









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Nekarcos's Quality of Life 01: Effect Display 1.7.5This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Items Vault 1.7.6Donators/Buyers bonus! Turn Separators 1.4.0Have you ever noticed that the newlines in ToME's battle log Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Possessor Bonus Class 1.7.4Donators/Buyers bonus! ZOmnibus Lite 1.7.4A subset of the ZOmnibus Addon Pack, including only those component addons of ZOmnibus that provide UI improvements or are purely cosmetic or informational. Includes the following addons:
Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. This mod is not meant for new players. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Improved line-wrapping logic thanks to Joerle! Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Mannendake's Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. This is a fork of a fork of Marson's auto-explore and rest tweaks, forked by Dracos and then again by mannendake. This version fixes opening doors taking a turn and returns the fixedart icons to their respective lore entries. v3.5.1 *** FOR ToME v1.7.2 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. This mod provides several options to control it. These may be found by opening the Game Menu->Game Options->Gameplay menu. Feel free to customize to preference with the defaults meant to be free of questionable behavior. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Combat Text v2 Custom Edit 1.7.5This is a custom edit of the "Improved Combat Text v2" mod. All credit for the original work goes to to the original mod by Codefly
DescriptionThis addon replaces ToME's floating combat text:
Custom Edit
The original addon is great, but I was always frustrated with the excessive amount of floating talent text and other garbage that just wasn't relevant to combat.
Installation:
* For Steam users: subscribe to this mod Remove: or make it easy in game:
Note for LeoMaven or CodeFly
If either of you want to just steal my code and put it in your addons that is completely fine with me. Plenum Tooltip Custom Edit 1.7.4Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: |
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Yeek |
| Class | Paradox Mage |
| Level / Exp | 50 / 583% |
| Size | small |
| Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
| Strength | 13 (base 9) |
| Dexterity | 14 (base 10) |
| Constitution | 27 (base 27) |
| Magic | 113 (base 62) |
| Willpower | 109 (base 60) |
| Cunning | 91 (base 61) |
Resources
| Life | 761/761 |
| Mana | 749/749 |
| Paradox | 300 |
| Vim | 321/321 |
| Healing Factor | 1.2686945338481 |
| Regeneration | 24.422369776576 |
Speed
| Mental | -8.0380146982861E-12% |
| Attack | -8.0380146982861E-12% |
| Movement | +45.978365343803% |
| Spell | -1.0036416142611E-11% |
| Global | +118.41281712929% |
Vision
| Sight | 10 |
| Lite | 17 |
| Infravision | 2 |
| See Stealth | 18 |
| See Invisible | 24 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 80 |
| Accuracy | 24 |
| Crit Chance | 25% |
| APR | 26 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 78 |
| Crit Chance | 65% |
| Speed | 1.0000000000001 |
| Cooldown Reduction | 10 |
Offense: Mind
| Mindpower | 60 |
| Crit Chance | 25% |
| Speed | 1.0000000000001 |
Offense: Damage Bonus
| Acid | +18% |
| Blight | +21% |
| Arcane | +60% |
| Mind | +18% |
| All | +12% |
| Darkness | +27% |
| Temporal | +62% |
| Physical | +18% |
| Lightning | +27% |
Offense: Damage Penetration
| Temporal | +60% |
| All | +10% |
Defense: Base
| Armour (hardiness) | 109.29035636415 (63.304188961773%) |
| Defense | 52 |
| Ranged Defense | 52 |
| Fatigue | 0 |
| Physical Save | 44 |
| Spell Save | 60 |
| Mental Save | 63 |
Defense: Resistances
| Blight | + 40%( 70%) |
| Arcane | + 65%( 70%) |
| Cold | + 35%( 70%) |
| All | + 28%( 70%) |
| Darkness | + 51%( 70%) |
| Temporal | + 57%( 75%) |
| Physical | + 40%( 70%) |
| Fire | + 46%( 70%) |
| Lightning | + 49%( 70%) |
Defense: Immunities
| Teleport Resistance | 100% |
| Silence Resistance | 100% |
| Bleed Resistance | 56% |
| Confusion Resistance | 100% |
| Instadeath Resistance | 100% |
| Stun Resistance | 100% |
| Poison Resistance | 20% |
| Blind Resistance | 50% |
Inscriptions (3/3)
| Infusions | Effective talent level: 2.5 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 929% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. |
| Runes | Effective talent level: 2.5 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 4 turns and blocking 175 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Cunning stat. |
| Runes | Effective talent level: 2.5 Rune: StormshieldUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 37 up to 7 times. Its effects scale with your Magic stat. |
Class Talents
| Chronomancy / Spacetime Folding | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 1/5 |
| Chronomancy / Matter | 1.30 |
| 3/5 |
| 5/5 |
| 1/5 |
| 1/5 |
| Chronomancy / Stasis | 1.40 |
| 1/5 |
| 5/5 |
| 1/5 |
| 2/5 |
| Chronomancy / Speed Control | 1.30 |
| 1/5 |
| 3/5 |
| 5/5 |
| 4/5 |
| Chronomancy / Timetravel | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 4/5 |
| Chronomancy / Flux | 1.40 |
| 3/5 |
| 3/5 |
| 5/5 |
| 1/5 |
| Chronomancy / Gravity | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Generic Talents
| Chronomancy / Chronomancy | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Chronomancy / Spacetime Weaving | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| Spell / Staff combat | 1.20 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Fate Weaving | 1.30 |
| 1/5 |
| 4/5 |
| 1/5 |
| 5/5 |
| Race / Yeek | 1.00 |
| 1/5 |
| 5/5 |
| 5/5 |
| 1/5 |
| Chronomancy / Energy | 1.30 |
| 2/5 |
| 1/5 |
| 2/5 |
| 2/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Matter Weaving |
| talent | Energy Decomposition |
| talent | Chant of Fortress |
| talent | Gravity Locus |
| talent | Phase Pulse |
| talent | Reality Smearing |
| talent | Disintegration |
| talent | Defensive Posture |
| talent | Premonition |
| talent | Contingency |
| beneficial effect | The target has been affected by space or time manipulations and is becoming more resistant to them (+25). Continuum Destabilization |
| beneficial effect | The target is moving is 45% faster. 2 Celerity |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You kept the Orb of Many Ways despite Tannen's request to study it. You must now look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to contact Zemekkys to ask some delicate questions. Tannen has tricked you! He swapped the orb for a false one that brought you to a demonic plane. Find the exit, and get revenge! | active |
Enter the caverns of Ardhungol and look for Sun Paladin Rashim. Eight legs of wonderBut be careful; those are not small spiders... | active |
You successfully escorted the injured seer to the recall portal on level 1 of Old Forest. Escort: injured seer (level 1 of Old Forest)As a reward you improved talent Premonition (+1 level(s)). | done |
You failed to protect the injured seer from death by electric eel. Escort: injured seer (level 3 of Trollmire) | failed |
You failed to protect the lone alchemist from death by Sebdec. Escort: lone alchemist (level 2 of Daikara) | failed |
You failed to protect the lone alchemist from death by Eilinisekira the orc archer. Escort: lone alchemist (level 2 of Lost Dwarven Kingdom of Reknor) | failed |
You successfully escorted the lost defiler to the recall portal on level 1 of Daikara. Escort: lost defiler (level 1 of Daikara)As a reward you improved talent Curse of Death (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Dreadfell. Escort: lost sun paladin (level 1 of Dreadfell)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Trollmire. Escort: repented thief (level 2 of Trollmire)As a reward you improved talent Track (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 3 of Scintillating Caves. Escort: temporal explorer (level 3 of Scintillating Caves)As a reward you improved talent Precognition (+1 level(s)). | done |
You successfully escorted the worried loremaster to the recall portal on level 3 of Old Forest. Escort: worried loremaster (level 3 of Old Forest)As a reward you improved Magic by +5. | done |
You have been tasked to remove at least one of the threats to the yeeks. Following The WayProtect the Way, and vanquish your foes. * You have explored the underwater zone and vanquished the naga invader, Lady Nashva. * You have explored the ritch tunnels and vanquished their queen. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You must find a way to Maj'Eyal through the tunnel to the north of the island. Light at the end of the tunnel | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 1155. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Agrimley the hermit is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsHaving failed to gain admittance to the Brotherhood of the Alchemists, Stire of Derth no longer needs your help making the elixir of the fox. Having failed to gain admittance to the Brotherhood of the Alchemists, Marus of Elvala no longer needs your help making the elixir of mysticism. Marus of Elvala has completed an elixir of the savior without your aid. You have aided Agrimley the hermit in creating an elixir of explosive force. Agrimley the hermit has completed an elixir of serendipity without your aid. You have aided Agrimley the hermit in creating an elixir of focus. Having failed to gain admittance to the Brotherhood of the Alchemists, Ungrol of Last Hope no longer needs your help making the elixir of stoneskin. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Aetherwalk (6 def, 0 armour)2.0 Encumbrance T4 feet armor [Unique] Arcane While equipped: Stats +8 Cun +8 Mag offense ------ Spellpower +15 (+4 eff.) Damage +25% arcane defense ------ Defense +6 (+2 eff.) Fatigue +1% Resistance +25% arcane Out-of-Phase Defense +20 Out-of-Phase Resistance +20% Out-of-Phase Resilience +20% Creates an arcane explosion dealing 268 arcane damage based on magic in a radius of 3 around the user after any teleport. Phase door up to range 6, within radius 2 of the target location. Uses 24 power out of 24/24 A wispy purple aura surrounds these translucent black boots. This item has been sent to the Item's Vault. |
| Light source | dwarven lantern 'Nerykira'1.0 Encumbrance T5 lite [Random Unique] Nature/Master While equipped: Stats +2 Dex +5 Con offense ------ Ignore resists +10% all Ignore Armor +15 defense ------ Resistance +10% blight +3% fire +3% darkness Crit Resistance 15.00% Life Regen +11.00 Blind Resist +50% Confus Resist +21% other ------- Light +12 See Stealth +18 See Invisibility +24 Track: Puts all charms on 40 turn cooldown Effective talent level: 4.5 Power cost 40 out of 40/40. Range melee/personal Cooldown: 20 Travel.spd instantaneous Description: Sense foes around you in a radius of 30 for 7 turns. The radius will increase with your Cunning. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | Decayed Visage (0 def, 0 armour)1.0 Encumbrance T3 head armor [Unique] Arcane While equipped: Stats +6 Wil +5 Mag offense ------ Spell Crit +3% Damage +9% blight +8% arcane Ignore resists +20% temporal When Hit 10 vim draining blight defense ------ Resistance +7% blight +9% darkness Spell save +8 (+2 eff.) Mind save +7 (+2 eff.) other ------- Max vim +25.00 Light +3 Infravision +2 Vimsense: Effective talent level: 3.5 Power cost 25 out of 45/45. Range melee/personal Cooldown: 14 Travel.spd instantaneous Is: a spell Description: Feel the very existence of creatures around you for 6 turns, in a radius of 10. The evil touch will reduce their blight resistance by 23% and all saves by 39, but also make them aware of you. The resistance and save reduction will improve with your Spellpower. A desiccated mask of human skin, all that remains of a necromancer from the Age of Pyre who failed to achieve lichdom. The transformative process partially succeeded, leaving him unable to die as his body slowly rotted from the inside out over several years. Now his spirit resides within this last bit of mummified flesh, still hungering for eternal life. |
| Tool | yew totem of healing 'Singemark' [power 290] (15 cooldown)2.0 Encumbrance T3 totem charm [Rare] Nature While equipped: Stats +5 Wil defense ------ Resistance +12% fire +9% darkness +15% temporal Crit Resistance 15.00% Poison Resist +20% Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% other ------- Hate-on-crit +2.00 Heal yourself and all friendly characters within 10 spaces for 290 Puts all charms on 15 turn cooldown 100% to increase all damage penetration by 21% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
| On fingers | solipsist's gold ring of life0.1 Encumbrance T3 ring jewelry [Ego++] Nature/Psionic While equipped: Stats +5 Cun +6 Wil offense ------ Mindpower +8 (+2 eff.) defense ------ Life +53.00 Life Regen +8.00 Healmod +13% Rings make your fingers look great! |
| On fingers | voratun bloodstone ring0.1 Encumbrance T5 ring jewelry [Random Unique] Master While equipped: Stats +7 Str +1 Dex +4 Cun offense ------ Damage +6% mind On-Hit (Melee): * 21% chance to slow global speed by 63% defense ------ Armor +14 Fatigue -8% Resistance +5% arcane Crit Resistance 16.43% Physical save +16 (+5 eff.) Spell save +17 (+4 eff.) Mind save +18 (+5 eff.) Stun Resist +60% other ------- Encumbrance +36 Rings make your fingers look great! |
| Around waist | Polemilaith1.0 Encumbrance T3 belt armor [Random Unique] Arcane/Nature/Master While equipped: Stats +3 Dex +5 Mag +9 Wil +3 Cun offense ------ Spell Crit +4% Damage +6% acid +6% physical Against +17% Summoned Accuracy +20 (+10 eff.) defense ------ Resistance +5% lightning +6% temporal +1% physical Resist Against +23% Summoned A belt that goes around your waist. |
| In main hand | Rod of Sarrilon (136% power, 4 apr, temporal element)5.0 Encumbrance T5 staff 2H weapon [Unique] Unknown Weapon Damage 136% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +4 Attack Speed 100% While equipped: Stats +8 Mag +7 Wil offense ------ Spell Crit +15% Spellpower +40 (+9 eff.) Damage +40% temporal Ignore resists +30% temporal defense ------ Anomaly Control +25 Teleport Resist +100% other ------- Cooldown Attenuate -1 Stop -2 Temporal Shield -3 Time Shield -3 Masteries +0.10 Chronomancy/Stasis +0.10 Chronomancy/Flux +0.10 Spell/Temporal A plain looking ceremonial rod. It has connections with Time that even chronomancers do not yet understand. This item has been sent to the Item's Vault. |
| On hands | Storm Bringer's Gauntlets (0 def, 5 armour)1.5 Encumbrance T3 hands armor [Unique] Arcane While equipped: Stats +6 Mag offense ------ Spell Crit +5% Critical power +20.00% Spellpower +12 (+3 eff.) Damage +15% lightning defense ------ Armor +5 Resistance +15% lightning Unarmed combat: Weapon Damage 125% Range: 1.0x-1.4x Uses 40% Str, 40% Cun, 40% Dex Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +10 Critical Rate +4.0% Attack Speed 83% On-hit +20 lightning On Hit: 20% Chain Lightning level 2 On Hit: 15% Nova level 1 On Spell Hit: 10% Lightning level 1 Talent level: +1 to all lightning damage spells. This pair of fine mesh voratun gauntlets is covered with glyphs of power that spark with azure energy. The metal is supple and light so as not to interfere with spell-casting. When and where these gauntlets were forged is a mystery, but odds are the crafter knew a thing or two about magic. |
| Main armor | Robe of the Archmage (10 def, 10 armour)2.0 Encumbrance T4 cloth armor [Unique] Arcane While equipped: Stats +6 Mag +6 Wil +6 Cun offense ------ Spellpower +15 (+4 eff.) Damage +12% all When Hit 15 arcane defense ------ Armor +10 Defense +10 (+3 eff.) Resistance +10% lightning +10% cold +10% fire +10% arcane +13% all Spell save +20 (+5 eff.) Mind save +15 (+4 eff.) Silence Resist +50% other ------- Mana/turn +2.00 Light +1 A plain elven-silk robe. It would be unremarkable if not for the sheer power it radiates. |
| Cloak | Ethereal Embrace (10 def, 0 armour)2.0 Encumbrance T4 cloak armor [Unique] Arcane While equipped: Stats +8 Mag offense ------ Spell Crit +6% Spellpower/crit +5 Damage +15% arcane +15% darkness defense ------ Defense +10 (+3 eff.) Resistance +12% arcane +12% darkness Shield Duration +1 Shield Power +15% other ------- Masteries +0.10 Spell/Aether +0.20 Spell/Arcane +0.20 Spell/Nightfall Damage shields have +1 duration and +15% power Aether Breach: Effective talent level: 3.9 Power cost 28 out of 28/28. Range 7 Cooldown: 8 Travel.spd instantaneous Is: a spell and usable during Aether Avatar Description: Rupture reality to temporarily open a passage to the aether, triggering 4 random arcane explosions in the target area. Each explosion does 254.33 arcane damage in radius 2, and will each trigger at one turn intervals. Subsequent casts will stack but the explosions will still only occur once per turn and will be centered at the last area targeted. The damage will increase with your Spellpower. This cloak waves and bends with shimmering light, reflecting the depths of space and the heart of the Aether. |
| Around neck | Zemekkys' Broken Hourglass0.1 Encumbrance T4 amulet jewelry [Unique] Arcane While equipped: Stats +4 Wil offense ------ Damage +10% temporal defense ------ Resistance +20% temporal Max Resistance +5% temporal other ------- Spell cooldown 10% Time Stop: Effective talent level: 3.2 Power cost 50 out of 80/80. Range melee/personal Cooldown: 31 Travel.spd instantaneous Is: a spell Description: Gain 2 turns. During this time your damage will be reduced by 100%. This small broken hourglass hangs from a thin gold chain. The glass is cracked and the sand has long since escaped. |
Inventory
Infusion of Wild Growth (rad 5; dur 10;)0.1 Encumbrance T3 infusion scroll [Plot Item] Nature When inscribed on your body: Range melee/personal Cooldown: 15 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Causes thick vines to spring from the ground and entangle all targets within 5 squares for 10 turns, pinning them in place for 5 turns and dealing 88.89 physical damage and 168.75 nature damage. The vines also grow all around you, increasing your armour by 50 and armour hardiness by 30. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Primal Infusion (affinity 20%; reduction 4; dur 4; cd 18)0.1 Encumbrance infusion scroll [Unique] Nature When inscribed on your body: Cooldown: 18 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to heal for 20% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 4 each turn for 4 turns. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. This wild infusion has evolved. |
healing infusion of the wizard (heal 327; cd 10)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 10 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 327 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
heroism infusion of the psychic (die at -802; dur 7; cd 26)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 26 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 7 turns. While Heroism is active, you will only die when reaching -802 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 802 life, 7 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
heroism infusion of the wizard (die at -762; dur 7; cd 30)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 30 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 7 turns. While Heroism is active, you will only die when reaching -762 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 762 life, 7 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Rune of Dissipation ( )0.1 Encumbrance rune scroll [Unique] Arcane When inscribed on your body: Range 10 Cooldown: 18 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the sneak (absorb 673; dur 7; cd 14)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 13 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 673 damage for 7 turns. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sealed Scroll of Last Hope0.1 Encumbrance scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Urtherach the Darksear0.1 Encumbrance T1 amulet jewelry [Rare] Nature While equipped: Stats +1 Str +4 Dex +2 Mag +4 Con offense ------ Damage +12% darkness defense ------ Resistance +12% mind Confus Resist +26% other ------- Infravision +2 Amulets make your neck look great! |
Withering Orbs0.1 Encumbrance T1 amulet jewelry [Unique] Psionic While equipped: offense ------ Mindpower +5 (+1 eff.) On-Hit 5 mind On-Ranged-Hit 5 mind other ------- See Stealth +10 See Invisibility +10 Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
copper amulet 'Lisolethra'0.1 Encumbrance T1 amulet jewelry [Rare] Nature While equipped: Stats +5 Dex offense ------ Damage +3% temporal On-Hit (Melee): * 10% chance to gain 10% of a turn (3/turn limit) defense ------ Resistance +3% temporal +7% physical other ------- Stamina/turn +0.30 Infravision +3 Amulets make your neck look great! |
Cuthineg0.1 Encumbrance T2 amulet jewelry [Rare] Arcane While equipped: Stats +5 Con +5 Mag offense ------ Damage +15% mind Ignore resists +15% mind +25% temporal defense ------ Crit Resistance 15.00% Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% Amulets make your neck look great! |
Feathersteel Amulet0.1 Encumbrance T2 amulet jewelry [Unique] Master While equipped: offense ------ Move Speed +25% defense ------ Defense +15 (+5 eff.) Fatigue -20% Slow Projectiles +15% other ------- Encumbrance +20 Avoid Pressure Traps The weight of the world seems a little lighter with this amulet around your neck. |
Sunpiety0.1 Encumbrance T2 amulet jewelry [Random Unique] Nature/Master While equipped: offense ------ Ignore resists +10% light +5% cold defense ------ Fatigue -4% Resistance +10% lightning +15% fire +3% light +15% cold Life Regen +1.00 Stun Resist +25% Amulets make your neck look great! |
archmage's steel amulet of magic (+7)0.1 Encumbrance T2 amulet jewelry [Ego+] Arcane While equipped: Stats +7 Mag offense ------ Spell Crit +4% Spellpower +4 (+1 eff.) Damage +5% acid +5% fire +6% cold +5% lightning Amulets make your neck look great! |
clarifying steel amulet of constitution (+3)0.1 Encumbrance T2 amulet jewelry [Ego] Nature While equipped: Stats +3 Con defense ------ Resistance +10% mind Confus Resist +26% Amulets make your neck look great! |
steel amulet 'Coaltitan'0.1 Encumbrance T2 amulet jewelry [Random Unique] Nature/Master While equipped: offense ------ Physical Power +20 (+10 eff.) Ignore resists +15% darkness defense ------ Armor +2 Resistance +10% mind +11% light +10% darkness Blind Resist +23% Confus Resist +23% other ------- Masteries +0.16 Chronomancy/Speed Control Amulets make your neck look great! |
Choker of Dread0.1 Encumbrance T3 amulet jewelry [Unique] Arcane While equipped: offense ------ Physical Power +5 (+3 eff.) Spellpower +5 (+2 eff.) defense ------ Blind Resist +100% other ------- See Invisibility +10 Summon an elder vampire with Taunt to your side for 15 turns. Uses 60 power out of 60/60 The evilness of undeath radiates from this amulet. |
Mirror Shards0.1 Encumbrance T3 amulet jewelry [Unique] Arcane While equipped: offense ------ Damage +12% light When Hit: * 30% chance to blind defense ------ Resistance +25% light other ------- Light +1 Create a reflective shield (50% reflection rate, 432 strength, based on Magic) for 6 turns. Uses 24 power out of 24/24 Said to have been created by a powerful mage after his home was destroyed by a mob following the Spellblaze. Though he fled, his possessions were crushed, burned, and smashed. When he returned to the ruins, he made this amulet from the remains of his shattered mirror. |
Porenor the Blazewisp0.1 Encumbrance T3 amulet jewelry [Random Unique] Arcane/Nature/Psionic While equipped: Stats +4 Wil +2 Mag offense ------ Mindpower +8 (+2 eff.) Spellpower/crit +4 Damage +6% lightning When Hit 6 nature defense ------ Resistance +16% mind +15% lightning Mind save +8 (+2 eff.) Confus Resist +37% other ------- Mana/turn +0.31 Max mana +30.00 Amulets make your neck look great! |
Shard of Insanity0.1 Encumbrance T3 amulet jewelry [Unique] Psionic While equipped: offense ------ Mindpower +8 (+2 eff.) On-Hit 5% confusion Damage +25% mind Ignore resists +20% mind When Hit 5% confusion defense ------ Resistance -10% mind Mind save +35 (+9 eff.) Confus Resist -100% On Mind Hit: 8% Sunder Mind level 1 A deep red light glows from within this damaged amulet of black stone. When you touch it, you can hear voices whispering within your mind. |
clarifying gold amulet of mastery (0.20 Chronomancy / Spacetime Weaving)0.1 Encumbrance T3 amulet jewelry [Ego] Nature/Master While equipped: defense ------ Resistance +15% mind Confus Resist +23% other ------- Masteries +0.20 Chronomancy/Spacetime Weaving Amulets make your neck look great! |
gold amulet 'Daytorrent'0.1 Encumbrance T3 amulet jewelry [Rare] Nature While equipped: offense ------ On-Hit (Melee): * 20% chance to reduce damage dealt by 28% defense ------ Resistance +6% blight +15% temporal +15% light +3% mind Pinning Resist +32% Stun Resist +20% Knockbk Resist +27% Amulets make your neck look great! |
gold amulet of constitution (+4)0.1 Encumbrance T3 amulet jewelry [Ego] Nature While equipped: Stats +4 Con Amulets make your neck look great! |
grounding gold amulet of vision0.1 Encumbrance T3 amulet jewelry [Ego+] Nature While equipped: defense ------ Resistance +12% lightning Blind Resist +10% Stun Resist +22% other ------- Infravision +6 Sight +2 See Invisibility +8 Amulets make your neck look great! |
Spellblaze Echoes0.1 Encumbrance T4 amulet jewelry [Unique] Arcane While equipped: offense ------ Spell Crit +6% Spellpower +8 (+2 eff.) Spellpower/crit +15 defense ------ Armor +6 Defense +6 (+2 eff.) Unleash a destructive wail, destroying terrain and dealing 695.02 physical damage (based on Magic) in a radius of 3. Uses 60 power out of 60/60 This ancient charm still retains a distant echo of the destruction wrought by the Spellblaze |
Unflinching Eye0.1 Encumbrance T4 amulet jewelry [Unique] Arcane/Psionic While equipped: defense ------ Resistance -25% light Max Resistance -25% light Blind Resist +100% Confus Resist +50% other ------- Infravision +3 Telepathy Horror Telepath range +10 Arcane Eye: (Instant) Effective talent level: 3.5 Power cost 60 out of 60/60. Range melee/personal Cooldown: 9 Travel.spd instantaneous Is: a spell Description: Summons an ethereal magical eye at the designated location that lasts for 20 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 7 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. Someone has strung a thick black cord through this large bloodshot eyeball, allowing it to be worn around the neck, should you so choose. |
enraging stralite amulet of murder0.1 Encumbrance T4 amulet jewelry [Ego++] Master While equipped: offense ------ Critical power +14.00% Physical Power +8 (+4 eff.) Combat Speed +10% Damage +7% physical Accuracy +6 (+3 eff.) Ignore Armor +13 Amulets make your neck look great! |
Vox0.1 Encumbrance T5 amulet jewelry [Unique] Arcane While equipped: offense ------ Spell Crit +4% Spellpower +9 (+2 eff.) Spell Speed +15% defense ------ Silence Resist +100% other ------- Max mana +50.00 Max vim +50.00 See Invisibility +20 No force can hope to silence the wearer of this amulet. This item has been sent to the Item's Vault. |
Floemortal the copper ring0.1 Encumbrance T1 ring jewelry [Rare] Psionic While equipped: defense ------ Resistance +3% nature +1% physical Mind save +9 (+2 eff.) Unlife -20.00 life Life +40.00 Confus Resist +22% Knockbk Resist +20% Rings make your fingers look great! |
Glorumikira0.1 Encumbrance T1 ring jewelry [Rare] Master While equipped: Stats +3 Cun +5 Con defense ------ Defense +6 (+2 eff.) Resistance +6% temporal +9% fire +6% cold Spell save +9 (+2 eff.) Rings make your fingers look great! |
Manugen the copper ring0.1 Encumbrance T1 ring jewelry [Rare] Psionic While equipped: Stats +2 Cun offense ------ On-Hit 8 physical On-Ranged-Hit 8 physical Accuracy +5 (+3 eff.) On-Hit (Melee): * 12% chance to reduce all saves and defense by 35 On-Hit (Ranged): * 10% chance to reduce all saves and defense by 35 defense ------ Armor +6 Resistance +6% blight +6% fire +6% cold Spell save +9 (+2 eff.) other ------- Hate-on-crit +2.00 Max stamina +30.00 Max hate +7.00 Bleeding Edge: Puts all charms on 20 turn cooldown Effective talent level: 4.5 Power cost 20 out of 20/20. Range melee/personal Cooldown: 12 Travel.spd instantaneous Description: Lashes at the target, doing 166% weapon damage. If the attack hits, the target will bleed for 313% weapon damage over 7 turns, and all healing will be reduced by 65%. Rings make your fingers look great! |
copper citrine ring0.1 Encumbrance T1 ring jewelry [Ego+] Arcane While equipped: Stats +5 Mag +5 Wil offense ------ Spellpower +5 (+2 eff.) other ------- Light +4 Infravision +4 Rings make your fingers look great! |
copper citrine ring0.1 Encumbrance T1 ring jewelry [Ego+] Arcane While equipped: defense ------ Resistance +10% acid +11% fire +12% lightning +11% cold other ------- Light +4 Infravision +4 Rings make your fingers look great! |
treant's copper ring of tenacity0.1 Encumbrance T1 ring jewelry [Ego+] Nature/Master While equipped: defense ------ Resistance +6% nature +5% blight Life +24.00 Poison Resist +11% Disease Resist +10% Disarm Resist +21% Pinning Resist +21% Knockbk Resist +23% Rings make your fingers look great! |
warrior's copper ring of arcana (+0.13/turn)0.1 Encumbrance T1 ring jewelry [Ego] Arcane/Master While equipped: Stats +3 Str defense ------ Armor +6 Silence Resist +20% other ------- Mana/turn +0.13 Rings make your fingers look great! |
warrior's copper ring of tenacity0.1 Encumbrance T1 ring jewelry [Ego] Master While equipped: Stats +3 Str defense ------ Armor +6 Life +22.00 Disarm Resist +21% Pinning Resist +21% Knockbk Resist +20% Rings make your fingers look great! |
Duvebar the steel ring0.1 Encumbrance T2 ring jewelry [Rare] Arcane While equipped: Stats +9 Str offense ------ Physical Crit +4.0% On-Hit (Melee): * 20% chance to reduce all saves and defense by 35 defense ------ Armor +6 Resistance +16% acid +2% physical +13% fire +18% cold +14% lightning other ------- See Invisibility +9 Rings make your fingers look great! |
Gleamtouch the steel ring0.1 Encumbrance T2 ring jewelry [Rare] Arcane While equipped: offense ------ Damage +14% blight +15% light On-Hit (Melee): * 20% chance to reduce damage dealt by 28% defense ------ Resistance +14% blight +12% mind +9% darkness +12% light other ------- Light +3 Rings make your fingers look great! |
Iceknight the steel ring0.1 Encumbrance T2 ring jewelry [Rare] Master While equipped: Stats +12 Cun +3 Con offense ------ Mindpower +15 (+3 eff.) Damage +12% mind defense ------ Resistance +9% cold Life +32.00 Disarm Resist +30% Pinning Resist +32% Knockbk Resist +28% other ------- Max hate +6.00 Rings make your fingers look great! |
Koruhir the Dazzleknave0.1 Encumbrance T2 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +5 Str +3 Mag +5 Con offense ------ Physical Power +12 (+6 eff.) Spellpower +6 (+2 eff.) Mindpower +5 (+1 eff.) Damage +3% lightning +6% light Ignore resists +10% light When Hit 4 lightning defense ------ Spell save +6 (+2 eff.) other ------- Light +1 Rings make your fingers look great! |
Ring of Growth0.1 Encumbrance T2 ring jewelry [Unique] Nature/Master While equipped: Stats +4 Str +4 Wil offense ------ Damage +8% nature +8% physical defense ------ Resistance +10% nature Physical save +8 (+2 eff.) Life Regen +3.00 Healmod +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
Skyream the steel ring0.1 Encumbrance T2 ring jewelry [Rare] Master While equipped: Stats +4 Dex offense ------ Critical power +10.00% Damage +15% lightning Ignore resists +25% fire Accuracy +38 (+18 eff.) defense ------ Resistance +6% lightning Unlife -40.00 life Rings make your fingers look great! |
Vargh Redemption0.1 Encumbrance T2 ring jewelry [Unique] Nature While equipped: Stats +4 Wil +6 Con offense ------ Damage +15% cold defense ------ Resistance +10% nature +25% cold other ------- Max mana +20.00 Max stamina +20.00 Max psi +20.00 Max air +50.00 Summon a radius 3 tidal wave that expands slowly over 7 turns, dealing 23.30 cold and 24.55 physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance. Uses 60 power out of 60/60 This azure ring seems to be always moist to the touch. |
Wheel of Fate0.1 Encumbrance T2 ring jewelry [Unique] Arcane While equipped: Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50. Uses 1 power out of 1/1 "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
rogue's steel ring of life0.1 Encumbrance T2 ring jewelry [Ego+] Nature/Master While equipped: Stats +3 Cun defense ------ Defense +6 (+2 eff.) Life +40.00 Life Regen +7.00 Healmod +12% Rings make your fingers look great! |
steel citrine ring0.1 Encumbrance T2 ring jewelry [Ego+] Master While equipped: Stats +6 Cun +5 Dex offense ------ Accuracy +6 (+3 eff.) other ------- Light +4 Infravision +4 Rings make your fingers look great! |
steel ring 'Arith'0.1 Encumbrance T2 ring jewelry [Rare] Nature While equipped: Stats +3 Cun +2 Wil offense ------ Physical Crit +8.0% Critical power +10.00% defense ------ Resistance +5% physical Life +53.00 Life Regen +8.00 Healmod +13% Rings make your fingers look great! |
steel ring 'Ce'Naganor'0.1 Encumbrance T2 ring jewelry [Rare] Master While equipped: Stats +5 Str +4 Con offense ------ Physical Power +7 (+4 eff.) defense ------ Resistance +12% acid +3% fire +9% lightning Mind save +12 (+3 eff.) Confus Resist +10% Pinning Resist +20% Rings make your fingers look great! |
steel ring 'Rhydokan'0.1 Encumbrance T2 ring jewelry [Rare] Master While equipped: Stats +3 Dex +10 Wil +7 Con defense ------ Life Regen +3.00 Stun Resist +27% Rings make your fingers look great! |
Chillbreak the gold ring0.1 Encumbrance T3 ring jewelry [Rare] Psionic While equipped: offense ------ Damage +27% cold Ignore resists +25% cold When Hit 10 nature defense ------ Mind save +7 (+2 eff.) Confus Resist +31% Rings make your fingers look great! |
Cloudmonster the gold ring0.1 Encumbrance T3 ring jewelry [Rare] Master While equipped: Stats +7 Dex offense ------ Damage +18% lightning Ignore resists +25% lightning Accuracy +14 (+7 eff.) When Hit 10 lightning defense ------ Resistance +27% lightning +9% darkness Rings make your fingers look great! |
Elemental Fury0.1 Encumbrance T3 ring jewelry [Unique] Arcane While equipped: Stats +6 Cun +6 Mag offense ------ Damage +25% lightning +25% fire +25% arcane +25% cold Ignore resists +25% lightning +25% fire +25% arcane +25% cold All your damage is converted and split into arcane, fire, cold and lightning. This ring shines with many colors. |
Emuwyn the gold ring0.1 Encumbrance T3 ring jewelry [Random Unique] Nature/Psionic While equipped: Stats +11 Cun +9 Wil offense ------ Mindpower +18 (+4 eff.) Damage +13% lightning +9% temporal On-Hit (Melee): * 10% chance to gain 10% of a turn (3/turn limit) defense ------ Resistance +26% lightning +3% temporal +5% arcane Out-of-Phase Defense +5 Out-of-Phase Resistance +5% Out-of-Phase Resilience +5% Rings make your fingers look great! |
Inertial Twine0.1 Encumbrance T3 ring jewelry [Unique] Master/Psionic While equipped: Stats +4 Str +8 Wil offense ------ Damage +5% physical defense ------ Armor +5 Resistance +5% physical Physical save +12 (+4 eff.) Knockbk Resist +100% This double-helical ring seems resistant to attempts to move it. Wearing it seems to extend this property to your entire body. |
gold citrine ring0.1 Encumbrance T3 ring jewelry [Ego+] Psionic While equipped: Stats +5 Cun +6 Wil offense ------ Mindpower +7 (+1 eff.) other ------- Light +4 Infravision +4 Rings make your fingers look great! |
gold quartz ring0.1 Encumbrance T3 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +7 Cun +7 Dex offense ------ Physical Power +9 (+5 eff.) Spellpower +9 (+2 eff.) Mindpower +9 (+2 eff.) Damage +6% cold Ignore resists +5% acid +25% cold Accuracy +7 (+4 eff.) On-Hit (Melee): * 20% chance to reduce armor by 44% defense ------ Resistance +6% acid +6% blight Blind Resist +31% Stun Resist +30% other ------- Infravision +5 See Stealth +17 See Invisibility +16 Rings make your fingers look great! |
gold ring 'Blazenull'0.1 Encumbrance T3 ring jewelry [Rare] Master While equipped: Stats +3 Str +8 Con offense ------ Physical Crit +3.0% Ignore resists +20% fire defense ------ Resistance +6% physical Unlife -80.00 life Life +38.00 Disarm Resist +35% Pinning Resist +28% Knockbk Resist +36% Rings make your fingers look great! |
gold ring 'Lelaharadig'0.1 Encumbrance T3 ring jewelry [Rare] Psionic While equipped: Stats +9 Str +10 Dex defense ------ Armor +6 Resistance +5% arcane +15% blight Mind save +11 (+3 eff.) Confus Resist +34% Pinning Resist +20% Rings make your fingers look great! |
gold ring 'Veluwen'0.1 Encumbrance T3 ring jewelry [Rare] Nature While equipped: Stats +14 Con offense ------ Mindpower +30 (+7 eff.) Damage +15% physical defense ------ Armor +6 Resistance +4% physical Physical save +14 (+4 eff.) Rings make your fingers look great! |
gold ring of life0.1 Encumbrance T3 ring jewelry [Ego+] Nature While equipped: defense ------ Life +72.00 Life Regen +10.00 Healmod +15% Rings make your fingers look great! |
warrior's gold ring of speed0.1 Encumbrance T3 ring jewelry [Ego+] Master While equipped: Stats +5 Str offense ------ Move Speed +14% Accuracy +11 (+6 eff.) defense ------ Armor +10 Defense +9 (+3 eff.) Blinding Speed: Puts all charms on 40 turn cooldown Effective talent level: 3.5 Power cost 40 out of 40/40. Range melee/personal Cooldown: 55 Travel.spd instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 32% for 5 turns. Rings make your fingers look great! |
Galudil the Brightravage0.1 Encumbrance T4 ring jewelry [Rare] Nature While equipped: Stats +9 Con offense ------ Mind Crit +3% When Hit 6 fire defense ------ Resistance +15% lightning +5% arcane +6% mind +15% nature Physical save +18 (+6 eff.) Spell save +18 (+5 eff.) Rings make your fingers look great! |
Writhing Ring of the Hunter0.1 Encumbrance T4 ring jewelry [Unique] Unknown While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con When first worn the ring attunes to you, letting you choose a prodigy it will forever grant while worn (can not be changed once chosen, re-wear it to select again if you refused to choose at first). A writhing mass of tentacles roughtly warped into the form of a ring. A dark malovelant power emanates from it. |
pixie's stralite ring of pilfering0.1 Encumbrance T4 ring jewelry [Ego++] Arcane/Master While equipped: Stats +5 Cun +5 Mag offense ------ Spellpower +9 (+2 eff.) Accuracy +15 (+8 eff.) Ignore Armor +10 defense ------ Defense +13 (+4 eff.) Disengage: Puts all charms on 10 turn cooldown Effective talent level: 3.5 Power cost 10 out of 10/10. Range 7 Cooldown: 10 Travel.spd instantaneous Description: Jump back up to 6 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 177% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
titan's stralite ring of darkness (+20%)0.1 Encumbrance T4 ring jewelry [Ego] Arcane/Nature While equipped: Stats +6 Con offense ------ Damage +10% darkness defense ------ Resistance +20% darkness Physical save +12 (+4 eff.) Rings make your fingers look great! |
wizard's stralite ring of pilfering0.1 Encumbrance T4 ring jewelry [Ego+] Arcane/Master While equipped: Stats +5 Mag offense ------ Accuracy +9 (+5 eff.) Ignore Armor +11 defense ------ Defense +11 (+3 eff.) Spell save +10 (+3 eff.) Disengage: Puts all charms on 10 turn cooldown Effective talent level: 3.5 Power cost 10 out of 10/10. Range 7 Cooldown: 10 Travel.spd instantaneous Description: Jump back up to 6 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 177% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
Lisumithra0.1 Encumbrance T5 ring jewelry [Random Unique] Arcane/Master/Psionic While equipped: Stats +7 Str +7 Wil +7 Cun +8 Con offense ------ Physical Power +12 (+6 eff.) Mindpower +12 (+3 eff.) Damage +6% acid +14% temporal defense ------ Defense +5 (+1 eff.) Resistance +12% acid +14% temporal +9% fire Confus Resist +20% Rings make your fingers look great! |
voratun bloodstone ring0.1 Encumbrance T5 ring jewelry [Ego+] Psionic While equipped: Stats +9 Cun offense ------ On-Hit 35 physical On-Ranged-Hit 30 physical On-Hit (Melee): * 16% chance to reduce all saves and defense by 35 On-Hit (Ranged): * 14% chance to reduce all saves and defense by 35 defense ------ Stun Resist +60% other ------- Hate-on-crit +2.00 Max hate +12.00 Bleeding Edge: Puts all charms on 20 turn cooldown Effective talent level: 5.5 Power cost 20 out of 20/20. Range melee/personal Cooldown: 12 Travel.spd instantaneous Description: Lashes at the target, doing 173% weapon damage. If the attack hits, the target will bleed for 325% weapon damage over 7 turns, and all healing will be reduced by 70%. Rings make your fingers look great! |
voratun bloodstone ring0.1 Encumbrance T5 ring jewelry [Ego+] Arcane While equipped: Stats +7 Mag +7 Wil offense ------ Spellpower +14 (+3 eff.) defense ------ Stun Resist +60% Rings make your fingers look great! |
Shantiz the Stormblade (111% power, 20 apr)1.0 Encumbrance T3 dagger 1H weapon Reqs Dex 30 [Unique] Nature Weapon Damage 111% Range: 1.0x-1.3x Uses 100% Dex Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +20 Critical Rate +10.0% Attack Speed 100% On Hit: * Causes lightning to strike and destroy any projectiles in a radius of 10, dealing damage and dazing enemies in a radius of 5 around them. While equipped: Stats +20 Dex defense ------ Slow Projectiles +40% Instant Weapon Swap This surreal dagger crackles with the intensity of a vicious storm. |
Vestments of the Conclave (0 def, 0 armour)2.0 Encumbrance T2 cloth armor [Unique] Arcane While equipped: Stats +6 Mag offense ------ Spell Crit +15% Spellpower +15 (+4 eff.) Damage +15% arcane defense ------ Resistance +9% all An ancient set of robes that has survived from the Age of Allure. Primal magic forces inhabit it. It was made by Humans for Humans; only they can harness the true power of the robes. |
Worm Nest (0 def, 0 armour)2.0 Encumbrance T4 cloth armor [Unique] Arcane While equipped: Stats +15 Mag offense ------ Spell Crit +8% Spellpower +15 (+4 eff.) Move Speed +32% Damage +22% blight defense ------ Resistance +13% all Damage Reduction +22 all Carrion Feet: Effective talent level: 4.5 Power cost 15 out of 20/20. Range 9 Cooldown: 14 Travel.spd instantaneous Is: a spell Description: Your feet start to continuously produce carrion worms that are constantly crushed as you walk, passively increasing movement speed by 36%. You can also activate this talent to instantly destroy more worms, letting you jump in range 9 to visible terrain. Upon landing you crush more worms, creating a radius 2 cone of gore; any creatures caught inside deals 70% less damage for one turn. If at least 1 enemy is effected by the cone you gain an additional 20 insanity. This unusually thick robe constantly wriggles and squirms. Small worms sometimes pop out of it, dropping to the floor. The worms will cushion attacks against your person, but you somehow do not like the idea of having so many parasitic creatures so close to your vulnerable flesh. |
Ulyregotir1.0 Encumbrance T1 belt armor [Rare] Master While equipped: Stats +6 Con offense ------ Mind Crit +2% Damage +3% physical When Hit 2 physical defense ------ Defense +9 (+3 eff.) Stealth +6 other ------- Max stamina +30.00 A belt that goes around your waist. |
rough leather belt 'Camarab'1.0 Encumbrance T1 belt armor [Rare] Nature While equipped: Stats +4 Cun +1 Con offense ------ Mind Crit +3% Physical Power +15 (+8 eff.) defense ------ Life +34.00 other ------- Max psi +20.00 A belt that goes around your waist. |
Emelrama1.0 Encumbrance T3 belt armor [Random Unique] Arcane/Master While equipped: Stats +4 Mag +1 Wil offense ------ Physical Crit +5.0% Critical power +9.00% Physical Power +5 (+3 eff.) Spellpower +5 (+2 eff.) Spellpower/crit +8 Damage +3% blight defense ------ Fatigue -7% Resistance +8% fire +7% cold other ------- Encumbrance +29 Mana-on-crit +2.00 A belt that goes around your waist. |
Neira's Memory1.0 Encumbrance T3 belt armor [Unique] Arcane While equipped: Stats +2 Cun +5 Wil defense ------ Confus Resist +30% Stun Resist +30% other ------- Mana-on-crit +3.00 Surround yourself with a magical shield (strength 439, based on Magic) for 11 turns. Uses 20 power out of 20/20 Ages ago this belt was worn by Linaniil herself in her youth, using its power she shielded herself from the Spellblaze rain of fire, but naught could she do for her sister Neira. |
Ravenscar1.0 Encumbrance T3 belt armor [Rare] Nature While equipped: Stats +5 Cun offense ------ Spellpower/crit +6 Damage +24% darkness defense ------ Resistance +10% lightning +9% temporal Crit Resistance 10.00% Spell save +18 (+5 eff.) Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% A belt that goes around your waist. |
balancing hardened leather belt of unlife1.0 Encumbrance T3 belt armor [Ego++] Arcane/Master While equipped: Stats +4 Cun +4 Dex offense ------ Physical Crit +7.0% Mind Crit +10% defense ------ Resistance +5% blight The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
Velibrelaith the cashmere cloak (2 def, 0 armour)2.0 Encumbrance T3 cloak armor [Rare] Arcane While equipped: offense ------ Mind Crit +5% Critical power +20.00% Mindpower +25 (+6 eff.) Damage +9% mind Ignore resists +20% mind When Hit 10 blight defense ------ Defense +2 (+0 eff.) Resistance +18% darkness +22% temporal Mind save +9 (+2 eff.) Out-of-Phase Defense +22 Out-of-Phase Resistance +12% Out-of-Phase Resilience +21% Blink randomly (up to range 8) within 2 spaces of a target hostile creature Puts all charms on 10 turn cooldown A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
cashmere cloak 'Mayybressra' (2 def, 0 armour)2.0 Encumbrance T3 cloak armor [Random Unique] Nature/Master While equipped: offense ------ Physical Crit +3.0% Critical power +10.00% Physical Power +3 (+2 eff.) When Hit 2 mind defense ------ Defense +2 (+0 eff.) Fatigue -4% Resistance +7% acid +8% fire +6% lightning +8% cold Mind save +3 (+1 eff.) Life +35.00 other ------- Mana/turn +0.16 Max mana +20.00 Max vim +10.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Umbrawitch (13 def, 0 armour)2.0 Encumbrance T5 cloak armor [Random Unique] Nature/Master While equipped: Stats +4 Str +3 Con offense ------ Damage +6% temporal +3% light +9% darkness On-Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) defense ------ Defense +13 (+4 eff.) Physical save +23 (+7 eff.) Mind save +10 (+3 eff.) Unlife -50.00 life Out-of-Phase Defense +10 Out-of-Phase Resistance +10% Out-of-Phase Resilience +10% other ------- Light +1 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
undeterred pair of rough leather boots of phasing (0 def, 1 armour)2.0 Encumbrance T1 feet armor [Ego++] Arcane While equipped: Stats +3 Mag +2 Wil defense ------ Armor +1 Silence Resist +21% Confus Resist +24% Stun Resist +21% Blink to a nearby random location (rad 7) Puts all charms on 25 turn cooldown A pair of boots made of leather. |
pair of dwarven-steel boots 'Poradhema' (0 def, 4 armour)3.0 Encumbrance T3 feet armor [Rare] Master While equipped: Stats +7 Str +2 Wil +6 Con offense ------ Mind Crit +4% Mindpower +10 (+2 eff.) Damage +7% physical Ignore resists +15% mind When Hit 8 mind defense ------ Armor +4 Fatigue +3% Mind save +9 (+2 eff.) other ------- Max hate +6.00 Size +1 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Unbreakable Greaves (8 def, 20 armour)3.0 Encumbrance T5 feet armor [Unique] Master While equipped: Stats +20 Str -6 Dex +10 Con offense ------ Physical Power +10 (+5 eff.) Damage +15% physical defense ------ Armor +20 Hardiness +20% Defense +8 (+2 eff.) Fatigue +12% Resistance +15% acid +15% physical Knockbk Resist +100% These titanic boots appear to have been carved from stone. They appear weathered and cracked, but easily deflect all blows. |
Gloves of the Firm Hand (0 def, 8 armour)1.0 Encumbrance T3 hands armor [Unique] Master While equipped: Stats +4 Con defense ------ Armor +8 Disarm Resist +40% Stun Resist +30% Knockbk Resist +30% other ------- Cooldown Clinch -2 Unarmed combat: Weapon Damage 118% Range: 1.0x-1.1x Uses 40% Cun, 40% Dex, 40% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +1 Critical Rate +7.0% Attack Speed 100% On Hit: 20% Clinch level 3 On Hit: 10% Maim level 3 On Hit: 10% Take Down level 3 These gloves make you feel rock steady! These magical gloves feel really soft to the touch from the inside. On the outside, magical stones create a rough surface that is constantly shifting. When you brace yourself, a magical ray of earth energy seems to automatically bind them to the ground, granting you increased stability. |
stone warden's drakeskin leather gloves of strength (+4) (0 def, 12 armour)1.0 Encumbrance T4 hands armor [Ego+] Arcane/Master While equipped: Stats +4 Str +8 Con offense ------ Physical Power +13 (+7 eff.) defense ------ Armor +12 Hardiness +9% Resistance +9% physical Unarmed combat: Weapon Damage 138% Range: 1.0x-1.1x Uses 40% Cun, 40% Dex, 40% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +5 Critical Rate +5.0% Attack Speed 100% On Hit: 5% Stone Touch level 5 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
rough leather cap 'Blizzardorder' (0 def, 1 armour)2.0 Encumbrance T1 head armor [Rare] Master While equipped: Stats +2 Str +1 Mag +1 Cun +6 Con offense ------ Damage +6% cold Ignore resists +5% fire defense ------ Armor +1 Fatigue +1% A cap made of leather. |
The Face of Fear (8 def, 0 armour)2.0 Encumbrance T3 head armor [Unique] Unknown While equipped: Stats +6 Cun +8 Wil offense ------ Mindpower +16 (+4 eff.) defense ------ Defense +8 (+2 eff.) Fear Resist +60% other ------- Masteries +0.20 Cursed/Fears Instill Fear: Effective talent level: 3.5 Power cost 18 out of 45/45. Range 8 Cooldown: 8 Travel.spd instantaneous Is: a mind power Description: Instill fear in your foes within 2 radius of a target location dealing 27.73 mind and 29.84 darkness damage and causing one of 4 possible fears that last for 8 turns. The targets can save vs your Mindpower to resist the effect. Fear effects improve with your Mindpower. Possible fears are: Paranoid: Gives the target an 25% chance to physically attack a nearby creature, friend or foe. If hit, their target will be afflicted with Paranoia as well. Despair: Reduces mind resist, mindsave, armour and defence by 25. Terrified: Deals 6.49 mind and 6.99 darkness damage per turn and increases cooldowns by 40%. Haunted: Causes the target to suffer 10.74 mind and 11.56 darkness damage for each detrimental mental effect every turn. This mask appears to be carved out of the skull of a creature that never should have existed, malformed and distorted. You shiver as you look upon it, and its hollow eye sockets seem to stare back into you. |
Helm of the Dwarven Emperors (0 def, 6 armour)3.0 Encumbrance T2 head armor [Unique] Master While equipped: Stats +3 Wil +4 Mag offense ------ Damage +10% light defense ------ Armor +6 Fatigue +4% Resistance +10% darkness Blind Resist +30% Confus Resist +30% other ------- Light +6 A Dwarven helm embedded with a single diamond that can banish all underground shadows. |
Quasit's Skull (0 def, 12 armour)3.0 Encumbrance T2 head armor [Unique] Master While equipped: Stats +3 Con defense ------ Armor +12 Hardiness +5% Fatigue +5% Physical save +12 (+4 eff.) Stun Resist +30% Some enterprising adventurer seems to have noticed the skin of quasits is actually tougher than most metals, and fashioned this helm from one. Shame about the smell. |
2 citrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
9 quartz0.0 Encumbrance T3 white gem [Normal] While equipped: Stun Resist +30% Item imbue powers: Stun Resist +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
bloodstone0.0 Encumbrance T5 red gem [Normal] While equipped: Stun Resist +60% Item imbue powers: Stun Resist +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 fire opal0.0 Encumbrance T5 red gem [Normal] While equipped: Physical Crit +5.0% Spell Crit +5% Mind Crit +5% Damage +10% all Item imbue powers: Physical Crit +5.0% Spell Crit +5% Mind Crit +5% Damage +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
diamond0.0 Encumbrance T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Windborne Azurite0.0 Encumbrance T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Move Speed +20% Damage +20% lightning Damage Avoidance +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Move Speed +15% Damage +20% lightning Damage Avoidance +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
Prothotipe's Prismatic Eye0.0 Encumbrance T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Damage +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam level 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Damage +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Telos's Staff Crystal0.0 Encumbrance T5 multi-hued gem [Unique] Arcane A part of set. While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Resistance +30% mind Confus Resist +30% Fear Resist +30% Light +2 While carried: Light +2 Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Resistance +30% mind Confus Resist +30% Fear Resist +30% Light +2 Latent Damage Type: Blight Combine with a staff. Uses 1 power out of 1/1 A closer look at this pure white crystal reveals that it is really a plethora of colors swirling and scintillating. |
Atamathon's Lost Ruby Eye0.0 Encumbrance T5 red gem [Plot Item] While equipped: Damage +12% fire Item imbue powers: Damage +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
Petrified Wood0.0 Encumbrance T4 red gem [Unique] Nature While equipped: Stats +25 Con Resistance +10% cold +25% nature +10% darkness Crit Resistance 23.00% Item imbue powers: Stats +25 Con Resistance +10% cold +25% nature +10% darkness Crit Resistance 23.00% Latent Damage Type: Fire A piece of the scorched wood taken from the remains of Snaproot. |
Wintertide Phial2.0 Encumbrance T2 lite [Unique] Arcane While equipped: other ------- Light +2 Infravision +7 Cleanse your mind of up to 6 (based on Magic) detrimental mental effects. Uses 40 power out of 60/60 This phial seems filled with darkness, yet it cleanses your thoughts. |
Isenor0.0 Encumbrance T5 lite [Random Unique] Arcane/Master While equipped: Stats +7 Mag offense ------ Spell Crit +1% Critical power +15.00% Spellpower +14 (+3 eff.) Damage +3% blight Ignore resists +10% blight +12% all Ignore Armor +13 When Hit 23 fire defense ------ Resistance +8% fire other ------- Vim-on-crit +2.00 Max mana +20.00 Light +9 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Rungof's Fang1.0 Encumbrance fang misc [Unique] Nature While carried: offense ------ Ignore Armor +7 other ------- Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Tooth of the Mouth (dig speed 12 turns)3.0 Encumbrance T1 digger tool [Unique] Unknown While equipped: offense ------ Damage +5% blight Ignore Armor +15 When Hit 10 draining blight While carried: other ------- Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
dwarven-steel pickaxe 'Emelinn' (dig speed 24 turns)3.0 Encumbrance T3 digger tool [Rare] Master While equipped: Stats +6 Cun +2 Str offense ------ Mind Crit +8% Damage +24% temporal other ------- Max hate +8.00 Max psi +50.00 Infravision +3 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Mayikira the voratun pickaxe (dig speed 5 turns)3.0 Encumbrance T5 digger tool [Random Unique] Master While equipped: Stats +3 Str offense ------ Damage +6% acid +12% arcane Ignore resists +10% acid When Hit 6 acid defense ------ Armor +4 Defense +8 (+2 eff.) Resistance +5% arcane +10% physical Life +40.00 other ------- Max stamina +24.00 Infravision +3 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Demonic Orb of Many Ways1.0 Encumbrance orb [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Entropy (1/1)2.0 Encumbrance T2 rod charm [Unique] Unknown While carried: other ------- Light -1 Temporarily causes the target to receive entropic backlash from any healing they receive for 6 turns up to 163% of the healing done. This effect scales with your Magic stat.. Uses 75 power out of 75/75 This rod seems to make light die around it. You feel tired just looking at it. |
Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Hurugaldir the steel torque of mindblast [power 185] (15 cooldown)2.0 Encumbrance T2 torque charm [Rare] Psionic While equipped: offense ------ Ignore Armor +5 defense ------ Physical save +18 (+6 eff.) Spell save +18 (+5 eff.) Life Regen +4.00 Blind Resist +20% Disease Resist +20% Blast the opponent's mind dealing 218 mind damage and silencing them for 4 turns Puts all charms on 15 turn cooldown Torques are made by powerful psionics to store psionic powers. |
yew totem of healing 'Glareradiance' [power 308] (15 cooldown)2.0 Encumbrance T3 totem charm [Rare] Nature While equipped: offense ------ Damage +12% arcane +24% mind Ignore resists +15% light +25% arcane When Hit 10 cold defense ------ Resistance +5% arcane other ------- Light +3 Heal yourself and all friendly characters within 10 spaces for 308 Puts all charms on 15 turn cooldown 100% to cleanse 2 total effects of type disease, wound, or poison. Natural totems are made by powerful wilders to store nature power. |
Lisawe the elven-wood totem of healing [power 410] (15 cooldown)2.0 Encumbrance T4 totem charm [Rare] Nature While equipped: offense ------ Critical power +40.00% Physical Power +20 (+10 eff.) Mindpower +25 (+6 eff.) defense ------ Unlife -60.00 life other ------- Max stamina +30.00 Max hate +6.00 Heal yourself and all friendly characters within 10 spaces for 410 Puts all charms on 15 turn cooldown 100% to increase all damage by 26% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
The Cog The Cog0.0 Encumbrance T3 mechanical cog [Legendary] Unknown While equipped: Stats +5 Cun +3 Wil 10% chances when you are hurt to negate the blow entirely. A tiny set of metal pieces. It seems to move on its own. |
Achievements
A dangerous secret (Insane (Roguelike) difficulty)
Found the mysterious staff and told Last Hope about it.By Sebdec the Yeek Paradox Mage level 44
59th Dusk 123rd year of Ascendancy at 16:37 see stats
Against all odds (Insane (Roguelike) difficulty)
Killed Ukruk in the ambush.By Sebdec the Yeek Paradox Mage level 43
53rd Dusk 123rd year of Ascendancy at 01:01 see stats
Anti-Antimagic! (Insane (Roguelike) difficulty)
Destroyed the Ziguranth camp with your Rhaloren allies.By Sebdec the Yeek Paradox Mage level 44
56th Dusk 123rd year of Ascendancy at 04:05 see stats
Are you out of your mind?! (Insane (Roguelike) difficulty)
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Sebdec the Yeek Paradox Mage level 48
73rd Dusk 123rd year of Ascendancy at 22:09 see stats
Brave new world (Insane (Roguelike) difficulty)
Went to the Far East and took part in the war.By Sebdec the Yeek Paradox Mage level 47
69th Dusk 123rd year of Ascendancy at 08:43 see stats
Bringer of Doom (Insane (Roguelike) difficulty)
Killed a Bringer of Doom.By Sebdec the Yeek Paradox Mage level 33
51st Pyre 123rd year of Ascendancy at 23:40 see stats
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Sebdec the Yeek Paradox Mage level 11
1st Time of Equilibrium 122nd year of Ascendancy at 09:07 see stats
Destroyer's bane (Insane (Roguelike) difficulty)
Killed Golbug the Destroyer.By Sebdec the Yeek Paradox Mage level 46
65th Dusk 123rd year of Ascendancy at 09:11 see stats
Dragon's Greed (Insane (Roguelike) difficulty)
Amassed 8000 gold pieces.By Sebdec the Yeek Paradox Mage level 50
74th Dusk 123rd year of Ascendancy at 05:16 see stats
Earth Master (Insane (Roguelike) difficulty)
Killed Harkor'Zun.By Sebdec the Yeek Paradox Mage level 33
51st Pyre 123rd year of Ascendancy at 14:57 see stats
Exterminator (Insane (Roguelike) difficulty)
Killed 1000 creatures.By Sebdec the Yeek Paradox Mage level 24
78th Regrowth 123rd year of Ascendancy at 15:10 see stats
Eye of the storm (Insane (Roguelike) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Sebdec the Yeek Paradox Mage level 31
29th Pyre 123rd year of Ascendancy at 02:50 see stats
Home sweet home (Insane (Roguelike) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Sebdec the Yeek Paradox Mage level 32
45th Pyre 123rd year of Ascendancy at 11:39 see stats
I cleared the room of death and all I got was this lousy achievement! (Insane (Roguelike) difficulty)
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By Sebdec the Yeek Paradox Mage level 49
74th Dusk 123rd year of Ascendancy at 02:11 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Sebdec the Yeek Paradox Mage level 10
10th Mirth 122nd year of Ascendancy at 20:53 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By Sebdec the Yeek Paradox Mage level 20
34th Haze 122nd year of Ascendancy at 08:57 see stats
Level 30 (Insane (Roguelike) difficulty)
Got a character to level 30.By Sebdec the Yeek Paradox Mage level 30
7th Pyre 123rd year of Ascendancy at 20:15 see stats
Level 40 (Insane (Roguelike) difficulty)
Got a character to level 40.By Sebdec the Yeek Paradox Mage level 40
15th Dusk 123rd year of Ascendancy at 17:12 see stats
Level 50 (Insane (Roguelike) difficulty)
Got a character to level 50.By Sebdec the Yeek Paradox Mage level 50
74th Dusk 123rd year of Ascendancy at 02:11 see stats
Poisonous (Insane (Roguelike) difficulty)
Sided with the assassin lord.By Sebdec the Yeek Paradox Mage level 23
43rd Regrowth 123rd year of Ascendancy at 09:03 see stats
Size matters (Insane (Roguelike) difficulty)
Did over 600 damage in one attack.By Sebdec the Yeek Paradox Mage level 41
51st Dusk 123rd year of Ascendancy at 03:41 see stats
Sliders (Insane (Roguelike) difficulty)
Activated a portal using the Orb of Many Ways.By Sebdec the Yeek Paradox Mage level 46
65th Dusk 123rd year of Ascendancy at 12:00 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Sebdec the Yeek Paradox Mage level 9
8th Mirth 122nd year of Ascendancy at 23:27 see stats
The Restless Dead (Insane (Roguelike) difficulty)
Disturbed an old battlefield and survived the consequences.By Sebdec the Yeek Paradox Mage level 31
28th Pyre 123rd year of Ascendancy at 16:41 see stats
The Right thing to do (Insane (Roguelike) difficulty)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Sebdec the Yeek Paradox Mage level 35
7th Mirth 123rd year of Ascendancy at 07:11 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By Sebdec the Yeek Paradox Mage level 10
22nd Dusk 122nd year of Ascendancy at 06:27 see stats
The sky is falling! (Insane (Roguelike) difficulty)
Saw a huge meteor falling from the sky.By Sebdec the Yeek Paradox Mage level 34
77th Pyre 123rd year of Ascendancy at 08:20 see stats
There and back again (Insane (Roguelike) difficulty)
Opened a portal to Maj'Eyal from the Far East.By Sebdec the Yeek Paradox Mage level 50
14th Haze 123rd year of Ascendancy at 23:17 see stats
Thralless (Insane (Roguelike) difficulty)
Freed at least 30 enthralled slaves in the slavers' compound.By Sebdec the Yeek Paradox Mage level 35
6th Mirth 123rd year of Ascendancy at 21:41 see stats
Treasure Hoarder (Insane (Roguelike) difficulty)
Amassed 3000 gold pieces.By Sebdec the Yeek Paradox Mage level 29
6th Pyre 123rd year of Ascendancy at 17:53 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Sebdec the Yeek Paradox Mage level 20
35th Haze 122nd year of Ascendancy at 04:52 see stats
Vampire crusher (Insane (Roguelike) difficulty)
Destroyed the Master in its lair of the Dreadfell.By Sebdec the Yeek Paradox Mage level 41
51st Dusk 123rd year of Ascendancy at 03:16 see stats
Log
Sebdec stops weaving fate.
The protective shield of Sebdec disappears.
Talent Time Shield is ready to use.
Talent Quickened is ready to use.
Talent Defensive Posture is ready to use.
Sebdec activates Defensive Posture.
Sebdec retunes the fabric of spacetime.
Spacetime feels more stable.
The fabric of time around Sebdec stabilizes to normal.
The powerful time-altering energies generate a restoration field on Sebdec.
Talent Wayist is ready to use.
The fabric of time around Sebdec returns to normal.
Talent Temporal Reprieve is ready to use.
Rested for 79 turns (stop reason: all resources and life at maximum).
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There is a next level here (press '' or right click to use).
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There is a previous level here (press '' or right click to use).
You feel mildly anxious, and walk with caution.
Sebdec's temporal clone is no longer cursed.
Sebdec's temporal clone is no longer enveloped by entropic forces.
Reality around Sebdec's temporal clone is coherent again.
Sebdec's temporal clone's is no longer wasting away.
Sebdec's temporal clone is free from the acid.
Sebdec's temporal clone is no longer anchored.
Sebdec's temporal clone is not crippled anymore.
Poison ooze seems more focused.
Sebdec uses Dominant Will.
There is a next level here (press '' or right click to use).
You feel mildly anxious, and walk with caution.













































































































































