Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
Addons | Passive Cooldowns 1.3.0A tweak to the Minimalist UI to show the effect cooldowns of various passive talents and prodigies with triggered effects in the buffs area. Affected talents in the base module:
Affected talents from the Embers of Rage DLC:
Affected talents from the Ashes of Urh'Rok DLC:
Affected talents from the Forbidden Cults DLC:
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Frequently Asked Questions: No AutoTalent on Movement 1.5.10Disable auto-use of talents when player is under some effects so that these effects won't be accidentally broken. Currently these effects include: if you want some other effects included please let me know by responding to the forum post. Bugfix: Shield Egos and Powers on Steamsaws 1.5.10To fix the bug "Steamsaw Stats Not Showing in the Character Sheet" as reported in http://forums.te4.org/viewtopic.php?f=42&t=49898, with this addon, when you try to equip a steamsaw, its special_combat field will be removed and the APR bonus, block bonus, weapon damage bonus, critical chance bonus, melee project, burst on hit/crit, and special effects on hit/crit in special_combat field will be added to combat field, plus if there was a special damage type in special_combat field and the damage type in combat field is physical bleed, the damage type will be overrided. update: bugfix for the bugfix lol. The older one has somd critical bugs, so never use it. Possessor Bonus Class 1.5.4Donators/Buyers bonus! Auto Switch to Fungal Web 1.5.10If you have a fungal web equipped once, and you're not using thunder generade as your belt tinker or having charms on your belt, when you use any instant salves you'll also get the heal. You can actually throw the fungal web away after detaching, but this shouldn't be game changing. Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Timed PS & UF Salve Usage 1.5.10-2.0- Note that this addon changes the CD and usage time of talent Mind Injection, to the same as injector implants, although according to my test these two field don't affect the usage of salves at all, as long as the CD exists. Time the usage of Pain Suppressor Salve and Unstoppable Force Salve to max medical injector efficiency. -1.1- -1.2- -1.3- Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Bugfix: Tarelion Always Spawns 1.5.10Currently for players spawned in Point Zero or Kroshkurr (and maybe Angolwen?), the Novice Mage, who is actually the archmage Tarelion, may not spawn and thus Angolwen may be unaccessible. This addon Items Vault 1.5.0Donators/Buyers bonus! Recall Confirm 1.5.10Pop out and ask whether you really want to recall when there's 5 turns left. 2.0.0 一、使用回归之杖时如果这可能会导致你被恶魔抓走会弹出选项确认是否使用。二、当召回还剩5回合时弹出选项确认是否召回。 Tooltip Cleanup 1.3.0Modifies the inventory dialog, clearing tooltips from equipment items when focus leaves the equipment slot's frame. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Marson's Character Recycler 1.2.3v1.0.0 You can choose to regenerate the current character at the beginning, or to go back to the character generation screen and create a new one. Select your Escorts 1.5.10Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Go to Landmark 1.1.0Adds a new game menu option "Show known Landmarks", which presents a list of landmarks (up/down stairs, golden chests, zone entrances and the like) that you've seen on the current level and allows you to go to them or view them on the map. You can also set your own landmarks for later reference by right-clicking on the map and choosing "Set landmark". Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Parasite-in-Pocket 1.5.10Description: [A necklace appear in inventory like a gray unidentified 'a necklace with fangs'. To use this mod start a new game, with a newly activated race and die. After death - when given two options, choose "a) ...want to live". And don't forget to equip Fanged Collar before dying. Availible in following game modes: Infinity Dungeons, Arena, Maj'Eyal main campaign, Orcs campaign. -------------Required The Forbidden Cults DLC---------------- Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание: Этот мод добавляет предмет Fanged Collar в инвентарь вновь созданного героя. Теперь вы можете начать выращивать своего паразита с ранних уровней. [Ожерелье появится в инвентаре, как серый неопознанный предмет 'a necklace with fangs'. Для активации новой Расы необходимо надеть его и умереть. А после смерти ответить: "a)... Я хочу жить" Не забудьте Экипировать его перед смертью! Доступно во всех режимах: Infinity Dungeons, Arena, Maj'Eyal main comany, Orcs company. -------------Требуется The Forbidden Cult DLC! ---------------- Установка: Удаление: или в игре: Logical Alchemists 1.5.10Makes alchemists focus on creating elixirs that you are not currently helping them with. Better Item Description 1.5.10This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Simplified Prodigy Requirements 1.5.10The requirements fo some prodigies are simplified so you don't have to grind for them. Also removed some requirements which if you don't meet, you won't benefit from that prodigy at all. Any requirements that may involve risks are not touched. It also removes the displayment of some requirements related to plots if they're not needed in your current compaign. Prodigies touched are: This addon no longer uses overload and is now compatible with Zomnibus. Clock addon 1.0.0adds a timer, with energy calculations. Forbidden Cults 1.5.9Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Insane Roguelike |
Sex | Male |
Race | Shalore |
Class | Sawbutcher |
Level / Exp | 50 / 4016% |
Size | big |
Lifes / Deaths | Killed by Saluldakira the enthralled slave at level 18 on the 30th Regrowth 123rd year of Ascendancy at 01:12 / 1 |
Primary Stats
Strength | 171 (base 65) |
Dexterity | 27 (base 9) |
Constitution | 94 (base 35) |
Magic | 123 (base 60) |
Willpower | 72 (base 19) |
Cunning | 116 (base 62) |
Resources
Equilibrium | 0 |
Life | 1389/1389 |
Positive | 0/177 |
Stamina | 402/402 |
Steam | 80/80 |
Healing Factor | 1.7712727272727 |
Regeneration | 7.7050363636362 |
Speed
Mental | +10% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 14 |
Infravision | 6 |
See Invisible | 24 |
ESP Range | 10 |
ESP Kinds | animal/canine, dragon, demon/minor, demon/major |
Offense: Mainhand
Damage | 271 |
Accuracy | 60 |
Crit Chance | 99% |
APR | 106 |
Speed | 0.91 |
Offense: Spell
Spellpower | 72 |
Crit Chance | 68% |
Speed | 1 |
Offense: Mind
Mindpower | 64 |
Crit Chance | 72% |
Speed | 1 |
Offense: Damage Bonus
Blight | +40% |
Physical | +156% |
Mind | +28% |
All | +19% |
Light | +28% |
Temporal | +58% |
Arcane | +40% |
Fire | +44% |
Nature | +34% |
Offense: Damage Penetration
Physical | +107% |
Temporal | +42% |
Fire | +38% |
Arcane | +34% |
Mind | +25% |
All | +10% |
Defense: Base
Armour (hardiness) | 100 (65%) |
Defense | 29 |
Ranged Defense | 29 |
Fatigue | 15 |
Physical Save | 59 |
Spell Save | 54 |
Mental Save | 52 |
Defense: Resistances
Acid | + 63%( 70%) |
Blight | + 51%( 70%) |
Arcane | + 52%( 70%) |
Cold | + 58%( 70%) |
All | + 50%( 70%) |
Lightning | + 65%( 70%) |
Temporal | + 56%( 70%) |
Physical | + 70%( 70%) |
Fire | + 53%( 70%) |
Nature | + 54%( 70%) |
Defense: Immunities
Stun Resistance | 100% |
Confusion Resistance | 10% |
Pinning Resistance | 18% |
Disarm Resistance | 100% |
Instadeath Resistance | 100% |
Knockback Resistance | 100% |
Inscriptions (5/5)
Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 21.2 steam per turn. Can be activated for an instant burst of 105 steam. Its effects scale with your Strength stat. |
Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 161% efficiency and cooldown mod of 54%. Its effects scale with your Constitution stat. |
Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 176% efficiency and cooldown mod of 56%. Its effects scale with your Willpower stat. |
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 1020% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 9 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. |
Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 26 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 29 for 10 turns. While Heroism is active, you will only die when reaching -1191 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Strength stat. |
Class Talents
Steamtech / Battlefield management | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Steamtech / Sawmaiming | 1.30 |
| 4/5 |
| 4/5 |
| 3/5 |
| 0/5 |
Steamtech / Butchery | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 4/5 |
Steamtech / Furnace | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 1/5 |
Steamtech / Battle machinery | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Steamtech / Automated butchery | 1.30 |
| 5/5 |
| 2/5 |
| 3/5 |
| 0/5 |
Generic Talents
Race / Shalore | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Technique / Combat training | 1.30 |
| 5/5 |
| 3/5 |
| 0/5 |
| 4/5 |
| 0/5 |
| 0/5 |
Steamtech / Physics | 1.20 |
| 4/5 |
| 2/5 |
| 1/5 |
| 0/5 |
Steamtech / Chemistry | 1.20 |
| 3/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Steamtech / Blacksmith | 1.20 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
talent | Furnace |
talent | Tempest of Metal |
talent | Overheat Saws |
talent | Melting Point |
talent | Mow Down |
talent | Chant of Fortress |
talent | Grinding Shield |
beneficial effect | The target filled with the spirit of the bunnies! This looks very very cute! Also whenever you deal damage you have 5% chances to turn into a vorpal bunny, increasing your critical chance by %10. Bunnyficated! |
beneficial effect | Fight to the brink of death, can not die before going under -527 life (but life under 0 is not shown) and increases all resistances by 28%. Pain Suppressor Salve |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 2 of Scintillating Caves. Escort: injured seer (level 2 of Scintillating Caves)As a reward you improved talent Nature's Touch (+1 level(s)). | done |
You successfully escorted the lost anorithil to the recall portal on level 1 of Daikara. Escort: lost anorithil (level 1 of Daikara)As a reward you improved talent Healing Light (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: lost sun paladin (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 3 of Trollmire. Escort: repented thief (level 3 of Trollmire)As a reward you improved talent Track (+1 level(s)). | done |
You successfully escorted the worried loremaster to the recall portal on level 1 of Old Forest. Escort: worried loremaster (level 1 of Old Forest)As a reward you improved talent Disarm (+1 level(s)). | done |
You successfully escorted the worried loremaster to the recall portal on level 2 of Dreadfell. Escort: worried loremaster (level 2 of Dreadfell)As a reward you improved talent Disarm (+1 level(s)). | done |
You successfully escorted the worried loremaster to the recall portal on level 4 of Dreadfell. Escort: worried loremaster (level 4 of Dreadfell)As a reward you improved talent Disarm (+1 level(s)). | done |
You successfully escorted the worried loremaster to the recall portal on level 5 of Dreadfell. Escort: worried loremaster (level 5 of Dreadfell)As a reward you improved talent Disarm (+1 level(s)). | done |
You successfully escorted the worried loremaster to the recall portal on level 6 of Dreadfell. Escort: worried loremaster (level 6 of Dreadfell)As a reward you improved talent Disarm (+1 level(s)). | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
You have found clues about the legendary plumpkin. If you find more maybe you could find and capture it? Hunt for the legendary Plumpkin!You seem to have enough clues to enter the portal, which should be.. somewhere in Maj'Eyal.. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 1686. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You aided various denizens of Maj'Eyal in their attempts to join the Brotherhood of Alchemists, though you did not prove the deciding factor for any. This year's new member is Marus of Elvala. The Brotherhood of AlchemistsStire of Derth has completed an elixir of avoidance without your aid. You have aided Stire of Derth in creating an elixir of precision. You have aided Marus of Elvala in creating an elixir of mysticism. Marus of Elvala has completed an elixir of the savior without your aid. Marus of Elvala has completed an elixir of mastery without your aid. Agrimley the hermit has completed an elixir of explosive force without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Agrimley the hermit no longer needs your help making the elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of brawn. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of Creation* You have killed both Ukllmswwik and Slasul, betraying them both. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within7 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. In the aftermath you turned against the Grand Corruptor and dispatched him. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | Unbreakable Greaves (8 def, 20 armour) Unbreakable Greaves (8 def, 20 armour) 3.0 T5 feet armor [Unique] Master While equipped: Stats +20 Str -6 Dex +10 Con dps ---------- Phys.pwr +10 (+2 eff.) Dmg.mod +15% physical ----- def ----- Armour +20 Hardiness +20% Defense +8 (+4 eff.) Fatigue +12% Resists +15% acid +15% physical Knockbk- +100% ---------- misc Talents +5 Rocket Boots These titanic boots appear to have been carved from stone. They appear weathered and cracked, but easily deflect all blows. |
Light source | Growtickler Growtickler0.0 T5 lite [Random Unique] Arcane/Nature/Master While equipped: Stats +7 Wil +7 Mag dps ---------- Phys.crit +5.0% Crit.mult +14.00% Phys.pwr +9 (+2 eff.) Spell.pwr +9 (+2 eff.) Dmg.mod +6% nature +6% temporal Res.pen +10% temporal +10% all Apr +12 On Hit (Melee): * Slows global speed by 15% ----- def ----- Resists +9% nature +3% temporal ---------- misc Light +7 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
On head | Beuregotar (3 def, 0 armour) Beuregotar (3 def, 0 armour) 2.0 T5 head armor [Random Unique] Arcane/Nature/Psionic While equipped: Stats +7 Mag +1 Wil +10 Cun dps ---------- Crit.mult +25.00% Mind.pwr +2 (+0 eff.) Dmg.mod +18% physical +6% mind +6% arcane Res.pen +10% arcane Acc +25 (+7 eff.) ----- def ----- Defense +3 (+2 eff.) Resists +18% physical Spell.save +12 (+4 eff.) Mind.save +15 (+5 eff.) ---------- misc Light +7 Telepathy Dragon A pointy cloth hat, very wizardly... This object's appearance was changed to Steamcatcher. |
Tool | Glylerawe the Noonvenom (dig speed 22 turns) Glylerawe the Noonvenom (dig speed 22 turns)3.0 T5 digger tool [Random Unique] Arcane/Master While equipped: Stats +11 Str +13 Wil dps ---------- Phys.crit +12.0% Mind.crit +10% Crit.mult +20.00% Phys.pwr +7 (+1 eff.) Mind.pwr +6 (+1 eff.) Dmg.mod +9% light Res.pen +10% mind +22% physical Apr +7 Melee Ret 8 light While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | Brodyfast Brodyfast0.1 T5 ring jewelry [Random Unique] Master/Psionic While equipped: Stats +12 Cun +9 Str dps ---------- Phys.pwr +20 (+3 eff.) Spell.pwr +20 (+5 eff.) Mind.pwr +18 (+4 eff.) Melee+ 23 bleed Ranged+ 25 bleed Dmg.mod +8% all On Hit (Melee): * 20% chance to cause random gloom On Hit (Ranged): * 17% chance to cause random gloom ----- def ----- Armour +18 Resists +3% blight +9% temporal +5% arcane +12% acid Spell.save +20 (+6 eff.) ---------- misc Hate/m.crit +2.00 Max.hate +12.00 Bleeding Edge: Puts all charms on 20 cooldown Level 2.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 275% weapon damage over 7 turns, and all healing will be reduced by 42%. Rings can have magical properties. |
On fingers | voratun ring 'Amorand' voratun ring 'Amorand'0.1 T5 ring jewelry [Random Unique] Master/Psionic While equipped: Stats +19 Str +10 Cun +9 Con dps ---------- Crit.mult +15.00% Phys.pwr +10 (+2 eff.) Mind.pwr +6 (+1 eff.) Melee+ 20 bleed Ranged+ 20 bleed Dmg.mod +3% mind On Hit (Melee): * 18% chance to cause random gloom On Hit (Ranged): * 17% chance to cause random gloom ----- def ----- Armour +20 Heal/summ +20 ---------- misc Hate/m.crit +3.00 Max.hate +14.00 Max.psi +40.00 Bleeding Edge: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 292% weapon damage over 7 turns, and all healing will be reduced by 56%. Rings can have magical properties. |
Around waist | Salaganne the Chargespiker Salaganne the Chargespiker 1.0 T5 belt armor [Random Unique] Nature/Master While equipped: dps ---------- Phys.crit +6.0% Crit.mult +12.00% Phys.pwr +5 (+1 eff.) S.pwr/crit +4 Dmg.mod +13% physical Res.pen +19% physical Melee Ret 8 lightning On Hit (Melee): * 30% chance to daze at end of turn ----- def ----- HP.reg +2.90 Heal.mod +27% ---------- misc Mana/turn +0.12 Max.mana +40.00 See.Invis +9 A belt that goes around your waist. |
In main hand | Razorlock (25-37.5 power, 24 apr) Razorlock (25-37.5 power, 24 apr) 3.0 T5 steamsaw 2H weapon [Unique] Steamtech Power 25.0 - 37.5 Phys.bleed Uses 50% Mag, 100% Str Mastery Steamsaw Mastery Acc+ +0.2% crit / acc Apr +24 Crit +5.0% Atk.spd 100% Block +150 On Hit: * flashes light on your target dealing 134 damage Recurse +2 Uses 1.0 Steam While equipped: dps ---------- Crit.mult +15.00% ----- def ----- Armour +10 Defense +11 (+6 eff.) Fatigue +13% ---------- misc Talents +5 Block This intricate set of steamsaws lock together in a nearly indecipherable system. They sure seem sharp though. |
On hands | Lavafame the voratun gauntlets (0 def, 12 armour) Lavafame the voratun gauntlets (0 def, 12 armour) 1.5 T5 hands armor [Random Unique] Nature/Master While equipped: Stats +5 Str +11 Wil +7 Con dps ---------- Phys.crit +17.0% Spell.crit +17% Mind.crit +16% Crit.mult +14.00% Melee+ 13 physical Dmg.mod +10% physical ----- def ----- Armour +12 Fatigue -4% Disarm- +142% ---------- misc See.Invis +6 Talents +5 Iron Grip Masteries +0.20 Technique/Grappling Unarmed combat: Power 36.5 - 51.1 Physical Uses 40% Dex, 40% Cun, 50% Mag 40% Str Acc+ +0.1% dam / acc Apr +15 Crit +20.0% Atk.spd 83% On Hit.r1 +13 physical On Crit.r2 +15 physical +4 fire On Hit: 10% Disarm 5 On Hit: 10% Sand Breath 5 On Crit: 20% Cripple 5 Metal gloves protecting the hands up to the middle of the lower arm. This object's appearance was changed to Fists of the Desert Scorpion. |
Main armor | Maluzor the Rainkarma (5 def, 0 armour) Maluzor the Rainkarma (5 def, 0 armour) 2.0 T5 cloth armor [Random Unique] Arcane/Nature While equipped: Stats +10 Str +10 Dex +26 Mag +10 Wil +10 Cun +10 Con dps ---------- S.pwr/crit +6 Dmg.mod +21% blight +33% temporal +9% nature +47% physical Res.pen +22% temporal +28% physical ----- def ----- Defense +5 (+3 eff.) Resists +15% physical Anom.red +30 ---------- misc Mana/s.crit +2.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. This object's appearance was changed to Borfast's Cage. |
Cloak | elven-silk cloak 'Runulehek' (3 def, 11 armour) elven-silk cloak 'Runulehek' (3 def, 11 armour) 2.0 T5 cloak armor [Random Unique] Arcane/Master While equipped: Stats +3 Con +2 Mag dps ---------- Spell.crit +6% Mind.crit +1% Crit.mult +61.00% Spell.pwr +9 (+2 eff.) Mind.pwr +8 (+2 eff.) Dmg.mod +15% arcane Res.pen +5% mind +14% arcane Acc +13 (+4 eff.) Apr +12 ----- def ----- Armour +11 Defense +3 (+2 eff.) Resists +30% lightning +16% cold Stealth +10 Stun/Frz- +50% ---------- misc Max.mana +72.00 Infravis +3 Telepathy Demon/Minor Demon/Major A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. This object's appearance was changed to Wind's Whisper. |
Around neck | Samyrab Samyrab0.1 T5 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +8 Str +2 Dex dps ---------- Crit.mult +19.00% Phys.pwr +9 (+2 eff.) Phys.spd +10% Dmg.mod +9% physical Acc +8 (+2 eff.) Apr +20 ----- def ----- Fatigue -6% Crit.dmg- 15.00% ---------- misc Infravis +3 See.Invis +9 Amulets can have magical properties. |
Inventory
medical injector implant (efficiency 135% / cooldown 55%) medical injector implant (efficiency 135% / cooldown 55%)0.1 T1 implant scroll [Normal] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 1 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a steamtech power Description: Medical injector allows using therapeutics with 135% efficiency and cooldown mod of 55%. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
heroism infusion of the warrior (+30 for 11 turns, die at -1055) heroism infusion of the warrior (+30 for 11 turns, die at -1055)0.1 T3 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 26 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase three of your primary stats by 30 for 11 turns. While Heroism is active, you will only die when reaching -1055 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
movement infusion of the warrior (1219% speed; 9 turns) movement infusion of the warrior (1219% speed; 9 turns)0.1 T2 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 1219% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 9 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
a necklace with fangs a necklace with fangs0.1 T2 amulet jewelry [Unique] Unknown |
stralite amulet 'Dimbreak' stralite amulet 'Dimbreak'0.1 T4 amulet jewelry [Rare] Master While equipped: Stats +3 Dex dps ---------- Dmg.mod +6% blight Res.pen +20% blight Melee Ret 8 darkness 16 blight On Hit (Melee): * 30% chance to inflict 15% damage reduction ----- def ----- Resists +6% blight Crit.dmg- 15.00% ---------- misc Infravis +2 Masteries +0.34 Steamtech/Physics Amulets can have magical properties. |
Orb of Many Ways Orb of Many Ways1.0 orb jewelry [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Ivyldawen Ivyldawen0.1 T5 ring jewelry [Random Unique] Nature/Master While equipped: Stats +10 Dex +3 Wil dps ---------- Dmg.mod +20% lightning +3% temporal +6% arcane +3% blight Acc +20 (+5 eff.) ----- def ----- Resists +40% lightning +3% temporal +15% nature +15% blight Spell.save +10 (+3 eff.) Poison- +30% Disease- +30% Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Mana/turn +0.20 Rings can have magical properties. |
Mnemonic Mnemonic0.1 T5 ring jewelry [Unique] Psionic While equipped: Stats +8 Wil dps ---------- Mind.pwr +12 (+3 eff.) ----- def ----- Resists +25% mind Mind.save +20 (+7 eff.) Confus- +40% ---------- misc Psi/turn +0.50 Masteries +0.20 Psionic/Mentalism On Mind Hit: 10% Mental Refresh 1 When using a mental talent, gives a 10% chance to lower the current cooldowns of up to three of your wild gift, psionic, or cursed talents by three turns. Mental Shielding: (Instant) Level 2.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Is a mind power Description: Clears your mind of current mental effects, and blocks additional ones over 6 turns. At most, 2 mental effects will be affected. As long as you wear this ring, you will never forget who you are. |
Radiancerain the voratun ring Radiancerain the voratun ring0.1 T5 ring jewelry [Random Unique] Nature/Master While equipped: Stats +10 Str +1 Mag +4 Cun dps ---------- On Hit (Melee): * 30% chance to blind ----- def ----- Armour +20 Resists +24% blight +26% nature +6% light Poison- +53% Disease- +56% ---------- misc Infravis +3 Rings can have magical properties. |
Awakened Staff of Absorption (60-72 power, 60 apr, fire element) Awakened Staff of Absorption (60-72 power, 60 apr, fire element)7.0 staff 2H weapon [Godslayer] Unknown Power 60.0 - 72.0 Arcane Uses 180% Mag Mastery Staff Mastery Acc+ +2.5% procs dam / acc Acc +30 Apr +60 Atk.spd 100% While equipped: Stats +10 Mag +10 Wil dps ---------- Spell.crit +15% Spell.pwr +48 (+11 eff.) Dmg.mod +60% lightning +60% fire +60% arcane +60% cold Res.pen +30% lightning +30% fire +30% arcane +30% cold ---------- misc Max.mana +100.00 Max.P.En +50.00 Max.N.En +50.00 Talents +1 Command Staff May understand old Sher'Tul language. Absorb the essence (ignoring resistance and bypassing most defenses) of a target in range 8, draining 30% of its life and increasing your own damage by 30% for 7 turns. Uses 200 power out of 200/200 Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
elven-silk robe 'Gleamquill' (8 def, 0 armour) elven-silk robe 'Gleamquill' (8 def, 0 armour)2.0 T5 cloth armor [Random Unique] Arcane/Nature While equipped: Stats +2 Str +0 Dex +33 Mag +12 Wil +0 Cun +0 Con dps ---------- Dmg.mod +32% lightning +38% physical +15% temporal +30% cold Res.pen +10% physical +15% temporal ----- def ----- Defense +8 (+4 eff.) Rng.Def +3 (+2 eff.) Resists +25% lightning +16% cold +5% arcane Anom.red +16 Poison- +20% Knockbk- +20% ---------- misc Light +2 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Arccast the hardened leather gloves (0 def, 12 armour) Arccast the hardened leather gloves (0 def, 12 armour)1.0 T3 hands armor [Random Unique] Arcane/Nature/Psionic While equipped: Stats +1 Cun +7 Con dps ---------- Acc +7 (+2 eff.) ----- def ----- Armour +12 Hardiness +7% Resists +6% darkness +7% physical HP.reg +2.20 Disarm- +0% ---------- misc Stam/turn +0.30 Psi/turn +0.16 Infravis +2 Unarmed combat: Power 17.5 - 19.2 Physical Uses 40% Dex, 40% Cun, 50% Mag 40% Str Acc+ +0.2% crit / acc Acc +6 Apr +3 Crit +9.0% Atk.spd 100% Melee+ +9 darkness On Crit.r2 +8 arcane On Hit: 5% Stone Touch 3 On Hit: 10% Second Wind 1 On Crit: 10% Dominate 3 On Hit: * 20% chance to daze at end of turn Track: Puts all charms on 15 cooldown Level 2.4 Pwr.cost 15 out of 15/15. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 42 for 5 turns. The radius will increase with your Cunning. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Tarryroddahir (6 def, 0 armour) Tarryroddahir (6 def, 0 armour)2.0 T5 head armor [Random Unique] Arcane/Psionic While equipped: Stats +9 Mag +7 Wil dps ---------- Mind.crit +4% Spell.pwr +6 (+1 eff.) Mind.pwr +10 (+2 eff.) Dmg.mod +20% physical +20% darkness +20% mind ----- def ----- Defense +6 (+3 eff.) Rng.Def +3 (+2 eff.) Resists +19% physical +20% darkness +26% mind Spell.save +30 (+9 eff.) Mind.save +6 (+2 eff.) Stun/Frz- +30% Def/telep +5 Res/telep +5% Dur/telep +5% ---------- misc Mana/turn +0.08 Max.hate +15.00 A pointy cloth hat, very wizardly... |
Essence of Bearness Essence of Bearness3.0 animal misc [Unique] Nature Invoke your inner bearness. Uses 100 power out of 100/100 The very essence of bearness! |
voratun pickaxe 'Boltrock' (dig speed 12 turns) voratun pickaxe 'Boltrock' (dig speed 12 turns)3.0 T5 digger tool [Rare] Psionic While equipped: Stats +3 Str +2 Wil dps ---------- Crit.mult +20.00% Dmg.mod +6% lightning +15% fire +12% mind Res.pen +15% mind ----- def ----- Resists +12% darkness Mind.save +43 (+13 eff.) Heal/summ +50 ---------- misc Telepathy Humanoid/Orc While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
voratun pickaxe 'Daykiller' (dig speed 21 turns) voratun pickaxe 'Daykiller' (dig speed 21 turns)3.0 T5 digger tool [Rare] Master While equipped: Stats +8 Str +6 Mag dps ---------- Crit.mult +40.00% Dmg.mod +18% light Res.pen +15% blight ----- def ----- Fatigue -10% Spell.save +15 (+5 eff.) Heal/summ +40 ---------- misc Psi/ret +0.12 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
voratun pickaxe 'Glintglean' (dig speed 10 turns) voratun pickaxe 'Glintglean' (dig speed 10 turns)3.0 T5 digger tool [Random Unique] Arcane/Master While equipped: Stats +17 Str +11 Wil dps ---------- Phys.crit +11.0% Mind.crit +15% Dmg.mod +3% mind Res.pen +20% mind On Hit (Melee): * 40% chance to blind ----- def ----- Fatigue -14% Resists +10% fire +9% darkness +3% mind ---------- misc Light +4 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Mummified Egg-sac of Ungolë Mummified Egg-sac of Ungolë2.0 egg misc [Unique] Nature While carried: ---------- misc Light -2 Summon up to 2 spiders. Uses 80 power out of 100/100 Dry and dusty to the touch, it still seems to retain some shadow of life. |
Rungof's Fang Rungof's Fang1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Heart of Poosh Heart of Poosh5.0 land misc [Unique] Nature While carried: dps ---------- Dmg.mod +2% all Natural balance. Uses 100 power out of 100/100 The very heart of the lost land of Poosh. What did Kelad need with it? |
Eternity's Counter Eternity's Counter2.0 T4 misc tool [Unique] Arcane While equipped: dps ---------- Mov.spd +16% Phys.spd -12% Spell.spd -12% Mind.spd -12% Dmg.mod +0% all +15% temporal ----- def ----- Resists +12% all +15% temporal Dmg.red +10 all Offers either offensive or defensive benefits, depending on the position of the sands. Switching the direction of flow takes no time. Flip the hourglass (sands currently flowing towards stability). Uses 20 power out of 20/20 This hourglass of otherworldly crystal appears to be filled with countless tiny gemstones in place of sand. As they fall, you feel the flow of time change around you. |
Dragon Orb (Orb of Command) Dragon Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Elemental Orb (Orb of Command) Elemental Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command) Orb of Destruction (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command) Orb of Undeath (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Plumpkin Plumpkin15.0 T3 plant misc [Plot Item] Unknown While carried: dps ---------- Dmg.mod +2% all Against +20% Immovable Become the plumpkin. Uses 100 power out of 100/100 The legendary Plumpkin is finaly yours! It lashes at immovable foes with extreme force (+20% damage against immovables). |
Automated Portable Extractor Automated Portable Extractor0.0 power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
Atamathon's Ruby Eye Atamathon's Ruby Eye0.0 T5 red gem [Plot Item] While equipped: Dmg.mod +20% fire Melee Ret 100 fire Max.HP +60.00 Pinning- +50% Light +2 Item imbue powers: Dmg.mod +20% fire Melee Ret 100 fire Max.HP +60.00 Pinning- +50% Light +2 One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed, it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
Runed Skull Runed Skull3.0 T5 red gem [Unique] Arcane While carried: Spell.pwr +7 (+1 eff.) Melee Ret 25 fire Latent Damage Type: Fire Dull red runes are etched all over this blackened skull. |
Gwai's Burninator Gwai's Burninator2.0 T3 rod charm [Unique] Arcane Shoot a cone of flames (radius 5) for 786.24 fire damage (based on Magic). Uses 50 power out of 75/75 Gwai, a Pyromanceress that lived during the Spellhunt, was cornered by group of mage hunters. She fought to her last breath and is said to have killed at least ten people with this wand before she fell. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (3/3) Rod of Spydric Poison (3/3)2.0 rod charm [Unique] Nature Shoot a bolt of spydric poison out to range 12, dealing 927.28 nature damage (based on Magic) over 6 turns while rendering the target unable to move. Uses 25 power out of 75/75 This rod carved out of a giant spider fang continuously drips venom. |
amazing fiery salve [power 38] amazing fiery salve [power 38]1.0 T5 salve misc [Normal] Nature/Steamtech Using medical injector with 161% efficiency and 54% cooldown modifier. Remove 3 magical effects and grants a fiery aura (38% fire, light and lightning affinity) Puts Talent Medical Injector on 25 cooldown Activation is instant. Medical salve. |
amazing frost salve [power 38] amazing frost salve [power 38]1.0 T5 salve misc [Normal] Nature/Steamtech Using medical injector with 161% efficiency and 54% cooldown modifier. Remove 3 physical effects and grants a frost aura (38% cold, darkness and nature affinity) Puts Talent Medical Injector on 25 cooldown Activation is instant. Medical salve. |
amazing healing salve [power 553] amazing healing salve [power 553]1.0 T5 salve misc [Normal] Nature/Steamtech Using medical injector with 161% efficiency and 54% cooldown modifier. Heal 553 Puts Talent Medical Injector on 15 cooldown Medical salve. |
amazing pain suppressor salve [power 484] amazing pain suppressor salve [power 484]1.0 T5 salve misc [Normal] Nature/Steamtech Using medical injector with 161% efficiency and 54% cooldown modifier. Let you fight up to -484 life and reduces all damage by 28% for 7 turns (takes no time to activate) Puts Talent Medical Injector on 10 cooldown Activation is instant. Medical salve. |
amazing water salve [power 38] amazing water salve [power 38]1.0 T5 salve misc [Normal] Nature/Steamtech Using medical injector with 161% efficiency and 54% cooldown modifier. Remove 3 mental effects and grants a water aura (38% blight, mind and acid affinity). Puts Talent Medical Injector on 25 cooldown Activation is instant. Medical salve. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Skull of the Rat Lich Skull of the Rat Lich1.0 T3 skull tool [Unique] Arcane While equipped: dps ---------- Spell.crit +4% Spell.pwr +10 (+2 eff.) Melee Ret 12 darkness Raise one or two undead rats to fight beside you. Uses 70 power out of 70/70 This ancient skull is all that remains of the Rat Lich. Some fragments of its power remain and a faint red light still glows within its eye sockets. |
amazing air recycler amazing air recycler0.0 T5 steamtech tinker [Normal] Steamtech Attachable to head When attached: ----- def ----- Silence- +50% Returns 5 air each turn. Tinkers can be attached to normal items to improve them with steam power! |
voratun crystal edge voratun crystal edge0.0 T5 steamtech tinker [Normal] Steamtech Attachable to weapon When attached: dps ---------- Crit.mult +15.00% Deals high light damage and increases critical multiplier. Tinkers can be attached to normal items to improve them with steam power! |
voratun grapple voratun grapple0.0 T5 steamtech tinker [Normal] Steamtech Attachable to hands When attached: ---------- misc Talents +5 Spring Grapple Tinkers can be attached to normal items to improve them with steam power! |
voratun razor edge voratun razor edge0.0 T5 steamtech tinker [Normal] Steamtech Attachable to weapon When attached: Power 0.0 - 0.0 Physical Uses 50% Mag Apr +20 Crit +20.0% Tinkers can be attached to normal items to improve them with steam power! |
voratun razor edge voratun razor edge0.0 T5 steamtech tinker [Normal] Steamtech Attachable to weapon When attached: Power 0.0 - 0.0 Physical Uses 50% Mag Apr +20 Crit +20.0% Tinkers can be attached to normal items to improve them with steam power! |
voratun silver filigree voratun silver filigree0.0 T5 steamtech tinker [Normal] Steamtech Attachable to weapon When attached: Power 0.0 - 0.0 Physical Uses 50% Mag Against +35% Undead +35% Demon +35% Horror Tinkers can be attached to normal items to improve them with steam power! |
voratun silver filigree voratun silver filigree0.0 T5 steamtech tinker [Normal] Steamtech Attachable to weapon When attached: Power 0.0 - 0.0 Physical Uses 50% Mag Against +35% Undead +35% Demon +35% Horror Tinkers can be attached to normal items to improve them with steam power! |
voratun spike attachment voratun spike attachment0.0 T5 steamtech tinker [Normal] Steamtech Attachable to body When attached: dps ---------- Melee Ret 50 physical ----- def ----- Armour +20 Fatigue +1% Tinkers can be attached to normal items to improve them with steam power! |
Armodur the Kindlesaw [power 305] (6 cooldown) Armodur the Kindlesaw [power 305] (6 cooldown)2.0 T5 torque charm [Random Unique] Psionic While equipped: dps ---------- Dmg.mod +3% fire Res.pen +5% temporal Melee Ret 4 fire On Hit (Melee): * 30% chance to gain 10% of a turn (3/turn limit) ----- def ----- Resists +3% temporal +3% fire Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Wards +6 physical +8 mind +6 darkness Talents +2 Ward Fire a blast of psionic energies in a range 9 beam dealing 181.47 to 362.95 mind damage Puts all charms on 6 cooldown 100% to regenerate 9 hate. Torques are made by powerful psionics to store psionic powers. |
Turyrim [power 42] (30 cooldown) Turyrim [power 42] (30 cooldown)2.0 T4 torque charm [Random Unique] Psionic While equipped: Stats +2 Cun dps ---------- Apr +6 ---------- misc Max.stam +15.00 Talents +3 Silence Cooldown Silence -1 Teleport randomly (rad 42) Puts all charms on 30 cooldown Torques are made by powerful psionics to store psionic powers. |
stralite torque of clear mind 'Polirathra' [power 4] (10 cooldown) stralite torque of clear mind 'Polirathra' [power 4] (10 cooldown)2.0 T4 torque charm [Rare] Psionic While equipped: Stats +2 Con dps ---------- Phys.crit +6.0% Phys.pwr +12 (+2 eff.) Acc +8 (+2 eff.) ----- def ----- Max.HP +40.00 ---------- misc Talents +4 Telekinetic Blast Absorb and nullify at most 4 detrimental mental status effects in the next 10 turns Puts all charms on 10 cooldown Torques are made by powerful psionics to store psionic powers. |
elm totem of thorny skin 'Liserianor' [power 16] (20 cooldown) elm totem of thorny skin 'Liserianor' [power 16] (20 cooldown)2.0 T1 totem charm [Rare] Nature While equipped: Stats +4 Str dps ---------- Apr +4 ----- def ----- Armour +6 Phys.save +9 (+2 eff.) Heal.mod +25% Harden the skin for 7 turns increasing armour by 16 and armour hardiness by 30% Puts all charms on 20 cooldown Natural totems are made by powerful wilders to store nature power. |
elven-wood totem of cure ailments 'Islossra' [power 4] (10 cooldown) elven-wood totem of cure ailments 'Islossra' [power 4] (10 cooldown)2.0 T4 totem charm [Rare] Nature While equipped: Stats +2 Cun ----- def ----- Resists +12% mind +3% physical Confus- +25% ---------- misc Hate/m.crit +5.00 Max.psi +20.00 Talents +1 Invoke Tentacle Cooldown Invoke Tentacle +5 Remove up to 4 poisons or diseases from a target within range 9 (based on Willpower) Puts all charms on 10 cooldown Natural totems are made by powerful wilders to store nature power. |
Shinebloom [power 11] (6 cooldown) Shinebloom [power 11] (6 cooldown)2.0 T3 wand charm [Random Unique] Arcane While equipped: dps ---------- Res.pen +20% light ----- def ----- Resists +3% light +9% temporal ---------- misc Wards +2 lightning +6 temporal +4 blight +5 fire +4 cold Talents +3 Void Blast +2 Ward Reveal the area around you, dispelling darkness (radius 11, power 93 based on Magic), and detect the presence of nearby creatures for 3 turns Puts all charms on 6 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Burning Star Burning Star1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 30 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
Pearl of Life and Death Pearl of Life and Death2.0 white gem [Unique] Nature While carried: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con +10 Lck Dmg.mod +7% all Resists +7% all Stun/Frz- +100% Light +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
Achievements
By Antissil the Shalore Sawbutcher level 33
63rd Pyre 123rd year of Ascendancy at 01:52 see stats
By Antissil the Shalore Sawbutcher level 50
34th Pyre 124th year of Ascendancy at 05:02 see stats
By Antissil the Shalore Sawbutcher level 33
61st Pyre 123rd year of Ascendancy at 11:32 see stats
By Antissil the Shalore Sawbutcher level 43
32nd Haze 123rd year of Ascendancy at 15:39 see stats
By Antissil the Shalore Sawbutcher level 50
24th Pyre 124th year of Ascendancy at 08:05 see stats
By Antissil the Shalore Sawbutcher level 50
14th Regrowth 125th year of Ascendancy at 19:40 see stats
By Antissil the Shalore Sawbutcher level 50
35th Regrowth 125th year of Ascendancy at 14:21 see stats
By Antissil the Shalore Sawbutcher level 48
21st Pyre 124th year of Ascendancy at 11:16 see stats
By Antissil the Shalore Sawbutcher level 36
78th Pyre 123rd year of Ascendancy at 23:40 see stats
By Antissil the Shalore Sawbutcher level 31
57th Pyre 123rd year of Ascendancy at 02:14 see stats
By Antissil the Shalore Sawbutcher level 50
48th Dusk 124th year of Ascendancy at 18:49 see stats
By Antissil the Shalore Sawbutcher level 45
48th Regrowth 124th year of Ascendancy at 00:40 see stats
By Antissil the Shalore Sawbutcher level 50
27th Pyre 125th year of Ascendancy at 11:43 see stats
By Antissil the Shalore Sawbutcher level 8
24th Haze 122nd year of Ascendancy at 22:38 see stats
By Antissil the Shalore Sawbutcher level 50
76th Pyre 124th year of Ascendancy at 07:00 see stats
By Antissil the Shalore Sawbutcher level 35
75th Pyre 123rd year of Ascendancy at 13:39 see stats
By Antissil the Shalore Sawbutcher level 50
10th Pyre 125th year of Ascendancy at 12:14 see stats
By Antissil the Shalore Sawbutcher level 32
59th Pyre 123rd year of Ascendancy at 04:52 see stats
By Antissil the Shalore Sawbutcher level 50
47th Pyre 125th year of Ascendancy at 04:42 see stats
By Antissil the Shalore Sawbutcher level 50
12nd Regrowth 125th year of Ascendancy at 03:16 see stats
By Antissil the Shalore Sawbutcher level 20
51st Regrowth 123rd year of Ascendancy at 11:29 see stats
By Antissil the Shalore Sawbutcher level 44
5th Allure 124th year of Ascendancy at 23:09 see stats
By Antissil the Shalore Sawbutcher level 8
24th Haze 122nd year of Ascendancy at 22:38 see stats
By Antissil the Shalore Sawbutcher level 43
32nd Haze 123rd year of Ascendancy at 15:07 see stats
By Antissil the Shalore Sawbutcher level 50
6th Dusk 124th year of Ascendancy at 22:18 see stats
By Antissil the Shalore Sawbutcher level 50
76th Pyre 124th year of Ascendancy at 09:06 see stats
By Antissil the Shalore Sawbutcher level 50
2nd Flare 124th year of Ascendancy at 02:19 see stats
By Antissil the Shalore Sawbutcher level 50
55th Regrowth 125th year of Ascendancy at 09:50 see stats
By Antissil the Shalore Sawbutcher level 34
72nd Pyre 123rd year of Ascendancy at 03:50 see stats
By Antissil the Shalore Sawbutcher level 27
10th Pyre 123rd year of Ascendancy at 01:31 see stats
By Antissil the Shalore Sawbutcher level 50
14th Regrowth 125th year of Ascendancy at 23:52 see stats
By Antissil the Shalore Sawbutcher level 10
37th Haze 122nd year of Ascendancy at 12:47 see stats
By Antissil the Shalore Sawbutcher level 20
43rd Regrowth 123rd year of Ascendancy at 10:59 see stats
By Antissil the Shalore Sawbutcher level 30
50th Pyre 123rd year of Ascendancy at 18:48 see stats
By Antissil the Shalore Sawbutcher level 40
74th Dusk 123rd year of Ascendancy at 18:01 see stats
By Antissil the Shalore Sawbutcher level 50
23rd Pyre 124th year of Ascendancy at 21:28 see stats
By Antissil the Shalore Sawbutcher level 50
40th Regrowth 125th year of Ascendancy at 01:44 see stats
By Antissil the Shalore Sawbutcher level 50
5th Dusk 124th year of Ascendancy at 01:48 see stats
By Antissil the Shalore Sawbutcher level 50
7th Dusk 124th year of Ascendancy at 09:15 see stats
By Antissil the Shalore Sawbutcher level 38
40th Dusk 123rd year of Ascendancy at 12:55 see stats
By Antissil the Shalore Sawbutcher level 50
12nd Regrowth 125th year of Ascendancy at 03:14 see stats
By Antissil the Shalore Sawbutcher level 50
2nd Mirth 124th year of Ascendancy at 08:45 see stats
By Antissil the Shalore Sawbutcher level 50
7th Regrowth 125th year of Ascendancy at 21:41 see stats
By Antissil the Shalore Sawbutcher level 35
75th Pyre 123rd year of Ascendancy at 13:32 see stats
By Antissil the Shalore Sawbutcher level 25
3rd Pyre 123rd year of Ascendancy at 04:18 see stats
By Antissil the Shalore Sawbutcher level 36
75th Pyre 123rd year of Ascendancy at 18:28 see stats
By Antissil the Shalore Sawbutcher level 50
3rd Allure 125th year of Ascendancy at 06:33 see stats
By Antissil the Shalore Sawbutcher level 10
37th Haze 122nd year of Ascendancy at 12:54 see stats
By Antissil the Shalore Sawbutcher level 50
4th Dusk 124th year of Ascendancy at 23:07 see stats
By Antissil the Shalore Sawbutcher level 50
39th Pyre 125th year of Ascendancy at 09:50 see stats
By Antissil the Shalore Sawbutcher level 47
1st Time of Balance 124th year of Ascendancy at 03:23 see stats
By Antissil the Shalore Sawbutcher level 18
31st Regrowth 123rd year of Ascendancy at 03:37 see stats
By Antissil the Shalore Sawbutcher level 50
12nd Regrowth 125th year of Ascendancy at 03:16 see stats
By Antissil the Shalore Sawbutcher level 43
27th Haze 123rd year of Ascendancy at 11:37 see stats
By Antissil the Shalore Sawbutcher level 8
32nd Haze 122nd year of Ascendancy at 18:16 see stats
By Antissil the Shalore Sawbutcher level 38
3rd Dusk 123rd year of Ascendancy at 04:56 see stats
By Antissil the Shalore Sawbutcher level 18
30th Regrowth 123rd year of Ascendancy at 12:39 see stats
By Antissil the Shalore Sawbutcher level 20
51st Regrowth 123rd year of Ascendancy at 22:40 see stats
By Antissil the Shalore Sawbutcher level 14
9th Decay 122nd year of Ascendancy at 16:20 see stats
By Antissil the Shalore Sawbutcher level 18
30th Regrowth 123rd year of Ascendancy at 01:13 see stats
By Antissil the Shalore Sawbutcher level 32
60th Pyre 123rd year of Ascendancy at 02:37 see stats
By Antissil the Shalore Sawbutcher level 38
7th Mirth 123rd year of Ascendancy at 07:51 see stats
Log
Today is the 47th Pyre of the 125th year of the Age of Ascendancy of Maj'Eyal.
The time is 13:43.
Antissil is not affected anymore by the salve.
Talent Implant: Medical Injector is ready to use.
Antissil uses a pain suppressor salve.
Antissil receives 221 healing from Salaganne the Chargespiker .
Antissil deactivates Tempest of Metal.
Antissil deactivates Mow Down.
Antissil deactivates Overheat Saws.
Antissil is not affected anymore by the salve.
Antissil deactivates Chant of Fortress.
Antissil deactivates Grinding Shield.
Antissil deactivates Melting Point.
Antissil deactivates Furnace.