









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | Items Vault 1.7.0Donators/Buyers bonus! Deathknight 1.7.4Adds the Deathknight class. See forum thread for details. EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Female |
| Race | Thalore |
| Class | Berserker |
| Level / Exp | 47 / 58% |
| Size | big |
| Lifes / Deaths | Killed by orc corruptor at level 14 on the 32nd Haze 122nd year of Ascendancy at 06:44 0 / 9Killed by rogue at level 17 on the 63rd Haze 122nd year of Ascendancy at 13:41 Killed by rogue sapper at level 17 on the 63rd Haze 122nd year of Ascendancy at 16:15 Killed by Xumira the mean looking elven guard at level 25 on the 9th Regrowth 123rd year of Ascendancy at 20:48 Killed by Elotira the skeleton archer at level 29 on the 6th Haze 123rd year of Ascendancy at 23:47 Killed by Lord of Skulls (warrior) at level 47 on the 45th Dusk 124th year of Ascendancy at 10:32 Killed by Tortured Mass Emewe at level 47 on the 45th Dusk 124th year of Ascendancy at 15:05 Killed by Tortured Mass Emewe at level 47 on the 45th Dusk 124th year of Ascendancy at 16:36 Killed by Tortured Mass Emewe at level 47 on the 45th Dusk 124th year of Ascendancy at 16:45 |
| Antimagic | Follower |
Primary Stats
| Strength | 131 (base 60) |
| Dexterity | 32 (base 11) |
| Constitution | 70 (base 50) |
| Magic | 17 (base 10) |
| Willpower | 74 (base 60) |
| Cunning | 43 (base 22) |
Resources
| Life | -151/1815 |
| Stamina | 398/398 |
| Equilibrium | 0 |
| Healing Factor | 1.4672792565121 |
| Regeneration | 62.324243362727 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +10% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
| Infravision | 5 |
| See Stealth | 43.388749514228 |
| See Invisible | 45.388749514228 |
Offense: Mainhand
| Damage | 270 |
| Accuracy | 51 |
| Crit Chance | 58% |
| APR | 27 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 6.25 |
| Crit Chance | 23% |
| Speed | 1 |
Offense: Mind
| Mindpower | 71 |
| Crit Chance | 26% |
| Speed | 1 |
Offense: Damage Bonus
| Nature | +26% |
| All | +8% |
Offense: Damage Penetration
| Nature | +10% |
| Physical | +15% |
| Mind | +15% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 79.723073231957 (100%) |
| Defense | 37 |
| Ranged Defense | 37 |
| Fatigue | 0 |
| Physical Save | 68 |
| Spell Save | 57 |
| Mental Save | 52 |
Defense: Resistances
| Acid | + 20%( 70%) |
| Blight | + 22%( 70%) |
| Cold | + 20%( 70%) |
| All | + 20%( 70%) |
| Darkness | + 40%( 70%) |
| Temporal | + 25%( 70%) |
| Lightning | + 34%( 70%) |
| Mind | + 25%( 70%) |
| Fire | + 40%( 70%) |
| Nature | + 24%( 70%) |
Defense: Immunities
| Disarm Resistance | 0% |
| Confusion Resistance | 10% |
| Stun Resistance | 80% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 40% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 793% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental and magical effect and reduce all damage taken by 46% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 303 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. |
Class Talents
| Technique / Berserker's strength | 1.30 |
| 1/5 |
| 4/5 |
| 3/5 |
| 3/5 |
| Technique / Bloodthirst | 1.30 |
| 5/5 |
| 5/5 |
| 3/5 |
| 4/5 |
| Technique / Combat veteran | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 1/5 |
| Technique / Combat techniques | 1.30 |
| 3/5 |
| 1/5 |
| 3/5 |
| 3/5 |
| Technique / Two-handed assault | 1.30 |
| 5/5 |
| 4/5 |
| 5/5 |
| 5/5 |
Generic Talents
| Wild-gift / Fungus | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Combat training | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 4/5 |
| 5/5 |
| 0/5 |
| Psionic / Feedback | 1.00 |
| 3/5 |
| 2/5 |
| 1/5 |
| 1/5 |
| Wild-gift / Antimagic | 1.00 |
| 3/5 |
| 1/5 |
| 3/5 |
| 1/5 |
| Technique / Conditioning | 1.30 |
| 1/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| Race / Thalore | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | active |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Norgos Lair. Escort: lone alchemist (level 2 of Norgos Lair)As a reward you improved Willpower by +5. | done |
You failed to protect the lost defiler from death by fire drake hatchling. Escort: lost defiler (level 1 of Daikara) | failed |
You successfully escorted the lost defiler to the recall portal on level 2 of Heart of the Gloom. Escort: lost defiler (level 2 of Heart of the Gloom)As a reward you gained talent category Psionic / Feedback (at mastery 1.00). | done |
You failed to protect the lost defiler from death by orc assassin. Escort: lost defiler (level 2 of Lost Dwarven Kingdom of Reknor) | failed |
You successfully escorted the lost defiler to the recall portal on level 4 of Old Forest. Escort: lost defiler (level 4 of Old Forest)As a reward you improved talent Conversion (+1 level(s)). | done |
You successfully escorted the lost defiler to the recall portal on level 7 of Dreadfell. Escort: lost defiler (level 7 of Dreadfell)As a reward you improved talent Resonance Field (+1 level(s)). | done |
You failed to protect the lost sun paladin from death by ultimate gwelgoroth. Escort: lost sun paladin (level 3 of Old Forest) | failed |
You failed to protect the repented thief from death by barrow wight. Escort: repented thief (level 1 of Dreadfell) | failed |
You failed to protect the repented thief from death by snow giant thunderer. Escort: repented thief (level 2 of Daikara) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You have explored the Heart of the Gloom and slain the Withering Thing. | done |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girlMelinda was saved from the brink of death at the beach, by a strange wave of blight. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 869. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth has completed an elixir of the fox without your aid. Stire of Derth has completed an elixir of precision without your aid. You have aided Agrimley the hermit in creating an elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of foundations. | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * You have destroyed Vor. * Grushnak Pride, near a small mountain range in the north west. * You have destroyed Gorbat. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * Find a Resonating Diamond. | active |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Boots of the Hunter (2 def, 12 armour)3.0 T4 feet armor Reqs Heavy armour training [Unique] Psionic While equipped: dps ---------- Phys.pwr +12 (+3 eff.) Apr +15 ----- def ----- Armour +12 Defense +2 (+1 eff.) Fatigue +8% Spell.save +10 (+3 eff.) Mind.save +10 (+3 eff.) Max.HP +80.00 Stun/Frz- +40% ---------- misc Masteries +0.20 Cunning/Trapping +0.20 Cursed/Endless hunt +0.20 Cursed/Predator Boost movement speed by 300% for up to 5 turns (or until you perform a non-movement action). Uses 28 power out of 32/32 Activation is instant. These cracked boots are caked with a thick layer of mud. It isn't clear who they previously belonged to, but they've clearly seen extensive use. |
| Light source | Urthorand the dwarven lantern1.0 T5 lite [Random Unique] Nature/Disrupt/Psionic While equipped: Stats +5 Wil dps ---------- Phys.crit +4.0% Mind.crit +1% Crit.mult +16.00% Phys.pwr +7 (+2 eff.) Mind.pwr +10 (+3 eff.) Res.pen +15% mind ----- def ----- Resists +6% mind +3% all Spell.save +11 (+3 eff.) Mind.save +8 (+2 eff.) ---------- misc Max.psi +30.00 Light +5 See.Stealth +12 See.Invis +14 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | dwarven-steel helm 'Windfear' (0 def, 4 armour)3.0 T3 head armor Reqs Heavy armour training [Random Unique] Nature While equipped: Stats +3 Str +3 Dex +6 Cun +3 Con dps ---------- Dmg.mod +3% nature Res.pen +10% nature ----- def ----- Armour +4 Fatigue +4% Resists +17% lightning +6% temporal +5% nature Spell.save +5 (+2 eff.) Max.HP +49.00 Heal.mod +12% Def/telep +15 Res/telep +15% Dur/telep +15% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Tool | It Which Writhes0.0 T3 tentacle weird [Legendary] Unknown While equipped: Stats +3 Str +3 Dex +3 Mag -3 Wil +3 Con Fully Charged! Reduce the duration of all detrimental effects. Uses 9 power out of 10/10 Activation is instant. A tiny tentacle. It is rather cute and squishy. Each time you are afflicted with a detrimental effect you instinctively squish the tentacle a little, powering it up. (once per turn) When at full charge (10 effects applied) you can activate the tentacle to release its internal fluids all over you, halfing the remaining duration of any detrimental effects on you. |
| On fingers | painweaver's voratun ring of life0.1 T5 ring jewelry [Ego++] Nature/Master While equipped: dps ---------- Phys.pwr +11 (+2 eff.) Spell.pwr +14 (+2 eff.) Mind.pwr +10 (+3 eff.) Dmg.mod +8% all ----- def ----- Max.HP +60.00 HP.reg +18.00 Heal.mod +15% Rings make your fingers look great! |
| On fingers | titan's voratun ring of life0.1 T5 ring jewelry [Ego+] Nature While equipped: Stats +2 Con ----- def ----- Phys.save +4 (+1 eff.) Max.HP +70.00 HP.reg +11.00 Heal.mod +12% Rings make your fingers look great! |
| Around waist | reinforced hardened leather belt of recklessness1.0 T3 belt armor [Ego++] Master While equipped: dps ---------- Phys.crit +3.0% Crit.mult +5.00% Phys.pwr +5 (+1 eff.) ----- def ----- Armour +5 Defense +5 (+3 eff.) Phys.save +18 (+5 eff.) A belt that goes around your waist. |
| In main hand | The Gaping Maw (184% power, 4 apr)3.0 T5 battleaxe 2H weapon [Unique] Nature/Disrupt Power 184% Range: 1.5x Uses 40% Wil, 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +8.0% Atk.spd 100% Melee+ +50 acid +50 nature slow On Crit: * deal manaburn damage equal to your mindpower in a radius 3 cone While equipped: Stats +6 Str +6 Wil dps ---------- Dmg.mod +15% nature ---------- misc Cooldown Mana Clash -2 Ice Claw -1 Swallow -2 This huge granite battleaxe is as much mace as it is axe. The shaft is made of blackened wood tightly bound in drakeskin leather and the sharpened granite head glistens with a viscous green fluid. |
| On hands | scouring drakeskin leather gloves of war-making (0 def, 3 armour)1.0 T4 hands armor [Ego++] Disrupt/Master While equipped: dps ---------- Phys.crit +12.0% Spell.crit +12% Mind.crit +14% Crit.mult +11.00% On Melee Ret: * 28 arcane resource burn ----- def ----- Armour +3 Spell.save +15 (+4 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | Cuirass of the Thronesmen (20 def, 32 armour)17.0 T4 massive armor Reqs Massive armour training [Unique] Master While equipped: Stats +6 Con ----- def ----- Armour +32 Hardiness +10% Defense +20 (+8 eff.) Fatigue +15% Resists +25% darkness +25% fire Phys.save +40 (+10 eff.) Heal.mod -30% Stun/Frz- +40% Knockbk- +40% This heavy dwarven-steel armour was created in the deepest forges of the Iron Throne. While it grants incomparable protection, it demands that you rely only on your own strength. |
| Cloak | murderer's elven-silk cloak of battle (3 def, 0 armour)2.0 T5 cloak armor [Ego+] Master While equipped: Stats +3 Cun +4 Dex dps ---------- Phys.crit +4.0% Phys.pwr +3 (+1 eff.) Acc +7 (+3 eff.) Apr +8 ----- def ----- Defense +3 (+2 eff.) Fatigue -5% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Halynarinarigund the Corpsevengeance0.1 T5 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +7 Str +8 Dex +6 Cun +5 Con dps ---------- Mov.spd +10% Res.pen +15% physical Acc +5 (+2 eff.) Melee Ret 8 nature ----- def ----- Armour +6 Defense +10 (+4 eff.) Fatigue -8% Phys.save +22 (+6 eff.) Spell.save +24 (+7 eff.) Mind.save +23 (+7 eff.) HP.reg +2.00 ---------- misc Stam/turn +1.20 Amulets make your neck look great! |
Inventory
regeneration infusion of the warrior (heal 705; 12 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 705 life over 5 turns. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the psychic (res 31%; mental; dur 2; cd 15)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 31% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
shatter afflictions rune (absorb 102; cd 13)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 102 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the wizard (absorb 52; cd 16)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 52 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune (absorb 119; dur 7; cd 14)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 119 damage for 7 turns. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Ancient Tome titled 'Gems and their uses'0.1 tome scroll [Plot Item] Magical scrolls can have wildly different effects! |
Turoderain the steel amulet0.1 T2 amulet jewelry [Rare] Master While equipped: Stats +2 Wil dps ---------- Phys.crit +7.0% Phys.pwr +7 (+2 eff.) Phys.spd +10% Dmg.mod +7% physical Res.pen +10% physical ----- def ----- Armour +4 Resists +6% blight Crit.chn- 10.00% ---------- misc Stam/turn +3.00 Amulets make your neck look great! |
gold amulet 'Scaldgore'0.1 T3 amulet jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +12% mind +15% fire Melee Ret 4 fire ----- def ----- Resists +16% lightning +12% fire +6% nature Stun/Frz- +31% Amulets make your neck look great! |
wanderer's gold amulet of cunning (+6)0.1 T3 amulet jewelry [Ego+] Nature/Master While equipped: Stats +6 Dex +14 Cun +5 Con dps ---------- Mov.spd +10% ----- def ----- Fatigue -4% HP.reg +1.00 ---------- misc Stam/turn +0.50 Amulets make your neck look great! |
protective stralite amulet0.1 T4 amulet jewelry [Ego+] Master While equipped: ----- def ----- Armour +5 Defense +7 (+3 eff.) Res.Cap +4% all Phys.save +13 (+3 eff.) Amulets make your neck look great! |
Nightsong0.1 T2 ring jewelry [Unique] Psionic While equipped: Stats +6 Cun dps ---------- Dmg.mod +10% darkness ----- def ----- Defense +6 (+3 eff.) Fatigue -7% Mind.save +13 (+4 eff.) ---------- misc Max.stam +25.00 Cooldown Shadowstep -1 Shadowstep: Level 2.0 Pwr.cost 43 out of 50/50. Range 7 Travel.spd instantaneous Is a spell Description: Step through the shadows to your target, dazing it for 3 turns and hitting it with all your weapons for 156% darkness weapon damage. Dazed targets are significantly impaired, but any damage will free them. To Shadowstep, you need to be able to see the target. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it. |
warrior's steel ring0.1 T2 ring jewelry [Ego] Master While equipped: Stats +4 Str ----- def ----- Armour +8 Rings make your fingers look great! |
Elemental Fury0.1 T3 ring jewelry [Unique] Arcane While equipped: Stats +6 Cun +6 Mag dps ---------- Dmg.mod +25% lightning +25% fire +25% arcane +25% cold Res.pen +25% lightning +25% fire +25% arcane +25% cold All your damage is converted and split into arcane, fire, cold and lightning. This ring shines with many colors. |
Inertial Twine0.1 T3 ring jewelry [Unique] Master/Psionic While equipped: Stats +4 Str +8 Wil dps ---------- Dmg.mod +5% physical ----- def ----- Armour +5 Resists +5% physical Phys.save +12 (+3 eff.) Knockbk- +100% This double-helical ring seems resistant to attempts to move it. Wearing it seems to extend this property to your entire body. |
gladiator's gold ring of corrosion (+24%)0.1 T3 ring jewelry [Ego+] Nature/Master While equipped: Stats +6 Str +6 Con dps ---------- Phys.pwr +8 (+2 eff.) Dmg.mod +12% acid ----- def ----- Resists +24% acid Rings make your fingers look great! |
Ring of the Archlich0.1 T4 ring jewelry [Unique] Arcane It desires to be surrounded by undeath. While equipped: dps ---------- Spell.pwr +8 (+1 eff.) Dmg.mod +10% darkness +10% cold ----- def ----- Resists +10% darkness +10% cold Spell.save +8 (+3 eff.) Poison- +25% Cut- +25% ---------- misc Max.souls +3.00 This ring is filled with an overwhelming, yet restrained, power. It lashes, grasps from its metal prison, searching for life to snuff out. You alone are unharmed. Perhaps it feels all the death you will bring to others in the near future. |
lifebinding elven-wood vilestaff of illumination (129% power, 5 apr, fire element)5.0 T4 staff 2H weapon Reqs Mag 35 [Ego+] Nature Power 129% Range: 1.2x Uses 80% Mag, 40% Wil Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: Stats +4 Con dps ---------- Spell.crit +4% Spell.pwr +19 (+2 eff.) Dmg.mod +25% fire ----- def ----- Defense +12 (+5 eff.) HP.reg +1.00 Heal.mod +14% ---------- misc Light +4 Talents +1 Command Staff Illuminate: Puts all charms on 6 cooldown Level 2.0 Pwr.cost 6 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area and deals 46.97 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
blighted dragonbone vilestaff (136% power, 6 apr, acid element)5.0 T5 staff 2H weapon Reqs Mag 48 [Ego+] Arcane Power 137% Range: 1.2x Uses 80% Mag, 40% Wil Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +13% Spell.pwr +21 (+3 eff.) Dmg.mod +30% acid ---------- misc Vim/s.crit +4.00 Max.vim +10.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
cruel dragonbone magestaff of wizardry (136% power, 6 apr, cold element)5.0 T5 staff 2H weapon Reqs Mag 48 [Ego+] Arcane/Master Power 137% Range: 1.2x Uses 80% Mag, 40% Wil Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +4 Mag +4 Wil dps ---------- Spell.crit +19% Crit.mult +15.00% Spell.pwr +25 (+3 eff.) Dmg.mod +30% cold ---------- misc Max.mana +91.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
dragonbone magestaff (136% power, 6 apr, lightning element)5.0 T5 staff 2H weapon Reqs Mag 48 [Normal] Power 137% Range: 1.2x Uses 80% Mag, 40% Wil Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +5% Spell.pwr +15 (+2 eff.) Dmg.mod +30% lightning ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
greater dragonbone vilestaff of warding (136% power, 6 apr, blight element)5.0 T5 staff 2H weapon Reqs Mag 48 [Ego+] Arcane Power 137% Range: 1.2x Uses 80% Mag, 40% Wil Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +5% Spell.pwr +24 (+3 eff.) Dmg.mod +30% blight +30% fire +30% darkness +30% acid ----- def ----- Armour +4 Defense +6 (+3 eff.) ---------- misc Wards +2 blight +2 fire +2 darkness +2 acid Talents +3 Ward +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
greater dragonbone vilestaff of wizardry (136% power, 6 apr, blight element)5.0 T5 staff 2H weapon Reqs Mag 48 [Ego++] Arcane Power 137% Range: 1.2x Uses 80% Mag, 40% Wil Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +4 Mag +5 Wil dps ---------- Spell.crit +5% Spell.pwr +26 (+3 eff.) Dmg.mod +30% blight +30% fire +30% darkness +30% acid ---------- misc Max.mana +110.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
infernal dragonbone starstaff of power (136% power, 6 apr, light element)5.0 T5 staff 2H weapon Reqs Mag 48 [Ego+] Arcane Power 137% Range: 1.2x Uses 80% Mag, 40% Wil Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +5% Crit.mult +25.00% Spell.pwr +33 (+4 eff.) Melee+ 24 fire Dmg.mod +30% light ---------- misc See.Invis +12 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
infernal dragonbone vilestaff of breaching (136% power, 6 apr, fire element)5.0 T5 staff 2H weapon Reqs Mag 48 [Ego++] Arcane Power 137% Range: 1.2x Uses 80% Mag, 40% Wil Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +5% Crit.mult +34.00% Spell.pwr +22 (+3 eff.) Melee+ 23 fire Dmg.mod +30% fire Res.pen +15% fire ---------- misc See.Invis +12 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
lifebinding dragonbone starstaff of greater warding (136% power, 6 apr, darkness element)5.0 T5 staff 2H weapon Reqs Mag 48 [Ego++] Arcane/Nature Power 137% Range: 1.2x Uses 80% Mag, 40% Wil Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +4 Con dps ---------- Spell.crit +5% Spell.pwr +23 (+3 eff.) Dmg.mod +30% darkness ----- def ----- Armour +9 Defense +10 (+4 eff.) HP.reg +1.30 Heal.mod +21% ---------- misc Wards +3 darkness Talents +2 Ward +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
magelord's dragonbone magestaff (136% power, 6 apr, lightning element)5.0 T5 staff 2H weapon Reqs Mag 48 [Ego+] Arcane Power 137% Range: 1.2x Uses 80% Mag, 40% Wil Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Phys.crit +10.0% Spell.crit +5% Spell.pwr +22 (+3 eff.) Melee+ 26 arcane Dmg.mod +30% lightning ---------- misc Max.mana +71.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
potent dragonbone magestaff of might (148% power, 6 apr, arcane element)5.0 T5 staff 2H weapon Reqs Mag 48 [Ego] Arcane Power 149% Range: 1.2x Uses 80% Mag, 40% Wil Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +18% Spell.pwr +19 (+2 eff.) Dmg.mod +39% arcane ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Eksatin's Ultimatum (175% power, 25 apr)3.0 T4 battleaxe 2H weapon [Unique] Master Power 175% Range: 1.5x Uses 40% Wil, 130% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +25 Crit +25.0% Atk.spd 100% On Crit: * decapitate a weakened target While equipped: dps ---------- Crit.mult +25.00% This gore-stained battleaxe was once used by an infamously sadistic king, who took the time to personally perform each and every execution he ordered. He kept a vault of every head he ever removed, each and every one of them carefully preserved. When he was overthrown, his own head was added as the centrepiece of the vault, which was maintained as a testament to his cruelty. |
chilling stralite battleaxe of the mystic (152% power, 3 apr)3.0 T4 battleaxe 2H weapon [Ego] Arcane Power 152% Range: 1.5x Uses 40% Wil, 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +7.5% Atk.spd 100% Melee+ +31 cold While equipped: Stats +9 Mag +7 Wil dps ---------- Spell.pwr +13 (+2 eff.) Massive two-handed battleaxes. |
Poltergeist's Khulmanar's Wrath (182% power, 8 apr)3.0 T5 battleaxe 2H weapon [Unique] Arcane Power 182% Range: 1.5x Uses 40% Wil, 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +8 Crit +8.0% Atk.spd 100% Melee+ +50 fire Dmg.conv 20% fire While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con dps ---------- Dmg.mod +20% fire Res.pen +25% fire ----- def ----- Resists +20% fire The wearer is treated as a demon. Infernal Breath: Level 3.0 Pwr.cost 30 out of 35/35. Range melee/personal Travel.spd instantaneous Is a spell Description: Exhale a wave of dark fire with radius 6. Any non demon caught in the area will take 221.83 fire damage, and flames will be left dealing a further 51.82 each turn. Demons will be healed for the same amount. The damage will increase with your Strength Stat. Blackened with soot and covered in spikes, this battleaxe roars with the flames of the Fearscape. Given by Urh'Rok himself to his general, this powerful weapon can burn even the most resilient of foes. |
Velabrelle the Sparkwar (186% power, 4 apr)3.0 T5 battleaxe 2H weapon [Random Unique] Nature/Master Power 187% Range: 1.5x Uses 40% Wil, 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +8.0% Atk.spd 100% On Hit.r1 +12 lightning On Crit.r2 +63 lightning +59 cold While equipped: Stats +9 Dex dps ---------- Mov.spd +57% Phys.spd +10% Res.pen +35% lightning +27% cold Acc +30 (+10 eff.) ----- def ----- Defense +10 (+4 eff.) Resists +3% nature +6% lightning Mind.save +3 (+1 eff.) Disease- +20% Massive two-handed battleaxes. |
enhanced stralite greatmaul of massacre (179% power, 3 apr)5.0 T4 greatmaul 2H weapon [Ego+] Nature/Master Power 179% Range: 1.5x Uses 40% Wil, 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +3 Crit +2.5% Atk.spd 100% While equipped: Stats +10 Str +12 Dex +10 Mag +10 Wil +10 Cun +13 Con Massive two-handed mauls. |
Dronarigund (179% power, 4 apr)5.0 T5 greatmaul 2H weapon [Random Unique] Nature/Master Power 179% Range: 1.5x Uses 40% Wil, 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +4 Crit +3.0% Atk.spd 100% On Crit: * Wound the target dealing 312 physical damage across 5 turns and reducing healing by 50% While equipped: Stats +14 Con +21 Wil dps ---------- Phys.crit +34.0% Crit.mult +31.00% Phys.pwr +28 (+6 eff.) Apr +19 ----- def ----- Resists +6% blight Max.HP +100.00 HP.reg +2.00 Confus- +20% Massive two-handed mauls. |
voratun greatmaul of projection (177% power, 4 apr)5.0 T5 greatmaul 2H weapon [Ego+] Psionic Power 177% Range: 1.5x Uses 40% Wil, 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +4 Crit +3.0% Atk.spd 100% On Hit: * Projects up to 3 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) Massive two-handed mauls. |
Genocide (152% power, 4 apr)3.0 T3 greatsword 2H weapon [Unique] Nature/Master Power 152% Range: 1.6x Uses 40% Wil, 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +18.0% Atk.spd 100% Against +25% Orc While equipped: Stats +7 Str +7 Dex +7 Con ----- def ----- D.Red.from +15% Orc HP.reg +0.50 ---------- misc Stam/turn +1.00 Telepathy Humanoid/Orc Farian was King Toknor's captain, and fought by his side in the great Battle of Last Hope. However, when he returned after the battle to find his hometown burnt in an orcish pyre, a madness overtook him. The desire for vengeance made him quit the army and strike out on his own, lightly armoured and carrying nought but his sword. Most thought him dead until the reports came back of a fell figure tearing through the orcish encampments, slaughtering all before him and mercilessly butchering the corpses after. It is said his blade drank the blood of 100 orcs each day until finally all of Maj'Eyal was cleared of their presence. When the final orc was slain and no more were to be found, Farian at the last turned the blade on himself and stuck it through his chest. Those nearby said his body shook with convulsions as he did so, though they could not tell whether he was laughing or crying. |
Shinevault (172% power, 4 apr)3.0 T5 greatsword 2H weapon [Random Unique] Disrupt/Master/Psionic Power 173% Range: 1.6x Uses 40% Wil, 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +5.0% Atk.spd 100% Melee+ +12 lightning On Hit.r1 +20 light On Hit: * 20 arcane resource burn * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns While equipped: dps ---------- Phys.crit +13.0% Crit.mult +41.00% Dmg.mod +12% lightning Apr +14 ---------- misc Light +3 Massive two-handed swords. |
chilling voratun greatsword of ruin (173% power, 4 apr)3.0 T5 greatsword 2H weapon [Ego+] Arcane/Master Power 174% Range: 1.6x Uses 40% Wil, 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +5.0% Atk.spd 100% Melee+ +19 cold While equipped: dps ---------- Phys.crit +14.0% Crit.mult +42.00% Apr +14 Massive two-handed swords. |
plaguebringer's voratun greatsword (173% power, 4 apr)3.0 T5 greatsword 2H weapon [Ego+] Arcane Power 174% Range: 1.6x Uses 40% Wil, 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +5.0% Atk.spd 100% Melee+ +17 blight On Hit: 20% Epidemic 5 On Hit: * 24% chance to reduce strength, dexterity, and constitution by 5 While equipped: ----- def ----- Disease- +22% Massive two-handed swords. |
voratun greatsword 'Unlightshine' (176% power, 4 apr)3.0 T5 greatsword 2H weapon [Random Unique] Nature/Master Power 176% Range: 1.6x Uses 40% Wil, 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +5.0% Atk.spd 100% Melee+ +12 arcane +19 nature On Hit: * 10% chance to reduce damage dealt by 32% While equipped: Stats +12 Str +18 Dex +12 Mag +9 Wil +13 Cun +7 Con dps ---------- Phys.spd +10% Dmg.mod +12% arcane Acc +23 (+8 eff.) ----- def ----- Resists +9% darkness Massive two-handed swords. |
Punae's Blade (157% power, 4 apr)3.0 T4 longsword 1H weapon [Unique] Master Power 157% Range: 1.4x Uses 40% Wil, 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +10.0% Atk.spd 100% While equipped: dps ---------- Phys.crit +20.0% Phys.spd +20% ----- def ----- Defense +40 (+14 eff.) Atk.evade +10% This very thin sword cuts through the air with ease, allowing remarkably quick movement. |
stralite longsword of enduring (140% power, 5 apr)3.0 T4 longsword 1H weapon [Ego+] Nature Power 141% Range: 1.4x Uses 40% Wil, 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: Stats +9 Con +9 Wil ----- def ----- Max.HP +34.00 Sharp, long, and deadly. |
acidic voratun longsword of corruption (154% power, 6 apr)3.0 T5 longsword 1H weapon [Ego+] Arcane Power 155% Range: 1.4x Uses 40% Wil, 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +5.0% Atk.spd 100% On Hit: 20% Curse of Vulnerability 5 On Crit: * Splash the target with acid dealing 15 damage over 5 turns and reducing armor and accuracy by 2 Sharp, long, and deadly. |
arcing voratun longsword of massacre (169% power, 6 apr)3.0 T5 longsword 1H weapon [Ego] Arcane/Master Power 170% Range: 1.4x Uses 40% Wil, 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +5.0% Atk.spd 100% On Hit: * 25% chance for lightning to strike from the target to a second target dealing 15 damage Sharp, long, and deadly. |
Lisuwen the Woequick (158% power, 6 apr)3.0 T5 mace 1H weapon [Random Unique] Arcane/Master Power 158% Range: 1.4x Uses 40% Wil, 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +6 Crit +3.0% Atk.spd 100% On Hit.r1 +14 fire On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% * Wound the target dealing 312 physical damage across 5 turns and reducing healing by 50% While equipped: dps ---------- Phys.crit +26.0% Phys.pwr +12 (+3 eff.) Dmg.mod +6% darkness Melee Ret 10 arcane On Hit (Melee): * 20% chance to reduce damage dealt by 32% Blunt and deadly. |
Uryhor the voratun mace (158% power, 6 apr)3.0 T5 mace 1H weapon [Random Unique] Arcane/Master Power 158% Range: 1.4x Uses 40% Wil, 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +6 Crit +3.0% Atk.spd 100% On Hit: 20% Curse of Vulnerability 5 While equipped: Stats +2 Str +1 Mag +4 Cun +4 Con dps ---------- Phys.crit +22.0% Crit.mult +47.00% Apr +23 Melee Ret 4 temporal Blunt and deadly. |
warbringer's voratun mace of evisceration (156% power, 6 apr)3.0 T5 mace 1H weapon [Ego++] Master Power 157% Range: 1.4x Uses 40% Wil, 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +6 Crit +3.0% Atk.spd 100% On Crit: * Wound the target dealing 312 physical damage across 5 turns and reducing healing by 50% While equipped: Stats +2 Con dps ---------- Phys.crit +10.0% Phys.pwr +20 (+4 eff.) Res.pen +10% physical ----- def ----- Disarm- +20% Blunt and deadly. |
enhanced voratun waraxe of massacre (163% power, 6 apr)3.0 T5 waraxe 1H weapon [Ego+] Nature/Master Power 163% Range: 1.4x Uses 40% Wil, 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% While equipped: Stats +9 Str +9 Dex +8 Mag +8 Wil +3 Cun +9 Con One-handed war axes. |
quick steel dagger of massacre (113% power, 6 apr)1.0 T2 dagger 1H weapon [Ego+] Master Power 113% Range: 1.3x Uses 40% Wil, 50% Dex, 50% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +3 Dex dps ---------- Phys.spd +10% Acc +12 (+4 eff.) Sharp, short and deadly. |
Blindgasher (150% power, 9 apr)1.0 T5 dagger 1H weapon Reqs Dex 48 [Random Unique] Nature/Master/Psionic Power 150% Range: 1.3x Uses 40% Wil, 50% Str, 50% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% Melee+ +12 mind On Hit: * 15% chance to reduce all saves and defense by 39 While equipped: Stats +3 Dex +14 Wil +6 Cun +11 Con dps ---------- Phys.spd +10% Dmg.mod +9% darkness Acc +18 (+6 eff.) ----- def ----- Resists +3% physical +6% fire Max.HP +37.00 Heal.mod +15% Sharp, short and deadly. |
enhanced voratun dagger of evisceration (147% power, 9 apr)1.0 T5 dagger 1H weapon Reqs Dex 48 [Ego++] Nature/Master Power 147% Range: 1.3x Uses 40% Wil, 50% Dex, 50% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% On Crit: * Wound the target dealing 312 physical damage across 5 turns and reducing healing by 50% While equipped: Stats +9 Str +9 Dex +6 Mag +13 Wil +12 Cun +6 Con dps ---------- Phys.crit +13.0% Phys.pwr +10 (+2 eff.) Sharp, short and deadly. |
truestriking voratun dagger (146% power, 9 apr)1.0 T5 dagger 1H weapon Reqs Dex 48 [Ego+] Master Power 147% Range: 1.3x Uses 40% Wil, 50% Dex, 50% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% While equipped: dps ---------- Res.pen +11% physical Acc +20 (+7 eff.) Apr +8 Sharp, short and deadly. |
drakeskin leather sling 'Layota'4.0 T5 sling 1H weapon Reqs Dex 48 Shoot [Random Unique] Nature/Disrupt/Master Power 66% Range: 1.1x Uses 40% Wil Dmg Physical Acc+ +0.2% base dam (max 20%) Crit +4.0% Atk.spd 100% Range +10 On Crit.r2 +23 lightning +30 cold While equipped: Stats +4 Cun +6 Wil dps ---------- Phys.crit +4.0% Mind.pwr +9 (+3 eff.) Mov.spd +27% Res.pen +15% lightning +8% cold +15% physical Acc +9 (+3 eff.) On Hit (Ranged): * 15 arcane resource burn ----- def ----- Armour +6 Resists +6% lightning ---------- misc Stam/turn +2.00 Masteries +0.10 Wild-gift/Antimagic Slings are used to hurl stones or metal shots at your foes. |
runic drakeskin leather sling of recursion4.0 T5 sling 1H weapon Reqs Dex 48 Shoot [Ego++] Arcane Power 66% Range: 1.1x Uses 40% Wil Dmg Physical Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +10 On Hit: 10% Arcane Vortex 5 On Hit: 10% Shoot 1 While equipped: Stats +4 Mag dps ---------- Spell.pwr +13 (+2 eff.) Dmg.mod +10% arcane Slings are used to hurl stones or metal shots at your foes. |
throat-seeking drakeskin leather sling of true flight4.0 T5 sling 1H weapon Reqs Dex 48 Shoot [Ego++] Disrupt/Master Power 66% Range: 1.1x Uses 40% Wil Dmg Physical Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +10 Ranged+ +25 nature On Crit: * silences the target While equipped: dps ---------- Phys.crit +12.0% Res.pen +10% nature Acc +12 (+4 eff.) Slings are used to hurl stones or metal shots at your foes. |
Wind Worn Shot (25/25, 148% power, 15 apr)3.0 T4 shot ammo [Unique] Nature Power 149% Range: 1.2x Uses 40% Wil, 70% Dex, 50% Cun Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +15 Crit +10.0% Capacity 25 Proj.spd +100% On Hit: 10% Tornado 2 On Hit: * 35% chance for lightning to arc to a second target These perfectly white spheres appear to have been worn down by years of exposure to strong winds. |
Fire Dragon Shield (16 def, 9 armour, 220 block)7.0 T4 shield armor Reqs Shield usage training [Unique] Nature/Master Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: dps ---------- On shield block: * 30% chance that you'll breathe fire in a cone at the attacker (if within range 6). This can only occur up to 4 times per turn. Melee Ret 17 fire ----- def ----- Armour +9 Defense +16 (+6 eff.) Rng.Def +15 (+6 eff.) Fatigue +20% Resists +35% fire Affinity +15% fire ---------- misc Talents +1 Block On block: 30% chance that you'll breathe fire in a cone at the attacker (if within range 6). This can only occur up to 4 times per turn. This large shield was made using scales of many fire drakes from the lost land of Tar'Eyal. |
Dayedge the voratun shield (0 def, 10 armour, 202 block)7.0 T5 shield armor Reqs Shield usage training [Random Unique] Nature/Master Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: dps ---------- Melee+ 18 lightning Dmg.mod +6% light On shield block: * Cause enemies within radius 6 to bleed for 312 physical damage over 5 turns (1/turn) Melee Ret 18 lightning On Hit (Melee): * 20 arcane resource burn ----- def ----- Armour +10 Fatigue +8% Resists +10% acid +3% darkness +9% fire +8% cold +9% lightning Spell.save +9 (+3 eff.) ---------- misc Talents +1 Block Handheld deflection devices. |
dispeller's cashmere robe of Linaniil (0 def, 0 armour)2.0 T3 cloth armor [Ego++] Arcane While equipped: dps ---------- Spell.crit +9% Spell.pwr +20 (+2 eff.) ----- def ----- Resists +8% lightning +9% darkness +8% light +9% blight +6% fire +8% cold +11% all Phys.save +13 (+3 eff.) Spell.save +26 (+7 eff.) Mind.save +14 (+4 eff.) ---------- misc Mana/turn +0.15 Max.mana +59.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
sunsealed cashmere robe of power (5 def, 5 armour)2.0 T3 cloth armor [Ego++] Arcane While equipped: Stats +6 Mag dps ---------- Spell.pwr +13 (+2 eff.) Dmg.mod +13% light +10% all ----- def ----- Armour +5 Defense +5 (+3 eff.) Resists +8% darkness +10% light +11% all Max.HP +37.00 ---------- misc Light +2 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Robe of the Archmage (10 def, 10 armour)2.0 T4 cloth armor [Unique] Arcane While equipped: Stats +6 Mag +6 Wil +6 Cun dps ---------- Spell.pwr +15 (+2 eff.) Dmg.mod +12% all Melee Ret 15 arcane ----- def ----- Armour +10 Defense +10 (+4 eff.) Resists +10% lightning +10% cold +10% fire +10% arcane +13% all Spell.save +20 (+6 eff.) Mind.save +15 (+5 eff.) Silence- +50% ---------- misc Mana/turn +2.00 Light +1 A plain elven-silk robe. It would be unremarkable if not for the sheer power it radiates. |
Temporal Augmentation Robe - Designed In-Style (9 def, 3 armour)2.0 T4 cloth armor [Unique] Arcane Oddly it never produces a hat. While equipped: Stats +5 Mag +3 Wil dps ---------- Spell.pwr +23 (+3 eff.) Dmg.mod +20% temporal +20% physical Res.pen +20% temporal +20% physical Melee Ret 20 physical 10 temporal ----- def ----- Armour +3 Defense +9 (+4 eff.) Resists +10% temporal +10% physical +13% all Temporal Reprieve: Level 1.0 Pwr.cost 43 out of 50/50. Range melee/personal Travel.spd instantaneous Is a spell Description: Transport yourself to a safe place for 1 turns. Designed by a slightly quirky Paradox Mage, this robe always appears to be stylish in any time the user finds him, her, or itself in. Crafted to aid Paradox Mages through their adventures, this robe is of great help to those that understand what a wibbly-wobbly, timey-wimey mess time actually is. Curiously, as a result of a particularly prolonged battle involving its fourth wearer, the robe appends a very long, multi-coloured scarf to its present wearers. |
elven-silk robe of power (0 def, 0 armour)2.0 T5 cloth armor [Ego+] Arcane While equipped: dps ---------- Spell.pwr +14 (+2 eff.) Dmg.mod +13% all ----- def ----- Resists +15% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
focusing elven-silk robe of protection (4 def, 4 armour)2.0 T5 cloth armor [Ego] Master/Psionic While equipped: Stats +6 Mag +7 Wil ----- def ----- Armour +4 Defense +4 (+2 eff.) Resists +15% all Phys.save +20 (+5 eff.) ---------- misc Mana/turn +0.29 Psi/turn +0.32 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
spellwoven elven-silk robe of Linaniil (0 def, 0 armour)2.0 T5 cloth armor [Ego+] Arcane While equipped: dps ---------- Spell.crit +14% Spell.pwr +35 (+4 eff.) ----- def ----- Resists +15% all Spell.save +21 (+6 eff.) ---------- misc Mana/turn +0.24 Max.mana +62.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
timebroken elven-silk robe of alchemy (0 def, 0 armour)2.0 T5 cloth armor [Ego++] Arcane While equipped: Stats +3 Mag +4 Wil dps ---------- Spell.crit +4% Spell.pwr +6 (+1 eff.) Dmg.mod +5% acid +20% temporal +17% fire +12% cold +17% arcane +15% physical ----- def ----- Resists +15% acid +11% physical +20% fire +15% cold +15% all ---------- misc Max.mana +94.00 Cooldown Refit Golem -5 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
tormentor's elven-silk robe of corrosion (+30%) (0 def, 0 armour)2.0 T5 cloth armor [Ego+] Nature/Psionic While equipped: Stats +8 Cun dps ---------- Crit.mult +16.00% Dmg.mod +20% acid ----- def ----- Resists +30% acid +15% all ---------- misc Hate/m.crit +3.00 Psi/m.crit +2.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
troll-hide reinforced leather armour of natural resilience (12 def, 7 armour)9.0 T4 light armor [Ego++] Nature/Disrupt While equipped: ----- def ----- Armour +7 Defense +12 (+5 eff.) Fatigue +8% Resists +12% nature +12% blight D.Red.from +10% Unnatural Max.HP +45.00 HP.reg +9.70 Heal.mod +16% A suit of armour made of leather. |
Death's Embrace (18 def, 18 armour)9.0 T5 light armor [Unique] Arcane While equipped: Stats +5 Dex +5 Mag +5 Cun dps ---------- Crit.mult +20.00% Spell.pwr +10 (+1 eff.) Dmg.mod +20% darkness +20% cold Melee Ret 15 darkness 15 cold ----- def ----- Armour +18 Hardiness +15% Defense +18 (+7 eff.) Resists +30% temporal +30% darkness +30% cold Stealth +10 ---------- misc Masteries +0.10 Spell/Phantasm +0.10 Spell/Dreadmaster +0.10 Cunning/Stealth Turn yourself invisible (power 20, based on Cunning and Magic) for 10 turns. Uses 43 power out of 50/50 This deep black leather armor, wrapped with thick silk, is icy cold to the touch. |
Molten Skin (15 def, 12 armour)9.0 T5 light armor [Unique] Arcane While equipped: Stats +6 Cun +6 Mag dps ---------- Phys.crit +8.0% Spell.crit +10% Crit.mult +20.00% Spell.pwr +15 (+2 eff.) Melee+ 15 light 30 fire Ranged+ 15 light 30 fire Dmg.mod +20% fire +5% light +10% all Res.pen +10% light +15% fire Melee Ret 30 fire ----- def ----- Armour +12 Defense +15 (+6 eff.) Resists +20% fire +12% light -5% cold ---------- misc Masteries +0.10 Celestial/Sun +0.10 Spell/Wildfire +0.10 Celestial/Sunlight +0.10 Spell/Fire Blastwave: Level 4.0 Pwr.cost 11 out of 16/16. Range melee/personal Travel.spd instantaneous Is a spell Description: A wave of fire emanates from you with a radius of 5, knocking back anything caught inside and setting them ablaze, doing 54.75 fire damage over 3 turns. The damage will increase with your Spellpower. This mass of fused molten bone from the Heavy Sentinel radiates intense power. It still glows red with the heat of the Sentinel's core, and yet seems to do you no harm. |
drakeskin leather armour of command (28 def, 15 armour)9.0 T5 light armor [Ego+] Psionic While equipped: Stats +4 Cun ----- def ----- Armour +15 Defense +28 (+10 eff.) Fatigue +8% Mind.save +22 (+7 eff.) A suit of armour made of leather. |
volcanic drakeskin leather armour of lightning resistance (20 def, 19 armour)9.0 T5 light armor [Ego+] Nature/Master While equipped: dps ---------- Melee+ 6 fire Ranged+ 7 fire ----- def ----- Armour +19 Defense +20 (+8 eff.) Fatigue +8% Resists +21% lightning +22% fire +29% physical A suit of armour made of leather. |
Blindtreason (5 def, 23 armour)14.0 T5 heavy armor Reqs Heavy armour training [Random Unique] Master/Psionic While equipped: Stats +8 Str +9 Wil +6 Cun +9 Con dps ---------- Dmg.mod +9% light ----- def ----- Armour +23 Defense +5 (+3 eff.) Fatigue +12% Mind.save +12 (+4 eff.) Max.HP +91.00 ---------- misc Light +3 A suit of armour made of mail. |
hardened voratun mail armour of the deep (5 def, 18 armour)14.0 T5 heavy armor Reqs Heavy armour training [Ego++] Nature/Master While equipped: ----- def ----- Armour +18 Defense +5 (+3 eff.) Fatigue +12% Resists +21% acid +9% physical +7% fire +9% lightning +15% cold ---------- misc Breathe water A suit of armour made of mail. |
Glimmerwrecker the stralite plate armour (0 def, 38 armour)17.0 T4 massive armor Reqs Massive armour training [Rare] Master While equipped: dps ---------- Dmg.mod +9% light Res.pen +20% blight Melee Ret 10 light ----- def ----- Armour +38 Fatigue +22% Resists +20% blight Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Light +3 A suit of armour made of metal plates. |
The Black Plate (25 def, 35 armour)17.0 T5 massive armor Reqs Massive armour training [Unique] Arcane While equipped: Stats +6 Wil +4 Cun +3 Con ----- def ----- Armour +35 Defense +25 (+9 eff.) Fatigue +15% Resists +15% acid +20% darkness +15% blight +25% fire +20% cold Phys.save +15 (+4 eff.) Spell.save +25 (+7 eff.) Confus- +100% Fear- +100% ---------- misc Light -2 Infravis +3 Masteries +0.20 Corruption/Doom covenant +0.20 Corruption/Wrath +0.20 Corruption/Infernal combat +0.20 Corruption/Oppression ShadowPwr +10 Grants physical power equal to your Shadow Power. "Wreckage all about you. Is there anything left inside?" |
impenetrable voratun plate armour of the dragon (0 def, 28 armour)17.0 T5 massive armor Reqs Massive armour training [Ego+] Nature/Master While equipped: ----- def ----- Armour +28 Fatigue +22% Resists +9% acid +6% physical +11% fire +13% lightning +14% cold Disarm- +36% Stun/Frz- +31% Knockbk- +32% ---------- misc Cooldown Rush -5 A suit of armour made of metal plates. |
prismatic voratun plate armour of temporal resistance (0 def, 16 armour)17.0 T5 massive armor Reqs Massive armour training [Ego] Arcane While equipped: ----- def ----- Armour +16 Fatigue +22% Resists +27% temporal +15% light +19% darkness A suit of armour made of metal plates. |
insulating hardened leather belt of recklessness1.0 T3 belt armor [Ego+] Master While equipped: dps ---------- Phys.crit +5.0% Crit.mult +7.00% Phys.pwr +5 (+1 eff.) ----- def ----- Resists +8% fire +8% cold A belt that goes around your waist. |
monstrous hardened leather belt of life1.0 T3 belt armor [Ego+] Nature While equipped: Stats +4 Str +4 Con dps ---------- Phys.pwr +10 (+2 eff.) ----- def ----- Phys.save +7 (+2 eff.) HP.reg +1.80 Heal.mod +13% ---------- misc Size +1 A belt that goes around your waist. |
noble's hardened leather belt of recklessness1.0 T3 belt armor [Ego++] Master While equipped: Stats +4 Cun +5 Wil dps ---------- Phys.crit +4.0% Crit.mult +7.00% Phys.pwr +3 (+1 eff.) Against +19% Summoned ----- def ----- D.Red.from +19% Summoned A belt that goes around your waist. |
thick cashmere cloak of implacability (2 def, 7 armour)2.0 T3 cloak armor [Ego+] Nature/Master While equipped: ----- def ----- Armour +7 Defense +2 (+1 eff.) Resists +14% cold Phys.save +9 (+2 eff.) Mind.save +8 (+2 eff.) Die.at -50.00 life A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Bethossra the Strikewing (3 def, 0 armour)2.0 T5 cloak armor [Random Unique] Nature/Master While equipped: Stats +5 Str +5 Dex +4 Con dps ---------- Dmg.mod +9% lightning +15% temporal +24% darkness Res.pen +17% darkness Acc +22 (+8 eff.) Melee Ret 6 lightning ----- def ----- Defense +3 (+2 eff.) Fatigue -7% Resists +19% darkness +9% lightning Spell.save +11 (+3 eff.) Stealth +18 Max.HP +62.00 ---------- misc Stam/turn +1.40 Max.stam +28.00 Masteries +0.30 Technique/Combat training A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Guise of the Hated (14 def, 0 armour)2.0 T5 cloak armor [Unique] Psionic While equipped: Stats +4 Dex +8 Wil +6 Cun dps ---------- Phys.crit +10.0% Mind.crit +10% Mind.pwr +20 (+5 eff.) Melee+ 30 mind 30 darkness Dmg.mod +4% all Melee Ret 30 mind 30 darkness ----- def ----- Defense +14 (+6 eff.) Resists +10% darkness +10% mind Mind.save +10 (+3 eff.) Stealth +12 ---------- misc Hate/kill +5.00 Talents +5 Dark Vision Masteries +0.30 Cursed/Gloom +0.30 Cursed/Darkness On Mind Hit: 10% Creeping Darkness 3 Forget the moons, the starry sky, The warm and greeting sheen of sun, The rays of light will never reach inside, The heart which wishes that it be unseen. |
marshal's elven-silk cloak of mindcraft (3 def, 0 armour)2.0 T5 cloak armor [Ego++] Master/Psionic While equipped: Stats +4 Str +5 Wil +4 Cun +3 Con dps ---------- Mind.crit +6% ----- def ----- Defense +3 (+2 eff.) Phys.save +8 (+2 eff.) Max.HP +79.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
murderer's elven-silk cloak of the guardian (14 def, 9 armour)2.0 T5 cloak armor [Ego++] Master While equipped: Stats +5 Cun +3 Dex dps ---------- Acc +5 (+2 eff.) Apr +7 ----- def ----- Armour +9 Defense +14 (+6 eff.) Phys.save +23 (+6 eff.) Spell.save +18 (+5 eff.) Mind.save +20 (+6 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
thick elven-silk cloak of Iron Throne (3 def, 9 armour)2.0 T5 cloak armor [Ego] Master While equipped: Stats +3 Str +2 Con ----- def ----- Armour +9 Defense +3 (+2 eff.) Resists +18% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
insulating pair of drakeskin leather boots of force (0 def, 5 armour)2.0 T5 feet armor [Ego+] Arcane/Master/Psionic While equipped: dps ---------- Phys.pwr +17 (+4 eff.) Spell.pwr +9 (+1 eff.) Mind.pwr +9 (+3 eff.) ----- def ----- Armour +5 Resists +12% fire +6% cold A pair of boots made of leather. |
restorative pair of drakeskin leather boots of invasion (0 def, 5 armour)2.0 T5 feet armor [Ego++] Nature/Master While equipped: dps ---------- Phys.crit +2.0% Phys.pwr +4 (+1 eff.) Res.pen +9% physical ----- def ----- Armour +5 HP.reg +2.00 Heal.mod +18% A pair of boots made of leather. |
restorative pair of dwarven-steel boots of evasion (4 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Ego++] Nature/Master While equipped: ----- def ----- Armour +4 Defense +4 (+2 eff.) Fatigue +3% HP.reg +3.00 Heal.mod +11% Evasion: (Instant) Puts all charms on 26 cooldown Level 2.0 Pwr.cost 26 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 22% chance to evade melee and ranged attacks and 12 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
miner's pair of voratun boots of tirelessness (0 def, 10 armour)3.0 T5 feet armor Reqs Heavy armour training [Ego] Master While equipped: ----- def ----- Armour +10 Fatigue +4% ---------- misc Stam/turn +0.90 Max.stam +27.00 Infravis +2 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of voratun boots 'Sparkdeath' (0 def, 5 armour)3.0 T5 feet armor Reqs Heavy armour training [Rare] Master While equipped: dps ---------- Dmg.mod +15% lightning +30% temporal Res.pen +25% temporal On Hit (Melee): * 20% chance to reduce armor by 12% ----- def ----- Armour +5 Fatigue -4% Resists +6% acid Phys.save +14 (+4 eff.) ---------- misc Max.enc +50 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
spellstreaming voratun gauntlets of sorrow (0 def, 3 armour)1.5 T4 hands armor Reqs Heavy armour training [Ego++] Arcane/Psionic While equipped: dps ---------- Spell.crit +7% Spell.pwr +5 (+1 eff.) Mind.pwr +6 (+2 eff.) Melee+ 26 mind 25 darkness On Hit (Melee): * 15% chance to reduce all saves and defense by 39 ----- def ----- Armour +3 Fatigue +5% Mind.save -8 (-3 eff.) ---------- misc Mana/turn +0.15 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Ruined Earth: Puts all charms on 17 cooldown Level 3.0 Pwr.cost 17 out of 20/20. Range 5 Travel.spd instantaneous Is a mind power Description: Curse the earth around you in a radius of 5 for 6 turns. Any who stand upon it are weakened, reducing the damage they inflict by 38% Metal gloves protecting the hands up to the middle of the lower arm. |
voratun gauntlets 'Meruichak' (0 def, 3 armour)1.5 T4 hands armor Reqs Heavy armour training [Random Unique] Nature/Master While equipped: Stats +12 Dex +7 Cun dps ---------- Res.pen +25% mind +10% blight Acc +33 (+11 eff.) Apr +13 Melee Ret 2 blight ----- def ----- Armour +3 Fatigue +5% Resists +12% mind HP.reg +4.90 ---------- misc Stam/turn +1.20 Psi/turn +0.39 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Steady Shot: Puts all charms on 17 cooldown Level 3.0 Pwr.cost 17 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Fire a steady shot, doing 162% damage with a 26% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Metal gloves protecting the hands up to the middle of the lower arm. |
Spellhunt Remnants (6 def, 8 armour)1.5 T5 hands armor Reqs Heavy armour training [Unique] Disrupt/Master While equipped: Stats +10 Cun +10 Wil dps ---------- Mind.crit +15% Mind.pwr +12 (+3 eff.) Dmg.mod +25% nature Res.pen +25% nature ----- def ----- Armour +8 Defense +6 (+3 eff.) Spell.save +15 (+4 eff.) Max.HP +100.00 ---------- misc Light +1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Can't be worn by those with arcane powers. Attempt to destroy all magic effects and sustains on creatures in a radius 5 cone (unnatural creatures are additionally dealt 184.68 arcane damage and stunned). Uses 85 power out of 150/150 These brilliant voratun gauntlets shine with an almost otherworldly glow. Originally used in the spellhunt, they were often used to destroy arcane artifacts, ridding the world of their influence. Pride in the fulfillment of this ancient duty practically radiates from them. |
prismatic rough leather cap of trickery (0 def, 1 armour)2.0 T1 head armor [Ego+] Nature/Master While equipped: Stats +3 Cun +3 Dex dps ---------- Apr +5 ----- def ----- Armour +1 Fatigue +1% Resists +11% light +12% darkness A cap made of leather. |
defender's hardened leather cap of the depths (5 def, 10 armour)2.0 T3 head armor [Ego+] Nature/Master While equipped: ----- def ----- Armour +10 Defense +5 (+3 eff.) Fatigue +3% Resists +10% cold +4% all Phys.save +8 (+2 eff.) ---------- misc Breathe water A cap made of leather. |
dragonslayer's drakeskin leather cap of the bounder (0 def, 5 armour)2.0 T5 head armor [Ego++] Nature/Master While equipped: Stats +7 Str +7 Dex ----- def ----- Armour +5 Fatigue +5% Resists +7% acid +8% fire +11% lightning +9% cold Skullcracker: Puts all charms on 17 cooldown Level 3.0 Pwr.cost 17 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 762.8 Physical damage. If the attack hits, the target is confused (35% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A cap made of leather. |
Yaldan Baoth (0 def, 10 armour)3.0 T4 head armor Reqs Heavy armour training [Unique] Master While equipped: Stats +10 Str +10 Con dps ---------- Dmg.mod +15% light ----- def ----- Armour +10 Fatigue +4% Resists +15% light +25% darkness Res.Cap +10% darkness Unseen.red 33% ---------- misc Light -2 Sight -2 Blind-Fight: No penalty when attacking invisible/stealthed Lower the helmet's visor, blinding yourself (and protecting from other blinds) for 6 turns. If the helmet is taken off, the effect will end early.. Uses 34 power out of 40/40 The golden bascinet crown, affiliated with Veluca of Yaldan. King of the mythical city of Yaldan, that was struck from the face of Eyal by the arrogance of its people. Lone survivor of his kin, he spent his last years wandering the early world, teaching man to stand against the darkness. With his dying words, "Fear no evil", the crown was passed onto his successor. |
werebeast's voratun helm of the depths (0 def, 5 armour)3.0 T5 head armor Reqs Heavy armour training [Ego+] Nature While equipped: Stats +3 Str +9 Dex +5 Cun +4 Con ----- def ----- Armour +5 Fatigue +5% Resists +20% cold ---------- misc Breathe water A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Windborne Azurite0.0 T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Mov.spd +20% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Mov.spd +15% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
Prothotipe's Prismatic Eye0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
nightwalker's alchemist's lamp of health1.0 T3 lite [Ego+] Nature While equipped: Stats +5 Wil dps ---------- Phys.crit +5.0% Crit.mult +13.00% Phys.pwr +7 (+2 eff.) ----- def ----- Max.HP +51.00 ---------- misc Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
void-walker's dwarven lantern of the moons1.0 T5 lite [Ego++] Arcane While equipped: dps ---------- Dmg.mod +12% darkness ----- def ----- Resists +8% temporal +9% light +7% cold Affinity +5% darkness Def/telep +16 Res/telep +14% Dur/telep +16% ---------- misc Light +5 Infravis +3 Moonlight Ray: Puts all charms on 7 cooldown Level 4.0 Pwr.cost 7 out of 8/8. Range 10 Travel.spd instantaneous Is a spell Description: Focuses the power of the Moon into a beam of shadows, doing 46.14 damage. The damage dealt will increase with your Spellpower. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
1.0 lite [Unique] Arcane While equipped: ---------- misc Light +3 Fearscape Shift: Level 2.0 Pwr.cost 22 out of 25/25. Range 5 Travel.spd instantaneous Is a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 41.87 demonfire damage to everyone within 3 spaces and leaving flames which will deal an additional 41.87 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light. |
Mummified Egg-sac of Ungolë2.0 egg misc [Unique] Nature While carried: ---------- misc Light -2 Summon up to 2 spiders. Uses 68 power out of 100/100 Dry and dusty to the touch, it still seems to retain some shadow of life. |
Blood-Runed Athame1.0 misc [Plot Item] An athame, covered in blood runes. It radiates power. |
miner's iron pickaxe (dig speed 30 turns)3.0 T1 digger tool [Ego] Master While equipped: Stats +1 Str ---------- misc Infravis +1 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
voratun pickaxe of deeplife (dig speed 17 turns)3.0 T5 digger tool [Ego+] Nature While equipped: Stats +3 Str ----- def ----- Resists +5% darkness Affinity +15% darkness ---------- misc Infravis +5 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Dragon Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Elemental Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Many Ways1.0 orb [Plot Item] Unknown Activate a portal. Uses 9 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 172 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
innervating voratun torque of psionic shield [power 145] (22 cooldown)2.0 T5 torque charm [Ego+] Psionic Setup a psionic shield, reducing all damage taken by 145 for 5 turns Puts all charms on 22 cooldown 100% to reduce fatigue by 37% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
Honeywood Chalice2.0 T4 totem charm [Unique] Nature While equipped: Stats +5 Str dps ---------- Dmg.mod +5% physical ----- def ----- Resists +10% nature Phys.save +10 (+3 eff.) HP.reg +0.15 Heal.mod +10% ---------- misc Talents +1 Battle Trance This wooden cup seems perpetually filled with a thick sap-like substance. Tasting it is exhilarating, and you feel intensely aware when you do so. |
Emuminor the Glintwrither [power 512] (13 cooldown)2.0 T5 totem charm [Rare] Nature While equipped: dps ---------- Dmg.mod +12% light +6% mind Res.pen +25% light ----- def ----- Armour +12 Phys.save +6 (+2 eff.) Max.HP +40.00 Knockbk- +20% Teleport- +20% Heal yourself and all friendly characters within 10 spaces for 512 Puts all charms on 13 cooldown 100% to increase the duration of 3 beneficial effects by 2. Natural totems are made by powerful wilders to store nature power. |
The Guardian's Totem2.0 T5 totem charm [Unique] Nature/Disrupt While equipped: Stats +10 Wil dps ---------- Mind.pwr +8 (+2 eff.) On Melee Ret: * 18% chance to slow global speed by 68% ----- def ----- Resists +20% blight +20% arcane Spell.save +20 (+6 eff.) ---------- misc Masteries +0.10 Wild-gift/Fungus +0.10 Wild-gift/Antimagic Call forth an immobile antimagic pillar for 10 turns. (It spits slime, pulls in, stuns, and burns the arcane resources of your foes, while emitting an aura of silence against them within range 5, and will silence you for 5 turns when first summoned.). Uses 43 power out of 50/50 This totem of ancient stone oozes a thick slime from myriad cracks. Nonetheless, you sense great power within it. |
Achievements
A dangerous secret
Found the mysterious staff and told Last Hope about it.By Lady of the Blade the Thalore Berserker level 34
11st Regrowth 124th year of Ascendancy at 08:35 see stats
A different point of view
Learned the five chapters of Orc history through loremaster Hadak's tales.By Lady of the Blade the Thalore Berserker level 42
1st Dusk 124th year of Ascendancy at 07:11 see stats
Against all odds
Killed Ukruk in the ambush.By Lady of the Blade the Thalore Berserker level 33
9th Decay 123rd year of Ascendancy at 13:03 see stats
Antimagic!
Completed antimagic training in the Ziguranth camp.By Lady of the Blade the Thalore Berserker level 14
32nd Haze 122nd year of Ascendancy at 08:02 see stats
Arachnophobia
Destroyed the spydric menace.By Lady of the Blade the Thalore Berserker level 37
8th Mirth 124th year of Ascendancy at 01:00 see stats
Are you out of your mind?!
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Lady of the Blade the Thalore Berserker level 38
5th Flare 124th year of Ascendancy at 19:04 see stats
Brave new world
Went to the Far East and took part in the war.By Lady of the Blade the Thalore Berserker level 36
4th Mirth 124th year of Ascendancy at 22:04 see stats
Curse Lifter
Killed Ben Cruthdar the Cursed.By Lady of the Blade the Thalore Berserker level 20
1st Decay 122nd year of Ascendancy at 07:49 see stats
Destroyer's bane
Killed Golbug the Destroyer.By Lady of the Blade the Thalore Berserker level 35
17th Regrowth 124th year of Ascendancy at 12:27 see stats
Dragon's Greed
Amassed 8000 gold pieces.By Lady of the Blade the Thalore Berserker level 41
9th Flare 124th year of Ascendancy at 06:08 see stats
Exterminator
Killed 1000 creatures.By Lady of the Blade the Thalore Berserker level 18
70th Haze 122nd year of Ascendancy at 16:41 see stats
Eye of the storm
Freed Derth from the onslaught of the mad Tempest, Urkis.By Lady of the Blade the Thalore Berserker level 28
45th Pyre 123rd year of Ascendancy at 23:32 see stats
Fear me not!
Survived the Fearscape!By Lady of the Blade the Thalore Berserker level 30
2nd Decay 123rd year of Ascendancy at 04:23 see stats
Home sweet home
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Lady of the Blade the Thalore Berserker level 29
61st Haze 123rd year of Ascendancy at 14:55 see stats
I cleared the room of death and all I got was this lousy achievement!
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By Lady of the Blade the Thalore Berserker level 39
6th Flare 124th year of Ascendancy at 09:01 see stats
Level 10
Got a character to level 10.By Lady of the Blade the Thalore Berserker level 10
7th Mirth 122nd year of Ascendancy at 11:32 see stats
Level 20
Got a character to level 20.By Lady of the Blade the Thalore Berserker level 20
74th Haze 122nd year of Ascendancy at 00:47 see stats
Level 30
Got a character to level 30.By Lady of the Blade the Thalore Berserker level 30
77th Haze 123rd year of Ascendancy at 22:10 see stats
Level 40
Got a character to level 40.By Lady of the Blade the Thalore Berserker level 40
6th Flare 124th year of Ascendancy at 09:01 see stats
Rescuer of the lost
Rescued the merchant from the assassin lord.By Lady of the Blade the Thalore Berserker level 28
14th Pyre 123rd year of Ascendancy at 16:51 see stats
Savior of the damsels in distress
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Lady of the Blade the Thalore Berserker level 26
13rd Regrowth 123rd year of Ascendancy at 05:09 see stats
Size is everything
Did over 1500 damage in one attack.By Lady of the Blade the Thalore Berserker level 35
17th Regrowth 124th year of Ascendancy at 03:46 see stats
Size matters
Did over 600 damage in one attack.By Lady of the Blade the Thalore Berserker level 14
17th Haze 122nd year of Ascendancy at 04:46 see stats
Sliders
Activated a portal using the Orb of Many Ways.By Lady of the Blade the Thalore Berserker level 36
17th Regrowth 124th year of Ascendancy at 16:39 see stats
That was close
Killed your target while having only 1 life left.By Lady of the Blade the Thalore Berserker level 25
9th Regrowth 123rd year of Ascendancy at 20:21 see stats
The Arena
Unlocked Arena mode.By Lady of the Blade the Thalore Berserker level 13
6th Haze 122nd year of Ascendancy at 04:04 see stats
The Legend of Garkul
Learned the five chapters of the Legend of Garkul.By Lady of the Blade the Thalore Berserker level 29
61st Haze 123rd year of Ascendancy at 15:26 see stats
The Right thing to do
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Lady of the Blade the Thalore Berserker level 29
62nd Pyre 123rd year of Ascendancy at 15:34 see stats
The bigger the better!
Did over 3000 damage in one attack.By Lady of the Blade the Thalore Berserker level 46
40th Dusk 124th year of Ascendancy at 11:00 see stats
Thralless
Freed at least 30 enthralled slaves in the slavers' compound.By Lady of the Blade the Thalore Berserker level 29
62nd Pyre 123rd year of Ascendancy at 03:25 see stats
Treasure Hoarder
Amassed 3000 gold pieces.By Lady of the Blade the Thalore Berserker level 29
50th Pyre 123rd year of Ascendancy at 17:10 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Lady of the Blade the Thalore Berserker level 20
74th Haze 122nd year of Ascendancy at 07:16 see stats
Unstoppable
Returned from the dead.By Lady of the Blade the Thalore Berserker level 47
45th Dusk 124th year of Ascendancy at 16:36 see stats
Vampire crusher
Destroyed the Master in its lair of the Dreadfell.By Lady of the Blade the Thalore Berserker level 32
8th Decay 123rd year of Ascendancy at 21:39 see stats
Log
Tortured Mass Betemivena is confused and fails to use Drain.
Lady of the Blade receives 305 healing from Conversion.
Thunderstorm hits Lady of the Blade for 14 lightning damage.
Lady of the Blade is not crippled anymore.
Lady of the Blade has recovered!
Talent Vitality is ready to use.
Talent Stunning Blow is ready to use.
Lady of the Blade HEALS from nature damage!
Lady of the Blade HEALS from acid damage!
Lady of the Blade receives 12 healing.
Poison from Tortured Mass Betemivena hits Lady of the Blade for 65 nature, 29 healing (65 total damage) [29 healing].
Acid Splash from Tortured Mass Betemivena hits Lady of the Blade for 22 acid, 10 healing (22 total damage) [10 healing].
Bleeding from Tortured Mass Betemivena hits Lady of the Blade for 134 physical damage.
Lady of the Blade gains 2% of a turn from Ancestral Life.
Tortured Mass Emewe uses Perfect Strike.
Tortured Mass Emewe aims carefully.
Tortured Mass Betemivena is confused and fails to use Drain.
Lady of the Blade's manaburn arcane area effect hits Tortured Mass Betemivena for 18 arcane damage.
Lady of the Blade's manaburn arcane area effect hits Lady of the Blade for 0 arcane damage.
Lady of the Blade's manaburn arcane area effect hits Tortured Mass Emewe for (56 to bones), 0 arcane (0 total damage).
Tortured Mass Emewe uses Flurry.
Tortured Mass Emewe performs a melee critical strike against Lady of the Blade!
Tortured Mass Emewe performs a melee critical strike against Lady of the Blade!
Lady of the Blade is afflicted by a crippling illness!
Tortured Mass Emewe's spell attains critical power!
Melee retaliation hits Tortured Mass Emewe for 12 arcane, 5 nature, 0 arcane, 5 nature, 0 arcane, 5 nature, 0 arcane, 5 nature, 0 arcane, 5 nature, 0 arcane, 5 nature (43 total damage).
Tortured Mass Emewe hits Lady of the Blade for 92 physical, 5 blight, 3 fire, 28 darkness, 30 blight, 69 arcane, 70 physical, 3 fire, 28 darkness, 30 blight, 96 physical, 5 blight, 3 fire, 28 darkness, 30 blight, 69 arcane, 76 physical, 3 fire, 28 darkness, 30 blight, 52 physical (776 total damage).
Blood Splash hits Tortured Mass Emewe for 46 healing, 80 healing (0 total damage) [126 healing].
Ruin hits Tortured Mass Emewe for 13 healing, 13 healing, 13 healing, 13 healing (0 total damage) [52 healing].
Lady of the Blade the level 47 thalore berserker was mutilated to death by Tortured Mass Emewe on level 1 of Hidden Vault - Rak'shor Pride (1).











































































































































