












Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
|
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Female |
| Race | Halfling |
| Class | Skirmisher |
| Level / Exp | 50 / 3148% |
| Size | small |
| Lifes / Deaths | Killed by onilug at level 8 on the 6th Mirth 122nd year of Ascendancy at 13:57 0 / 7Killed by shadow at level 15 on the 8th Dusk 122nd year of Ascendancy at 15:28 Killed by Ce'Nesema the snow giant at level 29 on the 46th Regrowth 123rd year of Ascendancy at 03:56 Killed by Celia at level 31 on the 8th Pyre 123rd year of Ascendancy at 01:17 Killed by Saleriana the orc master assassin at level 37 on the 66th Pyre 123rd year of Ascendancy at 04:27 Killed by Zubolenne the faerlhing at level 40 on the 77th Pyre 123rd year of Ascendancy at 22:48 Killed by Zubolenne the faerlhing at level 40 on the 78th Pyre 123rd year of Ascendancy at 00:05 |
Primary Stats
| Strength | 46 (base 13) |
| Dexterity | 111 (base 62) |
| Constitution | 56 (base 28) |
| Magic | 101 (base 60) |
| Willpower | 73 (base 15) |
| Cunning | 151 (base 65) |
Resources
| Mana | 0/720 |
| Psi | 153/153 |
| Life | 1453/1453 |
| Stamina | 370/370 |
| Steam | 100/100 |
| Healing Factor | 1.3100460901467 |
| Regeneration | 41.73296876818 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +20% |
| Spell | 0% |
| Global | +95.238095238095% |
Vision
| Sight | 10 |
| Lite | 20.013726448078 |
| Infravision | 9 |
| See Stealth | 67.899849797982 |
| See Invisible | 57.899849797982 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 213 |
| Accuracy | 92 |
| Crit Chance | 93% |
| APR | 97 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 64 |
| Crit Chance | 63% |
| Speed | 1 |
Offense: Mind
| Mindpower | 62 |
| Crit Chance | 66% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +26% |
| Physical | +91% |
| Cold | +125% |
| All | +17% |
| Darkness | +41% |
| Light | +37% |
| Temporal | +51% |
| Lightning | +57% |
| Nature | +56% |
Offense: Damage Penetration
| Darkness | +80% |
| Light | +85% |
| Temporal | +125% |
| Blight | +65% |
| Physical | +101% |
| Cold | +70% |
| All | +50% |
Defense: Base
| Armour (hardiness) | 96.764593763945 (93.356353989015%) |
| Defense | 111 |
| Ranged Defense | 113 |
| Fatigue | 0 |
| Physical Save | 83 |
| Spell Save | 56 |
| Mental Save | 77 |
Defense: Resistances
| Acid | + 70%( 70%) |
| Blight | + 57%( 70%) |
| Arcane | + 54%( 70%) |
| Cold | + 70%( 70%) |
| All | + 52%( 70%) |
| Darkness | + 68%( 70%) |
| Physical | + 64%( 70%) |
| Temporal | + 56%( 70%) |
| Lightning | + 70%( 70%) |
| Mind | + 63%( 70%) |
| Fire | + 70%( 70%) |
| Nature | + 57%( 70%) |
Defense: Immunities
| Stun Resistance | 100% |
| Confusion Resistance | 47% |
| Poison Resistance | 47% |
| Blind Resistance | 10% |
| Disarm Resistance | 100% |
| Teleport Resistance | 100% |
| Pinning Resistance | 25% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 0% |
Inscriptions (5/5)
| Runes | Effective talent level: 1.0 Rune: Mirror ImageUse mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. |
| Runes | Effective talent level: 1.0 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 171 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Cunning stat. |
| Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 129% efficiency and cooldown mod of 60%. Its effects scale with your Constitution stat. |
| Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 136% efficiency and cooldown mod of 50%. Its effects scale with your Willpower stat. |
Class Talents
| Technique / Tireless Combatant | 1.30 |
| 4/5 |
| 5/5 |
| 3/5 |
| 5/5 |
| Technique / Buckler Training | 1.30 |
| 3/5 |
| 4/5 |
| 5/5 |
| 5/5 |
| Cunning / Poisons | 1.30 |
| 4/5 |
| 2/5 |
| 4/5 |
| 4/5 |
| Cunning / Called Shots | 1.30 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Skirmisher - Slings | 1.30 |
| 5/5 |
| 5/5 |
| 3/5 |
| 5/5 |
Generic Talents
| Cunning / Survival | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Race / Halfling | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Steamtech / Chemistry | 1.00 |
| 3/5 |
| 3/5 |
| 2/5 |
| 1/5 |
| Steamtech / Physics | 1.00 |
| 1/5 |
| 2/5 |
| 2/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 5/5 |
| 1/5 |
| 3/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| Technique / Mobility | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Cunning / Scoundrel | 1.30 |
| 2/5 |
| 3/5 |
| 2/5 |
| 2/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Trained Reactions |
| talent | Bombardment |
| talent | Pace Yourself |
| talent | Apply Poison |
| talent | Leeching Poison |
| talent | Skate |
| talent | Counter Shot |
| talent | Premonition |
| talent | Numbing Poison |
| talent | Chant of Fortress |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. | active |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 4 of Old Forest. Escort: injured seer (level 4 of Old Forest)As a reward you improved talent Premonition (+1 level(s)). | done |
You successfully escorted the lost defiler to the recall portal on level 2 of Trollmire. Escort: lost defiler (level 2 of Trollmire)As a reward you improved talent Resonance Field (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Daikara. Escort: lost sun paladin (level 1 of Daikara)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Old Forest. Escort: lost sun paladin (level 1 of Old Forest)As a reward you improved talent Skate (+1 level(s)). | done |
You successfully escorted the lost tinker to the recall portal on level 3 of Old Forest. Escort: lost tinker (level 3 of Old Forest)As a reward you gained knowledge of tinker technology. | done |
You successfully escorted the lost warrior to the recall portal on level 6 of Dreadfell. Escort: lost warrior (level 6 of Dreadfell)As a reward you improved talent Vitality (+1 level(s)). | done |
You failed to protect the lost warrior from death by skeleton mage. Escort: lost warrior (level 8 of Dreadfell) | failed |
You successfully escorted the temporal explorer to the recall portal on level 5 of Dreadfell. Escort: temporal explorer (level 5 of Dreadfell)As a reward you improved talent Foresight (+1 level(s)). | done |
You successfully escorted the worried loremaster to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: worried loremaster (level 1 of Lost Dwarven Kingdom of Reknor)As a reward you improved Dexterity by +5. | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * The fortress shadow has asked that you come back as soon as possible. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 2417. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Ungrol of Last Hope is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of the fox. Having failed to gain admittance to the Brotherhood of the Alchemists, Stire of Derth no longer needs your help making the elixir of avoidance. You have aided Stire of Derth in creating an elixir of precision. Marus of Elvala has completed an elixir of mysticism without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Marus of Elvala no longer needs your help making the elixir of the savior. Having failed to gain admittance to the Brotherhood of the Alchemists, Agrimley the hermit no longer needs your help making the elixir of serendipity. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of brawn without your aid. Ungrol of Last Hope has completed an elixir of stoneskin without your aid. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of CreationSlasul told you his side of the story. Now you must decide: which of them is corrupt? * You have killed both Ukllmswwik and Slasul, betraying them both. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within5 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. * All the bastions of the Pride lie in ruins, their masters destroyed. High Sun Paladin Aeryn would surely be glad of the news! | completed |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Morningglean the pair of voratun boots (0 def, 5 armour) 3.0 T5 feet armor Reqs Heavy armour training [Random Unique] Master/Psionic While equipped: Stats +6 Wil +10 Cun +6 Con dps ---------- Phys.crit +4.0% Phys.pwr +6 (+1 eff.) Dmg.mod +12% lightning +15% darkness Res.pen +5% darkness +10% light Apr +13 Melee Ret 2 light ----- def ----- Armour +5 Fatigue +4% Resists +9% darkness Phys.save +54 (+11 eff.) Spell.save +15 (+4 eff.) Mind.save +38 (+8 eff.) Pinning- +25% Knockbk- +25% Teleport- +100% ---------- misc Light +4 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Quiver | Frozen Shards (25/25, 139% power, 15 apr)3.0 T4 shot ammo [Unique] Arcane Power 139% Range: 1.2x Uses 50% Cun, 50% Mag, 70% Dex Dmg Ice Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Apr +15 Crit +10.0% Capacity 25 On Hit: * bursts into an icy cloud In this dark blue pouch lie several small orbs of ice. A strange vapour surrounds them, and touching them chills you to the bone. This item has been sent to the Item's Vault. |
| Light source | dwarven lantern 'Borukaltholen' 1.0 T5 lite [Random Unique] Master/Psionic While equipped: dps ---------- Crit.mult +10.00% S.pwr/crit +2 Dmg.mod +20% light +6% physical Res.pen +25% all Acc +10 (+2 eff.) Apr +27 Melee Ret 2 blight ----- def ----- Defense +15 (+2 eff.) Resists +9% darkness +9% acid Crit.chn- 5.00% Phys.save +18 (+4 eff.) Spell.save +18 (+5 eff.) Mind.save +20 (+5 eff.) ---------- misc Vim/s.crit +1.00 Light +14 See.Stealth +10 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | Rhyran (7 def, 17 armour) 3.0 T5 head armor Reqs Heavy armour training [Random Unique] Nature/Master While equipped: Stats +6 Str +7 Wil +10 Cun dps ---------- Phys.pwr +8 (+2 eff.) ----- def ----- Armour +17 Defense +7 (+1 eff.) Fatigue +5% Resists +3% acid +17% physical +3% fire +5% arcane +7% all Phys.save +47 (+9 eff.) Spell.save +3 (+1 eff.) Mind.save +18 (+4 eff.) HP.reg +4.18 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On hands | Quenchvalor (0 def, 13 armour) 1.0 T4 hands armor [Random Unique] Nature/Master/Psionic While equipped: Stats +14 Cun +9 Dex dps ---------- Melee+ 8 nature 15 physical Dmg.mod +12% cold +10% physical +10% nature +9% temporal Res.pen +15% temporal +10% cold Acc +25 (+4 eff.) Apr +14 On Hit (Melee): * 24% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +13 Resists +15% darkness +10% nature Disarm- +100% Def/telep +18 Res/telep +18% Dur/telep +18% ---------- misc Infravis +4 Talents +5 Iron Grip Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Steady Shot: Puts all charms on 17 cooldown Level 3.0 Pwr.cost 17 out of 20/20. Range 10 Travel.spd instantaneous Description: Fire a steady shot, doing 162% damage with a 26% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | Urthagrim the voratun pickaxe (dig speed 14 turns)3.0 T5 digger tool [Random Unique] Arcane/Master While equipped: Stats +11 Str +7 Mag +13 Wil +5 Cun dps ---------- Phys.crit +15.0% Spell.crit +10% Mind.crit +13% Res.pen +15% blight Acc +9 (+2 eff.) ----- def ----- Spell.save +6 (+2 eff.) ---------- misc Max.mana +131.00 Infravis +5 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | Duathelfury0.1 T5 ring jewelry [Random Unique] Master/Psionic While equipped: Stats +10 Dex +10 Wil +20 Cun dps ---------- Melee+ 35 physical Ranged+ 34 physical Dmg.mod +9% darkness Res.pen +25% light Acc +14 (+3 eff.) On Hit (Melee): * 17% chance to reduce all saves and defense by 36 On Hit (Ranged): * 18% chance to reduce all saves and defense by 36 ----- def ----- Defense +5 (+1 eff.) Fatigue -10% Resists +1% physical Mind.save +20 (+5 eff.) Max.HP +60.00 Blind- +10% Confus- +20% Teleport- +20% ---------- misc Max.enc +40 Hate/m.crit +3.00 Max.hate +10.00 Bleeding Edge: Puts all charms on 17 cooldown Level 3.0 Pwr.cost 17 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 293% weapon damage over 7 turns, and all healing will be reduced by 56%. Rings make your fingers look great! |
| On fingers | Chilllore the voratun ring0.1 T5 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +5 Dex +10 Wil dps ---------- Phys.pwr +20 (+4 eff.) Spell.pwr +20 (+5 eff.) Mind.pwr +20 (+5 eff.) Dmg.mod +6% cold +8% all Res.pen +10% cold Acc +16 (+3 eff.) Apr +17 ----- def ----- Defense +15 (+2 eff.) Resists +30% acid +24% fire +27% lightning +30% cold Crit.chn- 10.00% HP.reg +9.00 Stun/Frz- +44% Disengage: Puts all charms on 9 cooldown Level 2.6 Pwr.cost 9 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 159% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
| Around neck | Gloroyawen the Unlightsever0.1 T5 amulet jewelry [Random Unique] Nature While equipped: Stats +10 Cun +6 Con +16 Lck dps ---------- Res.pen +25% darkness +30% temporal Acc +17 (+3 eff.) Melee Ret 8 darkness On Hit (Melee): * 20% chance to reduce damage dealt by 29% ----- def ----- Defense +20 (+3 eff.) Resists +23% mind Phys.save +19 (+4 eff.) Unseen.red 20% Max.HP +80.00 HP.reg +11.00 Confus- +27% Def/telep +10 Res/telep +10% Dur/telep +10% Amulets make your neck look great! |
| In main hand | drakeskin leather sling 'Shadowkin' 4.0 T5 sling 1H weapon [Random Unique] Arcane Power 66% Range: 1.1x Uses 50% Mag Dmg Physical Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +10 Ranged+ +20 cold On Hit: * chills your foe dealing 43 damage and slowing them by one tenth of a turn While equipped: Stats +3 Dex +6 Mag dps ---------- Dmg.mod +9% acid +10% temporal +16% cold +12% physical Res.pen +10% temporal +37% physical Apr +4 On Hit (Ranged): * 20% chance to reduce damage dealt by 29% ---------- misc Reload +4 Masteries +0.20 Chronomancy/Bow Threading Instant Weapon Swap Slings are used to hurl stones or metal shots at your foes. |
| Around waist | Uluyadur 1.0 T5 belt armor [Random Unique] Arcane/Master While equipped: Stats +2 Con dps ---------- Phys.crit +6.0% Spell.pwr +10 (+3 eff.) Dmg.mod +25% physical Res.pen +14% physical ----- def ----- Armour +12 Defense +17 (+3 eff.) Resists +10% blight Phys.save +17 (+3 eff.) Mind.save +12 (+3 eff.) Proj.slow +25% The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
| In off hand | Shieldsmaiden (5 def, 20 armour, 159% power, 150 block)7.0 T5 shield armor Reqs Shield usage training [Unique] Arcane When used to Attack: Power 160% Range: 1.2x Uses 50% Mag, 100% Str Dmg Ice Acc+ +2.0% proc dam (max 200%) Crit +8.0% Block +150 On Hit: 15% Ice Shards 3 While equipped: ----- def ----- Armour +20 Defense +5 (+1 eff.) Rng.Def +12 (+2 eff.) Fatigue +10% Resists +25% fire +25% cold ---------- misc Talents +1 Shieldsmaiden Aura +1 Block Granted talent can block up to 1 instance of damage each 10 turns. Myths tell of shieldsmaidens, a tribe of warrior women from the northern wastes of Maj'Eyal. Their martial prowess and beauty drew the fascination of swaths of admirers, yet all unrequited. So began the saying, that a shieldsmaiden's heart is as cold and unbreakable as her shield. This item has been sent to the Item's Vault. |
| Cloak | Frozen Shroud (12 def, 0 armour) 2.0 T5 cloak armor [Unique] Arcane While equipped: Stats +12 Mag dps ---------- Dmg.mod +25% cold Melee Ret 60 ice ----- def ----- Defense +12 (+2 eff.) Resists +30% lightning -15% fire +25% cold +8% all Stun/Frz- +50% Release a radius 4 chilling blast, instantly dealing 850.50 cold damage and condensing the air into freezing vapors that deal 283.50 cold damage (based on Magic) each turn for 10 turns. Uses 25 power out of 30/30 All that remains of the Glacial Legion. This cloak seems to exude an icy cold vapor that freezes all it touches. This item has been sent to the Item's Vault. |
| Main armor | elven-silk robe 'Gloriresevena' (0 def, 10 armour) 2.0 T5 cloth armor [Random Unique] Nature While equipped: Stats +8 Str +5 Mag +7 Wil +8 Con dps ---------- Dmg.mod +28% lightning +21% physical +49% cold +29% nature +15% temporal Res.pen +20% temporal ----- def ----- Armour +10 Resists +12% lightning +47% cold +9% temporal +15% all Crit.chn- 35.00% Poison- +47% Disease- +46% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
schematic: Botanical Shell0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Corrosive Shell0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Fireproof Coating0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Hand Cannon0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Iron Grip0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Kinetic Stabiliser0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Magnetic Shell0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Razor Edge0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Rocket Boots0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
3 schematic: Second Skin0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Steamgun0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Water Salve0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Winterchill Edge0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Taint of Purging (5 turns)0.1 T3 taint scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 20 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the taint to purge your body of physical afflictions for 5 turns. Each turn the purge will attempt to cleanse 1 physical debuff from you, and if one is removed, increase its duration by 1. Inscribe your skin with the taint. Corrupted taints may be inscribed onto your body, granting you an on-demand ability. |
Ancient Tome titled 'Gems and their uses'0.1 tome scroll [Plot Item] Magical scrolls can have wildly different effects! |
Vox0.1 T5 amulet jewelry [Unique] Arcane While equipped: dps ---------- Spell.crit +4% Spell.pwr +9 (+2 eff.) Spell.spd +15% ----- def ----- Silence- +100% ---------- misc Max.mana +50.00 Max.vim +50.00 See.Invis +20 No force can hope to silence the wearer of this amulet. |
enraging voratun amulet of vision0.1 T5 amulet jewelry [Ego++] Nature/Master While equipped: dps ---------- Phys.pwr +6 (+1 eff.) Phys.spd +10% Dmg.mod +7% physical ----- def ----- Blind- +10% ---------- misc Infravis +6 Sight +2 See.Invis +14 Amulets make your neck look great! |
savior's voratun amulet of manastreaming0.1 T5 amulet jewelry [Ego++] Arcane/Master While equipped: Stats +3 Mag dps ---------- S.pwr/crit +5 ----- def ----- Phys.save +17 (+3 eff.) Spell.save +20 (+6 eff.) Mind.save +25 (+6 eff.) ---------- misc Mana/turn +0.24 Max.mana +55.00 Amulets make your neck look great! |
Orb of Many Ways1.0 orb jewelry [Plot Item] Unknown Activate a portal. Uses 9 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Wheel of Fate0.1 T3 ring jewelry [Unique] Arcane While equipped: Stats +7 Str +5 Cun +7 Con dps ---------- Phys.pwr +21 (+4 eff.) Spell.pwr +8 (+2 eff.) Mind.pwr +8 (+2 eff.) Dmg.mod +15% physical Melee Ret 4 fire On Hit (Melee): * 20% chance to slow global speed by 64% ----- def ----- Resists +9% fire +15% physical Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50. Uses 1 power out of 1/1 "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
Quenchglean0.1 T5 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +15 Str +3 Dex +7 Mag +8 Cun +3 Con dps ---------- Spell.pwr +15 (+4 eff.) Dmg.mod +9% cold ----- def ----- Armour +20 Fatigue -10% Resists +20% acid +23% fire +30% lightning +41% cold ---------- misc Max.enc +39 Rings make your fingers look great! |
voratun bloodstone ring0.1 T5 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +5 Dex +5 Con dps ---------- Phys.pwr +15 (+3 eff.) Spell.pwr +19 (+5 eff.) Mind.pwr +18 (+5 eff.) Dmg.mod +14% light +8% all Res.pen +15% temporal Acc +17 (+3 eff.) Apr +17 ----- def ----- Defense +14 (+2 eff.) Resists +28% light +3% fire Crit.chn- 16.43% Stun/Frz- +60% Def/telep +10 Res/telep +10% Dur/telep +10% Disengage: Puts all charms on 9 cooldown Level 2.6 Pwr.cost 9 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 159% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
Awakened Staff of Absorption (172% power, 60 apr, fire element)7.0 T5 staff 2H weapon [Godslayer] Unknown Power 172% Range: 1.2x Uses 180% Mag Dmg Arcane Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Acc +30 Apr +60 Atk.spd 100% While equipped: Stats +10 Mag +10 Wil dps ---------- Spell.crit +15% Spell.pwr +48 (+12 eff.) Dmg.mod +60% lightning +60% fire +60% arcane +60% cold Res.pen +30% lightning +30% fire +30% arcane +30% cold ---------- misc Max.mana +100.00 Max.P.En +50.00 Max.N.En +50.00 Talents +1 Command Staff May understand old Sher'Tul language. Absorb the essence (ignoring resistance and bypassing most defenses) of a target in range 8, draining 30% of its life and increasing your own damage by 30% for 7 turns. Uses 164 power out of 200/200 Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
Everpyre Blade (147% power, 10 apr)3.0 T4 longsword 1H weapon [Unique] Nature/Master Power 147% Range: 1.4x Uses 50% Mag, 100% Str Dmg Fire Acc+ +0.4% crit mult (max 40%) Apr +10 Crit +18.0% Atk.spd 100% On Hit: 15% Fire Breath 4 While equipped: Stats +7 Str +7 Wil dps ---------- Dmg.mod +20% fire Res.pen +15% fire ----- def ----- Resists +10% nature +15% fire This ornate blade is carved from the wood of a tree said to burn eternally. Its hilt is encrusted with gems, suggesting it once belonged to a figure of considerable status. The flames seem to bend to the will of the sword's holder. |
Chyneg (151% power, 6 apr)3.0 T5 waraxe 1H weapon Reqs Str 48 [Random Unique] Arcane/Master Power 151% Range: 1.4x Uses 50% Mag, 100% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% On Hit: * Create an explosion dealing 106 cold damage (1/turn) * 25% chance for lightning to strike from the target to a second target dealing 106 damage While equipped: dps ---------- Dmg.mod +30% cold Res.pen +15% all +18% cold Acc +25 (+4 eff.) Apr +13 ----- def ----- Resists +5% arcane +3% fire Blind- +20% Disease- +10% Silence- +20% ---------- misc Infravis +2 See.Invis +6 One-handed war axes. |
Storm Fury4.0 T5 longbow 2H weapon [Unique] Arcane Power 66% Range: 1.1x Uses 50% Mag Dmg Physical Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +10 On Hit: 12% Chain Lightning 3 While equipped: Stats +10 Dex +10 Mag dps ---------- Spell.crit +10% Spell.pwr +30 (+8 eff.) Mov.spd +30% Ranged+ 75 lightning Dmg.mod +25% lightning ----- def ----- Defense +30 (+5 eff.) Resists +20% lightning ---------- misc Masteries +0.50 Spell/Storm +0.50 Spell/Air Automatically fires lightning bolts every game turn at nearby enemies dealing 141 to 282 lightning damage based on Magic with a chance to inflict Daze. This dragonbone longbow is enhanced with bands of steel, which arc with intense lightning. Bolts travel up and down the string, ignorant of you. |
Spider's Fangs (4/20, 124% power, 8 apr)3.0 T4 shot ammo [Unique] Nature/Steamtech Power 124% Range: 1.2x Uses 70% Dex, 50% Mag, 50% Cun Dmg Nature Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Apr +8 Crit +2.0% Capacity 20 On Crit: * bursts into an cloud of spydric poison, pinning those inside (with a 10 turn cooldown) Ready to trigger! A dedicated technician seems to have built pockets of spider venom into these rounds. It's not clear how happy the spiders were about this. |
barbed pouch of voratun shots of crippling (24/24, 171% power, 6 apr)3.0 T5 shot ammo [Ego++] Master Power 172% Range: 1.2x Uses 70% Dex, 50% Mag, 50% Cun Dmg Physical Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Apr +6 Crit +26.0% Capacity 24 On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% * Wound the target dealing 321 physical damage across 5 turns and reducing healing by 50% Shots are used with slings to pummel your foes to death. |
Fire Dragon Shield (16 def, 9 armour, 170% power, 220 block)7.0 T4 shield armor Reqs Shield usage training [Unique] Nature/Master When used to Attack: Power 170% Range: 1.2x Uses 50% Mag, 100% Str Dmg Fire Acc+ +2.0% proc dam (max 200%) Crit +4.5% Block +220 While equipped: dps ---------- On shield block: * 30% chance that you'll breathe fire in a cone at the attacker (if within range 6). This can only occur up to 4 times per turn. Melee Ret 17 fire ----- def ----- Armour +9 Defense +16 (+3 eff.) Rng.Def +15 (+2 eff.) Fatigue +20% Resists +35% fire Affinity +15% fire ---------- misc Talents +1 Block On block: 30% chance that you'll breathe fire in a cone at the attacker (if within range 6). This can only occur up to 4 times per turn. This large shield was made using scales of many fire drakes from the lost land of Tar'Eyal. |
Lunar Shield (0 def, 20 armour, 156% power, 250 block)7.0 T5 shield armor Reqs Shield usage training [Unique] Arcane When used to Attack: Power 156% Range: 1.4x Uses 50% Mag, 100% Str Dmg Darkness Acc+ +2.0% proc dam (max 200%) Crit +10.0% Block +250 While equipped: dps ---------- Spell.pwr +20 (+5 eff.) Dmg.mod +40% darkness ----- def ----- Armour +20 Fatigue +2% Resists +25% darkness ---------- misc Talents +1 Block Masteries +0.30 Celestial/Star fury +0.30 Celestial/Twilight On Spell Hit: 10% Moonlight Ray 2 A large section of chitin removed from Nimisil. It continues to give off a strange white glow. |
The Black Wall (12 def, 9 armour, 164% power, 200 block)7.0 T5 shield armor Reqs Shield usage training [Unique] Arcane When used to Attack: Power 164% Range: 1.2x Uses 50% Mag, 100% Str Dmg Darkness Acc+ +2.0% proc dam (max 200%) Crit +4.5% Block +200 While equipped: dps ---------- Melee Ret 10 darkness ----- def ----- Armour +9 Defense +12 (+2 eff.) Rng.Def +15 (+2 eff.) Fatigue +28% ---------- misc Talents +1 Block Masteries +0.20 Technique/Shield defense +0.20 Technique/Shield offense +0.20 Corruption/Doom shield ShadowPwr +5 Increases all resists by 0.4% for each point of your Shadow Power. "With this, no one will ever harm you again." |
Galen's Flowing Robe (0 def, 0 armour)2.0 T5 cloth armor [Unique] Arcane While equipped: Stats +7 Mag +7 Wil +7 Cun dps ---------- Spell.crit +12% Spell.pwr +35 (+9 eff.) Dmg.mod +37% lightning +37% temporal +37% cold +37% fire +37% arcane +37% physical ----- def ----- Resists +15% all ---------- misc Mana/turn +2.00 Max.mana +77.00 Masteries +0.10 Spell/Occult technomancy +0.10 Spell/Galvanic technomancy +0.10 Spell/Terrene technomancy 20% chance when casting a technomancy spell (or 10% chance when casting a normal spell) to power-up the internal defense circuits of the robe. The circuit will do one of: if more than one foe is in melee range: teleport away all foes if below 50% life: increase all resistances by 20% for 5 turns if below 20 steam: supercharge the arcane dynamo to produce 4 more steam per 10 mana spent for 5 turns otherwise: reset the cooldown of the spell with the highest remaining cooldown This robe was worn by the Technomancer Galen, infused with technomancy enchantments it is said to react to techno-spells! |
Death's Embrace (18 def, 18 armour)9.0 T5 light armor [Unique] Arcane While equipped: Stats +5 Dex +5 Mag +5 Cun dps ---------- Crit.mult +20.00% Spell.pwr +10 (+3 eff.) Dmg.mod +20% darkness +20% cold Melee Ret 15 darkness 15 cold ----- def ----- Armour +18 Hardiness +15% Defense +18 (+3 eff.) Resists +30% temporal +30% darkness +30% cold Stealth +10 ---------- misc Masteries +0.10 Spell/Phantasm +0.10 Spell/Dreadmaster +0.10 Cunning/Stealth Turn yourself invisible (power 52, based on Cunning and Magic) for 10 turns. Uses 41 power out of 50/50 This deep black leather armor, wrapped with thick silk, is icy cold to the touch. |
Molten Skin (15 def, 12 armour)9.0 T5 light armor [Unique] Arcane While equipped: Stats +6 Cun +6 Mag dps ---------- Phys.crit +8.0% Spell.crit +10% Crit.mult +20.00% Spell.pwr +15 (+4 eff.) Melee+ 15 light 30 fire Ranged+ 15 light 30 fire Dmg.mod +20% fire +5% light +10% all Res.pen +10% light +15% fire Melee Ret 30 fire ----- def ----- Armour +12 Defense +15 (+2 eff.) Resists +20% fire +12% light -5% cold ---------- misc Masteries +0.10 Celestial/Sun +0.10 Spell/Wildfire +0.10 Celestial/Sunlight +0.10 Spell/Fire Blastwave: Level 4.0 Pwr.cost 10 out of 16/16. Range melee/personal Travel.spd instantaneous Is a spell Description: A wave of fire emanates from you with a radius of 5, knocking back anything caught inside and setting them ablaze, doing 165.75 fire damage over 3 turns. The damage will increase with your Spellpower. This mass of fused molten bone from the Heavy Sentinel radiates intense power. It still glows red with the heat of the Sentinel's core, and yet seems to do you no harm. |
Lightning Catcher1.0 T5 belt armor [Unique] Psionic While equipped: ----- def ----- Fatigue +5% Resists +30% lightning Stun/Frz- +30% Taking lightning damage or making critical hits builds 2 energy charges, which give you +5% lightning damage and +1 to all stats. The charges decay at a rate of 1 per turn. Max 10 charges. A fine mesh of metal threads held together by a sturdy chain. Sparks dance across it. |
Ethereal Embrace (10 def, 0 armour)2.0 T4 cloak armor [Unique] Arcane While equipped: Stats +8 Mag dps ---------- Spell.crit +6% S.pwr/crit +5 Dmg.mod +15% arcane +15% darkness ----- def ----- Defense +10 (+2 eff.) Resists +12% arcane +12% darkness Shield.dur +1 Shield.pwr +15% ---------- misc Masteries +0.10 Spell/Aether +0.20 Spell/Arcane +0.20 Spell/Nightfall Damage shields have +1 duration and +15% power Aether Breach: Level 2.0 Pwr.cost 23 out of 28/28. Range 7 Travel.spd instantaneous Is a spell usable during Aether Avatar Description: Rupture reality to temporarily open a passage to the aether, triggering 3 random arcane explosions in the target area. Each explosion does 117.84 arcane damage in radius 2, and will each trigger at one turn intervals. Subsequent casts will stack but the explosions will still only occur once per turn and will be centered at the last area targeted. The damage will increase with your Spellpower. This cloak waves and bends with shimmering light, reflecting the depths of space and the heart of the Aether. |
Oakpython the pair of drakeskin leather boots (18 def, 5 armour)2.0 T5 feet armor [Random Unique] Arcane/Master While equipped: Stats +10 Str +3 Dex +4 Mag +4 Wil +12 Con dps ---------- Phys.pwr +20 (+4 eff.) Dmg.mod +8% physical Apr +2 Melee Ret 4 nature ----- def ----- Armour +5 Defense +18 (+3 eff.) Resists +15% cold +14% fire +2% physical ---------- misc Size +1 Blink to a nearby random location (rad 12) Puts all charms on 21 cooldown A pair of boots made of leather. |
Dakhtun's Gauntlets (0 def, 6 armour)1.5 T5 hands armor Reqs Heavy armour training [Unique] Arcane/Master While equipped: Stats +6 Str +6 Mag dps ---------- Phys.crit +10.0% Spell.crit +10% Crit.mult +50.00% Dmg.mod +10% physical ----- def ----- Armour +6 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Fashioned by Grand Smith Dakhtun in the Age of Allure, these dwarven-steel gauntlets have been etched with golden arcane runes and are said to grant the wearer unparalleled physical and magical might. |
X-Ray Goggles (10 def, 0 armour)2.0 T5 head armor [Unique] Unknown/Steamtech While equipped: Stats +10 Cun dps ---------- Acc +20 (+4 eff.) ----- def ----- Defense +10 (+2 eff.) Blind- +100% See everything. EVERYTHING. For 5 turns, anyway. Uses 25 power out of 30/30 How do these even work? |
citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
9 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+2 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
12 fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
16 diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
11 moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+2 eff.) Phys.save +10 (+2 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+3 eff.) Item imbue powers: Defense +10 (+2 eff.) Phys.save +10 (+2 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
9 pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Prothotipe's Prismatic Eye0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Burning Star1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 25 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
Pearl of Life and Death2.0 white gem [Unique] Nature While carried: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con +10 Lck Dmg.mod +7% all Resists +7% all Stun/Frz- +100% Light +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
Windborne Azurite0.0 T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Mov.spd +20% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Mov.spd +15% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
Crystal Heart0.0 T5 multi-hued gem [Unique] Arcane While equipped: Stats +5 Con Resists +20% arcane +20% blight (The created item can be activated to recover the Heart.) Latent Damage Type: Arcane Combine with a suit of body armor (makes a non enchanted armour into an artifact). Uses 1 power out of 1/1 This crystal is huge, easily the size of your head. It sparkles brilliantly almost of its own accord. |
Atamathon's Lost Ruby Eye0.0 T5 red gem [Plot Item] While equipped: Dmg.mod +12% fire Item imbue powers: Dmg.mod +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
Runed Skull3.0 T5 red gem [Unique] Arcane While carried: Spell.pwr +7 (+2 eff.) Melee Ret 25 fire Latent Damage Type: Fire Dull red runes are etched all over this blackened skull. |
Telos's Staff Crystal0.0 T5 multi-hued gem [Unique] Arcane A part of set. While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Resists +30% mind Confus- +30% Fear- +30% Light +2 While carried: Light +2 Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Resists +30% mind Confus- +30% Fear- +30% Light +2 Latent Damage Type: Blight Combine with a staff. Uses 1 power out of 1/1 A closer look at this pure white crystal reveals that it is really a plethora of colors swirling and scintillating. |
1435 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
63 alchemist bloodstone0.0 T5 red alchemist-gem [Normal] When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
dwarven lantern 'Turamnir'1.0 T5 lite [Random Unique] Nature/Master While equipped: dps ---------- Crit.mult +5.00% Mind.pwr +5 (+2 eff.) Res.pen +11% all Apr +8 ----- def ----- Resists +6% light Mind.save +3 (+1 eff.) Max.HP +45.00 Blind- +39% Silence- +20% Confus- +19% Teleport- +10% ---------- misc Light +11 See.Stealth +15 See.Invis +23 Track: Puts all charms on 33 cooldown Level 2.6 Pwr.cost 33 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 30 for 5 turns. The radius will increase with your Cunning. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Eldritch Pearl0.0 lite [Unique] Arcane While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con -5 Lck dps ---------- Phys.pwr +12 (+3 eff.) Spell.pwr +12 (+3 eff.) ---------- misc Light +6 Breathe water Tidal Wave: Level 4.0 Pwr.cost 66 out of 150/150. Range melee/personal Travel.spd instantaneous Is a spell Description: A wall of water rushes out from the caster with an initial radius of 1, increasing by 1 per turn to a maximum radius of 4, doing 70.61 cold damage and 59.94 physical damage to all inside, as well as knocking back targets each turn. The tidal wave lasts for 6 turns. All creatures hit gain the wet effect, which reduces their stun/freeze immunity by half and interacts with other cold spells. The damage and duration will increase with your Spellpower. Thousands of years spent inside the temple of creation have infused this pearl with the fury of rushing water. It pulses light. |
Automated Portable Extractor0.0 power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
amazing fiery salve [power 31] amazing fiery salve [power 31]1.0 T5 salve misc [Normal] Nature/Steamtech Using medical injector with 136% efficiency and 50% cooldown modifier. Remove 3 magical effects and grants a fiery aura (31% fire, light and lightning affinity) Puts Talent Medical Injector on 21 cooldown Activation is instant. Medical salve. |
amazing frost salve [power 31] amazing frost salve [power 31]1.0 T5 salve misc [Normal] Nature/Steamtech Using medical injector with 136% efficiency and 50% cooldown modifier. Remove 3 physical effects and grants a frost aura (31% cold, darkness and nature affinity) Puts Talent Medical Injector on 21 cooldown Activation is instant. Medical salve. |
amazing healing salve [power 451] amazing healing salve [power 451]1.0 T5 salve misc [Normal] Nature/Steamtech Using medical injector with 136% efficiency and 50% cooldown modifier. Heal 451 Puts Talent Medical Injector on 13 cooldown Medical salve. |
amazing water salve [power 31] amazing water salve [power 31]1.0 T5 salve misc [Normal] Nature/Steamtech Using medical injector with 136% efficiency and 50% cooldown modifier. Remove 3 mental effects and grants a water aura (31% blight, mind and acid affinity). Puts Talent Medical Injector on 21 cooldown Activation is instant. Medical salve. |
Essence of Bearness3.0 animal misc [Unique] Nature Invoke your inner bearness. Uses 82 power out of 100/100 The very essence of bearness! |
Mummified Egg-sac of Ungolë2.0 egg misc [Unique] Nature While carried: ---------- misc Light -2 Summon up to 2 spiders. Uses 66 power out of 100/100 Dry and dusty to the touch, it still seems to retain some shadow of life. |
Rungof's Fang1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Heart of Poosh5.0 land misc [Unique] Nature While carried: dps ---------- Dmg.mod +2% all Natural balance. Uses 82 power out of 100/100 The very heart of the lost land of Poosh. What did Kelad need with it? |
Dragon Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Elemental Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 166 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
Achievements
A dangerous secret (Insane (Adventure) difficulty)
Found the mysterious staff and told Last Hope about it.By Skirmisher the Halfling Skirmisher level 37
62nd Pyre 123rd year of Ascendancy at 06:17 see stats
A different point of view (Insane (Adventure) difficulty)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Skirmisher the Halfling Skirmisher level 50
49th Regrowth 124th year of Ascendancy at 00:52 see stats
Against all odds (Insane (Adventure) difficulty)
Killed Ukruk in the ambush.By Skirmisher the Halfling Skirmisher level 36
38th Pyre 123rd year of Ascendancy at 14:09 see stats
Arachnophobia (Insane (Adventure) difficulty)
Destroyed the spydric menace.By Skirmisher the Halfling Skirmisher level 42
6th Mirth 123rd year of Ascendancy at 23:01 see stats
Are you out of your mind?! (Insane (Adventure) difficulty)
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Skirmisher the Halfling Skirmisher level 42
2nd Summertide 123rd year of Ascendancy at 07:23 see stats
Back and there again (Insane (Adventure) difficulty)
Opened a portal to the Far East from Maj'Eyal.By Skirmisher the Halfling Skirmisher level 50
9th Decay 123rd year of Ascendancy at 09:57 see stats
Brave new world (Insane (Adventure) difficulty)
Went to the Far East and took part in the war.By Skirmisher the Halfling Skirmisher level 40
73rd Pyre 123rd year of Ascendancy at 17:48 see stats
Bringer of Doom (Insane (Adventure) difficulty)
Killed a Bringer of Doom.By Skirmisher the Halfling Skirmisher level 50
2nd Mirth 124th year of Ascendancy at 18:17 see stats
Can you bear it? So much bearness! (Insane (Adventure) difficulty)
Killed Borius in the Bearscape.By Skirmisher the Halfling Skirmisher level 50
74th Regrowth 124th year of Ascendancy at 18:17 see stats
Curse Lifter (Insane (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By Skirmisher the Halfling Skirmisher level 28
19th Regrowth 123rd year of Ascendancy at 13:58 see stats
Destroyer of the creation (Insane (Adventure) difficulty)
Killed Slasul.By Skirmisher the Halfling Skirmisher level 50
6th Regrowth 124th year of Ascendancy at 05:44 see stats
Destroyer's bane (Insane (Adventure) difficulty)
Killed Golbug the Destroyer.By Skirmisher the Halfling Skirmisher level 39
70th Pyre 123rd year of Ascendancy at 04:44 see stats
Don't Poosh it! (Insane (Adventure) difficulty)
Killed Kelad in the lost land of Poosh.By Skirmisher the Halfling Skirmisher level 50
63rd Regrowth 124th year of Ascendancy at 09:11 see stats
Dragon's Greed (Insane (Adventure) difficulty)
Amassed 8000 gold pieces.By Skirmisher the Halfling Skirmisher level 31
24th Pyre 123rd year of Ascendancy at 20:55 see stats
Earth Master (Insane (Adventure) difficulty)
Killed Harkor'Zun.By Skirmisher the Halfling Skirmisher level 50
7th Decay 123rd year of Ascendancy at 23:45 see stats
Evil denied (Insane (Adventure) difficulty)
Won ToME by preventing the Void portal from opening.By Skirmisher the Halfling Skirmisher level 50
62nd Pyre 124th year of Ascendancy at 15:34 see stats
Exterminator (Insane (Adventure) difficulty)
Killed 1000 creatures.By Skirmisher the Halfling Skirmisher level 22
68th Haze 122nd year of Ascendancy at 19:35 see stats
Eye of the storm (Insane (Adventure) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Skirmisher the Halfling Skirmisher level 29
47th Regrowth 123rd year of Ascendancy at 01:05 see stats
Fear me not! (Insane (Adventure) difficulty)
Survived the Fearscape!By Skirmisher the Halfling Skirmisher level 30
74th Regrowth 123rd year of Ascendancy at 10:27 see stats
Fear of Fours (Insane (Adventure) difficulty)
Killed all four bosses of the Slime Tunnels.By Skirmisher the Halfling Skirmisher level 50
59th Pyre 124th year of Ascendancy at 07:50 see stats
Flooder (Insane (Adventure) difficulty)
Defeated Ukllmswwik while doing his own quest.By Skirmisher the Halfling Skirmisher level 50
5th Regrowth 124th year of Ascendancy at 21:15 see stats
Home sweet home (Insane (Adventure) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Skirmisher the Halfling Skirmisher level 30
52nd Regrowth 123rd year of Ascendancy at 15:23 see stats
I cleared the room of death and all I got was this lousy achievement! (Insane (Adventure) difficulty)
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By Skirmisher the Halfling Skirmisher level 44
2nd Summertide 123rd year of Ascendancy at 14:42 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By Skirmisher the Halfling Skirmisher level 10
2nd Flare 122nd year of Ascendancy at 15:22 see stats
Level 20 (Insane (Adventure) difficulty)
Got a character to level 20.By Skirmisher the Halfling Skirmisher level 20
46th Haze 122nd year of Ascendancy at 22:29 see stats
Level 30 (Insane (Adventure) difficulty)
Got a character to level 30.By Skirmisher the Halfling Skirmisher level 30
52nd Regrowth 123rd year of Ascendancy at 14:51 see stats
Level 40 (Insane (Adventure) difficulty)
Got a character to level 40.By Skirmisher the Halfling Skirmisher level 40
70th Pyre 123rd year of Ascendancy at 09:41 see stats
Level 50 (Insane (Adventure) difficulty)
Got a character to level 50.By Skirmisher the Halfling Skirmisher level 50
76th Dusk 123rd year of Ascendancy at 04:13 see stats
Orcrist (Insane (Adventure) difficulty)
Killed the leaders of the Orc Pride.By Skirmisher the Halfling Skirmisher level 50
29th Pyre 124th year of Ascendancy at 14:30 see stats
Overpowered! (Insane (Adventure) difficulty)
Did over 6000 damage in one attack.By Skirmisher the Halfling Skirmisher level 50
62nd Pyre 124th year of Ascendancy at 06:00 see stats
Race through fire (Insane (Adventure) difficulty)
Raced through the fires of the Charred Scar to stop the Sorcerers.By Skirmisher the Halfling Skirmisher level 50
40th Regrowth 124th year of Ascendancy at 01:13 see stats
Rescuer of the lost (Insane (Adventure) difficulty)
Rescued the merchant from the assassin lord.By Skirmisher the Halfling Skirmisher level 19
51st Dusk 122nd year of Ascendancy at 05:00 see stats
Size is everything (Insane (Adventure) difficulty)
Did over 1500 damage in one attack.By Skirmisher the Halfling Skirmisher level 48
47th Dusk 123rd year of Ascendancy at 16:42 see stats
Size matters (Insane (Adventure) difficulty)
Did over 600 damage in one attack.By Skirmisher the Halfling Skirmisher level 28
45th Regrowth 123rd year of Ascendancy at 19:07 see stats
Sliders (Insane (Adventure) difficulty)
Activated a portal using the Orb of Many Ways.By Skirmisher the Halfling Skirmisher level 39
70th Pyre 123rd year of Ascendancy at 08:02 see stats
Tactical master (Insane (Adventure) difficulty)
Fought the two Sorcerers without closing any invocation portals.By Skirmisher the Halfling Skirmisher level 50
62nd Pyre 124th year of Ascendancy at 15:34 see stats
That was close (Insane (Adventure) difficulty)
Killed your target while having only 1 life left.By Skirmisher the Halfling Skirmisher level 18
50th Dusk 122nd year of Ascendancy at 20:26 see stats
The Arena (Insane (Adventure) difficulty)
Unlocked Arena mode.By Skirmisher the Halfling Skirmisher level 9
10th Mirth 122nd year of Ascendancy at 13:19 see stats
The Legend of Garkul (Insane (Adventure) difficulty)
Learned the five chapters of the Legend of Garkul.By Skirmisher the Halfling Skirmisher level 50
29th Pyre 124th year of Ascendancy at 18:02 see stats
The Sun Still Shines (Insane (Adventure) difficulty)
Aeryn survived the last battle.By Skirmisher the Halfling Skirmisher level 50
62nd Pyre 124th year of Ascendancy at 15:34 see stats
The bigger the better! (Insane (Adventure) difficulty)
Did over 3000 damage in one attack.By Skirmisher the Halfling Skirmisher level 50
60th Pyre 124th year of Ascendancy at 02:48 see stats
The secret city (Insane (Adventure) difficulty)
Discovered the truth about mages.By Skirmisher the Halfling Skirmisher level 18
26th Dusk 122nd year of Ascendancy at 09:39 see stats
There and back again (Insane (Adventure) difficulty)
Opened a portal to Maj'Eyal from the Far East.By Skirmisher the Halfling Skirmisher level 45
15th Dusk 123rd year of Ascendancy at 08:30 see stats
Treasure Hoarder (Insane (Adventure) difficulty)
Amassed 3000 gold pieces.By Skirmisher the Halfling Skirmisher level 23
75th Haze 122nd year of Ascendancy at 12:47 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By Skirmisher the Halfling Skirmisher level 15
8th Dusk 122nd year of Ascendancy at 14:26 see stats
Vampire crusher (Insane (Adventure) difficulty)
Destroyed the Master in its lair of the Dreadfell.By Skirmisher the Halfling Skirmisher level 35
36th Pyre 123rd year of Ascendancy at 15:13 see stats
Log
You gain 6.71 gold from the transmogrification of blazebringer's dwarven-steel battleaxe (139% power, 2 apr).
You gain 6.58 gold from the transmogrification of warbringer's steel battleaxe (122% power, 2 apr).
You gain 25.00 gold from the transmogrification of Suntickler the stralite ring.
You gain 1.59 gold from the transmogrification of regeneration infusion (heal 365; 14 cd).
You gain 3.60 gold from the transmogrification of steam generator implant (steam 12).
You gain 3.67 gold from the transmogrification of medical injector implant (efficiency 127% / cooldown 80%).
There is a Entrance to some ancient elven ruins here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...
Today is the 6th Mirth of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 01:43.
Today is the 7th Mirth of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 00:08.
Today is the 8th Mirth of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 01:21.
Today is the 9th Mirth of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 02:35.
Today is the 10th Mirth of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 01:00.
Today is the 1st Summertide of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 02:13.
Saving done.
Today is the 2nd Summertide of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 00:38.
There is a Teleportation portal to the Sher'Tul Fortress here (press '' or right click to use).
There is a teleportation circle to the surface here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...
Saving done.
You transfer Petrified Wood to the online item's vault.
Saving done.
Saving game...
Saving done.
























































































































