DAF the level 14 Dwarf Adventurer by kleanlegs

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeNightmare Roguelike
SexMale
RaceDwarf
ClassAdventurer
Level / Exp14 / 30%
Sizemedium
Lifes / Deaths

Primary Stats

Strength27 (base 18)
Dexterity22 (base 20)
Constitution21 (base 12)
Magic32 (base 27)
Willpower29 (base 15)
Cunning31 (base 22)

Resources

Mana213/213
Equilibrium15
Life381/381
Positive69/69
Stamina86/146
Healing Factor1.1948044672221
Regeneration0.29870111680552

Speed

Mental0%
Attack0%
Movement+499%
Spell0%
Global+100%

Vision

Sight10
Lite5
See Invisible12

Offense: Mainhand

Damage49
Accuracy42
Crit Chance11%
APR15
Speed1.00

Offense: Offhand

Damage17
Accuracy42
Crit Chance11%
APR15
Speed1.00

Offense: Spell

Spellpower32
Crit Chance10%
Speed1

Offense: Mind

Mindpower42
Crit Chance12%
Speed1

Offense: Damage Bonus

Acid+33%
Light+10%
Blight+5%
Cold+3%
Mind+15%
Nature+34%

Offense: Damage Penetration

Mind+5%
Arcane+5%
Fire+5%
Nature+15%

Defense: Base

Armour (hardiness)42.538441283066 (87.043156274404%)
Defense23
Ranged Defense28
Fatigue21
Physical Save33
Spell Save43
Mental Save20

Defense: Resistances

Acid+ 22%( 70%)
Physical+ 24%( 70%)
Cold+ 36%( 70%)
All+ 11%( 70%)
Darkness+ 15%( 70%)
Light+ 42%( 70%)
Lightning+ 37%( 70%)
Fire+ 31%( 70%)
Nature+ 69%( 70%)

Defense: Immunities

Stun Resistance100%
Instadeath Resistance100%
Pinning Resistance100%
Poison Resistance20%
Disarm Resistance0%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Superiority1.00
1/5
0/5
0/5
0/5
Spell / Eldritch shield1.00
2/5
1/5
0/5
0/5
Wild-gift / Earthen power1.00
4/5
1/5
0/5
0/5
Spell / Air1.00
1/5
1/5
3/5
0/5
Technique / Magical combat1.00
3/5
1/5
1/5
0/5
Technique / Buckler Training1.00
1/5
0/5
0/5
0/5

Generic Talents

Race / Dwarf1.00
1/5
1/5
0/5
0/5
Technique / Combat training1.00
0/5
1/5
0/5
4/5
0/5
0/5
Celestial / Chants1.00
5/5
1/5
0/5
0/5
Technique / Conditioning1.00
2/5
0/5
0/5
0/5

Effects

talent
talent
talent
talent
talent
beneficial effect
beneficial effect
detrimental effect
beneficial effect

Quests

done
done
done
active
done
active

Equipment

On feet
Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
On hands
In off hand
Cloak
Main armor

Inventory

Achievements

Level 10 (Nightmare (Roguelike) difficulty) Got a character to level 10.
By DAF the Dwarf Adventurer level 10
9th Profit 122nd year of Ascendancy at 00:38
see stats
Squadmate (Nightmare (Roguelike) difficulty) Escaped from Reknor alive with your squadmate Norgan.
By DAF the Dwarf Adventurer level 5
20th Voratun 122nd year of Ascendancy at 18:39
see stats

Log

You gain 2.55 gold from the transmogrification of pair of rough leather boots of tirelessness (0 def, 1 armour).
You gain 0.10 gold from the transmogrification of
linen cloak (1 def, 0 armour).
You gain 1.00 gold from the transmogrification of
iron mail armour (2 def, 4 armour).
You gain 0.95 gold from the transmogrification of
cleansing rough leather armour (3 def, 2 armour).
You gain 0.69 gold from the transmogrification of
linen robe of light (+15%) (0 def, 0 armour).
You gain 0.10 gold from the transmogrification of
quiver of elm arrows (15/15, 14-19 power, 5 apr).
You gain 6.21 gold from the transmogrification of
Heatspitter (13-18 power, 2 apr).
You gain 1.31 gold from the transmogrification of
flaming iron greatsword of massacre (26-41 power, 1 apr).
You gain 0.05 gold from the transmogrification of
copper ring.
You gain 1.11 gold from the transmogrification of
shatter afflictions rune of the duelist (absorb 62; cd 15).
You gain 0.68 gold from the transmogrification of
regeneration infusion (heal 61; 16 cd).
There is a ladder to the previous level here (press '' or right click to use).
You feel very confident walking into this place.

DAF picks up (e.):
prismatic rough leather armour of fire resistance (3 def, 2 armour).
Ran for 5 turns (stop reason: didn't move).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

DAF picks up (o.):
pair of iron boots (0 def, 3 armour).
Red crystal casts
Flame Bolt.
DAF uses
Resilience of the Dwarves.
DAF's skin turns to stone.

DAF uses
Juggernaut.
DAF hardens its skin.

DAF uses
Infusion: Movement.
Ran for 5 turns (stop reason: hostile spotted to the south (red crystal)).


DAF is moving at extreme speed!