Evoker Alch the level 9 Ghoul Alchemist by hellevoker

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
1.6.6 Summmoner Fix 1.6.6
CampaignMaj'Eyal
ModeInsane Roguelike
SexFemale
RaceGhoul
ClassAlchemist
Level / Exp9 / 38%
Sizemedium
Lifes / Deaths

Primary Stats

Strength35 (base 10)
Dexterity19 (base 10)
Constitution44 (base 22)
Magic37 (base 33)
Willpower17 (base 11)
Cunning14 (base 10)

Resources

Life393/393
Mana161/161
Healing Factor1.3455007465519
Regeneration0.33637518663797

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+80%

Vision

Sight10
Lite10
Infravision3
See Invisible3

Offense: Mainhand

Damage32
Accuracy19
Crit Chance4%
APR2
Speed1.00

Offense: Spell

Spellpower31
Crit Chance10%
Speed1

Offense: Mind

Mindpower27
Crit Chance2%
Speed1

Offense: Damage Bonus

Light+10%
Mind+3%
Fire+17%
Cold+3%
Nature+5%

Offense: Damage Penetration

Cold+10%

Defense: Base

Armour (hardiness)6 (30%)
Defense21
Ranged Defense21
Fatigue0
Physical Save23
Spell Save26
Mental Save10

Defense: Resistances

Nature+ 16%( 70%)
Acid+ 20%( 70%)
Light+ 43%( 70%)
Temporal+ 17%( 70%)
Cold+ 20%( 70%)
Lightning+ 20%( 70%)
Fire+ 20%( 70%)
All+ 7%( 70%)

Defense: Immunities

Instadeath Resistance100%
Pinning Resistance20%
Bleed Resistance100%
Knockback Resistance22%
Fear Resistance100%
Stun Resistance50%
Poison Resistance100%
Blind Resistance10%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Spell / Explosive admixtures1.30
5/5
3/5
2/5
0/5
Spell / Fire alchemy1.30
1/5
0/5
0/5
0/5
Spell / Frost alchemy1.30
0/5
0/5
0/5
0/5
Spell / Acid alchemy1.30
0/5
0/5
0/5
0/5
Spell / Golemancy1.30
1/5
1/5
0/5
0/5

Generic Talents

Undead / Ghoul1.10
5/5
1/5
1/5
0/5
Spell / Staff combat1.30
1/5
1/5
0/5
0/5
Spell / Stone alchemy1.30
1/5
0/5
0/5
0/5

Effects

talent

Quests

active
active
done
active
active
done

Equipment

Quiver
On hands
Tool
On fingers
On fingers
Around neck
In main hand
Main armor
Light source
Cloak
Around waist

Inventory

Achievements

Log

Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Space around you starts to dissolve...


Resting starts...

Rested for 2 turns (stop reason: all resources and life at maximum).


Resting starts...

You are yanked out of this place!

Rested for 30 turns (stop reason: dialog is displayed).


You gain 4.00 gold from the transmogrification of
restful iron gauntlets (0 def, 1 armour).
You gain 0.75 gold from the transmogrification of
prismatic iron plate armour (0 def, 7 armour).
You gain 0.87 gold from the transmogrification of
rough leather armour of fire resistance (3 def, 2 armour).
You gain 5.70 gold from the transmogrification of
Ulirek the Kindlebiter (0 def, 0 armour).
You gain 2.30 gold from the transmogrification of
thought-forged iron greatsword (15-24 power, 1 apr).
You gain 1.10 gold from the transmogrification of
marksman's copper ring.
There is a Passageway into the Trollmire here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

There is a Ruins of Kor'Pul here (press '' or right click to use).
Ran for 5 turns (stop reason: interesting terrain).


Saving done.

There is an exit to the worldmap here (press '' or right click to use).
Accepted quest ''! (Press 'j' to see the quest log)