gege the level 2 Cornac Wyrmic by Jidiot

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNightmare Exploration
SexMale
RaceCornac
ClassWyrmic
Level / Exp2 / 64%
Sizemedium
Lifes / Deaths

Primary Stats

Strength23 (base 23)
Dexterity10 (base 10)
Constitution11 (base 11)
Magic10 (base 10)
Willpower14 (base 14)
Cunning10 (base 10)

Resources

Life130/189
Stamina112/114
Equilibrium0
Healing Factor1.0075
Regeneration2.1339531628817

Speed

Mental0%
Attack0%
Movement+11.093867610317%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage30
Accuracy21
Crit Chance4%
APR1
Speed1.00

Offense: Spell

Spellpower10
Crit Chance1%
Speed1

Offense: Mind

Mindpower13
Crit Chance1%
Speed1

Defense: Base

Armour (hardiness)9.5225936422747 (62.32946707186%)
Defense2
Ranged Defense2
Fatigue12
Physical Save16
Spell Save9
Mental Save9

Defense: Resistances

Lightning+ 1%( 70%)
Cold+ 2%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Two-handed assault1.30
3/5
0/5
0/5
0/5
Wild-gift / Fire drake aspect1.30
0/5
0/5
0/5
0/5
Wild-gift / Sand drake aspect1.30
0/5
0/5
0/5
0/5
Technique / Shield offense1.30
0/5
0/5
0/5
0/5
Wild-gift / Storm drake aspect1.30
1/5
0/5
0/5
0/5
Wild-gift / Cold drake aspect1.30
2/5
0/5
0/5
0/5
Wild-gift / Venom drake aspect1.30
0/5
0/5
0/5
0/5

Generic Talents

Wild-gift / Call of the wild1.30
2/5
0/5
0/5
0/5
Wild-gift / Fungus1.00
2/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
2/5
0/5
1/5
1/5
0/5

Effects

Quests

active

Equipment

Light source
Main armor
In main hand

Inventory

Achievements

Log

Gege uses Ice Claw.

Gege picks up (l.):
insulating rough leather cap of dexterity (+3) (0 def, 1 armour).

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a way to the next level here (press '' or right click to use).
Ran for 59 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is an exit to the worldmap here (press '' or right click to use).
Ran for 65 turns (stop reason: at exit).


You gain 5.25 gold from the transmogrification of
innervating elm totem of summon tentacle [power 95] (25 cooldown).
You gain 1.07 gold from the transmogrification of
insulating rough leather cap of dexterity (+3) (0 def, 1 armour).
You gain 0.39 gold from the transmogrification of
insulating rough leather belt.
You gain 1.37 gold from the transmogrification of
prismatic rough leather armour of temporal resistance (3 def, 2 armour).
You gain 2.16 gold from the transmogrification of
slimey quiver of elm arrows of erosion (18/18, 13-18 power, 5 apr).
You gain 1.16 gold from the transmogrification of
quiver of elm arrows of erosion (17/17, 14-19 power, 5 apr).
You gain 1.35 gold from the transmogrification of
gifted mossy mindstar of life (3-3 power, 12 apr, nature damage).
You gain 0.95 gold from the transmogrification of
flaming iron mace (12-16 power, 2 apr).
You gain 3.30 gold from the transmogrification of
hateful iron greatmaul of daylight (18-28 power, 1 apr).
You gain 0.25 gold from the transmogrification of
elm starstaff (10-12 power, 2 apr, darkness element).
You gain 1.10 gold from the transmogrification of
rogue's copper ring.
There is a Passageway into the Trollmire here (press '' or right click to use).
Saving game...

Saving done.

Saving game...

Saving done.