










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Nekarcos's Quality of Life 01: Effect Display (GOLDEN) 1.7.6This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
ZOmnibus Lite 1.7.4A subset of the ZOmnibus Addon Pack, including only those component addons of ZOmnibus that provide UI improvements or are purely cosmetic or informational. Includes the following addons:
Frequently Asked Questions: Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
OldRPG Redeemed - 2 of 2 1.7.6Yet another rework of the OldRPG tileset. Compatible with Orcs, Cults, and Ashes. Both parts are required. Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game OldRPG Redeemed - 1 of 2 1.7.6Yet another rework of the OldRPG tileset. Compatible with Orcs, Cults, and Ashes. Both parts are required. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Male |
| Race | Halfling |
| Class | Rogue |
| Level / Exp | 23 / 44% |
| Size | small |
| Lifes / Deaths | Killed by Bill the Stone Troll at level 12 on the 61st Dusk 122nd year of Ascendancy at 18:43 0 / 6Killed by Betena the red crystal at level 12 on the 8th Haze 122nd year of Ascendancy at 18:19 Killed by thought-forged bowman at level 15 on the 70th Haze 122nd year of Ascendancy at 10:59 Killed by Emeladatta the elven tempest at level 16 on the 78th Haze 122nd year of Ascendancy at 10:06 Killed by Iseminor the large brown snake at level 22 on the 51st Pyre 123rd year of Ascendancy at 13:48 Killed by Velynn the greater faeros at level 23 on the 59th Pyre 123rd year of Ascendancy at 23:09 |
Primary Stats
| Strength | 15 (base 13) |
| Dexterity | 42 (base 39) |
| Constitution | 38 (base 28) |
| Magic | 30 (base 25) |
| Willpower | 25 (base 10) |
| Cunning | 45 (base 30) |
Resources
| Life | -63/796 |
| Stamina | 146/214 |
| Healing Factor | 1.3602122670883 |
| Regeneration | 16.662600271832 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -2.2204460492503E-14% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 5 |
| Infravision | 5 |
| See Stealth | 35.981969560783 |
| See Invisible | 35.981969560783 |
Offense: Mainhand
| Damage | 72 |
| Accuracy | 57 |
| Crit Chance | 25% |
| APR | 12 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 39 |
| Accuracy | 57 |
| Crit Chance | 24% |
| APR | 11 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 25 |
| Crit Chance | 13% |
| Speed | 1 |
Offense: Mind
| Mindpower | 36 |
| Crit Chance | 17% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +9% |
| Light | +18% |
| Physical | +5% |
| Mind | +5% |
| Arcane | +6% |
| Fire | +4% |
| All | 0% |
Offense: Damage Penetration
| Physical | +10% |
| Acid | +10% |
| Mind | +10% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 24 (38.594633868923%) |
| Defense | 58 |
| Ranged Defense | 58 |
| Fatigue | 0 |
| Physical Save | 30 |
| Spell Save | 26 |
| Mental Save | 33 |
Defense: Resistances
| Acid | + 40%( 70%) |
| Arcane | + 33%( 70%) |
| Cold | + 38%( 70%) |
| All | + 21%( 70%) |
| Physical | + 33%( 70%) |
| Darkness | + 28%( 70%) |
| Light | + 23%( 70%) |
| Temporal | + 28%( 70%) |
| Mind | + 23%( 70%) |
| Lightning | + 26%( 70%) |
| Fire | + 38%( 70%) |
| Nature | + 28%( 70%) |
Defense: Immunities
| Stun Resistance | 50% |
| Confusion Resistance | 33% |
| Disarm Resistance | 0% |
| Instadeath Resistance | 100% |
| Silence Resistance | 10% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 552% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 24% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 279 damage for 3 turns. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 135 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Cunning stat. |
Class Talents
| Cunning / Stealth | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Duelist | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 1/5 |
| Cunning / Trapping | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Throwing knives | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Dual techniques | 1.30 |
| 3/5 |
| 5/5 |
| 5/5 |
| 1/5 |
| Cunning / Dirty fighting | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 2/5 |
| Cunning / Poisons | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Race / Halfling | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 3/5 |
| 0/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| 3/5 |
| Technique / Mobility | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Cunning / Scoundrel | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Cunning / Lethality | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You failed to protect the lone alchemist from death by Aerikira the degenerated skeleton archer. Escort: lone alchemist (level 1 of Ruins of Kor'Pul) | failed |
You successfully escorted the lost defiler to the recall portal on level 3 of Trollmire. Escort: lost defiler (level 3 of Trollmire)As a reward you improved Magic by +5. | done |
You failed to protect the lost sun paladin from death by Aerolrawen the giant yellow ant. Escort: lost sun paladin (level 2 of Old Forest) | failed |
You failed to protect the lost warrior from death by Adaseta the faeros. Escort: lost warrior (level 2 of Daikara) | failed |
You successfully escorted the worried loremaster to the recall portal on level 1 of Daikara. Escort: worried loremaster (level 1 of Daikara)As a reward you improved Constitution by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth has completed an elixir of the fox without your aid. Stire of Derth has completed an elixir of avoidance without your aid. You have aided Marus of Elvala in creating an elixir of mastery. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed red crystal shard. * 'Needed: one vial of greater demon bile. Don't drink it, even if it tells you to.' * You've found the needed bear paw. You have aided Ungrol of Last Hope in creating an elixir of foundations. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | NOTE: stun/frzArthothel the pair of rough leather boots (4 def, 1 armour) 2.0 T1 feet armor [Rare] Master While equipped: ----- def ----- Armour +1 Defense +4 (+1 eff.) Resists +9% nature +3% darkness Stun/Frz- +20% Evasion: (Instant) Puts all charms on 25 cooldown Level 2.6 Pwr.cost 25 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 26% chance to evade melee and ranged attacks and 18 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. A pair of boots made of leather. |
| Light source | brass lantern 'Turoregolin'2.0 T1 lite [Rare] Master While equipped: dps ---------- Phys.crit +3.0% Phys.pwr +10 (+3 eff.) Res.pen +10% acid ----- def ----- Armour +2 Phys.save +6 (+3 eff.) ---------- misc Light +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Cyruda (1 def, 0 armour)2.0 T1 head armor [Rare] Nature While equipped: Stats +1 Con ----- def ----- Defense +1 (+0 eff.) Resists +9% acid +3% physical +6% fire +5% arcane +6% cold Die.at -60.00 life A pointy cloth hat, very wizardly... |
| On hands | Olegorn (0 def, 1 armour)1.0 T1 hands armor [Rare] Nature While equipped: dps ---------- Melee+ 6 fire Dmg.mod +4% fire ----- def ----- Armour +1 Resists +9% temporal +6% fire +3% light +3% mind Heal.mod +5% Stun/Frz- +10% ---------- misc Infravis +1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | cleansing ash wand of shielding [power 188] (16/17 cooldown)2.0 T2 wand charm [Ego] Arcane Create a shield absorbing up to 188 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 17 cooldown 100% to cleanse 2 total effects of type disease, wound, or poison. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| On fingers | gold aquamarine ring0.1 T3 ring jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +5 Str +6 Wil +6 Cun dps ---------- Phys.pwr +10 (+3 eff.) Mind.pwr +9 (+4 eff.) Dmg.mod +6% arcane Acc +25 (+6 eff.) ----- def ----- Armour +12 Defense +10 (+3 eff.) Resists +5% arcane +2% all Max.HP +62.00 HP.reg +12.00 Heal.mod +10% Rings make your fingers look great! |
| On fingers | Daimodig the copper ring0.1 T1 ring jewelry [Rare] Psionic While equipped: ----- def ----- Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Silence- +10% Confus- +33% Stun/Frz- +20% Def/telep +5 Res/telep +5% Dur/telep +5% Rings make your fingers look great! |
| Around neck | NOTE: conGubrena the Thunderire 0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +3 Cun +3 Con dps ---------- Phys.pwr +5 (+2 eff.) Dmg.mod +9% lightning Apr +1 ----- def ----- Resists +6% darkness Amulets make your neck look great! |
| In main hand | dwarven-steel dagger 'Radiancezephyr' (132% power, 7 apr)1.0 T3 dagger 1H weapon [Rare] Master Power 133% Range: 1.3x Uses 50% Cun, 50% Dex Dmg Physical Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% On Hit.r1 +8 fire On Crit.r2 +16 mind On Hit: * 10% chance to reduce all saves and defense by 24 While equipped: dps ---------- Dmg.mod +18% light Melee Ret 8 light Sharp, short and deadly. |
| Around waist | Lisann the hardened leather belt1.0 T3 belt armor [Random Unique] Master/Psionic While equipped: Stats +5 Wil ----- def ----- Defense +9 (+2 eff.) Resists +6% lightning +9% cold Spell.save +6 (+3 eff.) Mind.save +16 (+8 eff.) Stealth +7 Max.HP +109.00 A belt that goes around your waist. |
| In off hand | Sunstoker the steel dagger (120% power, 6 apr)1.0 T2 dagger 1H weapon [Rare] Master Power 121% Range: 1.3x Uses 50% Cun, 50% Dex Dmg Physical Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Phys.pwr +30 (+9 eff.) Melee Ret 4 fire ----- def ----- Defense +10 (+3 eff.) Resists +9% fire +5% arcane +6% cold Def/telep +15 Res/telep +15% Dur/telep +15% Sharp, short and deadly. |
| Cloak | enveloping linen cloak of the hunter (6 def, 0 armour)2.0 T1 cloak armor [Ego+] Nature/Master While equipped: dps ---------- Acc +16 (+4 eff.) ----- def ----- Defense +6 (+2 eff.) Fatigue -4% Phys.save +5 (+2 eff.) Max.HP +40.00 ---------- misc Max.stam +11.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Robe of Force (12 def, 8 armour)2.0 T2 cloth armor [Unique] Psionic While equipped: Stats +3 Cun +4 Wil dps ---------- Mind.crit +4% Mind.pwr +8 (+4 eff.) Dmg.mod +5% mind +5% physical Res.pen +10% mind +10% physical ----- def ----- Armour +8 Defense +12 (+3 eff.) Resists +15% acid +12% physical +9% all Phys.save +10 (+5 eff.) Send out a range 5 beam of kinetic energy, dealing 32.20 to 40.25 physical damage (based on Willpower and Cunning) with knockback. Uses 9 power out of 10/10 This thin cloth robe is surrounded by a pulsating shroud of telekinetic force. |
Inventory
shatter afflictions rune of the sneak (absorb 93; cd 14)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 93 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
NOTE: 7magStrikeworth the copper amulet 0.1 T1 amulet jewelry [Rare] Arcane While equipped: Stats +3 Cun +7 Mag dps ---------- Dmg.mod +9% lightning Melee Ret 2 arcane ---------- misc Light +1 Amulets make your neck look great! |
NOTE: magstarseer's steel amulet of magic (+4) 0.1 T2 amulet jewelry [Ego+] Arcane While equipped: Stats +4 Mag dps ---------- Spell.crit +3% Spell.pwr +4 (+2 eff.) Dmg.mod +5% light +5% temporal +5% darkness +5% physical Amulets make your neck look great! |
NOTE: 4magcopper ring 'Runakor' 0.1 T1 ring jewelry [Rare] Master While equipped: Stats +4 Mag dps ---------- Melee Ret 2 arcane ----- def ----- Resists +5% arcane Crit.chn- 10.00% Max.HP +21.00 Disarm- +20% Pinning- +20% Knockbk- +20% Rings make your fingers look great! |
steel ring0.1 T2 ring jewelry [Normal] Rings make your fingers look great! |
NOTE: keepgold garnet ring 0.1 T3 ring jewelry [Ego+] Nature While equipped: dps ---------- Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all ----- def ----- Max.HP +56.00 HP.reg +10.00 Heal.mod +15% Rings make your fingers look great! |
stormbringer's steel dagger of massacre (120% power, 6 apr)1.0 T2 dagger 1H weapon [Ego+] Nature/Master Power 121% Range: 1.3x Uses 50% Cun, 50% Dex Dmg Physical Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% On Crit.r2 +12 lightning +9 cold While equipped: dps ---------- Mov.spd +24% Res.pen +5% lightning +7% cold Sharp, short and deadly. |
balanced dwarven-steel dagger of massacre (129% power, 7 apr)1.0 T3 dagger 1H weapon [Ego] Master Power 129% Range: 1.3x Uses 50% Cun, 50% Dex Dmg Physical Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% While equipped: dps ---------- Acc +7 (+2 eff.) ----- def ----- Defense +7 (+2 eff.) Disarm- +21% Sharp, short and deadly. |
dwarven-steel dagger of evisceration (118% power, 7 apr)1.0 T3 dagger 1H weapon [Ego+] Master Power 119% Range: 1.3x Uses 50% Cun, 50% Dex Dmg Physical Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% On Crit: * Wound the target dealing 211 physical damage across 5 turns and reducing healing by 50% While equipped: dps ---------- Phys.crit +7.0% Phys.pwr +5 (+2 eff.) Sharp, short and deadly. |
Blindwrecker the linen robe (0 def, 0 armour)2.0 T1 cloth armor [Rare] Arcane While equipped: Stats +1 Dex dps ---------- Dmg.mod +13% blight +3% darkness Res.pen +10% temporal +15% physical On Hit (Melee): * 20% chance to reduce damage dealt by 20% ----- def ----- Resists +13% blight +3% darkness +7% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
NOTE: magFloerot the linen robe (0 def, 0 armour) 2.0 T1 cloth armor [Rare] Psionic While equipped: Stats +5 Mag +5 Wil dps ---------- Phys.crit +2.0% Dmg.mod +9% cold Apr +2 Melee Ret 2 physical ----- def ----- Resists +7% all ---------- misc Mana/turn +0.11 Psi/turn +0.12 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
mindwoven woollen robe of the mountain (+15%) (0 def, 0 armour)2.0 T2 cloth armor [Ego] Nature/Psionic While equipped: dps ---------- Mind.crit +2% Mind.pwr +2 (+1 eff.) Dmg.mod +15% physical ----- def ----- Resists +9% all +15% physical Mind.save +18 (+8 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
NOTE: magstormwoven woollen robe (0 def, 0 armour) 2.0 T2 cloth armor [Ego+] Nature While equipped: Stats +5 Str +5 Mag +4 Wil dps ---------- Dmg.mod +11% lightning +8% physical +6% cold ----- def ----- Resists +6% lightning +5% cold +9% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Islagalle the cashmere robe (0 def, 0 armour)2.0 T3 cloth armor [Rare] Nature While equipped: dps ---------- Crit.mult +10.00% Dmg.mod +21% mind +20% cold Res.pen +5% mind ----- def ----- Resists +30% cold +11% all Mind.save +6 (+3 eff.) ---------- misc Max.psi +30.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
NOTE: 6magfocusing cashmere robe of frost (+18%) (0 def, 0 armour) 2.0 T3 cloth armor [Ego] Nature/Psionic While equipped: Stats +6 Mag +5 Wil dps ---------- Dmg.mod +12% cold ----- def ----- Resists +11% all +18% cold ---------- misc Mana/turn +0.13 Psi/turn +0.22 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Spinal Cage (5 def, 8 armour)9.0 T2 light armor [Unique] Arcane/Nature While equipped: Stats +2 Dex ----- def ----- Armour +8 Defense +5 (+1 eff.) Fatigue +3% Resists +15% physical Bone Grab: Level 2.0 Pwr.cost 17 out of 30/30. Range 5 Travel.spd instantaneous Is a spell Description: Grab a target and teleport it to your side or if adjacent up to 6 spaces away from you, pinning it there with a bone rising from the ground for 5 turns. The bone will also deal 32.07 physical damage. The damage will increase with your Spellpower. A gross mass of spinal matter hastily assembled into armour. |
The Untouchable (14 def, 12 armour)9.0 T3 light armor Reqs Str 16 [Unique] Arcane While equipped: Stats +8 Cun dps ---------- Apr +10 ----- def ----- Armour +12 Defense +14 (+4 eff.) When you take a hit of more than 20% of your max life a shield is created equal to 130% the damage taken. This rugged jacket is the subject of many a rural legend. Some say it was fashioned by an adventurous mage turned rogue, in times before the Spellblaze, but was since lost. All manner of shady gamblers have since claimed to have worn it at one point or another. To fail, but live, is what it means to be untouchable, they said. |
Aerigas the rough leather belt1.0 T1 belt armor [Rare] Master While equipped: Stats +3 Dex dps ---------- Dmg.mod +15% arcane ----- def ----- Defense +25 (+6 eff.) Resists +6% fire +5% cold A belt that goes around your waist. |
NOTE: conBelayalle the rough leather belt 1.0 T1 belt armor [Rare] Psionic While equipped: Stats +1 Mag +1 Cun +3 Con dps ---------- Mind.pwr +4 (+2 eff.) ----- def ----- Resists +3% temporal +9% fire Crit.chn- 5.00% Phys.save +6 (+3 eff.) A belt that goes around your waist. |
Mighty Girdle1.0 T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: ----- def ----- Armour +4 Fatigue -10% Max.HP +40.00 Knockbk- +40% ---------- misc Max.enc +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
NOTE: 4magspiritwalker's rough leather belt of valiance 1.0 T1 belt armor [Ego++] Arcane/Psionic While equipped: Stats +4 Mag +2 Wil ----- def ----- Mind.save +5 (+3 eff.) Max.HP +45.00 ---------- misc Mana/turn +0.13 Max.mana +21.00 A belt that goes around your waist. |
NOTE: magChargeguile (1 def, 0 armour) 2.0 T1 cloak armor [Rare] Arcane While equipped: Stats +2 Mag +2 Wil dps ---------- Dmg.mod +9% lightning +6% darkness Res.pen +20% darkness +10% lightning ----- def ----- Defense +1 (+0 eff.) ---------- misc Equi/ret +0.08 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
pair of rough leather boots 'Arthemarath' (10 def, 1 armour)2.0 T1 feet armor [Rare] Master While equipped: Stats +1 Dex dps ---------- Phys.pwr +10 (+3 eff.) ----- def ----- Armour +1 Defense +10 (+3 eff.) Resists +6% fire +6% cold Die.at -40.00 life ---------- misc Max.psi +10.00 A pair of boots made of leather. |
pair of rough leather boots 'Erelemalathahor' (25 def, 1 armour)2.0 T1 feet armor [Rare] Arcane While equipped: Stats +2 Wil dps ---------- Spell.pwr +4 (+2 eff.) ----- def ----- Armour +1 Defense +25 (+6 eff.) Resists +3% lightning +5% arcane +3% darkness Disarm- +20% Pinning- +10% A pair of boots made of leather. |
NOTE: conLisolewen the rough leather gloves (0 def, 1 armour) 1.0 T1 hands armor [Rare] Psionic While equipped: Stats +3 Dex +3 Con dps ---------- Res.pen +10% mind Acc +6 (+2 eff.) Melee Ret 6 mind ----- def ----- Armour +1 Resists +6% mind Phys.save +5 (+2 eff.) Mind.save +6 (+3 eff.) Disarm- +21% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
hardened leather gloves 'Zubekira' (0 def, 2 armour)1.0 T2 hands armor [Random Unique] Nature/Psionic While equipped: dps ---------- Crit.mult +5.00% Melee+ 8 acid Dmg.mod +4% acid Acc +6 (+2 eff.) ----- def ----- Armour +2 Resists +7% acid Phys.save +6 (+3 eff.) Mind.save +9 (+5 eff.) HP.reg +3.00 Disarm- +21% ---------- misc Stam/turn +0.70 Equi/ret +0.04 Max.stam +15.00 Max.hate +6.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
NOTE: magsteady hardened leather gloves of spellstriking (0 def, 2 armour) 1.0 T2 hands armor [Ego+] Arcane/Psionic While equipped: Stats +5 Mag +4 Wil dps ---------- Spell.pwr +7 (+3 eff.) Melee+ 4 arcane Dmg.mod +5% arcane Acc +7 (+2 eff.) ----- def ----- Armour +2 Resists +5% arcane Phys.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Disarm- +29% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
NOTE: mageldritch linen wizard hat of arcana (1 def, 0 armour) 2.0 T1 head armor [Ego++] Arcane While equipped: Stats +4 Mag +4 Wil dps ---------- Spell.pwr +10 (+5 eff.) ----- def ----- Defense +1 (+0 eff.) ---------- misc Mana/turn +0.80 Mana/ret +0.90 Max.mana +41.00 Manaflow: Puts all charms on 33 cooldown Level 1.0 Pwr.cost 33 out of 40/40. Range melee/personal Travel.spd instantaneous Is a spell Description: Engulf yourself in a surge of mana, quickly restoring 8 mana every turn for 10 turns. The mana restored will increase with your Spellpower. A pointy cloth hat, very wizardly... |
Delyvor (0 def, 1 armour)2.0 T1 head armor [Rare] Nature While equipped: ----- def ----- Armour +1 Fatigue +1% Resists +6% lightning +9% temporal +1% physical +3% fire Stun/Frz- +20% A cap made of leather. |
NOTE: conLayyth the Flashstreaker (0 def, 1 armour) 2.0 T1 head armor [Rare] Master While equipped: Stats +3 Con dps ---------- Res.pen +10% light +5% fire ----- def ----- Armour +1 Fatigue +1% Resists +9% light A cap made of leather. |
Sleetreeve (2 def, 0 armour)2.0 T3 head armor [Random Unique] Nature/Master While equipped: Stats +3 Wil dps ---------- Dmg.mod +11% nature +13% fire Melee Ret 8 cold ----- def ----- Defense +2 (+0 eff.) Resists +19% fire +16% nature +15% cold Phys.save +7 (+3 eff.) A pointy cloth hat, very wizardly... |
4 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
4 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
236 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
NOTE: conEmelomima the brass lantern 2.0 T1 lite [Rare] Master While equipped: Stats +1 Cun +2 Con ----- def ----- Armour +10 Resists +6% mind ---------- misc Light +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Heatlady the brass lantern2.0 T1 lite [Rare] Master While equipped: dps ---------- Crit.mult +5.00% Res.pen +5% fire Apr +1 ----- def ----- Resists +12% fire ---------- misc Light +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Summertide Phial1.0 T1 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(77 power, based on Willpower). Uses 9 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
Spectral Cage0.0 T3 lite [Unique] Arcane While equipped: dps ---------- Spell.pwr +10 (+5 eff.) Dmg.mod +15% cold Res.pen +10% cold ----- def ----- Resists +20% cold ---------- misc Light +5 Release a will o' the wisp that will explode against your foes for 185 cold damage (based on your Magic). Uses 17 power out of 20/20 This ancient, weathered lantern glows with a pale blue light emanating from several ghostly forms trapped within. The metal is icy cold to the touch. |
alchemist's lamp 'Rhumablek'1.0 T3 lite [Rare] Psionic While equipped: Stats +4 Wil dps ---------- Dmg.mod +8% mind Res.pen +10% acid ----- def ----- Resists +3% blight +6% light +3% lightning Mind.save +3 (+2 eff.) Blind- +10% Stun/Frz- +20% ---------- misc Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 166 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Forbidden Tome: "A View From The Gallery"2.0 T2 forbidden tome [Unique] Unknown Read the book. The story of Grung, a halfling separated from his tribe that is just trying to survive while a terrible war, very long ago, rages on. |
Achievements
Curse Lifter (Insane (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By Silent the Halfling Rogue level 11
52nd Dusk 122nd year of Ascendancy at 18:14 see stats
Exterminator (Insane (Adventure) difficulty)
Killed 1000 creatures.By Silent the Halfling Rogue level 21
16th Pyre 123rd year of Ascendancy at 01:06 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By Silent the Halfling Rogue level 10
29th Dusk 122nd year of Ascendancy at 02:42 see stats
Level 20 (Insane (Adventure) difficulty)
Got a character to level 20.By Silent the Halfling Rogue level 20
39th Regrowth 123rd year of Ascendancy at 10:55 see stats
Poisonous (Insane (Adventure) difficulty)
Sided with the assassin lord.By Silent the Halfling Rogue level 19
10th Allure 123rd year of Ascendancy at 12:25 see stats
That was close (Insane (Adventure) difficulty)
Killed your target while having only 1 life left.By Silent the Halfling Rogue level 21
22nd Pyre 123rd year of Ascendancy at 01:52 see stats
The Arena (Insane (Adventure) difficulty)
Unlocked Arena mode.By Silent the Halfling Rogue level 11
32nd Dusk 122nd year of Ascendancy at 20:26 see stats
The Right thing to do (Insane (Adventure) difficulty)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Silent the Halfling Rogue level 19
2nd Regrowth 123rd year of Ascendancy at 13:50 see stats
The secret city (Insane (Adventure) difficulty)
Discovered the truth about mages.By Silent the Halfling Rogue level 8
11st Dusk 122nd year of Ascendancy at 05:24 see stats
The sky is falling! (Insane (Adventure) difficulty)
Saw a huge meteor falling from the sky.By Silent the Halfling Rogue level 21
23rd Pyre 123rd year of Ascendancy at 03:46 see stats
Thralless (Insane (Adventure) difficulty)
Freed at least 30 enthralled slaves in the slavers' compound.By Silent the Halfling Rogue level 19
2nd Regrowth 123rd year of Ascendancy at 09:07 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By Silent the Halfling Rogue level 17
2nd Allure 123rd year of Ascendancy at 17:00 see stats
Log
Cyrurada the snow giant receives 44 healing from Temporal Restoration Field.
Deadly Poison from Silent hits Cyrurada the snow giant for 20 nature damage.
Fumble from Silent hits Cyrurada the snow giant for 54 physical damage.
Burning from Cyrurada the snow giant hits Cyrurada the snow giant for 31 fire damage.
Silent seems more focused.
Burning from Gydatta the faeros hits Silent for 23 fire damage.
Silent activates his cleansing ash wand of shielding!
A shield forms around Silent.
Cyrurada the snow giant casts Manathrust.
Cyrurada the snow giant hits Silent for (112 absorbed), 0 arcane (0 total damage).
Cyrurada the snow giant stops burning.
Cyrurada the snow giant is no longer poisoned.
Cyrurada the snow giant receives 44 healing from Temporal Restoration Field.
Cyrurada the snow giant casts Flame.
Your shield crumbles under the damage!
The shield around Silent crumbles.
Silent is no longer evading attacks.
Silent's awareness returns to normal.
Talent Expose Weakness is ready to use.
Cyrurada the snow giant hits Silent for (76 absorbed), 11 fire (11 total damage).
Burning from Gydatta the faeros hits Silent for 53 fire damage.
Silent uses Disengage.
Silent is moving at extreme speed!
The fabric of time around Cyrurada the snow giant returns to normal.
Something misses Silent.
Something performs a melee critical strike against Silent!
Something hits Silent for 69 physical, 6 nature (75 total damage).
Silent the level 23 halfling rogue was naturalised to death by Velynn the greater faeros on level 4 of Daikara.






































































































