Sleepless Jr the level 5 Cornac Solipsist by Derael

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.5
Addons
CampaignMaj'Eyal
ModeInsane Roguelike
SexMale
RaceCornac
ClassSolipsist
Level / Exp5 / 37%
Sizemedium
Lifes / Deaths

Primary Stats

Strength10 (base 10)
Dexterity10 (base 10)
Constitution10 (base 10)
Magic10 (base 10)
Willpower24 (base 24)
Cunning20 (base 20)

Resources

Life104/104
Psi153/153
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2
Infravision5
See Stealth21.388114253578
See Invisible21.388114253578

Offense: Mainhand

Damage5
Accuracy18
Crit Chance6%
APR12
Speed1.00

Offense: Offhand

Damage5
Accuracy18
Crit Chance6%
APR12
Speed1.00

Offense: Spell

Spellpower10
Crit Chance4%
Speed1

Offense: Mind

Mindpower26
Crit Chance9%
Speed1

Offense: Damage Bonus

Blight+15%

Defense: Base

Armour (hardiness)0 (30%)
Defense2
Ranged Defense2
Fatigue0
Physical Save11.6
Spell Save14.68
Mental Save27

Defense: Resistances

Blight+ 15%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (4/4)

Infusions
Infusions
Infusions
Infusions

Class Talents

Psionic / Psychic Assault1.30
2/5
1/5
0/5
0/5
Psionic / Dream Smith1.30
0/5
0/5
0/5
0/5
Psionic / Distortion1.30
0/5
0/5
0/5
0/5
Psionic / Solipsism1.30
2/5
1/5
0/5
0/5
Psionic / Slumber1.30
1/5
0/5
0/5
0/5
Psionic / Thought-Forms1.30
3/5
1/5
0/5
0/5

Generic Talents

Cunning / Survival1.00
1/5
0/5
0/5
0/5
Psionic / Feedback1.30
1/5
1/5
0/5
0/5
Psionic / Mentalism1.30
1/5
0/5
0/5
0/5
Psionic / Dreaming1.30
1/5
1/5
0/5
0/5

Effects

Quests

active
active
active

Equipment

Main armor
In off hand
Light source
In main hand

Inventory

Achievements

Log


Bought:
regeneration infusion of the psychic (heal 215 over 5 turns) for 40.67 gold.
Bought:
movement infusion of the psychic (372% speed; 6 turns) for 67.29 gold.
Bought:
healing infusion of the sneak (heal 80) for 31.86 gold.
Sleepless Jr drops on the floor:
regeneration infusion of the psychic (heal 215 over 5 turns).

Sleepless Jr picks up (c.):
regeneration infusion of the psychic (heal 215 over 5 turns).

You are now inscribed with Infusion: Regeneration.

You have no more
regeneration infusion of the psychic (heal 215 over 5 turns).

You have no more inscription slots.

You are now inscribed with Infusion: Movement.

You have no more inscription slots.

You are now inscribed with Infusion: Healing.


Talent Infusion: Healing is ready to use.

Talent Infusion: Movement is ready to use.
Talent Infusion: Regeneration is ready to use.

Ran for 6 turns (stop reason: didn't move).


You don't see how to get there...


Lore found:
Nature's Vengeance
You can read all your collected lore in the game menu, by pressing Escape.


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