











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
| Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Exponential Leveling 1.5.5Exponential Leveling is an addon that changes the amount of points (stats, class, ..) and optionally resources (hp/stamina/mana/regen..) you gain upon EACH level up. Being fully configurable, it can also be used to make the game easier as you wish to. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS. How to use this addon: - Download and install, of course. Check if the addon is ACTIVATED. If you have another addon that superload/overload player.lua, it might conflict.
- Start a New Game.
- Under Options > Gameplay, you can enable or disable the addon. This will work from the next levelup. It cannot be used retroactively.
- You can also change mode of operating (Default is balanced) and optional modes of operation (Also increase resources, life, etc on levelup) or be left as is.
Operating Modes: - Balanced -> Gives extra points in a fair way depending on your difficulty (Nightmare, Insane and Madness)
- Extra Points -> Gives many more points than vanilla in any difficulty
- Cheatish -> Gives way more points than you'll ever need
- Only Life -> Does NOT change how many points you gain on levelup, but provide some extra MAX HP on levelup. How much per level can be configured under the options.
Optional Modes (These work alongside Operating Modes): - None -> Nothing else than what chosen under Operating Modes
- All Resources -> Increase stamina, mana, hate, vim, etc (MAX and regen) upon levelup. How much per level can be configured under the options.
- MAX HP -> Increase only MAX HP and not all resources upon levelup. How much per level can be configured under the options. Stacks with Only Life if you want to.
POINTS COMPARISON (Example: Cornac Rogue at lv50): STATS | TALENTS | GENERIC | CATEGORY | PRODIGIES | MAX HP | STAMINA VANILLA | 160 | 70 | 49 | 4 | 2 | 958 | 247 BALANCED NIGHTMARE | 181 | 127 | 101 | 9 | 5 | 958 | 247 BALANCED INSANE | 217 | 145 | 119 | 12 | 8 | 958 | 247 BALANCED MADNESS | 269 | 166 | 140 | 20 | 17 | 958 | 247 EXTRA POINTS | 212 | 171 | 150 | 14 | 17 | 958 | 247 CHEATISH | 1140 | 560 | 539 | 102 | 202 | 958 | 247 ONLY LIFE | 160 | 70 | 49 | 4 | 2 | 1252+ | 247 + ALL RESOURCES | - | - | - | - | - | 1252+ | 396+ All resources ALSO gives, by a small amount, resources regeneration like: mana, stamina, vim, positive/negative, hate (per kill, not passively generated), psi and reduces equilibrium (by a small amount) every turn even in combat. Update v4.0.3
Possessor Bonus Class 1.5.4Donators/Buyers bonus! Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Enhanced Object Compare 1.5.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Go to Landmark 1.1.0Adds a new game menu option "Show known Landmarks", which presents a list of landmarks (up/down stairs, golden chests, zone entrances and the like) that you've seen on the current level and allows you to go to them or view them on the map. You can also set your own landmarks for later reference by right-clicking on the map and choosing "Set landmark". Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Better Item Description 1.5.10This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Items Vault 1.5.0Donators/Buyers bonus! Showing Items Tier in Inventory 1.5.10This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Ghoul |
| Class | Adventurer |
| Level / Exp | 24 / 85% |
| Size | medium |
| Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
| Strength | 98 (base 54) |
| Dexterity | 72 (base 54) |
| Constitution | 103 (base 54) |
| Magic | 71 (base 54) |
| Willpower | 78 (base 54) |
| Cunning | 77 (base 54) |
Resources
| Paradox | 300 |
| Mana | 218/283 |
| Psi | 105/118 |
| Vim | 157/157 |
| Life | 1257/1229 |
| Positive | 59/59 |
| Stamina | 116/154 |
| Hate | 100/100 |
| Healing Factor | 1.6409890109891 |
| Regeneration | 22.097126589791 |
Speed
| Mental | +57.19733572775% |
| Attack | +20.17661835084% |
| Movement | +195.64560319662% |
| Spell | +33.01628199379% |
| Global | +82.3% |
Vision
| Sight | 10 |
| Lite | 14 |
| Infravision | 9 |
| See Stealth | 101.92533028856 |
| See Invisible | 111.92533028856 |
Offense: Mainhand
| Damage | 57 |
| Accuracy | 71 |
| Crit Chance | 192% |
| APR | 62 |
| Speed | 0.64 |
Offense: Offhand
| Damage | 44 |
| Accuracy | 71 |
| Crit Chance | 190% |
| APR | 40 |
| Speed | 0.64 |
Offense: Spell
| Spellpower | 76 |
| Crit Chance | 37% |
| Speed | 0.75178766464596 |
Offense: Mind
| Mindpower | 70 |
| Crit Chance | 57% |
| Speed | 0.83210861956577 |
Offense: Damage Bonus
| Acid | +24% |
| Physical | +8% |
| Mind | +20% |
| All | 0% |
| Lightning | +13% |
| Light | +44% |
| Darkness | +6% |
| Fire | +62% |
| Nature | +29% |
Offense: Damage Penetration
| Nature | +7% |
| Darkness | +6% |
| Light | +5% |
| Temporal | +10% |
Defense: Base
| Armour (hardiness) | 68.31363224038 (92%) |
| Defense | 64 |
| Ranged Defense | 67 |
| Fatigue | 0 |
| Physical Save | 56 |
| Spell Save | 79 |
| Mental Save | 66 |
Defense: Resistances
| Acid | + 69%( 70%) |
| Blight | + 47%( 70%) |
| Physical | + 24%( 74%) |
| Cold | + 52%( 70%) |
| All | + 15%( 70%) |
| Lightning | + 39%( 70%) |
| Light | + 23%( 70%) |
| Mind | + 2%( 70%) |
| Darkness | + 46%( 82%) |
| Fire | + 64%( 70%) |
| Nature | + 41%( 70%) |
Defense: Immunities
| Stun Resistance | 100% |
| Confusion Resistance | 84% |
| Fear Resistance | 100% |
| Poison Resistance | 100% |
| Blind Resistance | 59% |
| Disarm Resistance | 35% |
| Bleed Resistance | 100% |
| Pinning Resistance | 100% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 100% |
Inscriptions (2/5)
| Runes | Effective talent level: 1.0 Rune: Heat BeamUse mode: Activated Range: 8 Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to fire a beam of heat, doing 64.97 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 130 damage for 5 turns. |
Class Talents
| Cursed / Gloom | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Corruption / Wrath | 1.20 |
| 1/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| Cursed / Predator | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Superiority | 1.20 |
| 5/5 |
| 5/5 |
| 3/5 |
| 0/5 |
| Technique / Combat veteran | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Corruption / Heart of Fire | 1.20 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Chronomancy / Temporal Combat | 1.20 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Celestial / Combat | 1.20 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| Cursed / One with shadows | 1.20 |
| 5/5 |
| 5/5 |
| 3/5 |
| 0/5 |
| Corruption / Sanguisuge | 1.20 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Cunning / Tactical | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Agility | 1.20 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Cunning / Shadow magic | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Technique / Combat techniques | 1.20 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Berserker's strength | 1.20 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Cunning / Stealth | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Cursed / Rampage | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Bloodthirst | 1.20 |
| 5/5 |
| 5/5 |
| 3/5 |
| 0/5 |
| Psionic / Absorption | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Cursed / Shadows | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Psionic / Projection | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Chronomancy / Speed Control | 1.20 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Spell / Enhancement | 1.20 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| Technique / Assassination | 1.20 |
| 1/5 |
| 5/5 |
| 3/5 |
| 0/5 |
| Technique / Magical combat | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Spell / Phantasm | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Corruption / Reaving combat | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Corruption / Rot | 1.20 |
| 5/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| Psionic / Augmented striking | 1.20 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Technique / Battle tactics | 1.20 |
| 5/5 |
| 5/5 |
| 3/5 |
| 0/5 |
| Cursed / Advanced shadowmancy | 1.20 |
| 5/5 |
| 5/5 |
| 3/5 |
| 0/5 |
| Cunning / Dirty fighting | 1.00 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Reflexes | 1.20 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Duelist | 1.20 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Cunning / Lethality | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Generic Talents
| Cunning / Survival | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Chronomancy / Chronomancy | 1.20 |
| 1/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Undead / Ghoul | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Combat training | 1.20 |
| 5/5 |
| 5/5 |
| 0/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Spell / Aegis | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Psionic / Augmented mobility | 1.40 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Cunning / Scoundrel | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Cursed / Cursed aura | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Celestial / Chants | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Cursed / Cursed form | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Cursed / Gestures | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Conditioning | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Cursed / Dark sustenance | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Psionic / Finer energy manipulations | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Effects
| talent | Arcane Combat |
| talent | Shadow Combat |
| talent | Infestation |
| talent | Arcane Shield |
| talent | Weapon Folding |
| talent | Inner Power |
| talent | Weapon of Light |
| talent | Shielding |
| talent | Arcane Feed |
| talent | Thermal Aura |
| talent | Kinetic Shield |
| talent | Gesture of Pain |
| talent | Phantasmal Shield |
| talent | Exploit Weakness |
| talent | Gloom |
| talent | Absorb Life |
| talent | Fiery Hands |
| talent | Charged Shield |
| talent | Shock Hands |
| talent | Call Shadows |
| talent | Shadow Feed |
| talent | Onslaught |
| talent | Weapon of Wrath |
| talent | Chant of Resistance |
| talent | Precise Strikes |
| talent | Daunting Presence |
| talent | Lacerating Strikes |
| talent | Charged Aura |
| talent | Skate |
| talent | Second Life |
| talent | Contingency |
| talent | Blur Sight |
| talent | Blade Flurry |
| beneficial effect | You feel your grip on reality slipping. Curse of Madness (power 2.0)Penalty : Fractured Sanity: -5% Mind Resistance, -7% Confusion Immunity Power 1+: Unleashed: +6% critical damage, +9% off-hand weapon damage Power 2+: -1 Luck, +3 Dexterity Power 3+: Conspirator: When you are confused, any foe that hits you or that you hit in melee becomes confused. Power 4+: Mania: Any time you lose more than 18.7% of your life over a single turn, the remaining cooldown of one of your talents is reduced by 1. |
| beneficial effect | The target is hunting creatures of type / sub-type: undead / mummy with 100% effectiveness. Kills: 159 / 3 kills, Damage: +16% / +37%, Attack: +7 / +18, Stun: -- / 7.6%, Outmaneuver: 9.8% / 24.1% Predator |
| beneficial effect | Next 3 melee attacks are certain to critically strike, and this unit has 26% more critical power. Voracious Blade |
| beneficial effect | Countering melee attacks: Has a 54% chance to get an automatic counter attack when avoiding a melee attack. (2.2 counters remaining) Counter Attacking |
| beneficial effect | The target is moving is 100% faster. 3 Celerity |
| beneficial effect | Horrible visions fill your mind. Curse of Nightmares (power 4.0): 9%Penalty : Plagued by Visions: Your mental save has a 20% chance to be reduced by 19% when tested. Power 1+: Removed from Reality: +5 Physical Resistance, +4 Maximum Physical Resistance Power 2+: -1 Luck, +7 Willpower Power 3+: Suffocate: Your touch instills a horror that suffocates any weak, non-elite foe that hits you or that you hit in melee. At 3 levels below yours they lose 14 air and an additional 6 air for each level below that. Power 4+: Nightmare: Each time you are damaged by a foe there is a chance (currently 9%) of triggering a radius 5 nightmare (slow effects, hateful whispers, and summoned Terrors) for 8 turns. This chance grows each time you are struck but fades over time. |
| beneficial effect | Increases attack, spell, and mind speed by 17%. 1 Time Dilation |
| beneficial effect | A shroud of darkness seems to fall across your path. Curse of Shrouds (power 5.0)Penalty : Shroud of Weakness: Small chance of becoming enveloped in a Shroud of Weakness (reduces damage dealt by 12%) for 4 turns. Power 1+: Nightwalker: +20 Darkness Resistance, +12% Max Darkness Resistance, +12 See Invisible Power 2+: -1 Luck, +9 Constitution Power 3+: Shroud of Passing: Your form seems to fade as you move, reducing all damage taken by 20% for 1 turn after movement. Power 4+: Shroud of Death: The power of every kill seems to envelop you like a shroud, reducing all damage taken by 20% for 3 turns. |
| beneficial effect | Guarding against melee damage: Will dismiss up to 23 damage from the next 2.1 attack(s) with a 10% chance to counterattack. Guarded |
| beneficial effect | The target is in a magical frenzy, improving spellpower by 8. Bloodlust |
| detrimental effect | Zone-wide effect: Strong scents fill the air and make you feel drowsy. If the timer reaches 0 you will fall into a dreaming sleep state. -10% mind resistance, -20% sleep resistance, +10% nature damage. Heady Scent |
| beneficial effect | Mayhem and destruction seem to follow you. Curse of Misfortune (power 3.0)Penalty : Lost Fortune: You seem to find less gold in your journeys. Power 1+: Missed Opportunities: +6 Defense, +3 Ranged Defense Power 2+: -1 Luck, +5 Cunning Power 3+: Devious Mind: You have an affinity for seeing the devious plans of others (+35% chance to avoid traps). Power 4+: Unfortunate End: There is a 30% chance that the damage you deal will increase by 30% if the increase would be enough to kill your opponent. |
| beneficial effect | An aura of death surrounds you. Curse of Corpses (power 3.0)Penalty : Fear of Death: -5% resistance against damage from the undead. Power 1+: Power over Death: +8% damage against the undead. Power 2+: -1 Luck, +3 Strength, +3 Magic Power 3+: Corpselight: Each death you cause leaves behind a trace of itself, an eerie light of radius 4. Power 4+: Reprieve from Death: Humanoids you slay have a 35% chance to rise to fight beside you as ghouls for 6 turns. |
| beneficial effect | The target is waiting to be recalled back to the worldmap. Recalling |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | active |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Old Forest. Escort: lone alchemist (level 1 of Old Forest)As a reward you improved Dexterity by +1. | done |
You successfully escorted the repented thief to the recall portal on level 2 of Old Forest. Escort: repented thief (level 2 of Old Forest)As a reward you improved Cunning by +1. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * 'Needed: one ritch stinger. Keep as much venom in it as possible.' * You've found the needed length of troll intestine. * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' Marus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * You've found the needed giant spider spinneret. * You've found the needed snow giant kidney. * 'Needed: one storm wyrm claw. I recommend severing one of dewclaws. They're smaller and easier to remove, but they've never been blunted by use, so be careful you don't poke yourself. Oh yes, and don't get eaten.' Ungrol of Last Hope needs your help making an elixir of brawn. He has given you some notes on the ingredients: * You've found the needed sandworm tooth. * You've found the needed electric eel tail. * You've found the needed pouch of bone giant dust. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| Psionic focus | sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+2 eff.) Phys.save +8 (+3 eff.) Spell.save +8 (+1 eff.) Mind.save +8 (+2 eff.) Item imbue powers: Defense +8 (+2 eff.) Phys.save +8 (+3 eff.) Spell.save +8 (+1 eff.) Mind.save +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
| Quiver | Emiwen the quiver of dragonbone arrows (19/19, 65.5-91.7 power, 32 apr)3.0 T5 arrow ammo [Random Unique] Arcane/Master Power 65.5 - 91.7 Physical Uses 70% Dex, 50% Str Acc+ +0.2% crit / acc Apr +32 Crit +15.0% Capacity 19 Proj.spd +200% Ranged+ +23 lightning +17 bleed +12 temporal On Crit.r2 +4 temporal On Hit: * 40% chance to gain 10% of a turn (3/turn limit) * 25% chance for lightning to arc to a second target On Crit: * wounds the target for 7 turns: 20 bleeding, 67% reduced healing Arrows are used with bows to pierce your foes to death. |
| On hands | Flamewrought (Shrouds) (0 def, 2 armour)1.0 T1 hands armor [Unique] Nature While equipped: Stats +2 Cun +3 Wil dps ---------- Mind.pwr +2 (+1 eff.) Dmg.mod +5% fire ----- def ----- Armour +2 Resists +10% fire Unarmed combat: Power 6.0 - 6.6 Physical Uses 40% Dex, 40% Str, 40% Cun Acc+ +0.2% crit / acc Apr +7 Crit +1.0% Atk.spd 100% Melee+ +10 fire Dmg.conv 100% fire On Hit: 30% Flamespit 3 Curse of Shrouds Flamespit: Level 3.0 Pwr.cost 5 out of 24/24. Range 10 Travel.spd instantaneous Is a nature gift Description: Spits a bolt of fire, doing 132.94 fire damage. The damage will increase with your Mindpower. These gloves seems to be made out of the exoskeletons of ritches. They are hot to the touch. |
| Light source | dwarven lantern 'Glitterquill'1.0 T5 lite [Random Unique] Arcane/Master/Psionic While equipped: dps ---------- Mind.crit +11% Mind.pwr +12 (+3 eff.) Dmg.mod +18% acid +15% light Melee Ret 20 fire On Hit (Melee): * 30% chance to blind ----- def ----- Resists +6% acid +9% fire Mind.save +7 (+2 eff.) Blind- +48% Confus- +26% ---------- misc Light +9 See.Stealth +24 See.Invis +22 Track: Puts all charms on 23 cooldown Level 3.6 Pwr.cost 23 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 42 for 6 turns. The radius will increase with your Cunning. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | Steel Helm of Garkul (Corpses) (0 def, 6 armour)3.0 T2 head armor [Unique] Nature Another of Garkul's heirlooms would bring out his spirit. While equipped: Stats +5 Str +4 Wil +5 Con dps ---------- Dmg.mod +10% physical ----- def ----- Armour +6 Fatigue +8% Phys.save +12 (+4 eff.) Spell.save +12 (+2 eff.) Mind.save +12 (+3 eff.) ---------- misc Masteries +0.20 Technique/Thuggery Curse of Corpses A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
| On feet | Wanderer's Rest (Shrouds) (4 def, 0 armour)0.0 T3 feet armor [Unique] Psionic While equipped: Stats +3 Dex dps ---------- Mov.spd +10% ----- def ----- Defense +4 (+1 eff.) Fatigue -10% Resists +5% physical Pinning- +100% ---------- misc Masteries +0.20 Psionic/Augmented mobility Curse of Shrouds Telekinetic Leap: Level 4.2 Pwr.cost 12 out of 20/20. Range 7 Travel.spd instantaneous Is a mind power Description: You perform a precise, telekinetically-enhanced leap, landing up to 7 squares away. These boots feel nearly completely weightless. Touching them, you feel an enormous burden lifted from you. |
| Tool | Emothra (dig speed 6 turns)3.0 T5 digger tool [Random Unique] Nature/Master/Psionic While equipped: Stats +3 Str dps ---------- Phys.crit +1.0% Dmg.mod +3% physical +13% fire +9% nature +14% mind Melee Ret 8 temporal ----- def ----- Resists +3% blight +10% fire +9% darkness +14% nature Mind.save +12 (+3 eff.) Die.at -20.00 life Max.HP +30.00 HP.reg +0.40 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | Nightsong (Corpses)0.1 T2 ring jewelry [Unique] Psionic While equipped: Stats +6 Cun dps ---------- Dmg.mod +5% physical ----- def ----- Defense +6 (+2 eff.) Fatigue -7% Mind.save +13 (+4 eff.) ---------- misc Max.stam +25.00 Cooldown Shadowstep -1 Curse of Corpses Dark Tendrils: Level 2.4 Pwr.cost 23 out of 50/50. Range 6 Travel.spd instantaneous Is a mind power Description: Send tendrils of creeping dark out to attack your target, and pin them in the darkness for 3 turns. Creeping dark will trail behind the tendrils as they move. The darkness does 47 damage per turn. The damage will increase with your Mindpower. You do +9% damage to anything that has entered your creeping dark. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it. |
| On fingers | Shineorder (Shrouds)0.1 T4 ring jewelry [Random Unique] Arcane/Nature/Master While equipped: Stats +6 Mag +6 Wil dps ---------- Spell.pwr +8 (+2 eff.) Dmg.mod +3% fire Melee Ret 12 light ----- def ----- Resists +9% blight +9% nature +9% light Mind.save +10 (+3 eff.) Max.HP +36.00 Poison- +21% Disease- +18% Disarm- +35% Pinning- +37% Knockbk- +44% ---------- misc Psi/ret +0.04 Light +1 Curse of Shrouds Rings can have magical properties. |
| Around neck | steel amulet 'Emelarerin'0.1 T2 amulet jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +6% acid Acc +2 (+1 eff.) Apr +1 Melee Ret 12 physical On Hit (Melee): * 30% chance to corrode armour by 30% ----- def ----- Armour +4 Resists +3% acid Heal.mod +13% Cut- +50% Heal: Puts all charms on 20 cooldown Level 2.0 Pwr.cost 20 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift Description: Imbues your body with natural energies, healing for 356 life. The life healed will increase with your Mindpower. Amulets can have magical properties. |
| In main hand | Balanceglamour (Madness) (18-19.8 power, 40 apr, mind damage)3.0 T5 mindstar 1H weapon [Random Unique] Nature/Psionic This psionic mindstar is wrathful to the hated. This harmonious mindstar will complement other natural mindstars. Power 18.0 - 19.8 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% Melee+ +4 nature On Hit.r1 +8 nature On Crit.r2 +12 mind While equipped: Stats +1 Cun dps ---------- Mind.crit +13% Mind.pwr +18 (+5 eff.) Dmg.mod +10% nature +6% mind Res.pen +7% nature ----- def ----- Resists +8% nature Heal/summ +10 ---------- misc Equi/ret +1.70 Hate/m.crit +3.00 Psi/m.crit +4.00 Masteries +0.10 Wild-gift/Harmony Curse of Madness Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Around waist | Mighty Girdle (Misfortune)1.0 T2 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: ----- def ----- Armour +4 Fatigue -10% Max.HP +40.00 Knockbk- +40% ---------- misc Max.enc +70 Curse of Misfortune This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
| In off hand | vined mindstar 'Zubutta' (Misfortune) (10.5-11.55 power, 18 apr, nature damage)3.0 T2 mindstar 1H weapon [Rare] Nature/Psionic Power 10.5 - 11.6 Nature Uses 35% Wil, 15% Cun Mastery Psiblades Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% Melee+ +8 physical While equipped: dps ---------- Mind.crit +2% Mind.pwr +4 (+1 eff.) Dmg.mod +6% darkness Res.pen +6% darkness ----- def ----- Resists +8% darkness +1% physical Phys.save +9 (+3 eff.) Die.at -80.00 life Blind- +11% ---------- misc Max.stam +30.00 Masteries +0.20 Cursed/Darkness Curse of Misfortune Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Cloak | Xerytta the Dazzleripper (Shrouds) (13 def, 5 armour)2.0 T3 cloak armor [Random Unique] Master While equipped: Stats +2 Str +2 Dex +2 Cun +2 Con dps ---------- Phys.crit +4.0% Res.pen +5% light ----- def ----- Armour +5 Defense +13 (+3 eff.) Rng.Def +3 (+1 eff.) Phys.save +12 (+4 eff.) Spell.save +13 (+2 eff.) Mind.save +17 (+5 eff.) HP.reg +0.40 Curse of Shrouds A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Xanobeth (Nightmares) (10 def, 13 armour)17.0 T2 massive armor [Random Unique] Nature/Master While equipped: dps ---------- Res.pen +10% temporal ----- def ----- Armour +13 Defense +10 (+3 eff.) Rng.Def +6 (+2 eff.) Fatigue +22% Resists +15% cold Max.HP +20.00 HP.reg +3.40 ---------- misc Stam/turn +0.50 Curse of Nightmares A suit of armour made of metal plates. |
Inventory
Ereluthel the steel ring (Nightmares)0.1 T2 ring jewelry [Random Unique] Arcane While equipped: Stats +4 Mag +8 Wil dps ---------- Spell.crit +1% Spell.pwr +7 (+1 eff.) Dmg.mod +10% darkness ----- def ----- Resists +13% acid +20% darkness +14% fire +10% lightning +12% cold Def/telep +5 Res/telep +5% Dur/telep +5% Curse of Nightmares Rings can have magical properties. |
Erelochak the stralite dagger (Madness) (36.5-47.45 power, 9 apr)1.0 T4 dagger 1H weapon [Rare] Nature Power 36.5 - 47.5 Physical Uses 45% Cun, 45% Dex Acc+ +0.5% APR / acc Apr +9 Crit +8.0% Atk.spd 100% Phasing +40% On Crit.r2 +19 ice While equipped: Stats +5 Con dps ---------- Phys.crit +3.0% Mind.crit +4% Res.pen +11% cold ----- def ----- Armour +12 ---------- misc Max.psi +50.00 Curse of Madness Sharp, short and deadly. |
stralite greatmaul of crippling (Misfortune) (58.5-87.75 power, 3 apr)5.0 T4 greatmaul 2H weapon [Ego+] Master Power 58.5 - 87.8 Physical Uses 120% Str Acc+ +0.1% dam / acc Apr +3 Crit +2.5% Atk.spd 100% On Crit: * cripple the target While equipped: dps ---------- Phys.crit +13.0% Curse of Misfortune Massive two-handed mauls. |
stralite greatsword of erosion (Misfortune) (47.5-76 power, 3 apr)3.0 T4 greatsword 2H weapon [Ego] Nature Power 47.5 - 76.0 Physical Uses 120% Str Acc+ +0.4% crit.pwr / acc Apr +3 Crit +4.5% Atk.spd 100% Melee+ +13 nature +10 temporal Curse of Misfortune Massive two-handed swords. |
Manimahell the Pyreborn (Madness) (21.5-30.1 power, 4 apr)3.0 T3 longsword 1H weapon [Rare] Disrupt Power 21.5 - 30.1 Physical Uses 100% Str Acc+ +0.4% crit.pwr / acc Apr +4 Crit +3.5% Atk.spd 100% On Hit: * Slows global speed by 10% * leeches stamina from the target While equipped: dps ---------- Dmg.mod +9% fire Melee Ret 11 nature slow 8 fire ----- def ----- Resists +9% lightning +12% light +9% darkness +12% nature Curse of Madness Sharp, long, and deadly. |
slime-covered voratun longsword of erosion (Nightmares) (42.5-59.5 power, 6 apr)3.0 T5 longsword 1H weapon [Ego] Nature/Disrupt Power 42.5 - 59.5 Physical Uses 100% Str Acc+ +0.4% crit.pwr / acc Apr +6 Crit +5.0% Atk.spd 100% Melee+ +12 temporal +10 nature On Hit: * Slows global speed by 11% Curse of Nightmares Sharp, long, and deadly. |
balanced stralite mace of persecution (Shrouds) (36-50.4 power, 5 apr)3.0 T4 mace 1H weapon [Ego] Disrupt/Master Power 36.0 - 50.4 Physical Uses 100% Str Acc+ +0.1% dam / acc Apr +5 Crit +2.5% Atk.spd 100% Against +10% Unnatural While equipped: Stats +4 Wil dps ---------- Acc +9 (+3 eff.) ----- def ----- Defense +10 (+3 eff.) Disarm- +31% Curse of Shrouds Blunt and deadly. |
chilling stralite mace of erosion (Madness) (34-47.6 power, 5 apr)3.0 T4 mace 1H weapon [Ego] Arcane/Nature Power 34.0 - 47.6 Physical Uses 100% Str Acc+ +0.1% dam / acc Apr +5 Crit +2.5% Atk.spd 100% Melee+ +7 temporal +10 nature +16 cold Curse of Madness Blunt and deadly. |
Fogoath the thorny mindstar (Misfortune) (9-9.9 power, 24 apr, mind damage)3.0 T3 mindstar 1H weapon [Rare] Nature/Psionic Power 9.0 - 9.9 Mind Uses 40% Wil, 20% Cun Mastery Psiblades Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% Melee+ +32 darkness While equipped: dps ---------- Mind.crit +3% Mind.pwr +6 (+2 eff.) Dmg.mod +12% acid +7% mind +6% darkness Melee Ret 7 mind 5 darkness On Hit (Melee): * 20 arcane resource burn ----- def ----- Resists +12% nature Spell.save +15 (+3 eff.) Curse of Misfortune Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
creative thorny mindstar of life (Corpses) (9-9.9 power, 24 apr, mind damage)3.0 T3 mindstar 1H weapon [Ego] Nature/Psionic Power 9.0 - 9.9 Mind Uses 40% Wil, 20% Cun Mastery Psiblades Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% While equipped: Stats +2 Cun dps ---------- Mind.crit +3% Crit.mult +7.00% Mind.pwr +6 (+2 eff.) ----- def ----- Max.HP +12.00 HP.reg +0.60 Curse of Corpses Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Ebonymaster the yew magestaff (Madness) (20-24 power, 4 apr, lightning element)5.0 T3 staff 2H weapon [Rare] Arcane Power 20.0 - 24.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +4 Crit +3.5% Atk.spd 100% Phasing +40% Melee+ +12 blight +16 arcane While equipped: dps ---------- Spell.crit +3% Spell.pwr +17 (+4 eff.) Dmg.mod +20% lightning Res.pen +15% arcane ----- def ----- Armour +8 Hardiness +7% Resists +15% darkness Phys.save +8 (+3 eff.) Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Talents +1 Command Staff Curse of Madness Staves designed for wielders of magic, by the greats of the art. |
Nuruibar the Cleanseblood (Nightmares) (20-24 power, 4 apr, light element)5.0 T3 staff 2H weapon [Rare] Nature Power 20.0 - 24.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +3% Spell.pwr +9 (+2 eff.) Dmg.mod +20% light +12% mind Res.pen +10% physical Acc +6 (+2 eff.) On Hit (Melee): * 14% chance to blind ----- def ----- Armour +12 Defense +20 (+5 eff.) Rng.Def +9 (+2 eff.) Resists +9% nature ---------- misc Light +4 Talents +1 Command Staff Curse of Nightmares Illuminate: Puts all charms on 4 cooldown Level 2.4 Pwr.cost 4 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area. At level 3, it also blinds all who see it (except the caster) for 3 turns. At level 4, it also deals 183.20 light damage. Staves designed for wielders of magic, by the greats of the art. |
acidic orite trident (Nightmares) (41-65.6 power, 13 apr)3.0 T4 trident 2H weapon [Ego] Arcane Power 41.0 - 65.6 Physical Uses 120% Str Mastery Exotic Weapons Mastery Acc+ +0.1% dam / acc Apr +13 Crit +3.5% Atk.spd 100% Melee+ +14 acid On Crit: * splashes the target with acid Curse of Nightmares A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
insidious stralite waraxe (Madness) (33-46.2 power, 5 apr)3.0 T4 waraxe 1H weapon [Ego] Nature Power 33.0 - 46.2 Physical Uses 100% Str Acc+ +0.2% crit / acc Apr +5 Crit +6.5% Atk.spd 100% Melee+ +11 insidious poison Curse of Madness One-handed war axes. |
nightruned hardened leather belt (Shrouds)1.0 T3 belt armor [Ego] Arcane While equipped: ----- def ----- Resists +6% light +11% darkness Curse of Shrouds A belt that goes around your waist. |
Cloak of Deception (Corpses)1.0 cloak armor [Plot Item] Arcane While equipped: dps ---------- Phys.pwr +5 (+1 eff.) Spell.pwr +5 (+1 eff.) Mind.pwr +5 (+1 eff.) Curse of Corpses A black cloak, with subtle illusion enchantments woven into its very fabric. |
Satyrfurnace the cashmere robe (Madness) (2 def, 0 armour)2.0 T3 cloth armor [Rare] Psionic While equipped: Stats +7 Mag +7 Wil dps ---------- Dmg.mod +12% acid Res.pen +20% acid +15% nature On Hit (Melee): * 30% chance to corrode armour by 30% ----- def ----- Defense +2 (+1 eff.) Resists +30% acid ---------- misc Mana/turn +0.25 Psi/turn +0.28 Curse of Madness A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Isylaith (Misfortune) (0 def, 2 armour)1.5 T3 hands armor [Rare] Psionic While equipped: Stats +5 Dex dps ---------- Mind.pwr +7 (+2 eff.) Melee+ 24 mind 20 darkness Dmg.mod +15% physical On Hit (Melee): * 16% chance to cause random gloom ----- def ----- Armour +2 Phys.save +9 (+3 eff.) Mind.save -9 (-2 eff.) HP.reg +1.00 Heal.mod +10% ---------- misc Max.stam +15.00 Unarmed combat: Power 23.5 - 32.9 Physical Uses 40% Cun, 40% Dex, 40% Str Acc+ +0.1% dam / acc Apr +9 Crit +8.0% Atk.spd 83% On Hit.r1 +12 arcane On Hit: 10% Reproach 3 Curse of Misfortune Ruined Earth: Puts all charms on 12 cooldown Level 3.6 Pwr.cost 12 out of 20/20. Range 5 Travel.spd instantaneous Is a mind power Description: Curse the earth around you in a radius of 5 for 6 turns. Any who stand upon it are weakened, reducing the damage they inflict by 42% Metal gloves protecting the hands up to the middle of the lower arm. |
hardened leather gloves of the juggernaut (Madness) (0 def, 2 armour)1.0 T3 hands armor [Ego+] Master While equipped: Stats +3 Con ----- def ----- Armour +2 Phys.save +16 (+5 eff.) Spell.save +5 (+1 eff.) Mind.save +6 (+2 eff.) Disarm- +31% Unarmed combat: Power 19.0 - 20.9 Physical Uses 40% Dex, 40% Str, 40% Cun Acc+ +0.2% crit / acc Apr +3 Crit +3.0% Atk.spd 100% Melee+ +11 physical On Hit: 10% Juggernaut 1 Curse of Madness Juggernaut: (Instant) Puts all charms on 17 cooldown Level 3.6 Pwr.cost 17 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 30% and provides a 16% chance to shrug off critical damage for 20 turns. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Xira (Shrouds) (0 def, 3 armour)2.0 T3 head armor [Rare] Master While equipped: Stats +4 Str +13 Con dps ---------- Phys.pwr +5 (+1 eff.) ----- def ----- Armour +3 Fatigue +3% Resists +5% arcane +12% lightning ---------- misc Infravis +3 See.Invis +24 Curse of Shrouds A cap made of leather. |
iron helm 'Earthrage' (Misfortune) (0 def, 3 armour)3.0 T1 head armor [Rare] Master While equipped: Stats +2 Wil dps ---------- Res.pen +5% arcane +5% blight On Hit (Melee): * Slows global speed by 30% ----- def ----- Armour +3 Fatigue +5% Phys.save +11 (+4 eff.) ---------- misc Max.vim +20.00 Curse of Misfortune A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Hanirig the stralite mail armour (Shrouds) (4 def, 8 armour)14.0 T4 heavy armor [Rare] Nature While equipped: Stats +5 Wil dps ---------- Res.pen +25% arcane Melee Ret 12 light On Hit (Melee): * 30% chance to corrode armour by 30% ----- def ----- Armour +8 Defense +4 (+1 eff.) Fatigue +16% Resists +22% blight +18% acid +5% arcane +26% darkness ---------- misc Light +2 Curse of Shrouds A suit of armour made of mail. |
dwarven-steel mail armour 'Anylenaribers' (Misfortune) (3 def, 8 armour)14.0 T3 heavy armor [Rare] Master While equipped: dps ---------- On Hit (Melee): * 20 arcane resource burn * Slows global speed by 30% ----- def ----- Armour +8 Defense +3 (+1 eff.) Fatigue +10% Resists +24% acid +6% nature +5% arcane ---------- misc See.Invis +6 Curse of Misfortune A suit of armour made of mail. |
rejuvenating stralite mail armour of stability (Madness) (4 def, 8 armour)14.0 T4 heavy armor [Ego] Nature/Master While equipped: ----- def ----- Armour +8 Defense +4 (+1 eff.) Fatigue +16% Resists +7% physical Phys.save +14 (+5 eff.) HP.reg +2.00 ---------- misc Stam/turn +1.50 Curse of Madness A suit of armour made of mail. |
cleansing drakeskin leather armour of cold resistance (Shrouds) (5 def, 8 armour)9.0 T5 light armor [Ego] Disrupt/Master While equipped: ----- def ----- Armour +8 Defense +5 (+1 eff.) Fatigue +8% Resists +18% blight +22% cold +11% nature Curse of Shrouds A suit of armour made of leather. |
stralite plate armour 'Balancewrecker' (Shrouds) (7 def, 13 armour)17.0 T4 massive armor [Rare] Master While equipped: dps ---------- Dmg.mod +12% nature +15% mind Melee Ret 20 nature On Hit (Melee): * Slows global speed by 30% ----- def ----- Armour +13 Defense +7 (+2 eff.) Fatigue +26% Resists +27% acid +12% nature Curse of Shrouds A suit of armour made of metal plates. |
acidic stralite shield of fire resistance (+23%) (Shrouds) (10 def, 2 armour, 53.5-64.2 power, 135.5 block)7.0 T4 shield armor [Ego] Nature/Master When used to Attack: Power 53.5 - 64.2 Physical Uses 100% Str Acc+ +2.5% procs dam / acc Crit +4.5% Block +136 On Hit: * 14% chance to corrode armour by 30% While equipped: dps ---------- Melee+ 7 acid Melee Ret 16 acid ----- def ----- Armour +2 Defense +10 (+3 eff.) Rng.Def +10 (+3 eff.) Fatigue +14% Resists +23% fire ---------- misc Talents +4 Block Curse of Shrouds Handheld deflection devices. |
stralite shield of resilience (Madness) (10 def, 2 armour, 47.5-57 power, 146 block)7.0 T4 shield armor [Ego] Nature When used to Attack: Power 47.5 - 57.0 Physical Uses 100% Str Acc+ +2.5% procs dam / acc Crit +4.5% Block +146 While equipped: ----- def ----- Armour +2 Defense +10 (+3 eff.) Rng.Def +10 (+3 eff.) Fatigue +14% Max.HP +56.00 ---------- misc Talents +4 Block Curse of Madness Handheld deflection devices. |
11 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
330 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
3 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+1 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+1 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+2 eff.) Phys.save +8 (+3 eff.) Spell.save +8 (+1 eff.) Mind.save +8 (+2 eff.) Item imbue powers: Defense +8 (+2 eff.) Phys.save +8 (+3 eff.) Spell.save +8 (+1 eff.) Mind.save +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
woodsman's dwarven-steel pickaxe (dig speed 28 turns)3.0 T3 digger tool [Ego] Nature While equipped: Stats +2 Str dps ---------- Dmg.mod +8% nature ----- def ----- Resists +12% nature While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
9 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
turquoise0.0 T4 green gem [Normal] While equipped: See.Stealth +10 See.Invis +10 Item imbue powers: See.Stealth +10 See.Invis +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
1.0 lite [Unique] Arcane While equipped: ---------- misc Light +3 Fearscape Shift: Level 2.0 Pwr.cost 14 out of 25/25. Range 5 Travel.spd instantaneous Is a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 242.52 demonfire damage to everyone within 3 spaces and leaving flames which will deal an additional 242.52 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light. |
Rod of Recall (3/3)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 112 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
supercharged elven-wood totem of thorny skin [power 62] (14 cooldown)2.0 T4 totem charm [Ego] Nature Harden the skin for 7 turns increasing armour by 62 and armour hardiness by 60% Puts all charms on 14 cooldown Natural totems are made by powerful wilders to store nature power. |
7 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
11 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 citrine0.0 T1 yellow gem [Normal] While equipped: Light +1 Infravis +2 Item imbue powers: Light +1 Infravis +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A different point of view (Insane (Roguelike) difficulty)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Impervious the Ghoul Adventurer level 19
49th Dusk 122nd year of Ascendancy at 19:21 see stats
Bringer of Doom (Insane (Roguelike) difficulty)
Killed a Bringer of Doom.By Impervious the Ghoul Adventurer level 16
44th Dusk 122nd year of Ascendancy at 12:32 see stats
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Impervious the Ghoul Adventurer level 20
58th Haze 122nd year of Ascendancy at 17:58 see stats
Exterminator (Insane (Roguelike) difficulty)
Killed 1000 creatures.By Impervious the Ghoul Adventurer level 22
9th Decay 122nd year of Ascendancy at 23:05 see stats
Home sweet home (Insane (Roguelike) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Impervious the Ghoul Adventurer level 19
49th Dusk 122nd year of Ascendancy at 20:09 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Impervious the Ghoul Adventurer level 10
4th Flare 122nd year of Ascendancy at 21:20 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By Impervious the Ghoul Adventurer level 20
41st Haze 122nd year of Ascendancy at 06:04 see stats
Rescuer of the lost (Insane (Roguelike) difficulty)
Rescued the merchant from the assassin lord.By Impervious the Ghoul Adventurer level 14
11st Dusk 122nd year of Ascendancy at 10:30 see stats
Tales of the Spellblaze (Insane (Roguelike) difficulty)
Learned the eight chapters of the Spellblaze Chronicles.By Impervious the Ghoul Adventurer level 19
49th Dusk 122nd year of Ascendancy at 19:21 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Impervious the Ghoul Adventurer level 8
1st Summertide 122nd year of Ascendancy at 20:09 see stats
The Legend of Garkul (Insane (Roguelike) difficulty)
Learned the five chapters of the Legend of Garkul.By Impervious the Ghoul Adventurer level 19
49th Dusk 122nd year of Ascendancy at 19:21 see stats
Treasure Hoarder (Insane (Roguelike) difficulty)
Amassed 3000 gold pieces.By Impervious the Ghoul Adventurer level 19
48th Dusk 122nd year of Ascendancy at 23:35 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Impervious the Ghoul Adventurer level 10
5th Flare 122nd year of Ascendancy at 13:09 see stats
Log
Impervious deactivates Second Life.
Impervious deactivates Chant of Resistance.
Impervious deactivates Arcane Feed.
Impervious deactivates Shadow Combat.
Impervious deactivates Fiery Hands.
Impervious deactivates Gesture of Pain.
Impervious deactivates Absorb Life.
Impervious deactivates Exploit Weakness.
Impervious deactivates Precise Strikes.
Impervious deactivates Phantasmal Shield.
Impervious deactivates Charged Aura.
Impervious deactivates Skate.
Impervious deactivates Gloom.
Impervious deactivates Thermal Aura.
Impervious deactivates Onslaught.
Impervious deactivates Weapon Folding.
Impervious deactivates Infestation.
Impervious deactivates Shock Hands.
Impervious deactivates Call Shadows.
Impervious deactivates Arcane Shield.
Impervious deactivates Weapon of Light.
Impervious deactivates Inner Power.
Impervious deactivates Contingency.
Impervious deactivates Shielding.
Impervious deactivates Lacerating Strikes.
Impervious deactivates Shadow Feed.
Impervious deactivates Blade Flurry.
Impervious deactivates Charged Shield.
Impervious deactivates Blur Sight.
Impervious deactivates Kinetic Shield.





























































































































































































































































