WhiteSun the level 50 Whitehoof Sun Paladin by VinnyValient

This character used the Items Vault to download one or more items.

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignOrcs
ModeInsane Adventure
SexFemale
RaceWhitehoof
ClassSun Paladin
Level / Exp50 / 2589%
Sizemedium
Lifes / Deaths

Primary Stats

Strength87 (base 60)
Dexterity17 (base 10)
Constitution86 (base 60)
Magic106 (base 60)
Willpower36 (base 10)
Cunning55 (base 29)

Resources

Steam0/100
Vim316/316
Life1786/1786
Positive97/97
Stamina324/324
Paradox300
Healing Factor1.4458352098046
Regeneration22.278176865473

Speed

Mental0%
Attack0%
Movement+77%
Spell0%
Global+100%

Vision

Sight10
Lite23
Infravision9.4205262752974
See Stealth10
See Invisible15

Offense: Mainhand

Damage186
Accuracy50
Crit Chance44%
APR14
Speed1.00

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower66
Crit Chance47%
Speed1

Offense: Mind

Mindpower33
Crit Chance14%
Speed1

Offense: Damage Bonus

Acid+23%
Light+160%
Physical+20%
Fire+58%
All+11%

Offense: Damage Penetration

Light+78%
Acid+20%
Fire+25%
Temporal+29%

Defense: Base

Armour (hardiness)120.69923295441 (100%)
Defense61
Ranged Defense65
Fatigue39
Physical Save74
Spell Save74
Mental Save38

Defense: Resistances

Acid+ 18%( 70%)
Blight+ 47%( 70%)
Arcane+ 10%( 70%)
Cold+ 23%( 70%)
All+ 3%( 70%)
Darkness+ 70%( 70%)
Light+ 80%( 80%)
Temporal+ 30%( 70%)
Physical+ 27%( 70%)
Fire+ 27%( 70%)
Lightning+ 46%( 70%)

Defense: Immunities

Stun Resistance50%
Confusion Resistance100%
Fear Resistance100%
Poison Resistance100%
Blind Resistance69%
Silence Resistance100%
Bleed Resistance100%
Teleport Resistance100%
Disarm Resistance100%
Pinning Resistance25%
Instadeath Resistance100%
Knockback Resistance25%

Inscriptions (4/4)

Runes
Runes
Runes
Runes

Class Talents

Celestial / Guardian1.50
5/5
4/5
3/5
5/5
Celestial / Sun1.70
2/5
3/5
5/5
5/5
Technique / Combat veteran1.00
1/5
1/5
1/5
0/5
Celestial / Combat1.70
4/5
3/5
4/5
3/5
Technique / Shield offense1.00
0/5
0/5
0/5
0/5
Celestial / Radiance1.50
4/5
4/5
4/5
5/5
Technique / Two-handed assault1.00
0/5
0/5
0/5
0/5

Generic Talents

Corruption / Vile life1.00
1/5
1/5
1/5
1/5
Celestial / Chants1.50
1/5
1/5
5/5
1/5
Technique / Combat training1.00
1/5
3/5
0/5
5/5
1/5
0/5
Psionic / Feedback1.00
1/5
1/5
0/5
0/5
Celestial / Light1.70
1/5
1/5
1/5
1/5
Steamtech / Chemistry1.00
1/5
1/5
1/5
0/5
Steamtech / Physics1.00
3/5
1/5
1/5
0/5
Technique / Conditioning1.00
1/5
1/5
1/5
1/5
Race / Whitehooves1.00
3/5
2/5
1/5
1/5
Chronomancy / Chronomancy1.00
1/5
1/5
1/5
0/5

Prodigies

1/1
1/1

Effects

talent
talent
talent
talent
talent
talent
talent
talent
talent
talent
beneficial effect

Quests

done
done
active
done
done
done
done
done
done
done
done
done
done
done
done
done

Equipment

On feet
Light source
On head
On hands
Tool
On fingers
On fingers
Around neck
In main hand
Around waist
In off hand
Cloak
Main armor

Inventory

WINNER!

Well done! You have won the Tales of Maj'Eyal: Embers of Rage!

You have thwarted the Steam Giants' genocidal plans, and avenged those killed in the attack on Kruk Pride. Their desperate pact with the High Priest did nothing to stop you; the priest and his god lay dead at your feet, and you have ensured they will stay dead for the foreseeable future.

The humans, elves, and halflings will not be able to hurt your people again. By destroying the farportal and denying King Tolak's army its glorious battle, you have ensured the safety of your people from the Allied Kingdoms, and by storming the Gates of Morning you have eliminated the last bearers of the West's hateful aggression in Var'Eyal.

For now, peace reigns. You know that this will not last forever. You may have repelled its vanguard, but the Kar'Haïb Dominion bides its time waiting for a weakness it can exploit; the smugglers' portals from Maj'Eyal remain undiscovered, and while neither you nor King Tolak has any remaining desire to take the other's continent, the fear of invasion will linger in the backs of your minds. The messages of the Lost City give you cause to remain ever vigilant for the threats they warned of, including their authors, and you wonder what your people will do now that their struggle to escape eradication, one that has defined them for their entire recorded history, has ceased to be a concern.

Regardless... You just killed a god and gave your people the first chance to relax in thousands of years. It's been a pretty good day.

You may continue playing and enjoy the rest of the world. Your soldiers may want to speak with you outside...


Achievements

A Fistful of Gold (Insane (Adventure) difficulty) Buy an item from an AAA.
By WhiteSun the Whitehoof Sun Paladin level 50
31st Remembrance 125th year of Ascendancy at 17:11
see stats
Across the Narrow Sea (Insane (Adventure) difficulty) Destroyed the Sunwall Outpost to secure a way to the mainland.
By WhiteSun the Whitehoof Sun Paladin level 12
30th Retaking 124th year of Ascendancy at 00:50
see stats
Catch that Plumpkin! (Insane (Adventure) difficulty) Finish the Plumpkin event.
By WhiteSun the Whitehoof Sun Paladin level 38
9th Loss 124th year of Ascendancy at 23:41
see stats
Do not go gentle into that good night (Insane (Adventure) difficulty) Trapped John.
By WhiteSun the Whitehoof Sun Paladin level 50
36th Destruction 124th year of Ascendancy at 12:29
see stats
Dragon's Greed (Insane (Adventure) difficulty) Amassed 8000 gold pieces.
By WhiteSun the Whitehoof Sun Paladin level 44
17th Destruction 124th year of Ascendancy at 22:47
see stats
Exterminator (Insane (Adventure) difficulty) Killed 1000 creatures.
By WhiteSun the Whitehoof Sun Paladin level 31
12nd Dearth 124th year of Ascendancy at 17:43
see stats
Fear me not! (Insane (Adventure) difficulty) Survived the Fearscape!
By WhiteSun the Whitehoof Sun Paladin level 34
33rd Dearth 124th year of Ascendancy at 10:52
see stats
I did not want that! (Insane (Adventure) difficulty) Tricked Nektosh into killing one of his own people.
By WhiteSun the Whitehoof Sun Paladin level 32
14th Dearth 124th year of Ascendancy at 06:39
see stats
Imp'ing Away (Insane (Adventure) difficulty) You have spared the last remnants of the Atmos Tribe, showing mercy where others gave none to the orcs.
By WhiteSun the Whitehoof Sun Paladin level 50
5th Retaking 125th year of Ascendancy at 22:34
see stats
Level 10 (Insane (Adventure) difficulty) Got a character to level 10.
By WhiteSun the Whitehoof Sun Paladin level 10
19th Retaking 124th year of Ascendancy at 20:23
see stats
Level 20 (Insane (Adventure) difficulty) Got a character to level 20.
By WhiteSun the Whitehoof Sun Paladin level 20
9th Revenge 124th year of Ascendancy at 20:31
see stats
Level 30 (Insane (Adventure) difficulty) Got a character to level 30.
By WhiteSun the Whitehoof Sun Paladin level 30
27th Revenge 124th year of Ascendancy at 17:06
see stats
Level 40 (Insane (Adventure) difficulty) Got a character to level 40.
By WhiteSun the Whitehoof Sun Paladin level 40
20th Loss 124th year of Ascendancy at 14:30
see stats
Level 50 (Insane (Adventure) difficulty) Got a character to level 50.
By WhiteSun the Whitehoof Sun Paladin level 50
31st Destruction 124th year of Ascendancy at 19:55
see stats
One Ill Turn Deserves Another (Insane (Adventure) difficulty) The Palace of Fumes stands in ruins, its Council shattered. The Atmos Tribe will not bother the Prides anymore.
By WhiteSun the Whitehoof Sun Paladin level 50
32nd Remembrance 125th year of Ascendancy at 13:50
see stats
Overpowered! (Insane (Adventure) difficulty) Did over 6000 damage in one attack.
By WhiteSun the Whitehoof Sun Paladin level 50
51st Remembrance 125th year of Ascendancy at 23:46
see stats
Reclaiming Garkul's Heritage (Insane (Adventure) difficulty) Freed the remnants of the Prides from the Internment Camp.
By WhiteSun the Whitehoof Sun Paladin level 40
21st Loss 124th year of Ascendancy at 10:09
see stats
Size is everything (Insane (Adventure) difficulty) Did over 1500 damage in one attack.
By WhiteSun the Whitehoof Sun Paladin level 42
36th Loss 124th year of Ascendancy at 08:18
see stats
Size matters (Insane (Adventure) difficulty) Did over 600 damage in one attack.
By WhiteSun the Whitehoof Sun Paladin level 29
26th Revenge 124th year of Ascendancy at 05:44
see stats
The Dead God Rests (Insane (Adventure) difficulty) You have defeated the Sher'tul Priest trying to resurrect Amakthel, saving both the Prides and the world.
By WhiteSun the Whitehoof Sun Paladin level 50
5th Retaking 125th year of Ascendancy at 10:54
see stats
The High Lady's Destiny (Finale) (Insane (Adventure) difficulty) Crushed High Sun Paladin Aeryn and with her destroyed the bastion of the Sunwall.
By WhiteSun the Whitehoof Sun Paladin level 47
21st Destruction 124th year of Ascendancy at 14:11
see stats
The bigger the better! (Insane (Adventure) difficulty) Did over 3000 damage in one attack.
By WhiteSun the Whitehoof Sun Paladin level 50
51st Remembrance 125th year of Ascendancy at 23:46
see stats
This will make a big Omelette! (Insane (Adventure) difficulty) Collected 40 ritch eggs in the Ritch Hive.
By WhiteSun the Whitehoof Sun Paladin level 24
20th Revenge 124th year of Ascendancy at 19:42
see stats
Treasure Hoarder (Insane (Adventure) difficulty) Amassed 3000 gold pieces.
By WhiteSun the Whitehoof Sun Paladin level 33
33rd Dearth 124th year of Ascendancy at 04:08
see stats
Treasure Hunter (Insane (Adventure) difficulty) Amassed 1000 gold pieces.
By WhiteSun the Whitehoof Sun Paladin level 21
10th Revenge 124th year of Ascendancy at 17:01
see stats

Log

You gain 25.00 gold from the melting of drakeskin leather sling 'Morbusreek'.
You collect a new ingredient:
lump of voratun (1).
You gain 11.05 gold from the melting of
swashbuckler's voratun steamsaw of corruption (150% power, 0 apr).
You collect a new ingredient:
lump of voratun (1).
You gain 20.61 gold from the melting of
Xeromira the Galeshine (65% power, 0 apr).
You collect a new ingredient:
lump of voratun (1).
You gain 15.00 gold from the melting of
enhanced voratun mace (153% power, 6 apr).
You collect a new ingredient:
lump of voratun (1).
You gain 12.85 gold from the melting of
plaguebringer's voratun longsword of evisceration (153% power, 6 apr).
You collect a new ingredient:
lump of voratun (1).
You gain 25.00 gold from the melting of
Yaridas the Tideburst (153% power, 6 apr).
You collect a new ingredient:
lump of voratun (1).
You gain 12.48 gold from the melting of
caustic voratun greatsword (171% power, 4 apr).
You collect a new ingredient:
lump of voratun (1).
You gain 25.00 gold from the melting of
Leludur (183% power, 4 apr).
You collect a new ingredient:
lump of voratun (1).
You gain 25.00 gold from the melting of
Duathelgore (169% power, 4 apr).
You gain 9.01 gold from the melting of
dragonbone vilestaff of wizardry (136% power, 6 apr, acid element).
You gain 20.28 gold from the melting of
bloodlich's dragonbone magestaff of breaching (136% power, 6 apr, arcane element).
You gain 4.47 gold from the melting of
yew starstaff of breaching (120% power, 4 apr, darkness element).
There is a Entrance to the Palace of Fumes here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.


New Achievement: Imp'ing Away (Insane (Adventure) difficulty)!
Today is the 6th Retaking of the 125th year of the Age of Ascendancy of Maj'Eyal.
The time is 01:21.


Today is the 7th Retaking of the 125th year of the Age of Ascendancy of Maj'Eyal.
The time is 05:16.