










Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
Addons | Passive Cooldowns 1.3.0A tweak to the Minimalist UI to show the effect cooldowns of various passive talents and prodigies with triggered effects in the buffs area. Affected talents in the base module:
Affected talents from the Embers of Rage DLC:
Affected talents from the Ashes of Urh'Rok DLC:
Affected talents from the Forbidden Cults DLC:
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Frequently Asked Questions: Parasite-in-Pocket 1.5.10Description: [A necklace appear in inventory like a gray unidentified 'a necklace with fangs'. To use this mod start a new game, with a newly activated race and die. After death - when given two options, choose "a) ...want to live". And don't forget to equip Fanged Collar before dying. Availible in following game modes: Infinity Dungeons, Arena, Maj'Eyal main campaign, Orcs campaign. -------------Required The Forbidden Cults DLC---------------- Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание: Этот мод добавляет предмет Fanged Collar в инвентарь вновь созданного героя. Теперь вы можете начать выращивать своего паразита с ранних уровней. [Ожерелье появится в инвентаре, как серый неопознанный предмет 'a necklace with fangs'. Для активации новой Расы необходимо надеть его и умереть. А после смерти ответить: "a)... Я хочу жить" Не забудьте Экипировать его перед смертью! Доступно во всех режимах: Infinity Dungeons, Arena, Maj'Eyal main comany, Orcs company. -------------Требуется The Forbidden Cult DLC! ---------------- Установка: Удаление: или в игре: Possessor Bonus Class 1.5.4Donators/Buyers bonus! Auto Switch to Fungal Web 1.5.10If you have a fungal web equipped once, and you're not using thunder generade as your belt tinker or having charms on your belt, when you use any instant salves you'll also get the heal. You can actually throw the fungal web away after detaching, but this shouldn't be game changing. Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Timed PS & UF Salve Usage 1.5.10-2.0- Note that this addon changes the CD and usage time of talent Mind Injection, to the same as injector implants, although according to my test these two field don't affect the usage of salves at all, as long as the CD exists. Time the usage of Pain Suppressor Salve and Unstoppable Force Salve to max medical injector efficiency. -1.1- -1.2- -1.3- Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Items Vault 1.5.0Donators/Buyers bonus! Recall Confirm 1.5.10Pop out and ask whether you really want to recall when there's 5 turns left. 2.0.0 一、使用回归之杖时如果这可能会导致你被恶魔抓走会弹出选项确认是否使用。二、当召回还剩5回合时弹出选项确认是否召回。 Marson's Character Recycler 1.2.3v1.0.0 You can choose to regenerate the current character at the beginning, or to go back to the character generation screen and create a new one. Select your Escorts 1.5.10Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Go to Landmark 1.1.0Adds a new game menu option "Show known Landmarks", which presents a list of landmarks (up/down stairs, golden chests, zone entrances and the like) that you've seen on the current level and allows you to go to them or view them on the map. You can also set your own landmarks for later reference by right-clicking on the map and choosing "Set landmark". Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Better Item Description 1.5.10This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game No AutoTalent on Movement 1.5.10Disable auto-use of talents when player is under some effects so that these effects won't be accidentally broken. Currently these effects include: if you want some other effects included please let me know by responding to the forum post. Logical Alchemists 1.5.10Makes alchemists focus on creating elixirs that you are not currently helping them with. Simplified Prodigy Requirements 1.5.10The requirements fo some prodigies are simplified so you don't have to grind for them. Also removed some requirements which if you don't meet, you won't benefit from that prodigy at all. Any requirements that may involve risks are not touched. It also removes the displayment of some requirements related to plots if they're not needed in your current compaign. Prodigies touched are: This addon no longer uses overload and is now compatible with Zomnibus. Clock addon 1.0.0adds a timer, with energy calculations. Forbidden Cults 1.5.9Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Insane Roguelike |
Sex | Male |
Race | Shalore |
Class | Temporal Warden |
Level / Exp | 50 / 4461% |
Size | medium |
Lifes / Deaths | Killed by Porath the ghoul at level 45 on the 44th Pyre 124th year of Ascendancy at 01:21 / 1 |
Primary Stats
Strength | 89 (base 60) |
Dexterity | 79 (base 63) |
Constitution | 28 (base 10) |
Magic | 131 (base 64) |
Willpower | 47 (base 11) |
Cunning | 80.6 (base 56) |
Resources
Life | 1272/1272 |
Positive | 96/177 |
Paradox | 300 |
Healing Factor | 1.6963636363638 |
Regeneration | 3.8168181818186 |
Speed
Mental | +9.99999999999% |
Attack | -1.7996715229174E-11% |
Movement | +36.804258065936% |
Spell | -1.7996715229174E-11% |
Global | +100% |
Vision
Sight | 10 |
Lite | 15 |
Infravision | 6 |
See Stealth | 45.518376914825 |
See Invisible | 54.518376914825 |
ESP Range | 10 |
ESP Kinds | humanoid/orc |
Offense: Mainhand
Damage | 366 |
Accuracy | 53 |
Crit Chance | 100% |
APR | 80 |
Speed | 0.64 |
Offense: Spell
Spellpower | 76 |
Crit Chance | 100% |
Speed | 1.0000000000002 |
Cooldown Reduction | 20 |
Offense: Mind
Mindpower | 50 |
Crit Chance | 52% |
Speed | 1.0000000000002 |
Offense: Damage Bonus
Acid | +22% |
Arcane | +25% |
Cold | +16% |
All | +9% |
Mind | +18% |
Darkness | +41% |
Light | +21% |
Temporal | +48% |
Physical | +177% |
Lightning | +21% |
Fire | +16% |
Nature | +12% |
Offense: Damage Penetration
Darkness | +45% |
Physical | +104% |
Temporal | +52% |
Acid | +25% |
Arcane | +57% |
Mind | +5% |
All | 0% |
Defense: Base
Armour (hardiness) | 91 (64.309173272933%) |
Defense | 53 |
Ranged Defense | 53 |
Fatigue | 0 |
Physical Save | 48 |
Spell Save | 63 |
Mental Save | 44 |
Defense: Resistances
Nature | + 29%( 70%) |
Darkness | + 44%( 70%) |
Light | + 26%( 70%) |
Temporal | + 36%( 70%) |
Physical | + 70%( 70%) |
Arcane | + 25%( 70%) |
Acid | + 26%( 70%) |
All | + 22%( 70%) |
Defense: Immunities
Stun Resistance | 100% |
Pinning Resistance | 0% |
Instadeath Resistance | 100% |
Confusion Resistance | 10% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 797% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 7 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. |
Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 23 for 10 turns. While Heroism is active, you will only die when reaching -939 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Magic stat. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental or physical effect and reduce all damage taken by 24% for 5 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. |
Class Talents
Chronomancy / Threaded Combat | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Chronomancy / Spacetime Folding | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Chronomancy / Temporal Hounds | 1.30 |
| 5/5 |
| 4/5 |
| 4/5 |
| 0/5 |
Chronomancy / Blade Threading | 1.30 |
| 1/5 |
| 3/5 |
| 1/5 |
| 2/5 |
Chronomancy / Bow Threading | 1.60 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
Chronomancy / Speed Control | 1.30 |
| 1/5 |
| 4/5 |
| 5/5 |
| 4/5 |
Chronomancy / Temporal Combat | 1.30 |
| 1/5 |
| 4/5 |
| 1/5 |
| 3/5 |
Chronomancy / Temporal Guardian | 1.30 |
| 5/5 |
| 4/5 |
| 4/5 |
| 2/5 |
Generic Talents
Chronomancy / Chronomancy | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Chronomancy / Spacetime Weaving | 1.30 |
| 3/5 |
| 4/5 |
| 0/5 |
| 0/5 |
Celestial / Light | 0.80 |
| 2/5 |
| 5/5 |
| 1/5 |
| 1/5 |
Technique / Combat training | 1.30 |
| 5/5 |
| 3/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Chronomancy / Fate Weaving | 1.10 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Race / Shalore | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
talent | Temporal Hounds |
talent | Contingency |
talent | Chant of Fortress |
talent | Secrets of the Eternals |
beneficial effect | The target is moving is 36% faster. 3 Celerity |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the lost anorithil to the recall portal on level 1 of Old Forest. Escort: lost anorithil (level 1 of Old Forest)As a reward you gained talent category Celestial / Light (at mastery 0.80). | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Daikara. Escort: lost sun paladin (level 2 of Daikara)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
You successfully escorted the lost tinker to the recall portal on level 2 of Old Forest. Escort: lost tinker (level 2 of Old Forest)As a reward you improved talent Last Engineer Standing (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 1 of Dreadfell. Escort: repented thief (level 1 of Dreadfell)As a reward you improved talent Device Mastery (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: repented thief (level 1 of Lost Dwarven Kingdom of Reknor)As a reward you improved talent Track (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 3 of Old Forest. Escort: repented thief (level 3 of Old Forest)As a reward you improved talent Device Mastery (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 4 of Old Forest. Escort: repented thief (level 4 of Old Forest)As a reward you improved talent Device Mastery (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 6 of Dreadfell. Escort: repented thief (level 6 of Dreadfell)As a reward you improved talent Device Mastery (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 8 of Dreadfell. Escort: repented thief (level 8 of Dreadfell)As a reward you improved talent Device Mastery (+1 level(s)). | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
The unhallowed morass is the name of the 'zone' surrounding Point Zero. Future EchoesThe temporal spiders that inhabit it are growing restless and started attacking at random. You need to investigate what is going on. * You have explored the morass and destroyed the weaver queen, finding strange traces on it. * You have helped defend Point Zero. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 4638. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You aided various denizens of Maj'Eyal in their attempts to join the Brotherhood of Alchemists, though you did not prove the deciding factor for any. This year's new member is Ungrol of Last Hope. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of the fox. Stire of Derth has completed an elixir of avoidance without your aid. You have aided Marus of Elvala in creating an elixir of mysticism. You have aided Agrimley the hermit in creating an elixir of explosive force. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of brawn without your aid. Ungrol of Last Hope has completed an elixir of stoneskin without your aid. Ungrol of Last Hope has completed an elixir of foundations without your aid. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of Creation* You have killed both Ukllmswwik and Slasul, betraying them both. | done |
You have met what seems to be a future version of yourself. The Way We Weren'tYou were killed by your future self, and thus this event never occured. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. In the aftermath you turned against the Grand Corruptor and dispatched him. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | ![]() 3.0 T5 feet armor [Random Unique] Arcane/Master While equipped: Stats +11 Mag +6 Wil +5 Con dps ---------- Spell.crit +5% Dmg.mod +9% mind ----- def ----- Armour +14 Fatigue +4% Spell.save +6 (+2 eff.) ---------- misc Mana/turn +0.49 Max.mana +52.00 Spell.cld 10% Light +2 Infravis +6 See.Invis +9 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Quiver | ![]() 3.0 T5 arrow ammo [Random Unique] Arcane/Master Power 99.0 - 138.6 Physical Uses 70% Dex, 100% Mag Mastery Strength of Purpose Acc+ +0.2% crit / acc Apr +42 Crit +17.0% Capacity 45 Rld cld 1 Proj.spd +200% Ranged+ +16 acid On Hit.r1 +8 darkness On Crit.r2 +4 darkness On Hit: * 40% chance to corrode armour by 30% Arrows are used with bows to pierce your foes to death. |
Light source | ![]() 1.0 T5 lite [Random Unique] Nature/Master While equipped: Stats +5 Con +6 Wil dps ---------- Phys.crit +5.0% Crit.mult +28.00% Phys.pwr +14 (+2 eff.) Res.pen +5% physical Melee Ret 4 darkness ----- def ----- Phys.save +10 (+3 eff.) Heal.mod +30% ---------- misc Light +9 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
On head | ![]() 2.0 T5 head armor [Random Unique] Arcane/Nature/Psionic While equipped: dps ---------- Spell.crit +6% Mind.crit +3% Spell.pwr +5 (+1 eff.) Mind.pwr +9 (+3 eff.) Dmg.mod +36% physical +6% arcane +12% darkness Res.pen +5% arcane On Hit (Melee): * 30% chance to daze at end of turn ----- def ----- Defense +3 (+1 eff.) Resists +39% physical +5% arcane +20% darkness ---------- misc Mana/turn +0.37 Max.hate +14.00 A pointy cloth hat, very wizardly... This object's appearance was changed to Crown of Command. |
Tool | ![]() 3.0 T5 digger tool [Random Unique] Arcane/Master While equipped: Stats +3 Str +4 Mag dps ---------- Spell.crit +9% Crit.mult +18.00% Phys.pwr +9 (+1 eff.) Res.pen +25% temporal Apr +8 Melee Ret 12 darkness ---------- misc Max.mana +43.00 Spell.cld 10% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | ![]() 0.1 T5 ring jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +9 Str +2 Wil +8 Cun dps ---------- Spell.crit +2% Melee+ 25 bleed Ranged+ 21 bleed Res.pen +5% mind On Hit (Melee): * 17% chance to cause random gloom * 40% chance to gain 10% of a turn (3/turn limit) On Hit (Ranged): * 17% chance to cause random gloom ----- def ----- Armour +18 Resists +6% temporal Spell.save +6 (+2 eff.) Max.HP +88.00 HP.reg +2.00 Heal.mod +26% ---------- misc Hate/m.crit +3.00 Max.hate +13.00 Bleeding Edge: Puts all charms on 12 cooldown Level 2.0 Pwr.cost 12 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 275% weapon damage over 7 turns, and all healing will be reduced by 42%. Rings can have magical properties. |
On fingers | ![]() 0.1 T5 ring jewelry [Random Unique] Arcane/Nature/Master While equipped: Stats +8 Str +8 Mag +8 Wil dps ---------- Spell.pwr +15 (+4 eff.) Dmg.mod +3% nature +16% physical Res.pen +15% arcane Melee Ret 4 light 8 nature On Hit (Melee): * Slows global speed by 30% ----- def ----- Armour +16 Resists +9% nature +16% physical Rings can have magical properties. |
Around waist | ![]() 1.0 T5 belt armor [Random Unique] Arcane/Master While equipped: Stats +1 Wil dps ---------- Phys.crit +6.0% Spell.crit +4% Crit.mult +12.00% Phys.pwr +4 (+0 eff.) Spell.pwr +8 (+2 eff.) Dmg.mod +22% physical Res.pen +15% darkness +18% physical ----- def ----- Armour +15 Spell.save +30 (+8 eff.) ---------- misc Max.vim +20.00 Create a temporary shield that absorbs 353 damage Puts all charms on 18 cooldown A belt that goes around your waist. |
In main hand | ![]() 4.0 T5 longbow 2H weapon [Random Unique] Arcane/Master Power 0.0 - 0.0 Physical Uses 50% Mag Mastery Strength of Purpose Acc+ +0.2% crit / acc Atk.spd 143% Range +10 Proj.spd +200% While equipped: Stats +11 Mag dps ---------- Dmg.mod +15% temporal +12% light +46% physical Res.pen +15% temporal +10% darkness +53% physical ----- def ----- Resists +9% darkness +6% light ---------- misc Reload +8 Light +3 Masteries +0.30 Chronomancy/Bow Threading Instant Weapon Swap Longbows are used to shoot arrows at your foes. |
On hands | ![]() 1.5 T5 hands armor [Random Unique] Nature/Master While equipped: dps ---------- Phys.crit +18.0% Spell.crit +20% Mind.crit +9% Crit.mult +28.00% Mind.pwr +8 (+3 eff.) Melee+ 15 physical Dmg.mod +10% physical On Hit (Melee): * 15% chance to corrode armour by 30% ----- def ----- Armour +18 Mind.save +13 (+5 eff.) Max.HP +69.00 ---------- misc Equi/ret +0.08 Max.psi +20.00 Metal gloves protecting the hands up to the middle of the lower arm. |
Main armor | ![]() 2.0 T5 cloth armor [Random Unique] Arcane/Psionic While equipped: Stats +10 Mag dps ---------- Spell.crit +5% Mind.crit +5% Spell.pwr +5 (+1 eff.) Mind.pwr +10 (+4 eff.) Dmg.mod +6% lightning +30% physical +20% darkness +24% temporal Res.pen +12% temporal +28% physical +20% darkness +25% arcane Melee Ret 16 temporal On Hit (Melee): * 15% chance to daze at end of turn ----- def ----- Defense +5 (+2 eff.) Spell.save +28 (+7 eff.) Anom.red +14 ---------- misc Max.hate +10.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. This object's appearance was changed to Crystalline Voratun plate armour. |
Cloak | ![]() 2.0 T5 cloak armor [Random Unique] Arcane/Master While equipped: Stats +1 Dex +4 Mag +2 Wil +3 Con dps ---------- Phys.crit +4.0% Spell.crit +6% Crit.mult +45.00% Phys.pwr +4 (+0 eff.) Spell.pwr +9 (+2 eff.) Dmg.mod +10% arcane Res.pen +12% arcane Acc +13 (+5 eff.) Apr +14 ----- def ----- Defense +3 (+1 eff.) Fatigue -7% Stealth +10 ---------- misc Max.mana +92.00 Telepathy Humanoid/Orc A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. This object's appearance was changed to Destala's Scales. |
Around neck | ![]() 0.1 T4 amulet jewelry [Random Unique] Arcane/Master While equipped: Stats +3 Mag dps ---------- Spell.crit +5% Crit.mult +15.00% Phys.pwr +9 (+1 eff.) Spell.pwr +5 (+1 eff.) Phys.spd +10% Dmg.mod +13% acid +8% physical +7% fire +6% lightning +7% cold Res.pen +25% acid Acc +9 (+3 eff.) Apr +16 ----- def ----- Resists +6% acid +12% temporal Amulets can have magical properties. |
Inventory
![]() 0.1 T2 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 1081% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 8 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
![]() 0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 37% for 8 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
![]() 0.1 T5 amulet jewelry [Random Unique] Arcane/Master While equipped: Stats +10 Str +19 Dex +7 Wil +10 Cun +10 Con dps ---------- Crit.mult +20.00% Spell.pwr +2 (+0 eff.) S.pwr/crit +4 Mov.spd +10% Dmg.mod +9% light Melee Ret 8 nature ----- def ----- Fatigue -10% Spell.save +6 (+2 eff.) HP.reg +1.20 Teleport- +50% ---------- misc Stam/turn +1.50 Max.mana +40.00 Teleport you randomly (rad 65) Puts all charms on 9 cooldown Amulets can have magical properties. |
![]() 1.0 orb jewelry [Plot Item] Unknown Activate a portal. Uses 6 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
![]() 0.1 T5 ring jewelry [Random Unique] Master/Psionic While equipped: Stats +7 Dex +3 Mag +7 Wil +5 Con dps ---------- Dmg.mod +6% light Res.pen +10% light Acc +14 (+5 eff.) On Hit (Melee): * 30% chance to blind ----- def ----- Fatigue -6% Spell.save +19 (+5 eff.) Mind.save +14 (+5 eff.) ---------- misc Max.stam +31.00 Light +1 Rings can have magical properties. |
![]() 0.1 T5 ring jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +10 Str +10 Wil +12 Con dps ---------- Phys.pwr +13 (+2 eff.) Acc +6 (+2 eff.) ----- def ----- Resists +9% temporal Phys.save +9 (+3 eff.) Mind.save +20 (+7 eff.) Die.at -80.00 life Max.HP +98.00 HP.reg +1.70 Heal.mod +45% Rings can have magical properties. |
![]() 0.1 T5 ring jewelry [Unique] Psionic While equipped: Stats +8 Wil dps ---------- Mind.pwr +12 (+4 eff.) ----- def ----- Resists +25% mind Mind.save +20 (+7 eff.) Confus- +40% ---------- misc Psi/turn +0.50 Masteries +0.20 Psionic/Mentalism On Mind Hit: 10% Mental Refresh 1 When using a mental talent, gives a 10% chance to lower the current cooldowns of up to three of your wild gift, psionic, or cursed talents by three turns. Mental Shielding: (Instant) Level 2.0 Pwr.cost 18 out of 30/30. Range melee/personal Travel.spd instantaneous Is a mind power Description: Clears your mind of current mental effects, and blocks additional ones over 6 turns. At most, 2 mental effects will be affected. As long as you wear this ring, you will never forget who you are. |
![]() 7.0 staff 2H weapon [Godslayer] Unknown Power 60.0 - 72.0 Arcane Uses 180% Mag Mastery Staff Mastery Acc+ +2.5% procs dam / acc Acc +30 Apr +60 Atk.spd 100% While equipped: Stats +10 Mag +10 Wil dps ---------- Spell.crit +15% Spell.pwr +48 (+10 eff.) Dmg.mod +60% lightning +60% fire +60% arcane +60% cold Res.pen +30% lightning +30% fire +30% arcane +30% cold ---------- misc Max.mana +100.00 Max.P.En +50.00 Max.N.En +50.00 Talents +1 Command Staff May understand old Sher'Tul language. Absorb the essence (ignoring resistance and bypassing most defenses) of a target in range 8, draining 30% of its life and increasing your own damage by 30% for 7 turns. Uses 120 power out of 200/200 Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
![]() 3.0 T5 feet armor [Rare] Arcane While equipped: Stats +3 Str +1 Wil +7 Con dps ---------- Spell.pwr +6 (+1 eff.) ----- def ----- Armour +5 Fatigue +4% Resists +18% lightning ---------- misc Telepathy All Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() 1.0 T5 head armor [Unique] Psionic While equipped: dps ---------- Mind.crit +9% Mind.pwr +20 (+7 eff.) Res.pen +10% mind ----- def ----- Defense +7 (+3 eff.) Resists +15% mind Res.Cap +10% mind Mind.save +25 (+9 eff.) Confus- +40% ---------- misc Psi/m.crit +6.00 Max.psi +50.00 Infravis +5 Reveal the surrounding area (range 20). Uses 18 power out of 30/30 This white cap is plain and dull, but as the light reflects off of its surface, you see images of faraway corners of the world in the sheen." |
![]() 2.0 T5 forbidden tome [Unique] Unknown Read the book. A tome of lost knowledge. Touching it you feel both sick and yet strangely at peace. |
![]() 5.0 land misc [Unique] Nature While carried: dps ---------- Dmg.mod +2% all Natural balance. Uses 60 power out of 100/100 The very heart of the lost land of Poosh. What did Kelad need with it? |
![]() 2.0 T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+2 eff.) ----- def ----- Mind.save +10 (+4 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Level 3.0 Pwr.cost 12 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 12 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 50% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
![]() 1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
![]() 1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
![]() 1.0 orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
![]() 1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
![]() 1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
![]() 0.0 T5 red gem [Plot Item] While equipped: Dmg.mod +20% fire Melee Ret 100 fire Max.HP +60.00 Pinning- +50% Light +2 Item imbue powers: Dmg.mod +20% fire Melee Ret 100 fire Max.HP +60.00 Pinning- +50% Light +2 One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed, it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
![]() 3.0 T5 red gem [Unique] Arcane While carried: Spell.pwr +7 (+2 eff.) Melee Ret 25 fire Latent Damage Type: Fire Dull red runes are etched all over this blackened skull. |
![]() 0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 122 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() 2.0 rod charm [Unique] Nature Shoot a bolt of spydric poison out to range 12, dealing 810.88 nature damage (based on Magic) over 6 turns while rendering the target unable to move. Uses 15 power out of 75/75 This rod carved out of a giant spider fang continuously drips venom. |
![]() 2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 2.0 T4 torque charm [Ego+] Psionic While equipped: ---------- misc Wards +3 physical +3 mind +3 darkness Talents +1 Ward Setup a psionic shield, reducing all physical, nature, temporal and acid damage by 101 for 7 turns Puts all charms on 12 cooldown Torques are made by powerful psionics to store psionic powers. |
![]() 0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() 2.0 T5 wand charm [Random Unique] Arcane While equipped: Stats +3 Str +3 Mag +5 Cun dps ---------- Melee Ret 8 darkness ----- def ----- Fatigue -6% Resists +6% darkness ---------- misc See.Invis +9 Wards +5 lightning +5 temporal +4 blight +4 fire +5 cold Talents +5 Volcano +1 Ward Cooldown Volcano -2 Fire a bolt of a random element with (base) damage 219 to 439 Puts all charms on 6 cooldown 100% to regenerate 8 positive energy. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
![]() 2.0 white gem [Unique] Nature While carried: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con +10 Lck Dmg.mod +7% all Resists +7% all Stun/Frz- +100% Light +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
![]() 0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T5 white gem [Normal] While equipped: Defense +10 (+4 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+4 eff.) Item imbue powers: Defense +10 (+4 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+4 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
Achievements
By Miroas the Shalore Temporal Warden level 35
46th Pyre 123rd year of Ascendancy at 22:35 see stats
By Miroas the Shalore Temporal Warden level 50
4th Haze 124th year of Ascendancy at 03:07 see stats
By Miroas the Shalore Temporal Warden level 35
45th Pyre 123rd year of Ascendancy at 00:18 see stats
By Miroas the Shalore Temporal Warden level 44
38th Pyre 124th year of Ascendancy at 04:29 see stats
By Miroas the Shalore Temporal Warden level 50
70th Dusk 124th year of Ascendancy at 08:36 see stats
By Miroas the Shalore Temporal Warden level 50
72nd Dusk 125th year of Ascendancy at 17:50 see stats
By Miroas the Shalore Temporal Warden level 50
2nd Allure 126th year of Ascendancy at 02:22 see stats
By Miroas the Shalore Temporal Warden level 48
53rd Dusk 124th year of Ascendancy at 05:20 see stats
By Miroas the Shalore Temporal Warden level 50
66th Haze 125th year of Ascendancy at 05:41 see stats
By Miroas the Shalore Temporal Warden level 38
29th Haze 123rd year of Ascendancy at 03:11 see stats
By Miroas the Shalore Temporal Warden level 17
42nd Haze 122nd year of Ascendancy at 22:14 see stats
By Miroas the Shalore Temporal Warden level 46
2nd Mirth 124th year of Ascendancy at 01:51 see stats
By Miroas the Shalore Temporal Warden level 50
24th Dusk 125th year of Ascendancy at 02:45 see stats
By Miroas the Shalore Temporal Warden level 7
1st Flare 122nd year of Ascendancy at 16:35 see stats
By Miroas the Shalore Temporal Warden level 50
59th Regrowth 125th year of Ascendancy at 01:55 see stats
By Miroas the Shalore Temporal Warden level 38
24th Haze 123rd year of Ascendancy at 00:46 see stats
By Miroas the Shalore Temporal Warden level 44
18th Regrowth 124th year of Ascendancy at 13:44 see stats
By Miroas the Shalore Temporal Warden level 33
34th Pyre 123rd year of Ascendancy at 23:17 see stats
By Miroas the Shalore Temporal Warden level 50
74th Dusk 124th year of Ascendancy at 05:44 see stats
By Miroas the Shalore Temporal Warden level 50
6th Regrowth 126th year of Ascendancy at 02:02 see stats
By Miroas the Shalore Temporal Warden level 50
54th Pyre 125th year of Ascendancy at 18:58 see stats
By Miroas the Shalore Temporal Warden level 20
72nd Haze 122nd year of Ascendancy at 07:25 see stats
By Miroas the Shalore Temporal Warden level 47
29th Dusk 124th year of Ascendancy at 02:58 see stats
By Miroas the Shalore Temporal Warden level 50
3rd Pyre 125th year of Ascendancy at 01:30 see stats
By Miroas the Shalore Temporal Warden level 50
59th Regrowth 125th year of Ascendancy at 07:44 see stats
By Miroas the Shalore Temporal Warden level 50
7th Allure 125th year of Ascendancy at 11:38 see stats
By Miroas the Shalore Temporal Warden level 36
12nd Haze 123rd year of Ascendancy at 20:57 see stats
By Miroas the Shalore Temporal Warden level 25
30th Regrowth 123rd year of Ascendancy at 22:51 see stats
By Miroas the Shalore Temporal Warden level 50
73rd Dusk 125th year of Ascendancy at 05:32 see stats
By Miroas the Shalore Temporal Warden level 21
9th Decay 122nd year of Ascendancy at 10:02 see stats
By Miroas the Shalore Temporal Warden level 10
7th Dusk 122nd year of Ascendancy at 20:20 see stats
By Miroas the Shalore Temporal Warden level 20
54th Haze 122nd year of Ascendancy at 09:43 see stats
By Miroas the Shalore Temporal Warden level 30
71st Regrowth 123rd year of Ascendancy at 10:19 see stats
By Miroas the Shalore Temporal Warden level 40
47th Haze 123rd year of Ascendancy at 18:07 see stats
By Miroas the Shalore Temporal Warden level 50
69th Dusk 124th year of Ascendancy at 21:12 see stats
By Miroas the Shalore Temporal Warden level 50
73rd Haze 125th year of Ascendancy at 16:36 see stats
By Miroas the Shalore Temporal Warden level 50
1st Time of Balance 125th year of Ascendancy at 06:50 see stats
By Miroas the Shalore Temporal Warden level 50
37th Pyre 125th year of Ascendancy at 19:10 see stats
By Miroas the Shalore Temporal Warden level 17
30th Haze 122nd year of Ascendancy at 18:48 see stats
By Miroas the Shalore Temporal Warden level 50
22nd Regrowth 125th year of Ascendancy at 14:18 see stats
By Miroas the Shalore Temporal Warden level 36
13rd Haze 123rd year of Ascendancy at 10:30 see stats
By Miroas the Shalore Temporal Warden level 50
63rd Haze 125th year of Ascendancy at 15:18 see stats
By Miroas the Shalore Temporal Warden level 49
69th Dusk 124th year of Ascendancy at 20:46 see stats
By Miroas the Shalore Temporal Warden level 38
24th Haze 123rd year of Ascendancy at 00:07 see stats
By Miroas the Shalore Temporal Warden level 38
24th Haze 123rd year of Ascendancy at 20:50 see stats
By Miroas the Shalore Temporal Warden level 50
54th Pyre 125th year of Ascendancy at 18:58 see stats
By Miroas the Shalore Temporal Warden level 11
23rd Dusk 122nd year of Ascendancy at 00:27 see stats
By Miroas the Shalore Temporal Warden level 50
1st Time of Balance 125th year of Ascendancy at 10:51 see stats
By Miroas the Shalore Temporal Warden level 31
20th Pyre 123rd year of Ascendancy at 10:00 see stats
By Miroas the Shalore Temporal Warden level 50
54th Pyre 125th year of Ascendancy at 18:58 see stats
By Miroas the Shalore Temporal Warden level 50
9th Decay 124th year of Ascendancy at 21:01 see stats
By Miroas the Shalore Temporal Warden level 6
2nd Mirth 122nd year of Ascendancy at 05:21 see stats
By Miroas the Shalore Temporal Warden level 40
56th Haze 123rd year of Ascendancy at 13:49 see stats
By Miroas the Shalore Temporal Warden level 22
10th Regrowth 123rd year of Ascendancy at 11:04 see stats
By Miroas the Shalore Temporal Warden level 15
5th Haze 122nd year of Ascendancy at 14:00 see stats
By Miroas the Shalore Temporal Warden level 45
44th Pyre 124th year of Ascendancy at 01:21 see stats
By Miroas the Shalore Temporal Warden level 34
43rd Pyre 123rd year of Ascendancy at 13:23 see stats
By Miroas the Shalore Temporal Warden level 6
1st Mirth 122nd year of Ascendancy at 19:25 see stats
By Miroas the Shalore Temporal Warden level 50
64th Haze 125th year of Ascendancy at 09:31 see stats
Log
Today is the 6th Regrowth of the 126th year of the Age of Ascendancy of Maj'Eyal.
The time is 23:26.
Today is the 7th Regrowth of the 126th year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Quest 'Sher'Tul Fortress' status updated! (Press 'j' to see the quest log)
You don't see how to get there...
You don't see how to get there...
You don't see how to get there...
Miroas deactivates Secrets of the Eternals.
Miroas deactivates Chant of Fortress.
Miroas deactivates Temporal Hounds.
Miroas deactivates Contingency.