









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Automatic Notes 1.7.0Automatically collects notes about unvisited zones and unactivated features/events that the player has seen and may wish to return to later, updated as the player revisits said points of interest. Notes will reflect:
Notes for a level are updated when the player enters or leaves the level, and when bringing up the auto-collected notes list manually via <Alt-Shift-A> (configurable via the "Key bindings" dialog). The auto-collected notes list will also optionally pop up when you load a character, configurable via the game option "UI | Automatic notes". Frequently Asked Questions: Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Normal Roguelike |
| Sex | Male |
| Race | Thalore |
| Class | Brawler |
| Level / Exp | 15 / 44% |
| Size | medium |
| Lifes / Deaths | Killed by corrupted gigantic sandworm tunneler at level 15 on the 9th Flare 122nd year of Ascendancy at 10:49 / 1 |
Primary Stats
| Strength | 34 (base 13) |
| Dexterity | 58 (base 41) |
| Constitution | 30 (base 10) |
| Magic | 10 (base 10) |
| Willpower | 13 (base 10) |
| Cunning | 56 (base 30) |
Resources
| Life | -4/439 |
| Stamina | 70/150 |
| Healing Factor | 1.2592147729953 |
| Regeneration | 0.31480369324883 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 5 |
| Infravision | 5 |
| See Stealth | 35.308559597209 |
| See Invisible | 35.308559597209 |
Offense: Barehand
| Damage | 60 |
| Accuracy | 45 |
| Crit Chance | 23% |
| APR | 19 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 10 |
| Crit Chance | 16% |
| Speed | 1 |
Offense: Mind
| Mindpower | 25 |
| Crit Chance | 16% |
| Speed | 1 |
Offense: Damage Bonus
| Light | +10% |
| Temporal | +5% |
| All | 0% |
| Cold | +23% |
| Nature | +11% |
Defense: Base
| Armour (hardiness) | 14 (44.574340358689%) |
| Defense | 53 |
| Ranged Defense | 53 |
| Fatigue | 0 |
| Physical Save | 33 |
| Spell Save | 14 |
| Mental Save | 38 |
Defense: Resistances
| Darkness | + 13%( 70%) |
| Light | + 43%( 70%) |
| Temporal | + 10%( 70%) |
| Nature | + 24%( 70%) |
| Physical | + 18%( 70%) |
| Cold | + 48%( 70%) |
| All | + 3%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 162 life over 5 turns. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Class Talents
| Technique / Pugilism | 1.30 |
| 5/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| Technique / Combat techniques | 1.41 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Finishing moves | 1.30 |
| 3/5 |
| 4/5 |
| 1/5 |
| 1/5 |
| Cunning / Tactical | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Unarmed discipline | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat veteran | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Technique / Unarmed training | 1.41 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 0/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Mobility | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Race / Thalore | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 1/5 |
| 1/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the lost defiler to the recall portal on level 2 of Norgos Lair. Escort: lost defiler (level 2 of Norgos Lair)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 3 of Old Forest. Escort: lost defiler (level 3 of Old Forest)As a reward you improved mental save by +12. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Old Forest. Escort: lost sun paladin (level 2 of Old Forest)As a reward you improved Strength by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Norgos Lair. Escort: lost warrior (level 3 of Norgos Lair)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 1 of Old Forest. Escort: repented thief (level 1 of Old Forest)As a reward you improved Cunning by +5. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You have explored the Heart of the Gloom and slain the Dreaming One. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Equipment
| On feet | [vs. wanderer's pair of iron boots of phasing (0 def, 3 armour) (On feet)]wanderer's pair of iron boots of phasing (0 def, 3 armour) 3.0 T1 feet armor Reqs Heavy armour training [Ego++] Arcane/Master While equipped: Stats +2(-) Mag +2(-) Wil +2(-) Cun +1(-) Con ----- def ----- Armour +3 (-) Fatigue +2% (-) Phys.save +11 (+6 eff.) (-) Mind.save +12 (+6 eff.) (-) Blink to a nearby random location (rad 7) Puts all charms on 22 cooldown Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| On hands | [vs. temporal dwarven-steel gauntlets of strength (+2) (0 def, 2 armour) (On hands)]temporal dwarven-steel gauntlets of strength (+2) (0 def, 2 armour) 1.5 T2 hands armor Reqs Heavy armour training [Ego] Arcane/Master While equipped: Stats +2(-) Str dps ---------- Phys.pwr +9 (+3 eff.) (-) Melee+ 5(-) temporal Ranged+ 5(-) temporal Dmg.mod +5%(-) temporal ----- def ----- Armour +2 (-) Fatigue +3% (-) Resists +7%(-) temporal Unarmed combat: Power 23.0 - 32.2 Physical Uses 40% Cun, 40% Dex, 40% Str Acc+ +0.2% base dam (max 20%) Apr +9 (-) Crit +8.0% (-) Atk.spd 100% (-) On Hit: * 7% chance to gain 10% of a turn (3/turn limit) Metal gloves protecting the hands up to the middle of the lower arm. |
| On head | [vs. prismatic rough leather cap of trickery (0 def, 1 armour) (On head)]prismatic rough leather cap of trickery (0 def, 1 armour) 2.0 T1 head armor [Ego+] Nature/Master While equipped: Stats +3(-) Cun +2(-) Dex dps ---------- Apr +4 (-) ----- def ----- Armour +1 (-) Fatigue +1% (-) Resists +11%(-) light +10%(-) darkness A cap made of leather. |
| Tool | [vs. ash totem of healing [power 176] (10/13 cooldown) (Tool)]ash totem of healing [power 176] (10/13 cooldown) 2.0 T2 totem charm [Ego] Nature Heal yourself and all friendly characters within 10 spaces for 176 Puts all charms on 13 cooldown Natural totems are made by powerful wilders to store nature power. |
| On fingers | [vs. Daimythel the steel ring (On fingers, 1 of 2)]Daimythel the steel ring 0.1 T2 ring jewelry [Random Unique] Nature/Master While equipped: Stats +1(-) Str +6(-) Dex +5(-) Cun dps ---------- Dmg.mod +23%(-) cold Acc +6 (+2 eff.) (-) Apr +6 (-) ----- def ----- Resists +46%(-) cold Rings make your fingers look great! Tap to cycle through comparison choices |
| On fingers | [vs. Daimythel the steel ring (On fingers, 1 of 2)]savior's copper ring of nature (+22%) 0.1 T1 ring jewelry [Ego] Nature/Master While equipped: Stats +0(-1) Str +0(-6) Dex +0(-5) Cun dps ---------- Dmg.mod +11% nature +0%(-23%) cold Acc +0 (+0 eff.) (-6 (-2 eff.)) Apr +0 (-6) ----- def ----- Resists +22% nature +0%(-46%) cold Phys.save +7 (+3 eff.) Spell.save +6 (+6 eff.) Mind.save +7 (+3 eff.) Rings make your fingers look great! Tap to cycle through comparison choices |
| Around neck | [vs. steel amulet of perfection (0.11 Technique / Combat techniques,0.11 Technique / Unarmed training) (Around neck)]steel amulet of perfection (0.11 Technique / Combat techniques,0.11 Technique / Unarmed training) 0.1 T2 amulet jewelry [Ego+] Master While equipped: ---------- misc Masteries +0.11(-) Technique/Combat techniques +0.11(-) Technique/Unarmed training Amulets make your neck look great! |
| Main armor | [vs. Spinal Cage (5 def, 8 armour) (Main armor)]Spinal Cage (5 def, 8 armour) 9.0 T2 light armor [Unique] Arcane/Nature While equipped: Stats +2(-) Dex ----- def ----- Armour +8 (-) Defense +5 (+2 eff.) (-) Fatigue +3% (-) Resists +15%(-) physical Bone Grab: Level 2.0 Pwr.cost 17 out of 30/30. Range 5 Travel.spd instantaneous Is a spell Description: Grab a target and teleport it to your side or if adjacent up to 6 spaces away from you, pinning it there with a bone rising from the ground for 5 turns. The bone will also deal 14.85 physical damage. The damage will increase with your Spellpower. A gross mass of spinal matter hastily assembled into armour. |
| Light source | [vs. Summertide Phial (Light source)]Summertide Phial 1.0 T1 lite [Unique] Nature While equipped: dps ---------- Melee+ 15(-) Lite Light Burst (radius 1) Dmg.mod +10%(-) light ----- def ----- Resists +30%(-) light Heal.mod +10% (-) ---------- misc Light +5 (-) When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(56 power, based on Willpower). Uses 9 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
| Cloak | [vs. enveloping linen cloak of Eldoral (7 def, 0 armour) (Cloak)]enveloping linen cloak of Eldoral (7 def, 0 armour) 2.0 T1 cloak armor [Ego] Master While equipped: Stats +2(-) Cun +1(-) Dex ----- def ----- Defense +7 (+3 eff.) (-) Phys.save +5 (+3 eff.) (-) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around waist | [vs. rough leather belt of burglary (Around waist)]rough leather belt of burglary 1.0 T1 belt armor [Ego+] Master While equipped: Stats +3(-) Dex +4(-) Cun +5(-) Lck ----- def ----- Stealth +7 (-) ---------- misc T.Disarm +5 (-) Infravis +4 (-) A belt that goes around your waist. |
Inventory
[vs. Infusion: Healing (on body)]healing infusion of the warrior (heal 108; cd 10) 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 108 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
[vs. steel amulet of perfection (0.11 Technique / Combat techniques,0.11 Technique / Unarmed training) (Around neck)]starlit steel amulet of dexterity (+3) 0.1 T2 amulet jewelry [Ego] Nature While equipped: Stats +3 Dex ----- def ----- Resists +11% light +10% darkness Blind- +22% ---------- misc Masteries +0.00(-0.11) Technique/Combat techniques +0.00(-0.11) Technique/Unarmed training Amulets make your neck look great! |
[vs. Daimythel the steel ring (On fingers, 1 of 2)]mule's copper ring 0.1 T1 ring jewelry [Ego] Master While equipped: Stats +0(-1) Str +0(-6) Dex +0(-5) Cun dps ---------- Dmg.mod +0%(-23%) cold Acc +0 (+0 eff.) (-6 (-2 eff.)) Apr +0 (-6) ----- def ----- Fatigue -5% Resists +0%(-46%) cold ---------- misc Max.enc +20 Rings make your fingers look great! Tap to cycle through comparison choices |
[vs. Spinal Cage (5 def, 8 armour) (Main armor)]rough leather armour (3 def, 2 armour) 9.0 T1 light armor Reqs Str 10 [Normal] While equipped: Stats +0(-2) Dex ----- def ----- Armour +2 (-6) Defense +3 (+1 eff.) (-2 (-1 eff.)) Fatigue +6% (+3%) Resists +0%(-15%) physical A suit of armour made of leather. |
[vs. rough leather belt of burglary (Around waist)]rough leather belt of the mystic 1.0 T1 belt armor [Ego] Arcane While equipped: Stats +0(-3) Dex +0(-4) Cun +0(-5) Lck dps ---------- Spell.pwr +3 (+3 eff.) ----- def ----- Mind.save +6 (+2 eff.) Stealth +0 (-7) ---------- misc T.Disarm +0 (-5) Infravis +0 (-4) A belt that goes around your waist. |
[vs. enveloping linen cloak of Eldoral (7 def, 0 armour) (Cloak)]linen cloak of Eldoral (1 def, 0 armour) 2.0 T1 cloak armor [Ego] Master While equipped: Stats +1(-1) Cun +1(-) Dex ----- def ----- Defense +1 (+1 eff.) (-6 (-2 eff.)) Phys.save +0 (+0 eff.) (-5 (-3 eff.)) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
[vs. wanderer's pair of iron boots of phasing (0 def, 3 armour) (On feet)]pair of rough leather boots of speed (0 def, 1 armour) 2.0 T1 feet armor [Ego] Arcane While equipped: Stats +0(-2) Mag +0(-2) Wil +0(-2) Cun +0(-1) Con dps ---------- Mov.spd +25% ----- def ----- Armour +1 (-2) Fatigue +0% (-2%) Phys.save +0 (+0 eff.) (-11 (-6 eff.)) Mind.save +0 (+0 eff.) (-12 (-6 eff.)) A pair of boots made of leather. |
[vs. temporal dwarven-steel gauntlets of strength (+2) (0 def, 2 armour) (On hands)]sand hardened leather gloves (0 def, 8 armour) 1.0 T2 hands armor [Ego] Nature While equipped: Stats +0(-2) Str dps ---------- Phys.pwr +0 (+0 eff.) (-9 (-3 eff.)) Melee+ 0(-5) temporal 7 physical Ranged+ 0(-5) temporal Dmg.mod +0%(-5%) temporal +3% physical ----- def ----- Armour +8 (+6) Fatigue +0% (-3%) Resists +0%(-7%) temporal Unarmed combat: Power 17.0 - 18.7(-6.0 - -13.5) Physical Uses 40% Cun, 40% Dex, 40% Str Acc+ +0.2% crit chance (max 25%) Apr +3 (-6) Crit +3.0% (-5.0%) Atk.spd 125% (+25%) On Hit.r1 +5 physical On Crit.r2 +5 physical On Hit: 10% Sand Breath 3 On Hit: * 0% chance to gain 10% of a turn (3/turn limit) Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
[vs. temporal dwarven-steel gauntlets of strength (+2) (0 def, 2 armour) (On hands)]sand iron gauntlets of strength (+2) (0 def, 7 armour) 1.5 T1 hands armor Reqs Heavy armour training [Ego] Nature/Master While equipped: Stats +2(-) Str dps ---------- Phys.pwr +5 (+2 eff.) (-4 (-1 eff.)) Melee+ 0(-5) temporal 7 physical Ranged+ 0(-5) temporal Dmg.mod +0%(-5%) temporal +4% physical ----- def ----- Armour +7 (+5) Fatigue +1% (-2%) Resists +0%(-7%) temporal Unarmed combat: Power 12.0 - 16.8(-11.0 - -15.4) Physical Uses 40% Dex, 40% Str, 40% Cun Acc+ +0.2% base dam (max 20%) Apr +3 (-6) Crit +2.0% (-6.0%) Atk.spd 100% (-) On Hit.r1 +5 physical On Crit.r2 +5 physical On Hit: 10% Sand Breath 1 On Hit: * 0% chance to gain 10% of a turn (3/turn limit) Metal gloves protecting the hands up to the middle of the lower arm. |
[vs. prismatic rough leather cap of trickery (0 def, 1 armour) (On head)]linen wizard hat of fire (+15%) (1 def, 0 armour) 2.0 T1 head armor [Ego] Nature While equipped: Stats +0(-3) Cun +0(-2) Dex dps ---------- Dmg.mod +10% fire Apr +0 (-4) ----- def ----- Armour +0 (-1) Defense +1 (+0 eff.) Fatigue +0% (-1%) Resists +15% fire +0%(-11%) light +0%(-10%) darkness A pointy cloth hat, very wizardly... |
2 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+2 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+2 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+4 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+4 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
[vs. Summertide Phial (Light source)]brass lantern 2.0 T1 lite [Normal] While equipped: dps ---------- Melee+ 0(-15) Lite Light Burst (radius 1) Dmg.mod +0%(-10%) light ----- def ----- Resists +0%(-30%) light Heal.mod +0% (-10%) ---------- misc Light +3 (-2) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 172 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
[vs. ash totem of healing [power 176] (10/13 cooldown) (Tool)]focusing iron torque of gale force [power 100] (10/13 cooldown) 2.0 T1 torque charm [Ego] Psionic Project a gust of wind in a cone knocking all creatures back 7 spaces and dealing 100 physical damage Puts all charms on 13 cooldown 100% to reduce 1 talent cooldowns by 2. Torques are made by powerful psionics to store psionic powers. |
[vs. ash totem of healing [power 176] (10/13 cooldown) (Tool)]iron torque of psionic shield [power 27] (10/22 cooldown) 2.0 T1 torque charm [Ego] Psionic Setup a psionic shield, reducing all damage taken by 27 for 5 turns Puts all charms on 22 cooldown Torques are made by powerful psionics to store psionic powers. |
Achievements
Level 10 (Roguelike)
Got a character to level 10.By Kor'vis the Thalore Brawler level 10
7th Mirth 122nd year of Ascendancy at 05:39 see stats
The Arena (Roguelike)
Unlocked Arena mode.By Kor'vis the Thalore Brawler level 10
7th Mirth 122nd year of Ascendancy at 05:40 see stats
The secret city (Roguelike)
Discovered the truth about mages.By Kor'vis the Thalore Brawler level 10
8th Mirth 122nd year of Ascendancy at 12:35 see stats
Log
Something hits Kor'vis for (10 flat reduction), 16 physical (16 total damage).
Kor'vis shrugs off Something's 'Dominated'!
Kor'vis reacts to an attack from Something, mitigating the blow!.
Something hits Kor'vis for (10 flat reduction), (25 reacted , -4 stam), 89 physical, (10 flat reduction), 60 physical (149 total damage).
Weakness Disease from Giant digestive sack (opened) hits Kor'vis for (10 flat reduction), 11 blight (11 total damage).
Bleeding from Corrupted gigantic sandworm tunneler hits Kor'vis for (10 flat reduction), 36 physical (36 total damage).
Worm Rot from Corrupted gigantic sandworm tunneler hits Kor'vis for (10 flat reduction), 2 blight, (10 flat reduction), 2 acid (4 total damage).
Mindrot hits Kor'vis for (3 flat reduction), 0 mind, (6 flat reduction), 0 darkness (0 total damage).
Kor'vis throws a concussive punch.
Kor'vis misses Something.
Kor'vis is hexed.
Something misses Kor'vis.
Something hits Kor'vis for (10 flat reduction), 36 blight (36 total damage).
Kor'vis stops regenerating health quickly.
Kor'vis overcomes the gloom
Talent Spinning Backhand is ready to use.
Weakness Disease from Giant digestive sack (opened) hits Kor'vis for (10 flat reduction), 15 blight (15 total damage).
Bleeding from Corrupted gigantic sandworm tunneler hits Kor'vis for (10 flat reduction), 46 physical (46 total damage).
Worm Rot from Corrupted gigantic sandworm tunneler hits Kor'vis for (10 flat reduction), 4 blight, (10 flat reduction), 4 acid (9 total damage).
Mindrot hits Kor'vis for (4 flat reduction), 0 mind, (7 flat reduction), 0 darkness (0 total damage).
Kor'vis uses Infusion: Regeneration.
Kor'vis starts regenerating health quickly.
Something hits Kor'vis for (10 flat reduction), 68 blight, (10 flat reduction), 50 blight, (10 flat reduction), 42 blight (161 total damage).
Kor'vis is free from the worm rot.
A carrion worm mass bursts out of Kor'vis!
Bleeding from Corrupted gigantic sandworm tunneler hits Kor'vis for (10 flat reduction), 46 physical (46 total damage).
Weakness Disease from Giant digestive sack (opened) hits Kor'vis for (10 flat reduction), 15 blight (15 total damage).
Kor'vis the level 15 thalore brawler was bled to death by corrupted gigantic sandworm tunneler on level 3 of Sandworm lair.






















































































