Evoker alch the level 6 Ghoul Alchemist by hellevoker

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
1.6.6 Summmoner Fix 1.6.6
CampaignMaj'Eyal
ModeInsane Roguelike
SexFemale
RaceGhoul
ClassAlchemist
Level / Exp6 / 21%
Sizemedium
Lifes / Deaths

Primary Stats

Strength24 (base 10)
Dexterity11 (base 10)
Constitution33 (base 17)
Magic29 (base 29)
Willpower9 (base 11)
Cunning8 (base 10)

Resources

Life278/278
Mana110/110
Healing Factor1.1789294477288
Regeneration0.2947323619322

Speed

Mental0%
Attack0%
Movement+25%
Spell0%
Global+80%

Vision

Sight10
Lite6

Offense: Mainhand

Damage27
Accuracy5
Crit Chance2%
APR2
Speed1.00

Offense: Spell

Spellpower26
Crit Chance6%
Speed1

Offense: Mind

Mindpower9
Crit Chance0%
Speed1

Offense: Damage Bonus

Arcane+10%
Acid0%
Fire+37%
Nature+3%

Offense: Damage Penetration

Fire+15%
Darkness+5%

Defense: Base

Armour (hardiness)2 (30%)
Defense7
Ranged Defense7
Fatigue0
Physical Save22
Spell Save16
Mental Save5

Defense: Resistances

Acid+ 20%( 70%)
Darkness+ 13%( 70%)
Cold+ 22%( 70%)
Lightning+ 17%( 70%)
Fire+ 45%( 70%)
All+ 7%( 70%)

Defense: Immunities

Stun Resistance50%
Bleed Resistance100%
Fear Resistance100%
Poison Resistance80%
Instadeath Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Spell / Fire alchemy1.30
1/5
0/5
0/5
0/5
Spell / Explosive admixtures1.30
5/5
2/5
0/5
0/5
Spell / Frost alchemy1.30
0/5
0/5
0/5
0/5
Spell / Golemancy1.30
1/5
1/5
0/5
0/5
Spell / Acid alchemy1.30
0/5
0/5
0/5
0/5

Generic Talents

Spell / Stone alchemy1.30
1/5
0/5
0/5
0/5
Spell / Staff combat1.30
1/5
1/5
0/5
0/5
Undead / Ghoul1.10
3/5
1/5
0/5
0/5

Effects

talent

Quests

active
active
active
active
done

Equipment

On feet
Quiver
Light source
On head
Tool
On fingers
Main armor
Cloak
In main hand

Inventory

Achievements

Log


Talent Throw Bomb is ready to use.

You pickup 0.70 gold pieces.

Evoker alch picks up (o.):
clarifying linen wizard hat of time (+10%) (1 def, 0 armour).

Resting starts...

The shield around drolem (servant of Evoker alch) crumbles.

Rested for 10 turns (stop reason: all resources and life at maximum).


You pickup 0.75 gold pieces.

There is a way to the next level here (press '' or right click to use).
Ran for 22 turns (stop reason: at exit).


You gain 9.02 gold from the transmogrification of
Berugund the elm totem of thorny skin [power 15] (20 cooldown).
You gain 1.31 gold from the transmogrification of
clarifying linen wizard hat of time (+10%) (1 def, 0 armour).
You gain 4.02 gold from the transmogrification of
linen cloak 'Morningtrencher' (6 def, 0 armour).
You gain 4.13 gold from the transmogrification of
linen robe 'Ivimita' (0 def, 0 armour).
You gain 1.23 gold from the transmogrification of
nature's mossy mindstar (2-3 power, 12 apr, nature damage).
You gain 0.25 gold from the transmogrification of
iron mace (12-18 power, 2 apr).
You gain 1.70 gold from the transmogrification of
hateful iron mace (12-17 power, 2 apr).
You gain 4.21 gold from the transmogrification of
Arythra the Magmaspike (12-16 power, 2 apr).
You gain 5.33 gold from the transmogrification of
Brenegaldir the Cloudstar (14-22 power, 1 apr).
You gain 4.47 gold from the transmogrification of
Blazeweeper (18-27 power, 1 apr).
You gain 0.25 gold from the transmogrification of
iron battleaxe (12-17 power, 1 apr).
You gain 2.99 gold from the transmogrification of
Tempestsmash the iron battleaxe (22-34 power, 1 apr).
You gain 5.56 gold from the transmogrification of
elm magestaff 'Charvile' (10-12 power, 2 apr, fire element).
You gain 5.00 gold from the transmogrification of
elm magestaff 'Arcroar' (10-12 power, 2 apr, fire element).
There is a way to the previous level here (press '' or right click to use).
Accepted quest ''! (Press 'j' to see the quest log)