









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
| Addons | ZOmnibus Lite 1.5.0A subset of the ZOmnibus Addon Pack, including only those component addons of ZOmnibus that provide UI improvements or are purely cosmetic or informational. Includes the following addons:
Frequently Asked Questions: Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.5.0Donators/Buyers bonus! Forbidden Cults 1.5.9Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.5.10This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.5.4Donators/Buyers bonus! EquipDoll - Clean Item Names 1.5.10Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit |
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Cornac |
| Class | Berserker |
| Level / Exp | 25 / 10% |
| Size | medium |
| Lifes / Deaths | Killed by greater gwelgoroth at level 14 on the 16th Dusk 122nd year of Ascendancy at 02:57 / 28Killed by greater gwelgoroth at level 14 on the 16th Dusk 122nd year of Ascendancy at 03:14 Killed by gwelgoroth at level 14 on the 16th Dusk 122nd year of Ascendancy at 04:01 Killed by snow giant boulder thrower at level 15 on the 28th Dusk 122nd year of Ascendancy at 18:39 Killed by snow giant thunderer at level 15 on the 29th Dusk 122nd year of Ascendancy at 00:18 Killed by snow giant boulder thrower at level 15 on the 29th Dusk 122nd year of Ascendancy at 00:39 Killed by snow giant boulder thrower at level 16 on the 29th Dusk 122nd year of Ascendancy at 01:32 Killed by Shasshhiy'Kaish at level 16 on the 29th Dusk 122nd year of Ascendancy at 20:18 Killed by blade horror at level 16 on the 30th Dusk 122nd year of Ascendancy at 01:05 Killed by snow giant boulder thrower at level 16 on the 30th Dusk 122nd year of Ascendancy at 05:59 Killed by snow giant boulder thrower at level 17 on the 30th Dusk 122nd year of Ascendancy at 08:07 Killed by telugoroth at level 17 on the 30th Dusk 122nd year of Ascendancy at 23:15 Killed by snow giant boulder thrower at level 18 on the 32nd Dusk 122nd year of Ascendancy at 20:10 Killed by Eloth the orc soldier at level 18 on the 33rd Dusk 122nd year of Ascendancy at 00:18 Killed by Varsha the Writhing at level 18 on the 33rd Dusk 122nd year of Ascendancy at 00:38 Killed by Neruth the ancient elven mummy at level 20 on the 60th Dusk 122nd year of Ascendancy at 14:07 Killed by skeleton archer at level 20 on the 61st Dusk 122nd year of Ascendancy at 04:21 Killed by Greater Mummy Lord at level 22 on the 63rd Dusk 122nd year of Ascendancy at 23:23 Killed by Greater Mummy Lord at level 22 on the 64th Dusk 122nd year of Ascendancy at 00:07 Killed by Greater Mummy Lord at level 22 on the 64th Dusk 122nd year of Ascendancy at 01:03 Killed by Greater Mummy Lord at level 22 on the 64th Dusk 122nd year of Ascendancy at 05:06 Killed by Greater Mummy Lord at level 22 on the 65th Dusk 122nd year of Ascendancy at 14:23 Killed by Greater Mummy Lord at level 22 on the 65th Dusk 122nd year of Ascendancy at 17:22 Killed by orc soldier at level 22 on the 65th Dusk 122nd year of Ascendancy at 21:17 Killed by elven corruptor at level 22 on the 75th Dusk 122nd year of Ascendancy at 00:02 Killed by bloated horror at level 24 on the 13rd Haze 122nd year of Ascendancy at 14:42 Killed by ravaging entropic rip at level 24 on the 13rd Haze 122nd year of Ascendancy at 21:41 Killed by elven corruptor at level 24 on the 17th Haze 122nd year of Ascendancy at 23:38 |
Primary Stats
| Strength | 64 (base 54) |
| Dexterity | 18 (base 11) |
| Constitution | 64 (base 49) |
| Magic | 12 (base 10) |
| Willpower | 23 (base 10) |
| Cunning | 22 (base 10) |
Resources
| Life | 905/905 |
| Stamina | 204/204 |
| Healing Factor | 1.3461538461538 |
| Regeneration | 7.082514951531 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 8 |
Offense: Mainhand
| Damage | 159 |
| Accuracy | 56 |
| Crit Chance | 23% |
| APR | 10 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 12 |
| Crit Chance | 15% |
| Speed | 1 |
Offense: Mind
| Mindpower | 24 |
| Crit Chance | 9% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +3% |
| Light | +15% |
| Blight | +6% |
| Physical | +10% |
| Cold | +15% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 49.723073231957 (93.924050632911%) |
| Defense | 28 |
| Ranged Defense | 28 |
| Fatigue | 25 |
| Physical Save | 44 |
| Spell Save | 38 |
| Mental Save | 33 |
Defense: Resistances
| Light | + 28%( 70%) |
| Nature | + 23%( 70%) |
| Mind | + 24%( 70%) |
| Arcane | + 20%( 70%) |
| Cold | + 36%( 70%) |
| All | + 15%( 70%) |
Defense: Immunities
| Disarm Resistance | 86% |
| Confusion Resistance | 20% |
| Pinning Resistance | 22% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 60% |
Inscriptions (5/5)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Runes | Effective talent level: 1.0 Rune: TeleportationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 67 with a minimum range of 15. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 and cleanse 1 wound and 1 poison effect. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 27% for 6 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 350 life over 5 turns. Its effects scale with your Strength stat. |
Class Talents
| Technique / Combat techniques | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Berserker's strength | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Combat veteran | 1.30 |
| 2/5 |
| 2/5 |
| 1/5 |
| 1/5 |
| Technique / Two-handed assault | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Technique / Bloodthirst | 1.20 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 5/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Berserker Rage |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. | active |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Daikara. Escort: lone alchemist (level 1 of Daikara)As a reward you improved spell save by +4. | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Old Forest. Escort: lone alchemist (level 2 of Old Forest)As a reward you improved Dexterity by +1. | done |
You successfully escorted the lost anorithil to the recall portal on level 3 of Trollmire. Escort: lost anorithil (level 3 of Trollmire)As a reward you improved Willpower by +2. | done |
You successfully escorted the lost tinker to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost tinker (level 1 of Ruins of Kor'Pul)As a reward you improved talent Craftsman's Eye (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. The fortress's current energy level is: 11. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsUngrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed xorn fragment. * You've found the needed vampire lord fang. * You've found the needed snow giant kidney. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
Equipment
| On feet | pair of dwarven-steel boots 'Adalle' (0 def, 4 armour)3.0 T3 feet armor [Rare] Psionic While equipped: dps ---------- Spell.crit +8% Crit.mult +10.00% ----- def ----- Armour +4 Fatigue +3% Phys.save +10 (+3 eff.) Spell.save +7 (+3 eff.) Mind.save +5 (+3 eff.) ---------- misc Vim/s.crit +3.00 Max.mana +40.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Steel Helm of Garkul (0 def, 6 armour)3.0 T2 head armor [Unique] Nature Another of Garkul's heirlooms would bring out his spirit. While equipped: Stats +5 Str +4 Wil +5 Con dps ---------- Dmg.mod +10% physical ----- def ----- Armour +6 Fatigue +8% Phys.save +12 (+4 eff.) Spell.save +12 (+4 eff.) Mind.save +12 (+6 eff.) ---------- misc Masteries +0.20 Technique/Thuggery A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
| Tool | Axe of Fluffy Evil Axe of Fluffy Evil4.0 axe misc [Unique] Unknown Create a ... clockwork gnome. Uses 50 power out of 50/50 It seems there was still one present left. This is a pink ... axe. It obviously is not made for fighting. It looks fluffy. |
| On fingers | rogue's steel ring of tenacity0.1 T2 ring jewelry [Ego] Master While equipped: Stats +2 Cun ----- def ----- Defense +4 (+2 eff.) Max.HP +20.00 Disarm- +20% Pinning- +22% Knockbk- +20% Rings can have magical properties. |
| On fingers | Vargh Redemption0.1 T2 ring jewelry [Unique] Nature While equipped: Stats +4 Wil +6 Con dps ---------- Dmg.mod +15% cold ----- def ----- Resists +10% nature +25% cold ---------- misc Max.mana +20.00 Max.stam +20.00 Max.psi +20.00 Max.Air +50.00 Summon a radius 1 tidal wave that expands slowly over 7 turns, dealing 12.06 cold and 11.53 physical damage (based on Willpower) each turn and knocking opponents back. Uses 60 power out of 60/60 This azure ring seems to be always moist to the touch. |
| Around waist | Mighty Girdle1.0 T2 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: ----- def ----- Armour +4 Fatigue -10% Max.HP +40.00 Knockbk- +40% ---------- misc Max.enc +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
| In main hand | Unrigund (84-126 power, 4 apr)5.0 T5 greatmaul 2H weapon [Random Unique] Arcane/Master Power 84.0 - 126.0 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +4 Crit +3.0% Atk.spd 100% Melee+ +28 lightning On Hit: * 25% chance for lightning to arc to a second target While equipped: Stats +2 Mag +3 Wil +3 Cun dps ---------- Spell.crit +2% Mind.crit +4% Mind.pwr +4 (+2 eff.) Phasing +20% Acc +20 (+5 eff.) On Hit (Melee): * 20% chance to disease ----- def ----- Defense +16 (+8 eff.) Disarm- +66% Massive two-handed mauls. |
| On hands | brawler's dwarven-steel gauntlets of dexterity (+2) (0 def, 2 armour)1.5 T3 hands armor [Ego+] Master While equipped: Stats +2 Str +4 Dex +3 Cun dps ---------- Acc +13 (+3 eff.) ----- def ----- Armour +2 Phys.save +7 (+2 eff.) ---------- misc Cooldown Double Strike -1 Metal gloves protecting the hands up to the middle of the lower arm. |
| Main armor | dwarven-steel plate armour 'Blazepunish' (14 def, 16 armour)17.0 T3 massive armor [Random Unique] Arcane/Master/Psionic While equipped: Stats +3 Str +3 Cun +4 Con dps ---------- Dmg.mod +6% blight ----- def ----- Armour +16 Defense +14 (+7 eff.) Fatigue +24% Resists +6% arcane +9% light Spell.save +10 (+4 eff.) Mind.save +15 (+7 eff.) Max.HP +60.00 ---------- misc Light +3 A suit of armour made of metal plates. |
| Cloak | Noonmark (1 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +1 Cun +2 Dex dps ---------- Acc +3 (+1 eff.) Apr +3 On Hit (Melee): * 30% chance to blind ----- def ----- Defense +1 (+1 eff.) Resists +6% light ---------- misc Light +3 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Blazestrike0.1 T1 amulet jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +15% light +3% lightning On Hit (Melee): * 30% chance to blind ----- def ----- Resists +11% mind Confus- +20% Amulets can have magical properties. |
Inventory
elemental dwarven-steel greatmaul (40-60 power, 2 apr)5.0 T3 greatmaul 2H weapon [Ego+] Arcane Power 40.0 - 60.0 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +2 Crit +1.5% Atk.spd 100% On Hit: * Random elemental explosion While equipped: dps ---------- Res.pen +14% acid +13% fire +13% lightning +12% cold Massive two-handed mauls. |
chilling dwarven-steel greatsword of daylight (35-56 power, 2 apr)3.0 T3 greatsword 2H weapon [Ego] Arcane Power 35.0 - 56.0 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +2 Crit +3.5% Atk.spd 100% Melee+ +12 light +10 cold Against +14% Undead Massive two-handed swords. |
dwarven-steel longsword of erosion (23.5-32.9 power, 4 apr)3.0 T3 longsword 1H weapon [Ego] Nature Power 23.5 - 32.9 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +4 Crit +3.5% Atk.spd 100% Melee+ +10 nature +8 temporal Sharp, long, and deadly. |
stralite longsword 'Glatira' (35-49 power, 5 apr)3.0 T4 longsword 1H weapon [Rare] Arcane Power 35.0 - 49.0 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +5 Crit +4.5% Atk.spd 100% Melee+ +26 acid +8 mind On Hit: * 40% chance to corrode armour by 30% On Crit: * splashes the target with acid While equipped: Stats +2 Wil dps ---------- Dmg.mod +24% mind ----- def ----- Resists +15% acid Sharp, long, and deadly. |
Getysarain the Blindwrecker (38-53.2 power, 5 apr)3.0 T4 mace 1H weapon [Rare] Master Power 38.0 - 53.2 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +5 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Dmg.mod +9% darkness +15% fire Res.pen +15% darkness +8% physical Acc +9 (+2 eff.) Apr +9 ----- def ----- Resists +20% darkness Blunt and deadly. |
caustic dwarven-steel waraxe (22.5-31.5 power, 4 apr)3.0 T3 waraxe 1H weapon [Ego+] Nature Power 22.5 - 31.5 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +4 Crit +4.5% Atk.spd 100% On Hit: * 7% chance to corrode armour by 30% While equipped: dps ---------- Res.pen +6% acid ----- def ----- HP.reg +0.80 One-handed war axes. |
Firewalker (8 def, 2 armour)2.0 T3 cloth armor [Unique] Arcane While equipped: Stats +6 Cun +6 Mag dps ---------- Dmg.mod +20% fire Res.pen +20% fire Melee Ret 18 fire ----- def ----- Armour +2 Defense +8 (+4 eff.) Resists +20% fire -10% cold This fiery robe was worn by the mad pyromancer Halchot, who terrorised many towns in the late Age of Dusk, burning and looting villages as they tried to recover from the Spellblaze. Eventually he was tracked down by the Ziguranth, who cut out his tongue, chopped off his head, and rent his body to shreds. The head was encased in a block of ice and paraded through the streets of nearby towns amidst the cheers of the locals. Only this robe remains of the flames of Halchot. |
Worm Nest (0 def, 0 armour)2.0 T4 cloth armor [Unique] Arcane While equipped: Stats +15 Mag dps ---------- Spell.crit +8% Spell.pwr +15 (+11 eff.) Mov.spd +32% Dmg.mod +15% blight ----- def ----- Dmg.red +22 all Carrion Feet: Level 3.0 Pwr.cost 15 out of 20/20. Range 7 Travel.spd instantaneous Is a spell Description: Your feet start to continuously produce carrion worms that are constantly crushed as you walk, passively increasing movement speed by 26%. You can also activate this talent to instantly destroy more worms, letting you jump in range 7 to visible terrain. Upon landing you crush more worms, creating a radius 2 cone of gore; any creatures caught inside deals 70% less damage for one turn. If at least 1 enemy is effected by the cone you gain an additional 20 insanity. This unusually thick robe constantly wriggles and squirms. Small worms sometimes pop out of it, dropping to the floor. The worms will cushion attacks against your person, but you somehow do not like the idea of having so many parasitic creatures so close to your vulnerable flesh. |
silk robe (3 def, 0 armour)2.0 T4 cloth armor [Normal] While equipped: ----- def ----- Defense +3 (+2 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Belygrim the elven-silk wizard hat (3 def, 0 armour)2.0 T5 head armor [Random Unique] Nature/Psionic While equipped: Stats +1 Mag +6 Wil +5 Cun dps ---------- Mind.crit +3% Mind.pwr +13 (+6 eff.) Dmg.mod +18% darkness +12% physical On Hit (Melee): * 30% chance to gain 10% of a turn (3/turn limit) ----- def ----- Defense +3 (+2 eff.) Fatigue -8% Resists +12% lightning +16% physical +13% darkness +9% temporal ---------- misc Max.hate +14.00 A pointy cloth hat, very wizardly... |
miner's hardened leather cap of constitution (+3) (0 def, 6 armour)2.0 T3 head armor [Ego] Master While equipped: Stats +3 Con ----- def ----- Armour +6 Fatigue +3% ---------- misc Infravis +2 A cap made of leather. |
6 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
10 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 citrine0.0 T1 yellow gem [Normal] While equipped: Light +1 Infravis +2 Item imbue powers: Light +1 Infravis +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
10 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
2 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+3 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+3 eff.) Item imbue powers: Defense +6 (+3 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+4 eff.) Phys.save +8 (+3 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+4 eff.) Item imbue powers: Defense +8 (+4 eff.) Phys.save +8 (+3 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 turquoise0.0 T4 green gem [Normal] While equipped: See.Stealth +10 See.Invis +10 Item imbue powers: See.Stealth +10 See.Invis +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
6 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
miner's iron pickaxe (dig speed 29 turns)3.0 T1 digger tool [Ego] Master While equipped: Stats +1 Str ---------- misc Infravis +1 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
miner's iron pickaxe (dig speed 30 turns)3.0 T1 digger tool [Ego] Master While equipped: Stats +1 Str ---------- misc Infravis +1 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
rushing yew totem of cure ailments [power 2] (10 cooldown)2.0 T3 totem charm [Ego+] Nature While equipped: ---------- misc Talents +3 Rushing Claws Cooldown Rushing Claws -1 Remove up to 2 poisons or diseases from a target within range 6 (based on Willpower) Puts all charms on 10 cooldown Natural totems are made by powerful wilders to store nature power. |
Polyyara [power 65] (20 cooldown)2.0 T4 totem charm [Rare] Nature While equipped: Stats +7 Mag dps ---------- Phasing +50% Melee Ret 8 arcane ----- def ----- Spell.save +20 (+7 eff.) ---------- misc Mana/turn +0.08 Harden the skin for 7 turns increasing armour by 65 and armour hardiness by 60% Puts all charms on 20 cooldown 100% to regenerate 12 equilibrium. Natural totems are made by powerful wilders to store nature power. |
Achievements
A different point of view (Exploration mode)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Hakkan the Cornac Berserker level 24
14th Haze 122nd year of Ascendancy at 08:02 see stats
Bringer of Doom (Exploration mode)
Killed a Bringer of Doom.By Hakkan the Cornac Berserker level 20
60th Dusk 122nd year of Ascendancy at 14:53 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Hakkan the Cornac Berserker level 20
57th Dusk 122nd year of Ascendancy at 01:58 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Hakkan the Cornac Berserker level 18
32nd Dusk 122nd year of Ascendancy at 19:33 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Hakkan the Cornac Berserker level 24
14th Haze 122nd year of Ascendancy at 05:28 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Hakkan the Cornac Berserker level 10
3rd Summertide 122nd year of Ascendancy at 05:13 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Hakkan the Cornac Berserker level 20
38th Dusk 122nd year of Ascendancy at 11:36 see stats
Merry wintertide! (Exploration mode)
Finish the Santascape event and free the little helper elves.By Hakkan the Cornac Berserker level 15
25th Dusk 122nd year of Ascendancy at 15:48 see stats
Shasshhiy'Kaish (Exploration mode)
Killed Shasshhiy'Kaish after letting her grow as powerful as possible.By Hakkan the Cornac Berserker level 16
29th Dusk 122nd year of Ascendancy at 20:36 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Hakkan the Cornac Berserker level 20
60th Dusk 122nd year of Ascendancy at 08:36 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By Hakkan the Cornac Berserker level 7
5th Mirth 122nd year of Ascendancy at 07:29 see stats
The Legend of Garkul (Exploration mode)
Learned the five chapters of the Legend of Garkul.By Hakkan the Cornac Berserker level 24
14th Haze 122nd year of Ascendancy at 08:02 see stats
The Right thing to do (Exploration mode)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Hakkan the Cornac Berserker level 22
68th Dusk 122nd year of Ascendancy at 09:35 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Hakkan the Cornac Berserker level 6
3rd Mirth 122nd year of Ascendancy at 01:16 see stats
The sky is falling! (Exploration mode)
Saw a huge meteor falling from the sky.By Hakkan the Cornac Berserker level 23
10th Haze 122nd year of Ascendancy at 09:43 see stats
Thralless (Exploration mode)
Freed at least 30 enthralled slaves in the slavers' compound.By Hakkan the Cornac Berserker level 22
67th Dusk 122nd year of Ascendancy at 21:49 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Hakkan the Cornac Berserker level 19
37th Dusk 122nd year of Ascendancy at 07:13 see stats
Log
Elven guard misses Hakkan.
Elven guard is dazed!
Hakkan hits Elven guard for 202 physical, 29 lightning (231 total damage).
Elven guard hits Hakkan for 7 temporal damage.
Elven guard misses Hakkan.
Elven guard is not dazed anymore.
Elven guard loses sight!
Elven guard is dazed!
Hakkan hits Elven guard for 183 physical, 29 lightning (212 total damage).
Elven guard hits Hakkan for 6 temporal damage.
Elven guard misses Hakkan.
Elven guard is not dazed anymore.
Hakkan hits Elven guard for 196 physical damage.
Elven guard hits Hakkan for 6 temporal damage.
Hakkan killed Elven guard!
Berserker Rage's rage subsides!
Ran for 3 turns (stop reason: interesting terrain).
Resting starts...
Rested for 5 turns (stop reason: all resources and life at maximum).
There is a next level here (press '' or right click to use).
Ran for 16 turns (stop reason: at exit).
Hakkan deactivates Berserker Rage.





















































































