
Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
| Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Items Vault 1.5.0Donators/Buyers bonus! Possessor Bonus Class 1.5.4Donators/Buyers bonus! Select your Escorts 1.5.10Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Go to Landmark 1.1.0Adds a new game menu option "Show known Landmarks", which presents a list of landmarks (up/down stairs, golden chests, zone entrances and the like) that you've seen on the current level and allows you to go to them or view them on the map. You can also set your own landmarks for later reference by right-clicking on the map and choosing "Set landmark". Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Inventory Sort Order 1.3.0Improves the default sort order of items in the player's inventory. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Extra Dungeons 1.5.5In general, this mod is for people (like me) who like to do everything in a game. Visit all the dungeons, kill all the bosses, preferably get all the artifacts. By allowing all characters to visit some more restricted dungeons, we can make that a little easier. This mod is not intended to be lore-friendly, but I may make a lore-friendlier version in the future. (As it stands you can visit Irkkk as a halfling and the Yeek don't care. I may change that.) Current mod features: Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Better Item Description 1.5.10This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Shalore |
| Class | Archmage |
| Level / Exp | 50 / 1905% |
| Size | medium |
| Lifes / Deaths | Killed by Dosnd the thalore at level 25 on the 50th Pyre 123rd year of Ascendancy at 11:17 1 / 6Killed by Xanogara the blade horror at level 27 on the 45th Dusk 123rd year of Ascendancy at 02:24 Killed by Iselle the rattlesnake at level 29 on the 59th Dusk 123rd year of Ascendancy at 22:16 Killed by ArchFire at level 36 on the 48th Regrowth 124th year of Ascendancy at 19:33 Killed by Kra'Tor the Gluttonous at level 36 on the 48th Regrowth 124th year of Ascendancy at 22:59 Killed by Atamathon the Giant Golem at level 50 on the 34th Pyre 125th year of Ascendancy at 06:24 |
Primary Stats
| Strength | 30 (base 12) |
| Dexterity | 50 (base 13) |
| Constitution | 37 (base 7) |
| Magic | 106 (base 63) |
| Willpower | 117 (base 65) |
| Cunning | 101 (base 60) |
Resources
| Life | 857/857 |
| Mana | 493/493 |
| Positive | 215/247 |
| Healing Factor | 1.8056521739132 |
| Regeneration | 14.35493478261 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +40% |
| Spell | 0% |
| Global | +156.16921969587% |
Vision
| Sight | 10 |
| Lite | 10 |
| Infravision | 16 |
| See Stealth | 36.821432626948 |
| See Invisible | 58.096042608047 |
| ESP Range | 10 |
| ESP Kinds | demon/minor, demon/major |
Offense: Mainhand
| Damage | 104 |
| Accuracy | 60 |
| Crit Chance | 67% |
| APR | 75 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 84 |
| Crit Chance | 100% |
| Speed | 1 |
| Cooldown Reduction | 30 |
Offense: Mind
| Mindpower | 62 |
| Crit Chance | 82% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +64% |
| Blight | +38% |
| Arcane | +149% |
| Cold | +104% |
| All | +29% |
| Lightning | +123% |
| Light | +56% |
| Temporal | +37% |
| Physical | +37% |
| Darkness | +102% |
| Fire | +122% |
| Mind | +84% |
Offense: Damage Penetration
| Physical | +10% |
| Lightning | +30% |
| Cold | +30% |
| Darkness | +10% |
| Blight | +10% |
| Arcane | +64% |
| Fire | +96% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 53 (30%) |
| Defense | 49 |
| Ranged Defense | 50 |
| Fatigue | 0 |
| Physical Save | 61 |
| Spell Save | 57 |
| Mental Save | 65 |
Defense: Resistances
| Acid | + 44%( 77%) |
| Blight | + 34%( 77%) |
| Arcane | + 41%( 77%) |
| Cold | + 27%( 77%) |
| All | + 7%( 77%) |
| Lightning | + 48%( 77%) |
| Light | + 29%( 77%) |
| Mind | + 44%( 77%) |
| Physical | + 8%( 77%) |
| Darkness | + 54%( 77%) |
| Fire | + 50%( 77%) |
| Nature | + 37%( 77%) |
Defense: Immunities
| Pinning Resistance | 44% |
| Disarm Resistance | 90% |
| Bleed Resistance | 80% |
| Confusion Resistance | 40% |
| Knockback Resistance | 42% |
| Stun Resistance | 100% |
| Instadeath Resistance | 100% |
| Blind Resistance | 44% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 20 for 10 turns. While Heroism is active, you will only die when reaching -668 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Cunning stat. |
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 630 damage for 5 turns. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1646% for 10 turns and instantly restoring 82 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 829% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 5 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. |
Class Talents
| Spell / Meta | 1.30 |
| 3/5 |
| 1/5 |
| 5/5 |
| 4/5 |
| Spell / Temporal | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Spell / Air | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Arcane | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 4/5 |
| Spell / Phantasm | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Earth | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 4/5 |
| Spell / Fire | 1.30 |
| 4/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| Spell / Wildfire | 1.30 |
| 1/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Spell / Water | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Race / Shalore | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Aegis | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Spell / Divination | 1.30 |
| 4/5 |
| 3/5 |
| 1/5 |
| 0/5 |
| Spell / Conveyance | 1.30 |
| 4/5 |
| 4/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Keen Senses |
| talent | Arcane Shield |
| talent | Spellcraft |
| talent | Burning Wake |
| talent | Shielding |
| talent | Arcane Power |
| talent | Essence of Speed |
| talent | Yarrrr!! |
| talent | Wildfire |
| talent | Quicken Spells |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the lost anorithil to the recall portal on level 1 of Daikara. Escort: lost anorithil (level 1 of Daikara)As a reward you improved talent Bathe in Light (+1 level(s)). | done |
You successfully escorted the lost anorithil to the recall portal on level 1 of Old Forest. Escort: lost anorithil (level 1 of Old Forest)As a reward you improved talent Bathe in Light (+1 level(s)). | done |
You successfully escorted the lost anorithil to the recall portal on level 2 of Daikara. Escort: lost anorithil (level 2 of Daikara)As a reward you improved talent Healing Light (+1 level(s)). | done |
You successfully escorted the lost anorithil to the recall portal on level 3 of Old Forest. Escort: lost anorithil (level 3 of Old Forest)As a reward you improved talent Bathe in Light (+1 level(s)). | done |
You successfully escorted the lost anorithil to the recall portal on level 3 of Scintillating Caves. Escort: lost anorithil (level 3 of Scintillating Caves)As a reward you improved talent Bathe in Light (+1 level(s)). | done |
You successfully escorted the lost anorithil to the recall portal on level 3 of Trollmire. Escort: lost anorithil (level 3 of Trollmire)As a reward you improved talent Bathe in Light (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Dreadfell. Escort: lost warrior (level 1 of Dreadfell)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 5 of Dreadfell. Escort: lost warrior (level 5 of Dreadfell)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 6 of Dreadfell. Escort: lost warrior (level 6 of Dreadfell)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | done |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girlMelinda was saved from the brink of death at the beach, by a strange wave of blight. The Fortress Shadow said she could be cured. Melinda decided to come live with you in your Fortress. The Fortress Shadow has established a portal for her so she can come and go freely. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 1603. | active |
The Abashed Expanse is a part of Eyal torn apart by the Spellblaze and thrown into the void between the stars. Spellblaze FalloutsIt has recently begun to destabilize, threatening to crash onto Eyal, destroying everything in its path. You have entered it and must now stabilize three wormholes by firing any spell at them. Remember, the floating islands are not stable and might teleport randomly. However, the disturbances also help you: your Phase Door spell is fully controllable even if not of high level yet. * You have explored the expanse and closed all three wormholes. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You aided various denizens of Maj'Eyal in their attempts to join the Brotherhood of Alchemists, though you did not prove the deciding factor for any. This year's new member is Marus of Elvala. The Brotherhood of AlchemistsMarus of Elvala has completed an elixir of mysticism without your aid. Marus of Elvala has completed an elixir of the savior without your aid. Marus of Elvala has completed an elixir of mastery without your aid. You have aided Agrimley the hermit in creating an elixir of explosive force. You have aided Agrimley the hermit in creating an elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of CreationSlasul told you his side of the story. Now you must decide: which of them is corrupt? * You have sided with Slasul and killed Ukllmswwik. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within6 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! You decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Erelyzilafast the Dazzletorrent (0 def, 5 armour)3.0 T5 feet armor [Random Unique] Arcane/Master While equipped: dps ---------- Spell.crit +2% Spell.pwr +8 (+1 eff.) S.pwr/crit +8 Mov.spd +40% Res.pen +5% arcane +10% fire On Hit (Melee): * 30% chance to blind ----- def ----- Armour +5 Fatigue -6% Resists +15% fire +15% cold Phys.save +11 (+2 eff.) ---------- misc Max.enc +47 Max.vim +20.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | Urtharain the dwarven lantern1.0 T5 lite [Random Unique] Nature/Master/Psionic While equipped: Stats +1 Str +2 Dex +14 Wil +3 Con dps ---------- Phys.crit +6.0% Crit.mult +20.00% Phys.pwr +10 (+5 eff.) S.pwr/crit +2 Dmg.mod +15% mind +24% arcane ----- def ----- Phys.save +12 (+3 eff.) Heal.mod +23% Blind- +44% Confus- +30% ---------- misc Mana/s.crit +1.00 Light +10 See.Stealth +20 See.Invis +19 Track: Puts all charms on 40 cooldown Level 1.8 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 35 for 5 turns. The radius will increase with your Cunning. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | Morbusransom (6 def, 12 armour)2.0 T5 head armor [Random Unique] Arcane While equipped: Stats +9 Con dps ---------- Dmg.mod +15% acid +34% darkness +15% lightning +15% cold +15% arcane +15% fire On Hit (Melee): * 30% chance to corrode armour by 30% ----- def ----- Armour +12 Defense +6 (+2 eff.) Rng.Def +3 (+1 eff.) Resists +51% darkness +6% nature Max.HP +30.00 HP.reg +0.60 Stone Wall: Puts all charms on 80 cooldown Level 1.3 Pwr.cost 80 out of 80/80. Range melee/personal Travel.spd instantaneous Is a spell Description: Entomb yourself in a wall of stone for 8 turns. At level 4, it becomes targetable. Any hostile creature caught in the radius will also suffer 201.10 physical damage. Duration and damage will improve with your Spellpower. A pointy cloth hat, very wizardly... |
| Tool | Pick of Dwarven Emperors (dig speed 12 turns)3.0 T5 digger tool [Unique] Master While equipped: Stats +3 Str +3 Con dps ---------- Res.pen +10% physical ----- def ----- Phys.save +7 (+1 eff.) Spell.save +7 (+2 eff.) Mind.save +7 (+1 eff.) Max.HP +50.00 While carried: ---------- misc Talents +1 Dig Pulverizing Auger: Level 5.2 Pwr.cost 30 out of 30/30. Range 7 Travel.spd instantaneous Is a spell Description: Fire a powerful beam of stone-shaterring force, digging out any walls in its path up to 5. The beam also affect any creatures in its path, dealing 458.76 physical damage to all. The damage will increase with your Spellpower. This ancient pickaxe was used to pass down dwarven legends from one generation to the next. Every bit of the head and shaft is covered in runes that recount the stories of the dwarven people. |
| On fingers | Cinderwyrd0.1 T5 ring jewelry [Random Unique] Nature/Master While equipped: Stats +2 Cun dps ---------- Dmg.mod +20% acid +6% fire +3% blight Acc +12 (+4 eff.) Apr +15 Melee Ret 16 fire ----- def ----- Defense +14 (+5 eff.) Resists +40% acid +6% fire Max.HP +150.00 HP.reg +1.70 Heal.mod +30% Disarm- +45% Pinning- +44% Knockbk- +42% ---------- misc Equi/ret +0.12 Telepathy Demon/Minor Demon/Major Disengage: Puts all charms on 10 cooldown Level 2.0 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties. |
| On fingers | Ivonn the Umbrarune0.1 T5 ring jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +5 Str dps ---------- Dmg.mod +19% lightning +6% darkness +3% blight +6% arcane +20% mind Res.pen +10% darkness +10% blight ----- def ----- Armour +10 Resists +38% lightning +20% mind +5% arcane +9% blight HP.reg +4.70 Stun/Frz- +50% Rings can have magical properties. |
| Around waist | Blacksin the drakeskin leather belt1.0 T5 belt armor [Random Unique] Arcane/Master While equipped: Stats +12 Dex +12 Cun +18 Lck dps ---------- Spell.pwr +10 (+2 eff.) Dmg.mod +3% blight +15% arcane +6% darkness Res.pen +29% arcane ----- def ----- Armour +15 Mind.save +15 (+3 eff.) Stealth +29 ---------- misc T.Disarm +55 Infravis +12 Create a temporary shield that absorbs 410 damage Puts all charms on 30 cooldown A belt that goes around your waist. |
| In main hand | Awakened Staff of Absorption (60-72 power, 60 apr, fire element)7.0 staff 2H weapon [Godslayer] Unknown Power 60.0 - 72.0 Arcane Uses 130% Mag Mastery Staff Mastery Acc+ +2.5% procs dam / acc Acc +30 Apr +60 Atk.spd 100% While equipped: Stats +10 Mag +10 Wil dps ---------- Spell.crit +15% Spell.pwr +48 (+9 eff.) Dmg.mod +60% lightning +60% fire +60% arcane +60% cold Res.pen +30% lightning +30% fire +30% arcane +30% cold ---------- misc Max.mana +100.00 Max.P.En +50.00 Max.N.En +50.00 Talents +1 Command Staff May understand old Sher'Tul language. Absorb the essence (ignoring resistance and bypassing most defenses) of a target in range 8, draining 30% of its life and increasing your own damage by 30% for 7 turns. Uses 200 power out of 200/200 Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
| On hands | Ulfigrim the Galewyrd (0 def, 3 armour)1.0 T5 hands armor [Random Unique] Arcane/Master While equipped: Stats +10 Dex +10 Mag +11 Wil +3 Cun +8 Con dps ---------- Phys.crit +14.0% Spell.crit +18% Mind.crit +18% Crit.mult +13.00% Melee+ 19 arcane Acc +25 (+7 eff.) Melee Ret 12 lightning ----- def ----- Armour +3 Resists +10% arcane Phys.save +30 (+7 eff.) Spell.save +7 (+2 eff.) Mind.save +10 (+2 eff.) Disarm- +45% Juggernaut: (Instant) Puts all charms on 30 cooldown Level 3.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 27% and provides a 15% chance to shrug off critical damage for 20 turns. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | Turamarach the Scumward (5 def, 0 armour)2.0 T5 cloth armor [Random Unique] Arcane/Psionic While equipped: Stats +6 Cun dps ---------- Spell.crit +10% Mind.crit +9% Spell.pwr +30 (+6 eff.) Mind.pwr +6 (+1 eff.) Dmg.mod +19% light +20% mind +20% darkness +20% all Melee Ret 4 nature ----- def ----- Defense +5 (+2 eff.) Resists +20% mind +6% nature Mind.save +30 (+7 eff.) ---------- misc Max.psi +30.00 Infravis +3 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Cloak | Kilnmaster the elven-silk cloak (27 def, 0 armour)2.0 T5 cloak armor [Random Unique] Nature/Master/Psionic While equipped: Stats +6 Cun +6 Wil dps ---------- Mind.crit +8% Melee Ret 8 fire ----- def ----- Defense +27 (+9 eff.) Resists +6% lightning +1% physical +24% light +20% blight +25% fire +20% nature +6% cold Crit.dmg- 15.00% Phys.save +14 (+3 eff.) Spell.save +15 (+4 eff.) Stealth +13 HP.reg +2.70 Heal.mod +28% Stun/Frz- +25% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | voratun amulet 'Cholathayon'0.1 T5 amulet jewelry [Random Unique] Arcane/Nature/Master While equipped: Stats +1 Dex +10 Mag +3 Wil +2 Con dps ---------- Spell.crit +6% Spell.pwr +6 (+1 eff.) S.pwr/crit +6 Dmg.mod +7% darkness +8% temporal +8% light +8% physical ----- def ----- Armour +8 Defense +11 (+4 eff.) Fatigue -2% Res.Cap +7% all Crit.dmg- 5.00% Phys.save +22 (+5 eff.) Heal.mod +30% Cut- +80% ---------- misc Mana/turn +0.60 Max.mana +60.00 Infravis +1 Telepathy Demon/Minor Demon/Major Heal: Puts all charms on 35 cooldown Level 3.0 Pwr.cost 35 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift Description: Imbues your body with natural energies, healing for 380 life. The life healed will increase with your Mindpower. Amulets can have magical properties. |
Inventory
Primal Infusion (affinity 14%; cure magical, physical, mental)0.1 T3 infusion scroll [Unique] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random magical, physical or mental effect and increase affinity for all damage by 14% (scales with Constitution) for 6 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. This wild infusion has evolved. |
shielding rune of the psychic (absorb 572 for 6 turns)0.1 T2 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 572 damage for 6 turns. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
shielding rune of the sneak (absorb 683 for 5 turns)0.1 T2 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 683 damage for 5 turns. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Rune of the Rift (618.00 temporal damage, removed from time 4 turns)0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 6 Cooldown 10 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Inflicts 846.66 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
Choker of Dread0.1 T3 amulet jewelry [Unique] Arcane While equipped: dps ---------- Phys.pwr +5 (+2 eff.) Spell.pwr +5 (+1 eff.) ----- def ----- Blind- +100% ---------- misc See.Invis +10 Summon an elder vampire to your side for 15 turns. Uses 60 power out of 60/60 The evilness of undeath radiates from this amulet. |
voratun amulet0.1 T5 amulet jewelry [Normal] Amulets can have magical properties. |
voratun amulet0.1 T5 amulet jewelry [Normal] Amulets can have magical properties. |
Orb of Many Ways1.0 orb jewelry [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Void Orb0.1 T5 ring jewelry [Unique] Arcane While equipped: dps ---------- Spell.crit +5% Spell.pwr +10 (+2 eff.) Melee+ 15 arcane Dmg.mod +4% lightning +4% physical +4% cold +4% fire +15% arcane +5% all Res.pen +10% arcane ----- def ----- Resists +15% arcane Spell.save +10 (+3 eff.) Silence- +30% ---------- misc Max.mana +35.00 Cooldown Aether Avatar -4 Masteries +0.10 Spell/Arcane +0.10 Spell/Aether On Spell Hit: 10% Arcane Vortex 2 Manathrust: Level 5.2 Pwr.cost 6 out of 6/6. Range 10 Travel.spd instantaneous Is a spell Description: Conjures up mana into a powerful bolt doing 624.79 arcane damage. At level 3, it becomes a beam. The damage will increase with your Spellpower. This thin grey ring is adorned with a deep black orb. Tiny white dots swirl slowly within it, and a faint purple light glows from its core. |
voratun ring 'Hanastir'0.1 T5 ring jewelry [Random Unique] Nature/Master While equipped: Stats +5 Dex dps ---------- Acc +10 (+3 eff.) ----- def ----- Resists +6% lightning +3% cold Max.HP +74.00 HP.reg +3.80 Heal.mod +16% Blind- +10% Stun/Frz- +48% Rings can have magical properties. |
Airjustice the dragonbone vilestaff (30-36 power, 6 apr, fire element)5.0 T5 staff 2H weapon [Random Unique] Arcane Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Phys.crit +12.0% Spell.crit +24% Spell.pwr +30 (+6 eff.) Melee+ 45 arcane Dmg.mod +30% fire Res.pen +15% lightning +15% fire ----- def ----- Armour +6 Resists +5% arcane Phys.save +6 (+1 eff.) Die.at -60.00 life Disease- +15% Silence- +20% Stun/Frz- +15% ---------- misc Max.mana +110.00 Talents +1 Command Staff Project a bolt elemental energy from the staff (to range 10) dealing 70.80 to 84.96 fire damage Puts all charms on 5 cooldown Staves designed for wielders of magic, by the greats of the art. |
stralite longsword (30.5-42.7 power, 5 apr)3.0 T4 longsword 1H weapon Reqs Str 35 [Normal] Power 30.5 - 42.7 Physical Uses 100% Str Acc+ +0.4% crit.pwr / acc Apr +5 Crit +4.5% Atk.spd 100% Sharp, long, and deadly. |
elven-silk robe 'Treewalker' (5 def, 0 armour)2.0 T5 cloth armor [Random Unique] Nature/Psionic While equipped: Stats +7 Mag +8 Wil dps ---------- Mind.crit +6% Mind.pwr +4 (+1 eff.) Dmg.mod +20% cold +3% nature +6% light Melee Ret 4 acid On Hit (Melee): * 35% chance to corrode armour by 30% * Slows global speed by 15% * 30% chance to blind ----- def ----- Defense +5 (+2 eff.) Resists +20% blight +30% cold +6% nature +9% acid Mind.save +27 (+6 eff.) Max.HP +100.00 HP.reg +6.00 Heal.mod +30% ---------- misc Mana/turn +0.39 Psi/turn +0.36 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
enlightening hardened leather armour of the deep (3 def, 9 armour) =WATER BRWEAT=9.0 T3 light armor [Ego++] Nature/Psionic While equipped: Stats +5 Cun +5 Wil ----- def ----- Armour +9 Defense +3 (+1 eff.) Fatigue +8% Resists +10% acid +8% cold Mind.save +15 (+3 eff.) ---------- misc Breathe water A suit of armour made of leather. |
marshal's elven-silk cloak of the hunter (3 def, 0 armour) =213 HP=2.0 T5 cloak armor [Ego++] Nature/Master While equipped: Stats +4 Str +4 Con dps ---------- Acc +24 (+7 eff.) ----- def ----- Defense +3 (+1 eff.) Fatigue -10% Phys.save +10 (+2 eff.) Max.HP +213.00 ---------- misc Max.stam +10.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
11 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
4 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+0 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
8 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 citrine0.0 T1 yellow gem [Normal] While equipped: Light +1 Infravis +2 Item imbue powers: Light +1 Infravis +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
11 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
10 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
15 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
15 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
12 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
9 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+1 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+1 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+1 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
9 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
14 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
12 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
11 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+3 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+2 eff.) Item imbue powers: Defense +8 (+3 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
14 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
14 turquoise0.0 T4 green gem [Normal] While equipped: See.Stealth +10 See.Invis +10 Item imbue powers: See.Stealth +10 See.Invis +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
11 ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
13 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
37 bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
29 fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
36 diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
40 moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+3 eff.) Phys.save +10 (+2 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+2 eff.) Item imbue powers: Defense +10 (+3 eff.) Phys.save +10 (+2 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+2 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
29 pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Runed Skull3.0 T5 red gem [Unique] Arcane While carried: Spell.pwr +7 (+1 eff.) Melee Ret 25 fire Latent Damage Type: Fire Dull red runes are etched all over this blackened skull. |
Crystal Heart0.0 T5 multi-hued gem [Unique] Arcane While equipped: Stats +5 Con Resists +20% arcane +20% blight (The created item can be activated to recover the Heart.) Latent Damage Type: Arcane Combine with a suit of body armor (makes a non enchanted armour into an artifact). Uses 1 power out of 1/1 This crystal is huge, easily the size of your head. It sparkles brilliantly almost of its own accord. |
Windborne Azurite0.0 T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Mov.spd +20% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Mov.spd +15% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
Telos's Staff Crystal0.0 T5 multi-hued gem [Unique] Arcane A part of set. While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Resists +30% mind Confus- +30% Fear- +30% Light +2 While carried: Light +2 Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Resists +30% mind Confus- +30% Fear- +30% Light +2 Latent Damage Type: Blight Combine with a staff. Uses 1 power out of 1/1 A closer look at this pure white crystal reveals that it is really a plethora of colors swirling and scintillating. |
Atamathon's Ruby Eye0.0 T5 red gem [Plot Item] While equipped: Dmg.mod +20% fire Melee Ret 100 fire Max.HP +60.00 Pinning- +50% Light +2 Item imbue powers: Dmg.mod +20% fire Melee Ret 100 fire Max.HP +60.00 Pinning- +50% Light +2 One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed, it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
Prothotipe's Prismatic Eye0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Item imbue powers: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Goedalath Rock0.1 T5 demonic gem [Unique] Arcane While carried: Melee Ret 34 healing Mind.save -18 (-5 eff.) HP.reg -2.00 Heal.mod -50% Light -2 Item imbue powers: Phys.pwr +12 (+6 eff.) Spell.pwr +16 (+3 eff.) Dmg.mod +9% all Melee Ret 34 darkness Heal.mod +50% Infravis +3 See.Invis +14 Telepathy Demon/Major Demon/Minor Latent Damage Type: Shadowflame A small rock that seems from beyond this world, vibrating with a fierce energy. It feels warped and terrible and evil... and yet oh so powerful. |
Burning Star =mapping=1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 30 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. This item has been sent to the Item's Vault. |
Pearl of Life and Death2.0 white gem [Unique] Nature While carried: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con +10 Lck Dmg.mod +7% all Resists +7% all Stun/Frz- +100% Light +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
440 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
79 alchemist bloodstone0.0 T5 red alchemist-gem [Normal] When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
Spectral Cage0.0 T3 lite [Unique] Arcane While equipped: dps ---------- Spell.pwr +10 (+2 eff.) Dmg.mod +15% cold Res.pen +10% cold ----- def ----- Resists +20% cold ---------- misc Light +5 Cooldown Chill of the Tomb -2 Release a will o' the wisp that will explode against your foes for 765 cold damage (based on your Magic). Uses 20 power out of 20/20 This ancient, weathered lantern glows with a pale blue light emanating from several ghostly forms trapped within. The metal is icy cold to the touch. |
preserving dwarven lantern of health1.0 T5 lite [Ego+] Nature While equipped: Stats +3 Con ----- def ----- Resists +12% blight Max.HP +63.00 HP.reg +4.80 ---------- misc Light +4 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Essence of Bearness3.0 animal misc [Unique] Nature Invoke your inner bearness. Uses 100 power out of 100/100 The very essence of bearness! |
Axe of Fluffy Evil Axe of Fluffy Evil4.0 axe misc [Unique] Unknown Create a ... clockwork gnome. Uses 50 power out of 50/50 It seems there was still one present left. This is a pink ... axe. It obviously is not made for fighting. It looks fluffy. |
Mummified Egg-sac of Ungolë =no wield=2.0 egg misc [Unique] Nature While carried: ---------- misc Light -2 Summon up to 2 spiders. Uses 80 power out of 100/100 Dry and dusty to the touch, it still seems to retain some shadow of life. |
Heart of Poosh =no wield=5.0 land misc [Unique] Nature While carried: dps ---------- Dmg.mod +2% all Natural balance. Uses 100 power out of 100/100 The very heart of the lost land of Poosh. What did Kelad need with it? This item has been sent to the Item's Vault. |
dwarven-steel pickaxe of the Iron Throne (dig speed 15 turns)3.0 T3 digger tool [Ego+] Master While equipped: Stats +2 Str ----- def ----- Max.HP +23.00 ---------- misc Max.stam +18.00 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. This item has been sent to the Item's Vault. |
Bladed Rift2.0 T5 misc tool [Unique] Arcane/Psionic While equipped: dps ---------- Spell.pwr +10 (+2 eff.) Mind.pwr +10 (+2 eff.) Melee+ 25 phys.bleed Dmg.mod +10% temporal +5% physical Melee Ret 25 phys.bleed ----- def ----- Resists +15% temporal Animate Blade: Level 5.0 Pwr.cost 15 out of 25/25. Range 10 Travel.spd instantaneous Is a spell Description: Open a hole in space, summoning an animated blade for 10 turns. Upon defeat, Ak'Gishil collapsed into this tiny rift. How it remains stable, you are unsure. If you focus, you think you can call forth a sword from it. |
Dragon Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Elemental Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Annulment (1/1) =no wield=2.0 T2 rod charm [Unique] Arcane Put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5). Uses 30 power out of 30/30 You can feel magic draining out around this rod. Even nature itself seems affected. |
Gwai's Burninator =no wield=2.0 T3 rod charm [Unique] Arcane Shoot a cone of flames (radius 5) for 1136.14 fire damage (based on Magic). Uses 50 power out of 75/75 Gwai, a Pyromanceress that lived during the Spellhunt, was cornered by group of mage hunters. She fought to her last breath and is said to have killed at least ten people with this wand before she fell. This item has been sent to the Item's Vault. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 252/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (3/3) =no wield=2.0 rod charm [Unique] Nature Shoot a bolt of spydric poison out to range 12, dealing 804.96 nature damage (based on Magic) over 6 turns while rendering the target unable to move. Uses 25 power out of 75/75 This rod carved out of a giant spider fang continuously drips venom. This item has been sent to the Item's Vault. |
Islona [power 4] (10 cooldown)2.0 T5 torque charm [Random Unique] Psionic While equipped: ----- def ----- Armour +7 Spell.save +20 (+5 eff.) Poison- +20% ---------- misc Wards +9 physical +15 mind +15 darkness Talents +5 Telekinetic Blast +3 Ward Absorb and nullify at most 4 detrimental mental status effects in the next 10 turns Puts all charms on 10 cooldown Torques are made by powerful psionics to store psionic powers. |
Ivinor [power 69] (20 cooldown) =lv 35=2.0 T5 totem charm [Random Unique] Nature While equipped: Stats +2 Cun dps ---------- Dmg.mod +24% mind ----- def ----- Blind- +15% Poison- +30% ---------- misc Wards +10 acid +10 nature +10 light Talents +4 Lay Web +2 Ward Cooldown Lay Web -1 Harden the skin for 7 turns increasing armour by 69 and armour hardiness by 70% Puts all charms on 20 cooldown Natural totems are made by powerful wilders to store nature power. |
The Guardian's Totem2.0 T5 totem charm [Unique] Nature/Disrupt While equipped: Stats +10 Wil dps ---------- Mind.pwr +8 (+2 eff.) Melee Ret 18 nature slow ----- def ----- Resists +20% blight +20% arcane Spell.save +20 (+5 eff.) ---------- misc Masteries +0.10 Wild-gift/Fungus +0.10 Wild-gift/Antimagic Call forth an immobile antimagic pillar for 15 turns. (It spits slime, pulls in, stuns, and burns the arcane resources of your foes, while emitting an aura of silence against them within range 5, and will silence you for 5 turns when first summoned.). Uses 35 power out of 35/35 This totem of ancient stone oozes a thick slime from myriad cracks. Nonetheless, you sense great power within it. |
Flashstoker [power 265] (7 cooldown)2.0 T4 wand charm [Random Unique] Arcane While equipped: dps ---------- Dmg.mod +3% light +6% temporal Res.pen +10% temporal Melee Ret 8 mind ----- def ----- Resists +6% mind +12% light ---------- misc Talents +6 Volcano Cooldown Volcano -4 Fire a bolt of a random element with (base) damage 132 to 265 Puts all charms on 7 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Radhesabar [power 225] (6 cooldown)2.0 T5 wand charm [Random Unique] Arcane While equipped: Stats +3 Str +3 Con dps ---------- On Hit (Melee): * 35% chance to corrode armour by 30% ----- def ----- Resists +9% acid ---------- misc Talents +5 Volcano Cooldown Volcano -2 Creates a wall of flames lasting 4 turns (dealing 499 fire damage overall) Puts all charms on 6 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Void Shard2.0 T5 wand charm [Unique] Arcane While equipped: Stats +8 Mag dps ---------- Spell.pwr +10 (+2 eff.) Dmg.mod +12% darkness +12% temporal Melee Ret 16 void ----- def ----- Resists +10% darkness +10% temporal Release a radius 2 burst of void energy at up to range 5, dealing 282.22 temporal and 416.12 darkness damage (based on Magic). Uses 20 power out of 40/40 This jagged shape looks like a hole in space, yet it is solid, though light in weight. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
While you were in the Far East, the Grand Corruptor was busy in Maj'Eyal.
With the fall of Zigur he was able to attack and take control of Elvala, the Shaloren capital city.
His plans however do not stop there.
After your victory you came back to Last Hope and reunited with Melinda, who after many years remains free of demonic corruption.
You lived together and led a happy life. Melinda even learned a few adventurer's tricks and you both traveled Eyal, making new legends.
Achievements
A dangerous secret
Found the mysterious staff and told Last Hope about it.By ArchFire the Shalore Archmage level 34
10th Decay 123rd year of Ascendancy at 06:26 see stats
A different point of view
Learned the five chapters of Orc history through loremaster Hadak's tales.By ArchFire the Shalore Archmage level 45
30th Haze 124th year of Ascendancy at 18:10 see stats
A living one!
Was teleported into Caldizar's Fortress, far into the void between the stars.By ArchFire the Shalore Archmage level 50
33rd Regrowth 125th year of Ascendancy at 00:58 see stats
Against all odds
Killed Ukruk in the ambush.By ArchFire the Shalore Archmage level 34
80th Haze 123rd year of Ascendancy at 06:46 see stats
Anti-Antimagic!
Destroyed the Ziguranth camp with your Rhaloren allies.By ArchFire the Shalore Archmage level 24
41st Pyre 123rd year of Ascendancy at 08:48 see stats
Arachnophobia
Destroyed the spydric menace.By ArchFire the Shalore Archmage level 38
62nd Regrowth 124th year of Ascendancy at 03:46 see stats
Are you out of your mind?!
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By ArchFire the Shalore Archmage level 49
3rd Decay 124th year of Ascendancy at 12:09 see stats
Atamathoned!
Killed the giant golem Atamathon after foolishly reactivating it.By ArchFire the Shalore Archmage level 50
34th Pyre 125th year of Ascendancy at 09:00 see stats
Ay ay captain!
Turn into a pirate!By ArchFire the Shalore Archmage level 50
68th Regrowth 125th year of Ascendancy at 03:13 see stats
Back and there again
Opened a portal to the Far East from Maj'Eyal.By ArchFire the Shalore Archmage level 42
7th Dusk 124th year of Ascendancy at 14:06 see stats
Brave new world
Went to the Far East and took part in the war.By ArchFire the Shalore Archmage level 37
57th Regrowth 124th year of Ascendancy at 23:33 see stats
Bringer of Doom
Killed a Bringer of Doom.By ArchFire the Shalore Archmage level 35
42nd Regrowth 124th year of Ascendancy at 20:26 see stats
Can you bear it? So much bearness!
Killed Borius in the Bearscape.By ArchFire the Shalore Archmage level 31
48th Haze 123rd year of Ascendancy at 09:09 see stats
Clone War
Destroyed your own Shade.By ArchFire the Shalore Archmage level 44
14th Haze 124th year of Ascendancy at 10:07 see stats
Curse Lifter
Killed Ben Cruthdar the Cursed.By ArchFire the Shalore Archmage level 11
61st Dusk 122nd year of Ascendancy at 03:32 see stats
Destroyer's bane
Killed Golbug the Destroyer.By ArchFire the Shalore Archmage level 36
51st Regrowth 124th year of Ascendancy at 07:52 see stats
Don't Poosh it!
Killed Kelad in the lost land of Poosh.By ArchFire the Shalore Archmage level 27
1st Mirth 123rd year of Ascendancy at 23:51 see stats
Dragon's Greed
Amassed 8000 gold pieces.By ArchFire the Shalore Archmage level 9
8th Flare 122nd year of Ascendancy at 03:44 see stats
Evil denied
Won ToME by preventing the Void portal from opening.By ArchFire the Shalore Archmage level 50
77th Regrowth 125th year of Ascendancy at 21:09 see stats
Explorer
Used the Sher'Tul fortress exploratory farportal at least 7 times with the same character.By ArchFire the Shalore Archmage level 50
19th Pyre 125th year of Ascendancy at 19:24 see stats
Exterminator
Killed 1000 creatures.By ArchFire the Shalore Archmage level 15
46th Haze 122nd year of Ascendancy at 21:49 see stats
Eye of the storm
Freed Derth from the onslaught of the mad Tempest, Urkis.By ArchFire the Shalore Archmage level 22
23rd Pyre 123rd year of Ascendancy at 09:04 see stats
Fear of Fours
Killed all four bosses of the Slime Tunnels.By ArchFire the Shalore Archmage level 50
58th Regrowth 125th year of Ascendancy at 02:28 see stats
Flooder
Defeated Ukllmswwik while doing his own quest.By ArchFire the Shalore Archmage level 43
15th Dusk 124th year of Ascendancy at 20:02 see stats
Gem of the Moon
Completed the Master Jeweler quest with Limmir.By ArchFire the Shalore Archmage level 46
45th Haze 124th year of Ascendancy at 01:08 see stats
Guiding Hand
Saved all escorted adventurers.By ArchFire the Shalore Archmage level 33
77th Haze 123rd year of Ascendancy at 21:34 see stats
Home sweet home
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By ArchFire the Shalore Archmage level 16
50th Haze 122nd year of Ascendancy at 17:23 see stats
I cleared the room of death and all I got was this lousy achievement!
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By ArchFire the Shalore Archmage level 50
3rd Decay 124th year of Ascendancy at 12:55 see stats
Invasion from the Depths
Stopped a naga invasion by closing their portal.By ArchFire the Shalore Archmage level 48
75th Haze 124th year of Ascendancy at 13:11 see stats
Level 10
Got a character to level 10.By ArchFire the Shalore Archmage level 10
9th Dusk 122nd year of Ascendancy at 00:50 see stats
Level 20
Got a character to level 20.By ArchFire the Shalore Archmage level 20
76th Regrowth 123rd year of Ascendancy at 17:15 see stats
Level 30
Got a character to level 30.By ArchFire the Shalore Archmage level 30
60th Dusk 123rd year of Ascendancy at 04:11 see stats
Level 40
Got a character to level 40.By ArchFire the Shalore Archmage level 40
44th Pyre 124th year of Ascendancy at 19:14 see stats
Level 50
Got a character to level 50.By ArchFire the Shalore Archmage level 50
3rd Decay 124th year of Ascendancy at 12:43 see stats
Lucky Girl
Saved Melinda again and invited her to the Fortress to cure her.By ArchFire the Shalore Archmage level 50
38th Regrowth 125th year of Ascendancy at 00:40 see stats
Merry wintertide!
Finish the Santascape event and free the little helper elves.By ArchFire the Shalore Archmage level 31
12nd Haze 123rd year of Ascendancy at 14:21 see stats
Oozemancer
Destroyed the corrupted oozemancer.By ArchFire the Shalore Archmage level 40
68th Pyre 124th year of Ascendancy at 04:55 see stats
Orbituary
Stabilized the Abashed Expanse to maintain it in orbit.By ArchFire the Shalore Archmage level 2
75th Pyre 122nd year of Ascendancy at 01:11 see stats
Orcrist
Killed the leaders of the Orc Pride.By ArchFire the Shalore Archmage level 50
10th Regrowth 125th year of Ascendancy at 21:55 see stats
Race through fire
Raced through the fires of the Charred Scar to stop the Sorcerers.By ArchFire the Shalore Archmage level 48
77th Haze 124th year of Ascendancy at 08:23 see stats
Rescuer of the lost
Rescued the merchant from the assassin lord.By ArchFire the Shalore Archmage level 14
30th Haze 122nd year of Ascendancy at 12:32 see stats
Santassacre!
Killed the little helper elves after saving them!By ArchFire the Shalore Archmage level 31
12nd Haze 123rd year of Ascendancy at 15:07 see stats
Savior of the damsels in distress
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By ArchFire the Shalore Archmage level 25
47th Pyre 123rd year of Ascendancy at 03:29 see stats
Size is everything
Did over 1500 damage in one attack.By ArchFire the Shalore Archmage level 44
28th Haze 124th year of Ascendancy at 10:43 see stats
Size matters
Did over 600 damage in one attack.By ArchFire the Shalore Archmage level 23
33rd Pyre 123rd year of Ascendancy at 13:06 see stats
Sliders
Activated a portal using the Orb of Many Ways.By ArchFire the Shalore Archmage level 37
52nd Regrowth 124th year of Ascendancy at 14:43 see stats
Tactical master
Fought the two Sorcerers without closing any invocation portals.By ArchFire the Shalore Archmage level 50
77th Regrowth 125th year of Ascendancy at 21:08 see stats
Tales of the Spellblaze
Learned the eight chapters of the Spellblaze Chronicles.By ArchFire the Shalore Archmage level 50
33rd Regrowth 125th year of Ascendancy at 01:38 see stats
The Arena
Unlocked Arena mode.By ArchFire the Shalore Archmage level 9
7th Dusk 122nd year of Ascendancy at 08:58 see stats
The Legend of Garkul
Learned the five chapters of the Legend of Garkul.By ArchFire the Shalore Archmage level 50
3rd Allure 125th year of Ascendancy at 19:19 see stats
The Sun Still Shines
Aeryn survived the last battle.By ArchFire the Shalore Archmage level 50
77th Regrowth 125th year of Ascendancy at 21:09 see stats
There and back again
Opened a portal to Maj'Eyal from the Far East.By ArchFire the Shalore Archmage level 39
4th Pyre 124th year of Ascendancy at 15:50 see stats
Treasure Hoarder
Amassed 3000 gold pieces.By ArchFire the Shalore Archmage level 9
8th Flare 122nd year of Ascendancy at 03:44 see stats
Treasure Hunter
Amassed 1000 gold pieces.By ArchFire the Shalore Archmage level 9
8th Flare 122nd year of Ascendancy at 03:44 see stats
Vampire crusher
Destroyed the Master in its lair of the Dreadfell.By ArchFire the Shalore Archmage level 33
80th Haze 123rd year of Ascendancy at 02:30 see stats
Log
ArchFire deactivates Essence of Speed.
ArchFire deactivates Spellcraft.
ArchFire deactivates Keen Senses.
ArchFire deactivates Burning Wake.
ArchFire deactivates Arcane Shield.
ArchFire deactivates Wildfire.
ArchFire deactivates Arcane Power.
ArchFire deactivates Yarrrr!!.
ArchFire deactivates Quicken Spells.
ArchFire deactivates Shielding.








































































































































