










Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
Addons | Passive Cooldowns 1.3.0A tweak to the Minimalist UI to show the effect cooldowns of various passive talents and prodigies with triggered effects in the buffs area. Affected talents in the base module:
Affected talents from the Embers of Rage DLC:
Affected talents from the Ashes of Urh'Rok DLC:
Affected talents from the Forbidden Cults DLC:
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Frequently Asked Questions: Items Vault 1.5.0Donators/Buyers bonus! Possessor Bonus Class 1.5.4Donators/Buyers bonus! Marson's Character Recycler 1.2.3v1.0.0 You can choose to regenerate the current character at the beginning, or to go back to the character generation screen and create a new one. Select your Escorts 1.5.10Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Logical Alchemists 1.5.10Makes alchemists focus on creating elixirs that you are not currently helping them with. Go to Landmark 1.1.0Adds a new game menu option "Show known Landmarks", which presents a list of landmarks (up/down stairs, golden chests, zone entrances and the like) that you've seen on the current level and allows you to go to them or view them on the map. You can also set your own landmarks for later reference by right-clicking on the map and choosing "Set landmark". Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Better Item Description 1.5.10This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Clock addon 1.0.0adds a timer, with energy calculations. Forbidden Cults 1.5.9Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Insane Roguelike |
Sex | Male |
Race | Ogre |
Class | Writhing One |
Level / Exp | 50 / 3773% |
Size | huge |
Lifes / Deaths | Killed by Atamathon the Giant Golem at level 50 on the 74th Haze 125th year of Ascendancy at 00:58 / 2Killed by Atamathon the Giant Golem at level 50 on the 74th Haze 125th year of Ascendancy at 01:26 |
Primary Stats
Strength | 144 (base 64) |
Dexterity | 99 (base 37) |
Constitution | 67 (base 18) |
Magic | 107 (base 63) |
Willpower | 29 (base 7) |
Cunning | 113 (base 60) |
Resources
Life | -15707/2201 |
Positive | 175/177 |
Steam | 96/100 |
Insanity | 70/100 |
Healing Factor | 1.7607594936708 |
Regeneration | 16.463101265822 |
Speed
Mental | +10% |
Attack | 0% |
Movement | +41.31788189224% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 19 |
Infravision | 19 |
See Stealth | 74.485839026719 |
See Invisible | 81.485839026719 |
ESP Range | 10 |
ESP Kinds | humanoid/orc |
Offense: Mainhand
Damage | 385 |
Accuracy | 71 |
Crit Chance | 119% |
APR | 54 |
Speed | 0.91 |
Offense: Spell
Spellpower | 71 |
Crit Chance | 83% |
Speed | 1 |
Offense: Mind
Mindpower | 48 |
Crit Chance | 64% |
Speed | 1 |
Offense: Damage Bonus
Blight | +60% |
Arcane | +23% |
Mind | +35% |
All | +17% |
Darkness | +60% |
Light | +29% |
Temporal | +23% |
Physical | +81% |
Fire | +27% |
Nature | +36% |
Offense: Damage Penetration
Darkness | +20% |
Physical | +20% |
Temporal | +10% |
Blight | +10% |
Arcane | +20% |
Mind | +15% |
All | 0% |
Defense: Base
Armour (hardiness) | 109.08934837382 (81.030927835052%) |
Defense | 42 |
Ranged Defense | 44 |
Fatigue | 27 |
Physical Save | 62 |
Spell Save | 48 |
Mental Save | 72 |
Defense: Resistances
Acid | + 44%( 70%) |
Blight | + 47%( 70%) |
Arcane | + 34%( 70%) |
Cold | + 41%( 70%) |
All | + 30%( 70%) |
Darkness | + 35%( 70%) |
Lightning | + 69%( 70%) |
Physical | + 51%( 70%) |
Mind | + 39%( 70%) |
Fire | + 41%( 70%) |
Nature | + 54%( 70%) |
Defense: Immunities
Pinning Resistance | 100% |
Disarm Resistance | 100% |
Bleed Resistance | 15% |
Confusion Resistance | 10% |
Knockback Resistance | 90% |
Stun Resistance | 100% |
Instadeath Resistance | 100% |
Blind Resistance | 47% |
Inscriptions (5/5)
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 900% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 8 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Constitution stat. |
Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 795 damage for 5 turns. Its effects scale with your Magic stat. |
Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 256% efficiency and cooldown mod of 54%. Its effects scale with your Strength stat. |
Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 262% efficiency and cooldown mod of 61%. Its effects scale with your Magic stat. |
Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 32 for 9 turns. While Heroism is active, you will only die when reaching -1215 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Strength stat. |
Class Talents
Demented / Tentacles | 1.30 |
| 5/5 |
| 1/5 |
| 2/5 |
| 1/5 |
Demented / Path of horror | 1.30 |
| 4/5 |
| 1/5 |
| 2/5 |
| 5/5 |
Demented / Disfigured face | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Demented / Friend of the worm | 1.30 |
| 5/5 |
| 2/5 |
| 4/5 |
| 4/5 |
Demented / Horrific body | 1.30 |
| 2/5 |
| 1/5 |
| 4/5 |
| 5/5 |
Demented / Controlled horrors | 1.30 |
| 4/5 |
| 2/5 |
| 1/5 |
| 3/5 |
Generic Talents
Cunning / Survival | 1.20 |
| 1/5 |
| 5/5 |
| 1/5 |
| 1/5 |
Technique / Combat training | 1.30 |
| 5/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| 5/5 |
| 0/5 |
Steamtech / Chemistry | 1.00 |
| 3/5 |
| 2/5 |
| 1/5 |
| 0/5 |
Steamtech / Physics | 1.00 |
| 3/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Race / Ogre | 1.00 |
| 1/5 |
| 5/5 |
| 4/5 |
| 1/5 |
Demented / Beyond sanity | 1.30 |
| 5/5 |
| 1/5 |
| 2/5 |
| 2/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
talent | Chaos Orbs |
talent | Chant of Fortitude |
detrimental effect | The target is on fire, taking 205.80 fire damage per turn. Burning |
beneficial effect | 3 pustules increasing resistance by 9%. Putrescent Pustule |
beneficial effect | The target gains 100% stun, daze and pinning immunity. Free Action |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the lost anorithil to the recall portal on level 2 of Old Forest. Escort: lost anorithil (level 2 of Old Forest)As a reward you improved talent Healing Light (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Old Forest. Escort: lost sun paladin (level 1 of Old Forest)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the lost tinker to the recall portal on level 2 of Daikara. Escort: lost tinker (level 2 of Daikara) | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: lost warrior (level 1 of Lost Dwarven Kingdom of Reknor)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: lost warrior (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 6 of Dreadfell. Escort: lost warrior (level 6 of Dreadfell)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 7 of Dreadfell. Escort: lost warrior (level 7 of Dreadfell)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 8 of Dreadfell. Escort: lost warrior (level 8 of Dreadfell)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
You have found clues about the legendary plumpkin. If you find more maybe you could find and capture it? Hunt for the legendary Plumpkin!You seem to have enough clues to enter the portal, which should be.. somewhere in Maj'Eyal.. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 3298. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You aided various denizens of Maj'Eyal in their attempts to join the Brotherhood of Alchemists, though you did not prove the deciding factor for any. This year's new member is Stire of Derth. The Brotherhood of AlchemistsStire of Derth has completed an elixir of the fox without your aid. Stire of Derth has completed an elixir of avoidance without your aid. Stire of Derth has completed an elixir of precision without your aid. You have aided Marus of Elvala in creating an elixir of mysticism. You have aided Agrimley the hermit in creating an elixir of explosive force. You have aided Agrimley the hermit in creating an elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of brawn. Ungrol of Last Hope has completed an elixir of stoneskin without your aid. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of CreationSlasul told you his side of the story. Now you must decide: which of them is corrupt? * You have sided with Slasul and killed Ukllmswwik. | done |
A huge mindless and corrupted worm is heading toward Kroshkkur! The Worm That DevoursIt has to be stopped or the Sanctuary will fall, digested in the bowels of giant worm, its forbidden knowledge lost forever. * You have destroyed the Worm's neural spine, preventing the doom of the Sanctuary. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within7 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. * All the bastions of the Pride lie in ruins, their masters destroyed. High Sun Paladin Aeryn would surely be glad of the news! | completed |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | ![]() 3.0 T5 feet armor [Random Unique] Master/Steamtech The more steam the better! While equipped: Stats +17 Str +10 Dex +5 Cun +13 Con dps ---------- Dmg.mod +15% blight +10% physical +9% mind +10% fire Res.pen +10% temporal ----- def ----- Armour +17 Defense +8 (+3 eff.) Fatigue -2% Resists +6% nature Phys.save +37 (+10 eff.) Mind.save +25 (+6 eff.) Cut- +15% Pinning- +50% ---------- misc Max.enc +48 Size +1 Generate 3 steam each time you walk. Heave: Puts all charms on 6 cooldown Level 4.0 Pwr.cost 6 out of 10/10. Range melee/personal Travel.spd instantaneous Description: A mighty kick that pushes your target away 6 grids. If another creature is in the way, it will also be pushed away. The Knockback chance increase with your Accuracy or your Physical Power, whichever is greater. Boots. But with steam power! |
Light source | ![]() 0.0 T5 lite [Random Unique] Arcane/Nature/Master While equipped: Stats +8 Mag +6 Con dps ---------- Spell.pwr +17 (+4 eff.) Dmg.mod +25% darkness ----- def ----- Armour +4 Resists +14% blight Phys.save +6 (+2 eff.) Spell.save +12 (+4 eff.) Max.HP +78.00 HP.reg +5.10 Heal.mod +10% ---------- misc Vim/s.crit +2.00 Max.hate +6.00 Light +6 Infravis +10 See.Invis +10 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
On head | ![]() 2.0 T5 head armor [Random Unique] Nature/Master While equipped: Stats +6 Str +19 Dex +16 Lck dps ---------- Phys.crit +7.0% Spell.crit +8% Mind.crit +6% Res.pen +20% darkness +10% mind Acc +25 (+6 eff.) ----- def ----- Armour +5 Fatigue +5% Resists +6% darkness +12% mind ---------- misc Light +7 A hat made of leather. Very stylish. |
Tool | ![]() 3.0 T5 digger tool [Random Unique] Nature/Master While equipped: Stats +9 Str +4 Dex dps ---------- Dmg.mod +19% nature +12% physical Acc +4 (+1 eff.) Apr +17 ----- def ----- Resists +28% nature +1% physical Die.at -20.00 life While carried: ---------- misc Talents +1 Dig Perfect Strike: (Instant) Puts all charms on 15 cooldown Level 4.0 Pwr.cost 15 out of 26/26. Range melee/personal Travel.spd instantaneous Description: You have learned to focus your blows to hit your target, granting +86 accuracy and allowing you to attack creatures you cannot see without penalty for the next 5 turns. Allows you to dig a wall, remove a tree, create ways. |
On fingers | ![]() 0.1 T5 ring jewelry [Random Unique] Arcane/Master/Psionic While equipped: Stats +10 Cun +3 Dex dps ---------- Phys.crit +4.0% Spell.crit +4% Crit.mult +6.00% Phys.pwr +20 (+4 eff.) Spell.pwr +20 (+5 eff.) Mind.pwr +19 (+6 eff.) Melee+ 25 bleed Ranged+ 20 bleed Dmg.mod +8% all On Hit (Melee): * 20% chance to cause random gloom On Hit (Ranged): * 20% chance to cause random gloom ----- def ----- Armour +4 Defense +6 (+2 eff.) Rng.Def +6 (+2 eff.) Max.HP +44.00 Blind- +47% Disarm- +50% Pinning- +45% Knockbk- +50% ---------- misc Hate/m.crit +3.00 Max.mana +60.00 Max.hate +15.00 Infravis +6 See.Stealth +24 See.Invis +21 Bleeding Edge: Puts all charms on 12 cooldown Level 2.0 Pwr.cost 12 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 275% weapon damage over 7 turns, and all healing will be reduced by 42%. Rings can have magical properties. |
On fingers | ![]() 0.1 T4 ring jewelry [Ego] Nature/Master While equipped: Stats +4 Str dps ---------- Dmg.mod +13% physical ----- def ----- Armour +8 Resists +13% physical Rings can have magical properties. |
Around waist | ![]() 1.0 T5 belt armor [Ego+] Arcane/Master While equipped: dps ---------- Dmg.mod +23% physical Res.pen +20% physical ----- def ----- Armour +15 Create a temporary shield that absorbs 410 damage Puts all charms on 17 cooldown A belt that goes around your waist. |
In main hand | ![]() 5.0 T5 greatmaul 2H weapon [Unique] Steamtech Power 70.0 - 105.0 Physical Uses 50% Mag, 130% Str Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +37 Crit +40.0% Atk.spd 100% On Crit.r2 +75 fire +75 physical While equipped: Stats +5 Cun +5 Str ---------- misc Talents +1 Rocket Smash The discovery of rockets has proved incredibly dangerous. It is not always clear for whom. |
On hands | ![]() 1.5 T5 hands armor [Random Unique] Arcane/Master/Psionic While equipped: dps ---------- Phys.crit +19.0% Spell.crit +20% Mind.crit +19% Crit.mult +14.00% Melee+ 15 blight Dmg.mod +10% blight +12% light Acc +10 (+3 eff.) ----- def ----- Armour +9 Resists +10% blight +6% acid Phys.save +10 (+3 eff.) Mind.save +25 (+6 eff.) Max.HP +80.00 Disarm- +150% ---------- misc Talents +5 Iron Grip Unarmed combat: Power 47.0 - 65.8 Physical Uses 40% Dex, 40% Cun, 50% Mag 40% Str Acc+ +0.1% dam / acc Acc +23 Apr +15 Crit +24.0% Atk.spd 83% Melee+ +12 light On Hit.r1 +4 mind On Crit.r2 +9 blight +12 light On Hit: 10% Perfect Control 5 On Hit: 10% Battle Shout 5 On Hit: 20% Soul Rot 5 On Crit: 20% Cripple 5 Metal gloves protecting the hands up to the middle of the lower arm. |
Main armor | ![]() 17.0 T5 massive armor [Random Unique] Nature/Master While equipped: Stats +16 Str +10 Dex +10 Mag +10 Wil +10 Cun +16 Con dps ---------- Dmg.mod +9% mind ----- def ----- Armour +36 Defense +9 (+3 eff.) Fatigue +24% Resists +14% acid +15% physical +15% cold +15% fire +15% lightning Crit.dmg- 10.00% Max.HP +100.00 HP.reg +4.00 Heal.mod +30% Disarm- +40% Stun/Frz- +39% Knockbk- +40% ---------- misc Light +4 Infravis +3 Telepathy Humanoid/Orc Cooldown Rush -5 A suit of armour made of metal plates. |
Cloak | ![]() 2.0 T5 cloak armor [Random Unique] Arcane/Master While equipped: Stats +6 Str +6 Dex +5 Mag +6 Wil +6 Con dps ---------- Spell.crit +8% Dmg.mod +6% arcane +6% temporal Res.pen +20% arcane +5% mind Melee Ret 8 mind On Hit (Melee): * 47% chance to gain 10% of a turn (3/turn limit) ----- def ----- Defense +3 (+1 eff.) Resists +5% arcane +30% lightning Spell.save +0 (+0 eff.) Mind.save +29 (+7 eff.) Stun/Frz- +50% ---------- misc Stam/turn +1.40 Mana/turn -0.60 Masteries +0.30 Technique/Combat training A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | ![]() 0.1 T3 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +5 Cun dps ---------- Crit.mult +10.00% Phys.pwr +6 (+1 eff.) Phys.spd +10% Dmg.mod +6% physical Res.pen +10% blight On Hit (Melee): * 30% chance to blind ----- def ----- Resists +11% lightning Stun/Frz- +34% Amulets can have magical properties. |
Inventory
![]() 0.1 T1 implant scroll [Normal] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 1 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a steamtech power Description: Medical injector allows using therapeutics with 179% efficiency and cooldown mod of 57%. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
![]() 0.1 T1 implant scroll [Normal] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 1 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a steamtech power Description: Medical injector allows using therapeutics with 165% efficiency and cooldown mod of 58%. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
![]() 0.1 T1 implant scroll [Normal] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 1 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a steamtech power Description: Medical injector allows using therapeutics with 174% efficiency and cooldown mod of 66%. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
![]() 0.1 T1 implant scroll [Ego] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 1 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a steamtech power Description: Medical injector allows using therapeutics with 180% efficiency and cooldown mod of 76%. Its effects scale with your Willpower stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
![]() 0.1 T1 implant scroll [Ego] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 1 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a steamtech power Description: Medical injector allows using therapeutics with 207% efficiency and cooldown mod of 90%. Its effects scale with your Constitution stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
![]() 0.1 T1 implant scroll [Ego] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 1 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a steamtech power Description: Medical injector allows using therapeutics with 250% efficiency and cooldown mod of 90%. Its effects scale with your Strength stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
![]() 0.1 T1 implant scroll [Ego] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 1 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a steamtech power Description: Medical injector allows using therapeutics with 300% efficiency and cooldown mod of 67%. Its effects scale with your Strength stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
![]() 0.1 T1 implant scroll [Ego] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 1 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a steamtech power Description: Medical injector allows using therapeutics with 230% efficiency and cooldown mod of 75%. Its effects scale with your Magic stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
![]() 0.1 T1 implant scroll [Ego] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 1 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a steamtech power Description: Medical injector allows using therapeutics with 220% efficiency and cooldown mod of 69%. Its effects scale with your Magic stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
![]() 0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 7 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 486 and cleanse 1 wound and 1 poison effect. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
![]() 0.1 T3 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 23 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase three of your primary stats by 25 for 10 turns. While Heroism is active, you will only die when reaching -1003 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
![]() 0.1 T2 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 948% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 8 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
![]() 0.1 T2 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 1117% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 6 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
![]() 0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 1117 life over 5 turns. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
![]() 0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 979 life over 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
![]() 0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random magical or physical effect and reduce all damage taken by 30% for 5 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
![]() 0.1 T4 amulet jewelry [Random Unique] Master While equipped: Stats +7 Dex +9 Cun +7 Con dps ---------- Crit.mult +18.00% Mov.spd +10% Dmg.mod +6% blight +15% acid Acc +8 (+2 eff.) Apr +16 ----- def ----- Armour +7 Defense +10 (+3 eff.) Fatigue -5% Resists +21% acid +3% blight Res.Cap +6% all Phys.save +18 (+5 eff.) HP.reg +1.30 ---------- misc Stam/turn +0.70 Amulets can have magical properties. |
![]() 0.1 T3 amulet jewelry [Unique] Psionic While equipped: dps ---------- Mind.pwr +8 (+2 eff.) Melee+ 5% confusion Dmg.mod +25% mind Res.pen +20% mind Melee Ret 5% confusion ----- def ----- Resists -10% mind Mind.save +35 (+9 eff.) Confus- -100% Inner Demons: Level 4.0 Pwr.cost 17 out of 30/30. Range 7 Travel.spd instantaneous Is a mind power Description: Brings the target's inner demons to the surface. Each turn, for 10 turns, there's a 17% chance that a demon will surface, requiring the target to make a Mental Save to keep it from manifesting. If the target is sleeping, the chance to save will be halved, and fear immunity will be ignored. Otherwise, if the summoning is resisted, the effect will end early. The summon chance will scale with your Mindpower and the demon's life will scale with the target's rank. A deep red light glows from within this damaged amulet of black stone. When you touch it, you can hear voices whispering within your mind. |
![]() 0.1 T4 amulet jewelry [Unique] Arcane/Psionic While equipped: ----- def ----- Resists -25% light Res.Cap -25% light Blind- +100% Confus- +50% ---------- misc Infravis +3 Telepathy Horror Telpty rng +10 Arcane Eye: (Instant) Level 2.0 Pwr.cost 34 out of 60/60. Range melee/personal Travel.spd instantaneous Is a spell Description: Summons an ethereal magical eye at the designated location that lasts for 16 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 6 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. Someone has strung a thick black cord through this large bloodshot eyeball, allowing it to be worn around the neck, should you so choose. |
![]() 0.1 T5 amulet jewelry [Ego] Nature/Master While equipped: ----- def ----- Resists +20% light +27% darkness Blind- +48% ---------- misc Masteries +0.40 Demented/Horrific body Amulets can have magical properties. |
![]() 0.1 T4 amulet jewelry [Random Unique] Arcane/Master While equipped: dps ---------- Crit.mult +35.00% Spell.pwr +23 (+6 eff.) Dmg.mod +24% blight +24% fire ----- def ----- Armour +6 Fatigue -8% Resists +3% light Spell.save +3 (+1 eff.) Mind.save +30 (+8 eff.) HP.reg +3.80 Confus- +10% Teleport- +10% Amulets can have magical properties. |
![]() 0.1 T5 amulet jewelry [Normal] Amulets can have magical properties. |
![]() 0.1 T5 amulet jewelry [Normal] Amulets can have magical properties. |
![]() 1.0 orb jewelry [Plot Item] Unknown Activate a portal. Uses 6 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
![]() 0.1 T5 ring jewelry [Unique] Psionic While equipped: Stats +8 Wil dps ---------- Mind.pwr +12 (+4 eff.) ----- def ----- Resists +25% mind Mind.save +20 (+5 eff.) Confus- +40% ---------- misc Psi/turn +0.50 Masteries +0.20 Psionic/Mentalism On Mind Hit: 10% Mental Refresh 1 When using a mental talent, gives a 10% chance to lower the current cooldowns of up to three of your wild gift, psionic, or cursed talents by three turns. Mental Shielding: (Instant) Level 2.0 Pwr.cost 17 out of 30/30. Range melee/personal Travel.spd instantaneous Is a mind power Description: Clears your mind of current mental effects, and blocks additional ones over 6 turns. At most, 2 mental effects will be affected. As long as you wear this ring, you will never forget who you are. |
![]() 0.1 T4 ring jewelry [Unique] Unknown While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con ----- def ----- Phys.save -30 (-9 eff.) Spell.save -30 (-11 eff.) Mind.save -30 (-7 eff.) When first worn the ring attunes to you, letting you choose a prodigy it will forever grant while worn (can not be changed once chosen, re-wear it to select again if you refused to choose at first). A writhing mass of tentacles roughtly warped into the form of a ring. A dark malovelant power emanates from it. |
![]() 0.1 T5 ring jewelry [Normal] Rings can have magical properties. |
![]() 3.0 T4 greatsword 2H weapon [Unique] Master Power 60.0 - 96.0 Physical Uses 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +19 Crit +10.0% Atk.spd 100% Against +20% Living On Hit: * 10% chance to send the wielder into a killing frenzy While equipped: Stats +15 Str +5 Dex +15 Con ----- def ----- D.Red.from +20% Living ---------- misc Masteries +0.30 Technique/Berserker's strength +0.20 Technique/Two-handed assault +0.20 Technique/Two-handed maiming +0.20 Technique/Two-handed weapons A blood-etched greatsword, it has seen many foes. From the inside. |
![]() 3.0 T5 greatsword 2H weapon [Rare] Psionic Power 81.0 - 129.6 Nature Uses 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +4 Crit +5.0% Atk.spd 100% On Hit: * 20% chance to torment the target While equipped: Stats +3 Con dps ---------- Phys.crit +2.0% Res.pen +21% mind +19% darkness +20% nature ----- def ----- Resists +5% physical ---------- misc Max.stam +10.00 Massive two-handed swords. |
![]() 1.0 T5 belt armor [Random Unique] Arcane/Master While equipped: dps ---------- Phys.crit +6.0% Crit.mult +15.00% Phys.pwr +6 (+1 eff.) Dmg.mod +12% fire +9% nature +12% temporal Res.pen +10% nature +10% temporal Melee Ret 12 temporal ----- def ----- Armour +12 Resists +15% cold +15% fire Create a temporary shield that absorbs 383 damage Puts all charms on 17 cooldown A belt that goes around your waist. |
![]() 2.0 T5 cloak armor [Ego++] Arcane While equipped: Stats +6 Wil +6 Mag dps ---------- Spell.crit +6% Crit.mult +30.00% Spell.pwr +8 (+2 eff.) Dmg.mod +13% arcane Res.pen +12% arcane ----- def ----- Defense +3 (+1 eff.) Spell.save +14 (+4 eff.) ---------- misc Max.mana +179.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() 2.0 T4 cloth armor [Random Unique] Nature/Psionic While equipped: Stats +19 Str +16 Mag +17 Wil dps ---------- Spell.crit +3% Mind.crit +6% Mind.pwr +5 (+1 eff.) Dmg.mod +30% lightning +22% physical +6% arcane +29% cold ----- def ----- Defense +3 (+1 eff.) Resists +26% lightning +26% cold Mind.save +25 (+6 eff.) ---------- misc Mana/s.crit +3.00 Vim/s.crit +3.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() 1.0 T5 hands armor [Ego+] Arcane While equipped: Stats +10 Wil +10 Mag dps ---------- Melee+ 17 arcane ----- def ----- Armour +3 Resists +10% arcane Disarm- +0% Unarmed combat: Power 25.0 - 27.5 Physical Uses 40% Str, 40% Dex, 50% Mag 40% Cun Acc+ +0.2% crit / acc Apr +5 Crit +5.0% Atk.spd 100% Melee+ +17 arcane On Hit: 10% Manathrust 3 Disperse Magic: Puts all charms on 12 cooldown Level 3.0 Pwr.cost 12 out of 20/20. Range 10 Travel.spd instantaneous Is a spell Description: Removes up to 3 magical effects (good effects from foes, and bad effects from friends) from the target. At level 3, it can be targeted. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
![]() 2.0 T5 head armor [Random Unique] Arcane/Psionic While equipped: Stats +6 Con +3 Mag dps ---------- Crit.mult +15.00% Dmg.mod +14% physical +13% temporal +12% light +15% darkness Res.pen +15% physical Acc +0 (+0 eff.) Apr +2 ----- def ----- Armour +4 Defense +3 (+1 eff.) Resists +8% lightning +6% temporal +8% light +8% fire +8% nature +8% acid +8% blight +8% cold +3% mind +8% darkness ---------- misc Equi/ret +2.80 Psi/ret +2.50 Hate/ret +2.90 Light +0 Infravis +0 Sight +0 See.Stealth +0 See.Invis +0 Blind-Fight: No penalty when attacking invisible/stealthed Stone Wall: Puts all charms on 45 cooldown Level 1.0 Pwr.cost 45 out of 80/80. Range melee/personal Travel.spd instantaneous Is a spell Description: Entomb yourself in a wall of stone for 6 turns. At level 4, it becomes targetable. Any hostile creature caught in the radius will also suffer 207.03 physical damage. Duration and damage will improve with your Spellpower. A pointy cloth hat, very wizardly... |
![]() 2.0 T5 head armor [Random Unique] Arcane/Psionic While equipped: Stats +10 Mag +10 Cun +8 Con dps ---------- Crit.mult +5.00% Dmg.mod +19% arcane +6% blight Res.pen +10% temporal On Hit (Melee): * Slows global speed by 39% ----- def ----- Armour +6 Defense +3 (+1 eff.) Resists +6% nature Mind.save +15 (+4 eff.) ---------- misc Mana/s.crit +5.00 Stone Wall: Puts all charms on 45 cooldown Level 1.0 Pwr.cost 45 out of 80/80. Range melee/personal Travel.spd instantaneous Is a spell Description: Entomb yourself in a wall of stone for 6 turns. At level 4, it becomes targetable. Any hostile creature caught in the radius will also suffer 207.03 physical damage. Duration and damage will improve with your Spellpower. A pointy cloth hat, very wizardly... |
![]() 0.0 T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Mov.spd +20% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Mov.spd +15% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
![]() 0.0 T3 demonic misc [Legendary] Arcane 15% chances once per turn, when you deal damage to do a burst of fire damage in radius 1 equal to your spellpower A tiny, jagged gem, dredged up from the very core of Mal'Rok, the homeworld of demons. It still burns with the fires of the Spellblaze that blew it apart. |
![]() 3.0 T3 digger tool [Rare] Master While equipped: Stats +2 Str +4 Mag +2 Wil dps ---------- Crit.mult +16.00% Phys.pwr +8 (+2 eff.) Apr +6 ----- def ----- Resists +12% blight Crit.dmg- 10.00% ---------- misc Infravis +3 Telepathy Dragon While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() 1.0 T3 lite [Random Unique] Arcane/Master While equipped: dps ---------- Spell.crit +10% Spell.pwr +5 (+1 eff.) S.pwr/crit +4 Dmg.mod +0% darkness Res.pen +8% all Apr +8 Melee Ret 8 blight On Hit (Melee): * 20% chance to disease ----- def ----- Resists +8% blight +7% temporal +8% darkness +7% cold Def/telep +14 Res/telep +15% Dur/telep +17% ---------- misc Mana/turn +0.08 Light +4 Infravis +4 See.Invis +8 The wearer is treated as an undead. The wearer no longer has to breathe. Retch: Puts all charms on 17 cooldown Level 1.0 Pwr.cost 17 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 7 turns, and deals 41 blight damage or heals 39 life. Creatures standing in the retch also have 5% chance to remove a physical effect each turn. Undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. A normal brass lantern, enhanced by alchemy to make it brighter. |
![]() 2.0 T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+1 eff.) ----- def ----- Mind.save +10 (+3 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Level 3.0 Pwr.cost 12 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 12 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 50% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
![]() 0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
![]() 0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Con +5 Mag Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Item imbue powers: Stats +5 Con +5 Mag Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
![]() 1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
![]() 1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
![]() 1.0 orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
![]() 1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
![]() 1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Plumpkin Plumpkin15.0 T3 plant misc [Plot Item] Unknown While carried: dps ---------- Dmg.mod +2% all Against +20% Immovable Become the plumpkin. Uses 56 power out of 100/100 The legendary Plumpkin is finaly yours! It lashes at immovable foes with extreme force (+20% damage against immovables). |
![]() 0.0 power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
![]() 0.0 T5 red gem [Plot Item] While equipped: Dmg.mod +20% fire Melee Ret 100 fire Max.HP +60.00 Pinning- +50% Light +2 Item imbue powers: Dmg.mod +20% fire Melee Ret 100 fire Max.HP +60.00 Pinning- +50% Light +2 One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed, it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
![]() 0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 2.0 T3 rod charm [Unique] Arcane Shoot a cone of flames (radius 5) for 652.78 fire damage (based on Magic). Uses 28 power out of 75/75 Gwai, a Pyromanceress that lived during the Spellhunt, was cornered by group of mage hunters. She fought to her last breath and is said to have killed at least ten people with this wand before she fell. |
![]() 2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 112 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() 2.0 rod charm [Unique] Nature Shoot a bolt of spydric poison out to range 12, dealing 854.08 nature damage (based on Magic) over 6 turns while rendering the target unable to move. Uses 14 power out of 75/75 This rod carved out of a giant spider fang continuously drips venom. |
amazing fiery salve [power 56] amazing fiery salve [power 56]1.0 T5 salve misc [Normal] Nature/Steamtech Using medical injector with 256% efficiency and 54% cooldown modifier. Remove 3 magical effects and grants a fiery aura (56% fire, light and lightning affinity) Puts Talent Medical Injector on 14 cooldown Activation is instant. Medical salve. |
amazing frost salve [power 56] amazing frost salve [power 56]1.0 T5 salve misc [Normal] Nature/Steamtech Using medical injector with 256% efficiency and 54% cooldown modifier. Remove 3 physical effects and grants a frost aura (56% cold, darkness and nature affinity) Puts Talent Medical Injector on 14 cooldown Activation is instant. Medical salve. |
amazing healing salve [power 808] amazing healing salve [power 808]1.0 T5 salve misc [Normal] Nature/Steamtech Using medical injector with 256% efficiency and 54% cooldown modifier. Heal 808 Puts Talent Medical Injector on 9 cooldown Medical salve. |
amazing pain suppressor salve [power 707] amazing pain suppressor salve [power 707]1.0 T5 salve misc [Normal] Nature/Steamtech Using medical injector with 256% efficiency and 54% cooldown modifier. Let you fight up to -707 life and reduces all damage by 26% for 7 turns (takes no time to activate) Puts Talent Medical Injector on 6 cooldown Activation is instant. Medical salve. |
amazing water salve [power 56] amazing water salve [power 56]1.0 T5 salve misc [Normal] Nature/Steamtech Using medical injector with 256% efficiency and 54% cooldown modifier. Remove 3 mental effects and grants a water aura (56% blight, mind and acid affinity). Puts Talent Medical Injector on 14 cooldown Activation is instant. Medical salve. |
![]() 2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 0.0 T5 steamtech tinker [Normal] Steamtech Attachable to head When attached: ---------- misc Infravis +9 Sight +3 See.Stealth +25 See.Invis +25 Blind-Fight: No penalty when attacking invisible/stealthed Tinkers can be attached to normal items to improve them with steam power! |
![]() 2.0 T2 torque charm [Rare] Psionic While equipped: dps ---------- Res.pen +20% arcane +10% mind Melee Ret 8 mind ----- def ----- Resists +15% mind ---------- misc Wards +2 physical +1 mind +2 darkness Talents +1 Ward Absorb and nullify at most 2 detrimental mental status effects in the next 10 turns Puts all charms on 6 cooldown Torques are made by powerful psionics to store psionic powers. |
![]() 2.0 T5 torque charm [Random Unique] Psionic While equipped: dps ---------- Acc +6 (+2 eff.) Apr +2 ----- def ----- Armour +4 Resists +5% arcane Heal.mod +5% ---------- misc Wards +3 physical +3 mind +4 darkness Talents +1 Ward +4 Silence Cooldown Silence -1 Fire a blast of psionic energies in a range 7 beam dealing 180.76 to 361.53 mind damage Puts all charms on 4 cooldown Torques are made by powerful psionics to store psionic powers. |
![]() 2.0 T5 torque charm [Random Unique] Psionic While equipped: dps ---------- Res.pen +10% light Acc +14 (+4 eff.) Apr +4 ----- def ----- Resists +9% acid Mind.save +39 (+9 eff.) Pinning- +10% ---------- misc Wards +3 physical +4 mind +5 darkness Talents +1 Ward +5 Silence Cooldown Silence -1 Teleport randomly (rad 66) Puts all charms on 17 cooldown Torques are made by powerful psionics to store psionic powers. |
![]() 2.0 T5 totem charm [Random Unique] Nature While equipped: Stats +6 Mag +1 Wil -6 Cun dps ---------- Spell.crit +4% Spell.pwr +2 (+1 eff.) Dmg.mod +3% arcane Phasing +20% ---------- misc Mana/s.crit +3.00 Talents +1 Invoke Tentacle +5 Lay Web Cooldown Invoke Tentacle +5 Lay Web -1 Heal a target within range 7 (based on Willpower) for 237 Puts all charms on 12 cooldown Natural totems are made by powerful wilders to store nature power. |
![]() 0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() 2.0 T5 wand charm [Rare] Arcane While equipped: Stats +6 Str +5 Dex ----- def ----- Armour +8 Crit.dmg- 15.00% Phys.save +9 (+3 eff.) HP.reg +0.60 ---------- misc Equi/ret +0.08 See.Invis +12 Disarm traps (122 bonus disarm power, based on Magic) along a range 4 line Puts all charms on 9 cooldown 100% to regenerate 10 positive energy. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
![]() 2.0 T5 wand charm [Ego+] Arcane While equipped: ---------- misc Talents +4 Strike Cooldown Strike -1 Fire a bolt of a random element with (base) damage 258 to 517 Puts all charms on 6 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
![]() 1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 17 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
![]() 2.0 white gem [Unique] Nature While carried: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con +10 Lck Dmg.mod +7% all Resists +7% all Stun/Frz- +100% Light +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
![]() 0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T5 white gem [Normal] While equipped: Defense +10 (+3 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+3 eff.) Item imbue powers: Defense +10 (+3 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
While you were in the Far East, the Grand Corruptor was busy in Maj'Eyal.
With the fall of Zigur he was able to attack and take control of Elvala, the Shaloren capital city.
His plans however do not stop there.
Achievements
By Edasir the Ogre Writhing One level 46
4th Allure 125th year of Ascendancy at 21:01 see stats
By Edasir the Ogre Writhing One level 34
3rd Allure 124th year of Ascendancy at 07:29 see stats
By Edasir the Ogre Writhing One level 50
36th Pyre 125th year of Ascendancy at 07:43 see stats
By Edasir the Ogre Writhing One level 33
4th Decay 123rd year of Ascendancy at 01:31 see stats
By Edasir the Ogre Writhing One level 42
40th Dusk 124th year of Ascendancy at 07:15 see stats
By Edasir the Ogre Writhing One level 50
61st Regrowth 125th year of Ascendancy at 22:41 see stats
By Edasir the Ogre Writhing One level 50
55th Dusk 125th year of Ascendancy at 19:33 see stats
By Edasir the Ogre Writhing One level 50
74th Haze 125th year of Ascendancy at 01:16 see stats
By Edasir the Ogre Writhing One level 49
57th Regrowth 125th year of Ascendancy at 14:38 see stats
By Edasir the Ogre Writhing One level 37
30th Pyre 124th year of Ascendancy at 16:09 see stats
By Edasir the Ogre Writhing One level 50
26th Haze 125th year of Ascendancy at 00:46 see stats
By Edasir the Ogre Writhing One level 45
48th Haze 124th year of Ascendancy at 05:55 see stats
By Edasir the Ogre Writhing One level 50
11st Pyre 125th year of Ascendancy at 09:10 see stats
By Edasir the Ogre Writhing One level 8
1st Dusk 122nd year of Ascendancy at 01:09 see stats
By Edasir the Ogre Writhing One level 50
36th Pyre 125th year of Ascendancy at 05:50 see stats
By Edasir the Ogre Writhing One level 36
78th Regrowth 124th year of Ascendancy at 13:09 see stats
By Edasir the Ogre Writhing One level 34
7th Decay 123rd year of Ascendancy at 18:44 see stats
By Edasir the Ogre Writhing One level 35
25th Regrowth 124th year of Ascendancy at 23:01 see stats
By Edasir the Ogre Writhing One level 50
41st Haze 125th year of Ascendancy at 07:30 see stats
By Edasir the Ogre Writhing One level 20
13rd Pyre 123rd year of Ascendancy at 20:48 see stats
By Edasir the Ogre Writhing One level 28
2nd Haze 123rd year of Ascendancy at 15:59 see stats
By Edasir the Ogre Writhing One level 50
2nd Haze 125th year of Ascendancy at 19:48 see stats
By Edasir the Ogre Writhing One level 50
80th Regrowth 125th year of Ascendancy at 07:02 see stats
By Edasir the Ogre Writhing One level 50
68th Dusk 125th year of Ascendancy at 15:39 see stats
By Edasir the Ogre Writhing One level 25
37th Dusk 123rd year of Ascendancy at 20:43 see stats
By Edasir the Ogre Writhing One level 50
55th Dusk 125th year of Ascendancy at 21:44 see stats
By Edasir the Ogre Writhing One level 50
42nd Dusk 125th year of Ascendancy at 10:22 see stats
By Edasir the Ogre Writhing One level 10
28th Dusk 122nd year of Ascendancy at 15:59 see stats
By Edasir the Ogre Writhing One level 20
48th Regrowth 123rd year of Ascendancy at 00:12 see stats
By Edasir the Ogre Writhing One level 30
62nd Haze 123rd year of Ascendancy at 17:32 see stats
By Edasir the Ogre Writhing One level 40
6th Dusk 124th year of Ascendancy at 07:49 see stats
By Edasir the Ogre Writhing One level 50
58th Regrowth 125th year of Ascendancy at 21:45 see stats
By Edasir the Ogre Writhing One level 50
70th Haze 125th year of Ascendancy at 15:12 see stats
By Edasir the Ogre Writhing One level 50
53rd Haze 125th year of Ascendancy at 06:05 see stats
By Edasir the Ogre Writhing One level 50
2nd Haze 125th year of Ascendancy at 00:50 see stats
By Edasir the Ogre Writhing One level 50
38th Dusk 125th year of Ascendancy at 00:13 see stats
By Edasir the Ogre Writhing One level 50
66th Pyre 125th year of Ascendancy at 19:24 see stats
By Edasir the Ogre Writhing One level 17
6th Decay 122nd year of Ascendancy at 08:45 see stats
By Edasir the Ogre Writhing One level 46
9th Allure 125th year of Ascendancy at 11:25 see stats
By Edasir the Ogre Writhing One level 50
22nd Haze 125th year of Ascendancy at 21:25 see stats
By Edasir the Ogre Writhing One level 38
41st Pyre 124th year of Ascendancy at 16:46 see stats
By Edasir the Ogre Writhing One level 30
63rd Haze 123rd year of Ascendancy at 07:02 see stats
By Edasir the Ogre Writhing One level 36
25th Pyre 124th year of Ascendancy at 16:53 see stats
By Edasir the Ogre Writhing One level 50
41st Haze 125th year of Ascendancy at 07:29 see stats
By Edasir the Ogre Writhing One level 50
3rd Haze 125th year of Ascendancy at 15:26 see stats
By Edasir the Ogre Writhing One level 8
3rd Flare 122nd year of Ascendancy at 16:16 see stats
By Edasir the Ogre Writhing One level 50
2nd Haze 125th year of Ascendancy at 00:01 see stats
By Edasir the Ogre Writhing One level 29
40th Haze 123rd year of Ascendancy at 18:09 see stats
By Edasir the Ogre Writhing One level 42
40th Dusk 124th year of Ascendancy at 07:13 see stats
By Edasir the Ogre Writhing One level 9
14th Dusk 122nd year of Ascendancy at 00:46 see stats
By Edasir the Ogre Writhing One level 22
1st Flare 123rd year of Ascendancy at 06:41 see stats
By Edasir the Ogre Writhing One level 39
70th Pyre 124th year of Ascendancy at 07:00 see stats
By Edasir the Ogre Writhing One level 29
39th Haze 123rd year of Ascendancy at 23:49 see stats
By Edasir the Ogre Writhing One level 22
3rd Summertide 123rd year of Ascendancy at 17:05 see stats
By Edasir the Ogre Writhing One level 15
65th Haze 122nd year of Ascendancy at 21:53 see stats
By Edasir the Ogre Writhing One level 50
74th Haze 125th year of Ascendancy at 00:58 see stats
By Edasir the Ogre Writhing One level 33
3rd Decay 123rd year of Ascendancy at 01:03 see stats
By Edasir the Ogre Writhing One level 30
64th Haze 123rd year of Ascendancy at 16:47 see stats
Log
Burning from Atamathon the Giant Golem hits Edasir for 186 healing, 367 fire, 570 healing (368 total damage) [757 healing].
Edasir HEALS from fire damage!
Atamathon the Giant Golem's fire burn area effect hits Edasir for 161 healing, 317 fire, 513 healing (318 total damage) [675 healing].
Atamathon the Giant Golem's fire burn area effect hits Edasir for 161 healing, 317 fire, 513 healing (318 total damage) [675 healing].
Talent Chaos Orbs is ready to use.
Talent Implant: Medical Injector is ready to use.
Edasir HEALS from fire damage!
Burning from Atamathon the Giant Golem hits Edasir for 227 healing, 446 fire, 722 healing (447 total damage) [949 healing].
Edasir HEALS from fire damage!
Atamathon the Giant Golem's fire burn area effect hits Edasir for 154 healing, 304 fire, 513 healing (304 total damage) [668 healing].
Atamathon the Giant Golem's fire burn area effect hits Edasir for 154 healing, 304 fire, 513 healing (304 total damage) [668 healing].
Edasir activates Chaos Orbs.
Edasir is not affected anymore by the salve.
Edasir HEALS from fire damage!
Burning from Atamathon the Giant Golem hits Edasir for 248 healing, 488 fire, 823 healing (488 total damage) [1072 healing].
Atamathon the Giant Golem's fire burn area effect hits Edasir for 154 healing, 304 fire (304 total damage) [155 healing].
Atamathon the Giant Golem's fire burn area effect hits Edasir for 154 healing, 304 fire (304 total damage) [155 healing].
Burning from Atamathon the Giant Golem hits Edasir for 268 healing, 528 fire (529 total damage) [269 healing].
Atamathon the Giant Golem's fire burn area effect hits Edasir for 154 healing, 304 fire (304 total damage) [155 healing].
Atamathon the Giant Golem's fire burn area effect hits Edasir for 154 healing, 304 fire (304 total damage) [155 healing].
Talent Pustulent Fulmination is ready to use.
Talent Carrion Feet is ready to use.
Burning from Atamathon the Giant Golem hits Edasir for 282 healing, 555 fire (555 total damage) [282 healing].
Edasir is free from the corrosive worm.
Saving game...