













Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 | 
| Addons | Possessor Bonus Class 1.7.4Donators/Buyers bonus! Audiomancy 1.7.4Version 1.2.1 released Jan 16, 2023; see change notes. Audiomancy is an audio enhancement for ToME that does not affect music. It started with the High Quality Sounds mod (thanks to Gurkoz), but it does a bit more than replace sounds. It enhances the code introducing random variance, layering, and new trigger points. Weapon types (sword, great axe, mace, sling, bows, etc.) have distinct sounds in combat, along with NPC types having different impact sounds. Many weapons have distinct critical hit sounds as well. Ranged weapons have separated attack and hit sounds. Melee and ranged talents you would have expected to produce sound before likely will with this mod. Multiple hits trigger multiple sounds, e.g. the Volley talent. There is still more to do, especially in terms of providing distinct sound effects for various game mechanics and talents, but the code as-is will affect almost every sound played in the game while adding more. I attempted to maximize compatibility, replacing a single function and using superloading and hooking for the rest. Feel free to reach out to me with any issues you discover or ideas/suggestions you may have on Steam or at theclawhorn@protonmail.com. Credits: https://pastebin.com/xirEZ2FY Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2805820365 PS: Somehow the website tags got duplicated and I'm unable to edit them. Version 1.2.1: Version 1.2.0: Version 1.1.0: Automatic Notes 1.7.0Automatically collects notes about unvisited zones and unactivated features/events that the player has seen and may wish to return to later, updated as the player revisits said points of interest. Notes will reflect: 
 Notes for a level are updated when the player enters or leaves the level, and when bringing up the auto-collected notes list manually via <Alt-Shift-A> (configurable via the "Key bindings" dialog). The auto-collected notes list will also optionally pop up when you load a character, configurable via the game option "UI | Automatic notes". Frequently Asked Questions: Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok? 
 Features:
 Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor.  The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal.  The few remnants of the ravaged Prides are caged...  but one Pride remains.  Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom.  The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal.  Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
 Visibly Looted Stalls 1.5.0Changes the appearance of market stalls in the Embers of Rage DLC after they are looted. NOTE: This addon is officially deprecated as of release 1.1.0 of the Embers of Rage DLC, which includes equivalent functionality. Items Vault 1.7.6Donators/Buyers bonus! Demon Seed Details 1.4.6
 This addon is for all you Demonologists out there. Further modifies demon seed names in your inventory to include details about each seed's mods and stats. No more manually tagging hundreds of seeds! I don't do this LUA/addon stuff too often so please forgive any bugs. Currently, switching invenotry tabs for example will remove the details from the seed names. To fix it just close your inventory and open it again. Turn Separators v2 1.6.0Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game:  :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: ZOmnibus Lite 1.7.4A subset of the ZOmnibus Addon Pack, including only those component addons of ZOmnibus that provide UI improvements or are purely cosmetic or informational. Includes the following addons: 
 Frequently Asked Questions: Egress Artifact Codes 1.5.10Forbidden Cults tweak that adds lore drops containing the random artifact codes that exist for the Occult Egress. This doesn't give you any more artifacts than you would normally get, but makes them easier to find. Easy Map v2 1.6.0Description Original Easy Map mod by Codefly This addon replaces ToME's map display with one that's more in-line with other games. You can drag the mouse to scroll, use the mouse wheel to zoom in and out, and left-click to set the currently viewed area (instead of accidentally traveling there, which can still be done via right-click menu). It also shows the viewport rectangle on the map, and if your computer is powerful enough, you can even show the actual terrain instead of the confusing color blocks, or make the walls red to easily find paths you have yet to explore. The player and zone exits are also displayed as icons on the map. Additionally, if you travel via the map and stop unexpectedly (i.e., you ran into your golem), a friendly dialog will pop up asking if you'd like to continue to your destination. Installation: Remove: or make it easy in game:  :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Обновление: Я просто пофиксил чекер версии мода и убрал всплывающее окошко о новой версии игры и изменил цвет легенды на черный Мод заменяет карту игры на нечто более схожее с другими играми. Вы можете перемещать карту мышкой, приближать или отдалять карту колесиком и устанавливать текущий обзор левым кликом мыши (вместо того, что бы случайно переместиться туда, как было ранее). Карат способна отображать реальную местность ландшафта и окрашивать непроходимые места в красный цвет, что бы проще найти дорогу. Установка: Удаление: или в игре: Inventory Squelching 1.2.5Clear up inventory clutter and focus on the items that matter. This addon allows you to hide items that aren't any use to your character so you can carefully inspect those that do, and suffer from less inventory fatigue over the course of a playthrough. This addon adds an extra dialog which is opened using Ctrl+D by default. The options should be fairly self-explanatory and mostly cover squelching individual item types, along with a few options useful to antimagic and undead characters, as well as the ability to squelch the mostly useless white items. Note that these options are tied to your character, so you'll need to set this up for each character you create. It also only applies to the transmogrification chest tab in your inventory; squelched items get their own special tab due to a variety of technical details. Items will be shown when they are picked up in the log, and artifacts will still show their lore popups. Squelched items will also be transmogrified when you leave the level, as normal. Staff of Bones Fix 1.7.0An experimental addon that attempts to clean up behind a long-standing bug with the Staff of Bones from the Forbidden Cults DLC (required). Should work preemptively or retroactively. Frequently Asked Questions: Also available as part of the Bugnibus Bugfix Pack. Prodigious Progress 1.7.0Include information in certain prodigies' requirement descriptions about how much progress you've made thereto. Also available as part of the ZOmnibus Addon Pack. Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot! 
 
 Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up. 
 
 
 
 
 
 
 
 | 
| Campaign | Maj'Eyal | 
| Mode | Nightmare Roguelike | 
| Sex | Male | 
| Race | Ghoul | 
| Class | Demonologist | 
| Level / Exp | 50 / 1835% | 
| Size | medium | 
| Lifes / Deaths | no deaths recorded/ 0 | 
Primary Stats
| Strength | 133 (base 65) | 
| Dexterity | 75 (base 60) | 
| Constitution | 80 (base 40) | 
| Magic | 164 (base 60) | 
| Willpower | 24 (base 9) | 
| Cunning | 35 (base 10) | 
Resources
| Life | 1902/1902 | 
| Stamina | 234/234 | 
| Vim | 281/281 | 
| Healing Factor | 1.421036632728 | 
| Regeneration | 5.211718605836 | 
Speed
| Mental | -22% | 
| Attack | -12% | 
| Movement | +16% | 
| Spell | -12% | 
| Global | +101.17552385508% | 
Vision
| Sight | 10 | 
| Lite | 9 | 
| Infravision | 6 | 
| See Stealth | 28.508560162218 | 
| See Invisible | 42.508560162218 | 
| ESP Range | 10 | 
| ESP Kinds | undead/blood | 
Offense: Mainhand
| Damage | 183 | 
| Accuracy | 70 | 
| Crit Chance | 24% | 
| APR | 24 | 
| Speed | 1.28 | 
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed | 
Offense: Spell
| Spellpower | 113 | 
| Crit Chance | 44% | 
| Speed | 1.1363636363636 | 
Offense: Mind
| Mindpower | 35 | 
| Crit Chance | 12% | 
| Speed | 1.1363636363636 | 
Offense: Damage Bonus
| Acid | +35% | 
| Blight | +69% | 
| Arcane | +41% | 
| Cold | +55% | 
| All | +26% | 
| Lightning | +30% | 
| Temporal | +41% | 
| Physical | +45% | 
| Fire | +45% | 
| Darkness | +41% | 
Offense: Damage Penetration
| Nature | +20% | 
| Blight | +25% | 
| Arcane | +10% | 
| Mind | +5% | 
| All | 0% | 
Defense: Base
| Armour (hardiness) | 49.269130011081 (50.65183292883%) | 
| Defense | 59 | 
| Ranged Defense | 62 | 
| Fatigue | 0 | 
| Physical Save | 72 | 
| Spell Save | 66 | 
| Mental Save | 33 | 
Defense: Resistances
| Acid | + 49%( 70%) | 
| Blight | + 52%( 70%) | 
| Arcane | + 53%( 70%) | 
| Cold | + 70%( 70%) | 
| All | + 44%( 70%) | 
| Physical | + 60%( 70%) | 
| Lightning | + 48%( 70%) | 
| Light | + 49%( 70%) | 
| Temporal | + 69%( 70%) | 
| Mind | + 49%( 70%) | 
| Darkness | + 70%( 70%) | 
| Fire | + 70%( 70%) | 
| Nature | + 48%( 70%) | 
Defense: Immunities
| Silence Resistance | 52% | 
| Bleed Resistance | 100% | 
| Confusion Resistance | 59% | 
| Fear Resistance | 100% | 
| Instadeath Resistance | 100% | 
| Poison Resistance | 80% | 
| Stun Resistance | 100% | 
Inscriptions (5/5)
| Runes | Effective talent level: 1.0Rune: Reflection Shield Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 920 damage for 5 turns. Its effects scale with your Magic stat. | 
| Runes | Effective talent level: 1.0Rune: Shatter Afflictions Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 183 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. | 
| Runes | Effective talent level: 1.0Rune: Blink Use mode: Activated Range: 10 Cooldown: 10 Travel Speed: instantaneous Usage Speed: Spell (114% of a turn) Is: a spell Description: Activate the rune to teleport up to 10 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 29%, your defense is increased by 29 and all your resistances by 29%. Its effects scale with your Strength stat. | 
| Runes | Effective talent level: 1.0Rune: Stormshield Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 34 up to 9 times. Its effects scale with your Strength stat. | 
| Runes | Effective talent level: 1.0Rune: Dissipation Use mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (114% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. | 
Class Talents
| Corruption / Demonic pact | 1.65 | 
| 
 | 5/5 | 
| 
 | 5/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| Technique / Combat techniques | 1.30 | 
| 
 | 3/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| Technique / Combat veteran | 1.30 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| Corruption / Shadowflame | 1.50 | 
| 
 | 2/5 | 
| 
 | 3/5 | 
| 
 | 5/5 | 
| 
 | 2/5 | 
| Corruption / Spellblaze | 1.30 | 
| 
 | 5/5 | 
| 
 | 3/5 | 
| 
 | 5/5 | 
| 
 | 4/5 | 
| Corruption / Infernal combat | 1.30 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Corruption / Doom shield | 1.65 | 
| 
 | 3/5 | 
| 
 | 5/5 | 
| 
 | 4/5 | 
| 
 | 1/5 | 
| Technique / Shield offense | 1.30 | 
| 
 | 1/5 | 
| 
 | 4/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
Generic Talents
| Corruption / Vile life | 1.00 | 
| 
 | 3/5 | 
| 
 | 4/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| Undead / Ghoul | 1.10 | 
| 
 | 5/5 | 
| 
 | 5/5 | 
| 
 | 1/5 | 
| 
 | 2/5 | 
| Technique / Combat training | 1.00 | 
| 
 | 5/5 | 
| 
 | 5/5 | 
| 
 | 1/5 | 
| 
 | 5/5 | 
| 
 | 5/5 | 
| 
 | 0/5 | 
| Corruption / Black-magic | 1.30 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Cunning / Survival | 1.00 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Corruption / Torment | 1.30 | 
| 
 | 5/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
Prodigies
| 
 | 1/1 | 
| 
 | 1/1 | 
Effects
| talent | Shattered Mind | 
| talent | Chant of Fortress | 
| talent | Tale of Destruction | 
| talent | Flame of Urh'Rok | 
| talent | Precise Strikes | 
| talent | Bleak Outcome | 
| talent | Hardened Core | 
| talent | Elemental Discord | 
| talent | Aether Permeation | 
| beneficial effect | The target is under the effect of the cloak of deception, making it look human.Cloak of Deception | 
Quests
| Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire.A mysterious staff On your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done | 
| You met a novice mage who was tasked to collect an arcane powered artifact.An apprentice task He asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done | 
| Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope.And now for a grave You searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have laid Celia to rest, putting an end to her gruesome experiments. | done | 
| After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline.Back and Back and Back to the Future | done | 
| You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back.Back and there again You talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You kept the Orb of Many Ways despite Tannen's request to study it. You must now look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to contact Zemekkys to ask some delicate questions. Tannen has tricked you! He swapped the orb for a false one that brought you to a demonic plane. Find the exit, and get revenge! Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done | 
| Enter the caverns of Ardhungol and look for Sun Paladin Rashim.Eight legs of wonder But be careful; those are not small spiders... | active | 
| You successfully escorted the injured seer to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor.Escort: injured seer (level 2 of Lost Dwarven Kingdom of Reknor) As a reward you improved Magic by +5. | done | 
| You successfully escorted the injured seer to the recall portal on level 3 of Dreadfell.Escort: injured seer (level 3 of Dreadfell) As a reward you improved Magic by +5. | done | 
| You failed to protect the injured seer from death by elder vampire.Escort: injured seer (level 6 of Dreadfell) | failed | 
| You failed to protect the lone alchemist from death by luminous horror.Escort: lone alchemist (level 5 of Dreadfell) | failed | 
| You successfully escorted the lost defiler to the recall portal on level 1 of Dreadfell.Escort: lost defiler (level 1 of Dreadfell) As a reward you improved Magic by +5. | done | 
| You successfully escorted the lost defiler to the recall portal on level 2 of Old Forest.Escort: lost defiler (level 2 of Old Forest) As a reward you improved Magic by +5. | done | 
| You successfully escorted the lost sun paladin to the recall portal on level 1 of Ruins of Kor'Pul.Escort: lost sun paladin (level 1 of Ruins of Kor'Pul) As a reward you improved talent Chant of Fortress (+1 level(s)). | done | 
| You successfully escorted the lost warrior to the recall portal on level 3 of Old Forest.Escort: lost warrior (level 3 of Old Forest) As a reward you improved talent Vitality (+1 level(s)). | done | 
| You successfully escorted the worried loremaster to the recall portal on level 2 of Dreadfell.Escort: worried loremaster (level 2 of Dreadfell) As a reward you improved Magic by +5. | done | 
| You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak.Falling Toward Apotheosis Seek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done | 
| You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire.Hidden treasure It looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done | 
| Orcs were spotted with the staff you seek in an arid waste in the southern desert.Important news You should go investigate what is happening there. | done | 
| It is time to explore some new places -- dark, forgotten and dangerous ones.Into the darkness The Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done | 
| The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence.Let's hunt some Orc Find out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done | 
| You found an ancient tome about gems.Lost Knowledge You should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | done | 
| You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center.Sher'Tul Fortress With one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 2226. | active | 
| As you approached Derth you saw a huge dark cloud over the small town.Storming the city When you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done | 
| You arrived through the farportal in a cave, probably in the Far East.Strange new world Upon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done | 
| Thanks to your timely aid, Ungrol of Last Hope is the newest member of the Brotherhood of Alchemists.The Brotherhood of Alchemists You have aided Stire of Derth in creating an elixir of the fox. Stire of Derth has completed an elixir of precision without your aid. You have aided Marus of Elvala in creating an elixir of mysticism. Having failed to gain admittance to the Brotherhood of the Alchemists, Marus of Elvala no longer needs your help making the elixir of the savior. Marus of Elvala has completed an elixir of mastery without your aid. You have aided Agrimley the hermit in creating an elixir of explosive force. Having failed to gain admittance to the Brotherhood of the Alchemists, Agrimley the hermit no longer needs your help making the elixir of serendipity. You have aided Agrimley the hermit in creating an elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of brawn. Ungrol of Last Hope has completed an elixir of stoneskin without your aid. Ungrol of Last Hope has completed an elixir of foundations without your aid. | done | 
| You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic.The Doom of the World! This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done | 
| You have discovered the entrance to a strange castle inside a huge book. The place seems to eat at your sanity but you feel drawn to it somehow...The Impossible Castle * You have closed a book of binding, it seems the whole castle had stabilized a little, there may be more books to close. * You have closed two books of binding, the castle is now stable and you should probably be able to access the last chapter. * You have killed the Glass Golem and claimed the castle treasures for yourself! | done | 
| You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell.The Island of Dread There are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done | 
| You have found an orb of command that seems to be used to open the shield protecting the High Peak.The Orbs of Command There seems to be a total of four of them. The more you have the weaker the shield will be. | done | 
| You discovered a sect worshipping a demon named Kryl-Feijan in a crypt.The Sect of Kryl-Feijan They were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed | 
| You were asked to prove your worth as a fighter by a rogue, in order to participate in the arenaThe agent of the arena | done | 
| You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people.The beast within 2 lumberjacks have died. | done | 
| You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power.The fall of Zigur The defenders of Zigur were crushed, the Ziguranth scattered and weakened. In the aftermath you turned against the Grand Corruptor and dispatched him. | done | 
| Investigate the bastions of the Pride.The many Prides of the Orcs * You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done | 
| You have been resurrected as an undead by some dark powers.The rotting stench of the dead However, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done | 
| There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues.The wild wild east | done | 
| Zemekkys in the Gates of Morning can build a portal back to your homeland for you.There and back again * You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done | 
| You have found a slavers' compound and entered it.Till the Blood Runs Clear You decided to join the slavers and take part in their game. You won the ring of blood! You decided you cannot let slavers continue their dirty work and destroyed them! | done | 
| You heard a plea for help and decided to investigate...Trapped! Only to find yourself trapped inside an unknown tunnel complex. | done | 
Equipment
| On feet |  Scorpiontide (0 def, 5 armour) 3.0 T5 feet armor Reqs Heavy armour training [Random Unique] Arcane While equipped: Stats +10 Mag dps ---------- Spell.pwr +19 (+4 eff.) Dmg.mod +9% acid +10% blight Res.pen +20% nature ----- def ----- Armour +5 Fatigue +4% Resists +9% acid +21% cold +6% nature Disease- +50% Silence- +22% Confus- +49% Stun/Frz- +50% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. | 
| Light source |  scorching dwarven lantern of corpselight 1.0 T5 lite [Ego+] Arcane While equipped: dps ---------- Spell.crit +6% Spell.pwr +5 (+1 eff.) Melee Ret 30 fire ----- def ----- Resists +14% blight +9% fire +12% darkness ---------- misc Light +5 Infravis +6 See.Invis +14 The wearer is treated as an undead. The wearer no longer has to breathe. Retch: Puts all charms on 26 cooldown Level 1.1 Pwr.cost 26 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 10 turns and deals 50 blight damage or heals 44 life. Creatures standing in the retch also have 10% chance to remove a physical effect each turn; undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. When you stand in your own retch your racial -20% global speed is cancelled. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. | 
| On head |  drakeskin leather cap 'Delorak' (0 def, 5 armour) 2.0 T5 head armor [Rare] Master While equipped: Stats +6 Wil dps ---------- Spell.pwr +20 (+4 eff.) S.pwr/crit +10 Dmg.mod +18% blight Res.pen +25% blight Melee Ret 10 blight ----- def ----- Armour +5 Fatigue +5% Phys.save +25 (+7 eff.) Spell.save +18 (+5 eff.) A cap made of leather. | 
| On hands |  Fist of the Destroyer (8 def, 0 armour) 1.0 T5 hands armor [Unique] Arcane/Master Only the masochistic can unlock its full power. The set is complete. While equipped: Stats +9 Str +9 Mag +3 Cun dps ---------- Dmg.mod +15% fire +15% darkness +5% all ----- def ----- Defense +8 (+2 eff.) Stun/Frz- +20% ---------- misc Max.vim +25.00 Masteries +0.20 Corruption/Shadowflame +0.20 Corruption/Vim Unarmed combat: Power 36.0 - 50.4 Physical Uses 40% Str, 40% Dex, 20% Mag 40% Cun Acc+ +0.2% crit chance (max 25%) Apr +15 Crit +10.0% Atk.spd 100% On Hit: 10% Blood Grasp 3 On Hit: 12% Soul Rot 3 On Hit: 8% Drain 2 Increases all damage by 6% of current vim Current Bonus: 17% Darkfire: Level 7.5 Pwr.cost 11 out of 12/12. Range 6 Travel.spd 400% of base Is a spell Description: Conjures up a bolt of shadowflame that moves toward the target and explodes into a flash of darkness and fire, doing 265.03 fire damage and 257.72 darkness damage in a radius of 7. The damage will increase with your Spellpower. These fell looking gloves glow with untold power. | 
| Tool |  Eternity's Counter 2.0 T4 misc tool [Unique] Arcane While equipped: dps ---------- Mov.spd +16% Phys.spd -12% Spell.spd -12% Mind.spd -12% Dmg.mod +15% temporal ----- def ----- Resists +12% all +15% temporal Dmg.red +10 all Offers either offensive or defensive benefits, depending on the position of the sands. Switching the direction of flow takes no time. Flip the hourglass (sands currently flowing towards stability). Uses 17 power out of 20/20 This hourglass of otherworldly crystal appears to be filled with countless tiny gemstones in place of sand. As they fall, you feel the flow of time change around you. | 
| On fingers |  Void Orb 0.1 T5 ring jewelry [Unique] Arcane While equipped: dps ---------- Spell.crit +5% Spell.pwr +10 (+2 eff.) Melee+ 15 arcane Dmg.mod +4% lightning +4% physical +4% cold +4% fire +15% arcane +5% all Res.pen +10% arcane ----- def ----- Resists +15% arcane Spell.save +10 (+3 eff.) Silence- +30% ---------- misc Stam/turn +5.20 Vim/turn +4.00 Max.mana +35.00 Talents +5 Bloodcasting Cooldown Aether Avatar -4 Masteries +0.10 Spell/Arcane +0.10 Spell/Aether On Spell Hit: 10% Arcane Vortex 2 Manathrust: Level 4.4 Pwr.cost 6 out of 6/6. Range 10 Travel.spd 2000% of base Is a spell usable during Aether Avatar Description: Conjures up mana into a powerful bolt doing 422.66 arcane damage. At level 3, it becomes a beam. The damage will increase with your Spellpower. This thin grey ring is adorned with a deep black orb. Tiny white dots swirl slowly within it, and a faint purple light glows from its core. | 
| On fingers |  Wheel of Fate | 
| Around neck |  Mayatta the Prismstalker 0.1 T5 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +7 Cun dps ---------- Res.pen +5% mind ----- def ----- Resists +14% physical +9% light +12% cold Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) ---------- misc Stam/turn +1.20 Masteries +0.35 Corruption/Doom shield +0.35 Corruption/Demonic pact Amulets make your neck look great! | 
| In main hand |  Blood-Edge (46-64 power, 7 apr) 3.0 T5 longsword 1H weapon [Unique] Arcane Power 46.0 - 64.4 Physical Uses 10% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +7 Crit +6.0% Atk.spd 100% HP.leech +5% Dmg.conv 50% blight On Hit: * 15% chance to animate a bleeding foe's blood While equipped: dps ---------- Spell.crit +8% Spell.pwr +21 (+4 eff.) Dmg.mod +15% blight +15% physical ---------- misc Max.vim +25.00 Telepathy Undead/Blood Talents +5 Fetid Breath Bleeding Edge: Level 4.0 Pwr.cost 17 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 63%. This deep red sword weeps blood continuously. It was born in the labs of the orcish corrupter Hurik, who sought to make a crystal that would house his soul after death. But his plans were disrupted by a band of sun paladins, and though most died purging his keep of dread minions, their leader Raasul fought through to Hurik's lab, sword in hand. There the two did battle, blade against blood magic, till both fell to the floor with weeping wounds. The orc with his last strength crawled towards his fashioned phylactery, hoping to save himself, but Raasul saw his plans and struck the crystal with his light-bathed sword. It shattered, and in the sudden impulse of energies the steel, crystal and blood were fused into one. Now the broken fragments of Raasul's soul are trapped in this terrible artifact, his mind warped beyond all sanity by decades of imprisonment. Only the taste of blood calls him forth, his soul stealing the lifeblood of others to take on physical form again, that he may thrash and wail against the living. | 
| Around waist |  Jaw of Rogroth 1.0 T3 belt armor [Unique] Arcane While equipped: dps ---------- Spell.crit +5% Spell.pwr +5 (+1 eff.) ---------- misc Vim/kill +4.00 Max.souls +3.00 Deal darkness damage equal to your 350% of your spellpower to a target, and, if it kills the target, restores 15% of max hp and all resources (except paradox and equilibrium). Uses 21 power out of 24/24 Rogroth's mouth happened to be about the same size as your waist. Interesting. | 
| In off hand |  Temporal Rift (8 def, 4 armour, 50-60 power, 325 block) 7.0 T5 shield armor Reqs Shield usage training [Unique] Arcane When used to Attack: Power 50.0 - 60.0 Temporal Uses 20% Mag, 100% Str Acc+ +2.0% proc dam (max 200%) Crit +4.5% Block +325 On Hit: 25% Turn Back the Clock 3 While equipped: dps ---------- Spell.pwr +12 (+2 eff.) ----- def ----- Armour +4 Defense +8 (+2 eff.) Rng.Def +10 (+2 eff.) Resists +30% temporal Dmg.red +20 all Spell.save +20 (+5 eff.) Proj.slow +50% ---------- misc Talents +5 Blood Shield +1 Block Some mad Chronomancer appears to have affixed a handle to this hole in spacetime. It looks highly effective, in its own strange way. | 
| Cloak |  Frozen Shroud (12 def, 0 armour) 2.0 T5 cloak armor [Unique] Arcane While equipped: Stats +12 Mag dps ---------- Dmg.mod +25% cold Melee Ret 60 ice ----- def ----- Defense +12 (+3 eff.) Resists +25% cold -15% fire +8% all Release a radius 4 chilling blast, instantly dealing 878.85 cold damage and condensing the air into freezing vapors that deal 292.95 cold damage (based on Magic) each turn for 10 turns. Uses 26 power out of 30/30 All that remains of the Glacial Legion. This cloak seems to exude an icy cold vapor that freezes all it touches. | 
| Main armor |  Masochism (0 def, 0 armour) | 
Inventory
|  blink rune of the titan (range 8; phase 30; cd 10) 0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 8 Cooldown 10 Travel.spd instantaneous Usage Speed Spell (114% of a turn) Is a spell Description: Activate the rune to teleport up to 8 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 30%, your defense is increased by 30 and all your resistances by 30%. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions | 
|  blink rune of the warrior (range 9; phase 36; cd 11) 0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 9 Cooldown 11 Travel.spd instantaneous Usage Speed Spell (114% of a turn) Is a spell Description: Activate the rune to teleport up to 9 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 36%, your defense is increased by 36 and all your resistances by 36%. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions | 
|  Rune of the Rift (246.00 temporal damage, removed from time 4 turns) 0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 6 Cooldown 14 Travel.spd instantaneous Usage Speed Spell (114% of a turn) Is a spell Description: Inflicts 346.86 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. | 
|  Mirror Image Rune (dur 6; cd 24) 0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 24 Travel.spd instantaneous Usage Speed Spell (114% of a turn) Is a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. | 
|  Prismatic Rune (6 turns; physical, darkness, blight, fire, arcane, light) 0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Spell (114% of a turn) Is a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 2 physical, 4 darkness, 4 blight, 3 fire, 5 arcane, 4 light Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. | 
|  acid wave rune of the warrior (damage 573; dur 4; cd 15) 0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to unleash a cone dealing 573.21 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. | 
|  biting gale rune of the wizard (damage 612; dur 4; cd 23) 0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 23 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to direct a cone of chilling stormwind doing 611.94 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 4 turns. These effects can be resisted but not saved against. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. | 
|  ethereal rune (power 23; resist 33%; move 41%; dur 5; cd 22) 0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 22 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to become ethereal for 5 turns. While ethereal all damage you deal is reduced by 50%, you gain 33% all resistance, you move 41% faster, and you are invisible (power 23). Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. | 
|  shatter afflictions rune (absorb 77; cd 13) 0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 77 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions | 
|  shatter afflictions rune of the duelist (absorb 146; cd 13) 0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 146 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions | 
|  shielding rune (absorb 398; dur 6; cd 14) 0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 398 damage for 6 turns. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. | 
|  shielding rune of the titan (absorb 396; dur 7; cd 14) 0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 396 damage for 7 turns. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. | 
|  shielding rune of the wizard (absorb 691; dur 5; cd 14) 0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 691 damage for 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. | 
|  stormshield rune (threshold 61; blocks 4; dur 4; cd 12) 0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 61 up to 4 times. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions | 
|  stormshield rune (threshold 47; blocks 4; dur 4; cd 14) 0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 47 up to 4 times. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions | 
|  stormshield rune of the wizard (threshold 60; blocks 11; dur 4; cd 16) 0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 60 up to 11 times. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions | 
|  teleportation rune of the titan (range 142; cd 16) 0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Spell (114% of a turn) Is a spell Description: Activate the rune to teleport randomly in a range of 142 with a minimum range of 15. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. | 
|  Taint of Purging (5 turns) 0.1 T3 taint scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 20 Travel.spd instantaneous Usage Speed Spell (114% of a turn) Is a spell Description: Activate the taint to purge your body of physical afflictions for 5 turns. Each turn the purge will attempt to cleanse 1 physical debuff from you, and if one is removed, increase its duration by 1. Inscribe your skin with the taint. Corrupted taints may be inscribed onto your body, granting you an on-demand ability. | 
|  Demonpride 0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +3 Dex dps ---------- Dmg.mod +6% blight Melee Ret 2 darkness On Hit (Melee): * 20% chance to reduce damage dealt by 19% Amulets make your neck look great! | 
|  Withering Orbs 0.1 T1 amulet jewelry [Unique] Psionic While equipped: dps ---------- Mind.pwr +5 (+2 eff.) Melee+ 5 mind Ranged+ 5 mind ---------- misc See.Stealth +10 See.Invis +10 Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... | 
|  Earthen Beads 0.1 T2 amulet jewelry [Unique] Nature While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+2 eff.) ----- def ----- Affinity +15% nature HP.reg +2.00 Enhances the effectiveness of Meditation by 20% Nature's Touch: Level 2.0 Pwr.cost 30 out of 35/35. Range melee/personal Travel.spd instantaneous Is a mind power a nature gift Description: Touch a target (or yourself) to infuse it with Nature, healing it for 208 (this heal does not work on undead). The amount healed will increase with your Mindpower. This is a string of ancient, hardened clay beads, cracked and faded with age. It was used by Wilders in ancient times, in an attempt to enhance their connection with Nature. | 
|  Fanged Collar 0.1 T2 amulet jewelry [Unique] Unknown While equipped: Stats +10 Cun -5 Wil ----- def ----- Resists +15% blight +15% darkness +15% acid Phys.save +15 (+4 eff.) Spell.save +15 (+4 eff.) Mind.save -7 (-3 eff.) Max.HP +20.00 Try to not die... This strange creature seems to melt around your neck, keeping its mouth open just wide enough so that its teeth do not touch you. You suspect that in the case your head somehow goes missing, the creature is going to make itself at home in your neck stump. | 
|  Feathersteel Amulet 0.1 T2 amulet jewelry [Unique] Master While equipped: dps ---------- Mov.spd +25% ----- def ----- Defense +15 (+4 eff.) Fatigue -20% Proj.slow +15% ---------- misc Max.enc +20 Avoid Pressure Traps The weight of the world seems a little lighter with this amulet around your neck. | 
|  The Black Core 0.1 T2 amulet jewelry [Unique] Arcane While equipped: ----- def ----- Resists +15% darkness Die.at -100.00 life Blind- +100% ---------- misc Infravis +6 Masteries +0.20 Corruption/Black-magic ShadowPwr +5 Grants spellpower equal to your Shadow Power. "Lock your soul away, and death will never reach you." | 
|  Zubuma the steel amulet 0.1 T2 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +4 Str +8 Dex +3 Mag +7 Wil +3 Cun ----- def ----- Resists +14% fire +13% cold Amulets make your neck look great! | 
|  archmage's steel amulet of vision 0.1 T2 amulet jewelry [Ego++] Arcane/Nature While equipped: Stats +3 Mag dps ---------- Spell.crit +4% Spell.pwr +4 (+1 eff.) Dmg.mod +5% acid +5% fire +5% cold +5% lightning ----- def ----- Blind- +18% ---------- misc Infravis +4 Sight +2 See.Invis +6 Amulets make your neck look great! | 
|  savior's steel amulet of perfection (0.21 Corruption / Doom shield,0.21 Corruption / Demonic pact) 0.1 T2 amulet jewelry [Ego++] Master While equipped: ----- def ----- Phys.save +13 (+4 eff.) Spell.save +14 (+4 eff.) Mind.save +12 (+6 eff.) ---------- misc Masteries +0.21 Corruption/Demonic pact +0.21 Corruption/Doom shield Amulets make your neck look great! | 
|  starlit steel amulet of mastery (0.15 Corruption / Shadowflame) 0.1 T2 amulet jewelry [Ego] Nature/Master While equipped: ----- def ----- Resists +12% light +14% darkness Blind- +24% ---------- misc Masteries +0.15 Corruption/Shadowflame Amulets make your neck look great! | 
|  wanderer's steel amulet of cunning (+4) 0.1 T2 amulet jewelry [Ego+] Nature/Master While equipped: Stats +4 Dex +7 Cun +3 Con dps ---------- Mov.spd +10% ----- def ----- Fatigue -5% HP.reg +2.00 ---------- misc Stam/turn +0.50 Amulets make your neck look great! | 
|  Anelatharach the gold amulet 0.1 T3 amulet jewelry [Rare] Nature While equipped: ----- def ----- Resists +21% lightning +2% physical +6% darkness Crit.chn- 10.00% Max.HP +60.00 Heal.mod +20% Silence- +20% Confus- +20% Stun/Frz- +36% Amulets make your neck look great! | 
|  Ce'Nidamina the gold amulet 0.1 T3 amulet jewelry [Rare] Nature While equipped: dps ---------- On Hit (Melee): * 20% chance to slow global speed by 50% * 20 arcane resource burn ----- def ----- Resists +24% temporal +3% darkness +6% cold +9% nature +9% light Pinning- +34% Knockbk- +32% Amulets make your neck look great! | 
|  Chalar the gold amulet 0.1 T3 amulet jewelry [Rare] Master While equipped: Stats +6 Dex +8 Cun +6 Con dps ---------- Mov.spd +10% ----- def ----- Armour +10 Fatigue -7% Resists +15% temporal +12% cold Crit.chn- 15.00% HP.reg +3.00 Cut- +20% Pinning- +20% ---------- misc Stam/turn +0.80 Amulets make your neck look great! | 
|  starseer's gold amulet of mastery (0.19 Technique / Combat techniques) 0.1 T3 amulet jewelry [Ego+] Arcane/Master While equipped: Stats +3 Mag dps ---------- Spell.crit +4% Spell.pwr +5 (+1 eff.) Dmg.mod +6% darkness +5% temporal +5% light +5% physical ---------- misc Masteries +0.19 Technique/Combat techniques Amulets make your neck look great! | 
|  Pendant of the Sun and Moons 0.1 T4 amulet jewelry [Unique] Arcane While equipped: dps ---------- Spell.crit +5% Spell.pwr +8 (+2 eff.) Dmg.mod +8% light +8% darkness Res.pen +15% light +15% darkness ----- def ----- Resists +10% light +10% darkness Res.Cap +5% light +5% darkness All your damage is converted and split into light and darkness. Circle of Sanctity: (Instant) Level 3.0 Pwr.cost 26 out of 60/60. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a circle of radius 3 at your feet; the circle protects you from silence effects while you remain in its radius while silencing and dealing 39 light damage to everyone else who enters. The circle lasts 4 turns. This small pendant depicts a hematite moon eclipsing a golden sun and according to legend was worn by one of the Sunwall's founders. | 
|  Zemekkys' Broken Hourglass 0.1 T4 amulet jewelry [Unique] Arcane While equipped: Stats +4 Wil dps ---------- Dmg.mod +10% temporal ----- def ----- Resists +20% temporal Res.Cap +5% temporal ---------- misc Spell.cld 10% Time Stop: Level 1.0 Pwr.cost 43 out of 80/80. Range melee/personal Travel.spd instantaneous Is a spell Description: Gain 1 turns. During this time your damage will be reduced by 100%. This small broken hourglass hangs from a thin gold chain. The glass is cracked and the sand has long since escaped. | 
|  insulating stralite amulet of vision 0.1 T4 amulet jewelry [Ego+] Nature While equipped: ----- def ----- Resists +13% fire +14% cold Blind- +27% ---------- misc Infravis +2 Sight +2 See.Invis +9 Amulets make your neck look great! | 
|  stabilizing stralite amulet of perfection (0.30 Corruption / Infernal combat,0.30 Technique / Combat training) 0.1 T4 amulet jewelry [Ego+] Nature/Master While equipped: ----- def ----- Resists +17% temporal Pinning- +36% Knockbk- +35% ---------- misc Masteries +0.30 Corruption/Infernal combat +0.30 Technique/Combat training Amulets make your neck look great! | 
|  starseer's stralite amulet of mastery (0.32 Technique / Combat training) 0.1 T4 amulet jewelry [Ego+] Arcane/Master While equipped: Stats +3 Mag dps ---------- Spell.crit +5% Spell.pwr +5 (+1 eff.) Dmg.mod +5% darkness +6% temporal +6% light +6% physical ---------- misc Masteries +0.32 Technique/Combat training Amulets make your neck look great! | 
|  stralite amulet 'Unlighthack' 0.1 T4 amulet jewelry [Rare] Nature While equipped: Stats +5 Str dps ---------- Dmg.mod +6% darkness Res.pen +20% physical Melee Ret 8 darkness ----- def ----- Mind.save +6 (+3 eff.) ---------- misc Psi/ret +0.08 Max.stam +30.00 Amulets make your neck look great! | 
|  vitalizing stralite amulet of constitution (+11) 0.1 T4 amulet jewelry [Ego+] Nature While equipped: Stats +11 Con ----- def ----- Phys.save +6 (+2 eff.) Max.HP +30.00 HP.reg +2.00 Amulets make your neck look great! | 
|  vitalizing stralite amulet of perfection (0.34 Corruption / Doom shield,0.34 Corruption / Torment) 0.1 T4 amulet jewelry [Ego++] Nature/Master While equipped: Stats +3 Con ----- def ----- Phys.save +13 (+4 eff.) Max.HP +55.00 HP.reg +9.00 ---------- misc Masteries +0.34 Corruption/Torment +0.34 Corruption/Doom shield Amulets make your neck look great! | 
|  Blindwitch the voratun amulet 0.1 T5 amulet jewelry [Rare] Nature While equipped: Stats +11 Cun +10 Str dps ---------- Dmg.mod +36% light Res.pen +30% arcane ----- def ----- Resists +21% cold ---------- misc Infravis +3 Amulets make your neck look great! | 
|  Ce'Neriakira the Nimbusnigh 0.1 T5 amulet jewelry [Rare] Nature While equipped: Stats +7 Dex dps ---------- Mind.crit +5% Crit.mult +20.40% Mind.pwr +31 (+12 eff.) Dmg.mod +9% mind Res.pen +25% lightning Melee Ret 6 lightning ----- def ----- Mind.save +18 (+8 eff.) Def/telep +15 Res/telep +15% Dur/telep +15% Amulets make your neck look great! | 
|  Frost Lord's Chain 0.1 T5 amulet jewelry [Unique] Arcane While equipped: dps ---------- Spell.pwr +12 (+2 eff.) Dmg.mod +12% cold Melee Ret 10 cold ----- def ----- Resists +25% cold Ice.pen +20% Stun/Frz- +30% ---------- misc Talents +2 Shivgoroth Form Gives all your cold damage a 20% chance to freeze the target. This impossibly cold chain of frost-coated metal radiates a strange and imposing aura. | 
|  Garkul's Teeth 0.1 T5 amulet jewelry [Unique] Master Another of Garkul's heirlooms would bring out his spirit. While equipped: Stats +10 Str +6 Con ----- def ----- Phys.save +18 (+5 eff.) Mind.save +18 (+8 eff.) Pinning- +100% ---------- misc Masteries +0.10 Technique/Berserker's strength +0.10 Technique/Bloodthirst +0.10 Technique/Warcries +0.10 Technique/Two-handed assault Shattering Shout: Level 4.0 Pwr.cost 9 out of 48/48. Range melee/personal Travel.spd instantaneous Description: Release a powerful shout, doing 421.89 physical damage in a radius 7 cone in front of you. At level 5 the shout is so strong it shatters all incomming projectiles caught inside. The damage increases with your Strength. Hundreds of humanoid teeth have been strung together on multiple strands of thin leather, creating this tribal necklace. One would have to assume that these are not the teeth of Garkul the Devourer but rather the teeth of Garkul's many meals. | 
|  Hazevault the voratun amulet 0.1 T5 amulet jewelry [Rare] Nature While equipped: Stats +7 Str +4 Dex +2 Wil +7 Cun dps ---------- Mind.crit +2% Dmg.mod +30% mind Melee Ret 10 cold ----- def ----- Mind.save +9 (+5 eff.) Amulets make your neck look great! | 
|  enraging voratun amulet of constitution (+9) 0.1 T5 amulet jewelry [Ego+] Nature/Master While equipped: Stats +9 Con dps ---------- Phys.pwr +9 (+2 eff.) Phys.spd +10% Dmg.mod +10% physical Amulets make your neck look great! | 
|  grounding voratun amulet of murder 0.1 T5 amulet jewelry [Ego+] Nature/Master While equipped: dps ---------- Crit.mult +16.00% Acc +8 (+2 eff.) Apr +16 ----- def ----- Resists +20% lightning Stun/Frz- +38% Amulets make your neck look great! | 
|  mindweaver's voratun amulet of manastreaming 0.1 T5 amulet jewelry [Ego++] Arcane/Psionic While equipped: Stats +3 Mag +4 Wil dps ---------- Mind.pwr +12 (+5 eff.) S.pwr/crit +3 ----- def ----- Mind.save +11 (+6 eff.) Confus- +16% ---------- misc Mana/turn +0.40 Max.mana +41.00 Amulets make your neck look great! | 
|  protective voratun amulet of perfection (0.40 Cunning / Survival,0.40 Corruption / Demonic pact) 0.1 T5 amulet jewelry [Ego++] Master While equipped: ----- def ----- Armour +7 Defense +11 (+3 eff.) Res.Cap +7% all Phys.save +21 (+6 eff.) ---------- misc Masteries +0.40 Cunning/Survival +0.40 Corruption/Demonic pact Amulets make your neck look great! | 
|  voratun amulet 'Taintprophet' 0.1 T5 amulet jewelry [Rare] Arcane While equipped: Stats +5 Mag dps ---------- Spell.crit +5% Spell.pwr +6 (+1 eff.) Dmg.mod +8% acid +8% lightning +22% fire +12% nature +7% cold Res.pen +25% fire ----- def ----- Resists +9% nature +30% lightning Amulets make your neck look great! | 
|  Orb of Many Ways 1.0 orb jewelry [Plot Item] Unknown Activate a portal. Uses 9 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. | 
|  warrior's copper ring of fire (+20%) 0.1 T1 ring jewelry [Ego] Nature/Master While equipped: Stats +2 Str dps ---------- Dmg.mod +10% fire ----- def ----- Armour +4 Resists +20% fire Rings make your fingers look great! | 
|  Glimmerpain 0.1 T2 ring jewelry [Rare] Master While equipped: Stats +8 Dex +2 Cun +2 Con dps ---------- Mind.pwr +30 (+11 eff.) Res.pen +5% light Acc +8 (+2 eff.) ----- def ----- Mind.save +12 (+6 eff.) Rings make your fingers look great! | 
|  Gloomclash the steel ring 0.1 T2 ring jewelry [Rare] Arcane While equipped: Stats +4 Mag dps ---------- Dmg.mod +9% lightning +15% temporal +15% darkness On Hit (Melee): * 20% chance to reduce damage dealt by 19% ----- def ----- Resists +9% darkness Spell.save +8 (+2 eff.) Def/telep +15 Res/telep +15% Dur/telep +15% Rings make your fingers look great! | 
|  Nerodheda the steel ring 0.1 T2 ring jewelry [Rare] Psionic While equipped: Stats +5 Cun +5 Wil dps ---------- Mind.pwr +8 (+4 eff.) Melee Ret 8 blight ----- def ----- Resists +3% blight +6% darkness +9% light +3% mind Stun/Frz- +20% Rings make your fingers look great! | 
|  Nightsong 0.1 T2 ring jewelry [Unique] Psionic While equipped: Stats +6 Cun dps ---------- Dmg.mod +10% darkness ----- def ----- Defense +6 (+2 eff.) Fatigue -7% Mind.save +13 (+7 eff.) ---------- misc Max.stam +25.00 Cooldown Shadowstep -1 Shadowstep: Level 2.0 Pwr.cost 43 out of 50/50. Range 7 Travel.spd instantaneous Is a spell Description: Step through the shadows to your target, dazing it for 3 turns and hitting it with all your weapons for 156% darkness weapon damage. Dazed targets are significantly impaired, but any damage will free them. To Shadowstep, you need to be able to see the target. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it. | 
|  Vargh Redemption 0.1 T2 ring jewelry [Unique] Nature While equipped: Stats +4 Wil +6 Con dps ---------- Dmg.mod +15% cold ----- def ----- Resists +10% nature +25% cold ---------- misc Max.mana +20.00 Max.stam +20.00 Max.psi +20.00 Max.Air +50.00 Summon a radius 4 tidal wave that expands slowly over 7 turns, dealing 16.55 cold and 15.48 physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance. Uses 51 power out of 60/60 This azure ring seems to be always moist to the touch. | 
|  Zanefast 0.1 T2 ring jewelry [Rare] Arcane While equipped: dps ---------- Spell.crit +3% S.pwr/crit +10 Melee Ret 6 blight ----- def ----- Silence- +26% ---------- misc Mana/turn +0.46 Max.vim +30.00 Rings make your fingers look great! | 
|  psionicist's steel ring of light (+22%) 0.1 T2 ring jewelry [Ego] Arcane/Psionic While equipped: Stats +2 Wil dps ---------- Dmg.mod +11% light ----- def ----- Resists +22% light Mind.save +4 (+2 eff.) Rings make your fingers look great! | 
|  rogue's steel ring of power 0.1 T2 ring jewelry [Ego] Arcane/Master While equipped: Stats +4 Cun dps ---------- Phys.pwr +6 (+2 eff.) Spell.pwr +5 (+1 eff.) Mind.pwr +6 (+3 eff.) ----- def ----- Defense +8 (+2 eff.) Rings make your fingers look great! | 
|  steel ring 'Quenchpiety' 0.1 T2 ring jewelry [Rare] Nature While equipped: Stats +4 Con dps ---------- Dmg.mod +3% acid +12% blight Res.pen +15% acid Melee Ret 8 acid ----- def ----- Resists +6% cold Phys.save +8 (+2 eff.) Rings make your fingers look great! | 
|  steel ring of light (+20%) 0.1 T2 ring jewelry [Ego] Arcane While equipped: dps ---------- Dmg.mod +10% light ----- def ----- Resists +20% light Rings make your fingers look great! | 
|  steel ring of luminosity 0.1 T2 ring jewelry [Ego+] Arcane While equipped: Stats +2 Mag dps ---------- Melee+ 12 light Ranged+ 17 light Dmg.mod +12% light Rings make your fingers look great! | 
|  steel ring of nature (+24%) 0.1 T2 ring jewelry [Ego] Nature While equipped: dps ---------- Dmg.mod +12% nature ----- def ----- Resists +24% nature Rings make your fingers look great! | 
|  Elemental Fury 0.1 T3 ring jewelry [Unique] Arcane While equipped: Stats +6 Cun +6 Mag dps ---------- Dmg.mod +25% lightning +25% fire +25% arcane +25% cold Res.pen +25% lightning +25% fire +25% arcane +25% cold All your damage is converted and split into arcane, fire, cold and lightning. This ring shines with many colors. | 
|  Garegochak the gold ring 0.1 T3 ring jewelry [Rare] Arcane While equipped: Stats +5 Dex +2 Mag +3 Wil +8 Con dps ---------- Melee Ret 6 blight ----- def ----- Crit.chn- 15.00% Silence- +36% Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Mana/turn +0.22 Rings make your fingers look great! | 
|  Inertial Twine 0.1 T3 ring jewelry [Unique] Master/Psionic While equipped: Stats +4 Str +8 Wil dps ---------- Dmg.mod +5% physical ----- def ----- Armour +5 Resists +5% physical Phys.save +12 (+3 eff.) Knockbk- +100% This double-helical ring seems resistant to attempts to move it. Wearing it seems to extend this property to your entire body. | 
|  Jetstun 0.1 T3 ring jewelry [Rare] Arcane While equipped: Stats +5 Cun +6 Mag dps ---------- Spell.pwr +11 (+2 eff.) Dmg.mod +3% nature +6% darkness Res.pen +15% darkness +25% fire On Hit (Melee): * 20% chance to reduce damage dealt by 19% ----- def ----- Resists +18% darkness Rings make your fingers look great! | 
|  The Black Ring 0.1 T3 ring jewelry [Unique] Arcane While equipped: ----- def ----- Spell.save +7 (+2 eff.) ---------- misc Masteries +0.20 Corruption/Fearfire ShadowPwr +5 On Spell Hit: 10% Darkfire 3 Grants spell-crit equal to half of your Shadow Power. "An innocuous bauble. Until you look through the hole." | 
|  conjurer's gold ring of nature (+22%) 0.1 T3 ring jewelry [Ego+] Arcane/Nature While equipped: Stats +6 Mag +5 Wil dps ---------- Spell.pwr +9 (+2 eff.) Dmg.mod +11% nature ----- def ----- Resists +22% nature Rings make your fingers look great! | 
|  gladiator's gold ring of clarity 0.1 T3 ring jewelry [Ego+] Master/Psionic While equipped: Stats +7 Str +7 Con dps ---------- Phys.pwr +10 (+3 eff.) ----- def ----- Mind.save +11 (+6 eff.) Confus- +28% Rings make your fingers look great! | 
|  gladiator's gold ring of sensing 0.1 T3 ring jewelry [Ego+] Arcane/Master While equipped: Stats +6 Str +6 Con dps ---------- Phys.pwr +11 (+3 eff.) ----- def ----- Blind- +33% ---------- misc Infravis +4 See.Stealth +11 See.Invis +10 Rings make your fingers look great! | 
|  gold ring 'Cracklepulverizer' 0.1 T3 ring jewelry [Rare] Master While equipped: Stats +4 Wil dps ---------- Mind.crit +2% Dmg.mod +21% mind Res.pen +25% temporal Melee Ret 10 temporal ----- def ----- Resists +9% lightning Max.HP +38.00 Disarm- +34% Pinning- +38% Knockbk- +37% ---------- misc Hate/m.crit +4.00 Rings make your fingers look great! | 
|  gold ring 'Duvelaromivon' 0.1 T3 ring jewelry [Rare] Psionic While equipped: Stats +3 Mag +5 Wil +6 Cun dps ---------- Mind.pwr +9 (+4 eff.) ----- def ----- Resists +6% acid +15% temporal HP.reg +4.00 Teleport- +20% ---------- misc Max.stam +20.00 Rings make your fingers look great! | 
|  gold ring 'Goma' 0.1 T3 ring jewelry [Rare] Master While equipped: Stats +3 Wil +5 Cun +6 Con dps ---------- Phys.crit +6.0% Crit.mult +15.00% On Hit (Melee): * 20% chance to reduce all saves and defense by 23 ----- def ----- Phys.save +23 (+6 eff.) Spell.save +14 (+4 eff.) Mind.save +14 (+7 eff.) Die.at -60.00 life Rings make your fingers look great! | 
|  painweaver's gold ring of perseverance 0.1 T3 ring jewelry [Ego+] Master While equipped: dps ---------- Phys.pwr +8 (+2 eff.) Spell.pwr +7 (+2 eff.) Mind.pwr +8 (+4 eff.) Dmg.mod +6% all ----- def ----- HP.reg +6.00 Stun/Frz- +23% Rings make your fingers look great! | 
|  sneakthief's gold ring of pilfering 0.1 T3 ring jewelry [Ego++] Master While equipped: Stats +6 Cun +6 Dex dps ---------- Acc +16 (+4 eff.) Apr +9 ----- def ----- Defense +10 (+3 eff.) Disengage: Puts all charms on 9 cooldown Level 2.0 Pwr.cost 9 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! | 
|  treant's gold ring of misery 0.1 T3 ring jewelry [Ego++] Nature/Psionic While equipped: Stats +5 Cun dps ---------- Melee+ 18 physical Ranged+ 14 physical On Hit (Melee): * 13% chance to reduce all saves and defense by 23 On Hit (Ranged): * 12% chance to reduce all saves and defense by 23 ----- def ----- Resists +10% nature +6% blight Poison- +14% Disease- +16% ---------- misc Hate/m.crit +2.00 Max.hate +8.00 Bleeding Edge: Puts all charms on 17 cooldown Level 2.0 Pwr.cost 17 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 48%. Rings make your fingers look great! | 
|  Bloodcaller 0.1 T4 ring jewelry [Unique] Psionic While equipped: ----- def ----- Fatigue -5% Mind.save -7 (-3 eff.) You heal for 2.5% of the damage you deal. Healing during current combat: 0.00 You won the Ring of Blood trial, and this is your reward. | 
|  Ring of the Archlich 0.1 T4 ring jewelry [Unique] Arcane It desires to be surrounded by undeath. While equipped: dps ---------- Spell.pwr +8 (+2 eff.) Dmg.mod +10% darkness +10% cold ----- def ----- Resists +10% darkness +10% cold Spell.save +8 (+2 eff.) Poison- +25% Cut- +25% ---------- misc Max.souls +3.00 This ring is filled with an overwhelming, yet restrained, power. It lashes, grasps from its metal prison, searching for life to snuff out. You alone are unharmed. Perhaps it feels all the death you will bring to others in the near future. | 
|  Writhing Ring of the Hunter 0.1 T4 ring jewelry [Unique] Unknown While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con When first worn the ring attunes to you, letting you choose a prodigy it will forever grant while worn (can not be changed once chosen, re-wear it to select again if you refused to choose at first). A writhing mass of tentacles roughtly warped into the form of a ring. A dark malovelant power emanates from it. | 
|  conjurer's stralite ring of arcana (+0.26/turn) 0.1 T4 ring jewelry [Ego+] Arcane While equipped: Stats +6 Mag +6 Wil dps ---------- Spell.pwr +5 (+1 eff.) ----- def ----- Silence- +32% ---------- misc Mana/turn +0.26 Rings make your fingers look great! | 
|  gladiator's stralite ring 0.1 T4 ring jewelry [Ego+] Master While equipped: Stats +9 Str +6 Con dps ---------- Phys.pwr +5 (+1 eff.) Rings make your fingers look great! | 
|  gladiator's stralite ring 0.1 T4 ring jewelry [Ego+] Master While equipped: Stats +7 Str +5 Con dps ---------- Phys.pwr +9 (+2 eff.) Rings make your fingers look great! | 
|  savage's stralite ring 0.1 T4 ring jewelry [Ego+] Master While equipped: Stats +3 Con ----- def ----- Spell.save +14 (+4 eff.) ---------- misc Max.stam +18.00 Rings make your fingers look great! | 
|  sneakthief's stralite ring of power 0.1 T4 ring jewelry [Ego+] Arcane/Master While equipped: Stats +8 Cun +6 Dex dps ---------- Phys.pwr +8 (+2 eff.) Spell.pwr +9 (+2 eff.) Mind.pwr +9 (+4 eff.) Acc +9 (+2 eff.) Rings make your fingers look great! | 
|  Chargewither the voratun ring 0.1 T5 ring jewelry [Rare] Master While equipped: dps ---------- Dmg.mod +18% lightning +18% mind Res.pen +25% mind ----- def ----- Crit.chn- 15.00% Phys.save +18 (+5 eff.) Max.HP +50.00 Cut- +20% Disarm- +50% Pinning- +50% Knockbk- +46% Teleport- +20% ---------- misc Psi/ret +0.20 Rings make your fingers look great! | 
|  Mnemonic 0.1 T5 ring jewelry [Unique] Psionic While equipped: Stats +8 Wil dps ---------- Mind.pwr +12 (+5 eff.) ----- def ----- Resists +25% mind Mind.save +20 (+9 eff.) Confus- +40% ---------- misc Psi/turn +0.50 Masteries +0.20 Psionic/Mentalism On Mind Hit: 10% Mental Refresh 1 When using a mental talent, gives a 10% chance to lower the current cooldowns of up to three of your wild gift, psionic, or cursed talents by three turns. Mental Shielding: (Instant) Level 2.0 Pwr.cost 26 out of 30/30. Range melee/personal Travel.spd instantaneous Is a mind power Description: Clears your mind of current mental effects, and blocks additional ones over 6 turns. At most, 2 mental effects will be affected. As long as you wear this ring, you will never forget who you are. | 
|  gladiator's voratun ring of life 0.1 T5 ring jewelry [Ego++] Nature/Master While equipped: Stats +8 Str +10 Con dps ---------- Phys.pwr +14 (+4 eff.) ----- def ----- Max.HP +98.00 HP.reg +18.00 Heal.mod +17% Rings make your fingers look great! | 
|  marksman's voratun ring of warding 0.1 T5 ring jewelry [Ego+] Arcane/Master While equipped: Stats +6 Dex dps ---------- Acc +12 (+3 eff.) ----- def ----- Resists +13% acid +10% fire +22% lightning +20% cold Rings make your fingers look great! | 
|  mule's voratun ring of blight (+17%) 0.1 T5 ring jewelry [Ego] Arcane/Master While equipped: dps ---------- Dmg.mod +17% blight ----- def ----- Fatigue -8% Resists +17% blight ---------- misc Max.enc +35 Rings make your fingers look great! | 
|  mule's voratun ring of life 0.1 T5 ring jewelry [Ego+] Nature/Master While equipped: ----- def ----- Fatigue -9% Max.HP +98.00 HP.reg +15.00 Heal.mod +13% ---------- misc Max.enc +30 Rings make your fingers look great! | 
|  painweaver's voratun ring of pilfering 0.1 T5 ring jewelry [Ego++] Master While equipped: dps ---------- Phys.pwr +12 (+3 eff.) Spell.pwr +14 (+3 eff.) Mind.pwr +18 (+7 eff.) Dmg.mod +6% all Acc +14 (+3 eff.) Apr +13 ----- def ----- Defense +9 (+3 eff.) Disengage: Puts all charms on 9 cooldown Level 2.0 Pwr.cost 9 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! | 
|  pixie's voratun ring of warding 0.1 T5 ring jewelry [Ego++] Arcane While equipped: Stats +4 Cun +6 Mag dps ---------- Spell.pwr +12 (+2 eff.) ----- def ----- Resists +22% acid +15% fire +22% lightning +25% cold Rings make your fingers look great! | 
|  sneakthief's voratun ring 0.1 T5 ring jewelry [Ego+] Master While equipped: Stats +4 Cun +8 Dex dps ---------- Acc +11 (+3 eff.) Rings make your fingers look great! | 
|  sneakthief's voratun ring of warding 0.1 T5 ring jewelry [Ego++] Arcane/Master While equipped: Stats +8 Cun +7 Dex dps ---------- Acc +13 (+3 eff.) ----- def ----- Resists +30% acid +20% fire +27% lightning +24% cold Rings make your fingers look great! | 
|  solipsist's voratun ring of life 0.1 T5 ring jewelry [Ego++] Nature/Psionic While equipped: Stats +7 Cun +7 Wil dps ---------- Mind.pwr +12 (+5 eff.) ----- def ----- Max.HP +74.00 HP.reg +17.00 Heal.mod +15% Rings make your fingers look great! | 
|  solipsist's voratun ring of lightning (+28%) 0.1 T5 ring jewelry [Ego+] Nature/Psionic While equipped: Stats +7 Cun +7 Wil dps ---------- Mind.pwr +11 (+5 eff.) Dmg.mod +14% lightning ----- def ----- Resists +28% lightning Rings make your fingers look great! | 
|  solipsist's voratun ring of sensing 0.1 T5 ring jewelry [Ego+] Arcane/Psionic While equipped: Stats +7 Cun +6 Wil dps ---------- Mind.pwr +10 (+5 eff.) ----- def ----- Blind- +39% ---------- misc Infravis +5 See.Stealth +17 See.Invis +12 Rings make your fingers look great! | 
|  treant's voratun ring 0.1 T5 ring jewelry [Ego+] Nature While equipped: ----- def ----- Resists +10% nature +15% blight Poison- +23% Disease- +24% Rings make your fingers look great! | 
|  voratun ring 'Frostmaster' 0.1 T5 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +17% acid Res.pen +15% acid Acc +25 (+6 eff.) ----- def ----- Armour +16 Resists +34% acid +18% cold Rings make your fingers look great! | 
|  warrior's voratun ring of arcana (+0.32/turn) 0.1 T5 ring jewelry [Ego] Arcane/Master While equipped: Stats +6 Str ----- def ----- Armour +12 Silence- +32% ---------- misc Mana/turn +0.32 Rings make your fingers look great! | 
|  Awakened Staff of Absorption (60-72 power, 60 apr, arcane element) 7.0 T5 staff 2H weapon [Godslayer] Unknown Power 60.0 - 72.0 Arcane Uses 130% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Acc +30 Apr +60 Atk.spd 100% While equipped: Stats +10 Mag +10 Wil dps ---------- Spell.crit +15% Spell.pwr +48 (+8 eff.) Dmg.mod +60% lightning +60% fire +60% arcane +60% cold Res.pen +30% lightning +30% fire +30% arcane +30% cold ---------- misc Max.mana +100.00 Max.P.En +50.00 Max.N.En +50.00 Talents +1 Command Staff May understand old Sher'Tul language. Absorb the essence (ignoring resistance and bypassing most defenses) of a target in range 8, draining 30% of its life and increasing your own damage by 30% for 7 turns. Uses 170 power out of 200/200 Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." | 
|  Everpyre Blade (38-53 power, 10 apr) 3.0 T4 longsword 1H weapon [Unique] Nature/Master Power 38.0 - 53.2 Fire Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +10 Crit +18.0% Atk.spd 100% On Hit: 15% Fire Breath 4 While equipped: Stats +7 Str +7 Wil dps ---------- Dmg.mod +20% fire Res.pen +15% fire ----- def ----- Resists +10% nature +15% fire This ornate blade is carved from the wood of a tree said to burn eternally. Its hilt is encrusted with gems, suggesting it once belonged to a figure of considerable status. The flames seem to bend to the will of the sword's holder. | 
|  Morrigor (50-70 power, 12 apr) 3.0 T4 longsword 1H weapon [Unique] Arcane/Unknown Power 50.0 - 70.0 Physical Uses 60% Mag, 60% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +12 Crit +7.0% Atk.spd 100% On Hit: * deal 115.62 arcane and 115.62 darkness damage (based on Magic) in a radius 1 around the target On Kill: * swallows the victim's soul, gaining a new power While equipped: dps ---------- Spell.crit +12% Spell.pwr +24 (+4 eff.) ---------- misc Talents +1 Soul Purge Blood Grasp: Level 3.6 Pwr.cost 5 out of 5/5. Range 10 Travel.spd 2000% of base Is a spell Description: Project a bolt of corrupted blood, doing 382.03 blight damage and healing you for 20% the damage dealt. 50% of the damage dealt will be gained as maximum life for 7 turns (before the healing). The damage will increase with your Spellpower. This heavy, ridged blade emanates magical power, yet as you grasp the handle an icy chill runs its course through your spine. You feel the disembodied presence of all those slain by it. In unison, they demand company. | 
|  Punae's Blade (46-64 power, 4 apr) 3.0 T4 longsword 1H weapon [Unique] Master Power 46.0 - 64.4 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +10.0% Atk.spd 100% While equipped: dps ---------- Phys.crit +20.0% Phys.spd +20% ----- def ----- Defense +40 (+10 eff.) Atk.evade +10% This very thin sword cuts through the air with ease, allowing remarkably quick movement. | 
|  Torchguile the voratun waraxe (40-55 power, 6 apr) 3.0 T5 waraxe 1H weapon [Random Unique] Nature/Master Power 39.5 - 55.3 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% On Hit.r1 +8 fire On Crit.r2 +77 fire While equipped: Stats +13 Str +11 Dex +13 Mag +11 Wil +10 Cun +8 Con dps ---------- Phys.crit +15.0% Crit.mult +35.00% Mind.pwr +5 (+2 eff.) All.spd +11% Dmg.mod +6% acid +6% mind Res.pen +19% fire Apr +11 Melee Ret 4 fire ----- def ----- Mind.save +9 (+5 eff.) ---------- misc Hate/m.crit +2.00 One-handed war axes. | 
|  enhanced voratun dagger of crippling (40-52 power, 9 apr) 1.0 T5 dagger 1H weapon [Ego++] Nature/Master Power 40.0 - 52.0 Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +7 Str +8 Dex +10 Mag +6 Wil +9 Cun +8 Con dps ---------- Phys.crit +11.0% Sharp, short and deadly. | 
|  enhanced voratun dagger of enduring (38-50 power, 9 apr) 1.0 T5 dagger 1H weapon [Ego++] Nature Power 38.5 - 50.1 Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% While equipped: Stats +9 Str +12 Dex +11 Mag +26 Wil +13 Cun +22 Con ----- def ----- Max.HP +63.00 Sharp, short and deadly. | 
|  enhanced voratun dagger of enduring (39-51 power, 9 apr) 1.0 T5 dagger 1H weapon [Ego++] Nature Power 39.0 - 50.7 Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% While equipped: Stats +6 Str +9 Dex +9 Mag +17 Wil +8 Cun +20 Con ----- def ----- Max.HP +67.00 Sharp, short and deadly. | 
|  enhanced voratun dagger of evisceration (38-49 power, 9 apr) 1.0 T5 dagger 1H weapon [Ego++] Nature/Master Power 38.0 - 49.4 Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% On Crit: * Wound the target dealing 281 physical damage across 5 turns and reducing healing by 50% While equipped: Stats +9 Str +9 Dex +8 Mag +9 Wil +7 Cun +8 Con dps ---------- Phys.crit +10.0% Phys.pwr +10 (+3 eff.) Sharp, short and deadly. | 
|  Blackfire Aegis (8 def, 18 armour, 57-68 power, 235 block) 7.0 T4 shield armor Reqs Shield usage training [Unique] Arcane When used to Attack: Power 57.0 - 68.4 Stunning fire Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +7.0% Block +235 Dmg.conv 50% darkness On Hit: * releases a burst of dark fire, dealing damage equal to your magic stat While equipped: dps ---------- Spell.pwr +8 (+2 eff.) Melee Ret 24 darkness 24 fire ----- def ----- Armour +18 Defense +8 (+2 eff.) Rng.Def +12 (+3 eff.) Fatigue +25% Resists +20% darkness +35% fire ---------- misc Talents +1 Block This rugged stone shield flickers with bursts of pitch black flame. | 
|  Aeretta (0 def, 10 armour, 71-85 power, 242 block) 7.0 T5 shield armor Reqs Shield usage training [Random Unique] Arcane/Master/Psionic When used to Attack: Power 71.0 - 85.2 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +5.0% Block +242 Melee+ +12 acid +23 physical While equipped: Stats +1 Con +4 Wil dps ---------- Dmg.mod +3% arcane On Melee Ret: * 13% chance to reduce armor by 53% ----- def ----- Armour +10 Fatigue +8% Resists +22% lightning +14% physical +12% nature +14% acid Shield.near.proj +80 Proj.slow +24% Max.HP +40.00 Pinning- +10% ---------- misc Talents +1 Block Handheld deflection devices. | 
|  The Black Wall (12 def, 9 armour, 52-62 power, 200 block) 7.0 T5 shield armor Reqs Shield usage training [Unique] Arcane When used to Attack: Power 52.0 - 62.4 Darkness Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +4.5% Block +200 While equipped: dps ---------- Melee Ret 10 darkness ----- def ----- Armour +9 Defense +12 (+3 eff.) Rng.Def +15 (+4 eff.) Fatigue +28% ---------- misc Talents +1 Block Masteries +0.20 Technique/Shield defense +0.20 Technique/Shield offense +0.20 Corruption/Doom shield ShadowPwr +5 Increases all resists by 0.4% for each point of your Shadow Power. "With this, no one will ever harm you again." | 
|  Unsetting Sun (16 def, 20 armour, 50-60 power, 280 block) 7.0 T5 shield armor Reqs Shield usage training [Unique] Arcane Glows brightly in the light of dawn. When used to Attack: Power 50.0 - 60.0 Light Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +4.5% Block +280 While equipped: ----- def ----- Armour +20 Defense +16 (+4 eff.) Rng.Def +17 (+4 eff.) Fatigue +14% Resists +30% blight +30% darkness Spell.save +19 (+5 eff.) ---------- misc Light +2 Talents +1 Block When Elmio Panason, captain of the Vanguard, first sought shelter for his shipwrecked crew, he reflected the last rays of the setting sun off his shield. Where the beam hit they rested and built the settlement that would become the Sunwall. In the dark days that followed the shield became a symbol of hope for a better future. | 
|  Bindings of Eternal Night (12 def, 12 armour) 6.0 T4 mummy armor [Unique] Arcane A complementing item would be your crowning glory. While equipped: Stats +5 Mag +5 Wil dps ---------- Dmg.mod +15% cold +15% arcane +20% darkness Melee Ret 10 darkness ----- def ----- Armour +12 Defense +12 (+3 eff.) Resists +30% blight -10% fire +30% darkness -10% light HP.reg +1.00 Poison- +100% Disease- +100% ---------- misc Light -1 The wearer is treated as an undead. Woven through with fell magics of undeath, these bindings suck the light and life out of everything they touch. Any who don them will find themselves suspended in a nightmarish limbo between life and death. | 
|  Worm Nest (0 def, 0 armour) 2.0 T4 cloth armor [Unique] Arcane While equipped: Stats +15 Mag dps ---------- Spell.crit +8% Spell.pwr +15 (+3 eff.) Mov.spd +32% Dmg.mod +22% blight ----- def ----- Resists +13% all Dmg.red +22 all Carrion Feet: Level 3.0 Pwr.cost 13 out of 20/20. Range 7 Travel.spd instantaneous Is a spell Description: Your feet start to continuously produce carrion worms that are constantly crushed as you walk, passively increasing movement speed by 26%. You can also activate this talent to instantly destroy more worms, letting you jump in range 7 to visible terrain. Upon landing you crush more worms, creating a radius 2 cone of gore; any creatures caught inside deals 70% less damage for one turn. If at least 1 enemy is effected by the cone you gain an additional 20 insanity. This unusually thick robe constantly wriggles and squirms. Small worms sometimes pop out of it, dropping to the floor. The worms will cushion attacks against your person, but you somehow do not like the idea of having so many parasitic creatures so close to your vulnerable flesh. | 
|  Crimson Robe (12 def, 0 armour) 2.0 T5 cloth armor [Unique] Psionic While equipped: Stats +10 Cun +10 Wil dps ---------- Mind.crit +9% Mind.pwr +20 (+8 eff.) Melee+ 35 mind 10% gloom effects Res.pen +20% all Melee Ret 35 mind 10% gloom effects ----- def ----- Defense +12 (+3 eff.) Resists +15% all ---------- misc Psi/turn +0.20 Hate/m.crit +4.00 Psi/m.crit +4.00 Hate/kill +2.00 Masteries +0.20 Psionic/Focus +0.20 Cursed/Slaughter +0.10 Psionic/Solipsism +0.20 Cursed/Punishments On Mind Hit: 8% Agony 2 On Mind Hit: 8% Hateful Whisper 2 Increases your solipsism threshold by 20% (if you have one). If you do, also grants 15% global speed when worn. This robe was formerly owned by Callister the Psion, a powerful Psionic that pioneered many Psionic abilities. After his wife was murdered, Callister became obsessed with finding her killer, using his own hatred as a fuel for new and disturbing arts. After forcing the killer to torture himself to death, Callister walked the land, forcing any he found to kill themselves - his way of releasing them from the world's horrors. One day, he simply disappeared. This robe, soaked in blood, was the only thing he left behind. | 
|  voratun plate armour 'Boltsin' (0 def, 16 armour) 17.0 T5 massive armor Reqs Massive armour training [Random Unique] Arcane/Nature/Psionic While equipped: dps ---------- Melee+ 19 acid 18 fire Dmg.mod +6% temporal Res.pen +10% lightning +5% temporal Melee Ret 15 acid 4 temporal 13 fire ----- def ----- Armour +16 Fatigue +22% Resists +26% acid +12% temporal +9% mind +27% fire Mind.save +24 (+10 eff.) Max.HP +56.00 HP.reg +8.00 Heal.mod +18% Def/telep +15 Res/telep +15% Dur/telep +15% A suit of armour made of metal plates. | 
|  Emblem of Evasion 1.0 T4 belt armor [Unique] Master While equipped: Stats +12 Dex +10 Cun +8 Lck ----- def ----- Rng.Def +20 (+5 eff.) Proj.evade +15% Proj.slow +30% Evasion: (Instant) Level 4.0 Pwr.cost 26 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 34% chance to evade melee and ranged attacks and 37 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Said to have belonged to a master of avoiding attacks, this gilded steel emblem symbolizes his talent. | 
|  noble's drakeskin leather belt of magery 1.0 T5 belt armor [Ego++] Arcane/Master While equipped: Stats +8 Mag +13 Wil +6 Cun dps ---------- Spell.crit +4% Against +33% Summoned ----- def ----- D.Red.from +45% Summoned A belt that goes around your waist. | 
|  cashmere cloak 'Lightningfame' (2 def, 14 armour) 2.0 T3 cloak armor [Rare] Master While equipped: Stats +10 Cun dps ---------- Crit.mult +21.00% Dmg.mod +9% lightning Acc +10 (+2 eff.) Apr +11 ----- def ----- Armour +14 Defense +2 (+1 eff.) Crit.chn- 15.00% Mind.save +6 (+3 eff.) Stealth +11 Silence- +20% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. | 
|  cashmere cloak 'Tempestquill' (17 def, 0 armour) 2.0 T3 cloak armor [Rare] Arcane While equipped: Stats +3 Wil dps ---------- Phys.crit +2.0% Phys.pwr +20 (+5 eff.) Res.pen +15% mind +15% lightning ----- def ----- Defense +17 (+5 eff.) Resists +22% darkness +21% temporal Phys.save +9 (+3 eff.) Def/telep +21 Res/telep +12% Dur/telep +18% ---------- misc Max.psi +50.00 Blink randomly (up to range 8) within 2 spaces of a target hostile creature Puts all charms on 9 cooldown A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. | 
|  regal cashmere cloak of sorcery (2 def, 0 armour) 2.0 T3 cloak armor [Ego+] Arcane/Psionic While equipped: Stats +4 Mag +6 Wil dps ---------- Spell.crit +6% ----- def ----- Defense +2 (+1 eff.) Mind.save +7 (+4 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. | 
|  Cloak of Deception 1.0 cloak armor [Plot Item] Arcane While equipped: dps ---------- Phys.pwr +5 (+1 eff.) Spell.pwr +5 (+1 eff.) Mind.pwr +5 (+2 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. | 
|  Aetherwalk (6 def, 0 armour) 2.0 T4 feet armor [Unique] Arcane While equipped: Stats +8 Cun +8 Mag dps ---------- Spell.pwr +15 (+3 eff.) Dmg.mod +25% arcane ----- def ----- Defense +6 (+2 eff.) Fatigue +1% Resists +25% arcane Def/telep +20 Res/telep +20% Dur/telep +20% Creates an arcane explosion dealing 332 arcane damage based on magic in a radius of 3 around the user after any teleport. Phase door up to range 6, within radius 2 of the target location. Uses 21 power out of 24/24 A wispy purple aura surrounds these translucent black boots. | 
|  Unbreakable Greaves (8 def, 20 armour) 3.0 T5 feet armor Reqs Heavy armour training [Unique] Master While equipped: Stats +20 Str -6 Dex +10 Con dps ---------- Phys.pwr +10 (+3 eff.) Dmg.mod +15% physical ----- def ----- Armour +20 Hardiness +20% Defense +8 (+2 eff.) Fatigue +12% Resists +15% acid +15% physical Knockbk- +100% These titanic boots appear to have been carved from stone. They appear weathered and cracked, but easily deflect all blows. | 
|  dreamer's pair of voratun boots of disengagement (0 def, 5 armour) 3.0 T5 feet armor Reqs Heavy armour training [Ego++] Master/Psionic While equipped: Stats +3 Dex +5 Wil +10 Cun ----- def ----- Armour +5 Fatigue +4% Phys.save +10 (+3 eff.) Spell.save +14 (+4 eff.) Mind.save +15 (+7 eff.) Disengage: Puts all charms on 13 cooldown Level 3.0 Pwr.cost 13 out of 15/15. Range 7 Travel.spd instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 168% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. | 
|  Haredunarim the drakeskin leather gloves (0 def, 3 armour) =infra= 1.0 T4 hands armor [Rare] Arcane While equipped: Stats +5 Cun +4 Mag dps ---------- Res.pen +25% arcane +20% mind ----- def ----- Armour +3 Resists +8% light +9% darkness Spell.save +15 (+4 eff.) ---------- misc Mana/turn +0.20 Vim/s.crit +2.00 Hate/m.crit +2.00 Infravis +5 Unarmed combat: Power 26.5 - 29.2 Physical Uses 40% Str, 40% Cun, 40% Dex Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +5.0% Atk.spd 100% On Crit.r2 +50 light +44 darkness Starfall: Puts all charms on 17 cooldown Level 1.0 Pwr.cost 17 out of 20/20. Range 6 Travel.spd instantaneous Is a spell Description: A star falls on a radius 1 area, doing 159.23 darkness damage on impact and stunning all within the area for 4 turns. The damage dealt will increase with your Spellpower. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. | 
|  Huroddagorn the Strikemaim (0 def, 3 armour) 1.0 T4 hands armor [Random Unique] Arcane/Master/Psionic While equipped: dps ---------- Phys.crit +17.0% Spell.crit +28% Mind.crit +13% Crit.mult +13.00% Spell.pwr +16 (+3 eff.) Dmg.mod +15% mind Res.pen +27% mind Acc +9 (+2 eff.) Melee Ret 4 lightning ----- def ----- Armour +3 Resists +9% mind Phys.save +9 (+3 eff.) Mind.save +9 (+5 eff.) Disarm- +50% ---------- misc Mana/turn +0.30 Unarmed combat: Power 34.0 - 37.4 Physical Uses 40% Str, 40% Cun, 40% Dex Acc+ +0.2% crit chance (max 25%) Acc +10 Apr +5 Crit +16.0% Atk.spd 100% Melee+ +18 arcane On Hit: 10% Perfect Control 5 On Hit: 10% Elemental Bolt 5 On Crit: 20% Cripple 5 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. | 
|  drakeskin leather gloves 'Blazequeller' (0 def, 3 armour) 1.0 T4 hands armor [Rare] Psionic While equipped: Stats +3 Mag dps ---------- Spell.crit +5% Dmg.mod +12% blight Res.pen +26% blight Phasing +31% Melee Ret 6 blight ----- def ----- Armour +3 Resists +18% lightning Spell.save +9 (+3 eff.) HP.reg +11.00 ---------- misc Stam/turn +2.00 Max.stam +40.00 Unarmed combat: Power 24.5 - 27.0 Physical Uses 40% Str, 40% Cun, 40% Dex Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +5.0% Atk.spd 100% On Hit: 10% Nightmare 5 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. | 
|  radiant drakeskin leather gloves of spellstriking (0 def, 3 armour) 1.0 T4 hands armor [Ego+] Arcane While equipped: Stats +10 Mag +7 Wil dps ---------- Spell.pwr +11 (+2 eff.) Melee+ 12 arcane 14 light Dmg.mod +7% arcane +7% light ----- def ----- Armour +3 Resists +5% arcane +10% light Unarmed combat: Power 25.5 - 28.1 Physical Uses 40% Cun, 40% Dex, 40% Str Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +5.0% Atk.spd 100% Melee+ +19 arcane On Hit: 20% Searing Light 5 On Hit: 10% Manathrust 3 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. | 
|  voratun gauntlets of archery (0 def, 3 armour) 1.5 T4 hands armor Reqs Heavy armour training [Ego+] Master While equipped: Stats +7 Cun +3 Dex dps ---------- Acc +8 (+2 eff.) Apr +11 ----- def ----- Armour +3 Fatigue +5% Unarmed combat: Power 27.0 - 37.8 Physical Uses 40% Cun, 40% Dex, 40% Str Acc+ +0.2% base dam (max 20%) Acc +9 Apr +24 Crit +10.0% Atk.spd 83% On Hit: 15% Perfect Strike 5 Steady Shot: Puts all charms on 17 cooldown Level 3.0 Pwr.cost 17 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Fire a steady shot, doing 162% damage with a 26% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Metal gloves protecting the hands up to the middle of the lower arm. | 
|  Dakhtun's Gauntlets (0 def, 6 armour) 1.5 T5 hands armor Reqs Heavy armour training [Unique] Arcane/Master While equipped: Stats +6 Str +6 Mag dps ---------- Phys.crit +10.0% Spell.crit +10% Crit.mult +50.00% Dmg.mod +10% physical ----- def ----- Armour +6 Unarmed combat: Power 36.0 - 50.4 Physical Uses 40% Str, 40% Cun, 40% Dex Acc+ +0.2% base dam (max 20%) Apr +10 Crit +10.0% Atk.spd 83% Melee+ +20 arcane On Hit: 10% Displacement Shield 3 On Hit: 15% Wave of Power 1 Fashioned by Grand Smith Dakhtun in the Age of Allure, these dwarven-steel gauntlets have been etched with golden arcane runes and are said to grant the wearer unparalleled physical and magical might. | 
|  Crown of Eternal Night (0 def, 3 armour) 2.0 T4 head armor [Unique] Arcane You need to find something to bind its powers. While equipped: ----- def ----- Armour +3 Fatigue +3% Dmg.red +10 all ---------- misc Masteries +0.00(-) Cunning/Stealth This crown looks useless, yet you can feel it is woven with fell magics of undeath. Maybe it has a use. | 
|  Turafast (0 def, 5 armour) =water= 2.0 T5 head armor [Random Unique] Nature While equipped: Stats +14 Str +7 Dex +7 Wil +8 Cun +7 Con dps ---------- Phys.pwr +11 (+3 eff.) Dmg.mod +18% arcane Res.pen +15% blight On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 43 ----- def ----- Armour +5 Fatigue +5% Resists +17% cold +12% physical Phys.save +13 (+4 eff.) ---------- misc Breathe water A cap made of leather. | 
|  Decayed Visage (0 def, 0 armour) 1.0 T3 head armor [Unique] Arcane/Psionic While equipped: Stats +5 Wil +3 Mag dps ---------- Spell.crit +3% Dmg.mod +8% blight +9% cold +10% arcane +6% fire Res.pen +10% darkness +10% cold Melee Ret 10 vim draining blight ----- def ----- Resists +14% mind Mind.save +16 (+8 eff.) Confus- +22% ---------- misc Max.vim +25.00 Vimsense: Level 2.4 Pwr.cost 22 out of 45/45. Range melee/personal Travel.spd instantaneous Is a spell Description: Feel the very existence of creatures around you for 5 turns, in a radius of 10. The evil touch will reduce their blight resistance by 28% and all saves by 47, but also make them aware of you. The resistance and save reduction will improve with your Spellpower. A desiccated mask of human skin, all that remains of a necromancer from the Age of Pyre who failed to achieve lichdom. The transformative process partially succeeded, leaving him unable to die as his body slowly rotted from the inside out over several years. Now his spirit resides within this last bit of mummified flesh, still hungering for eternal life. | 
|  The Black Crown (0 def, 15 armour) 3.0 T4 head armor Reqs Heavy armour training [Unique] Arcane/Master While equipped: Stats +10 Wil +10 Con ----- def ----- Armour +15 Fatigue +5% Resists +20% darkness +20% blight ---------- misc Masteries +0.20 Corruption/Demonic pact +0.20 Corruption/Demon seeds ShadowPwr +5 Increases all saves by your Shadow Power. "For the demon who has everything." | 
|  thaloren voratun helm of blood magic (0 def, 5 armour) 3.0 T5 head armor Reqs Heavy armour training [Ego++] Arcane/Master While equipped: Stats +5 Mag +11 Wil dps ---------- Spell.crit +3% Dmg.mod +9% blight +13% arcane ----- def ----- Armour +5 Fatigue +5% Resists +11% blight Mind.save +5 (+3 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. | 
|  7 fire opal 0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. | 
|  7 diamond 0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. | 
|  10 moonstone 0.0 T5 white gem [Normal] While equipped: Defense +10 (+3 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+5 eff.) Item imbue powers: Defense +10 (+3 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+5 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. | 
|  6 pearl 0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. | 
|  Burning Star 1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 26 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. | 
|  Runed Skull 3.0 T5 red gem [Unique] Arcane While carried: Spell.pwr +7 (+2 eff.) Melee Ret 25 fire Latent Damage Type: Fire Dull red runes are etched all over this blackened skull. | 
|  Pearl of Life and Death 2.0 white gem [Unique] Nature While carried: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con +10 Lck Dmg.mod +7% all Resists +7% all Stun/Frz- +100% Light +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. | 
|  Prothotipe's Prismatic Eye 0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. | 
|  Windborne Azurite 0.0 T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Mov.spd +20% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Mov.spd +15% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. | 
|  Telos's Staff Crystal 0.0 T5 multi-hued gem [Unique] Arcane A part of set. While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Resists +30% mind Confus- +30% Fear- +30% Light +2 While carried: Light +2 Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Resists +30% mind Confus- +30% Fear- +30% Light +2 Latent Damage Type: Blight Combine with a staff. Uses 1 power out of 1/1 A closer look at this pure white crystal reveals that it is really a plethora of colors swirling and scintillating. | 
|  Crystal Focus 0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. | 
|  Charwither 2.0 T1 lite [Rare] Psionic While equipped: Stats +4 Wil dps ---------- Dmg.mod +6% mind +6% light Res.pen +5% acid +5% fire Melee Ret 2 acid On Hit (Melee): * 20% chance to reduce armor by 53% ----- def ----- Resists +12% fire ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. | 
|  Summertide Phial 1.0 T1 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(75 power, based on Willpower). Uses 9 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. | 
|  Planar Beacon 1.0 lite [Unique] Arcane While equipped: ---------- misc Light +3 Fearscape Shift: Level 2.0 Pwr.cost 22 out of 25/25. Range 5 Travel.spd instantaneous Is a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 303.91 demonfire damage to everyone within 3 spaces and leaving flames which will deal an additional 303.91 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light. | 
|  Heart of Poosh 5.0 land misc [Unique] Nature While carried: dps ---------- Dmg.mod +2% all Natural balance. Uses 85 power out of 100/100 The very heart of the lost land of Poosh. What did Kelad need with it? | 
|  soldier's voratun pickaxe (dig speed 11 turns) 3.0 T5 digger tool [Ego+] Master While equipped: Stats +3 Str ----- def ----- Armour +3 Defense +7 (+2 eff.) Resists +8% physical While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. | 
|  Eye of the Dreaming One 2.0 T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+2 eff.) ----- def ----- Mind.save +10 (+5 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Level 3.0 Pwr.cost 17 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 9 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. | 
|  Fortune's Eye 2.0 T4 misc tool [Unique] Master While equipped: Stats +10 Lck +5 Cun dps ---------- Acc +12 (+3 eff.) Apr +12 ----- def ----- Defense +12 (+3 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+5 eff.) ---------- misc See.Stealth +12 See.Invis +12 Track: Level 2.0 Pwr.cost 16 out of 35/35. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 15 for 5 turns. The radius will increase with your Cunning. This finely crafted telescope once belonged to the explorer and adventurer Kestin Highfin. With this tool in hand he traveled in search of treasures all across Maj'Eyal, and before his death it was said his collection was incredibly vast. He often credited this telescope with his luck, saying that as long as he had it, he could escape any situation, no matter how dangerous. It is said he died confronting a demon seeking revenge for a stolen sword. His last known words were "Somehow this feels like an ending, yet I know there is so much more to find." | 
|  Demonic Orb of Many Ways 1.0 orb [Plot Item] Unknown Activate a portal. Uses 9 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. | 
|  Dragon Orb (Orb of Command) 1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. | 
|  Elemental Orb (Orb of Command) 1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. | 
|  Orb of Destruction (Orb of Command) 1.0 orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. | 
|  Orb of Undeath (Orb of Command) 1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. | 
|  Transmogrification Chest 2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. | 
|  Rod of Annulment (1/1) 2.0 T2 rod charm [Unique] Arcane Put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5). Uses 26 power out of 30/30 You can feel magic draining out around this rod. Even nature itself seems affected. | 
|  Gwai's Burninator 2.0 T3 rod charm [Unique] Arcane Shoot a cone of flames (radius 5) for 910.60 fire damage (based on Magic). Uses 43 power out of 75/75 Gwai, a Pyromanceress that lived during the Spellhunt, was cornered by group of mage hunters. She fought to her last breath and is said to have killed at least ten people with this wand before she fell. | 
|  Rod of Recall (1/2) 2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 172 power out of 316/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. | 
|  Lisadann the Duskvice [power 5]  (22 cooldown) 2.0 T5 torque charm [Rare] Psionic While equipped: dps ---------- Dmg.mod +30% arcane Res.pen +25% arcane Melee Ret 10 darkness ----- def ----- Armour +16 Resists +5% arcane Remove 1 confusion or silence effect and prevent the application of 5 detrimental mental effects for 5 turns Puts all charms on 22 cooldown Torques are made by powerful psionics to store psionic powers. | 
|  voratun torque of mindblast 'Glarebolt' [power 475]  (13 cooldown) 2.0 T5 torque charm [Rare] Psionic While equipped: Stats +8 Wil dps ---------- Mind.crit +5% Res.pen +25% light Melee Ret 10 mind ----- def ----- Resists +21% cold ---------- misc Max.hate +6.00 Blast the opponent's mind dealing 598 mind damage and silencing them for 4 turns Puts all charms on 13 cooldown 100% to increase the duration of 3 beneficial effects by 3. Torques are made by powerful psionics to store psionic powers. | 
|  overpowered elven-wood totem of healing [power 560]  (18 cooldown) 2.0 T4 totem charm [Ego+] Nature Heal yourself and all friendly characters within 10 spaces for 560 Puts all charms on 18 cooldown Natural totems are made by powerful wilders to store nature power. | 
|  Void Shard 2.0 T5 wand charm [Unique] Arcane While equipped: Stats +8 Mag dps ---------- Spell.pwr +10 (+2 eff.) Dmg.mod +12% darkness +12% temporal Melee Ret 16 void ----- def ----- Resists +10% darkness +10% temporal Release a radius 2 burst of void energy at up to range 5, dealing 372.24 temporal and 372.24 darkness damage (based on Magic). Uses 17 power out of 40/40 This jagged shape looks like a hole in space, yet it is solid, though light in weight. | 
| The CogThe Cog 0.0 T3 mechanical cog [Legendary] Unknown While equipped: Stats +5 Cun +3 Wil 10% chances when you are hurt to negate the blow entirely. A tiny set of metal pieces. It seems to move on its own. | 
|  demon seed [dúathedlen] (24, body) 0.0 T3 demon seed [Unique] Arcane Attachable to body When attached: ---------- misc Talents +3 Shadowmeld Demon status: alive (63% life). The seed of a demon. | 
|  demon seed [Lithfengel] (50, body) 0.0 T5 demon seed [Unique] Arcane Attachable to body When attached: ----- def ----- Disease- +100% ---------- misc Talents +5 Diseased Body Demon status: alive (100% life). The seed of a demon. | 
|  demon seed [daelach] (49, body) =skip= 0.0 T5 demon seed [Unique] Arcane Attachable to body When attached: ----- def ----- Stun/Frz- +99% Demon status: alive (100% life). The seed of a demon. | 
|  demon seed [dolleg] (50, body) 0.0 T5 demon seed [Unique] Arcane Attachable to body When attached: ---------- misc Talents +5 Blighted Path Demon status: alive (62% life). The seed of a demon. | 
|  demon seed [fire imp] (42, body) =skip= 0.0 T5 demon seed [Unique] Arcane Attachable to body When attached: ---------- misc Talents +5 Fiery Cleansing Demon status: alive (100% life). The seed of a demon. | 
|  demon seed [forge-giant] (50, body) 0.0 T5 demon seed [Unique] Arcane Attachable to body When attached: Reduces duration of detrimental effects by 40% Demon status: alive (86% life). The seed of a demon. | 
|  demon seed [onilug] (50, body) 0.0 T5 demon seed [Unique] Arcane Attachable to body When attached: ----- def ----- Teleport- +100% Demon status: alive (100% life). The seed of a demon. | 
|  demon seed [quasit] (50, body) 0.0 T5 demon seed [Unique] Arcane Attachable to body When attached: ---------- misc Talents +5 Overpower Demon status: alive (100% life). The seed of a demon. | 
|  demon seed [thaurhereg] (44, body) 0.0 T5 demon seed [Unique] Arcane Attachable to body When attached: ----- def ----- Silence- +91% Demon status: alive (69% life). The seed of a demon. | 
|  demon seed [uruivellas] (50, body) 0.0 T5 demon seed [Unique] Arcane Attachable to body When attached: dps ---------- All.spd +19% Demon status: alive (100% life). The seed of a demon. | 
|  demon seed [water imp] (50, body) =skip= 0.0 T5 demon seed [Unique] Arcane Attachable to body When attached: ---------- misc Talents +5 Blackice Demon status: alive (100% life). The seed of a demon. | 
|  demon seed [wretch titan] (50, body) 0.0 T5 demon seed [Unique] Arcane Attachable to body When attached: ----- def ----- Crit.chn- 35.00% Demon status: alive (100% life). The seed of a demon. | 
|  demon seed [wretchling] (50, body) 0.0 T5 demon seed [Unique] Arcane Attachable to body When attached: ---------- misc Talents +5 Acidic Bath Demon status: alive (100% life). The seed of a demon. | 
|  demon seed [Walrog] (25, finger) 0.0 T3 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Talents +5 Frostfire Nova Demon status: alive (76% life). The seed of a demon. | 
|  demon seed [Kryl-Feijan] (39, finger) 0.0 T4 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Talents +5 Blood Drinker Demon status: alive (94% life). The seed of a demon. | 
|  demon seed [Draebor, the Imp] (49, finger) 0.0 T5 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Talents +5 Blazing Phase Demon status: alive (100% life). The seed of a demon. | 
|  demon seed [daelach] (50, finger) 0.0 T5 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/melee +3.00 Demon status: alive (100% life). The seed of a demon. | 
|  demon seed [dolleg] (50, finger) 0.0 T5 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/melee +1.00 Demon status: alive (100% life). The seed of a demon. | 
|  demon seed [dúathedlen] (49, finger) 0.0 T5 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/melee +1.00 Demon status: alive (100% life). The seed of a demon. | 
|  demon seed [fire imp] (50, finger) 0.0 T5 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/ret +2.00 Demon status: alive (100% life). The seed of a demon. | 
|  demon seed [onilug] (50, finger) 0.0 T5 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/melee +1.00 Demon status: alive (42% life). The seed of a demon. | 
|  demon seed [quasit] (50, finger) 0.0 T5 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/ret +3.00 Demon status: alive (100% life). The seed of a demon. | 
|  demon seed [thaurhereg] (50, finger) 0.0 T5 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/melee +2.00 Demon status: alive (100% life). The seed of a demon. | 
|  demon seed [uruivellas] (50, finger) 0.0 T5 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/melee +2.00 Demon status: alive (100% life). The seed of a demon. | 
|  demon seed [water imp] (50, finger) 0.0 T5 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/ret +3.00 Demon status: alive (100% life). The seed of a demon. | 
|  demon seed [wretch titan] (50, finger) 0.0 T5 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/melee +3.00 Demon status: alive (91% life). The seed of a demon. | 
|  demon seed [wretchling] (49, finger) 0.0 T5 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/ret +2.00 Demon status: alive (100% life). The seed of a demon. | 
|  demon seed [wretchling] (31, mainhand) 0.0 T4 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +4 Corrosive Slashes Demon status: alive (100% life). The seed of a demon. | 
|  demon seed [champion of Urh'Rok] (50, mainhand) 0.0 T5 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +5 Doomed Nature Demon status: alive (100% life). The seed of a demon. | 
|  demon seed [daelach] (42, mainhand) 0.0 T5 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +5 Doom Tendrils Demon status: alive (100% life). The seed of a demon. | 
|  demon seed [dolleg] (44, mainhand) 0.0 T5 demon seed [Unique] Arcane Attachable to mainhand When attached: 13% chance to trigger a Blood Spray cast of level 5 Demon status: alive (71% life). The seed of a demon. | 
|  demon seed [dúathedlen] (50, mainhand) 0.0 T5 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +5 Corrupt Light Demon status: alive (55% life). The seed of a demon. | 
|  demon seed [fire imp] (50, mainhand) 0.0 T5 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +5 Flame Bolts Demon status: alive (100% life). The seed of a demon. | 
|  demon seed [forge-giant] (50, mainhand) 0.0 T5 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +5 Doomfire Demon status: alive (81% life). The seed of a demon. | 
|  demon seed [onilug] (50, mainhand) 0.0 T5 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +5 Cursed Arm Demon status: alive (91% life). The seed of a demon. | 
|  demon seed [quasit] (50, mainhand) 0.0 T5 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +5 Farstrike Demon status: alive (98% life). The seed of a demon. | 
|  demon seed [uruivellas] (50, mainhand) 0.0 T5 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +5 Disarm Demon status: alive (100% life). The seed of a demon. | 
|  demon seed [water imp] (50, mainhand) 0.0 T5 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +5 Frost Grab Demon status: alive (100% life). The seed of a demon. | 
|  demon seed [wretch titan] (50, mainhand) =wall destroyer= 0.0 T5 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +5 Corrosive Cone Demon status: alive (100% life). The seed of a demon. | 
|  demon seed [champion of Urh'Rok] (50, offhand) =skip= 0.0 T5 demon seed [Unique] Arcane Attachable to offhand When attached: ---------- misc Talents +5 Armoured Leviathan Demon status: alive (100% life). The seed of a demon. | 
|  demon seed [daelach] (50, offhand) 0.0 T5 demon seed [Unique] Arcane Attachable to offhand When attached: ---------- misc Talents +5 Fiery Portal Demon status: alive (59% life). The seed of a demon. | 
|  demon seed [dolleg] (50, offhand) 0.0 T5 demon seed [Unique] Arcane Attachable to offhand When attached: ---------- misc Talents +5 Pain Affinity Demon status: alive (100% life). The seed of a demon. | 
|  demon seed [dúathedlen] (50, offhand) 0.0 T5 demon seed [Unique] Arcane Attachable to offhand When attached: ---------- misc Telepathy All Demon status: alive (60% life). The seed of a demon. | 
|  demon seed [fire imp] (50, offhand) 0.0 T5 demon seed [Unique] Arcane Attachable to offhand When attached: ----- def ----- Resists +35% blight +35% fire +35% physical Dmg.red +25 blight +25 fire +25 physical Demon status: alive (100% life). The seed of a demon. | 
|  demon seed [forge-giant] (50, offhand) 0.0 T5 demon seed [Unique] Arcane Attachable to offhand When attached: ---------- misc Talents +5 Flash Block Demon status: alive (100% life). The seed of a demon. | 
|  demon seed [onilug] (50, offhand) 0.0 T5 demon seed [Unique] Arcane Attachable to offhand When attached: ---------- misc Talents +5 Hexed Shield Demon status: alive (73% life). The seed of a demon. | 
|  demon seed [quasit] (44, offhand) 0.0 T5 demon seed [Unique] Arcane Attachable to offhand When attached: dps ---------- Dmg.mod +29% acid +29% physical +29% blight Res.pen +22% acid +22% physical +22% blight Demon status: alive (100% life). The seed of a demon. | 
|  demon seed [uruivellas] (50, offhand) 0.0 T5 demon seed [Unique] Arcane Attachable to offhand When attached: ---------- misc Talents +5 Doom Storm Demon status: alive (100% life). The seed of a demon. | 
|  demon seed [water imp] (50, offhand) 0.0 T5 demon seed [Unique] Arcane Attachable to offhand When attached: dps ---------- Dmg.mod +32% blight +32% fire +32% darkness Res.pen +25% blight +25% fire +25% darkness Demon status: alive (100% life). The seed of a demon. | 
|  demon seed [wretch titan] (50, offhand) 0.0 T5 demon seed [Unique] Arcane Attachable to offhand When attached: ---------- misc Talents +5 Acid Burst Demon status: alive (100% life). The seed of a demon. | 
|  demon seed [wretchling] (50, offhand) 0.0 T5 demon seed [Unique] Arcane Attachable to offhand When attached: ----- def ----- Resists +35% acid +35% darkness +35% blight Dmg.red +25 acid +25 darkness +25 blight Demon status: alive (100% life). The seed of a demon. | 
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
Achievements
 A dangerous secret (Nightmare (Roguelike) difficulty)
			Found the mysterious staff and told Last Hope about it.
			A dangerous secret (Nightmare (Roguelike) difficulty)
			Found the mysterious staff and told Last Hope about it.By Relgygorn the Ghoul Demonologist level 38
53rd Dusk 123rd year of Ascendancy at 16:26 see stats
 A different point of view (Nightmare (Roguelike) difficulty)
			Learned the five chapters of Orc history through loremaster Hadak's tales.
			A different point of view (Nightmare (Roguelike) difficulty)
			Learned the five chapters of Orc history through loremaster Hadak's tales.By Relgygorn the Ghoul Demonologist level 50
67th Pyre 124th year of Ascendancy at 11:02 see stats
 Against all odds (Nightmare (Roguelike) difficulty)
			Killed Ukruk in the ambush.
			Against all odds (Nightmare (Roguelike) difficulty)
			Killed Ukruk in the ambush.By Relgygorn the Ghoul Demonologist level 38
52nd Dusk 123rd year of Ascendancy at 01:16 see stats
 Anti-Antimagic! (Nightmare (Roguelike) difficulty)
			Destroyed the Ziguranth camp with your Rhaloren allies.
			Anti-Antimagic! (Nightmare (Roguelike) difficulty)
			Destroyed the Ziguranth camp with your Rhaloren allies.By Relgygorn the Ghoul Demonologist level 29
13rd Pyre 123rd year of Ascendancy at 09:57 see stats
 Are you out of your mind?! (Nightmare (Roguelike) difficulty)
			Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.
			Are you out of your mind?! (Nightmare (Roguelike) difficulty)
			Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Relgygorn the Ghoul Demonologist level 50
50th Dusk 124th year of Ascendancy at 06:06 see stats
 Back and there again (Nightmare (Roguelike) difficulty)
			Opened a portal to the Far East from Maj'Eyal.
			Back and there again (Nightmare (Roguelike) difficulty)
			Opened a portal to the Far East from Maj'Eyal.By Relgygorn the Ghoul Demonologist level 47
57th Regrowth 124th year of Ascendancy at 11:28 see stats
 Brave new world (Nightmare (Roguelike) difficulty)
			Went to the Far East and took part in the war.
			Brave new world (Nightmare (Roguelike) difficulty)
			Went to the Far East and took part in the war.By Relgygorn the Ghoul Demonologist level 42
19th Haze 123rd year of Ascendancy at 21:03 see stats
 Bringer of Doom (Nightmare (Roguelike) difficulty)
			Killed a Bringer of Doom.
			Bringer of Doom (Nightmare (Roguelike) difficulty)
			Killed a Bringer of Doom.By Relgygorn the Ghoul Demonologist level 21
28th Regrowth 123rd year of Ascendancy at 11:42 see stats
 Can you bear it? So much bearness! (Nightmare (Roguelike) difficulty)
			Killed Borius in the Bearscape.
			Can you bear it? So much bearness! (Nightmare (Roguelike) difficulty)
			Killed Borius in the Bearscape.By Relgygorn the Ghoul Demonologist level 19
5th Decay 122nd year of Ascendancy at 01:21 see stats
 Curse Lifter (Nightmare (Roguelike) difficulty)
			Killed Ben Cruthdar the Cursed.
			Curse Lifter (Nightmare (Roguelike) difficulty)
			Killed Ben Cruthdar the Cursed.By Relgygorn the Ghoul Demonologist level 21
15th Regrowth 123rd year of Ascendancy at 06:03 see stats
 Destroyer's bane (Nightmare (Roguelike) difficulty)
			Killed Golbug the Destroyer.
			Destroyer's bane (Nightmare (Roguelike) difficulty)
			Killed Golbug the Destroyer.By Relgygorn the Ghoul Demonologist level 40
69th Dusk 123rd year of Ascendancy at 10:51 see stats
 Don't Poosh it! (Nightmare (Roguelike) difficulty)
			Killed Kelad in the lost land of Poosh.
			Don't Poosh it! (Nightmare (Roguelike) difficulty)
			Killed Kelad in the lost land of Poosh.By Relgygorn the Ghoul Demonologist level 23
49th Regrowth 123rd year of Ascendancy at 15:32 see stats
 Dragon's Greed (Nightmare (Roguelike) difficulty)
			Amassed 8000 gold pieces.
			Dragon's Greed (Nightmare (Roguelike) difficulty)
			Amassed 8000 gold pieces.By Relgygorn the Ghoul Demonologist level 33
30th Dusk 123rd year of Ascendancy at 14:55 see stats
 Earth Master (Nightmare (Roguelike) difficulty)
			Killed Harkor'Zun.
			Earth Master (Nightmare (Roguelike) difficulty)
			Killed Harkor'Zun.By Relgygorn the Ghoul Demonologist level 25
77th Regrowth 123rd year of Ascendancy at 23:34 see stats
 Evil denied (Nightmare (Roguelike) difficulty)
			Won ToME by preventing the Void portal from opening.
			Evil denied (Nightmare (Roguelike) difficulty)
			Won ToME by preventing the Void portal from opening.By Relgygorn the Ghoul Demonologist level 50
47th Dusk 124th year of Ascendancy at 18:27 see stats
 Exterminator (Nightmare (Roguelike) difficulty)
			Killed 1000 creatures.
			Exterminator (Nightmare (Roguelike) difficulty)
			Killed 1000 creatures.By Relgygorn the Ghoul Demonologist level 18
80th Haze 122nd year of Ascendancy at 02:31 see stats
 Eye of the storm (Nightmare (Roguelike) difficulty)
			Freed Derth from the onslaught of the mad Tempest, Urkis.
			Eye of the storm (Nightmare (Roguelike) difficulty)
			Freed Derth from the onslaught of the mad Tempest, Urkis.By Relgygorn the Ghoul Demonologist level 33
18th Dusk 123rd year of Ascendancy at 21:07 see stats
 Fear of Fours (Nightmare (Roguelike) difficulty)
			Killed all four bosses of the Slime Tunnels.
			Fear of Fours (Nightmare (Roguelike) difficulty)
			Killed all four bosses of the Slime Tunnels.By Relgygorn the Ghoul Demonologist level 50
2nd Summertide 124th year of Ascendancy at 02:40 see stats
 Gem of the Moon (Nightmare (Roguelike) difficulty)
			Completed the Master Jeweler quest with Limmir.
			Gem of the Moon (Nightmare (Roguelike) difficulty)
			Completed the Master Jeweler quest with Limmir.By Relgygorn the Ghoul Demonologist level 50
26th Dusk 124th year of Ascendancy at 12:10 see stats
 Home sweet home (Nightmare (Roguelike) difficulty)
			Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.
			Home sweet home (Nightmare (Roguelike) difficulty)
			Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Relgygorn the Ghoul Demonologist level 22
32nd Regrowth 123rd year of Ascendancy at 05:56 see stats
 I cleared the room of death and all I got was this lousy achievement! (Nightmare (Roguelike) difficulty)
			Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.
			I cleared the room of death and all I got was this lousy achievement! (Nightmare (Roguelike) difficulty)
			Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By Relgygorn the Ghoul Demonologist level 50
50th Dusk 124th year of Ascendancy at 12:18 see stats
 Is that how it feels to be an escort quest?! (Nightmare (Roguelike) difficulty)
			Got saved from death in the Godfeaster by Malyu and managed to escape.
			Is that how it feels to be an escort quest?! (Nightmare (Roguelike) difficulty)
			Got saved from death in the Godfeaster by Malyu and managed to escape.By Relgygorn the Ghoul Demonologist level 32
8th Dusk 123rd year of Ascendancy at 20:56 see stats
 Level 10 (Nightmare (Roguelike) difficulty)
			Got a character to level 10.
			Level 10 (Nightmare (Roguelike) difficulty)
			Got a character to level 10.By Relgygorn the Ghoul Demonologist level 10
6th Dusk 122nd year of Ascendancy at 09:49 see stats
 Level 20 (Nightmare (Roguelike) difficulty)
			Got a character to level 20.
			Level 20 (Nightmare (Roguelike) difficulty)
			Got a character to level 20.By Relgygorn the Ghoul Demonologist level 20
6th Allure 123rd year of Ascendancy at 12:07 see stats
 Level 30 (Nightmare (Roguelike) difficulty)
			Got a character to level 30.
			Level 30 (Nightmare (Roguelike) difficulty)
			Got a character to level 30.By Relgygorn the Ghoul Demonologist level 30
43rd Pyre 123rd year of Ascendancy at 17:24 see stats
 Level 40 (Nightmare (Roguelike) difficulty)
			Got a character to level 40.
			Level 40 (Nightmare (Roguelike) difficulty)
			Got a character to level 40.By Relgygorn the Ghoul Demonologist level 34
38th Dusk 123rd year of Ascendancy at 23:45 see stats
 Level 50 (Nightmare (Roguelike) difficulty)
			Got a character to level 50.
			Level 50 (Nightmare (Roguelike) difficulty)
			Got a character to level 50.By Relgygorn the Ghoul Demonologist level 36
44th Dusk 123rd year of Ascendancy at 18:27 see stats
 Orcrist (Nightmare (Roguelike) difficulty)
			Killed the leaders of the Orc Pride.
			Orcrist (Nightmare (Roguelike) difficulty)
			Killed the leaders of the Orc Pride.By Relgygorn the Ghoul Demonologist level 50
9th Mirth 124th year of Ascendancy at 22:12 see stats
 Poisonous (Nightmare (Roguelike) difficulty)
			Sided with the assassin lord.
			Poisonous (Nightmare (Roguelike) difficulty)
			Sided with the assassin lord.By Relgygorn the Ghoul Demonologist level 18
31st Haze 122nd year of Ascendancy at 08:02 see stats
 Portal master (Nightmare (Roguelike) difficulty)
			Fought the two Sorcerers and closed four invocation portals.
			Portal master (Nightmare (Roguelike) difficulty)
			Fought the two Sorcerers and closed four invocation portals.By Relgygorn the Ghoul Demonologist level 50
47th Dusk 124th year of Ascendancy at 18:25 see stats
 Race through fire (Nightmare (Roguelike) difficulty)
			Raced through the fires of the Charred Scar to stop the Sorcerers.
			Race through fire (Nightmare (Roguelike) difficulty)
			Raced through the fires of the Charred Scar to stop the Sorcerers.By Relgygorn the Ghoul Demonologist level 50
58th Pyre 124th year of Ascendancy at 08:17 see stats
 Sequence Master (Nightmare (Roguelike) difficulty)
			Use 5 different glyph sequences.
			Sequence Master (Nightmare (Roguelike) difficulty)
			Use 5 different glyph sequences.By Relgygorn the Ghoul Demonologist level 49
1st Time of Balance 124th year of Ascendancy at 07:38 see stats
 Shasshhiy'Kaish (Nightmare (Roguelike) difficulty)
			Killed Shasshhiy'Kaish after letting her grow as powerful as possible.
			Shasshhiy'Kaish (Nightmare (Roguelike) difficulty)
			Killed Shasshhiy'Kaish after letting her grow as powerful as possible.By Relgygorn the Ghoul Demonologist level 41
3rd Haze 123rd year of Ascendancy at 05:21 see stats
 Size is everything (Nightmare (Roguelike) difficulty)
			Did over 1500 damage in one attack.
			Size is everything (Nightmare (Roguelike) difficulty)
			Did over 1500 damage in one attack.By Relgygorn the Ghoul Demonologist level 28
7th Pyre 123rd year of Ascendancy at 01:11 see stats
 Size matters (Nightmare (Roguelike) difficulty)
			Did over 600 damage in one attack.
			Size matters (Nightmare (Roguelike) difficulty)
			Did over 600 damage in one attack.By Relgygorn the Ghoul Demonologist level 18
2nd Decay 122nd year of Ascendancy at 00:22 see stats
 Sliders (Nightmare (Roguelike) difficulty)
			Activated a portal using the Orb of Many Ways.
			Sliders (Nightmare (Roguelike) difficulty)
			Activated a portal using the Orb of Many Ways.By Relgygorn the Ghoul Demonologist level 41
15th Haze 123rd year of Ascendancy at 15:56 see stats
 The Arena (Nightmare (Roguelike) difficulty)
			Unlocked Arena mode.
			The Arena (Nightmare (Roguelike) difficulty)
			Unlocked Arena mode.By Relgygorn the Ghoul Demonologist level 5
7th Flare 122nd year of Ascendancy at 02:34 see stats
 The Legend of Garkul (Nightmare (Roguelike) difficulty)
			Learned the five chapters of the Legend of Garkul.
			The Legend of Garkul (Nightmare (Roguelike) difficulty)
			Learned the five chapters of the Legend of Garkul.By Relgygorn the Ghoul Demonologist level 50
9th Mirth 124th year of Ascendancy at 21:30 see stats
 The Old Ones (Nightmare (Roguelike) difficulty)
			Kill all the three demons that are on Eyal since before the Spellblaze: Shasshhiy'Kaish, Kryl'Feijan and Walrog.
			The Old Ones (Nightmare (Roguelike) difficulty)
			Kill all the three demons that are on Eyal since before the Spellblaze: Shasshhiy'Kaish, Kryl'Feijan and Walrog.By Relgygorn the Ghoul Demonologist level 41
3rd Haze 123rd year of Ascendancy at 05:21 see stats
 The Sun Still Shines (Nightmare (Roguelike) difficulty)
			Aeryn survived the last battle.
			The Sun Still Shines (Nightmare (Roguelike) difficulty)
			Aeryn survived the last battle.By Relgygorn the Ghoul Demonologist level 50
47th Dusk 124th year of Ascendancy at 18:27 see stats
 The secret city (Nightmare (Roguelike) difficulty)
			Discovered the truth about mages.
			The secret city (Nightmare (Roguelike) difficulty)
			Discovered the truth about mages.By Relgygorn the Ghoul Demonologist level 5
3rd Summertide 122nd year of Ascendancy at 16:20 see stats
 There and back again (Nightmare (Roguelike) difficulty)
			Opened a portal to Maj'Eyal from the Far East.
			There and back again (Nightmare (Roguelike) difficulty)
			Opened a portal to Maj'Eyal from the Far East.By Relgygorn the Ghoul Demonologist level 43
4th Regrowth 124th year of Ascendancy at 03:28 see stats
 Thralless (Nightmare (Roguelike) difficulty)
			Freed at least 30 enthralled slaves in the slavers' compound.
			Thralless (Nightmare (Roguelike) difficulty)
			Freed at least 30 enthralled slaves in the slavers' compound.By Relgygorn the Ghoul Demonologist level 30
47th Pyre 123rd year of Ascendancy at 04:29 see stats
 Treasure Hoarder (Nightmare (Roguelike) difficulty)
			Amassed 3000 gold pieces.
			Treasure Hoarder (Nightmare (Roguelike) difficulty)
			Amassed 3000 gold pieces.By Relgygorn the Ghoul Demonologist level 22
41st Regrowth 123rd year of Ascendancy at 03:30 see stats
 Treasure Hunter (Nightmare (Roguelike) difficulty)
			Amassed 1000 gold pieces.
			Treasure Hunter (Nightmare (Roguelike) difficulty)
			Amassed 1000 gold pieces.By Relgygorn the Ghoul Demonologist level 18
31st Haze 122nd year of Ascendancy at 08:02 see stats
 Vampire crusher (Nightmare (Roguelike) difficulty)
			Destroyed the Master in its lair of the Dreadfell.
			Vampire crusher (Nightmare (Roguelike) difficulty)
			Destroyed the Master in its lair of the Dreadfell.By Relgygorn the Ghoul Demonologist level 36
47th Dusk 123rd year of Ascendancy at 10:56 see stats
 You were not supposed to see that! (Nightmare (Roguelike) difficulty)
			Read a Forbidden Tome.
			You were not supposed to see that! (Nightmare (Roguelike) difficulty)
			Read a Forbidden Tome.By Relgygorn the Ghoul Demonologist level 50
22nd Pyre 124th year of Ascendancy at 16:59 see stats
Log
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There is a Backdoor to the Vor Armoury here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...
Saving done.
Saving game...
Saving done.
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Today is the 51st Dusk of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 00:25.
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Orcs patrol kills Anorithil patrol.
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Ran for 3 turns (stop reason: hostile spotted to the northeast (Orcs patrol)).
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Today is the 52nd Dusk of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 01:38.
Ran for 4 turns (stop reason: hostile spotted to the northeast (Orcs patrol)).
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Today is the 53rd Dusk of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 00:03.
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There is a Gates of Morning (Town) here (press '' or right click to use).
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There is an exit to the worldmap here (press '' or right click to use).


































































