











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.7 |
| Addons | Items Vault 1.6.0Donators/Buyers bonus! Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Ashes of Urh'Rok 1.6.7Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Possessor Bonus Class 1.6.6Donators/Buyers bonus! Swordsmaster Class 1.6.7Adds a swordsmaster class to the game. CHANGELOG1.6.0 - Added a new talent tree, Technique/Fencing which has defensive talents related to parrying. - The talent Web of Steel has been moved from Swordsmanship to Fencing. It's place in the Swordsmanship tree has been taken by a new talent, Vorpal, which gives Physical Power and Armor Penetration. - The talent Crescent Sweep has been reworked. It deals more damage, inflicts bleed, moves before attacking, no longer allows swapping places, and has a cooldown. It's usage as a spammable movement talent for swapping places has been filled by the new Mist Step talent on the Fencing tree. - Lightspeed Draw can now attack enemies adjacent to any tiles you pass through in addition to enemies that you pass through directly. These additional targets count when determining whether you can use Lightspeed Draw or not. It still can only hit one enemy per tile you travel through though. - Fixed Swordsmanship not functioning for daggers - Fixed Swordsmanship to not permanently replace a weapon's strength damage mod with dexterity - Harrying blows no longer requires your spring attacks to hit the target; instead it only requires that you attempt them. - Harrying blows's finishing blow now bypasses evasion/repulsion talents that the target possesses - Harrying blows's finishing blow no longer ignores ALL armor and resistances. It ignores 50% of the target's resistances, and has set bonus armor penetration. - Spring Attack now functions immediately when activated instead of only after an action is performed after it is activated. - Surgical Strikes's stun and interference effects are now separate (so you get the full stun regardless of what the target does on its next turn). It's cooldown has also been increased from 6 to 8. - Added clarifying text to the descriptions of Will to Live and Unfetter to give a better idea of how effective they are when leveled up without requiring arithmetic. - Buffed Spring Attack stamina restoration - Cunning/Tactical is once again locked by default - Added translation support to timed effects 1.5.2 - Fixed bug with pre-use talent for swordsmanship talents when npc does not have an inventory 1.5.0 - Added a new talent tree, Technique/Two-handed Bladework, which serves as a Dexterity-based replacement for Technique/Two-handed Assault - As it has now been replaced, Technique/Two-handed Assault has been removed from the Swordsmaster class. - Cunning/Tactical is now unlocked by default 1.4.1 - Lightspeed Fatigue duration changed from 40 turns to a lower value which is based on effective talent level - (with 1.3 mastery: 24, 21, 18, 16, 14) - Lightspeed Fatigue now increases stamina cost of Lightspeed Draw linearly instead of quadratically. - (20 -> 40 -> 60 -> 80) instead of (20 -> 40 -> 80 -> 160) - Removed cooldown from Spring Attack, making it fully toggleable. 1.4.0 - Changed Moving Target to reduce direct damage taken by 30% instead of giving 15% all resist. - Buffed pin resistance of Slippery to 100% from 50% - Buffed movement speed granted by Slippery to 50% from 20% - Spring Attack once again restores stamina when wielding one-handed weapons - Lowered the maximum number of attacks per turn at ETL 5 for Spring Attack from 3 to 2 - Fixed typo in Harrying Blows description - Fixed Swordsmanship talents still being usable even when disarmed - Removed Duelist tree from Swordsmaster class, as it is mostly extraneous at this point 1.3.1 - Fixed infinite loop caused when reflecting certain spells like Invoke Darkness with Web of Steel 1.3.0 - Updated for version 1.7.2 - Raised stamina cost and cooldown for "Never Give Up" - Added offhand damage increase to "Swordsmanship" for swords and daggers - Changed format calls to tformat calls to support potential translation 1.2.0 - Added tactical data to talents for npcs - Swordsmanship mastery and str/dex scaling swap now works with daggers as well as swords - Determination now always takes 15 turns to reach maximum regeneration instead of taking fewer turns with a higher talent level. - Fixed logic of projectile selffire to correctly function as indicated by comments (for web of steel) - Fixed Vapor Blade knocking back even when it misses 1.1.0 - Swordsmanship now completely exchanges strength scaling for dexterity scaling on swords instead of giving -100% str mod and +100% dex mod - Fixed bug that prevented critical hits from occurring (oops!) - Unfetter and Never Give Up now have stamina costs - Harrying Blows fixed to only require Spring Attack to hit once per global turn instead of once per target's turn - Lightspeed Draw now has a fixed cooldown. - Spring Attack now only restores stamina if you are wielding a two-handed weapon - Will to Live changed to provide a health regen bonus equal to a flat amount per percent missing health rather than an amount equal to a percent of missing health. Also, now scales with Willpower. 1.0.0 - Initial Release Embers of Rage 1.6.7Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Full Respecialization 1.5.5Allows full control over respecialization at any time. Grants the ability to respecialize all your attributes: stats, talents, categories, and prodigies. Categories no longer have a cap. Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] Better Item Description 1.6.6This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game ZOmnibus Addon Pack 1.6.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Forbidden Cults 1.6.7Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Normal Roguelike |
| Sex | Female |
| Race | Cornac |
| Class | Archer |
| Level / Exp | 13 / 48% |
| Size | medium |
| Lifes / Deaths | Killed by Assassin Lord at level 13 on the 62nd Dusk 122nd year of Ascendancy at 21:07 / 2Killed by Assassin Lord at level 13 on the 62nd Dusk 122nd year of Ascendancy at 21:21 |
Primary Stats
| Strength | 40 (base 37) |
| Dexterity | 52 (base 37) |
| Constitution | 13 (base 10) |
| Magic | 8 (base 8) |
| Willpower | 13 (base 1) |
| Cunning | 16 (base 12) |
Resources
| Life | 0/298 |
| Stamina | 103/144 |
| Healing Factor | 0.59850320741269 |
| Regeneration | 13.19699572345 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +25% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 11 |
| Lite | 3 |
| Infravision | 6 |
| See Stealth | 18.815289237657 |
| See Invisible | 18.815289237657 |
Offense: Mainhand
| Damage | 66 |
| Accuracy | 49 |
| Crit Chance | 3% |
| APR | 5 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 8 |
| Crit Chance | 3% |
| Speed | 1 |
Offense: Mind
| Mindpower | 17 |
| Crit Chance | 5% |
| Speed | 1 |
Offense: Damage Bonus
| Fire | +5% |
Offense: Damage Penetration
| Mind | +5% |
Defense: Base
| Armour (hardiness) | 26.335093952971 (48.103448275862%) |
| Defense | 30 |
| Ranged Defense | 30 |
| Fatigue | 15 |
| Physical Save | 22 |
| Spell Save | 7 |
| Mental Save | 25 |
Defense: Resistances
| Acid | + 34%( 70%) |
| Temporal | + 26%( 70%) |
| Cold | + 31%( 70%) |
| Lightning | + 33%( 70%) |
| Fire | + 31%( 70%) |
| All | + 21%( 70%) |
Defense: Immunities
| Disarm Resistance | 23% |
| Stun Resistance | 41% |
| Pinning Resistance | 21% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 22% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Runes | Effective talent level: 1.0 Rune: Mirror ImageUse mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. |
Class Talents
| Technique / Archery prowess | 1.70 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| Technique / Combat techniques | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Sniper | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Archery training | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Reflexes | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| Technique / Marksmanship | 1.30 |
| 5/5 |
| 2/5 |
| 1/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Mobility | 1.00 |
| 3/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Effects
| detrimental effect | The target is poisoned, taking 17.60 nature damage per turn. Healing received is reduced by 53%. Damage dealt is reduced by 14%. Deadly Poison |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns). Infusion Saturation |
| detrimental effect | The target is poisoned, taking 42.15 nature damage per turn. Poison |
| beneficial effect | The target is concealed, increasing sight and attack range by 1 and chance to avoid damage by 12%. Concealment |
| beneficial effect | A flow of life spins around the target, regenerating 20.80 life per turn. Regeneration |
| beneficial effect | The target ignores pain, reducing all damage taken by 14%. Pain Suppression |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Heart of the Gloom. Escort: lone alchemist (level 1 of Heart of the Gloom)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 3 of Trollmire. Escort: lone alchemist (level 3 of Trollmire)As a reward you improved Dexterity by +5. | done |
You failed to protect the repented thief from death by large white snake. Escort: repented thief (level 2 of Trollmire) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within | active |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | active |
Equipment
| On feet | [vs. pair of iron boots of speed (0 def, 3 armour) (On feet)]pair of iron boots of speed (0 def, 3 armour) 3.0 T1 feet armor [Ego] Arcane While equipped: dps ---------- Mov.spd +25% (-) ----- def ----- Armour +3 (-) Fatigue +2% (-) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Quiver | [vs. self-loading quiver of elm arrows of vileness (21/21, 13.5-18.9 power, 5 apr) (Quiver, 1 of 2)]self-loading quiver of elm arrows of vileness (21/21, 13.5-18.9 power, 5 apr) 3.0 T1 arrow ammo Reqs Dex 11 [Ego] Arcane Power 13.5 - 18.9 Physical Uses 50% Str, 70% Dex Mastery Master Marksman Acc+ +0.3% crit chance (max 25%) Apr +5 (-) Crit +1.0% (-) Capacity 21 (-) Rld cld 3 (-) Ranged+ +11(-) blight On Hit: * 8% chance to reduce strength, dexterity, and constitution by 5 Arrows are used with bows to pierce your foes to death. Tap to cycle through comparison choices |
| Light source | [vs. Manaromistir the brass lantern (Light source)]Manaromistir the brass lantern 2.0 T1 lite [Rare] Nature While equipped: Stats +2(-) Str +1(-) Con dps ---------- Phys.pwr +5 (+1 eff.) (-) Acc +20 (+7 eff.) (-) ----- def ----- Phys.save +6 (+4 eff.) (-) Heal.mod +10% (-) ---------- misc Light +3 (-) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | [vs. grounding rough leather cap of dexterity (+3) (0 def, 1 armour) (On head)]grounding rough leather cap of dexterity (+3) (0 def, 1 armour) 2.0 T1 head armor [Ego] Nature/Master While equipped: Stats +3(-) Dex ----- def ----- Armour +1 (-) Fatigue +1% (-) Resists +5%(-) lightning +6%(-) temporal A cap made of leather. |
| Tool | [vs. iron pickaxe 'Gyleg' (dig speed 29 turns) (Tool)]iron pickaxe 'Gyleg' (dig speed 29 turns) 3.0 T1 digger tool [Rare] Master While equipped: Stats +1(-) Str +1(-) Cun +3(-) Wil dps ---------- Mind.crit +2% (-) Phys.pwr +5 (+1 eff.) (-) Res.pen +5%(-) mind Acc +3 (+1 eff.) (-) ----- def ----- Mind.save +9 (+4 eff.) (-) ---------- misc Infravis +3 (-) While carried: ---------- misc Talents +1.00(-) Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | [vs. psionicist's copper ring of perseverance (On fingers, 1 of 2)]psionicist's copper ring of perseverance 0.1 T1 ring jewelry [Ego] Master/Psionic While equipped: Stats +3(-) Wil ----- def ----- Mind.save +6 (+3 eff.) (-) HP.reg +1.00 (-) Stun/Frz- +21% (-) Rings can have magical properties. Tap to cycle through comparison choices |
| On fingers | [vs. psionicist's copper ring of perseverance (On fingers, 1 of 2)]psionicist's copper ring of tenacity 0.1 T1 ring jewelry [Ego] Master/Psionic While equipped: Stats +3(-) Wil ----- def ----- Mind.save +6 (+3 eff.) (-) Max.HP +21.00 HP.reg +0.00 (-1.00) Disarm- +23% Pinning- +21% Stun/Frz- +0% (-21%) Knockbk- +22% Rings can have magical properties. Tap to cycle through comparison choices |
| Around waist | [vs. blurring rough leather belt (Around waist)]blurring rough leather belt 1.0 T1 belt armor [Ego] Master While equipped: ----- def ----- Defense +9 (+4 eff.) (-) Stealth +6 (-) A belt that goes around your waist. |
| In main hand | [vs. elm longbow 'Mayiwen' (In main hand, 1 of 2)]elm longbow 'Mayiwen' 4.0 T1 longbow 2H weapon Reqs Dex 11 Shoot [Rare] Nature Mastery Master Marksman Acc+ +0.3% crit chance (max 25%) Atk.spd 100% (-) Range +6 (-) While equipped: Stats +2(-) Con dps ---------- Ranged+ 0(-20) item manaburn arcane On Hit (Ranged): * 20 arcane resource burn ----- def ----- Armour +4 (-) Resists +3%(-) fire Disease- +10% (-) ---------- misc Masteries +0.15(-) Wild-gift/Fungus Regenerate 104 life over 5 turns Puts all charms on 20 cooldown Longbows are used to shoot arrows at your foes. Tap to cycle through comparison choices |
| On hands | [vs. Flamewrought (0 def, 2 armour) (On hands)]Flamewrought (0 def, 2 armour) 1.0 T1 hands armor [Unique] Nature While equipped: Stats +2(-) Cun +3(-) Wil dps ---------- Mind.pwr +2 (+2 eff.) (-) Dmg.mod +5%(-) fire ----- def ----- Armour +2 (-) Resists +10%(-) fire Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Flamespit: Level 3.0 Pwr.cost 8 out of 24/24. Range 10 Travel.spd instantaneous Is a nature gift Description: Spits a bolt of fire, doing 22.75 fire damage. The damage will increase with your Mindpower. These gloves seems to be made out of the exoskeletons of ritches. They are hot to the touch. |
| Main armor | [vs. impenetrable iron mail armour of acid resistance (2 def, 9 armour) (Main armor)]impenetrable iron mail armour of acid resistance (2 def, 9 armour) 14.0 T1 heavy armor Reqs - Heavy armour training Str 14 [Ego] Master While equipped: ----- def ----- Armour +9 (-) Defense +2 (+1 eff.) (-) Fatigue +12% (-) Resists +16%(-) acid A suit of armour made of mail. |
| Cloak | [vs. thick linen cloak of Eldoral (1 def, 5 armour) (Cloak)]thick linen cloak of Eldoral (1 def, 5 armour) 2.0 T1 cloak armor [Ego] Master While equipped: Stats +1(-) Cun +2(-) Dex ----- def ----- Armour +5 (-) Defense +1 (+0 eff.) (-) Resists +12%(-) cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | [vs. grounding copper amulet (Around neck)]grounding copper amulet 0.1 T1 amulet jewelry [Ego] Nature While equipped: ----- def ----- Resists +10%(-) lightning Stun/Frz- +20% (-) Amulets can have magical properties. |
Inventory
movement infusion of the warrior (speed 520%; cd 9)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 520% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion of the wizard (speed 424%; cd 14)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 424% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
[vs. psionicist's copper ring of perseverance (On fingers, 1 of 2)]copper ring of fire (+20%) 0.1 T1 ring jewelry [Ego] Nature While equipped: Stats +0(-3) Wil dps ---------- Dmg.mod +10% fire ----- def ----- Resists +20% fire Mind.save +0 (+0 eff.) (-6 (-3 eff.)) HP.reg +0.00 (-1.00) Stun/Frz- +0% (-21%) Rings can have magical properties. Tap to cycle through comparison choices |
[vs. elm longbow 'Mayiwen' (In main hand, 1 of 2)]Bloomsoul (8-8.8 power, 13 apr, nature damage) 3.0 T2 mindstar 1H weapon Reqs Wil 18 [Unique] Nature Power 8.0 - 8.8(+8.0 - +8.8) Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.3% crit chance (max 25%) Acc uses Wil Apr +13 Crit +7.0% Atk.spd 100% (-) Range +0 (-6) While equipped: Stats +0(-2) Con dps ---------- Mind.crit +4% Mind.pwr +8 (+5 eff.) Ranged+ 0(-20) item manaburn arcane ----- def ----- Armour +0 (-4) Resists +0%(-3%) fire HP.reg +2.00 Heal.mod +20% Disease- +0% (-10%) ---------- misc Masteries +0.30(+0.15) Wild-gift/Fungus Bloom Heal: (Instant) Level 1.0 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Call upon the power of nature to regenerate your body for 14 life every turn for 6 turns. The life healed will increase with the Willpower stat. Pristine flowers coat the surface of this mindstar. Touching it fills you with a sense of calm and refreshes your body. Tap to cycle through comparison choices |
[vs. elm longbow 'Mayiwen' (In main hand, 1 of 2)]Surefire 4.0 T1 longbow 2H weapon Reqs Dex 18 Shoot [Unique] Master Mastery Master Marksman Acc+ +0.3% crit chance (max 25%) Atk.spd 105% (+5%) Range +9 (+3) While equipped: Stats +3 Dex +0(-2) Con dps ---------- Phys.crit +5.0% Ranged+ 0(-20) item manaburn arcane Dmg.mod +5% physical Acc +12 (+4 eff.) ----- def ----- Armour +0 (-4) Resists +0%(-3%) fire Disease- +0% (-10%) ---------- misc Masteries +0.00(-0.15) Wild-gift/Fungus This tightly strung bow appears to have been crafted by someone of considerable talent. When you pull the string, you feel incredible power behind it. Tap to cycle through comparison choices |
[vs. elm longbow 'Mayiwen' (In main hand, 1 of 2)]elm longbow 4.0 T1 longbow 2H weapon Reqs Dex 11 Shoot [Normal] Mastery Master Marksman Acc+ +0.3% crit chance (max 25%) Atk.spd 100% (-) Range +6 (-) While equipped: Stats +0(-2) Con dps ---------- Ranged+ 0(-20) item manaburn arcane ----- def ----- Armour +0 (-4) Resists +0%(-3%) fire Disease- +0% (-10%) ---------- misc Masteries +0.00(-0.15) Wild-gift/Fungus Longbows are used to shoot arrows at your foes. Tap to cycle through comparison choices |
[vs. self-loading quiver of elm arrows of vileness (21/21, 13.5-18.9 power, 5 apr) (Quiver, 1 of 2)]arcing quiver of elm arrows of vileness (8/14, 13-18.2 power, 5 apr) 3.0 T1 arrow ammo Reqs Dex 11 [Ego] Arcane Power 13.0 - 18.2(-0.5 - -0.7) Physical Uses 50% Str, 70% Dex Mastery Master Marksman Acc+ +0.3% crit chance (max 25%) Apr +5 (-) Crit +1.0% (-) Capacity 14 (-7) Rld cld 0 (-3) Ranged+ +8(-3) blight On Hit: * 9% chance to reduce strength, dexterity, and constitution by 5 + 25% chance for lightning to strike from the target to a second target dealing 15 damage Arrows are used with bows to pierce your foes to death. Tap to cycle through comparison choices |
[vs. impenetrable iron mail armour of acid resistance (2 def, 9 armour) (Main armor)]rejuvenating rough leather armour (3 def, 2 armour) 9.0 T1 light armor Reqs Str 10 [Ego] Nature While equipped: ----- def ----- Armour +2 (-7) Defense +3 (+2 eff.) (+1 (+1 eff.)) Fatigue +6% (-6%) Resists +0%(-16%) acid HP.reg +2.00 ---------- misc Stam/turn +0.50 A suit of armour made of leather. |
[vs. pair of iron boots of speed (0 def, 3 armour) (On feet)]insulating pair of rough leather boots (0 def, 1 armour) 2.0 T1 feet armor [Ego] Master While equipped: dps ---------- Mov.spd +0% (-25%) ----- def ----- Armour +1 (-2) Fatigue +0% (-2%) Resists +5% fire +6% cold A pair of boots made of leather. |
[vs. Flamewrought (0 def, 2 armour) (On hands)]blighted rough leather gloves of magic (+2) (0 def, 1 armour) 1.0 T1 hands armor [Ego] Arcane While equipped: Stats +2 Mag +0(-3) Wil +0(-2) Cun dps ---------- Mind.pwr +0 (+0 eff.) (-2 (-2 eff.)) Melee+ 5 blight Dmg.mod +3% blight +0%(-5%) fire +4% arcane ----- def ----- Armour +1 (-1) Resists +5% blight +0%(-10%) fire Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
3 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
4 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+2 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+2 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
[vs. Manaromistir the brass lantern (Light source)]brass lantern 2.0 T1 lite [Normal] While equipped: Stats +0(-2) Str +0(-1) Con dps ---------- Phys.pwr +0 (+0 eff.) (-5 (-1 eff.)) Acc +0 (+0 eff.) (-20 (-7 eff.)) ----- def ----- Phys.save +0 (+0 eff.) (-6 (-4 eff.)) Heal.mod +0% (-10%) ---------- misc Light +3 (-) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
[vs. iron pickaxe 'Gyleg' (dig speed 29 turns) (Tool)]Tooth of the Mouth (dig speed 12 turns) 3.0 T1 digger tool [Unique] Unknown While equipped: Stats +0(-1) Str +0(-1) Cun +0(-3) Wil dps ---------- Mind.crit +0% (-2%) Phys.pwr +0 (+0 eff.) (-5 (-1 eff.)) Dmg.mod +5% blight Res.pen +0%(-5%) mind Acc +0 (+0 eff.) (-3 (-1 eff.)) Apr +15 Melee Ret 10 draining blight ----- def ----- Mind.save +0 (+0 eff.) (-9 (-4 eff.)) ---------- misc Infravis +0 (-3) While carried: ---------- misc Talents +1.00(-) Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
Level 10 (Roguelike)
Got a character to level 10.By Ann the Cornac Archer level 10
5th Flare 122nd year of Ascendancy at 16:50 see stats
The Arena (Roguelike)
Unlocked Arena mode.By Ann the Cornac Archer level 11
16th Dusk 122nd year of Ascendancy at 17:14 see stats
The secret city (Roguelike)
Discovered the truth about mages.By Ann the Cornac Archer level 11
15th Dusk 122nd year of Ascendancy at 11:37 see stats
Unstoppable (Roguelike)
Returned from the dead.By Ann the Cornac Archer level 13
62nd Dusk 122nd year of Ascendancy at 21:07 see stats
Log
Assassin Lord hits Ann for 42 nature, 6 blight, 5 darkness, 20 nature, 6 nature (78 total damage).
Deadly Poison from Assassin Lord hits Ann for 16 nature damage.
Poison from Assassin Lord hits Ann for 39 nature damage.
Ann's Shoot hits Assassin Lord for 55 physical damage.
Ann's Shoot killed Assassin Lord!
Talent Steady Shot is ready to use.
Deadly Poison from Assassin Lord hits Ann for 16 nature damage.
Poison from Assassin Lord hits Ann for 39 nature damage.
Ann activates Concealment.
Ann uses Infusion: Wild.
Ann speeds up.
Ann is cured!
Ann lessens the pain.
Talent Flare is ready to use.
Deadly Poison from Assassin Lord hits Ann for 14 nature damage.
Poison from Assassin Lord hits Ann for 0 nature damage.
You pickup 0.60 gold pieces.
You pickup 0.75 gold pieces.
Ann uses her elm longbow 'Mayiwen'!
Ann starts regenerating health quickly.
Ann deactivates Concealment.
Deadly Poison from Assassin Lord hits Ann for 14 nature damage.
Ann the level 13 cornac archer was naturalised to death by Assassin Lord on level 2 of Unknown tunnels.
Ann is no longer poisoned.
Ann stops regenerating health quickly.
Ann stops being poisoned.
Ann feels pain again.





































































