Grlbi the level 1 Shalore Adventurer by kostile

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeInsane Roguelike
SexMale
RaceShalore
ClassAdventurer
Level / Exp1 / 0%
Sizemedium
Lifes / Deaths

Primary Stats

Strength12 (base 14)
Dexterity14 (base 13)
Constitution12 (base 12)
Magic14 (base 12)
Willpower15 (base 12)
Cunning13 (base 12)

Resources

Life108/108
Mana75/75
Stamina82/82
Paradox310
Healing Factor1.0191526171258
Regeneration0.25478815428144

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Barehand

Damage8
Accuracy9
Crit Chance1%
APR1
Speed1.00

Offense: Spell

Spellpower14
Crit Chance1%
Speed1

Offense: Mind

Mindpower15
Crit Chance1%
Speed1

Defense: Base

Armour (hardiness)3 (30%)
Defense6
Ranged Defense6
Fatigue6
Physical Save8
Spell Save10
Mental Save9

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Cunning / Shadow magic1.00
1/5
0/5
0/5
0/5
Technique / Magical combat1.00
1/5
0/5
0/5
0/5
Corruption / Reaving combat1.00
1/5
0/5
0/5
0/5
Technique / Dual techniques1.00
1/5
0/5
0/5
0/5
Chronomancy / Matter1.00
1/5
0/5
0/5
0/5

Generic Talents

Technique / Unarmed training1.00
0/5
0/5
0/5
0/5
Technique / Mobility1.00
0/5
0/5
0/5
0/5
Race / Shalore1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
0/5
0/5
0/5
0/5
0/5

Effects

talent
talent

Quests

active

Equipment

On hands
Light source
Cloak
Main armor

Inventory

Achievements

Log

You gain 0.25 gold from the melting of elm magestaff (100% power, 2 apr, fire element).
You gain 0.59 gold from the melting of
manasurge rune (regen 604% over 10 turns; mana 30; cd 16).
You gain 1.65 gold from the melting of
steam generator implant (steam 4).
You gain 2.50 gold from the melting of
medical injector implant (efficiency 80% / cooldown 59%).
You gain 2.60 gold from the melting of
medical injector implant (efficiency 84% / cooldown 94%).
There is a Entrance to the Scintillating Caves here (press '' or right click to use).
Saving game...

Resting starts...

Talent Arcane Combat is ready to use.
Talent Shadow Combat is ready to use.
Talent Dual Strike is ready to use.
Rested for 91 turns (stop reason: all resources and life at maximum).

--------------------------------

Saving done.

You cannot do that on the world map.

There is a Elvala (Town) here (press '' or right click to use).
Ran for 3 turns (stop reason: interesting terrain).

--------------------------------

There is an exit to the worldmap here (press '' or right click to use).
Saving game...

Saving done.

--------------------------------

You require two weapons to use this talent.

Grlbi activates
Arcane Combat.
Grlbi casts
Dust to Dust.
--------------------------------

Grlbi activates
Arcane Combat.
Talent Dust to Dust is ready to use.
--------------------------------

Grlbi activates
Shadow Combat.