













Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.5 | 
| Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Allow Respec Anywhere 1.2.3Possessor Bonus Class 1.5.4Donators/Buyers bonus! Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok? 
 Features:
 Melinda on the Map 1.1.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor.  The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal.  The few remnants of the ravaged Prides are caged...  but one Pride remains.  Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom.  The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal.  Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
 ZOmnibus Addon Pack 1.5.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons: 
 A superset of ZOmnibus Lite. Frequently Asked Questions: Showing Items Tier in Inventory 1.5.5This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game (new) Nekarcos's Quality of Life 01: Effect Display 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay. 
 Post Effects fixes 1.5.5The addon improves gamefield view during different post effects Here is details about what been changed: Streamlined Early Game 1.5.3Removes the tedium of early-game world map navigation. Choose your Alchemist Elixir quest rewards at character creation, and configure your Rod of Recall to take you directly between pre-Dreadfell points of interest. This add-on does not affect game balance or difficulty. All races and classes with required starting zones must still complete those before they can take advantage of the new Rod of Recall functionality. Somebody shut that dog up 1.0.5Removes certain ambient sound effects: Weekly Adventurer 1.5.5Adds the Weekly Adventurer class, used in the Weekly Adventurer Challenge. Featuring talent trees generously submitted by the following authors: minmay  == Harbinger == ( https://te4.org/games/addons/tome/harbinger )
    Wild Gift / Blaze
    Wild Gift / Blizzard
    Wild Gift / Cyclone
    Wild Gift / Endurance
    Wild Gift / Rain
    Wild Gift / Supercell
    Wild Gift / Thunder
  == Zephyr == ( https://te4.org/games/addons/tome/zephyr-class )
    Spell / Air Archery
    Spell / Storm Archery
    Spell / Swiftness
    Spell / Wild Magic
nsrr  == White Monk == ( https://te4.org/games/addons/tome/whitemonk )
    Technique / Agile Combatant
    Technique / Black Belt
    Technique / Fending
    Technique / Martial Arts
    Technique / Mending
    Technique / Transcending
Changelog1.0.2: 1.0.0: Merchant on the Map 1.1.0Places the Lost Merchant event on the map as a zone entrance rather than an undetectable encounter. A companion piece to Melinda on the Map; they can be used together or separately. Improved Auto-explore and Rest 1.5.5Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Rage Quit 1.5.0Adds a suitably spleen-venting option to the Eidolon plane death chat, and an "Exit game" option to the death dialog. Improved Combat Text 1.4.0This addon replaces ToME's floating combat text: (if you like this addon, be sure to also check out my Map UI improvement, Easy Map!) Better Item Description 1.5.5This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
 Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Select your Escorts 1.5.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. | 
| Campaign | Maj'Eyal | 
| Mode | Insane Adventure | 
| Sex | Female | 
| Race | Shalore | 
| Class | Doomed | 
| Level / Exp | 17 / 76% | 
| Size | medium | 
| Lifes / Deaths | Killed by ritch flamespitter at level 3 on the 75th Pyre 122nd year of Ascendancy at 23:570 / 6 Killed by Mayeyarimira the rattlesnake at level 3 on the 76th Pyre 122nd year of Ascendancy at 02:40 Killed by Zubeba the mean looking elven guard at level 12 on the 64th Haze 122nd year of Ascendancy at 17:42 Killed by Zubeba the mean looking elven guard at level 12 on the 64th Haze 122nd year of Ascendancy at 19:39 Killed by bandit at level 15 on the 18th Regrowth 123rd year of Ascendancy at 16:23 Killed by Poliledhevea the sandworm at level 17 on the 32nd Regrowth 123rd year of Ascendancy at 09:15 | 
Primary Stats
| Strength | 9 (base 10) | 
| Dexterity | 18 (base 12) | 
| Constitution | 10 (base 10) | 
| Magic | 12 (base 10) | 
| Willpower | 54 (base 44) | 
| Cunning | 55 (base 34) | 
Resources
| Life | -44/315 | 
| Hate | 100/100 | 
| Equilibrium | 18 | 
| Healing Factor | 1.3910471435275 | 
| Regeneration | 45.139479807467 | 
Speed
| Mental | 0% | 
| Attack | 0% | 
| Movement | -2.2204460492503E-14% | 
| Spell | 0% | 
| Global | +100% | 
Vision
| Sight | 10 | 
| Lite | 9 | 
| Infravision | 1 | 
| See Invisible | 4.3404499272777 | 
Offense: Mainhand
| Damage | 51 | 
| Accuracy | 34 | 
| Crit Chance | 17% | 
| APR | 41 | 
| Speed | 1.00 | 
Offense: Offhand
| Damage | 48 | 
| Accuracy | 34 | 
| Crit Chance | 17% | 
| APR | 41 | 
| Speed | 1.00 | 
Offense: Spell
| Spellpower | 12 | 
| Crit Chance | 14% | 
| Speed | 1 | 
Offense: Mind
| Mindpower | 51 | 
| Crit Chance | 24% | 
| Speed | 1 | 
Offense: Damage Bonus
| Light | +16% | 
| Nature | +16% | 
| Blight | +17% | 
| Arcane | +9% | 
| Fire | +23% | 
| All | +6% | 
Offense: Damage Penetration
| Light | +5% | 
| Fire | +5% | 
| Nature | +5% | 
Defense: Base
| Armour (hardiness) | 5 (35.629139072848%) | 
| Defense | 32 | 
| Ranged Defense | 32 | 
| Fatigue | 0 | 
| Physical Save | 6 | 
| Spell Save | 24 | 
| Mental Save | 30 | 
Defense: Resistances
| Acid | + 12%( 70%) | 
| Blight | + 47%( 70%) | 
| Arcane | + 5%( 70%) | 
| Cold | + 26%( 70%) | 
| All | 0%( 70%) | 
| Darkness | + 5%( 74%) | 
| Light | + 30%( 70%) | 
| Lightning | + 25%( 70%) | 
| Fire | + 40%( 70%) | 
| Nature | + 20%( 70%) | 
Defense: Immunities
| Stun Resistance | 51% | 
| Confusion Resistance | 28% | 
| Fear Resistance | 28% | 
| Instadeath Resistance | 100% | 
| Poison Resistance | 30% | 
| Knockback Resistance | 28% | 
Inscriptions (3/4)
| Infusions | Effective talent level: 1.0Infusion: Regeneration Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 161 life over 5 turns. Its effects scale with your Constitution stat. | 
| Infusions | Effective talent level: 1.0Infusion: Wild Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical or mental effect and reduce all damage taken by 14% for 5 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. | 
| Infusions | Effective talent level: 1.0Infusion: Healing Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 162 and cleanse 1 wound and 1 poison effect. Its effects scale with your Willpower stat. | 
Class Talents
| Cursed / Darkness | 1.30 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Cursed / Punishments | 1.30 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Cursed / Shadows | 1.30 | 
| 
 | 5/5 | 
| 
 | 5/5 | 
| 
 | 4/5 | 
| 
 | 1/5 | 
| Cursed / Force of will | 1.30 | 
| 
 | 1/5 | 
| 
 | 3/5 | 
| 
 | 1/5 | 
| 
 | 3/5 | 
Generic Talents
| Cursed / Cursed aura | 1.00 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| Cursed / Cursed form | 1.00 | 
| 
 | 1/5 | 
| 
 | 2/5 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| Wild-gift / Mindstar mastery | 1.30 | 
| 
 | 4/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Cursed / Gestures | 1.30 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 2/5 | 
| Cursed / Dark sustenance | 1.30 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| Technique / Combat training | 1.00 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Race / Shalore | 1.00 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
Effects
| talent | Deflection | 
| talent | Call Shadows | 
| talent | Gesture of Pain | 
| talent | Psiblades | 
| detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns).Infusion Saturation | 
| beneficial effect | A flow of life spins around the target, regenerating 32.20 life per turn.Regeneration | 
| beneficial effect | An aura of death surrounds you.Curse of Corpses (power 1.2) Penalty : Fear of Death: -2% resistance against damage from the undead. Power 1+: Power over Death: +4% damage against the undead. Power 2+: -1 Luck, +2 Strength, +2 Magic Power 3+: Corpselight: Each death you cause leaves behind a trace of itself, an eerie light of radius 4. Power 4+: Reprieve from Death: Humanoids you slay have a 35% chance to rise to fight beside you as ghouls for 6 turns. | 
| beneficial effect | The target's unnatural body has responded to damage taken. All damage that the target inflicts is increased by 6%.Cursed Form | 
| beneficial effect | A shroud of darkness seems to fall across your path.Curse of Shrouds (power 1.2) Penalty : Shroud of Weakness: Small chance of becoming enveloped in a Shroud of Weakness (reduces damage dealt by 6%) for 4 turns. Power 1+: Nightwalker: +5 Darkness Resistance, +4% Max Darkness Resistance, +4 See Invisible Power 2+: -1 Luck, +3 Constitution Power 3+: Shroud of Passing: Your form seems to fade as you move, reducing all damage taken by 10% for 1 turn after movement. Power 4+: Shroud of Death: The power of every kill seems to envelop you like a shroud, reducing all damage taken by 15% for 3 turns. | 
Quests
| You met a novice mage who was tasked to collect an arcane powered artifact.An apprentice task He asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done | 
| Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope.And now for a grave | active | 
| You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies.Echoes of the Spellblaze There are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done | 
| You abandoned injured seer to death.Escort: injured seer (level 2 of Scintillating Caves) | failed | 
| You successfully escorted the injured seer to the recall portal on level 3 of Trollmire.Escort: injured seer (level 3 of Trollmire) As a reward you improved talent Nature's Touch (+1 level(s)). | done | 
| You successfully escorted the lone alchemist to the recall portal on level 2 of Trollmire.Escort: lone alchemist (level 2 of Trollmire) As a reward you improved talent Psiblades (+1 level(s)). | done | 
| You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire.Hidden treasure It looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done | 
| It is time to explore some new places -- dark, forgotten and dangerous ones.Into the darkness The Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Minotaur. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active | 
| As you approached Derth you saw a huge dark cloud over the small town.Storming the city When you entered you were greeted by an army of air elementals slaughtering the population. | active | 
| Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid.The Brotherhood of Alchemists Stire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * 'Needed: one ice wyrm tooth. Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.' * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' * You've found the needed length of troll intestine. Marus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * 'Needed: one pouch of luminous horror dust. Not to be confused with radiant horrors. If you encounter the latter, then I suppose there are always more adventurers.' * 'Needed: one vial of greater demon bile. Don't drink it, even if it tells you to.' * 'Needed: one black mamba head. If you get bitten, I can save your life if you still manage to bring back the head... and if it happens within about a minute from my door. Good luck.' Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one ritch stinger. Keep as much venom in it as possible.' * You've found the needed orc heart. * 'Needed: one vial of elder vampire blood. Once you've gotten it, cross some moving water on your way back.' Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one hummerhorn wing. If you've not encountered hummerhorns before, they're like wasps, only gigantic and lethal.' * You've found the needed chunk of ghoul flesh. * 'Needed: one snow giant kidney. I suggest not killing the snow giant by impaling it through the kidneys. You'll just have to find another.' | active | 
| You were asked to prove your worth as a fighter by a rogue, in order to participate in the arenaThe agent of the arena | done | 
| You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people.The beast within 2 lumberjacks have died. | done | 
| You heard a plea for help and decided to investigate...Trapped! Only to find yourself trapped inside an unknown tunnel complex. | done | 
Equipment
| On feet |  [vs. Shinespawn (0 def, 1 armour) (On feet)] Shinespawn (0 def, 1 armour) 2.0 T1 feet armor [Rare] Master While equipped: dps ---------- Res.pen +5%(-) light +5%(-) fire Melee Ret 4(-) fire ----- def ----- Armour +1 (-) Fatigue +1% (-) Resists +6%(-) cold +6%(-) fire ---------- misc Light +3 (-) A pair of boots made of leather. | 
| Light source |  [vs. Summertide Phial (Light source)] Summertide Phial 1.0 lite [Unique] Nature While equipped: dps ---------- Dmg.mod +10%(-) light ----- def ----- Resists +30%(-) light Heal.mod +10% (-) ---------- misc Light +4 (-) Call light (111 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. | 
| On head |  [vs. rough leather cap 'Yvuwe' (0 def, 1 armour) (On head)] rough leather cap 'Yvuwe' (0 def, 1 armour) 2.0 T1 head armor [Rare] Master While equipped: Stats +3(-) Dex +1(-) Wil +8(-) Cun dps ---------- Dmg.mod +3%(-) arcane ----- def ----- Armour +1 (-) Fatigue +1% (-) Resists +5%(-) arcane ---------- misc Max.psi +20.00 (-) A cap made of leather. | 
| On hands |  [vs. Flamewrought (0 def, 2 armour) (On hands)] Flamewrought (0 def, 2 armour) 1.0 T1 hands armor [Unique] Nature While equipped: Stats +2(-) Cun +3(-) Wil dps ---------- Mind.pwr +2 (+1 eff.) (-) Dmg.mod +5%(-) fire ----- def ----- Armour +2 (-) Resists +10%(-) fire Flamespit: Level 3.0 Pwr.cost 8 out of 24/24. Range 10 Travel.spd instantaneous Is a nature gift Description: Spits a bolt of fire, doing 75.31 fire damage. The damage will increase with your Mindpower. These gloves seems to be made out of the exoskeletons of ritches. They are hot to the touch. | 
| Tool |  [vs. Aromina the iron pickaxe (dig speed 30 turns) (Tool)] Aromina the iron pickaxe (dig speed 30 turns) 3.0 T1 digger tool [Rare] Master While equipped: Stats +1(-) Str +2(-) Wil dps ---------- Mind.crit +1% (-) Crit.mult +10.00% (-) ----- def ----- Mind.save +3 (+1 eff.) (-) ---------- misc Hate/m.crit +1.00 (-) Infravis +1 (-) While carried: ---------- misc Talents +1.00(-) Dig Allows you to dig a wall, remove a tree, create ways. | 
| On fingers |  [vs. rogue's steel ring of fire (+24%) (On fingers, 1 of 2)] rogue's steel ring of fire (+24%) 0.1 T2 ring jewelry [Ego] Nature/Master While equipped: Stats +4(-) Cun dps ---------- Dmg.mod +12%(-) fire ----- def ----- Defense +8 (+4 eff.) (-) Resists +24%(-) fire Rings can have magical properties. Tap to cycle through comparison choices | 
| On fingers |  [vs. rogue's steel ring of fire (+24%) (On fingers, 1 of 2)] rogue's copper ring of blight (+11%) 0.1 T1 ring jewelry [Ego] Arcane/Master While equipped: Stats +3(-1) Cun dps ---------- Dmg.mod +11% blight +0%(-12%) fire ----- def ----- Defense +6 (+3 eff.) (-2 (-1 eff.)) Resists +11% blight +0%(-24%) fire Rings can have magical properties. Tap to cycle through comparison choices | 
| Around neck |  [vs. gold amulet 'Rhorak' (Around neck)] gold amulet 'Rhorak' 0.1 T3 amulet jewelry [Rare] Nature While equipped: dps ---------- S.pwr/crit +8 (-) Phasing +40% (-) ----- def ----- Resists +16%(-) lightning +12%(-) acid Stun/Frz- +23% (-) ---------- misc Max.mana +40.00 (-) Amulets can have magical properties. | 
| In main hand |  [vs. Aeratira the Shinepiercer (Corpses) (98% power, 41 apr, mind damage) (In main hand, 1 of 2)] Aeratira the Shinepiercer (Corpses) (98% power, 41 apr, mind damage) 3.0 T3 mindstar 1H weapon Reqs Wil 24 [Rare] Nature Power 99% Range: 1.1x Uses 70% Wil, 35% Cun Dmg Mind Mastery Psiblades Acc uses Wil Apr +41 (-) Crit +3.5% (-) Atk.spd 100% (-) On Hit.r1 +20(-) acid On Crit.r2 +8(-) light While equipped: dps ---------- Mind.crit +3% (-) Mind.pwr +11 (+4 eff.) (-) Melee+ 0(-30) item light blind 0(-15) item acid corrode Dmg.mod +4%(-) nature On Hit (Melee): * 15% chance to corrode armour by 30% * 30% chance to blind ----- def ----- Resists +4%(-) blight Disease- +13% (-) ---------- misc Light +2 (-) Curse of Corpses Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Tap to cycle through comparison choices | 
| Around waist |  [vs. Girdle of the Calm Waters (Around waist)] Girdle of the Calm Waters 1.0 T1 belt armor [Unique] Nature While equipped: Stats +3(-) Wil ----- def ----- Resists +20%(-) blight +20%(-) cold +20%(-) nature Heal.mod +30% (-) A belt rumoured to have been worn by the Conclave healers. | 
| In off hand |  [vs. Aeratira the Shinepiercer (Corpses) (98% power, 41 apr, mind damage) (In main hand, 1 of 2)] summoner's thorny mindstar (Shrouds) (94% power, 41 apr, nature damage) 3.0 T3 mindstar 1H weapon Reqs Wil 24 [Ego+] Nature This natural mindstar summons a caller. Power 95% (-4%) Range: 1.1x (+0.0x) Uses 70% Wil, 35% Cun Dmg Nature Mastery Psiblades Acc uses Wil Apr +41 (-) Crit +3.5% (-) Atk.spd 100% (-) On Hit.r1 +0(-20) acid On Crit.r2 +0(-8) light While equipped: dps ---------- Mind.crit +5% (+2%) Mind.pwr +19 (+7 eff.) (+9 (+3 eff.)) Melee+ 0(-30) item light blind 0(-15) item acid corrode Dmg.mod +0%(-4%) nature ----- def ----- Resists +0%(-4%) blight Disease- +0% (-13%) ---------- misc Light +0 (-2) Curse of Shrouds Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Tap to cycle through comparison choices | 
| Cloak |  [vs. Greenwrither (1 def, 0 armour) (Cloak)] Greenwrither (1 def, 0 armour) 2.0 T1 cloak armor [Rare] Nature While equipped: dps ---------- Dmg.mod +6%(-) nature Res.pen +5%(-) nature ----- def ----- Defense +1 (+1 eff.) (-) Resists +12%(-) blight +9%(-) lightning Spell.save +6 (+3 eff.) (-) Max.HP +32.00 (-) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. | 
| Main armor |  [vs. Eel-skin armour (10 def, 1 armour) (Main armor)] Eel-skin armour (10 def, 1 armour) 9.0 T2 light armor [Unique] Nature While equipped: Stats +3(-) Cun +2(-) Dex ----- def ----- Armour +1 (-) Defense +10 (+5 eff.) (-) Fatigue +2% (-) Poison- +30% (-) On Nature Hit: 10% Call Lightning 2 Call Lightning: Level 2.0 Pwr.cost 18 out of 38/50. Range 10 Travel.spd instantaneous Is a nature gift Description: Calls forth a powerful beam of lightning doing 59.66 to 178.99 lightning damage. The damage will increase with your Mindpower. This armour seems to have been patched together from many eels. Yuck. | 
Inventory
|  Rune of Reflection (absorb and reflect 160 for 5 turns) 0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 160 damage for 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the rune. You can see your own image mirrored in the surface of this silvery rune. | 
|  [vs. gold amulet 'Rhorak' (Around neck)] Withering Orbs 0.1 T1 amulet jewelry [Unique] Psionic While equipped: dps ---------- Mind.pwr +5 (+1 eff.) S.pwr/crit +0 (-8) Melee+ 5 mind Ranged+ 5 mind Phasing +0% (-40%) ----- def ----- Resists +0%(-16%) lightning +0%(-12%) acid Stun/Frz- +0% (-23%) ---------- misc Max.mana +0.00 (-40.00) See.Stealth +10 See.Invis +10 Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... | 
|  [vs. gold amulet 'Rhorak' (Around neck)] stabilizing copper amulet of willpower (+2) 0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +2 Wil dps ---------- S.pwr/crit +0 (-8) Phasing +0% (-40%) ----- def ----- Resists +0%(-16%) lightning +11% temporal +0%(-12%) acid Pinning- +24% Stun/Frz- +0% (-23%) Knockbk- +21% ---------- misc Max.mana +0.00 (-40.00) Amulets can have magical properties. | 
|  [vs. gold amulet 'Rhorak' (Around neck)] starlit copper amulet of magic (+2) 0.1 T1 amulet jewelry [Ego] Arcane/Nature While equipped: Stats +2 Mag dps ---------- S.pwr/crit +0 (-8) Phasing +0% (-40%) ----- def ----- Resists +0%(-16%) lightning +0%(-12%) acid +13% light +10% darkness Blind- +22% Stun/Frz- +0% (-23%) ---------- misc Max.mana +0.00 (-40.00) Amulets can have magical properties. | 
|  [vs. gold amulet 'Rhorak' (Around neck)] Isobrerin the steel amulet 0.1 T2 amulet jewelry [Random Unique] Nature/Disrupt/Master While equipped: Stats +2 Str dps ---------- S.pwr/crit +0 (-8) Phasing +0% (-40%) Melee Ret 8 acid ----- def ----- Resists +0%(-16%) lightning +6% physical +12% blight +10% nature +0%(-12%) acid Poison- +20% Disease- +26% Stun/Frz- +0% (-23%) ---------- misc Stam/turn +0.40 Max.mana +0.00 (-40.00) Max.stam +5.00 Masteries +0.14 Cursed/Cursed aura Amulets can have magical properties. | 
|  [vs. rogue's steel ring of fire (+24%) (On fingers, 1 of 2)] copper ring of nature (+20%) 0.1 T1 ring jewelry [Ego] Nature While equipped: Stats +0(-4) Cun dps ---------- Dmg.mod +10% nature +0%(-12%) fire ----- def ----- Defense +0 (+0 eff.) (-8 (-4 eff.)) Resists +20% nature +0%(-24%) fire Rings can have magical properties. Tap to cycle through comparison choices | 
|  [vs. rogue's steel ring of fire (+24%) (On fingers, 1 of 2)] titan's copper ring of corrosion (+20%) 0.1 T1 ring jewelry [Ego] Nature While equipped: Stats +0(-4) Cun +3 Con dps ---------- Dmg.mod +10% acid +0%(-12%) fire ----- def ----- Defense +0 (+0 eff.) (-8 (-4 eff.)) Resists +20% acid +0%(-24%) fire Phys.save +6 (+6 eff.) Rings can have magical properties. Tap to cycle through comparison choices | 
|  [vs. rogue's steel ring of fire (+24%) (On fingers, 1 of 2)] steel ring of clarity 0.1 T2 ring jewelry [Ego] Psionic While equipped: Stats +0(-4) Cun dps ---------- Dmg.mod +0%(-12%) fire ----- def ----- Defense +0 (+0 eff.) (-8 (-4 eff.)) Resists +0%(-24%) fire Mind.save +6 (+3 eff.) Confus- +20% Rings can have magical properties. Tap to cycle through comparison choices | 
|  [vs. Aeratira the Shinepiercer (Corpses) (98% power, 41 apr, mind damage) (In main hand)] steel battleaxe (Madness) (122% power, 2 apr) 3.0 T2 battleaxe 2H weapon Reqs Str 16 [Normal] Power 122% (+24%) Range: 1.5x (+0.4x) Uses 120% Str Dmg Physical Acc+ +0.2% crit / acc Apr +2 (-39) Crit +5.0% (+1.5%) Atk.spd 100% (-) On Hit.r1 +0(-20) acid On Crit.r2 +0(-8) light While equipped: dps ---------- Mind.crit +0% (-3%) Mind.pwr +0 (+0 eff.) (-11 (-4 eff.)) Melee+ 0(-30) item light blind 0(-15) item acid corrode Dmg.mod +0%(-4%) nature ----- def ----- Resists +0%(-4%) blight Disease- +0% (-13%) ---------- misc Light +0 (-2) Curse of Madness Massive two-handed battleaxes. | 
|  [vs. Aeratira the Shinepiercer (Corpses) (98% power, 41 apr, mind damage) (In main hand)] steel greatsword (Madness) (127% power, 2 apr) 3.0 T2 greatsword 2H weapon Reqs Str 16 [Normal] Power 127% (+29%) Range: 1.6x (+0.5x) Uses 120% Str Dmg Physical Acc+ +0.4% crit.pwr / acc Apr +2 (-39) Crit +3.0% (-0.5%) Atk.spd 100% (-) On Hit.r1 +0(-20) acid On Crit.r2 +0(-8) light While equipped: dps ---------- Mind.crit +0% (-3%) Mind.pwr +0 (+0 eff.) (-11 (-4 eff.)) Melee+ 0(-30) item light blind 0(-15) item acid corrode Dmg.mod +0%(-4%) nature ----- def ----- Resists +0%(-4%) blight Disease- +0% (-13%) ---------- misc Light +0 (-2) Curse of Madness Massive two-handed swords. | 
|  [vs. Aeratira the Shinepiercer (Corpses) (98% power, 41 apr, mind damage) (In main hand)] flaming steel waraxe (Madness) (101% power, 3 apr) 3.0 T2 waraxe 1H weapon Reqs Str 16 [Ego] Arcane Power 101% (+3%) Range: 1.4x (+0.3x) Uses 100% Str Dmg Physical Acc+ +0.2% crit / acc Apr +3 (-38) Crit +4.0% (+0.5%) Atk.spd 100% (-) On Hit.r1 +0(-20) acid +5 fire On Crit.r2 +0(-8) light While equipped: dps ---------- Mind.crit +0% (-3%) Mind.pwr +0 (+0 eff.) (-11 (-4 eff.)) Melee+ 0(-30) item light blind 0(-15) item acid corrode Dmg.mod +0%(-4%) nature ----- def ----- Resists +0%(-4%) blight Disease- +0% (-13%) ---------- misc Light +0 (-2) Curse of Madness One-handed war axes. | 
|  [vs. Aeratira the Shinepiercer (Corpses) (98% power, 41 apr, mind damage) (In main hand, 1 of 2)] horrifying vined mindstar of life (Nightmares) (88% power, 18 apr, mind damage) 3.0 T2 mindstar 1H weapon Reqs Wil 16 [Ego] Nature/Psionic Power 89% (-10%) Range: 1.1x (+0.0x) Uses 35% Wil, 15% Cun Dmg Mind Mastery Psiblades Acc uses Wil Apr +18 (-23) Crit +3.0% (-0.5%) Atk.spd 100% (-) On Hit.r1 +0(-20) acid On Crit.r2 +0(-8) light While equipped: dps ---------- Mind.crit +2% (-1%) Mind.pwr +4 (+2 eff.) (-7 (-2 eff.)) Melee+ 0(-30) item light blind 0(-15) item acid corrode Dmg.mod +0%(-4%) nature +3% mind +2% darkness Melee Ret 3 mind 3 darkness ----- def ----- Resists +0%(-4%) blight Max.HP +14.00 HP.reg +0.60 Disease- +0% (-13%) ---------- misc Light +0 (-2) Curse of Nightmares Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Tap to cycle through comparison choices | 
|  [vs. Aeratira the Shinepiercer (Corpses) (98% power, 41 apr, mind damage) (In main hand)] mighty ash longbow (Corpses) 4.0 T2 longbow 2H weapon Reqs Dex 16 Shoot [Ego] Master Acc+ +0.2% crit / acc Apr +0 (-41) Crit +0.0% (-3.5%) Atk.spd 125% (+25%) Range +7 On Hit.r1 +0(-20) acid On Crit.r2 +0(-8) light While equipped: Stats +3 Str dps ---------- Mind.crit +0% (-3%) Phys.pwr +9 (+3 eff.) Mind.pwr +0 (+0 eff.) (-11 (-4 eff.)) Melee+ 0(-30) item light blind 0(-15) item acid corrode Dmg.mod +0%(-4%) nature ----- def ----- Resists +0%(-4%) blight Disease- +0% (-13%) ---------- misc Light +0 (-2) Curse of Corpses Longbows are used to shoot arrows at your foes. | 
|  [vs. Aeratira the Shinepiercer (Corpses) (98% power, 41 apr, mind damage) (In main hand)] steady ash longbow of dampening (Madness) 4.0 T2 longbow 2H weapon Reqs Dex 16 Shoot [Ego] Disrupt/Master Acc+ +0.2% crit / acc Apr +0 (-41) Crit +0.0% (-3.5%) Atk.spd 125% (+25%) Range +7 On Hit.r1 +0(-20) acid On Crit.r2 +0(-8) light While equipped: dps ---------- Phys.crit +2.0% Mind.crit +0% (-3%) Mind.pwr +0 (+0 eff.) (-11 (-4 eff.)) Melee+ 0(-30) item light blind 0(-15) item acid corrode Dmg.mod +0%(-4%) nature Acc +11 (+9 eff.) ----- def ----- Resists +15% acid +0%(-4%) blight +15% fire +12% lightning +15% cold Spell.save +8 (+4 eff.) Disease- +0% (-13%) ---------- misc Light +0 (-2) Curse of Madness Longbows are used to shoot arrows at your foes. | 
|  [vs. Eel-skin armour (10 def, 1 armour) (Main armor)] woollen robe (0 def, 0 armour) 2.0 T2 cloth armor [Normal] While equipped: Stats +0(-3) Cun +0(-2) Dex ----- def ----- Armour +0 (-1) Defense +0 (+0 eff.) (-10 (-5 eff.)) Fatigue +0% (-2%) Poison- +0% (-30%) A cloth vestment. It offers no intrinsic protection but can be enchanted. | 
|  [vs. Eel-skin armour (10 def, 1 armour) (Main armor)] cured leather armour of resilience (2 def, 4 armour) 9.0 T2 light armor Reqs Str 14 [Ego] Nature While equipped: Stats +0(-3) Cun +0(-2) Dex ----- def ----- Armour +4 (+3) Defense +2 (+1 eff.) (-8 (-4 eff.)) Fatigue +7% (+5%) Max.HP +20.00 Poison- +0% (-30%) A suit of armour made of leather. | 
|  [vs. Girdle of the Calm Waters (Around waist)] Zubaldatta the rough leather belt 1.0 T1 belt armor [Rare] Master While equipped: Stats +3 Str +7 Dex +0(-3) Wil +3 Cun ----- def ----- Defense +10 (+5 eff.) Resists +0%(-20%) blight +0%(-20%) cold +0%(-20%) nature Stealth +6 Heal.mod +0% (-30%) ---------- misc See.Invis +3 A belt that goes around your waist. | 
|  [vs. Girdle of the Calm Waters (Around waist)] rough leather belt 'Blazemalice' 1.0 T1 belt armor [Rare] Master While equipped: Stats +0(-3) Wil dps ---------- Phys.pwr +3 (+1 eff.) Dmg.mod +9% light +3% mind Res.pen +20% light +10% mind On Hit (Melee): * 30% chance to blind ----- def ----- Resists +0%(-20%) blight +0%(-20%) cold +3% mind +0%(-20%) nature Spell.save +6 (+3 eff.) Heal.mod +0% (-30%) ---------- misc Size +1 A belt that goes around your waist. | 
|  [vs. Greenwrither (1 def, 0 armour) (Cloak)] Relgyrig (7 def, 0 armour) 2.0 T1 cloak armor [Rare] Master While equipped: Stats +1 Str +2 Con dps ---------- Dmg.mod +0%(-6%) nature Res.pen +0%(-5%) nature ----- def ----- Defense +7 (+4 eff.) (+6 (+3 eff.)) Rng.Def +6 (+3 eff.) Resists +0%(-12%) blight +3% darkness +0%(-9%) lightning Spell.save +6 (+3 eff.) (-) Max.HP +0.00 (-32.00) Blind- +20% Confus- +20% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. | 
|  aquamarine 0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. | 
|  [vs. Summertide Phial (Light source)] alchemist's lamp 'Runumnir' 1.0 T3 lite [Rare] Psionic While equipped: Stats +2 Mag +1 Con dps ---------- Dmg.mod +0%(-10%) light On Hit (Melee): * Slows global speed by 30% ----- def ----- Resists +15% acid +0%(-30%) light Spell.save +36 (+17 eff.) Mind.save +7 (+4 eff.) Heal.mod +0% (-10%) ---------- misc Light +3 (-1) See.Stealth +7 See.Invis +10 A normal brass lantern, enhanced by alchemy to make it brighter. | 
|  [vs. Aromina the iron pickaxe (dig speed 30 turns) (Tool)] Tooth of the Mouth (dig speed 12 turns) 3.0 T1 digger tool [Unique] Unknown While equipped: Stats +0(-1) Str +0(-2) Wil dps ---------- Mind.crit +0% (-1%) Crit.mult +0.00% (-10.00%) Dmg.mod +4% blight Apr +5 Melee Ret 15 blight ----- def ----- Mind.save +0 (+0 eff.) (-3 (-1 eff.)) ---------- misc Hate/m.crit +0.00 (-1.00) Infravis +0 (-1) While carried: ---------- misc Talents +1.00(-) Dig A huge tooth taken from the Mouth, in the Deep Bellow. | 
|  Scrying Orb 1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. | 
|  Transmogrification Chest 2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. | 
|  Rod of Recall (1/1) 2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. | 
|  [vs. Aromina the iron pickaxe (dig speed 30 turns) (Tool)] supercharged iron torque of kinetic psionic shield [power 35] (26 cooldown) 2.0 T1 torque charm [Ego] Psionic While equipped: Stats +0(-1) Str +0(-2) Wil dps ---------- Mind.crit +0% (-1%) Crit.mult +0.00% (-10.00%) ----- def ----- Mind.save +0 (+0 eff.) (-3 (-1 eff.)) ---------- misc Hate/m.crit +0.00 (-1.00) Infravis +0 (-1) While carried: ---------- misc Talents +0(+-1) Dig Setup a psionic shield, reducing all physical, nature, temporal and acid damage by 35 for 7 turns Puts all charms on 26 cooldown Torques are made by powerful psionics to store psionic powers. | 
|  [vs. Aromina the iron pickaxe (dig speed 30 turns) (Tool)] psionic steel torque of thermal psionic shield [power 49] (20 cooldown) 2.0 T2 torque charm [Ego] Psionic While equipped: Stats +0(-1) Str +0(-2) Wil dps ---------- Mind.crit +0% (-1%) Crit.mult +0.00% (-10.00%) ----- def ----- Mind.save +0 (+0 eff.) (-3 (-1 eff.)) ---------- misc Hate/m.crit +0.00 (-1.00) Infravis +0 (-1) While carried: ---------- misc Talents +0(+-1) Dig Setup a psionic shield, reducing all fire, cold, light, and arcane damage by 49 for 7 turns Puts all charms on 20 cooldown 100% to regenerate 3 psi. Torques are made by powerful psionics to store psionic powers. | 
|  [vs. Aromina the iron pickaxe (dig speed 30 turns) (Tool)] psionic steel torque of thermal psionic shield [power 49] (20 cooldown) 2.0 T2 torque charm [Ego] Psionic While equipped: Stats +0(-1) Str +0(-2) Wil dps ---------- Mind.crit +0% (-1%) Crit.mult +0.00% (-10.00%) ----- def ----- Mind.save +0 (+0 eff.) (-3 (-1 eff.)) ---------- misc Hate/m.crit +0.00 (-1.00) Infravis +0 (-1) While carried: ---------- misc Talents +0(+-1) Dig Setup a psionic shield, reducing all fire, cold, light, and arcane damage by 49 for 7 turns Puts all charms on 20 cooldown 100% to regenerate 3 psi. Torques are made by powerful psionics to store psionic powers. | 
|  [vs. Aromina the iron pickaxe (dig speed 30 turns) (Tool)] supercharged steel torque of charged psionic shield [power 63] (23 cooldown) 2.0 T2 torque charm [Ego] Psionic While equipped: Stats +0(-1) Str +0(-2) Wil dps ---------- Mind.crit +0% (-1%) Crit.mult +0.00% (-10.00%) ----- def ----- Mind.save +0 (+0 eff.) (-3 (-1 eff.)) ---------- misc Hate/m.crit +0.00 (-1.00) Infravis +0 (-1) While carried: ---------- misc Talents +0(+-1) Dig Setup a psionic shield, reducing all lightning, blight, mind, and darkness damage by 63 for 7 turns Puts all charms on 23 cooldown Torques are made by powerful psionics to store psionic powers. | 
|  [vs. Aromina the iron pickaxe (dig speed 30 turns) (Tool)] Anibers the Cinderbreeze [power 15] (20 cooldown) 2.0 T1 totem charm [Rare] Nature While equipped: Stats +0(-1) Str +0(-2) Wil dps ---------- Mind.crit +0% (-1%) Crit.mult +0.00% (-10.00%) Dmg.mod +12% light +3% fire Res.pen +15% light ----- def ----- Resists +3% fire Mind.save +0 (+0 eff.) (-3 (-1 eff.)) ---------- misc Hate/m.crit +0.00 (-1.00) Infravis +0 (-1) While carried: ---------- misc Talents +0(+-1) Dig Harden the skin for 7 turns increasing armour by 15 and armour hardiness by 30% Puts all charms on 20 cooldown Natural totems are made by powerful wilders to store nature power. | 
Achievements
 Curse Lifter (Insane (Adventure) difficulty)
			Killed Ben Cruthdar the Cursed.
			Curse Lifter (Insane (Adventure) difficulty)
			Killed Ben Cruthdar the Cursed.By DefinitelyDoomed the Shalore Doomed level 12
57th Haze 122nd year of Ascendancy at 08:13 see stats
 Level 10 (Insane (Adventure) difficulty)
			Got a character to level 10.
			Level 10 (Insane (Adventure) difficulty)
			Got a character to level 10.By DefinitelyDoomed the Shalore Doomed level 10
30th Haze 122nd year of Ascendancy at 01:43 see stats
 Rescuer of the lost (Insane (Adventure) difficulty)
			Rescued the merchant from the assassin lord.
			Rescuer of the lost (Insane (Adventure) difficulty)
			Rescued the merchant from the assassin lord.By DefinitelyDoomed the Shalore Doomed level 14
8th Decay 122nd year of Ascendancy at 10:17 see stats
 The Arena (Insane (Adventure) difficulty)
			Unlocked Arena mode.
			The Arena (Insane (Adventure) difficulty)
			Unlocked Arena mode.By DefinitelyDoomed the Shalore Doomed level 11
51st Haze 122nd year of Ascendancy at 17:11 see stats
 The secret city (Insane (Adventure) difficulty)
			Discovered the truth about mages.
			The secret city (Insane (Adventure) difficulty)
			Discovered the truth about mages.By DefinitelyDoomed the Shalore Doomed level 15
14th Regrowth 123rd year of Ascendancy at 17:32 see stats
 Treasure Hunter (Insane (Adventure) difficulty)
			Amassed 1000 gold pieces.
			Treasure Hunter (Insane (Adventure) difficulty)
			Amassed 1000 gold pieces.By DefinitelyDoomed the Shalore Doomed level 16
20th Regrowth 123rd year of Ascendancy at 23:19 see stats
Log
Poliledhevea the sandworm's Throwing Knife hits DefinitelyDoomed for (17 gestured), (35 deflected), 35 physical (35 total damage).
Shadow hits Black ooze for 48 physical damage.
DefinitelyDoomed hits Poliledhevea the sandworm for 2 fire damage.
Shadow uses Dominate.
Shadow feeds you hate from its latest victim. (+8 hate)
Shadow hits Ritch flamespitter for 55 physical damage.
Shadow killed Ritch flamespitter!
The unstable sand tunnel collapses!
DefinitelyDoomed uses Infusion: Regeneration.
DefinitelyDoomed starts regenerating health quickly.
Poliledhevea the sandworm uses Fan of Knives.
Poliledhevea the sandworm's Fan of Knives performs a melee critical strike against Shadow!
Shadow fades for a moment and then reforms whole again!
Poliledhevea the sandworm's Fan of Knives hits Shadow for 110 physical damage.
Poliledhevea the sandworm's Fan of Knives hits Shadow for 0 physical damage.
Poliledhevea the sandworm's Fan of Knives hits Shadow for 57 physical damage.
You have deflected 27 incoming damage!
DefinitelyDoomed lashes back at Poliledhevea the sandworm!
Poliledhevea the sandworm has been maligned!
You have deflected 3 incoming damage!
You have deflected 3 incoming damage!
You have deflected 28 incoming damage!
You have deflected 27 incoming damage!
Your hatred grows even as your life fades! (+4 hate)
You have deflected 33 incoming damage!
Your hatred grows even as your life fades! (+4 hate)
You have deflected 3 incoming damage!
Your hatred grows even as your life fades! (+9 hate)
Saving game...














































