Zeretir the level 17 Orc Archmage by Felix_Ferrum

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.2
Addons
CampaignOrcs
ModeInsane Roguelike
SexMale
RaceOrc
ClassArchmage
Level / Exp17 / 1%
Sizemedium
Lifes / Deaths

Primary Stats

Strength15 (base 10)
Dexterity14 (base 10)
Constitution14 (base 10)
Magic54 (base 44)
Willpower36 (base 35)
Cunning17 (base 11)

Resources

Life277/277
Mana272/272
Healing Factor1.2872895330003
Regeneration2.8964014492507

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite5
Infravision6

Offense: Mainhand

Damage25
Accuracy8
Crit Chance7%
APR5
Speed1.00

Offense: Spell

Spellpower54
Crit Chance22%
Speed1

Offense: Mind

Mindpower26
Crit Chance3%
Speed1

Offense: Damage Bonus

Lightning+25%
Light+21%
Physical+5%
Arcane+15%
Nature+11%
All0%

Offense: Damage Penetration

All+11%

Defense: Base

Armour (hardiness)1 (30%)
Defense13
Ranged Defense22
Fatigue0
Physical Save14
Spell Save28
Mental Save18

Defense: Resistances

Darkness+ 23%( 70%)
Light+ 51%( 70%)
Nature+ 47%( 70%)
Blight+ 27%( 70%)
Physical+ 14%( 70%)
Cold+ 27%( 70%)
All+ 9%( 70%)

Defense: Immunities

Stun Resistance34%
Pinning Resistance19%
Instadeath Resistance100%
Blind Resistance100%

Inscriptions (3/3)

Infusions
Runes
Runes

Class Talents

Spell / Arcane1.30
1/5
1/5
1/5
5/5
Spell / Phantasm1.30
0/5
0/5
0/5
0/5
Spell / Earth1.50
0/5
0/5
0/5
0/5
Spell / Fire1.30
0/5
0/5
0/5
0/5
Spell / Water1.30
0/5
0/5
0/5
0/5
Spell / Temporal1.30
1/5
4/5
0/5
0/5
Spell / Air1.30
4/5
4/5
1/5
1/5
Spell / Storm1.30
1/5
0/5
0/5
0/5

Generic Talents

Race / Orc1.00
1/5
1/5
2/5
0/5
Spell / Aegis1.30
1/5
2/5
1/5
1/5
Spell / Divination1.30
0/5
0/5
0/5
0/5
Spell / Conveyance1.30
5/5
1/5
1/5
0/5

Effects

talent
talent
talent

Quests

active
active
done
active
done
active
active
done

Equipment

On feet
Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
Main armor
Cloak
Around neck

Inventory

Achievements

A Fistful of Gold (Insane (Roguelike) difficulty) Buy an item from an AAA.
By Zeretir the Orc Archmage level 12
31st Retaking 124th year of Ascendancy at 11:54
see stats
Across the Narrow Sea (Insane (Roguelike) difficulty) Destroyed the Sunwall Outpost to secure a way to the mainland.
By Zeretir the Orc Archmage level 14
36th Retaking 124th year of Ascendancy at 05:06
see stats
Level 10 (Insane (Roguelike) difficulty) Got a character to level 10.
By Zeretir the Orc Archmage level 10
17th Retaking 124th year of Ascendancy at 14:08
see stats
Treasure Hunter (Insane (Roguelike) difficulty) Amassed 1000 gold pieces.
By Zeretir the Orc Archmage level 16
4th Revenge 124th year of Ascendancy at 22:45
see stats

Log

You gain 9.12 gold from the melting of magelord's ash vilestaff of wizardry (15-18 power, 3 apr, blight element).
You gain 4.43 gold from the melting of
lifebinding ash vilestaff (15-18 power, 3 apr, acid element).
You gain 7.97 gold from the melting of
infernal ash vilestaff of protection (15-18 power, 3 apr, blight element).
You gain 8.61 gold from the melting of
greater ash magestaff of wizardry (15-18 power, 3 apr, fire element).
You gain 4.97 gold from the melting of
blighted ash magestaff of fate (15-18 power, 3 apr, fire element).
You gain 2.43 gold from the melting of
savior's steel amulet of perfection (0.15 Spell / Aegis,0.15 Spell / Meta).
You gain 5.80 gold from the melting of
mindweaver's steel amulet of the eclipse.
You collect a new ingredient:
stack of herbs (sessali) (2).
You gain 5.50 gold from the melting of
schematic: Water Salve.
You collect a new ingredient:
stack of herbs (sessali) (2).
You gain 4.00 gold from the melting of
schematic: Steamsaw.
You collect a new ingredient:
stack of herbs (sessali) (2).
You gain 4.00 gold from the melting of
schematic: Saw Shell.
You collect a new ingredient:
stack of herbs (sessali) (2).
You gain 6.00 gold from the melting of
schematic: Rustproof Coating.
You collect a new ingredient:
stack of herbs (sessali) (2).
You gain 4.00 gold from the melting of
schematic: Kinetic Stabiliser.
You collect a new ingredient:
stack of herbs (sessali) (2).
You gain 4.00 gold from the melting of
schematic: Explosive Shell.
You collect a new ingredient:
stack of herbs (sessali) (2).
You gain 6.00 gold from the melting of
schematic: Alchemist's Helper.
You gain 1.51 gold from the melting of
blink rune (range 4; phase 10; cd 11).
You collect a new ingredient:
stack of herbs (sessali) (5).
You gain 1.00 gold from the melting of
wild infusion (res 16%; mental, physical; dur 4; cd 16).
You collect a new ingredient:
stack of herbs (sessali) (5).
You gain 0.67 gold from the melting of
healing infusion (heal 57; cd 12).
You gain 3.20 gold from the melting of
medical injector implant (efficiency 108% / cooldown 94%).
You gain 3.65 gold from the melting of
medical injector implant (efficiency 126% / cooldown 80%).
You feel a thrill of terror and your heart begins to pound in your chest. You feel terribly threatened upon entering this area.
The furious lightning storm around Zeretir calms down and disappears.