











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
More Mastery 1.3.1Increases the mastery value increase to 0.4, and removes the 1 increase limit. Deathknight 1.7.4Adds the Deathknight class. See forum thread for details. EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Beholder (Continuation) 1.1.5Adds Beholders as a playable race. Created by ajfluffy (design, code and conception) and rexorcorum (ideas and artwork), this addon is now being maintained by Nagyhal under the guidance of rexorcorum in ajfluffy's absence. Edit: Had to change the addon's short_name, and so v1.0.6's automatic upload helpfully made us a completely new addon page. Of course it's all on Steam, which is beautiful (thank you DG!), but I'm hoping we can merge the older versions into this thread. We'll look at it tomorrow. Edit of the edit: In the meantime, players who have fallen afoul of my clumsy Flame Laser bug are encouraged to upgrade to v5.9.2 for compatibility reasons. Have fun and happy facemelting! |
| Campaign | Maj'Eyal |
| Mode | Nightmare Adventure |
| Sex | Male |
| Race | Cornac |
| Class | Cursed |
| Level / Exp | 19 / 85% |
| Size | medium |
| Lifes / Deaths | Killed by skeleton warrior at level 2 on the 74th Pyre 122nd year of Ascendancy at 16:21 0 / 6Killed by elven corruptor at level 12 on the 57th Dusk 122nd year of Ascendancy at 10:24 Killed by saw horror at level 16 on the 38th Haze 122nd year of Ascendancy at 22:45 Killed by Eilinith the great wolf at level 16 on the 39th Haze 122nd year of Ascendancy at 02:55 Killed by Elille the Thug at level 19 on the 70th Haze 122nd year of Ascendancy at 01:15 Killed by Bandit Leader Elithra at level 19 on the 70th Haze 122nd year of Ascendancy at 04:03 |
Primary Stats
| Strength | 60 (base 47) |
| Dexterity | 32 (base 15) |
| Constitution | 16 (base 10) |
| Magic | 15 (base 10) |
| Willpower | 42 (base 37) |
| Cunning | 14 (base 10) |
Resources
| Life | -72/564 |
| Hate | 108/108 |
| Healing Factor | 1.1496542211579 |
| Regeneration | 9.4846473245529 |
Speed
| Mental | -1.1102230246252E-14% |
| Attack | -1.1102230246252E-14% |
| Movement | -7.9936057773011E-13% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
| See Invisible | 12 |
Offense: Mainhand
| Damage | 110 |
| Accuracy | 56 |
| Crit Chance | 14% |
| APR | 2 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 15 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Mind
| Mindpower | 43 |
| Crit Chance | 5% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +10% |
| Nature | +6% |
| Blight | +3% |
| Arcane | +6% |
| Mind | +17% |
| All | 0% |
Offense: Damage Penetration
| Physical | +15% |
| Acid | +5% |
Defense: Base
| Armour (hardiness) | 33.723073231957 (96.438666929426%) |
| Defense | 38 |
| Ranged Defense | 38 |
| Fatigue | 28 |
| Physical Save | 24 |
| Spell Save | 19 |
| Mental Save | 24 |
Defense: Resistances
| Darkness | + 18%( 70%) |
| Lightning | + 35%( 70%) |
| Arcane | + 5%( 70%) |
| Mind | + 12%( 70%) |
| All | 0%( 70%) |
Defense: Immunities
| Stun Resistance | 51% |
| Pinning Resistance | 24% |
| Confusion Resistance | 41% |
| Fear Resistance | 28% |
| Disarm Resistance | 20% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 53% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 264 life over 5 turns. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 29% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 184 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 580% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. |
Class Talents
| Cursed / Gloom | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Cursed / Predator | 1.30 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Cursed / Rampage | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Cursed / Strife | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Cursed / Slaughter | 1.30 |
| 3/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| Cursed / Endless hunt | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Generic Talents
| Cursed / Cursed aura | 1.00 |
| 2/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Cursed / Cursed form | 1.00 |
| 3/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 5/5 |
| 0/5 |
| 5/5 |
| 4/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You failed to protect the lost defiler from death by Elykira the wolf. Escort: lost defiler (level 2 of Old Forest) | failed |
You successfully escorted the lost warrior to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lost warrior (level 2 of Ruins of Kor'Pul)As a reward you improved Strength by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Old Forest. Escort: lost warrior (level 3 of Old Forest)As a reward you improved talent Vitality (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one vial of squid ink. However annoying this will be for you to gather, I promise that the reek it produces in my lab will prove even more annoying.' * 'Needed: one bloated horror heart. Don't worry if it dissolves. Just don't get any on you.' * You've found the needed skeleton mage skull. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one storm wyrm claw. I recommend severing one of their dewclaws. They're smaller and easier to remove, but they've never been blunted by use, so be careful you don't poke yourself. Oh yes, and don't get eaten.' * 'Needed: one pouch of faeros ash. They're creatures of pure flame, and likely of extraplanar origin, but the ash of objects consumed by their fire has remarkable properties.' * 'Needed: one vial of greater demon bile. Don't drink it, even if it tells you to.' | active |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Equipment
| On feet | pair of iron boots 'Duskmistress' (0 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Nature While equipped: dps ---------- Mind.crit +2% ----- def ----- Armour +3 Fatigue +2% Resists +9% darkness HP.reg +1.00 Heal.mod +11% ---------- misc Max.hate +8.00 Max.psi +10.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | Aruldatira2.0 T1 lite [Rare] Psionic While equipped: Stats +4 Wil dps ---------- Phys.crit +4.0% Dmg.mod +5% mind Res.pen +10% physical Acc +5 (+1 eff.) On Hit (Melee): * 10% chance to gain 10% of a turn (3/turn limit) ----- def ----- Die.at -40.00 life ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Lorendur the Skystreaker (10 def, 4 armour)3.0 T3 head armor Reqs Heavy armour training [Rare] Nature While equipped: Stats +5 Str +6 Dex +3 Cun +4 Con dps ---------- Phys.crit +2.0% Crit.mult +15.00% ----- def ----- Armour +4 Defense +10 (+4 eff.) Fatigue +4% Resists +15% lightning Phys.save +3 (+2 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Tool | Brenikor the elm wand of shielding [power 116] (10/20 cooldown)2.0 T1 wand charm [Rare] Arcane While equipped: Stats +2 Mag dps ---------- Res.pen +5% physical ----- def ----- Defense +5 (+2 eff.) Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Max.stam +20.00 Create a shield absorbing up to 116 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 20 cooldown 100% to reduce fatigue by 23% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| On fingers | copper ring 'Filthumbra'0.1 T1 ring jewelry [Rare] Nature While equipped: dps ---------- Mind.crit +1% Mind.pwr +15 (+5 eff.) Dmg.mod +10% lightning +6% nature ----- def ----- Resists +20% lightning Mind.save +3 (+2 eff.) Rings make your fingers look great! |
| On fingers | steel ring 'Layoriathra'0.1 T2 ring jewelry [Random Unique] Master/Psionic While equipped: dps ---------- S.pwr/crit +8 Dmg.mod +3% blight +12% mind +6% arcane Melee Ret 2 acid ----- def ----- Resists +12% mind Max.HP +22.00 HP.reg +3.00 Disarm- +20% Pinning- +24% Stun/Frz- +23% Knockbk- +25% Rings make your fingers look great! |
| Around waist | Falaroddadir the hardened leather belt1.0 T3 belt armor [Rare] Nature While equipped: Stats +3 Dex ----- def ----- Defense +10 (+4 eff.) Resists +9% darkness +5% arcane Crit.chn- 10.00% Max.HP +45.00 A belt that goes around your waist. |
| In main hand | chilling dwarven-steel battleaxe of massacre (Misfortune) (150% power, 2 apr)3.0 T3 battleaxe 2H weapon [Ego] Arcane/Master Power 151% Range: 1.5x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +6.5% Atk.spd 100% Melee+ +10 cold Curse of Misfortune Massive two-handed battleaxes. |
| On hands | restful hardened leather gloves of dexterity (+4) (0 def, 2 armour)1.0 T2 hands armor [Ego] Master/Psionic While equipped: Stats +4 Dex dps ---------- Acc +13 (+3 eff.) ----- def ----- Armour +2 HP.reg +4.00 ---------- misc Stam/turn +0.70 Max.stam +18.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | Zanakath (Shrouds) (15 def, 7 armour)17.0 T1 massive armor Reqs Massive armour training [Rare] Nature While equipped: Stats +1 Dex +1 Wil dps ---------- Phys.pwr +20 (+6 eff.) ----- def ----- Armour +7 Defense +15 (+6 eff.) Fatigue +22% Max.HP +24.00 ---------- misc Max.stam +20.00 Curse of Shrouds A suit of armour made of metal plates. |
| Cloak | cashmere cloak 'Ereloradar' (Corpses) (2 def, 0 armour)2.0 T3 cloak armor [Rare] Nature While equipped: Stats +3 Str +3 Dex +3 Mag +1 Cun dps ---------- Res.pen +5% acid ----- def ----- Defense +2 (+1 eff.) Max.HP +45.00 ---------- misc See.Invis +12 Curse of Corpses A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | mindweaver's gold amulet of constitution (+2)0.1 T3 amulet jewelry [Ego+] Nature/Psionic While equipped: Stats +2 Con +2 Wil dps ---------- Mind.pwr +7 (+2 eff.) ----- def ----- Mind.save +7 (+4 eff.) Confus- +13% Amulets make your neck look great! |
Inventory
regeneration infusion of the duelist (heal 268; 13 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 268 life over 5 turns. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
teleportation rune of the warrior (range 80; cd 14)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport randomly in a range of 80 with a minimum range of 15. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Burndredge0.1 T1 amulet jewelry [Rare] Arcane While equipped: Stats +3 Mag dps ---------- Dmg.mod +3% fire ----- def ----- Resists +6% blight Crit.chn- 5.00% Knockbk- +20% Amulets make your neck look great! |
mindweaver's gold amulet0.1 T3 amulet jewelry [Ego+] Psionic While equipped: Stats +3 Wil dps ---------- Mind.pwr +7 (+2 eff.) ----- def ----- Mind.save +5 (+3 eff.) Confus- +13% Amulets make your neck look great! |
copper ring0.1 T1 ring jewelry [Normal] Rings make your fingers look great! |
titan's copper ring of perseverance0.1 T1 ring jewelry [Ego] Nature/Master While equipped: Stats +3 Con ----- def ----- Phys.save +6 (+3 eff.) HP.reg +2.00 Stun/Frz- +20% Rings make your fingers look great! |
sneakthief's steel ring0.1 T2 ring jewelry [Ego+] Master While equipped: Stats +5 Cun +5 Dex dps ---------- Acc +8 (+2 eff.) Rings make your fingers look great! |
rogue's gold ring of power0.1 T3 ring jewelry [Ego] Arcane/Master While equipped: Stats +3 Cun dps ---------- Phys.pwr +7 (+3 eff.) Spell.pwr +5 (+5 eff.) Mind.pwr +7 (+2 eff.) ----- def ----- Defense +6 (+3 eff.) Rings make your fingers look great! |
treant's gold ring0.1 T3 ring jewelry [Ego+] Nature While equipped: ----- def ----- Resists +7% nature +7% blight Poison- +10% Disease- +13% Rings make your fingers look great! |
short ash magestaff of breaching (Shrouds) (111% power, 3 apr, cold element)5.0 T2 staff 1H weapon Reqs Mag 16 [Ego+] Arcane/Master Power 111% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +1.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +2% Spell.pwr +6 (+5 eff.) Dmg.mod +15% cold Res.pen +8% cold ---------- misc Talents +1 Command Staff Curse of Shrouds Staves designed for wielders of magic, by the greats of the art. |
Morningwrecker the dwarven-steel battleaxe (Corpses) (148% power, 2 apr)3.0 T3 battleaxe 2H weapon [Random Unique] Disrupt/Master/Psionic Power 148% Range: 1.5x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +6.5% Atk.spd 100% Melee+ +10 darkness +16 light Against +12% Living +17% Unnatural On Hit: * Cause the target to have a 10% chance to fail spellcasting and 10% chance to lose a magical sustain each turn, stacking up to 50% While equipped: dps ---------- Res.pen +15% fire Melee Ret 2 light Curse of Corpses Massive two-handed battleaxes. |
elemental iron greatsword of evisceration (Misfortune) (116% power, 1 apr)3.0 T1 greatsword 2H weapon [Ego++] Arcane/Master Power 116% Range: 1.6x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +1 Crit +2.5% Atk.spd 100% On Hit: * Create an explosion dealing 16 lightning damage (1/turn) On Crit: * Wound the target dealing 221 physical damage across 5 turns and reducing healing by 50% While equipped: dps ---------- Phys.crit +9.0% Phys.pwr +9 (+3 eff.) Dmg.mod +7% lightning Res.pen +10% lightning Curse of Misfortune Massive two-handed swords. |
chilling steel greatsword of massacre (Corpses) (144% power, 2 apr)3.0 T2 greatsword 2H weapon [Ego] Arcane/Master Power 144% Range: 1.6x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.0% Atk.spd 100% Melee+ +13 cold Curse of Corpses Massive two-handed swords. |
truestriking iron mace of rage (Misfortune) (107% power, 2 apr)3.0 T1 mace 1H weapon [Ego++] Master Power 107% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +2 Crit +0.5% Atk.spd 100% While equipped: Stats +2 Str dps ---------- Dmg.mod +5% physical Res.pen +5% physical Acc +13 (+3 eff.) Apr +6 Curse of Misfortune Blunt and deadly. |
Snowwrest (Shrouds) (107% power, 3 apr)3.0 T2 mace 1H weapon [Random Unique] Arcane/Psionic Power 107% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +3 Crit +1.0% Atk.spd 100% On Hit: * 50% chance to put 1 talent on cooldown for 4 turns (checks Confusion immunity) * 25% chance for lightning to strike from the target to a second target dealing 16 damage On Crit: * Splash the target with acid dealing 26 damage over 5 turns and reducing armor and accuracy by 4 While equipped: dps ---------- Dmg.mod +9% cold ----- def ----- Die.at -60.00 life Poison- +20% Curse of Shrouds Blunt and deadly. |
balanced steel mace of daylight (Nightmares) (107% power, 3 apr)3.0 T2 mace 1H weapon [Ego] Arcane/Master Power 107% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +3 Crit +1.0% Atk.spd 100% Melee+ +7 light Against +7% Undead While equipped: dps ---------- Acc +6 (+2 eff.) ----- def ----- Defense +5 (+2 eff.) Disarm- +29% Curse of Nightmares Blunt and deadly. |
Alogagund (Corpses) (113% power, 3 apr)3.0 T2 waraxe 1H weapon [Rare] Nature Power 113% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +4.0% Atk.spd 100% Melee+ +8 mind While equipped: Stats +5 Str +6 Dex +5 Mag +5 Wil +6 Cun +3 Con dps ---------- Res.pen +25% mind ----- def ----- Resists +15% acid ---------- misc Infravis +2 Curse of Corpses One-handed war axes. |
thought-forged steel waraxe of dampening (Misfortune) (102% power, 3 apr)3.0 T2 waraxe 1H weapon [Ego] Disrupt/Psionic Power 102% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +4.0% Atk.spd 100% Melee+ +8 mind On Hit: * 15% chance to reduce all saves and defense by 27 While equipped: Stats +1 Cun +2 Wil ----- def ----- Resists +8% acid +9% lightning +10% cold +10% fire +4% all Spell.save +7 (+4 eff.) Curse of Misfortune One-handed war axes. |
chilling steel dagger of massacre (Corpses) (115% power, 6 apr)1.0 T2 dagger 1H weapon [Ego] Arcane/Master Power 115% Range: 1.3x Uses 50% Str, 50% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% Melee+ +9 cold Curse of Corpses Sharp, short and deadly. |
manaburning steel dagger of massacre (Shrouds) (117% power, 6 apr)1.0 T2 dagger 1H weapon [Ego] Disrupt/Master Power 117% Range: 1.3x Uses 50% Str, 50% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% On Hit: * 12 arcane resource burn Curse of Shrouds Sharp, short and deadly. |
steel dagger of massacre (Corpses) (118% power, 6 apr)1.0 T2 dagger 1H weapon [Ego] Master Power 118% Range: 1.3x Uses 50% Str, 50% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% Curse of Corpses Sharp, short and deadly. |
balanced dwarven-steel dagger of erosion (Madness) (120% power, 7 apr)1.0 T3 dagger 1H weapon [Ego] Nature/Master Power 121% Range: 1.3x Uses 50% Str, 50% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% Melee+ +8 nature While equipped: dps ---------- Acc +7 (+2 eff.) ----- def ----- Defense +5 (+2 eff.) Disarm- +20% Curse of Madness Sharp, short and deadly. |
balanced dwarven-steel dagger of erosion (Madness) (122% power, 7 apr)1.0 T3 dagger 1H weapon [Ego] Nature/Master Power 122% Range: 1.3x Uses 50% Str, 50% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% Melee+ +7 nature While equipped: dps ---------- Acc +6 (+2 eff.) ----- def ----- Defense +6 (+3 eff.) Disarm- +22% Curse of Madness Sharp, short and deadly. |
vined mindstar 'Jetking' (Shrouds) (88% power, 18 apr, mind damage)3.0 T2 mindstar 1H weapon [Rare] Nature Power 89% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Mind Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% On Hit: * 20% chance to reduce damage dealt by 22% While equipped: Stats +1 Dex dps ---------- Mind.crit +2% Mind.pwr +4 (+1 eff.) Res.pen +5% darkness ----- def ----- Resists +15% darkness Phys.save +4 (+2 eff.) Spell.save +2 (+1 eff.) Mind.save +4 (+2 eff.) ---------- misc Equi/ret +0.70 Infravis +1 See.Invis +6 Talents +1 Attune Mindstar Curse of Shrouds Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
ash longbow of piercing (Shrouds)4.0 T2 longbow 2H weapon Reqs Shoot [Ego+] Master Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +7 While equipped: dps ---------- Res.pen +9% all Acc +11 (+3 eff.) Apr +11 Curse of Shrouds Longbows are used to shoot arrows at your foes. |
Aditira the Oakslicer (Madness)4.0 T1 sling 1H weapon Reqs Shoot [Rare] Arcane Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +6 Phasing +30% Ranged+ +7 acid +16 temporal While equipped: Stats +1 Dex dps ---------- Phys.crit +7.0% Dmg.mod +8% acid +3% nature ----- def ----- Resists +6% nature Curse of Madness Slings are used to hurl stones or metal shots at your foes. |
halfling cured leather sling of enduring (Corpses)4.0 T2 sling 1H weapon Reqs Shoot [Ego++] Nature/Master Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +7 While equipped: Stats +7 Con +5 Wil dps ---------- Dmg.mod +8% physical ----- def ----- Max.HP +41.00 ---------- misc Cooldown Fragmentation Shot -2 Pin Down -1 Curse of Corpses Slings are used to hurl stones or metal shots at your foes. |
Wind Worn Shot (23/25, 148% power, 15 apr)3.0 T4 shot ammo [Unique] Nature Power 149% Range: 1.2x Uses 50% Cun, 70% Dex Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +15 Crit +10.0% Capacity 25 Proj.spd +100% On Hit: 10% Tornado 2 On Hit: * 35% chance for lightning to arc to a second target These perfectly white spheres appear to have been worn down by years of exposure to strong winds. |
swashbuckler's dwarven-steel shield (0 def, 6 armour, 132% power, 81.5 block)7.0 T3 shield armor Reqs Shield usage training [Ego+] Master When used to Attack: Power 132% Range: 1.2x Uses 100% Str Dmg Physical Acc+ +2.0% proc dam (max 200%) Crit +3.5% Block +82 While equipped: Stats +4 Str +3 Dex dps ---------- Acc +7 (+2 eff.) ----- def ----- Armour +6 Fatigue +8% ---------- misc Talents +1 Block Handheld deflection devices. |
Eclipsegash (Corpses) (0 def, 0 armour)2.0 T2 cloth armor [Rare] Nature While equipped: dps ---------- Dmg.mod +9% light +14% fire On Hit (Melee): * 20% chance to reduce damage dealt by 22% ----- def ----- Resists +21% fire +15% light +9% all Curse of Corpses A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Skin of Many (Nightmares) (12 def, 6 armour)9.0 T2 light armor [Unique] Master While equipped: Stats +4 Con ----- def ----- Armour +6 Defense +12 (+5 eff.) Fatigue +7% Max.HP +40.00 ---------- misc Infravis +3 Masteries -0.20 Cunning/Stealth Curse of Nightmares The stitched-together skins of many creatures. Some eyes and mouths still decorate the robe, and some still live, screaming in tortured agony. |
cured leather armour of Toknor (Nightmares) (6 def, 4 armour)9.0 T2 light armor [Ego+] Master While equipped: dps ---------- Phys.crit +4.0% Crit.mult +11.00% Phys.pwr +6 (+2 eff.) ----- def ----- Armour +4 Defense +6 (+3 eff.) Fatigue +7% Curse of Nightmares A suit of armour made of leather. |
rejuvenating cured leather armour of fire resistance (Corpses) (6 def, 4 armour)9.0 T2 light armor [Ego] Nature/Master While equipped: ----- def ----- Armour +4 Defense +6 (+3 eff.) Fatigue +7% Resists +17% fire HP.reg +2.60 ---------- misc Stam/turn +0.50 Curse of Corpses A suit of armour made of leather. |
prismatic hardened leather armour of clarity (Misfortune) (9 def, 6 armour)9.0 T3 light armor [Ego] Arcane/Psionic While equipped: ----- def ----- Armour +6 Defense +9 (+4 eff.) Fatigue +8% Resists +11% light +12% darkness +6% mind Mind.save +13 (+7 eff.) Curse of Misfortune A suit of armour made of leather. |
rejuvenating hardened leather armour of resilience (Nightmares) (9 def, 6 armour)9.0 T3 light armor [Ego] Nature While equipped: ----- def ----- Armour +6 Defense +9 (+4 eff.) Fatigue +8% Max.HP +32.00 HP.reg +2.00 ---------- misc Stam/turn +0.50 Curse of Nightmares A suit of armour made of leather. |
searing hardened leather armour (Madness) (9 def, 6 armour)9.0 T3 light armor [Ego+] Arcane While equipped: dps ---------- Melee+ 8 acid 10 fire Melee Ret 8 acid 8 fire ----- def ----- Armour +6 Defense +9 (+4 eff.) Fatigue +8% Resists +13% acid +16% fire Curse of Madness A suit of armour made of leather. |
Voidbait (Madness) (10 def, 9 armour)17.0 T1 massive armor Reqs Massive armour training [Rare] Nature While equipped: dps ---------- Phys.pwr +5 (+2 eff.) Dmg.mod +15% acid Melee Ret 2 darkness ----- def ----- Armour +9 Defense +10 (+4 eff.) Fatigue +22% Resists +6% acid +6% cold ---------- misc Stam/turn +2.00 Breathe water Curse of Madness A suit of armour made of metal plates. |
Aerawe (Madness) (0 def, 9 armour)17.0 T2 massive armor Reqs Massive armour training [Random Unique] Nature/Master While equipped: ----- def ----- Armour +9 Fatigue +22% Resists +32% lightning +6% fire +3% blight HP.reg +2.50 ---------- misc Stam/turn +0.60 Curse of Madness A suit of armour made of metal plates. |
insulating rough leather belt of transcendence1.0 T1 belt armor [Ego] Master/Psionic While equipped: dps ---------- Mind.pwr +2 (+0 eff.) ----- def ----- Resists +6% fire +6% cold Phys.save +5 (+3 eff.) A belt that goes around your waist. |
noble's rough leather belt of the mystic1.0 T1 belt armor [Ego+] Arcane/Master While equipped: Stats +3 Cun +4 Wil dps ---------- Spell.pwr +3 (+3 eff.) Against +16% Summoned ----- def ----- D.Red.from +16% Summoned Mind.save +5 (+3 eff.) A belt that goes around your waist. |
rough leather belt 'Glawen'1.0 T1 belt armor [Rare] Nature While equipped: Stats +1 Dex dps ---------- Phys.pwr +5 (+2 eff.) Dmg.mod +3% physical Melee Ret 8 physical ----- def ----- Resists +6% lightning +6% temporal Crit.chn- 5.00% A belt that goes around your waist. |
Hathotoharasin the Hellsobeisance (Madness) (1 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +2 Cun +3 Dex dps ---------- Crit.mult +5.00% Dmg.mod +18% physical Res.pen +5% fire ----- def ----- Defense +1 (+1 eff.) Curse of Madness A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Skyjam (Corpses) (1 def, 0 armour)2.0 T1 cloak armor [Rare] Nature While equipped: dps ---------- Dmg.mod +3% arcane Res.pen +5% lightning +15% acid ----- def ----- Defense +1 (+1 eff.) Resists +5% arcane Max.HP +34.00 Curse of Corpses A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Velymira the linen cloak (Misfortune) (1 def, 6 armour)2.0 T1 cloak armor [Rare] Master While equipped: ----- def ----- Armour +6 Defense +1 (+1 eff.) Resists +3% acid +11% cold Die.at -20.00 life Blind- +10% Pinning- +20% Knockbk- +10% Def/telep +5 Res/telep +5% Dur/telep +5% Curse of Misfortune A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen cloak 'Aereyaneg' (Misfortune) (1 def, 4 armour)2.0 T1 cloak armor [Rare] Nature While equipped: Stats +2 Wil dps ---------- Acc +30 (+8 eff.) Apr +2 ----- def ----- Armour +4 Defense +1 (+1 eff.) Resists +6% acid +6% fire +6% lightning +6% cold ---------- misc Max.stam +30.00 Curse of Misfortune A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen cloak of the Shaloren (Corpses) (1 def, 0 armour)2.0 T1 cloak armor [Ego] Arcane While equipped: Stats +1 Mag +1 Wil ----- def ----- Defense +1 (+1 eff.) Curse of Corpses A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
thick linen cloak of battle (Misfortune) (1 def, 6 armour)2.0 T1 cloak armor [Ego] Master While equipped: dps ---------- Phys.crit +2.0% Phys.pwr +2 (+1 eff.) ----- def ----- Armour +6 Defense +1 (+1 eff.) Fatigue -3% Resists +13% cold Curse of Misfortune A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
pair of rough leather boots 'Nimbuswrest' (0 def, 1 armour)2.0 T1 feet armor [Rare] Arcane While equipped: dps ---------- Spell.pwr +3 (+3 eff.) Res.pen +10% light Melee Ret 4 temporal ----- def ----- Armour +1 Resists +3% lightning +3% light A pair of boots made of leather. |
Sludgegrip (0 def, 0 armour)1.0 T1 hands armor [Unique] Nature While equipped: Stats +4 Cun +4 Wil dps ---------- Mind.pwr +2 (+0 eff.) Dmg.mod +5% nature ----- def ----- Resists +10% nature Poison- +20% ---------- misc Masteries +0.20 Wild-gift/Slime Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. These gloves are coated with a thick, green liquid. |
umbral rough leather gloves of dexterity (+2) (0 def, 1 armour)1.0 T1 hands armor [Ego] Arcane/Master While equipped: Stats +2 Dex dps ---------- Melee+ 5 darkness Dmg.mod +3% darkness Acc +10 (+3 eff.) ----- def ----- Armour +1 Resists +5% darkness Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
hardened leather gloves (0 def, 2 armour)1.0 T2 hands armor [Normal] While equipped: ----- def ----- Armour +2 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
hardened leather gloves 'Elawen' (0 def, 2 armour)1.0 T2 hands armor [Random Unique] Nature/Psionic While equipped: Stats +6 Wil dps ---------- S.pwr/crit +4 Melee+ 8 cold 7 fire Dmg.mod +5% fire +5% cold Acc +6 (+2 eff.) ----- def ----- Armour +2 Resists +6% fire +6% cold Phys.save +8 (+4 eff.) Mind.save +7 (+4 eff.) Disarm- +22% ---------- misc Mana/s.crit +2.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
scouring dwarven-steel gauntlets of butchering (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Ego++] Disrupt While equipped: dps ---------- Phys.pwr +7 (+3 eff.) Acc +7 (+2 eff.) Apr +5 On Melee Ret: * 20 arcane resource burn ----- def ----- Armour +2 Fatigue +3% Resists +7% blight Spell.save +19 (+10 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Rimeking (1 def, 8 armour)2.0 T1 head armor [Rare] Nature While equipped: dps ---------- Dmg.mod +11% nature Melee Ret 4 cold ----- def ----- Armour +8 Defense +1 (+1 eff.) Resists +3% cold +16% nature +1% physical HP.reg +4.00 Disease- +10% A pointy cloth hat, very wizardly... |
Venommaster the rough leather cap (0 def, 1 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +1 Str +3 Dex +2 Cun dps ---------- Dmg.mod +3% acid Res.pen +5% nature ----- def ----- Armour +1 Fatigue +1% Crit.chn- 10.00% ---------- misc Infravis +3 A cap made of leather. |
rough leather cap 'Galesmasher' (0 def, 3 armour)2.0 T1 head armor [Rare] Psionic While equipped: Stats +3 Wil +3 Cun +5 Con dps ---------- Mind.pwr +3 (+1 eff.) Dmg.mod +9% lightning +3% physical Res.pen +10% lightning ----- def ----- Armour +3 Fatigue +1% A cap made of leather. |
rough leather cap 'Gorobers' (0 def, 1 armour)2.0 T1 head armor [Rare] Nature While equipped: Stats +3 Str +2 Mag +5 Con ----- def ----- Armour +1 Fatigue +1% Resists +5% lightning +6% temporal Crit.chn- 5.00% ---------- misc Infravis +1 A cap made of leather. |
Burnnail the iron helm (0 def, 5 armour)3.0 T1 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +3 Str +3 Con dps ---------- Phys.pwr +4 (+2 eff.) ----- def ----- Armour +5 Fatigue +5% Resists +1% physical +6% nature +9% fire A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
iron helm 'Ulfilathastir' (0 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +3 Str +3 Con dps ---------- Phys.pwr +3 (+1 eff.) Mind.pwr +15 (+5 eff.) Dmg.mod +3% mind ----- def ----- Armour +3 Fatigue +5% Resists +6% nature +3% temporal ---------- misc Equi/ret +0.04 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
cleansing dwarven-steel helm of dexterity (+4) (0 def, 4 armour)3.0 T3 head armor Reqs Heavy armour training [Ego] Disrupt/Master While equipped: Stats +4 Dex ----- def ----- Armour +4 Fatigue +4% Resists +7% nature +7% blight A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
dwarven-steel helm of knowledge (0 def, 4 armour)3.0 T3 head armor Reqs Heavy armour training [Ego+] Psionic While equipped: Stats +2 Cun +4 Wil dps ---------- Mind.pwr +4 (+1 eff.) ----- def ----- Armour +4 Fatigue +4% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
6 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
11 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+3 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Item imbue powers: Defense +6 (+3 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Bethetha (dig speed 39 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +4 Str +2 Mag dps ---------- Dmg.mod +6% acid +9% mind On Hit (Melee): * 20% chance to reduce armor by 19% ----- def ----- Fatigue -5% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
iron pickaxe of endurance (dig speed 38 turns)3.0 T1 digger tool [Ego] Master While equipped: Stats +2 Str ----- def ----- Fatigue -5% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Salira the Taintclamor (dig speed 30 turns)3.0 T3 digger tool [Rare] Master While equipped: Stats +5 Cun +5 Str dps ---------- Mind.pwr +10 (+3 eff.) Dmg.mod +3% temporal Res.pen +15% nature On Hit (Melee): * 10% chance to slow global speed by 54% ----- def ----- Fatigue -6% ---------- misc Equi/ret +0.12 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
Curse Lifter (Nightmare (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By Cursadge the Cornac Cursed level 16
26th Haze 122nd year of Ascendancy at 07:46 see stats
Level 10 (Nightmare (Adventure) difficulty)
Got a character to level 10.By Cursadge the Cornac Cursed level 10
1st Mirth 122nd year of Ascendancy at 16:26 see stats
The secret city (Nightmare (Adventure) difficulty)
Discovered the truth about mages.By Cursadge the Cornac Cursed level 17
41st Haze 122nd year of Ascendancy at 19:29 see stats
Treasure Hunter (Nightmare (Adventure) difficulty)
Amassed 1000 gold pieces.By Cursadge the Cornac Cursed level 18
59th Haze 122nd year of Ascendancy at 06:34 see stats
Log
Rogue hits Cursadge for 37 physical, 11 light, 15 physical, 7 blight, 9 fire (79 total damage).
Deadly Poison from Thief hits Cursadge for 13 nature damage.
Mindrot hits Rogue for 5 mind, 4 darkness (9 total damage).
Mindrot hits Thief for 5 mind, 4 darkness (9 total damage).
Mindrot hits Bandit Leader Elithra for (4 flat reduction), 0 mind, (3 flat reduction), 0 darkness (0 total damage).
Mindrot hits Bandit for 4 mind, 4 darkness (8 total damage).
Mindrot hits Rogue for 5 mind, 4 darkness (9 total damage).
Mindrot hits Yvilaith the Guard for 5 mind damage.
Mindrot hits Bandit for 4 mind, 4 darkness (8 total damage).
Mindrot hits Thief for 5 mind, 4 darkness (9 total damage).
Melee retaliation hits Rogue for 1 acid, 1 acid (3 total damage).
Cursadge receives 15 healing from Unnatural Body.
Mindrot killed Yvilaith the Guard!
Cursadge uses Dominate.
Cursadge uses Dominate.
Rogue has been dominated!
Cursadge performs a melee critical strike against Rogue!
Cursadge hits Rogue for 151 physical, 8 cold (160 total damage).
Bandit uses Infusion: Healing.
Bandit receives 83 healing from Infusion: Healing.
Bandit Leader Elithra is no longer evading attacks.
Bandit Leader Elithra's aura of power vanishes.
Bandit stops regenerating health quickly.
Bandit Leader Elithra uses Stunning Blow.
Cursadge is stunned!
Cursadge begins rampaging!
Bandit Leader Elithra hits Cursadge for 50 physical, 9 fire, (26 rampage shugs off), 52 physical (111 total damage).
Melee retaliation hits Bandit Leader Elithra for (2 flat reduction), 0 acid, (1 flat reduction), 0 acid (0 total damage).
Cursadge the level 19 cornac cursed was cleaved to death by Bandit Leader Elithra on level 1 of bandit fortress.

































































































