Abibayom the Krog Marauder level 50
1st Dusk 124th year of Ascendancy at 06:32 see stats
Invasion from the Depths (Nightmare (Roguelike) difficulty)
Stopped a naga invasion by closing their portal.By Abibayom the Krog Marauder level 45
1st Decay 123rd year of Ascendancy at 12:02 see stats
Is that how it feels to be an escort quest?! (Nightmare (Roguelike) difficulty)
Got saved from death in the Godfeaster by Malyu and managed to escape.By Abibayom the Krog Marauder level 30
30th Pyre 123rd year of Ascendancy at 21:32 see stats
Level 10 (Nightmare (Roguelike) difficulty)
Got a character to level 10.By Abibayom the Krog Marauder level 10
72nd Dusk 122nd year of Ascendancy at 17:26 see stats
Level 20 (Nightmare (Roguelike) difficulty)
Got a character to level 20.By Abibayom the Krog Marauder level 20
8th Regrowth 123rd year of Ascendancy at 08:04 see stats
Level 30 (Nightmare (Roguelike) difficulty)
Got a character to level 30.By Abibayom the Krog Marauder level 30
24th Pyre 123rd year of Ascendancy at 04:36 see stats
Level 40 (Nightmare (Roguelike) difficulty)
Got a character to level 40.By Abibayom the Krog Marauder level 40
30th Dusk 123rd year of Ascendancy at 23:55 see stats
Level 50 (Nightmare (Roguelike) difficulty)
Got a character to level 50.By Abibayom the Krog Marauder level 50
8th Allure 124th year of Ascendancy at 04:17 see stats
Orcrist (Nightmare (Roguelike) difficulty)
Killed the leaders of the Orc Pride.By Abibayom the Krog Marauder level 50
17th Pyre 124th year of Ascendancy at 03:43 see stats
Poisonous (Nightmare (Roguelike) difficulty)
Sided with the assassin lord.By Abibayom the Krog Marauder level 18
70th Haze 122nd year of Ascendancy at 18:19 see stats
Portal reaver (Nightmare (Roguelike) difficulty)
Fought the two Sorcerers and closed two invocation portals.By Abibayom the Krog Marauder level 50
42nd Pyre 124th year of Ascendancy at 10:29 see stats
Race through fire (Nightmare (Roguelike) difficulty)
Raced through the fires of the Charred Scar to stop the Sorcerers.By Abibayom the Krog Marauder level 48
8th Decay 123rd year of Ascendancy at 12:25 see stats
Recursive Home of Recursion (Nightmare (Roguelike) difficulty)
Left the Forbidden Tome: "Home, Horrific Home" on the floor of The Home Which Is Not.By Abibayom the Krog Marauder level 50
20th Haze 124th year of Ascendancy at 14:41 see stats
Sequence Master (Nightmare (Roguelike) difficulty)
Use 5 different glyph sequences.By Abibayom the Krog Marauder level 50
28th Haze 124th year of Ascendancy at 16:04 see stats
Shasshhiy'Kaish (Nightmare (Roguelike) difficulty)
Killed Shasshhiy'Kaish after letting her grow as powerful as possible.By Abibayom the Krog Marauder level 35
9th Mirth 123rd year of Ascendancy at 20:18 see stats
Size is everything (Nightmare (Roguelike) difficulty)
Did over 1500 damage in one attack.By Abibayom the Krog Marauder level 45
1st Decay 123rd year of Ascendancy at 15:30 see stats
Size matters (Nightmare (Roguelike) difficulty)
Did over 600 damage in one attack.By Abibayom the Krog Marauder level 27
74th Regrowth 123rd year of Ascendancy at 18:17 see stats
Sliders (Nightmare (Roguelike) difficulty)
Activated a portal using the Orb of Many Ways.By Abibayom the Krog Marauder level 39
30th Dusk 123rd year of Ascendancy at 01:53 see stats
The Arena (Nightmare (Roguelike) difficulty)
Unlocked Arena mode.By Abibayom the Krog Marauder level 5
2nd Mirth 122nd year of Ascendancy at 03:36 see stats
The Legend of Garkul (Nightmare (Roguelike) difficulty)
Learned the five chapters of the Legend of Garkul.By Abibayom the Krog Marauder level 50
17th Pyre 124th year of Ascendancy at 01:16 see stats
The Old Ones (Nightmare (Roguelike) difficulty)
Kill all the three demons that are on Eyal since before the Spellblaze: Shasshhiy'Kaish, Kryl'Feijan and Walrog.By Abibayom the Krog Marauder level 45
73rd Haze 123rd year of Ascendancy at 20:33 see stats
The Right thing to do (Nightmare (Roguelike) difficulty)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Abibayom the Krog Marauder level 30
34th Pyre 123rd year of Ascendancy at 20:21 see stats
The Sun Still Shines (Nightmare (Roguelike) difficulty)
Aeryn survived the last battle.By Abibayom the Krog Marauder level 50
42nd Pyre 124th year of Ascendancy at 10:31 see stats
The bigger the better! (Nightmare (Roguelike) difficulty)
Did over 3000 damage in one attack.By Abibayom the Krog Marauder level 50
41st Pyre 124th year of Ascendancy at 00:22 see stats
There and back again (Nightmare (Roguelike) difficulty)
Opened a portal to Maj'Eyal from the Far East.By Abibayom the Krog Marauder level 41
2nd Haze 123rd year of Ascendancy at 05:28 see stats
Thralless (Nightmare (Roguelike) difficulty)
Freed at least 30 enthralled slaves in the slavers' compound.By Abibayom the Krog Marauder level 30
33rd Pyre 123rd year of Ascendancy at 19:19 see stats
Treasure Hoarder (Nightmare (Roguelike) difficulty)
Amassed 3000 gold pieces.By Abibayom the Krog Marauder level 23
43rd Regrowth 123rd year of Ascendancy at 15:33 see stats
Treasure Hunter (Nightmare (Roguelike) difficulty)
Amassed 1000 gold pieces.By Abibayom the Krog Marauder level 16
51st Haze 122nd year of Ascendancy at 10:50 see stats
Vampire crusher (Nightmare (Roguelike) difficulty)
Destroyed the Master in its lair of the Dreadfell.By Abibayom the Krog Marauder level 35
3rd Mirth 123rd year of Ascendancy at 21:51 see stats
You were not supposed to see that! (Nightmare (Roguelike) difficulty)
Read a Forbidden Tome.By Abibayom the Krog Marauder level 49
1st Allure 124th year of Ascendancy at 02:09 see stats
Log
Poison from Poisoned deep water hits Abibayom for (6 antimagic), 0 nature (0 total damage).
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Poison from Poisoned deep water hits Abibayom for (6 antimagic), 0 nature (0 total damage).
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Abibayom stops being poisoned.
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Limmir the Master Jeweler creates: Limmir's Amulet of the Moon
Lore found: Limmir's Amulet of the Moon
You can read all your collected lore in the game menu, by pressing Escape.
You gain 340.00 gold from the transmogrification of 17 fire opal.
You gain 220.00 gold from the transmogrification of 11 diamond.
You gain 320.00 gold from the transmogrification of 16 pearl.
Space around you starts to dissolve...
Abibayom is no longer attuned.
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Resting starts...
You are yanked out of this place!
Rested for 40 turns (stop reason: saving).
There is a teleportation circle to the surface here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...
Saving done.
Saving game...
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Saving done.


























































































































